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| | | #REDIRECT [[Timers]] |
| =Intro=
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| Crimewatch was introduced in the Retribution expansion. It consists of [[Bounty Hunting System|bounties]], flags, and kill rights.
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| ==Bounties==
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| see [[Bounty Hunting System]]
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| ==Flags==
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| There are different types of flags: pvp, weapons, npc, suspect, & criminal
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| *pvp flags are received when you attack another player.
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| *weapon flags differ from pvp. If you activate something like an ECM burst or smartbomb you receive a weapons flag, even if nobody got hit.
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| *npc flags are given when you attack an npc or an npc attacks you
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| [[File:logo2_actions2flags.png]]
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| [[File:logo2_flags2consequences.png]]
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| =Kill Rights=
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| ==Mechanics==
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| Kill rights are generated when a criminal flag is put on a player. In hi-sec, kill rights are only available if your ship is attacked in hi-sec. In lo-sec, kill rights are only available if you are podded.
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| Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag
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| Kill rights are saved and can be activated anytime until it expires in 30 days
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| Kill rights can be bought and activated in one action.
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| You can set up your overview to have brackets for open kill rights. So you can easily spot a target, buy and activate the kill right, and attack
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| ==Using a Kill Right==
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| When you activate a kill right, your target will gain a suspect flag and can be attacked legally by anyone in the vicinity.
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| You can also put your kill right up for sale. The price can be from zero to whatever you want.
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| =References=
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| http://community.eveonline.com/devblog.asp?a=blog&nbid=73446
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| http://community.eveonline.com/devblog.asp?a=blog&nbid=73578
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| http://community.eveonline.com/devblog.asp?a=blog&nbid=73443
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