|
|
(18 intermediate revisions by 5 users not shown) |
Line 1: |
Line 1: |
− | | + | #REDIRECT [[Timers]] |
− | =Intro=
| |
− | | |
− | Crimewatch was introduced in the Retribution expansion. It consists of [[Bounty Hunting System|bounties]], flags, and kill rights.
| |
− | | |
− | ==Bounties==
| |
− | see [[Bounty Hunting System]]
| |
− | | |
− | ==Flags==
| |
− | There are different types of flags: weapons, pvp, npc, suspect, & criminal. Depending on your actions, you can receive multiple flags
| |
− | | |
− | *weapon flags are given If you activate something like an ECM burst or smartbomb and nobody gets hit. You can also gain a weapons flag if you assist a flagged player who has a flag more severe than you. See images for details. The flag prevents you from jumping, docking, or changing ships in space for 60 seconds.
| |
− | | |
− | *pvp flags are received when you attack another player or another player attacks you. It prevents your ship disappearing from space if you log off. This lasts for 15 minutes.
| |
− | | |
− | *npc flags are given when you attack an npc or an npc attacks you
| |
− | *suspect and criminal flags depend on what you do and where you do it. See images for details.
| |
− | | |
− | [[File:logo2_actions2flags.png]]
| |
− | | |
− | [[File:logo2_flags2consequences.png]]
| |
− | | |
− | | |
− | =Kill Rights=
| |
− | ==Mechanics==
| |
− | Kill rights are generated when a criminal flag is put on a player. In hi-sec, kill rights are only available if your ship is attacked in hi-sec. In lo-sec, kill rights are only available if you are podded.
| |
− | | |
− | Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag
| |
− | | |
− | Kill rights are saved and can be activated anytime until it expires in 30 days
| |
− | | |
− | Kill rights can be bought and activated in one action.
| |
− | | |
− | You can set up your overview to have brackets for open kill rights. So you can easily spot a target, buy and activate the kill right, and attack
| |
− | | |
− | ==Using a Kill Right==
| |
− | When you activate a kill right, your target will gain a suspect flag and can be attacked legally by anyone in the vicinity.
| |
− | | |
− | You can also put your kill right up for sale. The price can be from zero to whatever you want. -CCP SoniClover notes the following
| |
− | | |
− | * If the kill right is made available to everyone, but at a low price, the targeted player can simply use an alt or a friend to get rid of the kill right. This is then just an extra hoop to jump through for those players frequently causing others to get kill rights on them.
| |
− | * If the kill right is made available to everyone, but at a high price, then there is much less of a chance of it being activated constantly and thus less of a hassle. This is especially true when considering that players will likely be wary of kill right scams and thus not keen on paying to activate a kill right with a considerable cost.
| |
− | * If the kill right is made available to a specific entity, then this is little different than being at war – you just need to remember whom to look out for as it is not as clearly shown as for war.
| |
− | | |
− | | |
− | =References=
| |
− | http://community.eveonline.com/devblog.asp?a=blog&nbid=73446
| |
− | | |
− | http://community.eveonline.com/devblog.asp?a=blog&nbid=73578
| |
− | | |
− | http://community.eveonline.com/devblog.asp?a=blog&nbid=73443
| |