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− | == WIP ==
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− | This is a work in process.
| + | #REDIRECT [[Skill_Hardwiring]] |
− | | |
− | To-do:
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− | | |
− | 1. Add color to Slot and Skill
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− | | |
− | 2. Check existence
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− | | |
− | 3. Check descriptions, find a better way of writing them
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− | | |
− | <br>
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− | | |
− | {| class="wikitable sortable"
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− | |-
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− | ! align="center" | Slot
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− | ! scope="col" width="90" | Skill
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− | ! Implant
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− | ! class="unsortable" | Description
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | | ???
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− | | Faction Omega
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− | | Boost secondary effects of other faction implants
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:maroon;color:white" | Armor
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− | | 'Noble' ZET#
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− | | Reduce Repair Cycle Duration (-1%/-3%/-5%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' KLB-#
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− | | Decrease CPU Need (-1%/+3%/-5%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' KMB-#
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− | | Increase Ship CPU (+1%/+3%/+5%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:teal;color:white" | Engineering
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− | | 'Squire' CR#
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− | | Reduce Capacitor Recharge Time (-1%/-3%-5%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:teal;color:white" | Engineering
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− | | 'Squire' PG#
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− | | Increase Power Grid (PG)(+1%/+3%/+5%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Lancer' G#-Alpha
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− | | Increase Small Energy Turret Damage (+1%/+3%/+5%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Deadeye' ZGS#
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− | | Increase Small Hybrid Turret Damage (+1%/+3%/+5%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Gunslinger' SX-#
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− | | Increase Small Projectile Turret Damage (+1%/+3%/+5%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:orange;color:white" | Missile
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− | | 'Gnome' KTA#
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− | | Reduce Launcher CPU Needs (-1%/-3%/-5%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:orange;color:white" | Missile
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− | | 'Snapshot' ZMT#
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− | | Increase Torpedo Damage (+1%/+3%/+5%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:orange;color:white" | Missile
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− | | 'Snapshot' ZMU#
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− | | Increase Cruise Missile Damage (+1%/+3%/+5%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | 'Rogue' CY-#
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− | | Increase Ship Velocity (+1%/+3%/+5%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | 'Rogue' EY-#
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− | | Increase Afterburner Duration (+2%/+6%/+10%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | 'Rogue' FY-#
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− | | Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | 'Rogue' HY-#
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− | | Increase Warp Speed (+5%/10%/15%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | 'Rogue' MY-#
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− | | Increase Afterburner / MWD Speed (+1%/+3%/+5%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:green;color:white" | Science
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− | | 'Prospector' PPF-#
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− | | Reduce Maximum Scan Deviation (-2%/-6%/-10%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:green;color:white" | Science
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− | | 'Beancounter' I#
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− | | Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%)
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− | |-
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− | ! style="background-color:white;color:black" | 6
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− | ! style="background-color:blue;color:white" | Shield
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− | | 'Gnome' KUA#
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− | | Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%)
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− | |-
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− | | 7
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− | ! style="background-color:maroon;color:white" | Armor
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− | | 'Noble' ZET2#
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− | | Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
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− | |-
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− | | 7
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' KNB-#
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− | | Increase Scan Resolution (+1%/+3%/+5%)
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− | |-
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− | | 7
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− | ! style="background-color:teal;color:white" | Engineering
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− | | 'Squire' EE#
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− | | Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
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− | |-
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− | | 7
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− | ! style="background-color:teal;color:white" | Engineering
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− | | 'Squire' EP#
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− | | Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
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− | |-
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− | | 7
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− | ! style="background-color:teal;color:white" | Engineering
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− | | 'Squire' GU#
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− | | Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
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− | |-
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− | | 7
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Gunslinger' AX-#
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− | | Increase Turret Tracking Speed (+1%/+3%/+5%)
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− | |-
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− | | 7
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Lancer' G#-Beta
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− | | Reduce Turret Capacitor Usage (-1%/-3%/-5%)
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− | |-
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− | | 7
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Deadeye' ZGC#
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− | | Increase Turret Falloff (+1%/+3%/+5%)
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− | |-
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− | | 7
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− | ! style="background-color:orange;color:white" | Missile
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− | | 'Deadeye' ZMC#
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− | | Increase Flight Range (+1%/+3%/+5%)
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− | |-
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− | | 7
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− | ! style="background-color:orange;color:white" | Missile
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− | | 'Deadeye' ZML#
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− | | Increase Maximum Velocity (+1%/+3%/+5%)
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− | |-
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− | | 7
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− | ! style="background-color:orange;color:white" | Missile
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− | | 'Snapshot' ZME#
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− | | Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
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− | |-
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− | | 7
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− | ! style="background-color:orange;color:white" | Missile
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− | | 'Snapshot' ZMH#
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− | | Increase Heavy Missile Damage (+1%/+3%/+5%)
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− | |-
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− | | 7
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | 'Rogue' AY-#
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− | | Increase Ship Agility (+1%/+3%/+5%)
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− | |-
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− | | 7
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | Zor's Custom Navigation Link
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− | | Increase Afterburner Duration (+10%)
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− | |-
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− | | 7
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− | ! style="background-color:green;color:white" | Science
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− | | 'Prospector' PPG-#
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− | | Reduce Probe Scanning Time (-2%/-6%/-10%)
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− | |-
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− | | 7
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− | ! style="background-color:green;color:white" | Science
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− | | 'Beancounter' J#
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− | | Reduce Material Efficiency Research Time (-1%/-3%/-5%)
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− | |-
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− | | 7
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− | ! style="background-color:blue;color:white" | Shield
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− | | 'Gnome' KVA#
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− | | Increase Shield Capacity (+1%/+3%/+5%)
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− | |-
| |
− | | 8
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− | ! style="background-color:maroon;color:white" | Armor
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− | | 'Noble' ZET3#
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− | | Increase Hull Hit Points (+1%/+3%/+5%)
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− | |-
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− | | 8
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' KPB-#
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− | | Increase Targeting Range (+1%/+3%/+5%)
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− | |-
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− | | 8
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' KQB-#
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− | | Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
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− | |-
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− | | 8
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− | ! style="background-color:teal;color:white" | Engineering
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− | | 'Squire' CC#
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− | | Increase Capacitor (+1%/+3%/+5%)
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− | |-
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− | | 8
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Lancer' G#-Gamma
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− | | Increase Medium Energy Turret Damage (+1%/+3%/+5%)
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− | |-
| |
− | | 8
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Deadeye' ZGM#
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− | | Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
| |
− | |-
| |
− | | 8
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Gunslinger' MX-#
| |
− | | Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
| |
− | |-
| |
− | | 8
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− | ! style="background-color:yellow;color:black" | Industry
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− | | 'Alchemist' ZA-#
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− | | Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
| |
− | |-
| |
− | | 8
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− | ! style="background-color:yellow;color:black" | Industry
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− | | 'Beancounter' F#
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− | | Reduce Manufacturing Time (-1%/-2%/-4%)
| |
− | |-
| |
− | | 8
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− | ! style="background-color:yellow;color:black" | Industry
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− | | 'Beancounter' H#
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− | | Reduce Refinery Waste (-1%/-2%/-4%)
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− | |-
| |
− | | 8
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− | ! style="background-color:orange;color:white" | Missile
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− | | 'Deadeye' ZMA#
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− | | Reduce Signature Radius Factor (-1%/-3%/-5%)
| |
− | |-
| |
− | | 8
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− | ! style="background-color:orange;color:white" | Missile
| |
− | | 'Snapshot' ZMD#
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− | | Increase Defender Missile Velocity (+1%/+3%/+5%)
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− | |-
| |
− | | 8
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− | ! style="background-color:aqua;color:black" | Navigation
| |
− | | 'Rogue' DY-#
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− | | Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
| |
− | |-
| |
− | | 8
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− | ! style="background-color:green;color:white" | Science
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− | | 'Alchemist' WA-#
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− | | Increase Booster Duration (+5%/+10%)
| |
− | |-
| |
− | | 8
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− | ! style="background-color:green;color:white" | Science
| |
− | | 'Prospector' PPH-#
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− | | Increase Scan Probe Strength (+2%/+6%/+10%)
| |
− | |-
| |
− | | 8
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− | ! style="background-color:green;color:white" | Science
| |
− | | 'Beancounter' K#
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− | | Reduce Blueprint Copy Time (-1%/-3%/-5%)
| |
− | |-
| |
− | | 8
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− | ! style="background-color:blue;color:white" | Shield
| |
− | | 'Gnome' KXA#
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− | | Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
| |
− | |-
| |
− | | 9
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− | ! style="background-color:maroon;color:white" | Armor
| |
− | | 'Noble' ZET4#
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− | | Increase Armor Repair Amount (+1%/+3%/+5%)
| |
− | |-
| |
− | | 9
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' KOB-#
| |
− | | Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
| |
− | |-
| |
− | | 9
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' KRB-#
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− | | Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
| |
− | |-
| |
− | | 9
| |
− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' KSB-#
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− | | Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
| |
− | |-
| |
− | | 9
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' KTB-#
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− | | Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
| |
− | |-
| |
− | | 9
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− | ! style="background-color:red;color:white" | Gunnery
| |
− | | 'Gunslinger' CX-#
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− | | Increase All Turret Damage (+1%/+3%/+5%)
| |
− | |-
| |
− | | 9
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Lancer' G#-Delta
| |
− | | Increase Turret Rate of Fire (+1%/+3%/+5%)
| |
− | |-
| |
− | | 9
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− | ! style="background-color:red;color:white" | Gunnery
| |
− | | 'Deadeye' ZGA#
| |
− | | Increase Turret Optimal Range (+1%/+3%/+5%)
| |
− | |-
| |
− | | 9
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− | ! style="background-color:orange;color:white" | Missile
| |
− | | 'Deadeye' ZMS#
| |
− | | Reduce Target Velocity Factor (-1%/-3%/-5%)
| |
− | |-
| |
− | | 9
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− | ! style="background-color:orange;color:white" | Missile
| |
− | | 'Snapshot' ZMN#
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− | | Increase Standard Missile Damage (+1%/+3%/+5%)
| |
− | |-
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− | | 9
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− | ! style="background-color:orange;color:white" | Missile
| |
− | | 'Snapshot' ZMR#
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− | | Increase Rockets Damage (+1%/+3%/+5%)
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− | |-
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− | | 9
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | 'Rogue' GY-#
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− | | Reduce MWD Capacitor Usage (-1%/-3%/-5%)
| |
− | |-
| |
− | | 9
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− | ! style="background-color:green;color:white" | Science
| |
− | | 'Alchemist' YA-#
| |
− | | Reduce Booster Side Effects (-3%/-5%)
| |
− | |-
| |
− | | 9
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− | ! style="background-color:green;color:white" | Science
| |
− | | 'Prospector' PPW-1
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− | | Increase Chance of Archaeological find (+5%)
| |
− | |-
| |
− | | 9
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− | ! style="background-color:green;color:white" | Science
| |
− | | 'Prospector' PPX-1
| |
− | | Increase Chance of Data Retrieval (+5%)
| |
− | |-
| |
− | | 9
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− | ! style="background-color:green;color:white" | Science
| |
− | | 'Prospector' PPY-1
| |
− | | Increase Chance of Salvage Retrieval (+5%)
| |
− | |-
| |
− | | 9
| |
− | ! style="background-color:blue;color:white" | Shield
| |
− | | 'Gnome' KYA#
| |
− | | Reduce Shield Recharge Time (-1%/-3%-5%)
| |
− | |-
| |
− | ! style="background-color:black;color:white" | 10
| |
− | ! style="background-color:maroon;color:white" | Armor
| |
− | | 'Noble' ZET5#
| |
− | | Increase Armor Hit Points (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:black;color:white" | 10
| |
− | ! style="background-color:red;color:white;" | Gunnery
| |
− | | 'Lancer' G#-Epsilon
| |
− | | Increase Large Energy Turret Damage (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:black;color:white" | 10
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | 'Deadeye' ZGL#
| |
− | | Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:black;color:white" | 10
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | 'Gunslinger' LX-#
| |
− | | Increase Large Projectile Turret Damage (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:black;color:white" | 10
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | 'Gnome' KZA#
| |
− | | Reduce Turret CPU Needs (-1%/-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:black;color:white" | 10
| |
− | ! style="background-color:yellow;color:black" | Industry
| |
− | | 'Highwall' HX-#
| |
− | | Increase Mining Yield (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:black;color:white" | 10
| |
− | ! style="background-color:yellow;color:black" | Industry
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− | | 'Highwall' HY-#
| |
− | | Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:black;color:white" | 10
| |
− | ! style="background-color:yellow;color:black" | Industry
| |
− | | 'Yeti' BX-#
| |
− | | Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:black;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Armored Warfare Mindlink
| |
− | |-
| |
− | ! style="background-color:black;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Information Warfare Mindlink
| |
− | |-
| |
− | ! style="background-color:black;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
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− | | Siege Warfare Mindlink
| |
− | |-
| |
− | ! style="background-color:black;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Skirmish Warfare Mindlink
| |
− | |-
| |
− | ! style="background-color:black;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
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− | | Mining Foreman Mindlink
| |
− | |-
| |
− | ! style="background-color:black;color:white" | 10
| |
− | ! style="background-color:orange;color:white" | Missile
| |
− | | 'Deadeye' ZMM#
| |
− | | Increase Launcher Rate of Fire (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:black;color:white" | 10
| |
− | ! style="background-color:orange;color:white" | Missile
| |
− | | 'Snapshot' ZMF#
| |
− | | Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:black;color:white" | 10
| |
− | ! style="background-color:green;color:white" | Science
| |
− | | 'Alchemist' XA-#
| |
− | | Reduce Booster Chance of Negative Side Effects (-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:black;color:white" | 10
| |
− | ! style="background-color:green;color:white" | Science
| |
− | | 'Prospector' PPZ-1
| |
− | | Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
| |
− | |}
| |