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{{Deprecated|[[Ship Tree]]. Certificates were a way to identify which skills to train. At least for flying spaceships now you can use the [[Ship Tree]]. There are levels up to 5 to show your mastery of the ship and you can see which skills you should train to increase the level.}} | |||
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It seems to be a more or less well accepted fact that the certificate system in | {{Hatnote|This page is about the old pre-Rubicon Certificates - these do not exist anymore since the Rubicon expansion.}} | ||
It seems to be a more or less well accepted fact that the certificate system in EVE Online is less than entirely useful as it currently stands. Articles tend to stress relatively complicated ways of approaching what skills to train. Long descriptions of the skills and how they interrelate are quite important to understand, but for the beginning pilot, they tend to overwhelm. | |||
The game has a system that can help simplify the decision as to what skills you train by allowing you to focus not on the individual skills so much as the underlying foundations of what pilots end up doing in New Eden. This is the certificate system. | The game has a system that can help simplify the decision as to what skills you train by allowing you to focus not on the individual skills so much as the underlying foundations of what pilots end up doing in New Eden. This is the certificate system. | ||
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But this too can be overwhelming to the new pilot. Because the game does not demand a certain progression or dictate roles and goals, the pilot is more or less left to her own devices. When she looks at the certificates, to choose wisely, she needs to know more or less what she wants to be when she grows up. | But this too can be overwhelming to the new pilot. Because the game does not demand a certain progression or dictate roles and goals, the pilot is more or less left to her own devices. When she looks at the certificates, to choose wisely, she needs to know more or less what she wants to be when she grows up. | ||
This article explains and details the certificate system, explains how to use it to plan your training, and briefly argues why you should use the certificate system, at least in the beginning. | This article explains and details the certificate system, explains how to use it to plan your training, and briefly argues why you should use the certificate system, at least in the beginning. | ||
== The Certificates == | == The Certificates == | ||
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What you see here is a fairly clear division between the skill sets for flying spacecraft and skill sets concerned with doing specific tasks with those spacecraft. Flight skills everyone needs at one point or another, but the professional skills are all about what you do with or without your spacecraft. | What you see here is a fairly clear division between the skill sets for flying spacecraft and skill sets concerned with doing specific tasks with those spacecraft. Flight skills everyone needs at one point or another, but the professional skills are all about what you do with or without your spacecraft. | ||
At this point, it would be instructive for you to pop into the game and just look over the certificates that are available (and the ones youmight already have), but going to your | At this point, it would be instructive for you to pop into the game and just look over the certificates that are available (and the ones youmight already have), but going to your [[NeoCom|NeoCom]] and clicking Neocom > Character Sheet > Certificates > Certificates tab and then click on the Certificate Planner. Take a long look around. | ||
=== Flight Skills Certificates === | === Flight Skills Certificates === | ||
First let's look at the flight skills. At this point, even the neophyte pilot is more or less familiar with these terms and what they could possibly mean for them. Core skills are required to underpin the other skills, while gunnery and missile skills increase the usefulness of turrets and missiles. For example, the Gunnery class certificates at the basic level include | |||
*Battleship Energy Turrets | *Battleship Energy Turrets | ||
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*Motion Prediction II | *Motion Prediction II | ||
This certificate is supposed to represent 'a basic level of competence in handling all kinds of turreted | This certificate is supposed to represent 'a basic level of competence in handling all kinds of turreted weapons.' If we look at the required skills, we see what a basic understanding of turret control should be comprised of. Almost all of the certificates are like this. They take a group of skills that generally go together (with respect to game mechanics) and then label those skills with a certificate. | ||
Core certificates are gathered in five sub-categories and one 'master' category: | Core certificates are gathered in five sub-categories and one 'master' category: | ||
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*Core Targeting | *Core Targeting | ||
Again, we can see how the sub-categories form the most fundamental skills associated with piloting a spacecraft. The Core Competency certificate gathers the other five together. For example, the Core Competency - Basic certificate requires all five of the other competency certificates at the basic level. As for the competence groups, the Core Capacitor - Basic certificate, for example, requires | Again, we can see how the sub-categories form the most fundamental skills associated with piloting a spacecraft. The Core Competency certificate gathers the other five together. For example, the Core Competency - Basic certificate requires all five of the other competency certificates at the basic level. As for the competence groups, the Core Capacitor - Basic certificate, for example, requires: | ||
*Energy Systems Operation III (which provides a 5% reduction in capacitor recharge time per skill level) | *Energy Systems Operation III (which provides a 5% reduction in capacitor recharge time per skill level) | ||
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Clearly, these skills are going to be invaluable for piloting a spacecraft: cap is life. | Clearly, these skills are going to be invaluable for piloting a spacecraft: cap is life. | ||
The certificates I have called 'Flight Skills Certificates' are those you should be particularly interested in when improving for | The certificates I have called 'Flight Skills Certificates' are those you should be particularly interested in when improving for and planning future ships and fittings. Go to your Character Sheet, click on the Certificates tab and read up. Nothing is going to substitute for familiarity with the specific requirements of the certificate themselves and the skills that fall under them. Again, be aware that a certificate has no further function than guidance. Train the skills you need for a particular ship or fitting, but do not slavishly train for a certificate without knowing why you are training that particular skill to that particular level. With that in mind, let's take a look at the certificates that are recommended for the Drake. | ||
The required skills for the Drake are Caldari Cruiser III and Battlecrusiers II. But it is recommended that you obtain these three certificates: | The required skills for the Drake are Caldari Cruiser III and Battlecrusiers II. But it is recommended that you obtain these three certificates: | ||
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*Long Range Targeting IV | *Long Range Targeting IV | ||
*Signature Analysis IV | *Signature Analysis IV | ||
* | *Target Management V | ||
* | *Advanced Target Management I | ||
*Navigation IV | *Navigation IV | ||
*Evasive Maneuvering III | *Evasive Maneuvering III | ||
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*Shield Upgrades IV | *Shield Upgrades IV | ||
*Tactical Shield Manipulation II | *Tactical Shield Manipulation II | ||
* | *Thermal Shield Compensation III | ||
*EM Shield Compensation III | *EM Shield Compensation III | ||
*Kinetic Shield Compensation III | *Kinetic Shield Compensation III | ||
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*Assault Missiles IV | *Assault Missiles IV | ||
This is not a trivial list. Depending upon your implants and neural mapping, this might take more than three months of training. If you follow | This is not a trivial list. Depending upon your implants and neural mapping, this might take more than three months of training. If you follow the certificates blindly, you are liable to waste a lot of time training skills you don't need or, even worse, training skills you don't really need ''yet''. The certificates do not prioritize skills for you. That is something you are going to have to do for yourself. Read about each skill, find out how it helps you, and then prioritize them. You will be trading these skills off against profession skills as well. | ||
=== Professional Certificates === | === Professional Certificates === | ||
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==== Careers v. Professions v. Occupations ==== | ==== Careers v. Professions v. Occupations ==== | ||
A career and a profession are clearly not the same thing and both of these are different than an occupation. One way to look at it is to see professions as skill sets and careers as the sets of activities you perform with those skill sets. Occupations would then be specific activities themselves. A real world example is the distinctions between lawyer, public administration, and running a | A career and a profession are clearly not the same thing and both of these are different than an occupation. One way to look at it is to see professions as skill sets and careers as the sets of activities you perform with those skill sets. Occupations would then be specific activities themselves. A real world example is the distinctions between a lawyer, public administration, and running a private organization. Being a lawyer is being a member of a profession, but administering private organizations is a career which people from many different professions can pursue. | ||
The certificate system can be seen as a helper on the professions side of this picture, while the detailed understanding of the skills trees should be seen as the career side. | The certificate system can be seen as a helper on the professions side of this picture, while the detailed understanding of the skills trees should be seen as the career side. Some occupations may require specific skills that either fall out of the scope of a certificate or fall under what seems to be an entirely unrelated certificate. A useful metaphor might be the distinction between law school (where you learn what the law is) and the training you get in a law firm (where you learn how to practice the law). | ||
The EVE Careers Guide | The EVE Careers Guide has an interesting breakdown of the various career paths available in EVE. Not only are the normal industrial and military careers considered, but discussions of role playing careers and metagame[https://en.wikipedia.org/wiki/Metagaming] play. | ||
These are some of the basic occupations that you can get into very early and very easily in your career: | These are some of the basic occupations that you can get into very early and very easily in your career: | ||
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*Miner | *Miner | ||
*Rat Hunter | *Rat Hunter | ||
* | *Mission Runner | ||
The starter professions can be seen as the core around which Business and | The starter professions can be seen as the core around which Business and Industry, Harvesting, and Leadership certificates revolve. Much of what is required to complete these higher level certificates rest in the starter professions. | ||
==== The 'Starter' Professions ==== | ==== The 'Starter' Professions ==== | ||
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=== Planning with Certificates === | === Planning with Certificates === | ||
In the same way that one plans an academic or professional career based on goals, the pilot should plan one's skill training. Using certificates helps the process by laying out in relatively perspicuous form, just what you need to train to be able to do what you wish to do. I recommend using some form of skill training third party | In the same way that one plans an academic or professional career based on goals, the pilot should plan one's skill training. Using certificates helps the process by laying out in relatively perspicuous form, just what you need to train to be able to do what you wish to do. I recommend using some form of skill training third party tools like [http://evemon.battleclinic.com, EVEMon], [https://oldforums.eveonline.com/?a=topic&threadID=1096971, Mac Eve Tools], or EVEUniverse. | ||
The idea is not to follow whatever these certificates tell you to train (unless your goal is to just collect certificates), but to use them in order to get a working template for fine tuning. | |||
As an example, | As an example, you may have done the tutorials and are ready to go into the glamorous profession of mining. Looking at what we have said above it is clear that the core competencies are going to be important so that we don't die in the harsh cold of space and so that we can get the spacecraft to the rocks in one piece. Furthermore, the starter profession Prospector deals with mining, so that will be a good one to pursue. | ||
Being conservative, we look to the requirements for Core Competency - Basic and Amarr Industry - Prospector, our current skills, and come up with something like this: | Being conservative, we look to the requirements for Core Competency - Basic and Amarr Industry - Prospector, our current skills, and come up with something like this: | ||
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[[Image:Certplanexample.png]] | [[Image:Certplanexample.png]] | ||
This is a shot of Mac Eve Tools after I loaded our two certificates into the planner. I have chosen to do the Prospector certificate first because I'll be mining while these skills accumulate, so I might as well increase the yields I get while I skill the certificate. Your thinking might be different here; go with it. Feel free to move the skills around as you see fit. The program will re-arrange dependencies for you. For instance, you might want to wait to put Mining V into the skill queue until just before that long weekend you'll be off surfing | This is a shot of Mac Eve Tools after I loaded our two certificates into the planner. I have chosen to do the Prospector certificate first because I'll be mining while these skills accumulate, so I might as well increase the yields I get while I skill the certificate. Your thinking might be different here; go with it. Feel free to move the skills around as you see fit. The program will re-arrange dependencies for you. For instance, you might want to wait to put Mining V into the skill queue until just before that long weekend you'll be off surfing, hang gliding, or wrestling alligators. Being away from the game is a good time for long training times. So, you might decide to skill to Mining IV, then do some of the energy and signature stuff before the Friday that you leave. | ||
With some of the more advanced certificates, you might feel that putting that 14 day skill into your queue can wait for a while as you gather some of the other skills you'll need to get in | With some of the more advanced certificates, you might feel that putting that 14 day skill into your queue can wait for a while as you gather some of the other skills you'll need to get in to that Battlecruiser you've always wanted. That's perfectly good as well, as long as you don't need that particular skill to train the others. This is where the skill planning tools really help out. | ||
== Advanced Careers == | == Advanced Careers == | ||
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== Supplementary Reading == | == Supplementary Reading == | ||
[ | [https://www.eveonline.com/ingameboard.asp?a=topic&threadID=1467427| EVEMon - Windows character progression program] | ||
[ | [https://forums.eveonline.com/default.aspx?g=posts&t=10200| Mac Eve Tools - MacOS X character progression application] | ||
[http://www.isktheguide.com| ISK: the guide] | [http://www.isktheguide.com| ISK: the guide] | ||
== Authors == | == Authors == | ||
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[[User:Diane yanumano]] | [[User:Diane yanumano]] | ||
[[Category:Skills]] | |||