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| == WIP ==
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| This is a work in process.
| | #REDIRECT [[Skill_Hardwiring]] |
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| To-do:
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| 1. <del>Add color to Slot and Skill</del> Done
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| 2. Check existence
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| 3. Check descriptions, find a better way of writing them
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| 4. Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#* is Slot 6 but serial number begins with 8. <br>
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| 5. Inherent Implants 'Lancer' Small Energy Turret SE-602 is wrongly labelled as SD-602 ingame. <br>
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| <br>
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| {| class="wikitable sortable"
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| |-
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| ! align="center" | Slot
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| ! width="90" scope="col" | Skill
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| ! Name
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| ! Serial<br>
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| ! class="unsortable" | Description
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:maroon;color:white" | Armor
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| | Inherent Implants "Noble'<br>
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| | RS-60#<br>
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| | A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules.
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:lime;color:black" | Electronics
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| | Zainou 'Gypsy' Electronics
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| | EE-60#<br>
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| | A neural interface upgrade that boosts the pilot's skill at electronics. <br>
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:lime;color:black" | Electronics
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| | Zainou 'Gypsy' Electronics Upgrades
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| | EU-60#<br>
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| | A neural interface upgrade that boosts the pilot's skill with electronics upgrades. <br>
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:teal;color:white" | Engineering
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| | Inherent Implants 'Squire' Energy Systems Operation<br>
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| | EO60#<br>
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| | A neural interface upgrade that boosts the pilot's skill at energy systems operation. <br>
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:teal;color:white" | Engineering
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| | Inherent Implants 'Squire' Engineering<br>
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| | EG-60#<br>
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| | A neural interface upgrade that boosts the pilot's skill at engineering. <br>
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:red;color:white" | Gunnery
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| | Eifyr and Co. 'Gunslinger' Small Projectile Turret<br>
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| | SP-60#<br>
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| | A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. <br>
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:red;color:white" | Gunnery
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| | Inherent Implants 'Lancer' Small Energy Turret<br>
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| | SE-60#<br>
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| | A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. <br>
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:red;color:white" | Gunnery
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| | Zainou 'Deadeye' Small Hybrid Turret
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| | SH-60#<br>
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| | A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. <br>
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:green;color:white" | Missile
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| | Zainou 'Gnome' Launcher CPU Efficiency<br>
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| | LE-60#<br>
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| | A neural Interface upgrade that lowers launcher CPU needs. <br>
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:green;color:white" | Missile
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| | Zainou 'Snapshot' Cruise Missiles<br>
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| | CM-60#<br>
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| | A neural interface upgrade that boosts the pilot's skill with cruise missiles. <br>
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:green;color:white" | Missile
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| | Zainou 'Snapshot' Torpedoes<br>
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| | TD-60#<br>
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| | A neural interface upgrade that boosts the pilot's skill with torpedoes. <br>
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:aqua;color:black" | Navigation
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| | Eifyr and Co. 'Rogue' Acceleration Control<br>
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| | AC-60#<br>
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| | Improves speed boosting velocity. <br>
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:aqua;color:black" | Navigation
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| | Eifyr and Co. 'Rogue' Afterburner
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| | AB-60#<br>
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| | A neural interface upgrade that boosts the pilot's skill with afterburners.
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:aqua;color:black" | Navigation
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| | Eifyr and Co. 'Rogue' Navigation
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| | NN-60#<br>
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| | A Eifyr and Co hardwiring designed to enhance pilot navigation skill. <br>
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:aqua;color:black" | Navigation
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| | Eifyr and Co. 'Rogue' Warp Drive Operation<br>
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| | WD-60#<br>
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| | A neural interface upgrade that boosts the pilot's skill at warp drive operation. <br>
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:aqua;color:black" | Navigation
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| | Eifyr and Co. 'Rogue' Warp Drive Speed
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| | WS-60#<br>
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| | A neural interface upgrade that boosts the pilot's skill at warp navigation. <br>
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:orange;color:white" | Science
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| | Poteque ' Prospector' Astrometric Pinpointing<br>
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| | AP-602 / 606 / 610<br>
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| | A neural Interface upgrade that boosts the pilots scanning skills. <br>
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:orange;color:white" | Science
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| | Zainou 'Beancounter' Research
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| | RR-601 / 603 / 605<br>
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| | A neural Interface upgrade that boosts the pilots research skills. <br>
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| |-
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| ! style="background-color:#CCCCCC;color:black" | 6
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| ! style="background-color:blue;color:white" | Shield
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| | Zainou 'Gnome' Shield Upgrades
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| | SU-60#<br>
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| | A neural Interface upgrade that reduces the shield upgrade module power needs. <br>
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:maroon;color:white" | Armor
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| | 'Noble' ZET2#
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| | <br>
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| | Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:lime;color:black" | Electronics
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| | 'Gypsy' KNB-#
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| | <br>
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| | Increase Scan Resolution (+1%/+3%/+5%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:teal;color:white" | Engineering
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| | 'Squire' EE#
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| | <br>
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| | Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:teal;color:white" | Engineering
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| | 'Squire' EP#
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| | <br>
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| | Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:teal;color:white" | Engineering
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| | 'Squire' GU#
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| | <br>
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| | Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:red;color:white" | Gunnery
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| | 'Gunslinger' AX-#
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| | <br>
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| | Increase Turret Tracking Speed (+1%/+3%/+5%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:red;color:white" | Gunnery
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| | 'Lancer' G#-Beta
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| | <br>
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| | Reduce Turret Capacitor Usage (-1%/-3%/-5%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:red;color:white" | Gunnery
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| | 'Deadeye' ZGC#
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| | <br>
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| | Increase Turret Falloff (+1%/+3%/+5%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:red;color:white" | Gunnery
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| | Ogdin's Eye Coordination Enhancer
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| | <br>
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| | Increase Turret Tracking Speed (+6%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:yellow;color:black" | Industry
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| | Michi's Excavation Augmentor
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| | <br>
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| | Increase Mining Yield (+5%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:green;color:white" | Missile
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| | 'Deadeye' ZMC#
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| | <br>
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| | Increase Flight Range (+1%/+3%/+5%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:green;color:white" | Missile
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| | 'Deadeye' ZML#
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| | <br>
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| | Increase Maximum Velocity (+1%/+3%/+5%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:green;color:white" | Missile
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| | 'Snapshot' ZME#
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| | <br>
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| | Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:green;color:white" | Missile
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| | 'Snapshot' ZMH#
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| | <br>
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| | Increase Heavy Missile Damage (+1%/+3%/+5%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:aqua;color:black" | Navigation
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| | 'Rogue' AY-#
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| | <br>
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| | Increase Ship Agility (+1%/+3%/+5%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:aqua;color:black" | Navigation
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| | Zor's Custom Navigation Link
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| | <br>
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| | Increase Afterburner Duration (+10%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:orange;color:white" | Science
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| | 'Prospector' PPG-#
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| | <br>
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| | Reduce Probe Scanning Time (-2%/-6%/-10%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:orange;color:white" | Science
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| | 'Beancounter' J#
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| | <br>
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| | Reduce Material Efficiency Research Time (-1%/-3%/-5%)
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| |-
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| ! style="background-color:#999999;color:black" | 7
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| ! style="background-color:blue;color:white" | Shield
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| | 'Gnome' KVA#
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| | <br>
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| | Increase Shield Capacity (+1%/+3%/+5%)
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| |-
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| ! style="background-color:#666666;color:white" | 8
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| ! style="background-color:maroon;color:white" | Armor
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| | 'Noble' ZET3#
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| | <br>
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| | Increase Hull Hit Points (+1%/+3%/+5%)
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| |-
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| ! style="background-color:#666666;color:white" | 8
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| ! style="background-color:lime;color:black" | Electronics
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| | 'Gypsy' KPB-#
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| | <br>
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| | Increase Targeting Range (+1%/+3%/+5%)
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| |-
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| ! style="background-color:#666666;color:white" | 8
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| ! style="background-color:lime;color:black" | Electronics
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| | 'Gypsy' KQB-#
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| | <br>
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| | Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
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| |-
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| ! style="background-color:#666666;color:white" | 8
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| ! style="background-color:teal;color:white" | Engineering
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| | 'Squire' CC#
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| | <br>
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| | Increase Capacitor (+1%/+3%/+5%)
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| |-
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| ! style="background-color:#666666;color:white" | 8
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| ! style="background-color:red;color:white" | Gunnery
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| | 'Lancer' G#-Gamma
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| | <br>
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| | Increase Medium Energy Turret Damage (+1%/+3%/+5%)
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| |-
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| ! style="background-color:#666666;color:white" | 8
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| ! style="background-color:red;color:white" | Gunnery
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| | 'Deadeye' ZGM#
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| | <br>
| |
| | Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
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| |-
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| ! style="background-color:#666666;color:white" | 8
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| ! style="background-color:red;color:white" | Gunnery
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| | 'Gunslinger' MX-#
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| | <br>
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| | Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
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| |-
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| ! style="background-color:#666666;color:white" | 8
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| ! style="background-color:yellow;color:black" | Industry
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| | 'Alchemist' ZA-#
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| | <br>
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| | Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
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| |-
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| ! style="background-color:#666666;color:white" | 8
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| ! style="background-color:yellow;color:black" | Industry
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| | 'Beancounter' F#
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| | <br>
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| | Reduce Manufacturing Time (-1%/-2%/-4%)
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| |-
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| ! style="background-color:#666666;color:white" | 8
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| ! style="background-color:yellow;color:black" | Industry
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| | 'Beancounter' H#
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| | educe Refinery Waste (-1%/-2%/-4%)
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| |-
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| ! style="background-color:#666666;color:white" | 8
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| ! style="background-color:green;color:white" | Missile
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| | 'Deadeye' ZMA#
| |
| | <br>
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| | Reduce Signature Radius Factor (-1%/-3%/-5%)
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| |-
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| ! style="background-color:#666666;color:white" | 8
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| ! style="background-color:green;color:white" | Missile
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| | 'Snapshot' ZMD#
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| | <br>
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| | Increase Defender Missile Velocity (+1%/+3%/+5%)
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| |-
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| ! style="background-color:#666666;color:white" | 8
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| ! style="background-color:aqua;color:black" | Navigation
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| | 'Rogue' DY-#
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| | <br>
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| | Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
| |
| |-
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| ! style="background-color:#666666;color:white" | 8
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| ! style="background-color:aqua;color:black" | Navigation
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| | Zor's Custom Navigation Hyper-Link
| |
| | <br>
| |
| | Increase Afterburner / MWD Speed (+5%)
| |
| |-
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| ! style="background-color:#666666;color:white" | 8
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| ! style="background-color:orange;color:white" | Science
| |
| | 'Alchemist' WA-#
| |
| | <br>
| |
| | Increase Booster Duration (+5%/+10%)
| |
| |-
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| ! style="background-color:#666666;color:white" | 8
| |
| ! style="background-color:orange;color:white" | Science
| |
| | 'Prospector' PPH-#
| |
| | <br>
| |
| | Increase Scan Probe Strength (+2%/+6%/+10%)
| |
| |-
| |
| ! style="background-color:#666666;color:white" | 8
| |
| ! style="background-color:orange;color:white" | Science
| |
| | 'Beancounter' K#
| |
| | <br>
| |
| | Reduce Blueprint Copy Time (-1%/-3%/-5%)
| |
| |-
| |
| ! style="background-color:#666666;color:white" | 8
| |
| ! style="background-color:blue;color:white" | Shield
| |
| | 'Gnome' KXA#
| |
| | <br>
| |
| | Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:maroon;color:white" | Armor
| |
| | 'Noble' ZET4#
| |
| | <br>
| |
| | Increase Armor Repair Amount (+1%/+3%/+5%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:lime;color:black" | Electronics
| |
| | 'Gypsy' KOB-#
| |
| | <br>
| |
| | Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:lime;color:black" | Electronics
| |
| | 'Gypsy' KRB-#
| |
| | <br>
| |
| | Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:lime;color:black" | Electronics
| |
| | 'Gypsy' KSB-#
| |
| | <br>
| |
| | Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:lime;color:black" | Electronics
| |
| | 'Gypsy' KTB-#
| |
| | <br>
| |
| | Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:red;color:white" | Gunnery
| |
| | 'Gunslinger' CX-#
| |
| | <br>
| |
| | Increase All Turret Damage (+1%/+3%/+5%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:red;color:white" | Gunnery
| |
| | 'Lancer' G#-Delta
| |
| | <br>
| |
| | Increase Turret Rate of Fire (+1%/+3%/+5%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:red;color:white" | Gunnery
| |
| | 'Deadeye' ZGA#
| |
| | <br>
| |
| | Increase Turret Optimal Range (+1%/+3%/+5%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:red;color:white" | Gunnery
| |
| | Pashan's Turret Customization Mindlink
| |
| | <br>
| |
| | Increase Turret Rate of Fire (+7%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:green;color:white" | Missile
| |
| | 'Deadeye' ZMS#
| |
| | <br>
| |
| | Reduce Target Velocity Factor (-1%/-3%/-5%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:green;color:white" | Missile
| |
| | 'Snapshot' ZMN#
| |
| | <br>
| |
| | Increase Standard Missile Damage (+1%/+3%/+5%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:green;color:white" | Missile
| |
| | 'Snapshot' ZMR#
| |
| | <br>
| |
| | Increase Rockets Damage (+1%/+3%/+5%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:aqua;color:black" | Navigation
| |
| | 'Rogue' GY-#
| |
| | <br>
| |
| | Reduce MWD Capacitor Usage (-1%/-3%/-5%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:orange;color:white" | Science
| |
| | 'Alchemist' YA-#
| |
| | <br>
| |
| | Reduce Booster Side Effects (-3%/-5%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:orange;color:white" | Science
| |
| | 'Prospector' PPW-1
| |
| | <br>
| |
| | Increase Chance of Archaeological find (+5%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:orange;color:white" | Science
| |
| | 'Prospector' PPX-1
| |
| | <br>
| |
| | Increase Chance of Data Retrieval (+5%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:orange;color:white" | Science
| |
| | 'Prospector' PPY-1
| |
| | <br>
| |
| | Increase Chance of Salvage Retrieval (+5%)
| |
| |-
| |
| ! style="background-color:#333333;color:white" | 9
| |
| ! style="background-color:blue;color:white" | Shield
| |
| | 'Gnome' KYA#
| |
| | <br>
| |
| | Reduce Shield Recharge Time (-1%/-3%-5%)
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:maroon;color:white" | Armor
| |
| | 'Noble' ZET5#
| |
| | <br>
| |
| | Increase Armor Hit Points (+1%/+3%/+5%)
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:maroon;color:white" | Armor
| |
| | Akemon's Modified 'Noble' ZET5000
| |
| | <br>
| |
| | Increase Armor Hit Points (+8%)
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:red;color:white;" | Gunnery
| |
| | 'Lancer' G#-Epsilon
| |
| | <br>
| |
| | Increase Large Energy Turret Damage (+1%/+3%/+5%)
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:red;color:white" | Gunnery
| |
| | 'Deadeye' ZGL#
| |
| | <br>
| |
| | Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:red;color:white" | Gunnery
| |
| | 'Gunslinger' LX-#
| |
| | <br>
| |
| | Increase Large Projectile Turret Damage (+1%/+3%/+5%)
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:red;color:white" | Gunnery
| |
| | 'Gnome' KZA#
| |
| | <br>
| |
| | Reduce Turret CPU Needs (-1%/-3%/-5%)
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:red;color:white;" | Gunnery
| |
| | Pashan's Turret Handling Mindlink
| |
| | <br>
| |
| | Increase Large Energy Turret Damage (+7%)
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:yellow;color:black" | Industry
| |
| | 'Highwall' HX-#
| |
| | <br>
| |
| | Increase Mining Yield (+1%/+3%/+5%)
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:yellow;color:black" | Industry
| |
| | 'Highwall' HY-#
| |
| | <br>
| |
| | Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:yellow;color:black" | Industry
| |
| | 'Yeti' BX-#
| |
| | <br>
| |
| | Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:purple;color:white" | Leadership
| |
| | Armored Warfare Mindlink
| |
| | <br>
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:purple;color:white" | Leadership
| |
| | Information Warfare Mindlink
| |
| | <br>
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:purple;color:white" | Leadership
| |
| | Siege Warfare Mindlink
| |
| | <br>
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:purple;color:white" | Leadership
| |
| | Skirmish Warfare Mindlink
| |
| | <br>
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:purple;color:white" | Leadership
| |
| | Mining Foreman Mindlink
| |
| | <br>
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:green;color:white" | Missile
| |
| | 'Deadeye' ZMM#
| |
| | <br>
| |
| | Increase Launcher Rate of Fire (+1%/+3%/+5%)
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:green;color:white" | Missile
| |
| | 'Snapshot' ZMF#
| |
| | <br>
| |
| | Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:green;color:white" | Missile
| |
| | Whelan Machorin's Ballistic Smartlink
| |
| | <br>
| |
| | Increase Launcher Rate of Fire (+5%)
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:orange;color:white" | Science
| |
| | 'Alchemist' XA-#
| |
| | <br>
| |
| | Reduce Booster Chance of Negative Side Effects (-3%/-5%)
| |
| |-
| |
| ! style="background-color:#111111;color:white" | 10
| |
| ! style="background-color:orange;color:white" | Science
| |
| | 'Prospector' PPZ-1
| |
| | <br>
| |
| | Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
| |
| |}
| |