Difference between revisions of "Cyclone"

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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-------------------------------------------------------------
-------------------------------------------------------------
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
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| shipid=16231
+
| shipimg=Cyclone.jpg
|shipid=16231
+
| shipname=Cyclone
|shipimg=Cyclone.jpg
+
| class=Combat Battlecruiser
|shipname=Cyclone
+
| grouping=Standard Battlecruisers
|caption=Cyclone
+
| hulltype=Cyclone Class
|class=Battlecruiser
+
| faction=Minmatar Republic  
|grouping=Standard Battlecruisers
+
| variations= {{Ship|Claymore}}, {{Ship|Cyclone Fleet Issue}}
|hulltype=Cyclone Class
+
  | tech=  
|faction=Minmatar Republic
 
|race=Minmatar
 
|roles=unspecified
 
|variations={{Ship|Claymore}}, {{Ship|Sleipnir}}
 
 
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=1,210 MW
 
|cpu=425 tf
 
|capacitor=2,187.5 GJ
 
|highs=8
 
|turrets=5
 
|launchers=3
 
|mediums=5
 
|lows=4
 
 
|mass=12,500,000 kg
 
|volume=216,000 m&#179;
 
|cargohold=475 m&#179;
 
 
|dronebay=40 m&#179;
 
|bandwidth=40 Mbit/sec
 
 
|info=The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's eight high-power slots and powerful thrusters have proved ideal.
 
 
|bonuses=<b>Battlecruiser Skill Bonus:</b><br>5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to shield boosting per level<br>99% reduction in the CPU need of Warfare Link modules.
 
 
|structurehp=3,419 HP
 
|shieldhp=4,395 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=3,906 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
 
 
|maxvelocity=165 m/s
 
|inertia=0.704
 
|warpspeed=3 AU/s
 
|warptime=12.2 s
 
 
|targetrange=45 km
 
|sigradius=240 m
 
|maxlockedtargets=6
 
|sensortype=LADAR
 
|sensorvalue=16 points
 
|scanres=220 mm
 
 
|reqskills=*Minmatar Cruiser III<small>22h 13m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Minmatar Frigate IV<small>2d 2h 17m</small>
 
*Battlecruisers I<small>50m</small>
 
**Spaceship Command IV<small>1d 1h 8m</small>
 
|totaltraintime=4d 6h 55m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Cyclone Cyclone on Eve Online Wiki]<br>
 
 
|highlights1=Warfare Link Bonus
 
|highlights2=High Amount of High Slots
 
|highlights3=
 
|highlights4=
 
  
 +
| powergrid=1,100 MW
 +
| cpu=550 tf
 +
| capacitor=2,900 GJ
 +
 +
| highs=7
 +
| turrets=2
 +
| launchers=5
 +
| mediums=5
 +
| lows=5
 +
 +
| mass=12,400,000 kg
 +
| volume=216,000 m³
 +
 +
| cargohold=450 m³
 +
| extraholdtype=
 +
| extrahold=
 +
 +
| dronebay=50 m³
 +
| bandwidth=50 Mbit/sec
 +
|quote=We can be the light in the storm, and lead our people through it.
 +
|quote_attribution=Sebiestor Anur-Chief Karin Midular
 +
| info=The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship.  To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal.
 +
| bonuses= <b>Minmatar Battlecruiser bonuses (per skill level):</b><br>
 +
7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
 +
7.5% bonus to Shield Booster amount<br>
 +
'''Role Bonus:'''<br>
 +
•&nbsp;Can use one Command Burst module<br>
 +
25% bonus to Missile velocity<br>
 +
50% bonus to Command Burst area of effect range
 +
 +
| structurehp=3,750 HP
 +
 +
| armorhp=3,750 HP
 +
| armorem=60
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=10
 +
 +
| shieldhp=5,250 HP
 +
| shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity=180 m/sec
 +
| inertia=0.68
 +
| warpspeed=3.5 AU/s
 +
| warptime=11.69 s
 +
 +
| targetrange=50 km
 +
| maxlockedtargets=6
 +
| sigradius=250 m
 +
| scanres=220 mm
 +
| sensortype=LADAR
 +
| sensorvalue=17 points
 +
 +
| reqskills= * {{RequiredSkill|Minmatar Battlecruiser|I}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
** {{RequiredSkill|Minmatar Cruiser|III}}
 +
*** {{RequiredSkill|Spaceship Command|II}}
 +
*** {{RequiredSkill|Minmatar Destroyer|III}}
 +
**** {{RequiredSkill|Minmatar Frigate|III}}
 +
***** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime=1d 21h 16m 40s
 +
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1= Can use Command Burst module
 +
| highlights2= High Amount of High Slots
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
The Cyclone is the Minmatar Tier 1 Battlecruiser. If it were for any other race, it would be known as a decent gunboat with a moderate tank. Unfortunately, it lives in the shadow of it's more famous brother, the Hurricane, which is only a couple of training hours away and is superior to the Cyclone in almost every way, including adaptability. This being said, the Cyclone is often underestimated.
+
The '''Cyclone''' is a Minmatar Battlecruiser and, unlike its brother the [[Hurricane]] and most other Minmatar ships, the Cyclone is bonused towards missiles rather than projectile turrets. Unlike the Drake, which is designed to mount a large buffer tank and deal most of its damage with kinetic missiles, the Cyclone is bonused to take advantage of shield boosters to mount a massive active tank, albeit for a only limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a decent dronebay and bandwidth 50{{m3}}, allowing it to field a full flight of medium drones for extra DPS, or two flights of small drones instead.
 +
 
 +
== Skills ==
 +
Like many Minmatar ships, the Cyclone is very skill intensive. A player looking to fly a Cyclone should have strong missile skills. Energy neutralizers or vampires are often equipped in the extra high slots for PvP, although this is not a very long train. Cyclones are shield tanked more often than not in order to take advantage of the ship's bonuses, so good active shield tanking skills are also recommended.
 +
 
 +
== Tactics ==
 +
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
 +
 
 +
== Notes ==
 +
''You can add notes here.''
 +
 
 +
== Patch History ==
 +
{{expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
 +
 
 +
'''APRIL 2019 RELEASE APRIL 9TH 2019'''
 +
* CPU increased to 550 (was 525)
 +
 
 +
'''March 2018 v.1.0 - Released March 20th, 2018'''
 +
 
 +
''A simple buff here to nudge an already decent ship towards competitive viability.''
 +
 
 +
*Minmatar Battlecruiser bonus per level: 7.5% to Heavy Missile Launcher and Heavy Assault Missile Launcher rate of fire (was 5%)
 +
 
 +
'''YC119.2 Release 1.0
 +
Published on Tuesday, February 14th, 2017'''
 +
* Re-positioned the turret hard points on the Minmatar Battlecruiser Cyclone.
 +
 
 +
'''Vanguard 1.0 Released on September 29th, 2015'''
 +
* Minmatar Battlecruiser skill bonuses:
 +
* 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire
 +
* 7.5% bonus to shield boosting amount
 +
* Role Bonus:
 +
* 25% bonus to missile velocity
 +
* Can fit Warfare Link modules
 +
* Slot layout: 7H, 5M, 5L, 2 turrets, 5 Launchers
 +
* Fittings: 1100 PWG, 525 CPU
 +
* Defense (shields / armor / hull) : 5250 (+250) / 3750 / 3750
 +
* Capacitor (amount / recharge rate / average cap per second): 2900 (+50) / 725s (-25) / 4 (+0.2)
 +
* Mobility (max velocity / agility / mass / align time): 180 (+15) / 0.68 (-0.024) / 12,400,000 (-100,000) / 11.69s (-0.51s)
 +
* Drones (bandwidth / bay): 50 / 50
 +
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km (+5) / 220 / 6
 +
* Sensor strength: 17 Ladar
 +
* Signature radius: 250
 +
* Cargo capacity: 450
 +
 
 +
'''Rhea 1.0
 +
Release on Tuesday December 9, 2014'''
 +
* Front glass panels adjusted on Cyclone
 +
 
 +
'''Hyperion 1.6
 +
Released on Wednesday, September 9th, 2014'''
 +
* Fixed sails on the Cyclone Thukker Edition.
  
==Skills==
+
'''Hyperion 1.3 Released on Tuesday, September 2nd, 2014'''
Like many Minamatar ships, the Cyclone is very skill intensive.  A player looking to fly a Cyclone should have strong projectile weapon skills as well as missile skills. Energy neutralizers or vampires are often equiped in the extra high slots for PvP, although this is not a very long train.  Cylones are shield tanked more often than not in order to take advantage of the ships bonuses, so good active shield tanking skills are also recommended.
+
* Fixed solar fins on all other variants of the Thrasher and Cyclone.
  
==Fitting==
+
'''Hyperion 1.2
{{Fittings
+
Released on Thursday, August 28th, 2014'''
|name=Cyclone, Pvp Ancillary Shield Boost
+
* Fixed the invisible sails on the Thrasher and Cyclone
|high=220mm Vulcan AutoCannon II<br>220mm Vulcan AutoCannon II<br>220mm Vulcan AutoCannon II<br>220mm Vulcan AutoCannon II<br>220mm Vulcan AutoCannon II<br>Medium Energy Neutralizer II<br>Medium Energy Neutralizer II
+
 
|mid=Large Ancillary Shield Booster<br>Large Ancillary Shield Booster<br>Experimental 10MN MicroWarpdrive I<br>Adaptive Invulnerability Field II<br>Warp Scrambler II
+
'''Retribution 1.1 Deployed on Tuesday, 19th of February 2013.'''
|low=Damage Control II<br>Gyrostabilizer II<br>Tracking Enhancer II<br>Nanofiber Internal Structure II
+
* Battlecruiser skill bonuses: 5% bonus to Heavy Missile/Heavy Assault Missile rate of fire and 7.5% bonus to shield boosting amount
|charges=Cap Booster 150<br>Republic Fleet EMP M
+
* Fixed Bonus: Can fit Warfare Link modules
|drones=Hornet EC-300 x5<br>Warrior II x3
+
* Slot layout: 7 H, 5 M, 5 L, 2 turrets, 5 Launchers
|rigs=Medium Core Defense Shield Extender I<br>Medium Core Defense Shield Extender I<br>Medium Core Defense Shield Extender I
+
* Fittings: 1100 PWG, 525 CPU
|recommended1=
+
* Defense (shields / armor / hull): 5000 / 3750 / 3750
|recommended2=
+
* Capacitor (amount / recharge rate / average cap per second): 2850 / 750s / 3.8
|recommended3=
+
* Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 8.2s
|notes=
+
* Drones (bandwidth / bay): 50 / 50
*It is recommended to fit a [[Full_T2_Tank#Shield_Tank|T2 shield tank]] as soon as possible.
+
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 220 / 6
*T2 Guns are not a requirement.
+
* Sensor strength: 17 Ladar
*This fit is not made to work in logistics heavy fleets
+
* Signature radius: 250
*Mediocre fitting skills are required to fit this ship
+
* Cargo capacity: 450
}}{{Fittings
 
|name=Cyclone, Zakna's PVP Dual X-Large Ancillary Shield Boosters
 
|high=Dual 180mm AutoCannon II<br>Dual 180mm AutoCannon II<br>Dual 180mm AutoCannon II<br>Dual 180mm AutoCannon II<br>Dual 180mm AutoCannon II<br>Small Diminishing Power System Drain I<br>Small Unstable Power Fluctuator I<br>Small Unstable Power Fluctuator I
 
|mid=X-Large Ancillary Shield Booster<br>X-Large Ancillary Shield Booster<br>Experimental 10MN MicroWarpdrive I<br>X5 Prototype Engine Enervator<br>J5b Phased Prototype Warp Scrambler I
 
|low=Damage Control II<br>Co-Processor II<br>Co-Processor II<br>Nanofiber Internal Structure II
 
|charges=Navy Cap Booster 400<br>Republic Fleet EMP M
 
|drones=Hammerhead II x3<br>Hobgoblin II x2
 
|rigs=Medium Ancillary Current Router I<br>Medium Anti-EM Screen Reinforcer I<br>Medium Anti-Thermal Screen Reinforcer I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*It is recommended to fit a [[Full_T2_Tank#Shield_Tank|T2 shield tank]] as soon as possible.
 
*T2 Guns are not a requirement but recommended. Feel free to swap out neuts and nos for rocket launchers. I use webs and neuts to get rid of tacklers that get under my guns.
 
*This fit is not made to work in logistics heavy fleets
 
*Mediocre fitting skills are required to fit this ship
 
}}
 
  
==Tactics==
+
'''Retribution 1.0
''No sub-article about Cyclone roles or piloting tactics. You can write them here.''
+
Released on Tuesday, December 4, 2012'''
 +
* Fixed some leaking glow on the boosters of the cyclone
  
==Notes==
+
'''Inferno 1.1
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.
+
Deployed on Monday, June 25, 2012.'''
 +
* Minmatar booster locators for the Cyclone and its variants have been moved closer to the engine exhaust.
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battlecruisers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Battlecruisers]]

Latest revision as of 05:32, 16 November 2024

EVE University Database
 
Ship Database
Cyclone
Cyclone
Minmatar Republic
Minmatar Republic
Standard Battlecruisers
Cyclone Class
Highlight
Can use Command Burst module
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
We can be the light in the storm, and lead our people through it.
– Sebiestor Anur-Chief Karin Midular


The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal.

SHIP BONUSES

Minmatar Battlecruiser bonuses (per skill level):
7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
7.5% bonus to Shield Booster amount
Role Bonus:
• Can use one Command Burst module
25% bonus to Missile velocity
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Claymore
Claymore.jpg
CornerT2s.png
Claymore
Command Ships Cyclone Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,100 MW Icon cpu.png525 tf
Icon velocity.png170 m/sec
Icon capacity.png575 m³
, Cyclone Fleet Issue
?size=128&.png
CornerTFs.png
Cyclone Fleet Issue
Faction Battlecruisers Cyclone Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (6/2) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,100 MW Icon cpu.png600 tf
Icon velocity.png190 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,100 MW
CPU
cpu output
550 tf
Capacitor
capacitor
2,900 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
180 m/sec
Inertia Modifier
inertia modifier (agility)
0.68
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
11.69 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
17 points
Sig. Radius
signature radius
250 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,750 HP
Mass
ship mass
12,400,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
3,750 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Cyclone is a Minmatar Battlecruiser and, unlike its brother the Hurricane and most other Minmatar ships, the Cyclone is bonused towards missiles rather than projectile turrets. Unlike the Drake, which is designed to mount a large buffer tank and deal most of its damage with kinetic missiles, the Cyclone is bonused to take advantage of shield boosters to mount a massive active tank, albeit for a only limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a decent dronebay and bandwidth 50 m3, allowing it to field a full flight of medium drones for extra DPS, or two flights of small drones instead.

Skills

Like many Minmatar ships, the Cyclone is very skill intensive. A player looking to fly a Cyclone should have strong missile skills. Energy neutralizers or vampires are often equipped in the extra high slots for PvP, although this is not a very long train. Cyclones are shield tanked more often than not in order to take advantage of the ship's bonuses, so good active shield tanking skills are also recommended.

Tactics

No sub-article about Cyclone roles or piloting tactics. You can write them here.

Notes

You can add notes here.

Patch History