Difference between revisions of "User:Jeb hataska"

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[[Category:Missioning]]
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==Amarr Epic Arc - Right to Rule==
[[Category:Guides]]
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I did not find the missions in this arc to be any more challenging than normal L4 security missions. I completed the arc in a {{Ship|Dominix}} with the fit posted below.
Each epic mission arc is a special series of missions tied together in a dramatic story. These are often more difficult than standard missions of "equivalent" level, but have better narative and often better rewards.  The last mission in each arc gives a significant faction standing boost with no derived standings changes to other factions, and also awards a valuable item (with the exception of the Sisters of EVE arc)Each epic arc has at least one branch point where your decision of how to continue will affect both the story and your rewards.
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* Tracking disruption isn't a problem at all since primary damage is from drones.
 +
* ''Cowardly Commander'' stage 2 was the only time where incoming damage was greater than my sustained tank, but I was able to reduce incoming damage before I got to half armor, without overheating.  I did not warp out at all during the arc.
 +
* The biggest threat to me was neuting, so I always destroyed neuting towers first.  The Amarr Energy Neutralizer Sentry III in ''Panic Response'' was tough: It emptied my capacitor before I destroyed it, but fortunately my armor buffer was large enough that I finished it off without getting too close to structure.  Harkan's Behemoth in the final mission did not neut very much, so with a little bit of pulsing on the armor repper, and not using my guns all the time, I was fineI left the warp scramming frigates alone since my tank was holding.
  
The epic arcs can involve a lot of travel, but many of the missions can be accepted and/or completed remotely to reduce travel time.  Epic arc missions do not expire, and each arc can be repeated every three months.
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{{{{#if:{{{guide|}}}|ShipGuide|}}Fittings
 +
|name=Dominix, Amarr Epic Arc
  
<div style="margin:1em 0 1em 0;background-color:#080808;border:1px solid #582806;text-align:left;padding:1em 1em 1em 1em; overflow:hidden;color:#fff">
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|high=
Epic Mission Arcs -- [[Amarr_Epic_Arc_-_Right_to_Rule|Amarr]] | [[Caldari_Epic_Arc_-_Penumbra|Caldari]] | [[Gallente_Epic_Arc_-_Syndication|Gallente]] | [[Minmatar_Epic_Arc_-_Wildfire|Minmatar]] |
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Dual 250mm Prototype Gauss Gun<br>
[[Angel_Epic_Arc_Guide|Angels]] |
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Dual 250mm Prototype Gauss Gun<br>
[[Guristas_Epic_Arc_-_Smash_and_Grab|Guristas]]
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Dual 250mm Prototype Gauss Gun<br>
</div>
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Dual 250mm Prototype Gauss Gun<br>
 +
Dual 250mm Prototype Gauss Gun<br>
 +
Drone Link Augmentor I
 +
|mid=
 +
Omnidirectional Tracking Link I<br>
 +
Omnidirectional Tracking Link I<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II
 +
|low=
 +
Large Armor Repairer II<br>
 +
Armor EM Hardener II<br>
 +
Armor EM Hardener II<br>
 +
Armor Thermic Hardener II<br>
 +
Armor Thermic Hardener II<br>
 +
Damage Control II<br>
 +
Energized Adaptive Nano Membrane II
 +
 
 +
|charges=
 +
Iridium Charge L
 +
|drones=
 +
Hobgoblin II x5<br>
 +
Hammerhead II x5<br>
 +
Curator II x5<br>
 +
Garde II x5
 +
|rigs=
 +
Large Capacitor Control Circuit I<br>
 +
Large Capacitor Control Circuit I<br>
 +
Large Sentry Damage Augmentor I
 +
 
 +
|recommended1=
 +
 
 +
|notes=
 +
* With good support skills, this fit can be made cap-stable with a tank of 720 HP/s against Sansha's Nation.  With Gallente Battleship IV and excellent drone skills, Curator II's do about 375 DPS with a 74km optimal--just inside of drone control range.
 +
* For Razing the Outpost, replace the EM hardeners with kinetic hardeners, and the Curators with Wardens.
 +
}}
 +
 
 +
=Working on Gallente Epic Arc=
 
<blockquote>
 
<blockquote>
 
''"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation.  But the Sansha are pushing further into Amarr space without warning or explanation.  Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."''
 
''"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation.  But the Sansha are pushing further into Amarr space without warning or explanation.  Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."''
Line 15: Line 55:
  
 
==Requirements==
 
==Requirements==
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction.  In addition to being comfortable with level 4 missions, you should have the Hacking skill trained for the mission "Longing Leman."
+
To start the Gallente Epic Arc you must have standings of 5.0 or higher with either Impetus corporation or the Gallente Federation faction.  You should be comfortable with level 4 missions before attempting this arc, because these missions are more difficult.
  
 
==Rewards==
 
==Rewards==
During this Epic Mission Arc a choice is presented to you:  To work for the Amarr Empire or for Sansha's Nation.  The Amarr Empire will award you
+
At the end of this Epic Mission Arc you will decide whether to cooperate with the Gallente Federation or with The Syndicate.  The Federation will award you
*+10% (unmodified) Amarr Empire faction standing (12.5% at Social V)
+
*+10% Gallente Federation faction standing (12.5% at Social V)
*1 x Imperial Navy Modified 'Noble' Implant
+
*1 x Black Eagle Drone Link Augmentor
Sansha's Nation will award you
+
The Syndicate will award you
*+10% (unmodified) Sansha's Nation faction standing (12.5% at Social V)
+
*+10% Syndicate faction standing (12.5% at Social V)
*1 x Sansha Modified 'Gnome' Implant
+
*1 x Syndicate Cloaking Device
After you complete the arc, check that you have received the faction standing increase, as there have been many reported cases of people not receiving the increase.  If your standing has not changed, file a petition.  It may help to link [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1548420&page=1#10 CCP Dropbear's comments] on the forum.
+
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase.  If your standing has not changed, file a petition.  It may help to include a link to [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1548420&page=1#10 CCP Dropbear's forum post].
  
 
==Enemies==
 
==Enemies==
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary).  Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant.  In one mission you will encounter Mercenaries in Caldari ships and should refit for Kinetic/Thermal resistance and damage for that mission.
+
You will face mostly Minmatar and Syndicate ships, so you should be prepared to tank your ship against Explosive, Kinetic, and/or Thermal damage.
  
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistentMany of the cruisers and battleships, and a few of the frigates, have turret disruption, and you should expect to encounter this in every combat mission. (Also, there is some neuting, but anything serious should be mentioned in the mission summaries below.)
+
You will incur standings losses with The Syndicate during combat, but not with any other factionAfter one completion of this arc with the high security path and Safe Return conclusion, the following faction standing changes toward The Syndicate were observed:
 +
* -3.0% for destroying the station in Intaki Chase (avoidable by taking the low security path)
 +
* -3.0% for destroying the fuel depot in Little Fingers (optional but shortens the following mission)
 +
* -3.0% for destroying the station in Studio I (required)
 +
* about 20 losses of 0.025% or smaller for ship kills (can be partially mitigated by taking low security missions, blitzing where possible, and doing high dps since only one ship kill is counted per 10-15 minutes)
 +
Of course, all of the above losses can be avoided by having a friend or alt do the combat for you.
  
 
==Other Comments==
 
==Other Comments==
Rewards are listed using Negotiation III.
+
Rewards are listed using Negotiation III, but even so the bonuses will vary.
  
This is not meant to be a comprehensive guide.  See EVE-Survival's [http://eve-survival.org/wikka.php?wakka=MissionReportsEpicArc Epic Arc Mission Reports] and Jowan Datloran's [http://lorebook.eve-inspiracy.com/index.php?option=com_content&view=article&id=1:cosmos-epicarc-guides&catid=1:cosmos-epicarc-guides&Itemid=2 Epic Arc Guides] for more. Also [http://wiki.eveonline.com/en/wiki/Right_to_Rule EVElopedia].
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This is meant to be a guide, not a comprehensive reference.  See EVE-Survival's [http://eve-survival.org/wikka.php?wakka=MissionReportsEpicArc Epic Arc Mission Reports] and Jowan Datloran's [http://lorebook.eve-inspiracy.com/index.php?option=com_content&view=article&id=1:cosmos-epicarc-guides&catid=1:cosmos-epicarc-guides&Itemid=2 Epic Arc Guides] for more. Also [http://wiki.eveonline.com/en/wiki/Syndication EVElopedia].
  
==The Missions==
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=The Missions=
 
{|
 
{|
 
|-
 
|-
| valign="top" | Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, 1 jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview, as they are in E-UNI's "Missions" tab.)
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| valign="top" | Syndication is started by speaking with Roineron Aviviere. You can accept remotely or go to the beacon in the Dodixie system. ("Beacons" and "Agents in Space" must be visible on the overview.)
| valign="top" | [[Image:Karde Romu.jpeg|thumb|right|128px]]
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| valign="top" | [[Image:Karde Romu.jpg|thumb|right|128px]]
 
|}
 
|}
  
 +
===Impetus===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Kandus Sandar.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Kandus Sandar.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Aiding an Investigator'''</big>
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| valign="top" | Type: Courier
Destination: Nahyeen (3 jumps)
+
 
 +
Destination: Tolle (4 jumps)
  
Type: Courier
+
Reward: ? + ? (Bonus)
  
Reward: 1,000,000 + 976,000 (Bonus)
+
Standing Increase: +6.5102% Impetus corporation at Social III
  
Summary: Travel to the first mission hub.
+
Summary: Travel to Gian Parele at the Impetus Tolle Studio beacon in Tolle.
 
|}
 
|}
  
===Chapter 1: Interference===
+
 
In this chapter you bounce around the Nimedaz constellation. Remember that most missions can be completed--and the next accepted--remotely, minimizing travel time.
+
==Chapter 1: ?==
 +
This chapter takes place in the ? constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.
 +
 
 +
===The Tolle Scar===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:amarr_epic_02.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_02.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Late Reports'''</big>
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| valign="top" | Type: Encounter (Rogue Drones)
Destination: Annad (2 jumps)
 
  
Type: Encounter (Sansha's Nation)
+
Reward: ? + ? (Bonus)
  
Reward: 1,000,000 + 1,060,000 (Bonus)
+
Standing Increase: +6.5102% Impetus corporation at Social III
  
Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).
+
Summary: Destroy all enemy ships.
  
*No agro on warp-in.
+
*Pocket 1: Rogue drones spawn and auto-aggro as you approach within 20km of acceleration gate. No unusual drone aggro. Single group: 6x frigates/destroyers, 6x cruisers/battlecruisers, 2x battleships
*The initial guards are followed by two reinforcement waves; destroying all ships triggers the next wave.
+
*Pocket 2: All rogue drones present and auto-aggro upon arrival after activating pocket 1 gate. No unusual drone aggro. Single group: 5x frigates/destroyers, 6x cruisers/battlecruisers, 7x battleships
*Consider destroying a frigate last so that the Reports drop close to you.
+
*Loot: About 1000m3 of refinables, and typically lousy (for drones) salvage. Two drone structures drop no loot.
 
|}
 
|}
  
 +
===Priority One===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:amarr_epic_03.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_03.jpg|thumb|left|192px]]  
| valign="top" | <big>'''The Outclassed Outpost'''</big>
+
| valign="top" | Type: Encounter (Minmatar Republic)
Destination: Polfaly (2 jumps)
 
  
Type: Encounter (Sansha's Nation)
+
Reward: 1,000,000 + 1,340,000 (Bonus)
  
Reward: 1,000,000 + 1,340,000 (Bonus)
+
Standing Increase: +6.5102% Impetus Corporation at Social III
  
Summary: Destroy all enemy ships.
+
Summary: Destroy all enemy ships and salvage the shuttle wreck.
  
*Destroying all ships triggers the next wave.
+
*Pocket 1: No enemies. Proceed through acceleration gate 46km away.
 +
*Pocket 2: Arrive 42km from next gate. Single spawn appears during approach, all at a range of 12-20km. 6x frigates/cruisers, 4x cruisers/battlecruisers, 3x battleships. Multiple frigates target paint your ship, so take them out quickly as they significantly increase incoming DPS. The gate is not locked and can be used even if there are enemies in the pocket.
 +
*Pocket 3: 2x frigates/destroyers, 5x cruiser/battlecruisers, 3 battleships at a distance of 23km-37km from arrival point. No aggro. Shuttle wreck 49km away needs to be salvaged for mission completion. Not sure if frigates have any special attacks, I killed them first. DPS in this pocket is fairly heavy, I had to warp out once in an omni-tanked Machariel with a Gist-X large shield booster. The cruisers were surprisingly tough to damage, tanked about as well as the battleships, so should probably kill the BS first. You can salvage the shuttle before all the enemies are destroyed.
 +
*Loot: Not much, about 350m3, but lots of Republic Fleet insignias: Commander II, High Captain I, Private III and Midshipman II and III.  
 
|}
 
|}
  
 +
===Raging Sansha===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:amarr_epic_04.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_04.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Raging Sansha'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation)
Destination: Chaktaren (1 jump from Polfaly)
 
 
 
Type: Encounter (Sansha's Nation)
 
  
 
Reward: 1,000,000 + 1,330,000 (Bonus)
 
Reward: 1,000,000 + 1,330,000 (Bonus)
Line 106: Line 156:
 
|}
 
|}
  
 +
===Cowardly Commander===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:amarr_epic_05.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_05.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Cowardly Commander'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation, Amarr Empire)
Location: Annad
 
 
 
Type: Encounter (Sansha's Nation, Amarr Empire)
 
  
 
Reward: 1,000,000 + 1,290,000 (Bonus)
 
Reward: 1,000,000 + 1,290,000 (Bonus)
Line 125: Line 173:
 
**55k to acceleration gate
 
**55k to acceleration gate
 
*Deadspace stage 2
 
*Deadspace stage 2
 +
**Initial DPS here could be the heaviest initial DPS in the arc. You land only about 20k from the frigates so you may get some scramming. Be prepared to overheat your tanking modules if necessary.
 
**One neutralizer tower
 
**One neutralizer tower
 
**Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
 
**Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
**Initial DPS here is the heaviest in the arc, and unfortunately you land only about 20k from the frigates so you may get some scramming. Be prepared to overheat your tanking modules if necessary.
 
 
*Deadspace stage 3 (Amarr Empire)
 
*Deadspace stage 3 (Amarr Empire)
**Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, the second by destroying the Imperial Templar Dominator battleships from the first wave.
+
**Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, and the second by destroying the Imperial Templar Dominator battleships from the first wave.
 
|}
 
|}
  
===Chapter 2: Spiderweb Politics===
+
==Chapter 2: Spiderweb Politics==
 +
Half the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
 +
 
 +
===Aralin Jick===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Aralin Jick.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Aralin Jick'''</big>
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| valign="top" | Type: Courier
 +
 
 
Destination: Nishah (4 jumps)
 
Destination: Nishah (4 jumps)
 
Type: Courier
 
  
 
Reward: 1,000,000 + 1,110,000 (Bonus)
 
Reward: 1,000,000 + 1,110,000 (Bonus)
Line 146: Line 196:
 
|}
 
|}
  
 +
===Background Check===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:amarr_epic_07.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_07.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Background Check'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation)
Destination: Nishah
 
 
 
Type: Encounter (Sansha's Nation)
 
  
 
Reward: 1,000,000 + 1,260,000 (Bonus)
 
Reward: 1,000,000 + 1,260,000 (Bonus)
Line 161: Line 209:
 
|}
 
|}
  
 +
===Longing Leman===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:amarr_epic_08.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_08.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Longing Leman'''</big>
+
| valign="top" | Type: Encounter (no combat)
Destination: Amdonen
 
 
 
Type: Encounter (Amarr Empire)
 
  
 
Reward: 1,000,000 + 1,810,000 (Bonus)
 
Reward: 1,000,000 + 1,810,000 (Bonus)
Line 173: Line 219:
 
Summary: Retrieve the Communications Logs (0.1 m3)
 
Summary: Retrieve the Communications Logs (0.1 m3)
 
*You need a Codebreaker module to hack the Encrypted Communications Array.
 
*You need a Codebreaker module to hack the Encrypted Communications Array.
*Enemies are 90k away. If you keep your distance, they won't attack.
+
*Enemies (Amarr Empire) are 90k away. If you keep your distance, they won't attack.
 
|}
 
|}
  
 +
===Languishing Lord===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:amarr_epic_09.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_09.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Languishing Lord'''</big>
+
| valign="top" | Type: Encounter (no combat)
Agent: Aralin Jick
 
 
 
Location: Nishah
 
 
 
Type: Encounter (no combat)
 
  
 
Reward: 1,000,000 + 577,000 (Bonus)
 
Reward: 1,000,000 + 577,000 (Bonus)
Line 192: Line 234:
 
|}
 
|}
  
 +
===Razing the Outpost===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:amarr_epic_10.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_10.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Razing the Outpost'''</big>
+
| valign="top" | Type: Encounter (Mercenaries - Mordus ships)
Destination: Nishah
 
 
 
Type: Encounter (Mercenaries - Caldari ships)
 
  
 
Reward: 1,000,000 + 1,850,000 (Bonus)
 
Reward: 1,000,000 + 1,850,000 (Bonus)
Line 212: Line 252:
 
|}
 
|}
  
 +
===Ascending Nobles===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:amarr_epic_11.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_11.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Ascending Nobles'''</big>
+
| valign="top" | Type: Encounter (Mercenaries - Amarr ships)
 +
 
 
Destination: Reteka (7 jumps)
 
Destination: Reteka (7 jumps)
 
Type: Encounter (Mercenaries - Amarr ships)
 
  
 
Reward: 1,000,000 + 1,820,000 (Bonus)
 
Reward: 1,000,000 + 1,820,000 (Bonus)
Line 226: Line 266:
 
*The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
 
*The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
 
*Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
 
*Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
*Destroying the cruisers triggers a wave of Green-Crewed battleships.  Perhaps they do heavy damage up close, but if you destroy them all before they get much closer than 30k, you shouldn't take any damage at all.
+
*Destroying the cruisers triggers a wave of Green-Crewed battleships.  Perhaps these do some damage up close, but if you destroy them before they get much closer than 30k, you shouldn't take any damage at all.
 
*Destroying the Green-Crewed battleships triggers another wave of battleships.
 
*Destroying the Green-Crewed battleships triggers another wave of battleships.
 
*Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. However, it is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave.
 
*Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. However, it is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave.
 
|}
 
|}
  
 +
===Hunting the Hunter===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:amarr_epic_12.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_12.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Hunting the Hunter'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation)
Destination: Sehmy (3 jumps)
 
 
 
Type: Encounter (Sansha's Nation)
 
  
 
Reward: 1,000,000 + 1,910,000 (Bonus)
 
Reward: 1,000,000 + 1,910,000 (Bonus)
Line 248: Line 286:
 
**Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave.
 
**Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave.
 
**You must destroy the Sansha Battletower structure to use the gate.
 
**You must destroy the Sansha Battletower structure to use the gate.
*Deadspace stage 2: Destroy the battleship, and loot Rahsa from it.
+
*Deadspace stage 2: Destroy the battleship and loot Rahsa from it.
 
|}
 
|}
  
 +
===Fate of a Madman===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Aralin Jick.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Fate of a Madman'''</big>
+
| valign="top" | Type: Branch
Type: Branch
 
  
 
Reward: 18,000 + 13,000
 
Reward: 18,000 + 13,000
Line 264: Line 302:
 
|}
 
|}
  
===Chapter 3: The Old Guard===
+
==Chapter 3: The Old Guard==
 +
===Catching the Scent===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:amarr_epic_13.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_13.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Interrogation: Catching the Scent'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation)
Destination: Amdonen (1 jump)
 
 
 
Type: Encounter (Sansha's Nation)
 
  
 
Reward: 1,000,000 + 1,610,000 (Bonus)
 
Reward: 1,000,000 + 1,610,000 (Bonus)
Line 277: Line 313:
 
Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
 
Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
 
*There are a total of six reinforcement waves in two sets of three waves each. Destroying all initial cruisers triggers the first set, while destroying all initial battleships triggers the second set. Within each set, each wave is triggered by destruction of the previous wave.
 
*There are a total of six reinforcement waves in two sets of three waves each. Destroying all initial cruisers triggers the first set, while destroying all initial battleships triggers the second set. Within each set, each wave is triggered by destruction of the previous wave.
*The item drops from the battleship set of waves.
+
*The item can drop from either set of waves. (Battleship set may be more likely?)
 
|}
 
|}
  
 +
===Falling into Place===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:amarr_epic_14.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_14.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Falling into Place'''</big>
+
| valign="top" | Type: Encounter (Mercenaries - Amarr ships)
 +
 
 
Destination: Shaha (13 jumps)
 
Destination: Shaha (13 jumps)
 
Type: Encounter (Mercenaries - Amarr ships)
 
  
 
Reward: 1,000,000 + 1,890,000 (Bonus)
 
Reward: 1,000,000 + 1,890,000 (Bonus)
Line 293: Line 329:
 
|}
 
|}
  
 +
===Making an Arrest===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Terrus Harkan.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_15.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Making an Arrest'''</big>
+
| valign="top" | Type: Encounter (no combat)
Destination: Masanuh (13 jumps from Shaha)
 
  
Type: Courier
+
Destination: about 13 jumps, back closer to Nishah
  
 
Reward: 1,000,000 + 838,000 (Bonus)
 
Reward: 1,000,000 + 838,000 (Bonus)
  
 
Summary: Travel to destination, and watch the explosion.
 
Summary: Travel to destination, and watch the explosion.
 +
 +
*If you get a Low Sec destination, there's no combat so you can travel in a shuttle.
 +
''Destinations Seen: Masanuh, Jeni, Sehmy
 
|}
 
|}
  
 +
===An Unfortunate End===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Riff Hebian.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Riff Hebian.jpg|thumb|left|192px]]  
| valign="top" | <big>'''An Unfortunate End'''</big>
+
| valign="top" | Type: Courier
Destination: Palas (6 jumps)
 
  
Type: Courier
+
Destination: Palas (about 6 jumps)
  
 
Reward: 1,000,000 + 668,000 (Bonus)
 
Reward: 1,000,000 + 668,000 (Bonus)
  
Summary: Travel 6 jumps--no cargo.
+
Summary: Travel - no cargo.
 +
*You should probably take your combat ship for the next mission.
 
|}
 
|}
  
 +
===Panic Response===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:amarr_epic_17.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Panic Response'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation)
Destination: Molea (2 jumps)
 
 
 
Type: Encounter (Sansha's Nation)
 
  
 
Reward: 1,000,000 + 1,000,000 (Bonus)
 
Reward: 1,000,000 + 1,000,000 (Bonus)
  
 
Summary: Destroy the Amarr Energy Neutralizer Sentry III.
 
Summary: Destroy the Amarr Energy Neutralizer Sentry III.
 +
*There are some initial guards. After a minute, several towers appear.
 
*Enemy ships will warp off when the Neutralizer Sentry is destroyed.
 
*Enemy ships will warp off when the Neutralizer Sentry is destroyed.
*Incoming damage is not bad, but the Neut Sentry has a lot of HP.  It may empty your capacitor before you destroy it if your dps isn't really high.
+
*Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectivelyIf you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained.
 
|}
 
|}
  
 +
===The Right to Rule===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:amarr_epic_18.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_18.jpg|thumb|left|192px]]  
| valign="top" | <big>'''The Right to Rule'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation)
 +
 
 
Destination: Choga (4 jumps)
 
Destination: Choga (4 jumps)
 
Type: Encounter (Sansha's Nation)
 
  
 
Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus)
 
Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus)
Line 352: Line 391:
 
*Last room
 
*Last room
 
**As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth.
 
**As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth.
**Harkan's Behemoth will neut you.  Pulse your repper a bit to keep from draining your capacitor.
+
**Harkan's Behemoth will neut you.  If active tanked, pulse your repper a bit to keep from draining your capacitor.
 
**Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions.  This loops 4 or 5 times. You could choose to ignore the frigates since their dps is tiny, but remember they do warp scramble you.
 
**Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions.  This loops 4 or 5 times. You could choose to ignore the frigates since their dps is tiny, but remember they do warp scramble you.
 
**Mission completes when Harkan's Behemoth is destroyed.
 
**Mission completes when Harkan's Behemoth is destroyed.

Latest revision as of 18:57, 17 February 2024

Amarr Epic Arc - Right to Rule

I did not find the missions in this arc to be any more challenging than normal L4 security missions. I completed the arc in a

Dominix
Dominix.jpg
Dominix
Standard Battleships Dominix Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png6 (0/6) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png10,000 MW Icon cpu.png600 tf
Icon velocity.png109 m/sec
Icon capacity.png750 m³

with the fit posted below.

  • Tracking disruption isn't a problem at all since primary damage is from drones.
  • Cowardly Commander stage 2 was the only time where incoming damage was greater than my sustained tank, but I was able to reduce incoming damage before I got to half armor, without overheating. I did not warp out at all during the arc.
  • The biggest threat to me was neuting, so I always destroyed neuting towers first. The Amarr Energy Neutralizer Sentry III in Panic Response was tough: It emptied my capacitor before I destroyed it, but fortunately my armor buffer was large enough that I finished it off without getting too close to structure. Harkan's Behemoth in the final mission did not neut very much, so with a little bit of pulsing on the armor repper, and not using my guns all the time, I was fine. I left the warp scramming frigates alone since my tank was holding.

Template:Fittings

Working on Gallente Epic Arc

"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."

Requirements

To start the Gallente Epic Arc you must have standings of 5.0 or higher with either Impetus corporation or the Gallente Federation faction. You should be comfortable with level 4 missions before attempting this arc, because these missions are more difficult.

Rewards

At the end of this Epic Mission Arc you will decide whether to cooperate with the Gallente Federation or with The Syndicate. The Federation will award you

  • +10% Gallente Federation faction standing (12.5% at Social V)
  • 1 x Black Eagle Drone Link Augmentor

The Syndicate will award you

  • +10% Syndicate faction standing (12.5% at Social V)
  • 1 x Syndicate Cloaking Device

After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's forum post.

Enemies

You will face mostly Minmatar and Syndicate ships, so you should be prepared to tank your ship against Explosive, Kinetic, and/or Thermal damage.

You will incur standings losses with The Syndicate during combat, but not with any other faction. After one completion of this arc with the high security path and Safe Return conclusion, the following faction standing changes toward The Syndicate were observed:

  • -3.0% for destroying the station in Intaki Chase (avoidable by taking the low security path)
  • -3.0% for destroying the fuel depot in Little Fingers (optional but shortens the following mission)
  • -3.0% for destroying the station in Studio I (required)
  • about 20 losses of 0.025% or smaller for ship kills (can be partially mitigated by taking low security missions, blitzing where possible, and doing high dps since only one ship kill is counted per 10-15 minutes)

Of course, all of the above losses can be avoided by having a friend or alt do the combat for you.

Other Comments

Rewards are listed using Negotiation III, but even so the bonuses will vary.

This is meant to be a guide, not a comprehensive reference. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia.

The Missions

Syndication is started by speaking with Roineron Aviviere. You can accept remotely or go to the beacon in the Dodixie system. ("Beacons" and "Agents in Space" must be visible on the overview.)
Karde Romu.jpg

Impetus

Kandus Sandar.jpg
Type: Courier

Destination: Tolle (4 jumps)

Reward: ? + ? (Bonus)

Standing Increase: +6.5102% Impetus corporation at Social III

Summary: Travel to Gian Parele at the Impetus Tolle Studio beacon in Tolle.


Chapter 1: ?

This chapter takes place in the ? constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.

The Tolle Scar

Amarr epic 02.jpg
Type: Encounter (Rogue Drones)

Reward: ? + ? (Bonus)

Standing Increase: +6.5102% Impetus corporation at Social III

Summary: Destroy all enemy ships.

  • Pocket 1: Rogue drones spawn and auto-aggro as you approach within 20km of acceleration gate. No unusual drone aggro. Single group: 6x frigates/destroyers, 6x cruisers/battlecruisers, 2x battleships
  • Pocket 2: All rogue drones present and auto-aggro upon arrival after activating pocket 1 gate. No unusual drone aggro. Single group: 5x frigates/destroyers, 6x cruisers/battlecruisers, 7x battleships
  • Loot: About 1000m3 of refinables, and typically lousy (for drones) salvage. Two drone structures drop no loot.

Priority One

Amarr epic 03.jpg
Type: Encounter (Minmatar Republic)

Reward: 1,000,000 + 1,340,000 (Bonus)

Standing Increase: +6.5102% Impetus Corporation at Social III

Summary: Destroy all enemy ships and salvage the shuttle wreck.

  • Pocket 1: No enemies. Proceed through acceleration gate 46km away.
  • Pocket 2: Arrive 42km from next gate. Single spawn appears during approach, all at a range of 12-20km. 6x frigates/cruisers, 4x cruisers/battlecruisers, 3x battleships. Multiple frigates target paint your ship, so take them out quickly as they significantly increase incoming DPS. The gate is not locked and can be used even if there are enemies in the pocket.
  • Pocket 3: 2x frigates/destroyers, 5x cruiser/battlecruisers, 3 battleships at a distance of 23km-37km from arrival point. No aggro. Shuttle wreck 49km away needs to be salvaged for mission completion. Not sure if frigates have any special attacks, I killed them first. DPS in this pocket is fairly heavy, I had to warp out once in an omni-tanked Machariel with a Gist-X large shield booster. The cruisers were surprisingly tough to damage, tanked about as well as the battleships, so should probably kill the BS first. You can salvage the shuttle before all the enemies are destroyed.
  • Loot: Not much, about 350m3, but lots of Republic Fleet insignias: Commander II, High Captain I, Private III and Midshipman II and III.

Raging Sansha

Amarr epic 04.jpg
Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,330,000 (Bonus)

Summary: Destroy all enemy ships.

  • Initial agro can be as low as a single frigate.
  • To minimize incoming damage, prioritize cruisers, then battleships (except the commander), and leave frigates for last.

Cowardly Commander

Amarr epic 05.jpg
Type: Encounter (Sansha's Nation, Amarr Empire)

Reward: 1,000,000 + 1,290,000 (Bonus)

Summary: Destroy all enemy ships.

  • Deadspace entry
    • A single reinforcement wave is triggered by destroying all initial ships.
  • Deadspace stage 1
    • Two neutralizer towers
    • A single reinforcement wave is triggered by destroying all initial ships.
    • 55k to acceleration gate
  • Deadspace stage 2
    • Initial DPS here could be the heaviest initial DPS in the arc. You land only about 20k from the frigates so you may get some scramming. Be prepared to overheat your tanking modules if necessary.
    • One neutralizer tower
    • Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
  • Deadspace stage 3 (Amarr Empire)
    • Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, and the second by destroying the Imperial Templar Dominator battleships from the first wave.

Chapter 2: Spiderweb Politics

Half the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.

Aralin Jick

Aralin Jick.jpg
Type: Courier

Destination: Nishah (4 jumps)

Reward: 1,000,000 + 1,110,000 (Bonus)

Summary: Travel to Nishah, the second mission hub.

Background Check

Amarr epic 07.jpg
Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,260,000 (Bonus)

Summary: Destroy all enemy ships.

  • There are 8 waves, spawning when various other waves are damaged or destroyed.
  • It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.

Longing Leman

Amarr epic 08.jpg
Type: Encounter (no combat)

Reward: 1,000,000 + 1,810,000 (Bonus)

Summary: Retrieve the Communications Logs (0.1 m3)

  • You need a Codebreaker module to hack the Encrypted Communications Array.
  • Enemies (Amarr Empire) are 90k away. If you keep your distance, they won't attack.

Languishing Lord

Amarr epic 09.jpg
Type: Encounter (no combat)

Reward: 1,000,000 + 577,000 (Bonus)

Summary: No combat.

  • You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.

Razing the Outpost

Amarr epic 10.jpg
Type: Encounter (Mercenaries - Mordus ships)

Reward: 1,000,000 + 1,850,000 (Bonus)

Summary: Destroy all enemy ships and The Outpost.

  • Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
  • Deadspace entry point: Straightforward.
  • Deadspace stage 1: Straightforward.
  • Deadspace stage 2
    • Destruction of all initial battleships triggers a reinforcement wave.
    • Destruction of both 800k-isk-bounty battleships from the first wave triggers a second reinforcement wave.
    • Remember to destroy The Outpost.

Ascending Nobles

Amarr epic 11.jpg
Type: Encounter (Mercenaries - Amarr ships)

Destination: Reteka (7 jumps)

Reward: 1,000,000 + 1,820,000 (Bonus)

Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.

  • All spawns start about 80k from you.
  • The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
  • Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
  • Destroying the cruisers triggers a wave of Green-Crewed battleships. Perhaps these do some damage up close, but if you destroy them before they get much closer than 30k, you shouldn't take any damage at all.
  • Destroying the Green-Crewed battleships triggers another wave of battleships.
  • Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. However, it is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave.

Hunting the Hunter

Amarr epic 12.jpg
Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,910,000 (Bonus)

Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).

  • Deadspace entry: Straightforward.
  • Deadspace stage 1
    • One neutralizer tower
    • Destroying all Centus Dread Lord and Centus Tyrant battleships triggers a small reinforcement wave.
    • Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave.
    • You must destroy the Sansha Battletower structure to use the gate.
  • Deadspace stage 2: Destroy the battleship and loot Rahsa from it.

Fate of a Madman

Aralin Jick.jpg
Type: Branch

Reward: 18,000 + 13,000

Summary: You must choose your path.

  • Choose Interrogation: Catching the Scent to work for the Amarr Empire. This guide follows this choice.
  • Choose Silence Rahsa: The Nation's Path to work for Sansha's Nation.

Chapter 3: The Old Guard

Catching the Scent

Amarr epic 13.jpg
Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,610,000 (Bonus)

Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)

  • There are a total of six reinforcement waves in two sets of three waves each. Destroying all initial cruisers triggers the first set, while destroying all initial battleships triggers the second set. Within each set, each wave is triggered by destruction of the previous wave.
  • The item can drop from either set of waves. (Battleship set may be more likely?)

Falling into Place

Amarr epic 14.jpg
Type: Encounter (Mercenaries - Amarr ships)

Destination: Shaha (13 jumps)

Reward: 1,000,000 + 1,890,000 (Bonus)

Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.

Making an Arrest

Amarr epic 15.jpg
Type: Encounter (no combat)

Destination: about 13 jumps, back closer to Nishah

Reward: 1,000,000 + 838,000 (Bonus)

Summary: Travel to destination, and watch the explosion.

  • If you get a Low Sec destination, there's no combat so you can travel in a shuttle.

Destinations Seen: Masanuh, Jeni, Sehmy

An Unfortunate End

Riff Hebian.jpg
Type: Courier

Destination: Palas (about 6 jumps)

Reward: 1,000,000 + 668,000 (Bonus)

Summary: Travel - no cargo.

  • You should probably take your combat ship for the next mission.

Panic Response

Amarr epic 17.jpg
Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,000,000 (Bonus)

Summary: Destroy the Amarr Energy Neutralizer Sentry III.

  • There are some initial guards. After a minute, several towers appear.
  • Enemy ships will warp off when the Neutralizer Sentry is destroyed.
  • Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively. If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained.

The Right to Rule

Amarr epic 18.jpg
Type: Encounter (Sansha's Nation)

Destination: Choga (4 jumps)

Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus)

Summary: Progress through the rooms, and destroy Harkan's Behemoth.

  • Entry: Easy.
  • First room: Straightforward.
  • Second room: Straightforward. One reinforcement wave comes after a minute or two.
  • Third room
    • As you damage the Centus Tyrant battleship, reinforcement waves will spawn. Destroy these waves as they appear, and then return to the Centus Tyrant.
  • Last room
    • As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth.
    • Harkan's Behemoth will neut you. If active tanked, pulse your repper a bit to keep from draining your capacitor.
    • Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions. This loops 4 or 5 times. You could choose to ignore the frigates since their dps is tiny, but remember they do warp scramble you.
    • Mission completes when Harkan's Behemoth is destroyed.

External Links/Guides

EVE-Survival

EVElopedia

Jowan Datloran's Epic Arc Guides