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| [[Category:Work in progress]]
| | {{incursions_sites}} |
| <div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
| | == Intelligence Reports == |
| =Intelligence Reports= | | {{incursion sites|headquarters}} |
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| ===Military Intelligence=== | | === Military Intelligence === |
| Your objective is to destroy the Sansha fleet guarding the cloning facility. You will not be able to destroy the facility itself, your only objective is to remove the defensive fleet. | | Your objective is to destroy the Sansha fleet guarding the cloning facility. You will not be able to destroy the facility itself, your only objective is to remove the defensive fleet. |
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| ===Background Intelligence=== | | === Background Intelligence === |
| Although many parts of the Nation's cloning process are still not fully documented and understood, a few central aspects of the logistics behind their battlefield applications are clearly visible. Front-line cloning is handled in complexes that self-identify as "Nation Rebirth Facilities." Since this facility enables rapid reinforcement of the Nation's squadrons, its tactical importance must not be underestimated. For its own part, the Nation understands this potential weakness, and has made sure that cloning facilities are both highly mobile and heavily defended. | | Although many parts of the Nation's cloning process are still not fully documented and understood, a few central aspects of the logistics behind their battlefield applications are clearly visible. Front-line cloning is handled in complexes that self-identify as "Nation Rebirth Facilities." Since this facility enables rapid reinforcement of the Nation's squadrons, its tactical importance must not be underestimated. For its own part, the Nation understands this potential weakness, and has made sure that cloning facilities are both highly mobile and heavily defended. |
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| ''Authorized for Capsuleer dissemination.'' | | ''Authorized for Capsuleer dissemination.'' |
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| =Forces Required= | | == Rewards == |
| * 28 - 40 pilots
| | {| class="wikitable" |
| | |- |
| | ! High Sec Payout !! Low / Null Sec Payout |
| | |- |
| | | 31,500,000 ISK || 45,000,000 ISK |
| | |- |
| | | 7,000 CONCORD LP || 10,000 CONCORD LP |
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| | | For 20-40 pilots || For 30-60 pilots |
| | |} |
| | ''Rewards decrease significantly for fleet sizes outside of these ranges'' |
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| | == Site Overview == |
| | The Nation Rebirth facility has 4 separate waves of Sansha that must all be killed to complete the site. Each new wave is triggered by killing all rats in the previous wave. |
| | The amount of movement required in the site is dependent on your role; long range ships will only need to move at most twice. First to get to their initial anchor point after |
| | entering site and to kill the rats that spawn that spawn ~100km off in the final wave. Short range ships will need to move for each wave in order be on top of the new spawns. |
| | Logistics ships will need to move once to their anchor point which will keep them in range of other ships for all spawns. |
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| ''Preferred List''<br/>
| | == Completion Requirements == |
| *'''8-10 Logistics'''<br/>
| | Kill all enemies in each of the 4 waves. |
| *'''10-15 Damage Dealers'''<br/>
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| *'''10-15 Snipers'''<br/>
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| | == Special Mechanics == |
| | This site has no special mechanics and only requires killing all rats in order to complete it. The only thing worth noting is that in the final wave there is a spawn ~100km away from where all other wave spawns were, so being prepared for this will avoid unwanted delays in site completion. |
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| =Rewards= | | == Enemies == |
| [[File:HQ_rpr.PNG|right|Full Fleet Headquarters Reward Payout Ratio]] | | Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats. |
| | {{incursion rats|Start}} |
| | {{incursion rats|Antem Neo}} |
| | {{incursion rats|Deltole Tegmentum}} |
| | {{incursion rats|Eystur Rhomben}} |
| | {{incursion rats|Intaki Collectus}} |
| | {{incursion rats|Mara Paleo}} |
| | {{incursion rats|Ostingele Tectum}} |
| | {{incursion rats|Outuni Mesen}} |
| | {{incursion rats|Romi Thalamus}} |
| | {{incursion rats|Schmaeel Medulla}} |
| | {{incursion rats|Tama Cerebellum}} |
| | {{incursion rats|Uitra Telen}} |
| | {{incursion rats|Vylade Dien}} |
| | {{incursion rats|Yulai Crus Cerebi}} |
| | {{incursion rats|End}} |
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| | <!--= = Priorities == --> |
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| | {{Incursions sites horizontal}} |
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| '''High Sec Payout'''
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| * 31,500,000 ISK
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| * 7,000 CONCORD LP
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| | | [[Category:Incursions sites]] |
| '''Low / Null Sec Payout'''
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| * 45,000,000 ISK
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| * 10,000 CONCORD LP
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| =Achieving Objectives Successfully=
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| After watchlist has been provided in fleet chat, the fleet will enter site. Anchor will make their way approximately 15 kilometers to the upper right side of the tower. Once the rest of the fleet enters the site, the fleet will follow anchor with the "Orbit" or "Keep in Range" command. With everyone in the fleet having set their "Orbit" or "Keep in Range" command to anchor, anchor will then 'pull' the fleet approximately 15 kilometers to the upper right side of the tower. This is done to allow the fleet's DD ships to attack the ships that would otherwise be too far for anything but Snipers to hit.
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| Upon completion of last wave, Payout is received, and the fleet may leave the site.
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| =Watchlist=
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| ===Logistics===
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| *Anchor
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| *Jammer *
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| *Logistics Commander
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| *Cap Chain Partner
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| *Fleet Commander
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| ''Note: It is not required to have a Jammer in a TPPH HQ site. Jammers decrease DPS but also become aggro magnets when activating jamming modules. They will be aggro magnets.''
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| ===Damage Dealer / Sniper / Drone Bunny===
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| *Anchor
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| *Drone Bunny
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| *Cap Chain Partner *
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| ''Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.''
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| =Pirates / Kill Order=
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| '''Anchor'''
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| Anchor will want to move approximately 15 kilometers to the upper right side of the tower, and stop when reaching the 15 kilometer mark. Once in that spot, no further action is necessary (other than firing) from anchor.
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| ===Wave 1===
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| '''Full Fleet DPS (DPS and Snipers)'''
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| Mara Paleo - Sansha Logistics (Tag 0)<br/>
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| Uitra Telen - Sansha Booster (Tag 1)<br/>
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| Deltole Tegmentum - Warp Scrambler / Neut (Tag 2)<br/>
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| Romi Thalamus - Sansha DD (Tag 3-5)<br/>
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| Ostingele Tectums - Sansha High DPS DD (Tag 6-8)<br/>
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| Vylade Dien - Sansha Booster (Tag J) - *TRIGGER - Wave 2*<br/>
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| '''Drone Bunny'''
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| Schmaeel Medullas - Warp Scrambler / Webber (Tag X)<br/>
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| Renyn Metens - Webber (Tag Y)<br/>
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| ''Note: After all Sansha frigates are down, Drone Bunny can start shooting DPS targets in numbered order until more frigates spawn''
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| ===Wave 2===
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| '''DPS Only'''
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| Uitra Telen - Sansha Booster (Tag 1)<br/>
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| Romi Thalamus - Sansha DD (Tag 2-4)<br/>
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| Ostingele Tectums - Sansha High DPS DD (Tag 5-7)<br/>
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| '''Snipers Only'''
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| Antem Neos - Sansha Sniper DD (Tag A-B)<br/>
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| Yulai Crus Cerebi - Sansha DD (Only 3 of the 4) (Tag E-G)<br/>
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| '''Drone Bunny'''
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| Schmaeel Medullas - Warp Scrambler / Webber (Tag X)<br/>
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| Tama Cerebellums - Warp Scrambler (Tag Y)<br/>
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| ''Note: After all Sansha frigates are down, Drone Bunny can start shooting DPS targets in numbered order until more frigates spawn''
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| '''Full Fleet DPS (DPS, Snipers and Drone Bunny)'''
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| Yulai Crus Cerebi - Sansha DD (Tag J) - *TRIGGER - Wave 3*<br/>
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| ===Wave 3===
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| '''Full Fleet DPS (DPS and Snipers)'''
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| Mara Paleo - Sansha Logistics (Tag 0-1)<br/>
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| Vylade Dien - Sansha Booster (Tag 2)<br/>
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| Antem Neos - Sansha Sniper DD (Tag 3-5)<br/>
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| Yulai Crus Cerebi - Sansha DD (Tag J) - *TRIGGER - Wave 4*<br/>
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| '''Drone Bunny'''
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| Tama Cerebellums - Warp Scrambler (Tag X)<br/>
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| ===Wave 4 / Finále===
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| ''Attention - This wave has a significant alpha strike. Broadcasting for shields and capacitor when initially being yellow-boxed will save your ship.''
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| Outuni Mesen - Neut / Warp Scrambler / Webber (Tag 0-1)<br/>
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| Deltole Tegmentum - Warp Scrambler / Neut (Tag 2)<br/>
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| Ostingele Tectums - Sansha High DPS DD (Tag 3-7)<br/>
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| =Hints and Tips=
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| *''If nobody has gated in (aka 'preloaded') the site before the fleet enters site, all groups will spawn in short intervals. If someone preloaded a site, and started the short intervals, all the different types of ships that would otherwise spawn intermittently, will all be on field when the fleet enters the site. Logistics will need to make repairing the shields of the anchor, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.''
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| *''The Romi Thalamus in wave 2 are not required to be killed, but the death of them will allow for lesser DPS on the field in wave 3. If Romi Thalamus is skipped in wave 2, Drone Bunny can take out the Romi Thalamus during wave 3''
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| Special thanks to veteran Shield HQ Fleet Commander 'nomatech' for his input as well as many of the links to sort through and provide in this wiki article.
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| [[Category:Incursion]] | |