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*If you get a Low Sec destination, there's no combat so you can travel in a shuttle. | *If you get a Low Sec destination, there's no combat so you can travel in a shuttle. | ||
− | ''Destinations Seen: Masanuh, Jeni | + | ''Destinations Seen: Masanuh, Jeni, Sehmy |
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Latest revision as of 18:57, 17 February 2024
Amarr Epic Arc - Right to Rule
I did not find the missions in this arc to be any more challenging than normal L4 security missions. I completed the arc in a
Dominix
Dominix
Standard Battleships Dominix Class
6 (0/6) 5 7
10,000 MW 600 tf
109 m/sec
750 m³
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with the fit posted below.
- Tracking disruption isn't a problem at all since primary damage is from drones.
- Cowardly Commander stage 2 was the only time where incoming damage was greater than my sustained tank, but I was able to reduce incoming damage before I got to half armor, without overheating. I did not warp out at all during the arc.
- The biggest threat to me was neuting, so I always destroyed neuting towers first. The Amarr Energy Neutralizer Sentry III in Panic Response was tough: It emptied my capacitor before I destroyed it, but fortunately my armor buffer was large enough that I finished it off without getting too close to structure. Harkan's Behemoth in the final mission did not neut very much, so with a little bit of pulsing on the armor repper, and not using my guns all the time, I was fine. I left the warp scramming frigates alone since my tank was holding.
Working on Gallente Epic Arc
"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."
Requirements
To start the Gallente Epic Arc you must have standings of 5.0 or higher with either Impetus corporation or the Gallente Federation faction. You should be comfortable with level 4 missions before attempting this arc, because these missions are more difficult.
Rewards
At the end of this Epic Mission Arc you will decide whether to cooperate with the Gallente Federation or with The Syndicate. The Federation will award you
- +10% Gallente Federation faction standing (12.5% at Social V)
- 1 x Black Eagle Drone Link Augmentor
The Syndicate will award you
- +10% Syndicate faction standing (12.5% at Social V)
- 1 x Syndicate Cloaking Device
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's forum post.
Enemies
You will face mostly Minmatar and Syndicate ships, so you should be prepared to tank your ship against Explosive, Kinetic, and/or Thermal damage.
You will incur standings losses with The Syndicate during combat, but not with any other faction. After one completion of this arc with the high security path and Safe Return conclusion, the following faction standing changes toward The Syndicate were observed:
- -3.0% for destroying the station in Intaki Chase (avoidable by taking the low security path)
- -3.0% for destroying the fuel depot in Little Fingers (optional but shortens the following mission)
- -3.0% for destroying the station in Studio I (required)
- about 20 losses of 0.025% or smaller for ship kills (can be partially mitigated by taking low security missions, blitzing where possible, and doing high dps since only one ship kill is counted per 10-15 minutes)
Of course, all of the above losses can be avoided by having a friend or alt do the combat for you.
Other Comments
Rewards are listed using Negotiation III, but even so the bonuses will vary.
This is meant to be a guide, not a comprehensive reference. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia.
The Missions
Syndication is started by speaking with Roineron Aviviere. You can accept remotely or go to the beacon in the Dodixie system. ("Beacons" and "Agents in Space" must be visible on the overview.) |
Impetus
Type: Courier
Destination: Tolle (4 jumps) Reward: ? + ? (Bonus) Standing Increase: +6.5102% Impetus corporation at Social III Summary: Travel to Gian Parele at the Impetus Tolle Studio beacon in Tolle. |
Chapter 1: ?
This chapter takes place in the ? constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.
The Tolle Scar
Type: Encounter (Rogue Drones)
Reward: ? + ? (Bonus) Standing Increase: +6.5102% Impetus corporation at Social III Summary: Destroy all enemy ships.
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Priority One
Type: Encounter (Minmatar Republic)
Reward: 1,000,000 + 1,340,000 (Bonus) Standing Increase: +6.5102% Impetus Corporation at Social III Summary: Destroy all enemy ships and salvage the shuttle wreck.
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Raging Sansha
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,330,000 (Bonus) Summary: Destroy all enemy ships.
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Cowardly Commander
Type: Encounter (Sansha's Nation, Amarr Empire)
Reward: 1,000,000 + 1,290,000 (Bonus) Summary: Destroy all enemy ships.
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Chapter 2: Spiderweb Politics
Half the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
Aralin Jick
Type: Courier
Destination: Nishah (4 jumps) Reward: 1,000,000 + 1,110,000 (Bonus) Summary: Travel to Nishah, the second mission hub. |
Background Check
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,260,000 (Bonus) Summary: Destroy all enemy ships.
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Longing Leman
Type: Encounter (no combat)
Reward: 1,000,000 + 1,810,000 (Bonus) Summary: Retrieve the Communications Logs (0.1 m3)
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Languishing Lord
Type: Encounter (no combat)
Reward: 1,000,000 + 577,000 (Bonus) Summary: No combat.
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Razing the Outpost
Type: Encounter (Mercenaries - Mordus ships)
Reward: 1,000,000 + 1,850,000 (Bonus) Summary: Destroy all enemy ships and The Outpost.
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Ascending Nobles
Type: Encounter (Mercenaries - Amarr ships)
Destination: Reteka (7 jumps) Reward: 1,000,000 + 1,820,000 (Bonus) Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
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Hunting the Hunter
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,910,000 (Bonus) Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
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Fate of a Madman
Type: Branch
Reward: 18,000 + 13,000 Summary: You must choose your path.
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Chapter 3: The Old Guard
Catching the Scent
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,610,000 (Bonus) Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
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Falling into Place
Type: Encounter (Mercenaries - Amarr ships)
Destination: Shaha (13 jumps) Reward: 1,000,000 + 1,890,000 (Bonus) Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. |
Making an Arrest
Type: Encounter (no combat)
Destination: about 13 jumps, back closer to Nishah Reward: 1,000,000 + 838,000 (Bonus) Summary: Travel to destination, and watch the explosion.
Destinations Seen: Masanuh, Jeni, Sehmy |
An Unfortunate End
Type: Courier
Destination: Palas (about 6 jumps) Reward: 1,000,000 + 668,000 (Bonus) Summary: Travel - no cargo.
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Panic Response
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,000,000 (Bonus) Summary: Destroy the Amarr Energy Neutralizer Sentry III.
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The Right to Rule
Type: Encounter (Sansha's Nation)
Destination: Choga (4 jumps) Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus) Summary: Progress through the rooms, and destroy Harkan's Behemoth.
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