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[[Category:Work in progress]]
{{incursions sites}}
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
== Objectives ==
=Intelligence Reports=
=== Force required ===
{{incursion sites|vanguards}}


==Military Intelligence==
=== Military information ===
 
{|
Your primary objective is to destroy the Sansha's Nation battle station. Clearing the area of hostile forces should decloak the Nation's ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.
| [[File:incursions_sansha_transmission.png]]
 
| Your primary objective is to destroy the Sansha's Nation battle station. Clearing the area of hostile forces should decloak the Nation's ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.
==Background Intelligence==
|}


=== Background information ===
Sansha's Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED's conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.
Sansha's Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED's conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.


Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.  
Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.
 
''Synopsis from ISHAEKA-0071. DED Special Operations.''<br/>
''Authorized for Capsuleer dissemination.''
 
 
=Forces Required=
* 5 - 10 pilots
 
 
''Preferred List''<br/>
*'''2 Logistics'''<br/>
*'''3-8 Damage Dealers'''<br/>
 
 
 
=Rewards=
 
[[File:Vanguard_rpr.PNG|right|Vanguard Reward Payout Ratio]]
 
 
'''High Sec Payout'''
* 10,500,000 ISK
* 1,400 CONCORD LP
 
'''Low / Null Sec Payout'''
* 15,000,000 ISK
* 2,000 CONCORD LP
 
 
=Achieving Objectives Successfully=
*Buy/Mine Lyavite ore. ''255 units exactly.''
*Destroy three waves of Sansha
*Upon the death of the Romi Thalamus in Wave 3, can will spawn for Lyavite.  Transport Lyavite ore to refinery.
*When Lyavite is in can, Sanshas Battletower detonates and site is completed.
 
=Pirates / Kill Order=
 
'''Anchor: If anchor moves, it is usually towards the tower to allow for Logi to be closer to where the can spawns, to drop the lyavite.  If mining is being done to retrieve the lyavite, anchor is to aproach the right of the asteroids.
 
===Wave 1===
 
'''DPS Only'''<br/>
Primary - Romi Thalamus (4) - Sansha DD (Tag 1-4)<br/>
**Last Romi = TRIGGER Wave 2**<br/>
 
 
'''Only put these as a priority if logi is having difficulty with repairing'''<br/>
Mara Paleo - Sansha Logistics<br/>
 
 
'''Drone Bunny'''<br/>
Primary - Niarja Myelen (2) - Jammer / Neut<br/>
Secondary - Eystur Rhomben (3) - High DPS Frigate DD<br/>
 
 
 
 
===Wave 2===
 
'''DPS Only'''<br/>
Primary - Niarja Myelen (2) - Jammer / Neut<br/>
Secondary - Tama Cerebellums (4) - Warp Scrambler<br/>
**Last Tama = Trigger Wave 3**<br/>
 


'''Only place this ship as a priority if logi cannot handle the repairs'''<br/>
''Synopsis from ISHAEKA-0071. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
Mara Paleo - Sansha Logistics<br/>


== Enemies ==
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
{{incursion rats|Start}}
{{incursion rats|Auga Hypophysis}}
{{incursion rats|Eystur Rhomben}}
{{incursion rats|Mara Paleo}}
{{incursion rats|Niarja Myelen}}
{{incursion rats|Romi Thalamus}}
{{incursion rats|Schmaeel Medulla}}
{{incursion rats|Tama Cerebellum}}
{{incursion rats|End3}}
If you mine the Lyavite, the list of potential ships is expanded.
{{incursion rats|Start2}}
{{incursion rats|Orkashu Myelen}}
{{incursion rats|Raa Thalamus}}
{{incursion rats|Youl Meten}}
{{incursion rats|End2}}


'''Drone Bunny'''<br/>
=== Priorities ===
Primary - Niarja Myelen (2) - Jammer / Neut<br/>
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
Secondary - Eystur Rhomben - High DPS Frigate DD<br/>


As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.
{| class="wikitable"
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="2" rowspan="2" | #
! colspan="2" | Targets for the entire fleet
! style="text-align: center;" rowspan="2" | Reason
|- style="background-color: var(--background-color-warning-subtle); white-space: nowrap;"
! Regular targets<small>&nbsp;<ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
! Small targets<small>&nbsp;<ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
|- style="vertical-align: top;"
| 1
| style="width: 1em; background-color: Red;" |
| style="text-align: center; padding: 5px;" colspan="2" | '''Niarja Myelen'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]
| style="padding: 5px;" | Because the '''Niarja Myelen''' jams and neuts.
|- style="vertical-align:text-top;"
| 2
| style="background-color: OrangeRed;" |
| style="text-align:center;" colspan="2" | '''Tama Cerebellum'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]]<br>'''Mara Paleo'''&nbsp;[[File:icon_shield_transporter_i.png|24px|link=|Remote Shield Booster]]
| style="padding: 5px;" | The Tama warp disrupts and you remove a lot of damage quickly by shooting them first.


The '''Mara''' is a high priority targets because it remote repairs the other ships.
|- style="vertical-align: top;"
| 3
| style="background-color: OrangeRed;" |
| style="padding:5px;" | '''Auga Hypophysis'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]
| style="padding:5px;" nowrap | '''Schmaeel Medulla'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]
| style="padding: 5px;" | The '''Auga''' warp disrupts, webs and does more damage and is easier to kill than the '''Romi'''.


The '''Schmaeel''' because it both warp disrupts and webs, with the web being a potential problem for speed-tanking logistics.
|- style="vertical-align:top;"
| 4
| style="background-color: Green;" |
| style="padding: 5px;" | '''Romi Thalamus'''
| style="padding: 5px;" | '''Eystur Rhomben'''
| style="padding: 5px;" | Neither '''Romis''' nor '''Eysturs''' pose any real threat, although multiple Romis will keep the incoming dps high for a while.
|}
<small><references/></small>


===Wave 3===
=== Triggers ===
The last enemy killed triggers the next wave, so there is no risk of accidentally triggering the next wave before you finish your current one. Mining ore from the [[Lyavite in Incursions|Lyavite]] asteroid will trigger additional spawns.


'''DPS and Drone Bunny'''<br/>
=== Special requirements ===
Primary - Niarja Myelen (2) - Jammer / Neut<br/>
{|
Secondary - Tama Cerebellums (3) - Warp Scrambler<br/>
|-
Tertiary - Romi Thalamus - Sansha DD
| [[File:ore_kernite.png|48px|Lyavite]]
| This site requires 255 units of a special ore called [[Lyavite in Incursions|Lyavite]].<br>''(takes up 306 m3 worth of space in your cargo hold)''
|-
| [[File:Icon optimal range script.png|48px|Snipers]]
| Requires a range of 65km to effectively hit the '''Mara Paleo'''.<br>''(orbits someone at 60km, potentially 5km futher away from you)''
|}


:''Note: FC will likely start asking fleet to align to new broadcasted site/celestial''<br/>
==== Lyavite ====
In order to complete this site you will need [[Lyavite in Incursions|Lyavite]] which can be mined from a special asteroid in the site itself or simply brought in with you in the cargo hold for faster site completion. The asteroid with the Lyavite is about 60km away from where you land in the site, which coupled with the fact that you would need mining drones, mining lasers or strip miners to get the ore out of the asteroid, all incursion communities have stopped mining the ore in the site and simply buy it off the market or [[Lyavite in Incursions#Acquisition|acquire it themselves]] from level 2 mining missions.


See [[Roles in Incursions#Ore runner|Ore runner]] for more details on this role.


<div style="display: flex; flex-wrap: wrap;">
<div>
[[File:incursions_nmc_position.png|thumb|360px| When it's time to run the ore, which is usually at the start of the third wave, find the refinery itself which is located on the right of the big '''Sanshas Battletower'''. The bracket to aim for is the left side of the refinery, called '''Asteroid Colony'''.<br>For simplicity, you can use {{co|coral|"Keep at range ..."}} at {{co|lightgreen|1,000}} meters.]]
</div>
<div>
[[File:incursions_nmc_structures.png|thumb|360px| The refinery won't be interactable until all the enemies have been cleared from the field. This will trigger the refinery and spawn a can called {{co|coral|"Nation Ore Refinery"}} close to the '''Asteroid Colony'''.]]
</div>
<div>
[[File:incursions_nmc_can.png|thumb| When you drop the ore into the '''Nation Ore Refinery''' the unstable ore will explode when reprocessed and cause a chain reaction destroying the battletower, finishing your objective.]]
</div>
</div>


While aligning, destroy remaining Eystur Rhomben to decrease DPS for Logi while the Lyavite makes its way to the "Refinery."
==== Range ====
While it's not critical to fleet safety to be able to hit the '''Mara Paleo''' out at 65km (can sometimes be as close at 52-54km if you're at the other end of the warp-in), it will be required to spawn the second wave. So if you find yourself unable to kill the Mara, you can always kill the warp disrupting '''Schmaeel Medullas''' and abandon the site.


== Hints & tips ==
* There are three waves in this site, identifiable by the '''Mara Paleo''' in the first wave, the lack of any '''Auga Hypophysis''' in the second and the reappearance of the '''Auga''' for the third and final wave.
* Waves spawn roughly 70 - 75km away from the beacon, although the Sansha will rapidly close the distance to their preferred orbit.
* The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised.


===Finále===
== Notes ==
This site used to feature multiple Veldspar asteroids. These were removed in May 2020, when all mining asteroids were removed from non-mining mission and combat sites. This leaves the single Lyavite asteroid as the only mineable rock in the mining colony.


Upon death of Tertiary, in Wave 3, Romi Thalamus, the can "Nation Ore Refinery" will drop.  Whomever has the Lyavite should drop Lyavite into can to receive payout.  It is common practice for the Logistics ship to place Lyavite into the can.  FC will have likely called a new align while can was on its way to being dropped.  Once Lyavite is received and station is destroyed, payout will be received.
{{Incursions sites horizontal}}


=Hints and Tips=
*''Lyavite ore can usually be bought from contracts at incursion areas for 500K to 1 million ISK.  This is generally cheaper and easier than mining it yourself ad hoc.''
*''The Refinery Can the Lyavite ore needs to be deposited in spawns within a few KM of refinery colony.''
*''Once in site, Anchor ship can head to the left of the battle station, to allow the ore dropper to be closer to the Refining colony when the can spawns.''
*''With Max mining drone skills, Mining drones can be used to mine Lyavite ore.''
*''Asteroid despawns when sites completes.  Make sure any mining drone are returned before you complete or they will return with nothing.''
*''Incursion belt rats spawn when mining asteroid.  They can be ignored except the Orkashu (ecm).''
*''17 Veldspar asteroids (unknown quantity of units)''
*''Eystur Rhombens and the Mara Paleo are not required to complete the site and are usually left.''


[[Category:Incursion]]
[[Category:Incursions sites]]