Difference between revisions of "User:Cassiel Seraphim"

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= Fleet Structure in Incursions =
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== Cassiel Seraphim ==
Below are a few examples of how you can setup the fleet. Remember that each command position unlocks the use of a booster, but is not limited to being the booster themselves.
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{| class="wikitable" style="font-size:90%; border:0px solid grey;"
 
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| valign="top" style="background:#111111; padding:8px; padding-left:12px; padding-right:12px; border:0px;" | [[image:cassiel_seraphim_full.png|81px|link=]]
Also if you assign someone other than the commander to be the booster, remember that you need to reset all booster roles below that for the chain to initiate correctly. So for example, everytime you set or change a Wing Booster, revoke and reset all Squad Boosters. If you change the Fleet Booster you'll have to reset everything else, Wing Boosters first, then all Squad Boosters.
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| valign="top" style="background:#111111; padding:10px; padding-left:14px; padding-right:14px; border:0px;" |
 
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Random facts about Cassiel Seraphim.
== Basic fleet supporting a single wing booster ==
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* He was born a '''True Amarrian'''.
{| class="wikitable" style="font-size:90%;"
+
* He is a [http://community.eveonline.com/backstory/chronicles/the-speakers-of-truth/ Speaker of Truth].
|- style="background:#222222;" align="center"
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Killboard activity, this will show you if he died horribly recently.
| Fleet structure
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* [https://zkillboard.com/character/669626574/ Recent killboard activity]
| Description
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Chribba's eveboard, this will let you peruse his skills.
|- valign="top"
+
* [http://eveboard.com/pilot/Cassiel_Seraphim Cassiel Seraphim on eveboard]
| width=300 | <small>
+
Wiki contributions, this will show you what he's been doing lately.
* [Fleet Commander] <font color=grey><empty slot></font>
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* [http://wiki.eveuniversity.org/Special:Contributions/Cassiel_Seraphim Wiki contributions]
** [Wing Commander] <font color=yellow>Tagger</font>
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Cleanup, this will list all the pages he has under his user.
*** [Squad Commander] <font color=yellow>Tagger</font> <font color=red>++</font>
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* [http://wiki.eveuniversity.org/index.php?title=Special%3APrefixIndex&prefix=Cassiel+Seraphim%2F&namespace=2 All wiki pages in his user namespace]
**** <font color=yellow>Fleet members</font>
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| valign="top" style="background:#111111; padding:10px; padding-left:14px; padding-right:14px; border:0px;" |
*** [Squad Commander] <font color=grey><empty slot></font>
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In true EVE-fashion he likes his sandboxes ...
**** <font color=yellow>Booster</font> <font color=red>+</font>
+
* [[User:Cassiel_Seraphim/Sandbox|The Sandbox]] - Lots of random stuff.
 
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* [[User:Cassiel_Seraphim/Sandbox2|The Sandbox2]] -
<font color=red>+</font> Booster set to Wing Booster.<br>
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* [[User:Cassiel_Seraphim/Sandbox3|The Sandbox3]] - Priority targets (beginning of a new checklist)
<font color=red>++</font> Squad Commander set to Squad Booster.
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* [[User:Cassiel_Seraphim/Sandbox4|The Sandbox4]] -
</small>
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* [[User:Cassiel_Seraphim/Sandbox5|The Sandbox5]] -
| This is the basic fleet setup allowing the Squad and Wing Commander to tag enemies and the Wing Commander to warp the entire fleet with the Warp Wing mechanics.
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* [[User:Cassiel_Seraphim/Sandbox6|The Sandbox6]] - Crimewatch.
 
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* [[User:Cassiel_Seraphim/Sandbox7|The Sandbox7]] -
* Two potential taggers.
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* [[User:Cassiel_Seraphim/Sandbox8|The Sandbox8]] - Debug.
* Ability to warp the entire fleet.
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* [[User:Cassiel_Seraphim/Sandbox9|The Sandbox9]] -
* Booster won't automatically get boss if someone leaves.
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* [[User:Cassiel_Seraphim/Sandbox10|The Sandbox10]] - Faction example.
* Everyone gets the wing boosts.
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* [[User:Cassiel_Seraphim/Sandbox11|The Sandbox11]] - Factions and stuff.
* Only requires one person with Wing Command II and another with Leadership V.
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* [[User:Cassiel_Seraphim/Sandbox12|The Sandbox12]] - Faction template.
|}
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* [[User:Cassiel_Seraphim/Sandbox13|The Sandbox13]] - Propulsion modules.
== Fleet supporting multiple boosters ==  
 
{| class="wikitable" style="font-size:90%;"
 
|- style="background:#222222;" align="center"
 
| Fleet structure
 
| Description
 
|- valign="top"
 
| width=300 | <small>
 
* [Fleet Commander] <font color=yellow>Booster</font> <font color=red>+</font>
 
** [Wing Commander] <font color=yellow>Tagger</font>
 
*** [Squad Commander] <font color=yellow>Tagger</font> <font color=red>+++</font>
 
**** <font color=yellow>Fleet member</font> (damage dealers)
 
**** <font color=yellow>''... more fleet members ...''</font>
 
*** [Squad Commander] <font color=yellow>Fleet member</font> (logistics)
 
**** <font color=yellow>Fleet members</font> (logistics)
 
**** <font color=yellow>Booster</font> <font color=red>++</font>
 
**** ''<font color=yellow>... potential booster</font> <font color=red>++++</font>''
 
 
 
<font color=red>+</font> Fleet Commander set to Fleet Booster.<br>
 
<font color=red>++</font> Booster set to Wing Booster.<br>
 
<font color=red>+++</font> Squad Commander set to Squad Booster.<br>
 
<font color=red>++++</font> Potential booster set to Squad Booster.<br></small>
 
| By having a Fleet Commander you unlock the ability to use Fleet, Wing and Squad boosters. The most common use of this is to have both an implanted Skirmish booster as well as an implanted Siege/Armour booster, so you can get perfect boosts for both.
 
 
 
The exact setup can be more flexible. If you have a damage dealer with Fleet Command trained, you can assign anyone in the fleet to be the Fleet Booster for example. The second squad doesn't necessarily need to be a logistics squad either, and one of the boosters can easily be the Squad Commander for either squad.
 
 
 
* More flexibility in adding multiple offgrid boosters.
 
** Everyone but the wing commander will get the fleet boosts (bug).
 
* Requires Fleet Command I on one person, Wing Command II on another and two people with Leadership V.
 
 
|}
 
|}
  
= Improving fleet efficiency =
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== Miscellaneous projects ==
Gang links and utility modules offer tremendous effects for a fleet, easily capable of increasing efficiency for individual pilots or the entire fleet. Be that by pushing range of certain modules past a critical threshold to fleet-wide increases that allow you to operate effectively with fewer people, or simply be that much stronger with the people you already have.
+
This is a wild mix of current, finished and future projects I want to tackle.
 
+
{| style="font-size:90%;"
Below are lists of skills required for and the effects of gang links, stacking penalties for webs, maintenance bot efficiency and various utility modules and their effects.
+
| valign="top" |
 
+
<p>'''Incursions'''</p>
== Command Ships and Fleet Assistance Modules ==
+
* [[Incursions]]
=== Relevant skills ===
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* [[EVE University Incursion Community]]
Below are the skills required to become a perfect booster. The skills under ''Warfare Gang Links'' and ''Warfare Mindlink implants'' are general skills needed, while the skills differ if you're going to use a Command Ship for boosting or a Strategic Cruiser.
+
* [[How to find Incursions]]
 
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* [[Constellation layouts for Incursions|Constellation layouts]]
{| class="wikitable" style="font-size:90%;"
+
* [[Incursion sites]]
! Warfare Gang Links
+
* [[History of Incursions]]
! Strategic cruisers
+
:
! Command Ships
+
* [[Anatomy of Incursions]]
! Warfare Mindlink implants
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* [[Incursion fitting principles|Fitting principles]]
|- valign="top"
+
* [[Sansha's Manual]]
|
+
* [[Ship progression in Incursions]]
* Leadership V
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* [[Fleet setup in Incursions]]
* Warfare Link Specialist V
+
:
* <racial> Warfare V
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* [[Preparing for Incursions]]
* <racial> Warfare Specialist V
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* [[Roles in Incursions]]
|  
+
* [[Incursions checklist]]
* Mechanics V
+
:
* Electronics V
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* [[Vanguard Incursion fits]]
* Engineering V
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* [[Assault Incursion fits]]
* Navigation V
+
:
* Gunnery V ''(for all but the Tengu)''
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* [[EUNIC: Selecting a focus]]
* Drones III ''(for Legions & Proteus)''
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* [[EUNIC: Forming a fleet]]
* Missile Launcher Operation III ''(for Lokis)''
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* [[EUNIC: Learning to lead]]
* Missile Launcher Operation V ''(for Tengu)''
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* [[Lyavite in Incursions]]
* Shield Operation III
+
:
* Spaceship Command III
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* [[:Template:Incursions links]]
* <racial> Cruiser V
+
* [[:Template:Incursions sites]]
|
+
* [[:Template:Incursion sites]]
* Spaceship Command V
+
* [[:Template:Incursion rats]]
* Mechanics V
+
* [[:Template:eunic]]
* Engineering V
+
:
* Leadership V
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* [[:Category:Incursions]]
* Assault Ships IV
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* [[:Category:Incursions sites]]
* Heavy Assault Ships IV
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* [[:Category:EVE University Incursion Community]]
* <racial> Cruiser V
+
| valign="top" |
* Battlecruisers V
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<p>'''User interface'''</p>
* Command Ships V
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* [[Audio Alerts]]
|
+
* [[NeoCom]]
* Science III ''(for Cybernetics)''
+
* [[Star Map]]
* Cybernetics V
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* [[Directional scanning]]
|}
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* [[Fleet interface]]
* <racial> Cruiser V means Amarr, Caldari, Gallente or Minmatar Cruiser V.
+
* [[Overview]]
* <racial> Warfare (Specialist) V means Armor, Siege, Skirmish or Information Warfare (Specialist) V.
+
* [[Overview manipulation]]
 
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* [[Ship Tree]]
=== Command Ships vs Strategic Cruisers ===
+
:
Below is a breakdown on the differences between running in Command Ships and Strategic Cruisers. Keep in mind that while Command Ships may not give quite as good boosts as Strategic Cruisers, they have a much easier time fitting 5-6 links while fielding a decent tank (to ward off suicide gankers). Being able to fit both both skirmish and siege/armour links on a single ship adds flexibility.
+
* [[Fleet Watch Lists]]
 
+
: [[watch list]]
The following will assume you have all the relevant skills trained to V and using tech 2 gang links, then show the difference between the various ships with or without (numbers in parenthesis) the appropriate mindlink implant.
+
:
 
+
* [[Keyboard controls]]
{| class="wikitable" style="font-size:90%;"
+
: [[shortcuts]]
|- align="center"
+
: [[hotkeys]]
! rowspan=2 | Type of Ship
+
:
! colspan=2 | Skirmish Links
+
* [[:Category:User Interface]]
! Armour/Siege Links
+
| valign="top" |
! rowspan=2 | Practical effects (bonus with correct implant):
+
<p>'''Races & factions'''</p>
|- style="background:#222222;" align="center"
+
* [[Races]]
| Web range
+
:
| Signature
+
* [[Angel Cartel]]
| Resists, cycle & cap
+
* [[Blood Raiders]]
|- align="center"
+
* [[Guristas Pirates]]
| [[Claymore]] (skirmish)
+
* [[Serpentis]]
| +32,34%<br>(+48,52%)
+
* [[The Blood Raider Covenant]]
| -21,56%<br>(-32,34%)
+
* [[The Syndicate]]
| +18,75%<br>(+28,12%)
+
:
| align="left"| Federation webs go from 14km to 18,5 km (20,8 km).<br>True Sansha webs go from 15 km to 19,9 km (22,3 km).<br>Meta 4 reps go from 5 sec to 4,1 sec (3,6 sec).<br>Tech 2 reps go from 4,5 to 3,7 sec (3,2 sec).
+
* [[CONCORD]]
|- align="center"
+
* [[Drifters]]
| [[Damnation]] (armour)<br>[[Vulture]] (shield)
+
:
| +28,13%<br>(+42,19%)
+
* [[Corporations]]
| -18,75%<br>(-28,12%)
+
* [[NPC Corporations]]
| +21,56%<br>(+32,34%)
+
| valign="top" |
| align="left"| Federation webs go from 14km to 17,9 km (19,9 km).<br>True Sansha webs go from 15 km to 19,2 km (21,3 km).<br>Meta 4 reps go from 5 sec to 3,9 sec (3,4 sec).<br>Tech 2 reps go from 4,5 to 3,7 sec (3,0 sec).
+
<p>'''Structures'''</p>
|- align="center"
+
* [[:Template:Structures]]
| [[Loki]] (skirmish)
+
* [[:Category:Structures]]
| +35,2%<br>(+52,7%)
+
:
| -23,4%<br>(-35,2%)
+
* [[Citadels]]
| +18,75%<br>(+28,12%)
+
* [[Engineering Complexes]]
| align="left"| Federation webs go from 14 km to 18,9 km (21,4 km).<br>True Sansha webs go from 15 km to 20,3 km (22,9 km).<br>Meta 4 reps go from 5 sec to 4,1 sec (3,6 sec).<br>Tech 2 reps go from 4,5 to 3,7 sec (3,2 sec).
+
:
|- align="center"
+
* [[Stations]]
| [[Legion]] (armour)<br>[[Tengu]] (shield)'''
+
* [[Station Geometry]]
| +28,13%<br>(+42,19%)
+
:
| -18,75%<br>(-28,12%)
+
* [[Anchoring structures]]
| +23,44%<br>(+35,16%)
+
* [[Structure Browser]]
| align="left"|  Federation webs go from 14 km to 17,9 km (19,9 km).<br>True Sansha webs go from 15 km to 19,2 km (21,3 km).<br>Meta 4 reps go from 5 sec to 3,8 sec (3,2 sec).<br>Tech 2 reps go from 4,5 to 3,4 sec (2,9 sec).
+
* [[Vulnerability States]]
|}
+
* [[Asset Safety]]
 
+
:
== Bonused webs and stacking ==
+
| valign="top" |
The primary percentage is from using a 60% base reduction web, like the [http://wiki.eveonline.com/en/wiki/Federation_Navy_Stasis_Webifier Federation Navy Stasis Webifier] and the percentages in parenthesis is for 55% base reduction webs, like the [http://wiki.eveonline.com/en/wiki/True_Sansha_Stasis_Webifier True Sansha Stasis Webifier]. The parenthesis in the header is the effective rating of each new web given the stacking penalty.
+
<p>'''Miscellaneous'''</p>
 
+
* Template:icon (list of [[icons]])
Velocity bonused ships like the [[Vindicator]] or the [[Vigilant]] have a 50% stronger reduction in speed (90% and 82,5% respectively).
+
* [[:Template:code]]
{| class="wikitable" style="font-size:90%;"
+
* [[:Template:quote]]
! rowspan=2 | Type of ship
+
* [[:Template:button]]
! colspan=6 align="center" | '''Effective speed for webbed targets with stacking'''
+
* [[:Template:edit]]
! rowspan=2 | Practical effects
+
* [[:Template:lex]]
|- style="background:#222222;" align="center"
+
* [[:Template:bug]]
| First web<br>''(100%)
+
* [[:Template:note]]
| Second web<br>''(86,9%)''
+
* [[:Template:ambiguation]]
| Third web<br>''(57,1%)''
+
:
| Fourth web<br>''(28,3%)''
+
* [[:Template:alpha]]
| Fifth web<br>''(10,6%)''
+
* [[:Template:omega]]
| Sixth web<br>''(3,0%)''
+
:
|- align="center"
+
* [[Skill trading]]
| nowrap | [[Vindicator]]<br>[[Vigilant]]
+
* [[New Eden Store]]
| 10,00%<br>(17,50%)
+
:  
| 2,18%<br>(4,95%)
+
* [[:Template:whrats]]
| 1,06%<br>(2,62%)
+
* [[Security tags]]
| 0,79%<br>(2,01%)
+
* [[Loyalty Points|Loyalty points]]
| 0,71%<br>(1,83%)
+
* [[Travel fits]]
| 0,69%<br>(1,79%)
+
* [[Command Bursts]]
| align="left" |''Given a base speed of 1000 m/s:''<br>Federation reduce speed to 100, 22, 11 and 8 m/s.<br>True Sansha reduce speed to 175, 50, 26 and 20 m/s.
+
:
|- align="center"
+
* [[Timers]]
| nowrap | Non-bonused<br>ships
+
* [[:Template:Legality]]
| 40,00%<br>(45,00%)
+
:
| 19,14%<br>(23,49%)
+
* [[Remote assistance]]
| 12,59%<br>(16,11%)
+
* [[Resistances and Impedances]]
| 10,45%<br>(13,61%)
+
:
| 9,78%<br>(12,81%)
+
* [[User:Cassiel_Seraphim/Sleepers]]
| 9,61%<br>(12,60%)
+
* [[User:Cassiel_Seraphim/Symbols]]
| align="left" |''Given a base speed of 1000 m/s:''<br>Federation reduce speed to 400, 191, 126 and 104 m/s.<br>True Sansha reduce speed to 450, 235, 161 and 136 m/s.
 
|}
 
  
== Maintenance Bots ==
 
Below is a breakdown on the statistics of logistical drones compared to remote armour repairs and shield transporters. The regular values are for tech one drones & modules and the values in parenthesis are for tech two drones & modules. The numbers are split up into unbonused ships, regular ships, and logistics ships who get bonus to drone repairs and range of remote armour repairs and shield transporters.
 
{| class="wikitable" style="font-size:90%;"
 
! rowspan=2 | Module/Drone
 
! colspan=2 align="center" | '''Light Bots''' (unbonused)
 
! colspan=2 align="center" | '''Light Bots''' (logistics)
 
! colspan=2 align="center" | '''Medium Bots''' (unbonused)
 
! colspan=2 align="center" | '''Medium Bots''' (logistics)
 
! colspan=2 align="center" | '''Heavy Bots''' (unbonused)
 
! colspan=2 align="center" | '''Heavy Bots''' (logistics)
 
! colspan=2 align="center" | '''Remote Repair Modules'''
 
|- style="background:#222222;" align="center"
 
| Armour
 
| Shield
 
| Armour
 
| Shield
 
| Armour
 
| Shield
 
| Armour
 
| Shield
 
| Armour
 
| Shield
 
| Armour
 
| Shield
 
| No Boosts
 
| Max Boosts
 
|- align="center"
 
| Optimal Range
 
| colspan=4 nowrap | 6,250 m<br>(6,250 m)
 
| colspan=4 nowrap | 9,375 m<br>(9,375 m)
 
| colspan=4 nowrap | 12,500 m<br>(12,500 m)
 
| colspan=2 nowrap | 8,400 m (normal ships)<br>71,500 m (for logistics)
 
|- align="center"
 
| MWD Speed
 
| colspan=4 nowrap | 4,000 m/s<br>(4,800 m/s)
 
| colspan=4 nowrap | 3,437,5 m/s<br>(4,125 m/s)
 
| colspan=4 nowrap | 2,500 m/s<br>(3,000 m/s)
 
| colspan=2 | ''Instant''
 
|- align="center"
 
| Speed
 
| colspan=4 nowrap | 350 m/s<br>(420 m/s)
 
| colspan=4 nowrap | 300 m/s<br>(360 m/s)
 
| colspan=4 nowrap | 250 m/s<br>(300 m/s)
 
| colspan=2 | ''Instant''
 
|- align="center"
 
| HP / cycle
 
| nowrap | 15 hp<br>(17,5 hp)
 
| nowrap | 15 hp<br>(18 hp)
 
| nowrap | 30 hp<br>(35 hp)
 
| nowrap | 30 hp<br>(36 hp)
 
| nowrap | 30 hp<br>(35 hp)
 
| nowrap | 30 hp<br>(36 hp)
 
| nowrap | 60 hp<br>(70 hp)
 
| nowrap | 60 hp<br>(72 hp)
 
| colspan=2 nowrap | 75 hp<br>(90 hp)
 
| colspan=2 nowrap | 150 hp<br>(180 hp)
 
| colspan=2 nowrap | 384 hp<br>(384 hp)
 
|- align="center"
 
| Duration
 
| colspan=12 | 5 seconds<br>(5 seconds)
 
| nowrap | 5 s<br>(4,5 s)
 
| nowrap | 3,24 s<br>(2,92 s)
 
|- align="center"
 
| HP / sec
 
| nowrap | 3 hp/s<br>(3,5 hp/s)
 
| nowrap | 3 hp/s<br>(3,6 hp/s)
 
| nowrap | 6 hp/s<br>(7 hp/s)
 
| nowrap | 6 hp/s<br>(7,2 hp/s)
 
| nowrap | 6 hp/s<br>(7 hp/s)
 
| nowrap | 6 hp/s<br>(7,2 hp/s)
 
| nowrap | 12 hp/s<br>(14 hp/s)
 
| nowrap | 12 hp/s<br>(14,4 hp/s)
 
| colspan=2 nowrap | 15 hp/s<br>(18 hp/s)
 
| colspan=2 nowrap | 30 hp/s<br>(36 hp/s)
 
| nowrap | 76,8 hp/s<br>(85,3 hp/s)
 
| nowrap | 118,4 hp/s<br>131,6 hp/s)
 
|- style="background:#222222;" align="center"
 
| 5 x<br>(full flight)
 
| nowrap | 15 hp/s<br>(17,5 hp/s)
 
| nowrap | 15 hp/s<br>(18 hp/s)
 
| nowrap | 30 hp/s<br>(35 hp/s)
 
| nowrap | 30 hp/s<br>(36 hp/s)
 
| nowrap | 30 hp/s<br>(35 hp/s)
 
| nowrap | 30 hp/s<br>(36 hp/s)
 
| nowrap | 60 hp/s<br>(70 hp/s)
 
| nowrap | 60 hp/s<br>(72 hp/s)
 
| colspan=2 nowrap | 75 hp/s<br>(90 hp/s)
 
| colspan=2 nowrap | 150 hp/s<br>(180 hp/s)
 
 
|}
 
|}
* Tech two light and medium armour drones only increase efficiency by 16,67% whereas the tech two shield drones are 20% more effecive. Both heavy armour and shield drones have the same +20% efficiency however.
 
* A single flight of [http://wiki.eveonline.com/en/wiki/Heavy_Shield_Maintenance_Bot_II Heavy Shield Maintenance Bot II] drones can keep a logistics ship alive for a quite some time, as could a few flights of [http://wiki.eveonline.com/en/wiki/Medium_Shield_Maintenance_Bot_II Medium Shield Maintenance Bot II] drones, so do not underestimate the value of having tech two maintenance bots as backups on damage dealers.
 
* Logistics drones rarely get any aggro, so there is no reason not to use tech two drones if you can.
 
== Tracking Links & Remote Sensor Boosters ==
 
... soon :)
 

Latest revision as of 14:30, 3 June 2023

Cassiel Seraphim

Cassiel seraphim full.png

Random facts about Cassiel Seraphim.

Killboard activity, this will show you if he died horribly recently.

Chribba's eveboard, this will let you peruse his skills.

Wiki contributions, this will show you what he's been doing lately.

Cleanup, this will list all the pages he has under his user.

In true EVE-fashion he likes his sandboxes ...

Miscellaneous projects

This is a wild mix of current, finished and future projects I want to tackle.

Incursions

User interface

watch list
shortcuts
hotkeys

Races & factions

Structures

Miscellaneous