Difference between revisions of "List of Skill Hardwiring Implants"

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==WIP==
 
This is a work in process.
 
  
{|class="wikitable sortable"
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#REDIRECT [[Skill_Hardwiring]]
!align="center" |Slot!!Skill!!Implant!!class="unsortable"|Description
 
|-
 
||6||Armor||'Noble' ZET#||Reduce Repair Cycle Duration (-1%/-3%/-5%)
 
|-
 
||6||Electronics||'Gypsy' KLB-#||Decrease CPU Need (-1%/+3%/-5%)
 
|-
 
||6||Electronics||'Gypsy' KMB-#||Increase Ship CPU (+1%/+3%/+5%)
 
|-
 
||6||Engineering||'Squire' CR#||Reduce Capacitor Recharge Time (-1%/-3%-5%)
 
|-
 
||6||Engineering||'Squire' PG#||Increase Power Grid (PG)(+1%/+3%/+5%)
 
|-
 
||6||???||Faction Omega||Boost secondary effects of other faction implants
 
|-
 
||6||Gunnery||'Lancer' G#-Alpha||Increase Small Energy Turret Damage (+1%/+3%/+5%)
 
|-
 
||6||Gunnery||'Deadeye' ZGS#||Increase Small Hybrid Turret Damage (+1%/+3%/+5%)
 
|-
 
||6||Gunnery||'Gunslinger' SX-#||Increase Small Projectile Turret Damage (+1%/+3%/+5%)
 
|-
 
||6||Missile||'Gnome' KTA#||Reduce Launcher CPU Needs (-1%/-3%/-5%)
 
|-
 
||6||Missile||'Snapshot' ZMT#||Increase Torpedo Damage (+1%/+3%/+5%)
 
|-
 
||6||Missile||'Snapshot' ZMU#||Increase Cruise Missile Damage (+1%/+3%/+5%)
 
|-
 
||6||Navigation||'Rogue' CY-#||Increase Ship Velocity (+1%/+3%/+5%)
 
|-
 
||6||Navigation||'Rogue' EY-#||Increase Afterburner Duration (+2%/+6%/+10%)
 
|-
 
||6||Navigation||'Rogue' FY-#||Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%)
 
|-
 
||6||Navigation||'Rogue' HY-#||Increase Warp Speed (+5%/10%/15%)
 
|-
 
||6||Navigation||'Rogue' MY-#||Increase Afterburner / MWD Speed (+1%/+3%/+5%)
 
|-
 
||6||Science||'Prospector' PPF-#||Reduce Maximum Scan Deviation (-2%/-6%/-10%)
 
|-
 
||6||Science||'Beancounter' I#||Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%)
 
|-
 
||6||Shield||'Gnome' KUA#||Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%)
 
|-
 
|7||Armor||'Noble' ZET2#||Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
 
|-
 
|7||Electronics||'Gypsy' KNB-#||Increase Scan Resolution (+1%/+3%/+5%)
 
|-
 
|7||Engineering||'Squire' EE#||Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
 
|-
 
|7||Engineering||'Squire' EP#||Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
 
|-
 
|7||Engineering||'Squire' GU#||Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
 
|-
 
|7||Gunnery||'Gunslinger' AX-#||Increase Turret Tracking Speed (+1%/+3%/+5%)
 
|-
 
|7||Gunnery||'Lancer' G#-Beta||Reduce Turret Capacitor Usage (-1%/-3%/-5%)
 
|-
 
|7||Gunnery||'Deadeye' ZGC#||Increase Turret Falloff (+1%/+3%/+5%)
 
|-
 
|7||Missile||'Deadeye' ZMC#||Increase Flight Range (+1%/+3%/+5%)
 
|-
 
|7||Missile||'Deadeye' ZML#||Increase Maximum Velocity (+1%/+3%/+5%)
 
|-
 
|7||Missile||'Snapshot' ZME#||Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
 
|-
 
|7||Missile||'Snapshot' ZMH#||Increase Heavy Missile Damage (+1%/+3%/+5%)
 
|-
 
|7||Navigation||'Rogue' AY-#||Increase Ship Agility (+1%/+3%/+5%)
 
|-
 
|7||Navigation||Zor's Custom Navigation Link||Increase Afterburner Duration (+10%)
 
|-
 
|7||Science||'Prospector' PPG-#||Reduce Probe Scanning Time (-2%/-6%/-10%)
 
|-
 
|7||Science||'Beancounter' J#||Reduce Material Efficiency Research Time (-1%/-3%/-5%)
 
|-
 
|7||Shield||'Gnome' KVA#||Increase Shield Capacity (+1%/+3%/+5%)
 
|}
 

Latest revision as of 14:54, 24 January 2017

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