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(23 intermediate revisions by 9 users not shown) |
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− | == WIP ==
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− | This is a work in process.
| + | #REDIRECT [[Skill_Hardwiring]] |
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− | To-do:
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− | 1. <del></del>"#" means 1 through to 6.
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− | 2. Check special hardwiring implants. <br>
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− | 3. To change "Description" column to "Attributes" instead.
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− | 4. Ingame descriptions are inconsistent. Current list does not include them. E.g. "Zor's Custom Navigation Link" in Slot 7. <br>
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− | 5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled as SD-602 ingame. <br>
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− | 6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' Controlled Bursts CB-70#" - "A Inherent Implants gunnery hardwiring designed to enhance turret energy *mangement*." <br>
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− | 7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' Evasive Maneuvering" - "A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship Agility." <br>
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− | 8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield Management" - "Improved skill at regulating shield capacity. * *1% Bonus to shield capacity."<br>
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− | <br>
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− | | |
− | {| class="wikitable sortable"
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− | |-
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− | ! align="center" | Slot
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− | ! width="90" scope="col" | Skill
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− | ! Name
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− | ! Serial<br>
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− | ! class="unsortable" | Attributes
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:maroon;color:white" | Armor
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− | | Inherent Implants "Noble'<br>
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− | | RS-601 ~ 606<br>
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− | | -1% ~ -6% armor/hull repair modules duration
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:lime;color:black" | Electronics
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− | | Zainou 'Gypsy' Electronics
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− | | EE-601 ~ 606<br>
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− | | A neural interface upgrade that boosts the pilot's skill at electronics. <br>
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:lime;color:black" | Electronics
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− | | Zainou 'Gypsy' Electronics Upgrades
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− | | EU-601 ~ 606<br>
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− | | A neural interface upgrade that boosts the pilot's skill with electronics upgrades. <br>
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:teal;color:white" | Engineering
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− | | Inherent Implants 'Squire' Energy Systems Operation<br>
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− | | EO-601 ~ 606<br>
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− | | A neural interface upgrade that boosts the pilot's skill at energy systems operation. <br>
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:teal;color:white" | Engineering
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− | | Inherent Implants 'Squire' Engineering<br>
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− | | EG-601 ~ 606<br>
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− | | A neural interface upgrade that boosts the pilot's skill at engineering. <br>
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:red;color:white" | Gunnery
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− | | Eifyr and Co. 'Gunslinger' Small Projectile Turret<br>
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− | | SP-601 ~ 606<br>
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− | | A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. <br>
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:red;color:white" | Gunnery
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− | | Inherent Implants 'Lancer' Small Energy Turret<br>
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− | | SE-601 ~ 606<br>
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− | | A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. <br>
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:red;color:white" | Gunnery
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− | | Zainou 'Deadeye' Small Hybrid Turret
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− | | SH-601 ~ 606<br>
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− | | A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. <br>
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:green;color:white" | Missile
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− | | Zainou 'Gnome' Launcher CPU Efficiency<br>
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− | | LE-601 ~ 606<br>
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− | | A neural Interface upgrade that lowers launcher CPU needs. <br>
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:green;color:white" | Missile
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− | | Zainou 'Snapshot' Cruise Missiles<br>
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− | | CM-601 ~ 606<br>
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− | | A neural interface upgrade that boosts the pilot's skill with cruise missiles. <br>
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:green;color:white" | Missile
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− | | Zainou 'Snapshot' Torpedoes<br>
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− | | TD-601 ~ 606<br>
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− | | A neural interface upgrade that boosts the pilot's skill with torpedoes. <br>
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | Eifyr and Co. 'Rogue' Acceleration Control<br>
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− | | AC-601 ~ 606<br>
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− | | Improves speed boosting velocity. <br>
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | Eifyr and Co. 'Rogue' Afterburner
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− | | AB-601 ~ 606<br>
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− | | A neural interface upgrade that boosts the pilot's skill with afterburners.
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | Eifyr and Co. 'Rogue' Navigation
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− | | NN-601 ~ 606<br>
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− | | A Eifyr and Co hardwiring designed to enhance pilot navigation skill. <br>
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | Eifyr and Co. 'Rogue' Warp Drive Operation<br>
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− | | WD-601 ~ 606<br>
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− | | A neural interface upgrade that boosts the pilot's skill at warp drive operation. <br>
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | Eifyr and Co. 'Rogue' Warp Drive Speed
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− | | WS-601 ~ 606<br>
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− | | A neural interface upgrade that boosts the pilot's skill at warp navigation. <br>
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:orange;color:white" | Science
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− | | Poteque ' Prospector' Astrometric Pinpointing<br>
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− | | AP-602 / 606 / 610<br>
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− | | A neural Interface upgrade that boosts the pilots scanning skills. <br>
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:orange;color:white" | Science
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− | | Zainou 'Beancounter' Research
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− | | RR-601 / 603 / 605<br>
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− | | A neural Interface upgrade that boosts the pilots research skills. <br>
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:blue;color:white" | Shield
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− | | Zainou 'Gnome' Shield Upgrades
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− | | SU-601 ~ 606<br>
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− | | A neural Interface upgrade that reduces the shield upgrade module power needs. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:maroon;color:white" | Armor
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− | | Inherent Implants 'Noble' Remote Armor Repair Systems
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− | | RA-701 ~ 706<br>
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− | | A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:lime;color:black" | Electronics
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− | | Zainou 'Gypsy' Signature Analysis<br>
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− | | SA-701 ~ 706<br>
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− | | A neural interface upgrade that boosts the pilot's skill at operating targeting systems. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:teal;color:white" | Engineering
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− | | Inherent Implants 'Squire' Energy Emission Systems
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− | | ES-701 ~ 706<br>
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− | | A neural interface upgrade that boosts the pilot's skill with energy emission systems. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:teal;color:white" | Engineering
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− | | Inherent Implants 'Squire' Energy Grid Upgrades
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− | | EU-701 ~ 706<br>
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− | | A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:teal;color:white" | Engineering
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− | | Inherent Implants 'Squire' Energy Pulse Weapons
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− | | EP-701 ~ 706<br>
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− | | A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:red;color:white" | Gunnery
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− | | Eifyr and Co. 'Gunslinger' Motion Prediction
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− | | MR-701 ~ 706<br>
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− | | A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:red;color:white" | Gunnery
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− | | Inherent Implants 'Lancer' Controlled Bursts
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− | | CB-701 ~ 706<br>
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− | | A Inherent Implants gunnery hardwiring designed to enhance turret energy management. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:red;color:white" | Gunnery
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− | | Zainou 'Deadeye' Trajectory Analysis
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− | | TA-701 ~ 706<br>
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− | | A Zainou gunnery hardwiring designed to enhance falloff range. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:green;color:white" | Missile
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− | | Zainou 'Deadeye' Missile Bombardment
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− | | MB-701 ~ 706<br>
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− | | A Zainou missile hardwiring designed to enhance skill with missiles. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:green;color:white" | Missile
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− | | Zainou 'Deadeye' Missile Projection
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− | | MP-701 ~ 706<br>
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− | | A Zainou missile hardwiring designed to enhance skill with missiles. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:green;color:white" | Missile
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− | | Zainou 'Snapshot' Assault Missiles
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− | | AM-701 ~ 706<br>
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− | | A neural interface upgrade that boosts the pilot's skill with assault missiles. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:green;color:white" | Missile
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− | | Zainou 'Snapshot' Heavy Missiles
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− | | HM-701 ~ 706<br>
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− | | A neural interface upgrade that boosts the pilot's skill with heavy missiles. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | Eifyr and Co. 'Rogue' Evasive Maneuvering<br>
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− | | EM-701 ~ 706<br>
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− | | A Eifyr and Co hardwiring designed to enhance pilot manuvering skill. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:orange;color:white" | Science
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− | | Poteque 'Prospector' Astrometric Acquisition
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− | | AQ-702 / 706 / 710<br>
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− | | A neural Interface upgrade that boosts the pilots scanning skills. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:orange;color:white" | Science
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− | | Zainou 'Beancounter' Metallurgy
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− | | MY-701 / 703 / 705<br>
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− | | A neural Interface upgrade that boosts the pilots research skills. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:blue;color:white" | Shield
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− | | Zainou 'Gnome' Shield Management
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− | | SM-701 ~ 706<br>
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− | | Improved skill at regulating shield capacity. <br>
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:maroon;color:white" | Armor
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− | | 'Noble' ZET3#
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− | | <br>
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− | | Increase Hull Hit Points (+1%/+3%/+5%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' KPB-#
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− | | <br>
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− | | Increase Targeting Range (+1%/+3%/+5%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' KQB-#
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− | | <br>
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− | | Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:teal;color:white" | Engineering
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− | | 'Squire' CC#
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− | | <br>
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− | | Increase Capacitor (+1%/+3%/+5%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Lancer' G#-Gamma
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− | | <br>
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− | | Increase Medium Energy Turret Damage (+1%/+3%/+5%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Deadeye' ZGM#
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− | | <br>
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− | | Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Gunslinger' MX-#
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− | | <br>
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− | | Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:yellow;color:black" | Industry
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− | | 'Alchemist' ZA-#
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− | | <br>
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− | | Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:yellow;color:black" | Industry
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− | | 'Beancounter' F#
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− | | <br>
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− | | Reduce Manufacturing Time (-1%/-2%/-4%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:yellow;color:black" | Industry
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− | | 'Beancounter' H#
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− | | <br>
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− | | educe Refinery Waste (-1%/-2%/-4%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:green;color:white" | Missile
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− | | 'Deadeye' ZMA#
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− | | <br>
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− | | Reduce Signature Radius Factor (-1%/-3%/-5%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:green;color:white" | Missile
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− | | 'Snapshot' ZMD#
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− | | <br>
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− | | Increase Defender Missile Velocity (+1%/+3%/+5%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | 'Rogue' DY-#
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− | | <br>
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− | | Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
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− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | Zor's Custom Navigation Hyper-Link
| |
− | | <br>
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− | | Increase Afterburner / MWD Speed (+5%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:orange;color:white" | Science
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− | | 'Alchemist' WA-#
| |
− | | <br>
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− | | Increase Booster Duration (+5%/+10%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:orange;color:white" | Science
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− | | 'Prospector' PPH-#
| |
− | | <br>
| |
− | | Increase Scan Probe Strength (+2%/+6%/+10%)
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:orange;color:white" | Science
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− | | 'Beancounter' K#
| |
− | | <br>
| |
− | | Reduce Blueprint Copy Time (-1%/-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:blue;color:white" | Shield
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− | | 'Gnome' KXA#
| |
− | | <br>
| |
− | | Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
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− | ! style="background-color:maroon;color:white" | Armor
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− | | 'Noble' ZET4#
| |
− | | <br>
| |
− | | Increase Armor Repair Amount (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' KOB-#
| |
− | | <br>
| |
− | | Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' KRB-#
| |
− | | <br>
| |
− | | Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
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− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' KSB-#
| |
− | | <br>
| |
− | | Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' KTB-#
| |
− | | <br>
| |
− | | Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
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− | ! style="background-color:red;color:white" | Gunnery
| |
− | | 'Gunslinger' CX-#
| |
− | | <br>
| |
− | | Increase All Turret Damage (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
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− | ! style="background-color:red;color:white" | Gunnery
| |
− | | 'Lancer' G#-Delta
| |
− | | <br>
| |
− | | Increase Turret Rate of Fire (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | 'Deadeye' ZGA#
| |
− | | <br>
| |
− | | Increase Turret Optimal Range (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Pashan's Turret Customization Mindlink
| |
− | | <br>
| |
− | | Increase Turret Rate of Fire (+7%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | 'Deadeye' ZMS#
| |
− | | <br>
| |
− | | Reduce Target Velocity Factor (-1%/-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | 'Snapshot' ZMN#
| |
− | | <br>
| |
− | | Increase Standard Missile Damage (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | 'Snapshot' ZMR#
| |
− | | <br>
| |
− | | Increase Rockets Damage (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:aqua;color:black" | Navigation
| |
− | | 'Rogue' GY-#
| |
− | | <br>
| |
− | | Reduce MWD Capacitor Usage (-1%/-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | 'Alchemist' YA-#
| |
− | | <br>
| |
− | | Reduce Booster Side Effects (-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | 'Prospector' PPW-1
| |
− | | <br>
| |
− | | Increase Chance of Archaeological find (+5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | 'Prospector' PPX-1
| |
− | | <br>
| |
− | | Increase Chance of Data Retrieval (+5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | 'Prospector' PPY-1
| |
− | | <br>
| |
− | | Increase Chance of Salvage Retrieval (+5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:blue;color:white" | Shield
| |
− | | 'Gnome' KYA#
| |
− | | <br>
| |
− | | Reduce Shield Recharge Time (-1%/-3%-5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:maroon;color:white" | Armor
| |
− | | 'Noble' ZET5#
| |
− | | <br>
| |
− | | Increase Armor Hit Points (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:maroon;color:white" | Armor
| |
− | | Akemon's Modified 'Noble' ZET5000
| |
− | | <br>
| |
− | | Increase Armor Hit Points (+8%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:red;color:white;" | Gunnery
| |
− | | 'Lancer' G#-Epsilon
| |
− | | <br>
| |
− | | Increase Large Energy Turret Damage (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | 'Deadeye' ZGL#
| |
− | | <br>
| |
− | | Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | 'Gunslinger' LX-#
| |
− | | <br>
| |
− | | Increase Large Projectile Turret Damage (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | 'Gnome' KZA#
| |
− | | <br>
| |
− | | Reduce Turret CPU Needs (-1%/-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:red;color:white;" | Gunnery
| |
− | | Pashan's Turret Handling Mindlink
| |
− | | <br>
| |
− | | Increase Large Energy Turret Damage (+7%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:yellow;color:black" | Industry
| |
− | | 'Highwall' HX-#
| |
− | | <br>
| |
− | | Increase Mining Yield (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:yellow;color:black" | Industry
| |
− | | 'Highwall' HY-#
| |
− | | <br>
| |
− | | Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:yellow;color:black" | Industry
| |
− | | 'Yeti' BX-#
| |
− | | <br>
| |
− | | Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Armored Warfare Mindlink
| |
− | | <br>
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Information Warfare Mindlink
| |
− | | <br>
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Siege Warfare Mindlink
| |
− | | <br>
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Skirmish Warfare Mindlink
| |
− | | <br>
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Mining Foreman Mindlink
| |
− | | <br>
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | 'Deadeye' ZMM#
| |
− | | <br>
| |
− | | Increase Launcher Rate of Fire (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | 'Snapshot' ZMF#
| |
− | | <br>
| |
− | | Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | Whelan Machorin's Ballistic Smartlink
| |
− | | <br>
| |
− | | Increase Launcher Rate of Fire (+5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | 'Alchemist' XA-#
| |
− | | <br>
| |
− | | Reduce Booster Chance of Negative Side Effects (-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | 'Prospector' PPZ-1
| |
− | | <br>
| |
− | | Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
| |
− | |}
| |