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List of Skill Hardwiring Implants: Difference between revisions

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== WIP  ==


This is a work in process.
#REDIRECT [[Skill_Hardwiring]]
 
To-do:
 
1. <del></del>"#" means 1 through to 6.
 
2. Check special hardwiring implants. <br>
 
3. To change "Description"&nbsp;column to "Attributes" instead.
 
4. Ingame descriptions are inconsistent. Current list does not include them. E.g. "Zor's Custom Navigation Link" in Slot 7. <br>
 
5. "Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#" is Slot 6 but serial number begins with 8. <br>
 
6. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled as SD-602 ingame. <br>
 
7. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' Controlled Bursts CB-70#" - "A Inherent Implants gunnery hardwiring designed to enhance turret energy *mangement*." <br>
 
8. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' Evasive Maneuvering" - "A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship Agility." <br>
 
9. Extra spacing in the ingame description for "Zainou 'Gnome' Shield Management" - "Improved skill at regulating shield capacity. * *1% Bonus to shield capacity."<br>
 
<br>
 
{| class="wikitable sortable"
|-
! align="center" | Slot
! width="90" scope="col" | Skill
! Name
! Serial<br>
! class="unsortable" | Attributes
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:maroon;color:white" | Armor
| Inherent Implants "Noble'<br>
| RS-601 ~ 606<br>
| -1% ~ -6% armor/hull repair modules duration
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Electronics
| EE-601 ~ 606<br>
| A neural interface upgrade that boosts the pilot's skill at electronics. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Electronics Upgrades
| EU-601 ~ 606<br>
| A neural interface upgrade that boosts the pilot's skill with electronics upgrades. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:teal;color:white" | Engineering
| Inherent Implants 'Squire' Energy Systems Operation<br>
| EO-601 ~ 606<br>
| A neural interface upgrade that boosts the pilot's skill at energy systems operation. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:teal;color:white" | Engineering
| Inherent Implants 'Squire' Engineering<br>
| EG-601 ~ 606<br>
| A neural interface upgrade that boosts the pilot's skill at engineering. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:red;color:white" | Gunnery
| Eifyr and Co. 'Gunslinger' Small Projectile Turret<br>
| SP-601 ~ 606<br>
| A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:red;color:white" | Gunnery
| Inherent Implants 'Lancer' Small Energy Turret<br>
| SE-601 ~ 606<br>
| A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:red;color:white" | Gunnery
| Zainou 'Deadeye' Small Hybrid Turret
| SH-601 ~ 606<br>
| A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:green;color:white" | Missile
| Zainou 'Gnome' Launcher CPU&nbsp;Efficiency<br>
| LE-601 ~ 606<br>
| A neural Interface upgrade that lowers launcher CPU needs. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Cruise Missiles<br>
| CM-601 ~ 606<br>
| A neural interface upgrade that boosts the pilot's skill with cruise missiles. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Torpedoes<br>
| TD-601 ~ 606<br>
| A neural interface upgrade that boosts the pilot's skill with torpedoes. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Acceleration Control<br>
| AC-601 ~ 606<br>
| Improves speed boosting velocity. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Afterburner
| AB-601 ~ 606<br>
| A neural interface upgrade that boosts the pilot's skill with afterburners.
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Navigation
| NN-601 ~ 606<br>
| A Eifyr and Co hardwiring designed to enhance pilot navigation skill. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Warp Drive Operation<br>
| WD-601 ~ 606<br>
| A neural interface upgrade that boosts the pilot's skill at warp drive operation. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Warp Drive Speed
| WS-601 ~ 606<br>
| A neural interface upgrade that boosts the pilot's skill at warp navigation. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:orange;color:white" | Science
| Poteque ' Prospector' Astrometric Pinpointing<br>
| AP-602 / 606 / 610<br>
| A neural Interface upgrade that boosts the pilots scanning skills. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:orange;color:white" | Science
| Zainou 'Beancounter' Research
| RR-601 / 603 / 605<br>
| A neural Interface upgrade that boosts the pilots research skills. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:blue;color:white" | Shield
| Zainou 'Gnome' Shield Upgrades
| SU-601 ~ 606<br>
| A neural Interface upgrade that reduces the shield upgrade module power needs. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:maroon;color:white" | Armor
| Inherent Implants 'Noble' Remote Armor Repair Systems
| RA-701 ~ 706<br>
| A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Signature Analysis<br>
| SA-701 ~ 706<br>
| A neural interface upgrade that boosts the pilot's skill at operating targeting systems. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:teal;color:white" | Engineering
| Inherent Implants 'Squire' Energy Emission Systems
| ES-701 ~ 706<br>
| A neural interface upgrade that boosts the pilot's skill with energy emission systems. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:teal;color:white" | Engineering
| Inherent Implants 'Squire' Energy Grid Upgrades
| EU-701 ~ 706<br>
| A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:teal;color:white" | Engineering
| Inherent Implants 'Squire' Energy Pulse Weapons
| EP-701 ~ 706<br>
| A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| Eifyr and Co. 'Gunslinger' Motion Prediction
| MR-701 ~ 706<br>
| A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| Inherent Implants 'Lancer' Controlled Bursts
| CB-701 ~ 706<br>
| A Inherent Implants gunnery hardwiring designed to enhance turret energy management. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| Zainou 'Deadeye' Trajectory Analysis
| TA-701 ~ 706<br>
| A Zainou gunnery hardwiring designed to enhance falloff range. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Missile
| Zainou 'Deadeye' Missile Bombardment
| MB-701 ~ 706<br>
| A Zainou missile hardwiring designed to enhance skill with missiles. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Missile
| Zainou 'Deadeye' Missile Projection
| MP-701 ~ 706<br>
| A Zainou missile hardwiring designed to enhance skill with missiles. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Assault Missiles
| AM-701 ~ 706<br>
| A neural interface upgrade that boosts the pilot's skill with assault missiles. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Heavy Missiles
| HM-701 ~ 706<br>
| A neural interface upgrade that boosts the pilot's skill with heavy missiles. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Evasive Maneuvering<br>
| EM-701 ~ 706<br>
| A Eifyr and Co hardwiring designed to enhance pilot manuvering skill. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:orange;color:white" | Science
| Poteque 'Prospector' Astrometric Acquisition
| AQ-702 / 706 / 710<br>
| A neural Interface upgrade that boosts the pilots scanning skills. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:orange;color:white" | Science
| Zainou 'Beancounter' Metallurgy
| MY-701 / 703 / 705<br>
| A neural Interface upgrade that boosts the pilots research skills. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:blue;color:white" | Shield
| Zainou 'Gnome' Shield Management
| SM-701 ~ 706<br>
| Improved skill at regulating shield capacity. <br>
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:maroon;color:white" | Armor
| 'Noble' ZET3#
| <br>
| Increase Hull Hit Points (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KPB-#
| <br>
| Increase Targeting Range (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KQB-#
| <br>
| Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:teal;color:white" | Engineering
| 'Squire' CC#
| <br>
| Increase Capacitor (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:red;color:white" | Gunnery
| 'Lancer' G#-Gamma
| <br>
| Increase Medium Energy Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:red;color:white" | Gunnery
| 'Deadeye' ZGM#
| <br>
| Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:red;color:white" | Gunnery
| 'Gunslinger' MX-#
| <br>
| Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:yellow;color:black" | Industry
| 'Alchemist' ZA-#
| <br>
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:yellow;color:black" | Industry
| 'Beancounter' F#
| <br>
| Reduce Manufacturing Time (-1%/-2%/-4%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:yellow;color:black" | Industry
| 'Beancounter' H#
| <br>
| educe Refinery Waste (-1%/-2%/-4%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:green;color:white" | Missile
| 'Deadeye' ZMA#
| <br>
| Reduce Signature Radius Factor (-1%/-3%/-5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:green;color:white" | Missile
| 'Snapshot' ZMD#
| <br>
| Increase Defender Missile Velocity (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:aqua;color:black" | Navigation
| 'Rogue' DY-#
| <br>
| Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:aqua;color:black" | Navigation
| Zor's Custom Navigation Hyper-Link
| <br>
| Increase Afterburner / MWD Speed (+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:orange;color:white" | Science
| 'Alchemist' WA-#
| <br>
| Increase Booster Duration (+5%/+10%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:orange;color:white" | Science
| 'Prospector' PPH-#
| <br>
| Increase Scan Probe Strength (+2%/+6%/+10%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:orange;color:white" | Science
| 'Beancounter' K#
| <br>
| Reduce Blueprint Copy Time (-1%/-3%/-5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:blue;color:white" | Shield
| 'Gnome' KXA#
| <br>
| Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:maroon;color:white" | Armor
| 'Noble' ZET4#
| <br>
| Increase Armor Repair Amount (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KOB-#
| <br>
| Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KRB-#
| <br>
| Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KSB-#
| <br>
| Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KTB-#
| <br>
| Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| 'Gunslinger' CX-#
| <br>
| Increase All Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| 'Lancer' G#-Delta
| <br>
| Increase Turret Rate of Fire (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| 'Deadeye' ZGA#
| <br>
| Increase Turret Optimal Range (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| Pashan's Turret Customization Mindlink
| <br>
| Increase Turret Rate of Fire (+7%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:green;color:white" | Missile
| 'Deadeye' ZMS#
| <br>
| Reduce Target Velocity Factor (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:green;color:white" | Missile
| 'Snapshot' ZMN#
| <br>
| Increase Standard Missile Damage (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:green;color:white" | Missile
| 'Snapshot' ZMR#
| <br>
| Increase Rockets Damage (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:aqua;color:black" | Navigation
| 'Rogue' GY-#
| <br>
| Reduce MWD Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Science
| 'Alchemist' YA-#
| <br>
| Reduce Booster Side Effects (-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Science
| 'Prospector' PPW-1
| <br>
| Increase Chance of Archaeological find (+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Science
| 'Prospector' PPX-1
| <br>
| Increase Chance of Data Retrieval (+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Science
| 'Prospector' PPY-1
| <br>
| Increase Chance of Salvage Retrieval (+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:blue;color:white" | Shield
| 'Gnome' KYA#
| <br>
| Reduce Shield Recharge Time (-1%/-3%-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:maroon;color:white" | Armor
| 'Noble' ZET5#
| <br>
| Increase Armor Hit Points (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:maroon;color:white" | Armor
| Akemon's Modified 'Noble' ZET5000
| <br>
| Increase Armor Hit Points (+8%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white;" | Gunnery
| 'Lancer' G#-Epsilon
| <br>
| Increase Large Energy Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white" | Gunnery
| 'Deadeye' ZGL#
| <br>
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white" | Gunnery
| 'Gunslinger' LX-#
| <br>
| Increase Large Projectile Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white" | Gunnery
| 'Gnome' KZA#
| <br>
| Reduce Turret CPU Needs (-1%/-3%/-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white;" | Gunnery
| Pashan's Turret Handling Mindlink
| <br>
| Increase Large Energy Turret Damage (+7%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:yellow;color:black" | Industry
| 'Highwall' HX-#
| <br>
| Increase Mining Yield (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:yellow;color:black" | Industry
| 'Highwall' HY-#
| <br>
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:yellow;color:black" | Industry
| 'Yeti' BX-#
| <br>
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Armored Warfare Mindlink
| <br>
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Information Warfare Mindlink
| <br>
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Siege Warfare Mindlink
| <br>
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Skirmish Warfare Mindlink
| <br>
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Mining Foreman Mindlink
| <br>
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:green;color:white" | Missile
| 'Deadeye' ZMM#
| <br>
| Increase Launcher Rate of Fire (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:green;color:white" | Missile
| 'Snapshot' ZMF#
| <br>
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:green;color:white" | Missile
| Whelan Machorin's Ballistic Smartlink
| <br>
| Increase Launcher Rate of Fire (+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:orange;color:white" | Science
| 'Alchemist' XA-#
| <br>
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:orange;color:white" | Science
| 'Prospector' PPZ-1
| <br>
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
|}