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List of Skill Hardwiring Implants: Difference between revisions

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== WIP ==


This is a work in process.
#REDIRECT [[Skill_Hardwiring]]
 
To-do:
 
1. <del>Add color to Slot and Skill</del> Done
 
2. Check existence
 
3. Check descriptions, find a better way of writing them
 
<br>
 
{| class="wikitable sortable"
|-
! align="center" | Slot
! scope="col" width="90" | Skill
! Implant
! class="unsortable" | Description
|-
! style="background-color:#CCCCCC;color:black" | 6
| ???
| Faction Omega
| Boost secondary effects of other faction implants
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:maroon;color:white" | Armor
| 'Noble' ZET#
| Reduce Repair Cycle Duration (-1%/-3%/-5%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:maroon;color:white" | Armor
| Numon Family Heirloom
| Reduce Repair Cycle Duration (-7%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KLB-#
| Decrease CPU Need (-1%/+3%/-5%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KMB-#
| Increase Ship CPU (+1%/+3%/+5%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:teal;color:white" | Engineering
| 'Squire' CR#
| Reduce Capacitor Recharge Time (-1%/-3%-5%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:teal;color:white" | Engineering
| 'Squire' PG#
| Increase Power Grid (PG)(+1%/+3%/+5%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:red;color:white" | Gunnery
| 'Lancer' G#-Alpha
| Increase Small Energy Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:red;color:white" | Gunnery
| 'Deadeye' ZGS#
| Increase Small Hybrid Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:red;color:white" | Gunnery
| 'Gunslinger' SX-#
| Increase Small Projectile Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:orange;color:white" | Missile
| 'Gnome' KTA#
| Reduce Launcher CPU Needs (-1%/-3%/-5%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:orange;color:white" | Missile
| 'Snapshot' ZMT#
| Increase Torpedo Damage (+1%/+3%/+5%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:orange;color:white" | Missile
| 'Snapshot' ZMU#
| Increase Cruise Missile Damage (+1%/+3%/+5%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| 'Rogue' CY-#
| Increase Ship Velocity (+1%/+3%/+5%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| 'Rogue' EY-#
| Increase Afterburner Duration (+2%/+6%/+10%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| 'Rogue' FY-#
| Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| 'Rogue' HY-#
| Increase Warp Speed (+5%/10%/15%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| 'Rogue' MY-#
| Increase Afterburner / MWD Speed (+1%/+3%/+5%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Shaqil's Speed Enhancer
| Increase Ship Velocity (+8%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:green;color:white" | Science
| 'Prospector' PPF-#
| Reduce Maximum Scan Deviation (-2%/-6%/-10%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:green;color:white" | Science
| 'Beancounter' I#
| Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:blue;color:white" | Shield
| 'Gnome' KUA#
| Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:maroon;color:white" | Armor
| 'Noble' ZET2#
| Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KNB-#
| Increase Scan Resolution (+1%/+3%/+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:teal;color:white" | Engineering
| 'Squire' EE#
| Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:teal;color:white" | Engineering
| 'Squire' EP#
| Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:teal;color:white" | Engineering
| 'Squire' GU#
| Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| 'Gunslinger' AX-#
| Increase Turret Tracking Speed (+1%/+3%/+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| 'Lancer' G#-Beta
| Reduce Turret Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| 'Deadeye' ZGC#
| Increase Turret Falloff (+1%/+3%/+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| Ogdin's Eye Coordination Enhancer
| Increase Turret Tracking Speed (+6%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:yellow;color:black" | Industry
| Michi's Excavation Augmentor
| Increase Mining Yield (+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:orange;color:white" | Missile
| 'Deadeye' ZMC#
| Increase Flight Range (+1%/+3%/+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:orange;color:white" | Missile
| 'Deadeye' ZML#
| Increase Maximum Velocity (+1%/+3%/+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:orange;color:white" | Missile
| 'Snapshot' ZME#
| Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:orange;color:white" | Missile
| 'Snapshot' ZMH#
| Increase Heavy Missile Damage (+1%/+3%/+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:aqua;color:black" | Navigation
| 'Rogue' AY-#
| Increase Ship Agility (+1%/+3%/+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:aqua;color:black" | Navigation
| Zor's Custom Navigation Link
| Increase Afterburner Duration (+10%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Science
| 'Prospector' PPG-#
| Reduce Probe Scanning Time (-2%/-6%/-10%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Science
| 'Beancounter' J#
| Reduce Material Efficiency Research Time (-1%/-3%/-5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:blue;color:white" | Shield
| 'Gnome' KVA#
| Increase Shield Capacity (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:maroon;color:white" | Armor
| 'Noble' ZET3#
| Increase Hull Hit Points (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KPB-#
| Increase Targeting Range (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KQB-#
| Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:teal;color:white" | Engineering
| 'Squire' CC#
| Increase Capacitor (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:red;color:white" | Gunnery
| 'Lancer' G#-Gamma
| Increase Medium Energy Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:red;color:white" | Gunnery
| 'Deadeye' ZGM#
| Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:red;color:white" | Gunnery
| 'Gunslinger' MX-#
| Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:yellow;color:black" | Industry
| 'Alchemist' ZA-#
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:yellow;color:black" | Industry
| 'Beancounter' F#
| Reduce Manufacturing Time (-1%/-2%/-4%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:yellow;color:black" | Industry
| 'Beancounter' H#
| Reduce Refinery Waste (-1%/-2%/-4%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:orange;color:white" | Missile
| 'Deadeye' ZMA#
| Reduce Signature Radius Factor (-1%/-3%/-5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:orange;color:white" | Missile
| 'Snapshot' ZMD#
| Increase Defender Missile Velocity (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:aqua;color:black" | Navigation
| 'Rogue' DY-#
| Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:aqua;color:black" | Navigation
| Zor's Custom Navigation Hyper-Link
| Increase Afterburner / MWD Speed (+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:green;color:white" | Science
| 'Alchemist' WA-#
| Increase Booster Duration (+5%/+10%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:green;color:white" | Science
| 'Prospector' PPH-#
| Increase Scan Probe Strength (+2%/+6%/+10%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:green;color:white" | Science
| 'Beancounter' K#
| Reduce Blueprint Copy Time (-1%/-3%/-5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:blue;color:white" | Shield
| 'Gnome' KXA#
| Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:maroon;color:white" | Armor
| 'Noble' ZET4#
| Increase Armor Repair Amount (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KOB-#
| Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KRB-#
| Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KSB-#
| Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KTB-#
| Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| 'Gunslinger' CX-#
| Increase All Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| 'Lancer' G#-Delta
| Increase Turret Rate of Fire (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| 'Deadeye' ZGA#
| Increase Turret Optimal Range (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| Pashan's Turret Customization Mindlink
| Increase Turret Rate of Fire (+7%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Missile
| 'Deadeye' ZMS#
| Reduce Target Velocity Factor (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Missile
| 'Snapshot' ZMN#
| Increase Standard Missile Damage (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Missile
| 'Snapshot' ZMR#
| Increase Rockets Damage (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:aqua;color:black" | Navigation
| 'Rogue' GY-#
| Reduce MWD Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:green;color:white" | Science
| 'Alchemist' YA-#
| Reduce Booster Side Effects (-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:green;color:white" | Science
| 'Prospector' PPW-1
| Increase Chance of Archaeological find (+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:green;color:white" | Science
| 'Prospector' PPX-1
| Increase Chance of Data Retrieval (+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:green;color:white" | Science
| 'Prospector' PPY-1
| Increase Chance of Salvage Retrieval (+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:blue;color:white" | Shield
| 'Gnome' KYA#
| Reduce Shield Recharge Time (-1%/-3%-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:maroon;color:white" | Armor
| 'Noble' ZET5#
| Increase Armor Hit Points (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:maroon;color:white" | Armor
| Akemon's Modified 'Noble' ZET5000
| Increase Armor Hit Points (+8%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white;" | Gunnery
| 'Lancer' G#-Epsilon
| Increase Large Energy Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white" | Gunnery
| 'Deadeye' ZGL#
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white" | Gunnery
| 'Gunslinger' LX-#
| Increase Large Projectile Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white" | Gunnery
| 'Gnome' KZA#
| Reduce Turret CPU Needs (-1%/-3%/-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white;" | Gunnery
| Pashan's Turret Handling Mindlink
| Increase Large Energy Turret Damage (+7%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:yellow;color:black" | Industry
| 'Highwall' HX-#
| Increase Mining Yield (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:yellow;color:black" | Industry
| 'Highwall' HY-#
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:yellow;color:black" | Industry
| 'Yeti' BX-#
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Armored Warfare Mindlink
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Information Warfare Mindlink
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Siege Warfare Mindlink
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Skirmish Warfare Mindlink
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Mining Foreman Mindlink
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:orange;color:white" | Missile
| 'Deadeye' ZMM#
| Increase Launcher Rate of Fire (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:orange;color:white" | Missile
| 'Snapshot' ZMF#
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:green;color:white" | Science
| 'Alchemist' XA-#
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:green;color:white" | Science
| 'Prospector' PPZ-1
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
|}

Latest revision as of 14:54, 24 January 2017

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