Difference between revisions of "Dos and Don'ts for Noobs in EvE"

From EVE University Wiki
Jump to: navigation, search
m (Remove text because it is a redirect page. No purpose for text.)
Tag: Replaced
 
(29 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{Color box|color=#144f1d|border=#2f8f2f|This Wiki is under construction and must be reviewed!}}
+
#REDIRECT [[Tips for New Players]]
 
 
Welcome Capsuleer to new Eden, a place where you can be nearly everything, a place with bright light and the evil of darkness. A place where you can find friends to conquer the deeps of space, friends you can trust... or may think you can trust them because there is also a dark side of Eve. There are Capsuleers out there that will try to gank you, they will try to steal your money, they will try to make sure you have a real bad day because it is so funny for them to do so. This Wiki should give you some basic knowledge to avoid losses.
 
 
 
 
 
== The two basic rules of EvE: ==
 
 
 
=== Fly only what you can lose! ===
 
That means that when you take out a ship in space with all it's modules and cargo there is always a chance that you can lose it, even in high sec.
 
 
 
* If you go for PvP you will lose ships so make sure that you can replace the ship with all his modules at least 10 times.
 
* If you go for PvE you may lose your ship. In this case make sure that you can replace it at least two times.
 
 
 
Every ship that goes out into low sec or 0.0 is considered to be for PvP. To cite [http://wiki.eveuniversity.org/Kelduum_Revaan Kelduum Reevaan:] “The moment you undock a ship, whatever it is, consider it lost along with all modules and rigs. Only be returning successful do you avoid the loss.”
 
 
=== Keep your medical clone up to date! ===
 
When you get podded (somebody has destroyed your pod) and your medical clone did not cover the amount of skill points you have you will lose skill points. The number you lose is 5% from the amount that your clone did not cover. These skill points will be removed from the category you have trained most.
 
 
 
 
 
== Never, ever, haul Plexes ==
 
'''Or, how to get them in to the place where you want them.'''
 
 
 
You never, ever, haul a Plex! Why? You don't need to! If you haul a Plex in game there is a very high chance that some one suicide gank you! So don't do it. You don't want to lose your real money!
 
If you buy a Plex with real money and want to sell it maybe in Jita then go to Jita and redeem the Plex there (a redeemed item will always be put in that station hangar where you are docked). You can redeem an item after you have logged in (but not chosen your character) by clicking on the parcel in the lower right corner, or, you can do it in game via the character sheet.
 
 
 
If you have a Plex in game and want to move it to Jita, reverse redeem it by right clicking on the Plex, (you can do this from anywhere in the universe (neocom → assets → …)), then go to the place where you want to have the Plex and redeem it there.
 
You can purchase Plex once per 24 hours and there may be a 1 hour security delay.
 
 
 
Detail information how to redeem a Plex you will find here in the
 
[http://wiki.eveonline.com/en/wiki/30_days_Concord_Pilot_License_Extension EVELopedia]
 
 
 
 
 
== Suicide ganking ==
 
A suicide ganker is someone that blows up your ship in high sec in the knowledge that Concord will destroy his ship. They will use a cheap ship with a cheap fit that deals high damage so that he is able to destroy you before concord arrive (they have between 10 to 20 seconds to do so). An alt or another buddy will grab the loot from your ship and the loot from the suicide ganker.
 
Is it worth suicide ganking?
 
Yes, if the wealth of the modules that drop from your ship is bigger than the cost of the suicide ganker's ship minus his ship insurance. Keep in mind that T1 industrials have a weak tank, can transport a lot of stuff and can be blown up with ease.
 
How do they do this?
 
Normally they have a buddy at a trade hub like Jita, Hek, Rens or Dodixi who has a passive targeting system and scan your ship while you undock. If he sees that it is worth it he will inform his friends at the station or the guys that are waiting in the next system at the gate you jump trough.
 
Another possibility is that they wait in a bottle neck system between the regions or major trade routes.
 
 
 
For detailed information please listen to [http://wiki.eveuniversity.org/w/images/9/96/E-UNI_Avoiding_Suicide_Ganks_In-Hisec.mp3 How to avoid suicide ganking]
 
 
 
== Moving expensive stuff ==
 
If you want to move a lot of stuff or stuff with a high value then there are several ways to do it.  The different ways need time or cost you ISK. But paying them is better than losing them.
 
 
 
* You can do several runs with a low value cargohold so as to make the expense to the suicide ganker greater than any gain.
 
* You can ask a corp. mate with a freighter or an orca to haul it for you (freighters and orcas have a good tank and are expensive to gank so you can haul items of a larger value).
 
* You can sell your stuff and buy it again at your destination.
 
* You can set up a courier contract with [http://red-frog.org Red Frog Freight].
 
 
 
If you want to know more about Hauling have a look at the [http://wiki.eveuniversity.org/Hauling_101 Hauling 101 Wiki]
 
 
 
== Running Courier Contracts of your own ==
 
 
 
== Can baiting, Stealing and Can flipping ==
 
 
 
Can baiting is when someone puts out a can for you with "free items". If the can is yellow then if you take the items you will be considered a thief and they can destroy you. You can take from blue cans freely.
 
 
 
When someone steals from your ore jetcan or one of your wrecks they will then become flashy to you and you can engage them. Believe it or not, most of the time when this happens they don't care about the item itself, they actually want you to fight them. If you shoot at them then they can return fire and destroy you, and then they get a mission ship killmail and your modules.
 
 
 
Can flipping is a combination of ninja looting and can baiting. The perpetrator will steal from you and then drop the item in a can from you (possibly with a "oops, here have it back" in local). Even though it was originally yours, if you take it back from their can *you* are considered a thief to them and they can shoot you.
 
 
 
In principal, when someone steals your stuff, you can shoot him. But doing it in a mission runner (PvE fitted ship) is a bad idea. He's probably prepared for this more than you and believes he can defeat you. Even if you win he can then come back in a bigger ship and try again within 15 minutes. So if there is a can flipper it's usually best to ignore him. If you are near Aldrat and in E-Uni make a call in mumble → combat lounge or mess.iln and ask for help. Do not engage him alone!
 
 
 
For more detailed Information read the [http://wiki.eveuniversity.org/Can_Flipping Can Flipping Wiki]
 
 
 
== Griefing on the marked ==
 
 
 
 
 
== How to travel ==
 
 
 
 
=== In high sec ===
 
 
 
When you travel in high sec you should avoid using the auto pilot because when you use the autopilot it drops you out of warp 15 km away from the gate and then you have to slow boot the distance to the gate. This provides plenty of time for a ganker to kill you.
 
Use the autopilot only to highlight the gates on your trip, warp to 0 to the gate and then jump manually. This way is faster and safer.
 
 
 
 
 
=== In low sec ===
 
 
 
 
 
 
 
== The only safe place in Eve is inside a station! ==
 
 
 
But Eve isn't designed for you to just stay in a station. Spaceships aren't designed to stay in a station. Spaceships are designed to go out into space! So go out and do this!
 

Latest revision as of 16:29, 5 November 2021