Difference between revisions of "Cyclone"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2019-10-16) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=16231 | |
− | + | | shipimg=Cyclone.jpg | |
− | + | | shipname=Cyclone | |
− | + | | class=Combat Battlecruiser | |
− | + | | grouping=Standard Battlecruisers | |
− | + | | hulltype=Cyclone Class | |
− | + | | faction=Minmatar Republic | |
− | + | | variations= {{Ship|Claymore}}, {{Ship|Cyclone Fleet Issue}} | |
− | + | | tech= | |
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+ | | powergrid=1,100 MW | ||
+ | | cpu=550 tf | ||
+ | | capacitor=2,900 GJ | ||
+ | |||
+ | | highs=7 | ||
+ | | turrets=2 | ||
+ | | launchers=5 | ||
+ | | mediums=5 | ||
+ | | lows=5 | ||
+ | |||
+ | | mass=12,400,000 kg | ||
+ | | volume=216,000 m³ | ||
+ | |||
+ | | cargohold=450 m³ | ||
+ | | extraholdtype= | ||
+ | | extrahold= | ||
+ | |||
+ | | dronebay=50 m³ | ||
+ | | bandwidth=50 Mbit/sec | ||
+ | |||
+ | | info=The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal. | ||
+ | | bonuses= <b>Minmatar Battlecruiser bonuses (per skill level):</b><br> | ||
+ | 7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br> | ||
+ | 7.5% bonus to Shield Booster amount<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | • Can use one Command Burst module<br> | ||
+ | 25% bonus to Missile velocity<br> | ||
+ | 50% bonus to Command Burst area of effect range | ||
+ | |||
+ | | structurehp=3,750 HP | ||
+ | |||
+ | | armorhp=3,750 HP | ||
+ | | armorem=60 | ||
+ | | armortherm=35 | ||
+ | | armorkin=25 | ||
+ | | armorexp=10 | ||
+ | |||
+ | | shieldhp=5,250 HP | ||
+ | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
+ | | shieldexp=50 | ||
+ | |||
+ | | maxvelocity=180 m/sec | ||
+ | | inertia=0.68 | ||
+ | | warpspeed=3.5 AU/s | ||
+ | | warptime=11.69 s | ||
+ | |||
+ | | targetrange=50 km | ||
+ | | maxlockedtargets=6 | ||
+ | | sigradius=250 m | ||
+ | | scanres=220 mm | ||
+ | | sensortype=LADAR | ||
+ | | sensorvalue=17 points | ||
+ | |||
+ | | reqskills= * {{RequiredSkill|Minmatar Battlecruiser|I}} | ||
+ | ** {{RequiredSkill|Spaceship Command|III}} | ||
+ | ** {{RequiredSkill|Minmatar Cruiser|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|II}} | ||
+ | *** {{RequiredSkill|Minmatar Destroyer|III}} | ||
+ | **** {{RequiredSkill|Minmatar Frigate|III}} | ||
+ | ***** {{RequiredSkill|Spaceship Command|I}} | ||
+ | | totaltraintime=1d 21h 16m 40s | ||
+ | |||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= Can use Command Burst module | ||
+ | | highlights2= High Amount of High Slots | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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− | ==Summary== | + | == Summary == |
− | The Cyclone is | + | The '''Cyclone''' is a Minmatar Battlecruiser and, unlike its brother the [[Hurricane]] and most other Minmatar ships, the Cyclone is bonused towards missiles rather than projectile turrets. Unlike the Drake, which is designed to mount a large buffer tank and deal most of its damage with kinetic missiles, the Cyclone is bonused to take advantage of shield boosters to mount a massive active tank, albeit for a only limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a decent dronebay and bandwidth 50{{m3}}, allowing it to field a full flight of medium drones for extra DPS, or two flights of small drones instead. |
− | ==Skills== | + | == Skills == |
− | Like many | + | Like many Minmatar ships, the Cyclone is very skill intensive. A player looking to fly a Cyclone should have strong missile skills. Energy neutralizers or vampires are often equipped in the extra high slots for PvP, although this is not a very long train. Cyclones are shield tanked more often than not in order to take advantage of the ship's bonuses, so good active shield tanking skills are also recommended. |
− | == | + | == Tactics == |
− | ''No | + | ''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' |
− | == | + | == Notes == |
− | '' | + | ''You can add notes here.'' |
− | == | + | == Patch History == |
− | '' | + | {{expansion past| |
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | * Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s) | ||
+ | |||
+ | '''APRIL 2019 RELEASE APRIL 9TH 2019''' | ||
+ | * CPU increased to 550 (was 525) | ||
+ | |||
+ | '''March 2018 v.1.0 - Released March 20th, 2018''' | ||
+ | |||
+ | ''A simple buff here to nudge an already decent ship towards competitive viability.'' | ||
+ | |||
+ | *Minmatar Battlecruiser bonus per level: 7.5% to Heavy Missile Launcher and Heavy Assault Missile Launcher rate of fire (was 5%) | ||
+ | |||
+ | '''YC119.2 Release 1.0 | ||
+ | Published on Tuesday, February 14th, 2017''' | ||
+ | * Re-positioned the turret hard points on the Minmatar Battlecruiser Cyclone. | ||
+ | |||
+ | '''Vanguard 1.0 Released on September 29th, 2015''' | ||
+ | * Minmatar Battlecruiser skill bonuses: | ||
+ | * 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire | ||
+ | * 7.5% bonus to shield boosting amount | ||
+ | * Role Bonus: | ||
+ | * 25% bonus to missile velocity | ||
+ | * Can fit Warfare Link modules | ||
+ | * Slot layout: 7H, 5M, 5L, 2 turrets, 5 Launchers | ||
+ | * Fittings: 1100 PWG, 525 CPU | ||
+ | * Defense (shields / armor / hull) : 5250 (+250) / 3750 / 3750 | ||
+ | * Capacitor (amount / recharge rate / average cap per second): 2900 (+50) / 725s (-25) / 4 (+0.2) | ||
+ | * Mobility (max velocity / agility / mass / align time): 180 (+15) / 0.68 (-0.024) / 12,400,000 (-100,000) / 11.69s (-0.51s) | ||
+ | * Drones (bandwidth / bay): 50 / 50 | ||
+ | * Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km (+5) / 220 / 6 | ||
+ | * Sensor strength: 17 Ladar | ||
+ | * Signature radius: 250 | ||
+ | * Cargo capacity: 450 | ||
+ | |||
+ | '''Rhea 1.0 | ||
+ | Release on Tuesday December 9, 2014''' | ||
+ | * Front glass panels adjusted on Cyclone | ||
+ | |||
+ | '''Hyperion 1.6 | ||
+ | Released on Wednesday, September 9th, 2014''' | ||
+ | * Fixed sails on the Cyclone Thukker Edition. | ||
+ | |||
+ | '''Hyperion 1.3 Released on Tuesday, September 2nd, 2014''' | ||
+ | * Fixed solar fins on all other variants of the Thrasher and Cyclone. | ||
+ | |||
+ | '''Hyperion 1.2 | ||
+ | Released on Thursday, August 28th, 2014''' | ||
+ | * Fixed the invisible sails on the Thrasher and Cyclone | ||
+ | |||
+ | '''Retribution 1.1 Deployed on Tuesday, 19th of February 2013.''' | ||
+ | * Battlecruiser skill bonuses: 5% bonus to Heavy Missile/Heavy Assault Missile rate of fire and 7.5% bonus to shield boosting amount | ||
+ | * Fixed Bonus: Can fit Warfare Link modules | ||
+ | * Slot layout: 7 H, 5 M, 5 L, 2 turrets, 5 Launchers | ||
+ | * Fittings: 1100 PWG, 525 CPU | ||
+ | * Defense (shields / armor / hull): 5000 / 3750 / 3750 | ||
+ | * Capacitor (amount / recharge rate / average cap per second): 2850 / 750s / 3.8 | ||
+ | * Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 8.2s | ||
+ | * Drones (bandwidth / bay): 50 / 50 | ||
+ | * Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 220 / 6 | ||
+ | * Sensor strength: 17 Ladar | ||
+ | * Signature radius: 250 | ||
+ | * Cargo capacity: 450 | ||
+ | |||
+ | '''Retribution 1.0 | ||
+ | Released on Tuesday, December 4, 2012''' | ||
+ | * Fixed some leaking glow on the boosters of the cyclone | ||
+ | |||
+ | '''Inferno 1.1 | ||
+ | Deployed on Monday, June 25, 2012.''' | ||
+ | * Minmatar booster locators for the Cyclone and its variants have been moved closer to the engine exhaust. | ||
+ | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Standard Battlecruisers]] |
Latest revision as of 18:23, 4 April 2023
RELATED UNI-WIKI REFERENCES
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The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal. SHIP BONUSES
Minmatar Battlecruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Cyclone is a Minmatar Battlecruiser and, unlike its brother the Hurricane and most other Minmatar ships, the Cyclone is bonused towards missiles rather than projectile turrets. Unlike the Drake, which is designed to mount a large buffer tank and deal most of its damage with kinetic missiles, the Cyclone is bonused to take advantage of shield boosters to mount a massive active tank, albeit for a only limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a decent dronebay and bandwidth 50 m3, allowing it to field a full flight of medium drones for extra DPS, or two flights of small drones instead.
Skills
Like many Minmatar ships, the Cyclone is very skill intensive. A player looking to fly a Cyclone should have strong missile skills. Energy neutralizers or vampires are often equipped in the extra high slots for PvP, although this is not a very long train. Cyclones are shield tanked more often than not in order to take advantage of the ship's bonuses, so good active shield tanking skills are also recommended.
Tactics
No sub-article about Cyclone roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
A long, long time ago... |
---|
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
APRIL 2019 RELEASE APRIL 9TH 2019
March 2018 v.1.0 - Released March 20th, 2018 A simple buff here to nudge an already decent ship towards competitive viability.
YC119.2 Release 1.0 Published on Tuesday, February 14th, 2017
Vanguard 1.0 Released on September 29th, 2015
Rhea 1.0 Release on Tuesday December 9, 2014
Hyperion 1.6 Released on Wednesday, September 9th, 2014
Hyperion 1.3 Released on Tuesday, September 2nd, 2014
Hyperion 1.2 Released on Thursday, August 28th, 2014
Retribution 1.1 Deployed on Tuesday, 19th of February 2013.
Retribution 1.0 Released on Tuesday, December 4, 2012
Inferno 1.1 Deployed on Monday, June 25, 2012.
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