Difference between revisions of "Angel Military Complex"
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− | + | {{Update|Hostile names and amounts are an example and may not be accurate. Distances are missing.}} | |
+ | {{CMBSiteInfo | ||
+ | |name=Angel Military Complex | ||
+ | |type=unrated | ||
+ | |rating=Unrated | ||
+ | |location=Null | ||
+ | |ship limit=Battleship | ||
+ | |faction=Angel | ||
+ | |signature strength=5% in Null | ||
+ | }} | ||
+ | The '''Angel Military Complex''' is an [[Combat sites#Unrated complexes|unrated complex]] [[cosmic signature]] found in [[Angel Cartel|Angel]] infested regions. | ||
− | ''' | + | '''Blitz for ranged ship (need lock and weapon range > 65-70 km)''': Warp to first pocket, kill 4 stasis towers, kill Gist Gate Commander to unlock the gate. Warp through the gate to second pocket. Kill first stasis tower (explode with 3k damage, be careful), recharge tank if needed, kill second stasis tower. Flee out from Angel Control Tower in 30-40 km range, shot it. Kill all tackling frigates, kill Domination boss, take loot, warp out. |
− | ' | + | == Walkthrough == |
+ | 2 pockets' initial groups and 1 spawn for a total of 44 ships. | ||
+ | {{Expected NPC | ||
+ | | TotalExpFrigates = 14 | ||
+ | | TotalExpDestroyers = 6 | ||
+ | | TotalExpCruisers = 6 | ||
+ | | TotalExpBattlecruisers = 14 | ||
+ | | TotalExpBattleships = 4 | ||
+ | | TotalExpCapitals = | ||
+ | | TotalExpSentries = 14 | ||
+ | }} | ||
− | + | == First room == | |
− | 5 | + | {{NPCTableHead|Two defense groups of the same composition, one on each flank. This room can be skipped by using Angel Diamond Tag. Angel Stasis Tower is 60km from warp in.}} |
+ | {{NPCTableRow|Battleship|1|Gist Cherubim}} | ||
+ | {{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar=Web|trigger=Attack or destruction triggers the spawn}} | ||
+ | {{NPCTableRow|Sentry|5|Tower Sentry Angel I}} | ||
+ | {{NPCTableRow|Sentry|5|Angel Heavy Missile Battery}} | ||
+ | |} | ||
− | + | {{MessageBox | |
+ | |In local: | ||
+ | | The destruction of the Stasis Tower has caused an alarm to go off, calling on more Gist ships! | ||
+ | |collapsed=yes}} | ||
− | 1 | + | {{NPCTableHead|Reinforcement Spawn}} |
+ | {{NPCTableRow|Frigate|8|Gistii Ambusher/ Hunter/ Impaler/ Raider}} | ||
+ | {{NPCTableRow|Battlecruiser|8|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}} | ||
+ | {{NPCTableRow|Battleship|2|Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim}} | ||
+ | {{NPCTableRow|Cruiser|1|Gist Gate Commander|trigger=Unlock the gate}} | ||
+ | |} | ||
− | + | == Second room == | |
− | + | Second Wave Angel Stasis Towers dying can cause an explosion that deals a Large amount of damage. | |
− | + | {{MessageBox | |
+ | |In local: | ||
+ | | The Stasis Tower was booby trapped! A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb. | ||
+ | |collapsed=yes}} | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Tower|1|Angel Control Tower|trigger=Attacking triggers supervisor wave}} | ||
+ | |} | ||
+ | {{NPCTableHead|Initial Defenders}} | ||
+ | {{NPCTableRow|Frigate|6|Gistii Ambusher/ Hunter/ Impaler/ Raider}} | ||
+ | {{NPCTableRow|Destroyer|6|Gistior Defiler/ Seizer/ Trasher}} | ||
+ | {{NPCTableRow|Cruiser|6|Gistum Liquidator/ Marauder}} | ||
+ | {{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}} | ||
+ | {{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim}} | ||
+ | {{NPCTableRow|Sentry|2|Angel Stasis Tower|trigger=Attack triggers a 2,000 hp Smartbomb wave|ewar=Web}} | ||
+ | |} | ||
+ | {{MessageBox|In local: | ||
+ | |The attack on the Control Tower has forced the Overseer and his closest allies to come out of hiding. Prepare for battle! | ||
+ | |collapsed=yes}} | ||
+ | {{NPCTableHead|Supervisor wave}} | ||
+ | {{NPCTableRow|Elite Frigate|4-5|Supervisor's Wingman (Arch Gistii Hijacker/Rogue/Outlaw/Thug)|point=yes|ewar=Web}} | ||
+ | {{NPCTableRow|Elite Cruiser|2-3|Supervisor's Guardian (Arch Gistum Breaker/Defeater)}} | ||
+ | {{NPCTableRow|Battleship|1|Gist Stronghold Supervisor|trigger=Destroying may trigger escalation}} | ||
+ | {{NPCTableRow|Commander Battleship|0-1|Domination Malakim|trigger=May trigger escalation|cargo=may contain Domination faction modules or an implant; wreck may produce Tech 2 salvage}} | ||
+ | |} | ||
+ | == Escalation == | ||
+ | This site can escalate to [[Pioneers Peril]]. | ||
+ | {{MessageBox|Pioneers Peril | ||
+ | |Going through the logs from one of the command ships you blasted, you come across a recent memo containing a draft for a plan where forces from this Military Complex and another similar to this one were to gang up and raid a space trucker station somewhere in the region. Where this space trucker station is, is not included in the logs, but the location of the rally point is there. It is supposed to be by a small asteroid belt, not too far away. | ||
+ | |collapsed=yes}} | ||
− | + | [[Category:Unrated Complexes]] | |
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Latest revision as of 13:19, 7 October 2023
This page should be updated due to game changes.
Reason: Hostile names and amounts are an example and may not be accurate. Distances are missing.
Reason: Hostile names and amounts are an example and may not be accurate. Distances are missing.
Angel Military Complex | |
---|---|
Type | Unrated Complex |
Rating | Unrated |
Found in | Null |
Max ship size | Battleship |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Sig. strength | 5% in Null |
The Angel Military Complex is an unrated complex cosmic signature found in Angel infested regions.
Blitz for ranged ship (need lock and weapon range > 65-70 km): Warp to first pocket, kill 4 stasis towers, kill Gist Gate Commander to unlock the gate. Warp through the gate to second pocket. Kill first stasis tower (explode with 3k damage, be careful), recharge tank if needed, kill second stasis tower. Flee out from Angel Control Tower in 30-40 km range, shot it. Kill all tackling frigates, kill Domination boss, take loot, warp out.
Walkthrough
2 pockets' initial groups and 1 spawn for a total of 44 ships.
Enemy Type | Count |
---|---|
Frigates | 14 |
Destroyers | 6 |
Cruiser | 6 |
Battlecruisers | 14 |
Battleships | 4 |
Sentries | 14 |
First room
Two defense groups of the same composition, one on each flank. This room can be skipped by using Angel Diamond Tag. Angel Stasis Tower is 60km from warp in.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship Gist Cherubim | ||||
2 x Sentry Angel Stasis Tower | ||||
5 x Sentry Tower Sentry Angel I | ||||
5 x Sentry Angel Heavy Missile Battery |
In local: |
---|
The destruction of the Stasis Tower has caused an alarm to go off, calling on more Gist ships! |
Reinforcement Spawn
Second room
Second Wave Angel Stasis Towers dying can cause an explosion that deals a Large amount of damage.
In local: |
---|
The Stasis Tower was booby trapped! A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb. |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Angel Control Tower |
Initial Defenders
In local: |
---|
The attack on the Control Tower has forced the Overseer and his closest allies to come out of hiding. Prepare for battle! |
Supervisor wave
Escalation
This site can escalate to Pioneers Peril.
Pioneers Peril |
---|
Going through the logs from one of the command ships you blasted, you come across a recent memo containing a draft for a plan where forces from this Military Complex and another similar to this one were to gang up and raid a space trucker station somewhere in the region. Where this space trucker station is, is not included in the logs, but the location of the rally point is there. It is supposed to be by a small asteroid belt, not too far away. |