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− | | + | #REDIRECT [[Timers]] |
− | =Intro=
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− | Crimewatch was introduced in the Retribution expansion. It consists of [[Bounty Hunting System|bounties]], flags, and kill rights.
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− | ==Bounties==
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− | see [[Bounty Hunting System]]
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− | ==Flags==
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− | There are different types of flags: pvp, weapons, npc, suspect, & criminal
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− | *pvp flags are received when you attack another player.
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− | *weapon flags differ from pvp. If you activate something like an ECM burst or smartbomb you receive a weapons flag, even if nobody got hit.
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− | *npc flags are given when you attack an npc or an npc attacks you
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− | [[File:logo2_actions2flags.png]]
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− | [[File:logo2_flags2consequences.png]]
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− | =Kill Rights=
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− | ==Mechanics==
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− | Kill rights are generated when a criminal flag is put on a player. In hi-sec, kill rights are only available if your ship is attacked in hi-sec. In lo-sec, kill rights are only available if you are podded.
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− | Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag
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− | Kill rights are saved and can be activated anytime until it expires in 30 days
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− | Kill rights can be bought and activated in one action.
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− | You can set up your overview to have brackets for open kill rights. So you can easily spot a target, buy and activate the kill right, and attack
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− | ==Using a Kill Right==
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− | When you activate a kill right, your target will gain a suspect flag and can be attacked legally by anyone in the vicinity.
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− | You can also put your kill right up for sale. The price can be from zero to whatever you want.
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− | =References=
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− | http://community.eveonline.com/devblog.asp?a=blog&nbid=73446
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− | http://community.eveonline.com/devblog.asp?a=blog&nbid=73578
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− | http://community.eveonline.com/devblog.asp?a=blog&nbid=73443
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