Difference between revisions of "User:Cassiel Seraphim"

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= Incursions =
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== Cassiel Seraphim ==
=== General advice ===
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{| class="wikitable" style="font-size:90%; border:0px solid grey;"
* Even though there's a ''"me"'' in ''"team"'', if you jumble it all up, use your name instead of ''"I"'' or ''"me"''.
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| valign="top" style="background:#111111; padding:8px; padding-left:12px; padding-right:12px; border:0px;" | [[image:cassiel_seraphim_full.png|81px|link=]]
* Always put your entire fleet on your watch list (no matter what role you play in the fleet).
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| valign="top" style="background:#111111; padding:10px; padding-left:14px; padding-right:14px; border:0px;" |
* Whenever you land on a gate or enter a site, speak up if you see anyone missing.
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Random facts about Cassiel Seraphim.
* Carry logistic drones, in case logistics get jammed or disconnect untimely (use tech two if you can).
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* He was born a '''True Amarrian'''.
* Fit an energy transfer or a shield transporter if you have spare highs, for the same reason.
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* He is a [http://community.eveonline.com/backstory/chronicles/the-speakers-of-truth/ Speaker of Truth].
* Put your drones on passive.
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Killboard activity, this will show you if he died horribly recently.
* If you are unsure about your fit, ask for a second opinion. Do remember that a lot of people throw advice around without really thinking or based on assumptions that may or may not be true. Don't be afraid to ask why they suggest something, if it seems weird.
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* [https://zkillboard.com/character/669626574/ Recent killboard activity]
* Stay calm and consider your options. A rash, split second decision is usually much worse than taking a few seconds to consider your options.
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Chribba's eveboard, this will let you peruse his skills.
* Never enter a site unless your fleet commander tells you to.
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* [http://eveboard.com/pilot/Cassiel_Seraphim Cassiel Seraphim on eveboard]
* Always remember to align when the fleet commander tells you to, so you are ready to warp with the rest of the fleet instead of being left behind.
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Wiki contributions, this will show you what he's been doing lately.
* Any ship in the fleet should be able to warp in first into a site and anchor, although practically you might want to make sure you don't tie up your dronebunny, logistics or your best damage dealers as an anchor (them being jammed would slow the fleet down).
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* [http://wiki.eveuniversity.org/Special:Contributions/Cassiel_Seraphim Wiki contributions]
* If you're in a smaller ship, always orbit the anchor to mitigate damage.
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Cleanup, this will list all the pages he has under his user.
<!-- * Start moving either way, even if you're in a battleship, if you take heavy damage. -->
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* [http://wiki.eveuniversity.org/index.php?title=Special%3APrefixIndex&prefix=Cassiel+Seraphim%2F&namespace=2 All wiki pages in his user namespace]
 
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| valign="top" style="background:#111111; padding:10px; padding-left:14px; padding-right:14px; border:0px;" |
=== Energy transfer advice ===
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In true EVE-fashion he likes his sandboxes ...
* Always know who your backup for energy transfers are, and make sure they know they are yours.
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* [[User:Cassiel_Seraphim/Sandbox|The Sandbox]] - Lots of random stuff.
* If your energy transfer buddy is jammed and his energy transfers drop, turn off yours until your cap-buddy is unjammed. That way you conserve your own cap.
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* [[User:Cassiel_Seraphim/Sandbox2|The Sandbox2]] -
 
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* [[User:Cassiel_Seraphim/Sandbox3|The Sandbox3]] - Priority targets (beginning of a new checklist)
=== Logistics ===
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* [[User:Cassiel_Seraphim/Sandbox4|The Sandbox4]] -
* Always prioritize your fellow logistics before anything else when repairing. If a logistics ship goes down, the entire fleet risk going down.
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* [[User:Cassiel_Seraphim/Sandbox5|The Sandbox5]] -
* On Guardians and Baslisks, even without incoming energy transfers you have enough cap to run one shield transfer or remote armour repairer running indefinitely, possibly two pending on your skills. Remember that.
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* [[User:Cassiel_Seraphim/Sandbox6|The Sandbox6]] - Crimewatch.
* Use only as many reppers as you need, don't over-repair because then you'll be too slow to respond to shifting aggro.
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* [[User:Cassiel_Seraphim/Sandbox7|The Sandbox7]] -
* If you are jammed, always call out "<name> jammed, ET down" (leave out the ET down part if you don't have one).
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* [[User:Cassiel_Seraphim/Sandbox8|The Sandbox8]] - Debug.
* Always turn off off your energy transfers if your energy transfer buddy is jammed and pending on the situation request backup energy from your damage dealers.
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* [[User:Cassiel_Seraphim/Sandbox9|The Sandbox9]] -
* Make sure you logistical buddy is always next to you landing on a gate, or arriving on a site.
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* [[User:Cassiel_Seraphim/Sandbox10|The Sandbox10]] - Faction example.
* Double-check your watch list whenever someone joins a fleet or disconnects and reconnects.
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* [[User:Cassiel_Seraphim/Sandbox11|The Sandbox11]] - Factions and stuff.
 
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* [[User:Cassiel_Seraphim/Sandbox12|The Sandbox12]] - Faction template.
=== Target Calling ===
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* [[User:Cassiel_Seraphim/Sandbox13|The Sandbox13]] - Propulsion modules.
* Some ships are easier to hit than others (signature, resists, speed and prefered orbit). Tamas for example as much easier to hit than Schmaels, Eysters and Renyns. Romis, while having higher resists, are easier to hit than the close orbiting Augas.
 
* When the Sansha rats spawn at a distance, they'll use their microwarpdrives to burn straight at you until they hit their preferred orbit. If you can lock them fast enough while they are doing so, you'll have a ship with blown up signature and no transversal (ie, very easy to hit even for battleships).
 
* Decide whether you want to reduce the DPS as soon as possible or if you'd rather want each ship to fire at the most suitable ship in order to be as effective as possible in the long run.
 
 
 
= Fleet Structure =
 
Below are a few examples of how you can setup the fleet.
 
{| class="wikitable" style="font-size:90%;"
 
! colspan=2 ! Simple setup with a Wing Booster
 
|- valign="top"
 
|
 
* <empty> [Fleet Commander]
 
** Tagger [Wing Commander]
 
*** Secondary tagger [Squad Commander, Squad 1]
 
**** Regular fleet member
 
**** ...
 
*** <empty> [Squad Commander, Squad 2]
 
| rowspan=6 | This is the basic fleet setup allowing the Squad and Wing Commander to tag enemies and the Wing Commander to warp the entire fleet with the Warp Wing mechanics.
 
 
|}
 
|}
  
= Command Ships and Fleet Assistance Modules =
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== Miscellaneous projects ==
Just a little something I'm putting together to see the various combinations for offgrid boosting, in regards to ships and implants. It will assume you have all the relevant skills trained to V and using tech 2 gang links, then show the difference between the various ships with or without the appropriate skirmish mindlink implant.
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This is a wild mix of current, finished and future projects I want to tackle.
 
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{| style="font-size:90%;"
The numbers in parenthesis is if you have the appropriate warfare implant. So a Claymore running the Skirmish Warfare Mindlink would boost the previous +32,34% web range up to +48,52% web range. The siege and armour gang links are combined, since their effects are identical to either themselves (if using racial links) or the Claymore (if using non-racial links).
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| valign="top" |
 
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<p>'''Incursions'''</p>
== Relevant skills ==
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* [[Incursions]]
Below are the skills required to become a perfect booster. The skills under ''Warfare Gang Links'' and ''Warfare Mindlink implants'' are general skills needed, while the skills differ if you're going to use a Command Ship for boosting or a Strategic Cruiser.
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* [[EVE University Incursion Community]]
 
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* [[How to find Incursions]]
{| class="wikitable" style="font-size:90%;"
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* [[Constellation layouts for Incursions|Constellation layouts]]
! Warfare Gang Links
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* [[Incursion sites]]
! Strategic cruisers
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* [[History of Incursions]]
! Command Ships
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:
! Warfare Mindlink implants
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* [[Anatomy of Incursions]]
|- valign="top"
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* [[Incursion fitting principles|Fitting principles]]
|
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* [[Sansha's Manual]]
* Leadership V
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* [[Ship progression in Incursions]]
* Warfare Link Specialist V
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* [[Fleet setup in Incursions]]
* <racial> Warfare V
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:
* <racial> Warfare Specialist V
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* [[Preparing for Incursions]]
|  
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* [[Roles in Incursions]]
* Mechanics V
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* [[Incursions checklist]]
* Electronics V
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:
* Engineering V
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* [[Vanguard Incursion fits]]
* Navigation V
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* [[Assault Incursion fits]]
* Gunnery V ''(for all but the Tengu)''
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:
* Drones III ''(for Legions & Proteus)''
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* [[EUNIC: Selecting a focus]]
* Missile Launcher Operation III ''(for Lokis)''
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* [[EUNIC: Forming a fleet]]
* Missile Launcher Operation V ''(for Tengu)''
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* [[EUNIC: Learning to lead]]
* Shield Operation III
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* [[Lyavite in Incursions]]
* Spaceship Command III
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:
* <racial> Cruiser V
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* [[:Template:Incursions links]]
|
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* [[:Template:Incursions sites]]
* Spaceship Command V
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* [[:Template:Incursion sites]]
* Mechanics V
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* [[:Template:Incursion rats]]
* Engineering V
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* [[:Template:eunic]]
* Leadership V
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:
* Assault Ships IV
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* [[:Category:Incursions]]
* Heavy Assault Ships IV
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* [[:Category:Incursions sites]]
* <racial> Cruiser V
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* [[:Category:EVE University Incursion Community]]
* Battlecruisers V
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| valign="top" |
* Command Ships V
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<p>'''User interface'''</p>
|
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* [[Audio Alerts]]
* Science III ''(for Cybernetics)''
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* [[NeoCom]]
* Cybernetics V
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* [[Star Map]]
|}
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* [[Directional scanning]]
* <racial> Cruiser V means Amarr, Caldari, Gallente or Minmatar Cruiser V.
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* [[Fleet interface]]
* <racial> Warfare (Specialist) V means Armor, Siege, Skirmish or Information Warfare (Specialist) V.
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* [[Overview]]
 
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* [[Overview manipulation]]
== Command Ships and Strategic Cruisers ==
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* [[Ship Tree]]
Below is a breakdown on the differences between running in Command Ships and Strategic Cruisers. Keep in mind that while Command Ships may not give quite as good boosts as Strategic Cruisers, they have a much easier time fitting 5-6 links while fielding a decent tank (to ward off suicide gankers). Being able to fit both both skirmish and siege/armour links on a single ship adds flexibility.
+
:
 
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* [[Fleet Watch Lists]]
The values in parenthesis are bonuses if you have the appropriate mindlink implant.
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: [[watch list]]
 
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:
{| class="wikitable" style="font-size:90%;"
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* [[Keyboard controls]]
|- align="center"
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: [[shortcuts]]
! rowspan=2 | Type of Ship
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: [[hotkeys]]
! colspan=2 | Skirmish Links
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:
! Armour/Siege Links
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* [[:Category:User Interface]]
! rowspan=2 | Practical effects (bonus with correct implant):
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| valign="top" |
|- style="background:#222222;" align="center"
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<p>'''Races & factions'''</p>
| Web range
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* [[Races]]
| Signature
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:
| Resists, cycle & cap
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* [[Angel Cartel]]
|- align="center"
+
* [[Blood Raiders]]
| [[Claymore]] (skirmish)
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* [[Guristas Pirates]]
| +32,34%<br>(+48,52%)
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* [[Serpentis]]
| -21,56%<br>(-32,34%)
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* [[The Blood Raider Covenant]]
| +18,75%<br>(+28,12%)
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* [[The Syndicate]]
| align="left"| Federation webs go from 14km to 18,5 km (20,8 km).<br>True Sansha webs go from 15 km to 19,9 km (22,3 km).<br>Meta 4 reps go from 5 sec to 4,1 sec (3,6 sec).<br>Tech 2 reps go from 4,5 to 3,7 sec (3,2 sec).
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:
|- align="center"
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* [[CONCORD]]
| [[Damnation]] (armour)<br>[[Vulture]] (shield)
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* [[Drifters]]
| +28,13%<br>(+42,19%)
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:
| -18,75%<br>(-28,12%)
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* [[Corporations]]
| +21,56%<br>(+32,34%)
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* [[NPC Corporations]]
| align="left"| Federation webs go from 14km to 17,9 km (19,9 km).<br>True Sansha webs go from 15 km to 19,2 km (21,3 km).<br>Meta 4 reps go from 5 sec to 3,9 sec (3,4 sec).<br>Tech 2 reps go from 4,5 to 3,7 sec (3,0 sec).
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| valign="top" |
|- align="center"
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<p>'''Structures'''</p>
| [[Loki]] (skirmish)
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* [[:Template:Structures]]
| +35,2%<br>(+52,7%)
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* [[:Category:Structures]]
| -23,4%<br>(-35,2%)
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:
| +18,75%<br>(+28,12%)
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* [[Citadels]]
| align="left"| Federation webs go from 14 km to 18,9 km (21,4 km).<br>True Sansha webs go from 15 km to 20,3 km (22,9 km).<br>Meta 4 reps go from 5 sec to 4,1 sec (3,6 sec).<br>Tech 2 reps go from 4,5 to 3,7 sec (3,2 sec).
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* [[Engineering Complexes]]
|- align="center"
+
:
| [[Legion]] (armour)<br>[[Tengu]] (shield)'''
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* [[Stations]]
| +28,13%<br>(+42,19%)
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* [[Station Geometry]]
| -18,75%<br>(-28,12%)
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:
| +23,44%<br>(+35,16%)
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* [[Anchoring structures]]
| align="left"|  Federation webs go from 14 km to 17,9 km (19,9 km).<br>True Sansha webs go from 15 km to 19,2 km (21,3 km).<br>Meta 4 reps go from 5 sec to 3,8 sec (3,2 sec).<br>Tech 2 reps go from 4,5 to 3,4 sec (2,9 sec).
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* [[Structure Browser]]
|}
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* [[Vulnerability States]]
 
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* [[Asset Safety]]
== Bonused webs and stacking ==
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:
The primary percentage is from using a 60% base reduction web, like the [http://wiki.eveonline.com/en/wiki/Federation_Navy_Stasis_Webifier Federation Navy Stasis Webifier] and the percentages in parenthesis is for 55% base reduction webs, like the [http://wiki.eveonline.com/en/wiki/True_Sansha_Stasis_Webifier True Sansha Stasis Webifier]. The parenthesis in the header is the effective rating of each new web given the stacking penalty.
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| valign="top" |
 
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<p>'''Miscellaneous'''</p>
Velocity bonused ships like the [[Vindicator]] or the [[Vigilant]] have a 50% stronger reduction in speed (90% and 82,5% respectively).
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* Template:icon (list of [[icons]])
{| class="wikitable" style="font-size:90%;"
+
* [[:Template:code]]
! rowspan=2 | Type of ship
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* [[:Template:quote]]
! colspan=6 align="center" | '''Effective speed for webbed targets with stacking'''
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* [[:Template:button]]
! rowspan=2 | Practical effects
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* [[:Template:edit]]
|- style="background:#222222;" align="center"
+
* [[:Template:lex]]
| First web<br>''(100%)
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* [[:Template:bug]]
| Second web<br>''(86,9%)''
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* [[:Template:note]]
| Third web<br>''(57,1%)''
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* [[:Template:ambiguation]]
| Fourth web<br>''(28,3%)''
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:
| Fifth web<br>''(10,6%)''
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* [[:Template:alpha]]
| Sixth web<br>''(3,0%)''
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* [[:Template:omega]]
|- align="center"
+
:
| nowrap | [[Vindicator]]<br>[[Vigilant]]
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* [[Skill trading]]
| 10,00%<br>(17,50%)
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* [[New Eden Store]]
| 2,18%<br>(4,95%)
+
:  
| 1,06%<br>(2,62%)
+
* [[:Template:whrats]]
| 0,79%<br>(2,01%)
+
* [[Security tags]]
| 0,71%<br>(1,83%)
+
* [[Loyalty Points|Loyalty points]]
| 0,69%<br>(1,79%)
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* [[Travel fits]]
| align="left" |''Given a base speed of 1000 m/s:''<br>Federation reduce speed to 100, 22, 11 and 8 m/s.<br>True Sansha reduce speed to 175, 50, 26 and 20 m/s.
+
* [[Command Bursts]]
|- align="center"
+
:
| nowrap | Non-bonused<br>ships
+
* [[Timers]]
| 40,00%<br>(45,00%)
+
* [[:Template:Legality]]
| 19,14%<br>(23,49%)
+
:
| 12,59%<br>(16,11%)
+
* [[Remote assistance]]
| 10,45%<br>(13,61%)
+
* [[Resistances and Impedances]]
| 9,78%<br>(12,81%)
+
:
| 9,61%<br>(12,60%)
+
* [[User:Cassiel_Seraphim/Sleepers]]
| align="left" |''Given a base speed of 1000 m/s:''<br>Federation reduce speed to 400, 191, 126 and 104 m/s.<br>True Sansha reduce speed to 450, 235, 161 and 136 m/s.
+
* [[User:Cassiel_Seraphim/Symbols]]
|}
 
  
== Maintenance Bots ==
 
Below is a breakdown on the statistics of logistical drones compared to remote armour repairs and shield transporters. The regular values are for tech one drones & modules and the values in parenthesis are for tech two drones & modules. The numbers are split up into unbonused ships, regular ships, and logistics ships who get bonus to drone repairs and range of remote armour repairs and shield transporters.
 
{| class="wikitable" style="font-size:90%;"
 
! rowspan=2 | Module/Drone
 
! colspan=2 align="center" | '''Light Bots''' (unbonused)
 
! colspan=2 align="center" | '''Light Bots''' (logistics)
 
! colspan=2 align="center" | '''Medium Bots''' (unbonused)
 
! colspan=2 align="center" | '''Medium Bots''' (logistics)
 
! colspan=2 align="center" | '''Heavy Bots''' (unbonused)
 
! colspan=2 align="center" | '''Heavy Bots''' (logistics)
 
! colspan=2 align="center" | '''Remote Repair Modules'''
 
|- style="background:#222222;" align="center"
 
| Armour
 
| Shield
 
| Armour
 
| Shield
 
| Armour
 
| Shield
 
| Armour
 
| Shield
 
| Armour
 
| Shield
 
| Armour
 
| Shield
 
| No Boosts
 
| Max Boosts
 
|- align="center"
 
| Optimal Range
 
| colspan=4 nowrap | 6,250 m<br>(6,250 m)
 
| colspan=4 nowrap | 9,375 m<br>(9,375 m)
 
| colspan=4 nowrap | 12,500 m<br>(12,500 m)
 
| colspan=2 nowrap | 8,400 m (normal ships)<br>71,500 m (for logistics)
 
|- align="center"
 
| MWD Speed
 
| colspan=4 nowrap | 4,000 m/s<br>(4,800 m/s)
 
| colspan=4 nowrap | 3,437,5 m/s<br>(4,125 m/s)
 
| colspan=4 nowrap | 2,500 m/s<br>(3,000 m/s)
 
| colspan=2 | ''Instant''
 
|- align="center"
 
| Speed
 
| colspan=4 nowrap | 350 m/s<br>(420 m/s)
 
| colspan=4 nowrap | 300 m/s<br>(360 m/s)
 
| colspan=4 nowrap | 250 m/s<br>(300 m/s)
 
| colspan=2 | ''Instant''
 
|- align="center"
 
| HP / cycle
 
| nowrap | 15 hp<br>(17,5 hp)
 
| nowrap | 15 hp<br>(18 hp)
 
| nowrap | 30 hp<br>(35 hp)
 
| nowrap | 30 hp<br>(36 hp)
 
| nowrap | 30 hp<br>(35 hp)
 
| nowrap | 30 hp<br>(36 hp)
 
| nowrap | 60 hp<br>(70 hp)
 
| nowrap | 60 hp<br>(72 hp)
 
| colspan=2 nowrap | 75 hp<br>(90 hp)
 
| colspan=2 nowrap | 150 hp<br>(180 hp)
 
| colspan=2 nowrap | 384 hp<br>(384 hp)
 
|- align="center"
 
| Duration
 
| colspan=12 | 5 seconds<br>(5 seconds)
 
| nowrap | 5 s<br>(4,5 s)
 
| nowrap | 3,24 s<br>(2,92 s)
 
|- align="center"
 
| HP / sec
 
| nowrap | 3 hp/s<br>(3,5 hp/s)
 
| nowrap | 3 hp/s<br>(3,6 hp/s)
 
| nowrap | 6 hp/s<br>(7 hp/s)
 
| nowrap | 6 hp/s<br>(7,2 hp/s)
 
| nowrap | 6 hp/s<br>(7 hp/s)
 
| nowrap | 6 hp/s<br>(7,2 hp/s)
 
| nowrap | 12 hp/s<br>(14 hp/s)
 
| nowrap | 12 hp/s<br>(14,4 hp/s)
 
| colspan=2 nowrap | 15 hp/s<br>(18 hp/s)
 
| colspan=2 nowrap | 30 hp/s<br>(36 hp/s)
 
| nowrap | 76,8 hp/s<br>(85,3 hp/s)
 
| nowrap | 118,4 hp/s<br>131,6 hp/s)
 
|- style="background:#222222;" align="center"
 
| 5 x<br>(full flight)
 
| nowrap | 15 hp/s<br>(17,5 hp/s)
 
| nowrap | 15 hp/s<br>(18 hp/s)
 
| nowrap | 30 hp/s<br>(35 hp/s)
 
| nowrap | 30 hp/s<br>(36 hp/s)
 
| nowrap | 30 hp/s<br>(35 hp/s)
 
| nowrap | 30 hp/s<br>(36 hp/s)
 
| nowrap | 60 hp/s<br>(70 hp/s)
 
| nowrap | 60 hp/s<br>(72 hp/s)
 
| colspan=2 nowrap | 75 hp/s<br>(90 hp/s)
 
| colspan=2 nowrap | 150 hp/s<br>(180 hp/s)
 
 
|}
 
|}
* Tech two light and medium armour drones only increase efficiency by 16,67% whereas the tech two shield drones are 20% more effecive. Both heavy armour and shield drones have the same +20% efficiency however.
 
* A single flight of [http://wiki.eveonline.com/en/wiki/Heavy_Shield_Maintenance_Bot_II Heavy Shield Maintenance Bot II] drones can keep a logistics ship alive for a quite some time, as could a few flights of [http://wiki.eveonline.com/en/wiki/Medium_Shield_Maintenance_Bot_II Medium Shield Maintenance Bot II] drones, so do not underestimate the value of having tech two maintenance bots as backups on damage dealers.
 
* Logistics drones rarely get any aggro, so there is no reason not to use tech two drones if you can.
 

Latest revision as of 14:30, 3 June 2023

Cassiel Seraphim

Cassiel seraphim full.png

Random facts about Cassiel Seraphim.

Killboard activity, this will show you if he died horribly recently.

Chribba's eveboard, this will let you peruse his skills.

Wiki contributions, this will show you what he's been doing lately.

Cleanup, this will list all the pages he has under his user.

In true EVE-fashion he likes his sandboxes ...

Miscellaneous projects

This is a wild mix of current, finished and future projects I want to tackle.

Incursions

User interface

watch list
shortcuts
hotkeys

Races & factions

Structures

Miscellaneous