Difference between revisions of "List of Skill Hardwiring Implants"

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(added - Akemon's Modified 'Noble' ZET5000)
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== WIP ==
 
  
This is a work in process.
+
#REDIRECT [[Skill_Hardwiring]]
 
 
To-do:
 
 
 
1. <del>Add color to Slot and Skill</del> Done
 
 
 
2. Check existence
 
 
 
3. Check descriptions, find a better way of writing them
 
 
 
<br>
 
 
 
{| class="wikitable sortable"
 
|-
 
! align="center" | Slot
 
! scope="col" width="90" | Skill
 
! Implant
 
! class="unsortable" | Description
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
| ???
 
| Faction Omega
 
| Boost secondary effects of other faction implants
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:maroon;color:white" | Armor
 
| 'Noble' ZET#
 
| Reduce Repair Cycle Duration (-1%/-3%/-5%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:maroon;color:white" | Armor
 
| Numon Family Heirloom
 
| Reduce Repair Cycle Duration (-7%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:lime;color:black" | Electronics
 
| 'Gypsy' KLB-#
 
| Decrease CPU Need (-1%/+3%/-5%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:lime;color:black" | Electronics
 
| 'Gypsy' KMB-#
 
| Increase Ship CPU (+1%/+3%/+5%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:teal;color:white" | Engineering
 
| 'Squire' CR#
 
| Reduce Capacitor Recharge Time (-1%/-3%-5%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:teal;color:white" | Engineering
 
| 'Squire' PG#
 
| Increase Power Grid (PG)(+1%/+3%/+5%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:red;color:white" | Gunnery
 
| 'Lancer' G#-Alpha
 
| Increase Small Energy Turret Damage (+1%/+3%/+5%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:red;color:white" | Gunnery
 
| 'Deadeye' ZGS#
 
| Increase Small Hybrid Turret Damage (+1%/+3%/+5%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:red;color:white" | Gunnery
 
| 'Gunslinger' SX-#
 
| Increase Small Projectile Turret Damage (+1%/+3%/+5%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:orange;color:white" | Missile
 
| 'Gnome' KTA#
 
| Reduce Launcher CPU Needs (-1%/-3%/-5%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:orange;color:white" | Missile
 
| 'Snapshot' ZMT#
 
| Increase Torpedo Damage (+1%/+3%/+5%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:orange;color:white" | Missile
 
| 'Snapshot' ZMU#
 
| Increase Cruise Missile Damage (+1%/+3%/+5%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:aqua;color:black" | Navigation
 
| 'Rogue' CY-#
 
| Increase Ship Velocity (+1%/+3%/+5%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:aqua;color:black" | Navigation
 
| 'Rogue' EY-#
 
| Increase Afterburner Duration (+2%/+6%/+10%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:aqua;color:black" | Navigation
 
| 'Rogue' FY-#
 
| Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:aqua;color:black" | Navigation
 
| 'Rogue' HY-#
 
| Increase Warp Speed (+5%/10%/15%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:aqua;color:black" | Navigation
 
| 'Rogue' MY-#
 
| Increase Afterburner / MWD Speed (+1%/+3%/+5%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:green;color:white" | Science
 
| 'Prospector' PPF-#
 
| Reduce Maximum Scan Deviation (-2%/-6%/-10%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:green;color:white" | Science
 
| 'Beancounter' I#
 
| Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:blue;color:white" | Shield
 
| 'Gnome' KUA#
 
| Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:maroon;color:white" | Armor
 
| 'Noble' ZET2#
 
| Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:lime;color:black" | Electronics
 
| 'Gypsy' KNB-#
 
| Increase Scan Resolution (+1%/+3%/+5%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:teal;color:white" | Engineering
 
| 'Squire' EE#
 
| Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:teal;color:white" | Engineering
 
| 'Squire' EP#
 
| Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:teal;color:white" | Engineering
 
| 'Squire' GU#
 
| Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:red;color:white" | Gunnery
 
| 'Gunslinger' AX-#
 
| Increase Turret Tracking Speed (+1%/+3%/+5%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:red;color:white" | Gunnery
 
| 'Lancer' G#-Beta
 
| Reduce Turret Capacitor Usage (-1%/-3%/-5%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:red;color:white" | Gunnery
 
| 'Deadeye' ZGC#
 
| Increase Turret Falloff (+1%/+3%/+5%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:yellow;color:black" | Industry
 
| Michi's Excavation Augmentor
 
| Increase Mining Yield (+5%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:orange;color:white" | Missile
 
| 'Deadeye' ZMC#
 
| Increase Flight Range (+1%/+3%/+5%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:orange;color:white" | Missile
 
| 'Deadeye' ZML#
 
| Increase Maximum Velocity (+1%/+3%/+5%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:orange;color:white" | Missile
 
| 'Snapshot' ZME#
 
| Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:orange;color:white" | Missile
 
| 'Snapshot' ZMH#
 
| Increase Heavy Missile Damage (+1%/+3%/+5%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:aqua;color:black" | Navigation
 
| 'Rogue' AY-#
 
| Increase Ship Agility (+1%/+3%/+5%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:aqua;color:black" | Navigation
 
| Zor's Custom Navigation Link
 
| Increase Afterburner Duration (+10%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:green;color:white" | Science
 
| 'Prospector' PPG-#
 
| Reduce Probe Scanning Time (-2%/-6%/-10%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:green;color:white" | Science
 
| 'Beancounter' J#
 
| Reduce Material Efficiency Research Time (-1%/-3%/-5%)
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:blue;color:white" | Shield
 
| 'Gnome' KVA#
 
| Increase Shield Capacity (+1%/+3%/+5%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:maroon;color:white" | Armor
 
| 'Noble' ZET3#
 
| Increase Hull Hit Points (+1%/+3%/+5%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:lime;color:black" | Electronics
 
| 'Gypsy' KPB-#
 
| Increase Targeting Range (+1%/+3%/+5%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:lime;color:black" | Electronics
 
| 'Gypsy' KQB-#
 
| Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:teal;color:white" | Engineering
 
| 'Squire' CC#
 
| Increase Capacitor (+1%/+3%/+5%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:red;color:white" | Gunnery
 
| 'Lancer' G#-Gamma
 
| Increase Medium Energy Turret Damage (+1%/+3%/+5%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:red;color:white" | Gunnery
 
| 'Deadeye' ZGM#
 
| Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:red;color:white" | Gunnery
 
| 'Gunslinger' MX-#
 
| Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:yellow;color:black" | Industry
 
| 'Alchemist' ZA-#
 
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:yellow;color:black" | Industry
 
| 'Beancounter' F#
 
| Reduce Manufacturing Time (-1%/-2%/-4%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:yellow;color:black" | Industry
 
| 'Beancounter' H#
 
| Reduce Refinery Waste (-1%/-2%/-4%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:orange;color:white" | Missile
 
| 'Deadeye' ZMA#
 
| Reduce Signature Radius Factor (-1%/-3%/-5%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:orange;color:white" | Missile
 
| 'Snapshot' ZMD#
 
| Increase Defender Missile Velocity (+1%/+3%/+5%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:aqua;color:black" | Navigation
 
| 'Rogue' DY-#
 
| Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:green;color:white" | Science
 
| 'Alchemist' WA-#
 
| Increase Booster Duration (+5%/+10%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:green;color:white" | Science
 
| 'Prospector' PPH-#
 
| Increase Scan Probe Strength (+2%/+6%/+10%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:green;color:white" | Science
 
| 'Beancounter' K#
 
| Reduce Blueprint Copy Time (-1%/-3%/-5%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:blue;color:white" | Shield
 
| 'Gnome' KXA#
 
| Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:maroon;color:white" | Armor
 
| 'Noble' ZET4#
 
| Increase Armor Repair Amount (+1%/+3%/+5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:lime;color:black" | Electronics
 
| 'Gypsy' KOB-#
 
| Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:lime;color:black" | Electronics
 
| 'Gypsy' KRB-#
 
| Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:lime;color:black" | Electronics
 
| 'Gypsy' KSB-#
 
| Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:lime;color:black" | Electronics
 
| 'Gypsy' KTB-#
 
| Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:red;color:white" | Gunnery
 
| 'Gunslinger' CX-#
 
| Increase All Turret Damage (+1%/+3%/+5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:red;color:white" | Gunnery
 
| 'Lancer' G#-Delta
 
| Increase Turret Rate of Fire (+1%/+3%/+5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:red;color:white" | Gunnery
 
| 'Deadeye' ZGA#
 
| Increase Turret Optimal Range (+1%/+3%/+5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:orange;color:white" | Missile
 
| 'Deadeye' ZMS#
 
| Reduce Target Velocity Factor (-1%/-3%/-5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:orange;color:white" | Missile
 
| 'Snapshot' ZMN#
 
| Increase Standard Missile Damage (+1%/+3%/+5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:orange;color:white" | Missile
 
| 'Snapshot' ZMR#
 
| Increase Rockets Damage (+1%/+3%/+5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:aqua;color:black" | Navigation
 
| 'Rogue' GY-#
 
| Reduce MWD Capacitor Usage (-1%/-3%/-5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:green;color:white" | Science
 
| 'Alchemist' YA-#
 
| Reduce Booster Side Effects (-3%/-5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:green;color:white" | Science
 
| 'Prospector' PPW-1
 
| Increase Chance of Archaeological find (+5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:green;color:white" | Science
 
| 'Prospector' PPX-1
 
| Increase Chance of Data Retrieval (+5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:green;color:white" | Science
 
| 'Prospector' PPY-1
 
| Increase Chance of Salvage Retrieval (+5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:blue;color:white" | Shield
 
| 'Gnome' KYA#
 
| Reduce Shield Recharge Time (-1%/-3%-5%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:maroon;color:white" | Armor
 
| 'Noble' ZET5#
 
| Increase Armor Hit Points (+1%/+3%/+5%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:maroon;color:white" | Armor
 
| Akemon's Modified 'Noble' ZET5000
 
| Increase Armor Hit Points (+8%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:red;color:white;" | Gunnery
 
| 'Lancer' G#-Epsilon
 
| Increase Large Energy Turret Damage (+1%/+3%/+5%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:red;color:white" | Gunnery
 
| 'Deadeye' ZGL#
 
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:red;color:white" | Gunnery
 
| 'Gunslinger' LX-#
 
| Increase Large Projectile Turret Damage (+1%/+3%/+5%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:red;color:white" | Gunnery
 
| 'Gnome' KZA#
 
| Reduce Turret CPU Needs (-1%/-3%/-5%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:yellow;color:black" | Industry
 
| 'Highwall' HX-#
 
| Increase Mining Yield (+1%/+3%/+5%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:yellow;color:black" | Industry
 
| 'Highwall' HY-#
 
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:yellow;color:black" | Industry
 
| 'Yeti' BX-#
 
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:purple;color:white" | Leadership
 
| Armored Warfare Mindlink
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:purple;color:white" | Leadership
 
| Information Warfare Mindlink
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:purple;color:white" | Leadership
 
| Siege Warfare Mindlink
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:purple;color:white" | Leadership
 
| Skirmish Warfare Mindlink
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:purple;color:white" | Leadership
 
| Mining Foreman Mindlink
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:orange;color:white" | Missile
 
| 'Deadeye' ZMM#
 
| Increase Launcher Rate of Fire (+1%/+3%/+5%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:orange;color:white" | Missile
 
| 'Snapshot' ZMF#
 
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:green;color:white" | Science
 
| 'Alchemist' XA-#
 
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:green;color:white" | Science
 
| 'Prospector' PPZ-1
 
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
 
|}
 

Latest revision as of 14:54, 24 January 2017

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