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{{On-Going Events}}
{{eunispecific}}
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{{Community Group Navbar}}
{{Wormhole Links}}
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Location: [http://www.wormnav.com/index.php?locus=J211936 J211936]<br>
== What is the Wormhole Community? ==
Time: 23/7
The Wormhole Community is one of the three recognized [[Communities|communities of EVE University]], dedicated to teaching students about [[wormhole]] life through immersion. It was born in late November 2012 and relocated in March 2024 on EVE University's 20th birthday. WHC is currently based out of a C4 wormhole with a C2 and a C3 static.


==Mission==
WHC is a group-focused, PvP-first community. Every member is encouraged and given room to participate, and due to the ever-changing nature of wormhole space, WHC tends to fly as a single cohesive group in whatever is going on. Like the rest of EVE's wormhole players, PvP is central to life in J-space, and WHC prioritizes PvP fights while still encouraging and supporting all types of PvE activity.
Wormhole Campus aims to provide students with an opportunity to experience W-Space life with all it's challenges and opportunities.


==Background and Overview==
Location: J105433 ([http://anoik.is/systems/J105433 Anoik.is])
WHC had other previous iterations. Some [[Division 6|archaic wiki pages]] can be found of these older installations.


In Summer 2012 talks among management were initiated to re-open the unfortunate W-Space Campus. In October the final decision to go forward was made and WHC began preparation to open it's doors once more. WHC found a live-able system and erected a POS toward end-November and currently is in it's final stages of preparation before granting public access to all eligible unistas.
In-Game Chat Channel: {{Co|#7289da|Wormhole (EVE Uni)}}


===Leadership===
=== Contact Us ===
Camp Coordinator<br>
For questions, information, or assistance regarding WHC, please contact a [[Community_Coordinators|Wormhole Community Coordinator]]. On Discord, they can be reached by pinging {{Co|#f1c40f|@Community Officer - WHC}}.
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=28747 Sylvanium Orlenard]


Camp Liasons<br>
For EVE University diplomatic matters, please [[Diplomatic Contact | contact the Directorate]]. On Discord, they can be reached by pinging {{Co|#5D3FD3|@Director}}.
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=30219 Murbella Idaho]<br>
[[POSITION OPEN]]


POS Fuel Techinicians<br>
For general questions about wormholes or WHC, EVE University members can also join the {{Co|#7289da|#whc-public}} channel in Discord.
[[POSITION OPEN]]<br>
[[POSITION OPEN]]


In the event of a disagreement with camp leadership please contact [[Frood Frooster]] for a resolution. In the event of other issues or problems with people please contact the Student Relations Manager [[Marius Labo]].
== Joining WHC ==
=== Requirements ===
In order to join the Wormhole Community, you must meet certain skill point requirements and have the [[Student title]]. Broadly, we require two things:


==What do I need to join WHC?==
* You are able to use a [[Cloaking|covert ops cloaking device]]. Because of the lack of local chat, cloaking is a necessity in wormhole space. While WHC strives for inclusivity, it is ultimately not practical to achieve our teaching mission without this fundamental ability. Unfortunately, since cloaking is locked behind the Omega character state, Alpha characters are not able to obtain it and, as a result, cannot join WHC.
===Minimum Requirements===
*[[Sophomore]] or [[Graduate]] title
'''Skills'''
*Core Competency Standard except for Targeting V & Multitasking
*Astrometrics III to use a 6 probe formation
*Astrometric Rangefinding II
*Cloaking III
*[[Full_T2_Tank|Tech 2 Shield or Armor Tank]]
*Battlecruisers III
*Appropriate Weapon System Support Skills trained to III
'''Knowledge'''
*[[Wormholes| Basic wormhole mechanics]]
*[[Directional Scanner Guide|Use of D-scan]]
*[[Scanning|Using scan probes]]


===Ships to Bring===
* You are able to fly at least one damage ''and'' logistics ship from our core PvP doctrines: [https://auth.eveuniversity.org/fittings/doctrine/16/ AAF] and [https://auth.eveuniversity.org/fittings/doctrine/14/ SBC]. Wormhole groups like WHC tend to live and die together. We want everyone in WHC to be able to participate from the minute they step foot into the our home hole.
'''Important: '''Due to the dangerous nature of PvE and PvP in w-space, and the mechanics of Ship Maintenance Arrays allowing access to all ships in storage, '''any ship and pod brought into the campus is to be considered lost or stolen. Do not fly what you can't replace.'''


Also, keep in mind that [[Wartime_SOP|WSOP]] is in effect and any sufficiently shiny loss to a war target is grounds for the [[Titles#.5BX.5D_Administrative_Suspension|X title]] and removal from the WHC.  Lack of local and not knowing they are in system is not a valid excuse.
'''''Don't worry about trying to figure these out yourself.''''' Instead, WHC provides a corporate skill plan that contains the bare minimum skills needed to meet these requirements. If you train it, you're set. The entire plan is under a month of training time for even a zero-day-old character. You can find it by searching for it in-game in the EVE University corporate skill plans or by copying the URL link below into the in-game notepad and clicking it.


The below are merely suggestions for being useful during your first few weeks in system without investing too much resources in the endeavor.  Once you are more comfortable with day to day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment.
* <u>EVE University Corporate Skill Plan Name</u>: EUni - WHC Requirements
* <u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:737e8a2d-04b0-4020-84e4-e216ccc62de2:917701062>EUni - WHC Requirements</url></nowiki>


'''Scanner'''
{{SkillQueue
*[[Frigate#Exploration|T1 Exploration Frigate]] equipped with a probe launcher and a prototype cloak.  There are a selection of these stocked in the hangar fully fitted.
|name=EUni - WHC Requirements
*[[Frigate#Covert_Ops|Covert Operations Frigate]] equipped with an expanded probe launcher and a covert ops cloak.
|width=400px
'''Combat'''
|hdr=0
*[[Battlecruiser]] with appropriate T2 tank, weapons system, cloak and probe launcher.
|desc=Entry requirements for WHC
**Bring modules and rigging for both a buffer and local repair tank.
|Spaceship Command 1
Spaceship Command 1
Amarr Frigate 1
Caldari Frigate 1
Mechanics 1
Power Grid Management 1
CPU Management 1
Capacitor Systems Operation 1
Power Grid Management 2
CPU Management 2
Power Grid Management 3
CPU Management 3
Capacitor Systems Operation 2
Science 1
Science 2
Science 3
Astrometrics 1
Hull Upgrades 1
Hull Upgrades 2
Navigation 1
Navigation 2
Navigation 3
Afterburner 1
Afterburner 2
Afterburner 3
High Speed Maneuvering 1
CPU Management 4
Astrometrics 2
Astrometrics 3
Cloaking 1
Cloaking 2
Cloaking 3
Cloaking 4
Gunnery 1
Gunnery 2
Weapon Upgrades 1
Propulsion Jamming 1
Propulsion Jamming 2
Spaceship Command 2
Mechanics 2
Weapon Upgrades 2
Energy Grid Upgrades 1
Energy Grid Upgrades 2
Capacitor Systems Operation 3
Hull Upgrades 3
Hull Upgrades 4
Spaceship Command 3
Mechanics 3
Power Grid Management 4
Weapon Upgrades 3
Weapon Upgrades 4
Capacitor Emission Systems 1
Small Energy Turret 1
Drones 1
Light Drone Operation 1
Biology 1
Sensor Linking 1
Target Painting 1
Tactical Shield Manipulation 1
Tactical Shield Manipulation 2
Shield Upgrades 1
Shield Upgrades 2
Tactical Shield Manipulation 3
Tactical Shield Manipulation 4
Shield Emission Systems 1
Shield Upgrades 3
Shield Upgrades 4
Caldari Frigate 2
Caldari Frigate 3
Caldari Destroyer 1
Caldari Destroyer 2
Caldari Destroyer 3
Caldari Cruiser 1
Caldari Cruiser 2
Caldari Cruiser 3
Missile Launcher Operation 1
Missile Launcher Operation 2
Light Missiles 1
Missile Launcher Operation 3
Light Missiles 2
Light Missiles 3
Heavy Assault Missiles 1
Caldari Battlecruiser 1
Repair Systems 1
Repair Systems 2
Remote Armor Repair Systems 1
Hull Upgrades 5
}}


===Recommended Reading===
=== Applying to WHC ===
*[[The Rookie's Guide To Fleet Ops]]
We use EVE University's Alliance Auth system for applications. Once you have your Student title and met the skill requirements above, you can use the WHC tool here:
*[[Fleets 101]]
*[[Fleets 102]]
*[[Fleet Terminology]]
*[[Bookmarks]] - Important
*[[Directional Scanner Guide]] - Very Important
*[[D-Scan 102]]
*[[Scanning|Scanning & Probing]]
*[[Wormholes]]
*[[Wormholes 100]]
*[[Wormholes 101]]
*[[Wormhole Scouting]]
*[[Scanning & Probing]] - Important
*[[EVE_University_Rules#Rules_of_Engagement|EVE University Rules of Engagement]]


====Recommended Skills & Ships====
{{Color box
These skills are highly recommended if you plan to stay. They provide an adequate skill base for exploration and PvP.
|color= #202020
*Astrometrics IV
|border= #0B64BF
**Astrometric Rangefinding III
|text= white
**Astrometric Pinpointing III
|'''Apply to WHC:'''<br>[https://auth.eveuniversity.org/whctools/ WHC Application (Alliance Auth)]
**Astrometric Acquisition III
If you do not have the Student title as is required for WHC, the above link will not work
*Salvaging III
}}
**Sleeper Battleships require IV. Note that salvage rigs increase salvaging efficiency by one skill level each.
*Hacking III
**Codebreakers in Radar sites
*Archaeology III
**Analyzers in Magnetometric sites
*Covert Ops IV
**For more versatile fits
*Your choice of well fitted out PvP ship


==Joining the WHC==
Once you've applied, a Community Coordinator will review the application and approve it, giving you access to our structures and our discord channels. This can take anywhere from hours to a couple of days depending on how swamped our staff is. If you've been waiting close to a week, feel free to reach out on discord to a WHC Community Coordinator.
Once you have met the above requirements and are ready to try out wormhole life, follow the instructions below to be invited to join the WHC.


NOTE: Due to limited space for the storage of ships and equipment, there is a chance that the campus will not be accepting applications at the current time.  Do not lose hope, we aim for a continuous turnover of occupants, and as long as the campus is successful, infrastructure will continue top go up increasing our maximum occupancy.


*Join WHC.E-UNI chat and check if applications are open.
=== Moving In ===
*Once invited, join the WHC.E-UNI mailing list and further instructions will be given via the welcome message.
Our goal is to make getting started as easy as possible. To achieve this, WHC runs a number of programs designed to let new players hit the ground running without worrying about preparations. Moving in is just three steps:


==Living Out of a Can==
# Jump into a scanning ship with a Covert Ops cloak.
Since there are no stations in W-Space, you will have to store your items in a Secure Cargo Container. You can set a password on these, effectively making sure that the contents can't be stolen. Your ships will have to go into the communal Ship Maintenance Array or stay inside the POS shield. This means that all your hulls might be stolen, so faction fitting that Tech 3 cruiser of yours might be a little too tempting to some.
# Join our voice comms and the WHC standing fleet.
# Open up [https://wanderer.eveuniversity.org/whc Wanderer] to find a route in. Any WHC member will be happy to help you find the closest way in if you're unfamiliar.


==Using the POS==
That's it. You're home!
The main feature of the WHC POS is the [[POS_Structures#Ship_Maintenance_Array|Ship Maintenance Array]](SMA) and [[POS_Structures#Corporate_Hangar_Array|Corporate Hangar Array]](CHA). Here is a short introduction to [[POS_and_YOU|Player Owned Starbases]].


'''If you steal you'll be quickly added to the [[The Departed|Departed]] list followed by a swift kick out of the University.'''
The most common question new players ask when they join is "which ships should I bring?"
Our answer is J.B.Y.S.: '''''{{Co|#FFFFFF|Just Bring Your Scanner}}'''''.


===[[POS_Structures#Ship_Maintenance_Array|Ship Maintenance Array]]===
It can be hard for new players to know ahead of time what activities they're going to like and which ships they want to hold. We want new players to be able to experience a bit of wormhole life ''before'' having to make decisions about what to haul in.
The SMA can store 20 million m3 worth of assembled ships.  There are no divisions within the SMA, and as such all ships stored are accessible by everyone in corp.
So we ensure that standard PvP doctrine ships are always available on contract in our home station for below-Jita prices and PvE loaner ships for running sites, harvesting gas clouds, or mining asteroids as well as rolling ships are available in the general hangar for anyone to borrow.
*To store your ship in the SMA, right click the array and select '''Store Vessel'''.  
Once you get a sense for what activities you want to pursue and what your goals are, then you can worry about buying new ships and getting them in.
*The '''Access Vessel''' button lets you view ships that are currently stored.
Until then, WHC has you covered.
*To board a ship, right click and select '''Board Vessel'''.
*To launch a ship for an alt, right click and select '''Launch Vessel'''.
*When boarding a new ship, the array will attempt to store your current ship which will fail if the cargohold contains assembled containers or the capacity if the array is surpassed leaving the ship floating in the field.


[[File:WHC_Moving_In_Draft.png|center|600px]]


'''Communal Ships'''
=== Community Rules and Etiquette ===
*All "inexpensive" ships stored in the SMA should be considered communal ships.
Because members tend to interact and rely on each other more than other parts of the University, WHC has some of its own conventions and rules. While most of the community etiquette is easy to pick up as you interact with other players, our policies are covered in detail in its own page for your reference. New members are not expected to know everything, but many policies are important for day-to-day operations.
**In w-space terms this means battlecruisers and below, though this does also include battleships which will be used to aid in closing wormholes
*If you are not okay with other people sitting in your battlecruiser, then with the current mechanics, wormhole life is most likely not for you as "ownership" is a very relative term when living out of a POS.
*If you do not have the required skills to use modules on the ship (namely T2 weapon systems) they will be offline upon jumping in.
**If this happens, please preface the current ship name with the word offline and replace the ship back in the SMA.
**This way the owner or next user knows they will need to online modules prior to heading out.
**To aid in this, we hope to be posting standard fits along with required skills to fly.
*If the ship or modules suffer any heat/armor/hull damage, they should be repaired prior to storage.
*'''IMPORTANT''' do not pull any ships you do not own out if you can not commit to replacing them when lost within 24 hours of the loss.
**Use the loss mail as a shopping list.


{{Color box
|color= #202020
|border= #0B64BF
|text= white
|'''Learn about Community Etiquette:'''<br>[[Wormhole Community Etiquette]]
}}


'''Personal Ships'''
=== Alt Characters ===
*Personal ships are defined as hulls costing upwards of 100 million isk, or battlecruisers fitted with faction/deadspace modules
[[Alt#Alternate Character|Alternate characters]] are widespread and useful in wormhole space, and players are welcome to bring them to WHC. Alts receive docking rights to all structures and access to our shared bookmarks folder. The requirements are simple:
**Please, '''DO NOT''' pull out a shiny ship without express permission of the owner and can commit to replacing them when lost within 24 hours of the loss.


* A player must have a main character accepted to WHC.
* Alts ''must'' be a member of a corporation in either the Ivy League or the Ivy League Alt Alliance.


===[[POS_Structures#Corporate_Hangar_Array|Corporate Hangar Array]]===
Alts '''do NOT''' need to meet the WHC entry requirements, and there is no limit on the number a player may have, within reason (WHC Community Coordinators hold final judgement on this). Alts may be either Omega or Alpha accounts.
The CHA can store 1.4 million m3 worth of items including un-assembled ships.  There are 7 divisions within the CHA, each with their own access control.  This is setup the same as all Uni corporate hangars based on current [http://tools.eveuniversity.org/titlecheck/ title status]


'''DO NOT store assembled containers in the CHA!'''
Use the same [https://auth.eveuniversity.org/whctools/ WHC Application (Alliance Auth)] to apply with an alt. The process works just like a normal application.
*It requires elevated privileges that very few within the Uni posses to remove assembled containers from a corporate hangar.


<!--
==== Combat Comms ====
Combat Comms is a special corporation that WHC maintains for alts. Any alt is welcome to join, even if the player has alts in other corporations. In addition to normal permissions listed above, alts in Combat Comms are given access to Pathfinder (allowing them to be tracked automatically). This makes it an excellent quality of life option for scanning alts. For WHC members that don't need or don't wish to pay the alliance fee for their own alt corporation, Combat Comms is a slightly better alternative to the [[EVE University Hall of Residence]], but both are welcome at WHC.


'''Assembling Ships'''
Use the same [https://auth.eveuniversity.org/whctools/ WHC Application (Alliance Auth)] to apply with an alt, but your alt ''must'' be in an NPC corp at the time of application. Once the application is processed, you will receive an in-game corporate invitation to Combat Comms.
*Ensure that the CHA has space for the assembled hull.
-->
*Drag ship from hauler into accessible tab within the CHA.
*Right click and select assemble
*Drag ship from the CHA into the SMA


== Life at WHC ==
Unlike most other areas of space in EVE, the shifting connections between wormholes mean that the content available to you is always different and highly unpredictable. This requires a certain mindset: only when you log in will you find out whether there is PvP conflict afoot, PvE opportunities nearby, or just the vast unknown waiting to be charted. Staying flexible and being willing to adapt to the current environment around our home is key to succeeding and enjoying wormhole life.


'''Tabs'''
=== Scanning ===
Scanning is the lifeblood of any wormhole group. Without it, we have no content, our ships are at risk, and we're isolated from known space. Every WHC member scans. It's just part of wormhole life, and it's one of the most fundamental contributions a member makes to the community. Scanning in a group is also a bit different than solo exploration: it requires discipline and standard practices to avoid the complete chaos that would come with everyone using their own idiosyncratic approach.


''Alpha''
* We use EVE University's private Wanderer server to map and navigate the chain: [https://wanderer.eveuniversity.org/whc https://wanderer.eveuniversity.org/whc]
*Tech 1 Meta 0-3 modules
* We have an agreed upon policies to keep navigation consistent which you can find here: [[Wormhole Community Navigation]].
*Tech 1 ammunition
*Tech 1 drones
''Theta''
*Tech 2 and Meta 4 modules
*Faction and Tech 2 ammo
*Tech 2 Drones
''Psi''
*Faction items
''Logistics''
*Only those with Fuel tech privileges may view or remove items
*Fuel blocks and Strontium Clathrates
*Fuel Donations accepted
''Industry''
*Fullerites/Minerals to be reacted (program not yet available)
''Ivy League Navy''
*War Target Loot
''Restricted''
*Non-fuel donations that aren't directly useful to the campus (modules/ammo should be donated directly to the appropriate division)


==Campus Rules and Procedures==
While new members are not expected to know the intricacies of either, all members will inevitably learn them, as they are fundamental to the operation of the community.
===General===
*Members active in the campus must be in the WHC fleet. If there is no fleet advertised, you may form one, and put up an advert so others may join.
*Members active in the campus must be in mumble, at least able to listen. (if you are hearing impaired, let us know)
**Wormhole Campus mumble is an event chat, so you may join mumble if you are not actively participating in the fleet, however you MUST follow combat comms when active.
*Help your fellow campers learn. This is an on-going educational event. Lesson opportunities override all else.
*Adhere to all EVE-University Rules and SOP.
*Fly what you can afford to lose.


===Diplomatic Concerns===
=== Rolling ===
*Do not insult, provoke, or smack talk other corporations, alliances, or individual members in local or any other forum. Shoot them, pod them, gank their industrial ships, but be polite about it.
Rolling is a key task within many wormhole communities; it describes the process of collapsing an existing wormhole connection to generate a new connection. This can be done because the wormhole chain is exhausted, or we are looking for a specific type of content, or trying to protect our home from other wormholers.
*Do not discuss changes to diplomatic relations with the members of any other corporation or alliance unless you are an EVE University diplomat.
*Avoid engaging fleets of mixed neutrals and blues.


===PvP===
The process of rolling a hole requires several pilots working closely together to go through the hole and back again using specialised fits. See [[Wormhole Community Static Rolling Guide]] for details.
*Rules of Engagement are Not Blue Shoot It (NBSI). Should students roam into lowsec systems, the rule is Not Red Don't Shoot, or NRDS (more or less). Refer to the Uni [[Rules of Engagement]] for specific details. Students are encouraged to aggressively seek out fights with neutral parties.
*Any event that results in a killmail or lossmail will have a comment on the killboard as well as have an AAR written about it on the forum.
*Suggested PvP loot distribution is donation to the campus. Fleet Agreement on loot distribution overrides this.
**An exception to this rule is during wartime, war-target loot belongs to the ILN.


===PvE===
=== PvP ===
*PvE loot is property of the group who agree to rat or run sites together.
Wormholes are a hotbed of PvP activity, and PvP fights are considered a priority by most wormhole groups, including WHC. This mentality and the desire to seek out fights with other corps leads to a common culture across wormhole space. While nearly all pilots you will run into are bloodthirsty, most are also interested in fighting because it's fun. It's not unusual to have cordial discussion with an opponent, sometimes even leading to changes in the ships that a side is flying to ensure that the fight is more even---and thus more fun. On the flipside, wormhole groups that avoid conflict or are solely interested in ISK-making are generally shunned and often find themselves on the wrong end of an eviction. Wormhole space also has a reputation for smaller scale (but sometimes more expensive) fights. Fleet battles do happen, but most engagements that you will participate in are between 5 and 30 players. This means that your choices matter, and WHC members tend to rapidly gain a lot of first-hand experience fighting (and dying!) in PvP.


===Comms===
=== PvE ===
*Campus communications are by default “OPEN COMMS”.
Wormhole space can be lucrative. Combat sites, gas clouds, ore anomalies, and hacking sites are all some of the best in EVE. Consistent with EVE University's mission statement, WHC adopts an inclusive, group-focused approach to PvE. Members are encouraged (and in some cases, expected) to make an attempt to invite other members to participate. Luckily, due to the ability to roll new connections, there is literally never a lack of opportunity for new content.
*When first entering the campus mumble, please wait at least a full minute before speaking, unless it is very urgent.
*Campus may move to “Open Command” or "Closed Comms" if there is a threat in the immediate location or if a local QRF has formed.
*Groups of students operating in the nearby systems may remain in the main campus mumble.
*Operations outside the "local area" as defined above must move to a separate ILN Fleet mumble channel. Moving to a separate fleet from the campus is recommended but not required.
*We operate on a "built for purpose" foundation.  If you are hunting someone in particular, or are operating a constant operation hunting targets, join a separate mumble channel (or fleet as a whole) until you accomplish your goal or disband the initiative.  This helps organize our fleet and keep comms clear for those who need it.


===Bookmarking===
==== Combat Sites ====
'''Corporate Bookmarks'''
WHC's C3 static is an efficient source of ISK. We use a fleet doctrine called [https://auth.eveuniversity.org/fittings/doctrine/6/ Harvester] to ensure new players and vets alike have access to the most common source of ISK-making in wormhole space.
*WHC follows an easy to understand bookmarking convention. Standard format is "<sigtype> [<sigid>] <additional info>
*Signature types are WH(Wormhole), G(Gravimetric), L(Ladar), R(Radar), M(Magnetometric)
*Examples;
**WH [AAA] Highsec Static
**WH [BBB] C3 Roaming J111111
**G [CCC] Average Frontier Deposit
**L [DDD] Barren Perimeter Reservoir
*You should never mark the system or constellation for K-Space wormholes. This information is restricted to standing fleet members only. These wormholes are marked by K-Space region names.
'''Personnal Bookmarks'''
*Bookmark the K-Space side of wormholes yourself
*Make [[Safe_Spot|safe spots]]
*Make tactical bookmarks
** Double optimal from each POS defense grouping
** On grid yet outside minimum jump range of the POS
** Just off grid from POS


==== Gas and Ore ====
[[Gas_cloud_harvesting#Fullerenes|Fullerene gas clouds]] found in J-space are not found anywhere else, and they are critical to Tech 3 and capital production. Likewise, ore anomalies contain fairly valuable products, rivaling anything short of capital-assisted R64 moon mining.


==Donations==
==== Hacking ====
Fuel donations can be dropped into the Logistics tab in the CHA. Other donations can be place into the Restricted tab. Larget donations can be made in K-Space after contacting camp leadership.
As any daytripper knows, [[relic and data sites]] can be a healthy income source with a very low barrier to entry. Like null-sec, low-class (C1-C3) wormhole systems contain pirate-named data and relic sites, which are among the most profitable. In addition, if you get lucky, wormhole-specific [[Ghost_Sites|superior ghost sites]] can occasionally drop items worth billions of ISK.


==What Can I Do in WHC?==
=== Industry ===
*'''Scan, scan, scan!''' Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbours, picket a hole if you are not doing anything. Do not sit at the POS and wait for stuff to happen, content, whether PvP or PvE is created by You!
WHC offers a variety of industrial opportunities, including some that are unique to wormhole space.
*[[Sleeper|Shoot Sleepers for ISK]]
**Please avoid shooting sleepers in our home system, all the better to bait day-trippers to use as practice for covertly hunting prey.
*Mining
**[[Gas in W-space|Gas Harvesting]]
**[[Mining|Conventional Mining]]
*[[Planetary Interaction]]
*PvP
**[[Baiting Guide|Baiting]]
**Ganking clueless daytrippers
**Experiencing what the lack of local chat or static gates does to PvP
*Experience lawless and uncharted space
**Learn how to live without stations
**Bubbles
**Lack of gate mechanics
**Wormhole Manipulation(ex: rolling statics)


==Surviving in W-Space==
====Planetary Industry====
====General Advice====
J105433 contains 10 planets and is capable of producing all T2 PI products, three P4 products, and fuel blocks from the planets available. PI is popular at WHC, and experienced members are usually happy to share tips specific to our home system.
There is a steep learning curve for those who choose W-Space life. As if the lack of stations weren't enough, you face dangers such as corp theft, extremely dangerous NPC rats, completely invisible roaming PvP gangs(there is no local chat in W-Space) and getting irrecoverably lost in space. Listen to experienced players, don't leave home system without a probe launcher and ask about anything that comes to your mind.


====Fly What You Can Afford to Lose====
==== Structures ====
Any ship you bring into W-Space should be considered already lost, be it to theft or gank. Consider not flying that shiny HAC you just bought and sticking to Battlecruiser hulls a little longer.
WHC's industrial park is designed to support efficient end-to-end production of [[Tech 3 Production|T3 ships and subsystems]] as well as refining of common wormhole resources.


====Overview====
{| class="wikitable"
Your overview should be set up to Eve Uni standards. This is important because PvP roams will require you to be in complete sync with your fleet. The standard Eve Uni overview also has a 'Wormholes' tab specially tailored for D-Scanning POS's and wormhole activity. Be aware that it's there and consider switching it with one of your tabs.
|+ Structures at WHC
|-
! Name !! Type !! Services || Rigs
|-
| '''''The Fartizar''''' || Fortizar || Clone Bay || N/A
|-
| '''''The Crucible''''' || Athanor || Moon drill, Hybrid Reactions, Composite Reactions || Hybrid Reaction ME I, Composite Reaction ME I, Hybrid Reaction TE I
|-
| '''''Salt Mines''''' || Athanor || Reprocessing || Asteroid Ore Grading I, Ice Grading I, Moon Ore Grading I
|-
| '''''WHC Labs''''' || Raitaru || Manufacturing, Invention, Research || Structure ME I, Advanced Component ME I, Equipment Manufacturing ME I
|-
| '''''Utopia Planitia''''' || Raitaru || Manufacturing || Advanced Small Ship ME I, Basic Medium Ship ME I, Basic Large Ship ME I
|}


====Local Chat====
==== Services ====
Or the lack thereof. Local chat does not exist in wormholes. Therefore, enemies are virtually invisible until they decide to be seen. Whenever you are out of the POS shield, you should be mashing D-Scan every chance you get. You should also keep an eye on chat and an ear on Mumble. If somebody states that there is an emergency, immediately warp to a safe spot if you have a cloak or bounce between safe spots if you don't.
In addition to infrastructure, several members of the wormhole community are [[Perfect Refine List|Perfect Refiners]], which gives members access to refining efficiency better than or equal to anywhere else in the University.


DO NOT TALK IN LOCAL. You will show up and stay there for ~15 minutes giving everybody in the system free intel.
The hybrid polymer outputs of WHC's [[Wormhole_Community_Services#Gas_Upgrade_Program|Gas Upgrade Program]] are available weekly for sale to members looking to focus on T3 manufacturing at a discounted price.


====Tools====
=== WHC Culture ===
You can use [http://wormnav.com Wormnav], [http://staticmapper.com Staticmapper], [http://eveeye.com EveEye] or [http://wormhol.es Wormhol.es] for your W-Space information gathering purposes. WHC also uses a chainmapper located [http://wh-space.wiadvice.com/Main.aspx here]. This allows easy-to-read visualized connections to our home as well as available signatures. To access this tool you must request access from camp staff who will add you to the whitelist.
Living in wormhole space is demanding and requires a curious combination of self-reliance and cooperation. WHC is a close-knit community where individuals have a lot of freedom to create and guide group content and where communication and teamwork are central to our lifestyle. This unique blend has led to a strong sense of identity and culture, not unlike that of the larger wormhole community in EVE. When you arrive, you become one of us and a part of both those identities.


====Probing====
* '''Comradery'''
Before joining the campus, make sure that you have basic knowledge of [[Scanning & Probing]]. Additional requirements exist for [[Combat Probing 101|Combat Probing]]. You must know what you're doing well if you're combat probing.
WHC operates as a single, cohesive group, whether that means forming an attack fleet to hunt down an enemy, sharing tricks for efficient scouting, or hauling a ship in for a new member. We live and die by the strength of our allies, and empowering them forges a stronger group. These bonds often last well beyond our time in the University, and it is not uncommon to meet, fight, or learn from former Unistas in J-space.


==Services==
* '''Boldness'''
===Loot Hauling & Selling===
Wormhole life instills a strong sense of self-motivation and risk-taking. You never know what is lurking in the next system, and nearly every activity requires ''someone'' to take a risk to make it happen. WHC members are willing to make things happen, whether it's leading a harvester fleet for the first time, ambushing a stronger enemy target, or just flying something outside of their comfort zone. This mentality is rewarded by patience and understanding from the community: we encourage members to stretch themselves knowing that they will make mistakes. That's how we learn to be better.
Camp leadership operates a loot hauling and selling service. You will be payed later but you won't have to haul loot through wartarget riddled K-Space. WHC takes a 5% cut for operational costs and distributes the rest based on income.


To make use of this service your salvager should learn how to use the spreadsheet linked in the standing fleet and drop acquired loot into the labeled can in system.
* '''Willingness to Act'''
The Wormhole Community is an icon of EVE University. It historically has some of the best pilots the Uni has to offer, it is one of the most active subgroups, and its members are well-respected. This perception has been earned through years of heeding the call of action, but it is ultimately built upon the same foundation of cooperation and teamwork. When the Uni needs combat pilots for stratops, you will find WHC pilots flying key roles; when the Uni needs experienced teachers, you will find WHC members preparing material; and when the Uni needs leadership, you will find WHC members in staff roles, keeping the lights on.


If you're hauling your loot on your own please note the [[WSOP]] is in full effect during wartime. Do not use your main to haul loot.
== Resources ==
WHC's mission as an immersion program includes creating an environment suitable for learning. This means providing the essential infrastructure, learning material, and guidance that players need. The sections below outline some of these resources.


[[Category:WikiContest]]
=== Community Services ===
Life in a wormhole comes with additional complexities. While the University provides a variety of services to its members, WHC also runs a number of its own programs that cater to the unique demands of J-space.
 
{{Color box
|color= #202020
|border= #0B64BF
|text= white
|'''Learn about WHC services:'''<br>[[Wormhole Community Services]]
}}
 
=== PvP Doctrines ===
EVE University maintains a full list of all its combat doctrines in Alliance Auth. WHC relies heavily on three in particular:
 
* [https://auth.eveuniversity.org/fittings/doctrine/16/ Armor Assault Frigates (AAF)] A lightweight doctrine popular for [[QRF]]s.
* [https://auth.eveuniversity.org/fittings/doctrine/14/ Shield Battlecruisers (SBC)] A heavier brawling doctrine.
* [https://auth.eveuniversity.org/fittings/doctrine/3/ Kitey Small Gang (KSG)] Uni's nano doctrine.
 
The WHC entrance requirements enable all pilots to fly the first two. KSG has a much broader range of ships and tends to be a more personal choice. Members are encouraged to try out various fits and find what they like.
 
=== Home Defense ===
J-space is lawless and does ''not'' offer [[Asset Safety]], which means you and your belongings are always at risk. The responsibility of any wormhole denizen, of course, is to defend their home, and WHC is no exception. Briefly, our broad strategy for home defense is three-fold:
 
# '''Be Ready to Fight''': WHC has a home defense doctrine, and all WHC members are eventually expected to train into and own a home defense ship.
# '''Pack Light and Share''': The best way to avoid losing something is never to have it in the first place. Only bring what you need and take advantage of communal resources.
# '''Safeguard Your Assets''': If the worst case comes to pass, ensure that your belongings don't end up floating in space.
 
{{Color box
|color= #202020
|border= #0B64BF
|text= white
|'''Learn about Home Defense:'''<br>[[Wormhole Community Home Defense]]
}}
 
=== WHC Recommended Next Steps Skill Plan ===
After being accepted to the Wormhole Community, many players find themselves wondering what they should train next. The skill plan below reflects a mix of skills that should help new pilots fly combat ships more effectively, earn ISK through PvE activities like gas huffing and sleeper combat sites, and help the community through scanning, wormhole rolling, and home defense.
 
''This plan is '''not''' required in any way by WHC. It's just a suggestion, and players are welcome to chart their own course.
 
* <u>EVE University Corporate Skill Plan Name</u>: EUni - WHC Recommended Next Steps
* <u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:d52d6c4e-e0cd-40cb-a22b-209821fed4cd:917701062>E-Uni - WHC - Recommended Next Steps</url></nowiki><br>
<br>
{{SkillQueue
|name= EUni - WHC Recommended Next Steps
|width= fit-content
|hdr= 0
|desc= Recommended skills for pilots who have just been accepted to WHC.
|Infomorph Psychology 1
Science 1
Science 2
Science 3
Science 4
Power Grid Management 1
Power Grid Management 2
Power Grid Management 3
Capacitor Management 1
Capacitor Management 2
Capacitor Management 3
Power Grid Management 4
Thermodynamics 1
CPU Management 1
CPU Management 2
CPU Management 3
Weapon Disruption 1
Spaceship Command 1
Amarr Frigate 1
Amarr Frigate 2
Amarr Frigate 3
Amarr Destroyer 1
Gunnery 1
Small Energy Turret 1
Small Energy Turret 2
Amarr Destroyer 2
Small Energy Turret 3
Amarr Destroyer 3
Spaceship Command 2
Amarr Cruiser 1
Gunnery 2
Gunnery 3
Medium Energy Turret 1
Capacitor Emission Systems 1
Capacitor Emission Systems 2
Mining 1
Mining 2
Mining 3
Mining 4
Gas Cloud Harvesting 1
Gas Cloud Harvesting 2
Astrometrics 1
Astrometrics 2
Astrometrics 3
Astrometric Acquisition 1
Astrometric Acquisition 2
Astrometric Rangefinding 1
Astrometric Rangefinding 2
Navigation 1
Navigation 2
Navigation 3
Acceleration Control 1
Acceleration Control 2
Afterburner 1
Afterburner 2
Afterburner 3
High Speed Maneuvering 1
High Speed Maneuvering 2
Evasive Maneuvering 1
Evasive Maneuvering 2
Mechanics 1
Hull Upgrades 1
Hull Upgrades 2
Hull Upgrades 3
Hull Upgrades 4
Explosive Armor Compensation 1
EM Armor Compensation 1
Kinetic Armor Compensation 1
Thermal Armor Compensation 1
Mechanics 2
Mechanics 3
Armor Layering 1
Explosive Armor Compensation 2
EM Armor Compensation 2
Kinetic Armor Compensation 2
Thermal Armor Compensation 2
Amarr Cruiser 2
Gunnery 4
Trajectory Analysis 1
Trajectory Analysis 2
Medium Energy Turret 2
Sharpshooter 1
Sharpshooter 2
Sharpshooter 3
Rapid Firing 1
Rapid Firing 2
Rapid Firing 3
Motion Prediction 1
Motion Prediction 2
Motion Prediction 3
Controlled Bursts 1
Controlled Bursts 2
Controlled Bursts 3
Signature Analysis 1
Signature Analysis 2
Signature Analysis 3
Medium Energy Turret 3
Amarr Cruiser 3
Acceleration Control 3
High Speed Maneuvering 3
Mechanics 4
Nanite Operation 1
Nanite Operation 2
Nanite Operation 3
Nanite Interfacing 1
Nanite Interfacing 2
Nanite Interfacing 3
Armor Layering 2
Fuel Conservation 1
Fuel Conservation 2
Fuel Conservation 3
Afterburner 4
Propulsion Jamming 1
Propulsion Jamming 2
Propulsion Jamming 3
Propulsion Jamming 4
Navigation 4
Warp Drive Operation 1
Warp Drive Operation 2
Micro Jump Drive Operation 1
Missile Launcher Operation 1
Missile Bombardment 1
Drones 1
Drones 2
Drones 3
Medium Drone Operation 1
Missile Launcher Operation 2
Missile Launcher Operation 3
Missile Projection 1
Rapid Launch 1
Target Navigation Prediction 1
Missile Bombardment 2
Missile Projection 2
Rapid Launch 2
Target Navigation Prediction 2
Caldari Frigate 1
Caldari Frigate 2
Caldari Frigate 3
Caldari Destroyer 1
Caldari Destroyer 2
Caldari Destroyer 3
Caldari Cruiser 1
Caldari Cruiser 2
Caldari Cruiser 3
Spaceship Command 3
Caldari Battlecruiser 1
Caldari Battlecruiser 2
Missile Bombardment 3
Missile Projection 3
Shield Management 1
Shield Management 2
Shield Management 3
Shield Operation 1
Shield Operation 2
Shield Operation 3
Shield Operation 4
EM Shield Compensation 1
Thermal Shield Compensation 1
EM Shield Compensation 2
Thermal Shield Compensation 2
Light Missiles 1
Light Missiles 2
Light Missiles 3
Heavy Assault Missiles 1
Heavy Assault Missiles 2
Missile Launcher Operation 4
Warhead Upgrades 1
Guided Missile Precision 1
Warhead Upgrades 2
Guided Missile Precision 2
Heavy Assault Missiles 3
Caldari Battlecruiser 3
Target Management 1
Target Management 2
Target Management 3
Target Management 4
Signature Analysis 4
Long Range Targeting 1
Long Range Targeting 2
Long Range Targeting 3
Small Hybrid Turret 1
Small Hybrid Turret 2
Small Hybrid Turret 3
Medium Hybrid Turret 1
Medium Hybrid Turret 2
Medium Hybrid Turret 3
Gunnery 5
Large Hybrid Turret 1
Astrometrics 4
Astrometric Pinpointing 1
Astrometric Pinpointing 2
Spaceship Command 4
Minmatar Frigate 1
Minmatar Frigate 2
Minmatar Frigate 3
Minmatar Destroyer 1
Minmatar Destroyer 2
Minmatar Destroyer 3
Minmatar Cruiser 1
Minmatar Cruiser 2
Minmatar Cruiser 3
Minmatar Battlecruiser 1
Minmatar Battlecruiser 2
Minmatar Battlecruiser 3
Minmatar Battleship 1
Minmatar Battleship 2
Small Projectile Turret 1
Small Projectile Turret 2
Small Projectile Turret 3
Medium Projectile Turret 1
Medium Projectile Turret 2
Medium Projectile Turret 3
Large Projectile Turret 1
CPU Management 4
Radar Sensor Compensation 1
Radar Sensor Compensation 2
Gravimetric Sensor Compensation 1
Gravimetric Sensor Compensation 2
Explosive Armor Compensation 3
EM Armor Compensation 3
Kinetic Armor Compensation 3
Thermal Armor Compensation 3
Motion Prediction 4
Sharpshooter 4
Missile Bombardment 4
Acceleration Control 4
EM Shield Compensation 3
Thermal Shield Compensation 3
Armor Layering 3
Drones 4
Drones 5
Heavy Drone Operation 1
Capacitor Management 4
CPU Management 5
Energy Grid Upgrades 1
Energy Grid Upgrades 2
Energy Grid Upgrades 3
Energy Grid Upgrades 4
Capacitor Systems Operation 1
Capacitor Systems Operation 2
Capacitor Systems Operation 3
Capacitor Systems Operation 4
Shield Management 4
Amarr Frigate 4
Amarr Frigate 5
Electronics Upgrades 1
Electronics Upgrades 2
Electronics Upgrades 3
Electronics Upgrades 4
Electronics Upgrades 5
Covert Ops 1
Covert Ops 2
Covert Ops 3
Covert Ops 4
Heavy Missiles 1
Heavy Missiles 2
Heavy Missiles 3
Torpedoes 1
Bomb Deployment 1
Mechanics 5
Power Grid Management 5
Assault Frigates 1
Small Energy Turret 4
Small Energy Turret 5
Small Pulse Laser Specialization 1
Small Pulse Laser Specialization 2
Assault Frigates 2
Radar Sensor Compensation 3
Gravimetric Sensor Compensation 3
Assault Frigates 3
Small Pulse Laser Specialization 3
Torpedoes 2
Torpedoes 3
Small Pulse Laser Specialization 4
Assault Frigates 4
Astrometric Acquisition 3
Astrometric Rangefinding 3
Astrometric Pinpointing 3
Caldari Battlecruiser 4
}}
 
=== Community Coordinators ===
Community Coordinators (CCs) help guide the Wormhole Community. They are content creators, custodians, teachers, and the point of contact for community members who don't know who to ask. They are here to help you, so if you have questions about WHC or issues that need to get sorted out, please do not be afraid to contact them.
 
{| style="text-align: center;"
|-
| style="border: 1px dotted yellow;" | {{Charimage|2120604548|size= 128}}
| style="border: 1px dotted lightgrey;" | {{Charimage|1872622646|size= 128}}
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|-
| NeedsNames<br>(Community Lead)
| Boran Lordsworth
| Gibson Thunderbird
| Helia Polaris
| Lord Finnbar
| Morra Deovindice
| Tagara Draconus
| Tealson Darkstar
| Torg Navatin
| Tsuro Tsero
| Venator Fox
|}
 
 
{{EVEUniversityNav}}
 
[[Category:Wormholes]]
[[Category:WHC]]