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User:Sin tsukaya/Self Defense 101: Difference between revisions

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This is a draft, in which I outline my draft syllabus for a class aimed at PvE-focussed players, teaching them the basic PvP mechanics and tactics they need to survive hisec.  
This is a draft, in which I outline my draft syllabus for a class aimed at PvE-focussed players, teaching them the basic PvP mechanics and tactics they need to survive hisec.  


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Re-working this, taking into account feedback, and a focus on streamlining.
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This is a PvP game. If you undock, you are PvPing.
This will teach you some PvP skills - focus on avoidance and escape.
To learn more, do some PvP, and go on the offence. It's the best way to learn to defend.
This is about hisec PvP.
Can categorise the threats you face as:
* Baiting
* Scams
* Suicide gankers
* WTs
* Grief play
Overview. Do it. Pod Saver and colours at a minimum.
Defences:
Baiting:
* Safety green.
* No, really. Leave it green.
* Don't shoot flashies.
Grief play:
* Is generally baiting. But can be an end to itself.
* Bumping. Can flipping. (Write it off, consider moving).
* Mission ransoming.
** D-Scanning for Combat Probes.
Scams:
* If it's in local at a trade hub, it's a scam.
* If it's a contracts, it's probably a scam.
* If it uses the trade window, it's a scam.
* If it seems too good to be true, it's a scam.
* If it seems weird or unusual, it's a scam.
* Uni has a policy against scamming - members can probably be trusted.
* Margin Trading. Oversized courier contracts.
Suicide gankers:
* If there's an event called 'Hulkageddon' on, or 'Burn Jita', then don't fly a Hulk to Jita.
* Don't autopilot. (Cargo scanner, ship scanner, etc).
* Don't fly something that would look really shiny on a killmail (anything unique or very unusual).
* Don't be profitable to blow up.
** Hauling more than your tank allows (perhaps 100m in t1 indy, 1b in freighter, tank-specific in shiny mission ships).
** BRs and plastic wrap make you always a potential target. Fly defensively, or fly something else.
** You can split up cargo into multiple runs. You can use Red Frog or PushX. You can send shiny modules in something safer (covops, BR, Freighter).
** You can travel fit to make the thing you are in tougher (will cover later).
* Insta-dock, insta-undock.
** Invaluable for covops.
** How to make, how to use.
WTs:
* If you aren't in corp, you are safe. OOC Hauler alt. OOC Mining alt. OOC Eyes.
* If you aren't where they are, you are safe. Distant hisec, Solitude, [LS|NS|WH]C.
* You are in particular danger in trade hubs, on trade routes, in Aldrat region, and where they will know to find you (Incursions, AMC).
* If you talk about your movements, you are in danger. Nothing is truly secure, but Chat.E-UNI and the public Mumble lounge are the obvious worst options.
In a system:
* If you are operating in a system, watch Local (show my layout). If a WT shows up, *immediately* dock, or go to a safe if there is no station.
** How to make a mid-safe
** Missions (and only missions) are safes
** Must watch D-Scan. Bounce between if probes.
Travelling:
Intel:
* OpFort
* Liveintel.ILN
* +1s (OOC own or other, helpful other person, +1ing self in noobship)
Gate camps:
* Alpha (insta-dock).
* Points
* Following you through
Travel fits:
* Shield Buffer tank
* WCS
* Align time
* MWD
* MWD+Cloak
Gate camps:
* Don't panic, hold cloak, think.
* Focus is on escape, don't worry about to where for now.
* If you can warp off, do (frigates, WCS, MWD+Cloak). (Re)SeBo possibilities. HICs.
* Burn back to gate (select, 'jump', overheat all, activate all (MWD first). Do NOT attack.)
** Aggression timers.
* If they follow, consider again. Burning back to gate *again* might be good.
* Pod Saver (escape not always possibler).
** Align if obviosly dying
** Always warp, never try to jump/dock.
Aftermath:
* Check local.
* Ask for advice in opfort. ('break break' - name, location, sightings).
Losses:
* Will happen
* Only fly what you can afford to lose
Time is isk:
* Not worth spending an hour to keep a 10m ship safe, if you could have reliably earned 50m in that hour instead.
* Consider spending more time learning to pvp, in order to protect your investments.
WSOP:
* We have one. Hopefully it now makes sense.
What now:
* Learn to PvP. It can be free, and knowing how the attacker thinks is essential to learning to defend.
** Noobs on Patrol fleets
** LSC. Option of PvE content, but in a dangerous environment.
* Get out there and do stuff. Better to die in fire than sit station spinning.
Obsolete version:
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Those ganking for isk are looking to profit from your destruction. They want to blow up your ship, losing their own ships in the process, and make enough from the wreck that they come out ahead. Their potential haul runs to: 50% of your fitted modules, at random, not including rigs. Plus 50% of your cargo, at random. If you have a bounty on you (probably via the University), they will additionally earn 20% of the total value of your ship.
Those ganking for isk are looking to profit from your destruction. They want to blow up your ship, losing their own ships in the process, and make enough from the wreck that they come out ahead. Their potential haul runs to: 50% of your fitted modules, at random, not including rigs. Plus 50% of your cargo, at random. If you have a bounty on you (probably via the University), they will additionally earn 20% of the total value of your ship.


If blowing you up costs them more than they expect to earn (or even slightly less), then it is a safe bet that they won't attack you. The question then is 'what is a safe threshold?'.  
If blowing you up costs them more than they expect to earn (or even slightly less; they have to worry about the chance of failure, and maybe repairing their sec status), then it is a safe bet that they won't attack you. The question then is 'what is a safe threshold?'. This is something that ''you'' will have to research for yourself - and will need to stay current on. The Hauling page on the wiki suggests that 3M isk per 1k EHP is your limit, but that was written before Retribution, which changed the rules in several ways. 1B is the accepted 'safe' limit for Freighters.
 
If you have an especially expensive ship - let's say it's fitted with officer or deadspace mods for missions and/or incursions - then that can be just as worthwhile to gank for isk, since the expected drop can be very high (and many mission ships fit an active tank, which means relatively low EHP).
 
Autopilot makes you substantially more attractive - firstly, they have plenty of time to use scanners on you (a typical gank has someone sitting a gate or so ahead of their kill zone, scanning passing ships - and if you slowboat in from 15km out, they have more than enough time to scan you). And secondly, they will get to spend more time shooting at you, and won't need to bump you or similar.
 
Blockade runners are special, in that their cargo can never be scanned. This means that they may be targetted no matter what value of cargo you put in them, and are effectively never safe. Orcas used to have this property but no longer do. Double-wrapping your cargo similarly obfuscates it, and suggests it has high value. You probably want not to send such risky signals unless the value of the cargo is genuinely high enough to attract undue attention anyway.
 
The other thing about these gankers is that they are almost always found on well-travelled routes. Typically between trade hubs, or on the undock of trade hubs. A 0.5 or 0.6 sec system between two trade hubs is a particular blackspot. Travelling other routes will keep you away from them. You can set your map to display the number of recent kills in a system - that can also help you avoid dangerous systems.
 
If you lack the EHP to move the cargo safely yourself, consider outsourcing the problem. Red Frog, PushX and others will move it by freighter for a fee - and in the case of expensive modules on a mission ship, consider sending them separately by a safer means.
 
Those ganking for tears will be going for easy targets. By following the advice in the section above, you will have avoided becoming an easy target, and should never be targetted. The exception there is if you fly a sufficiently notable ship that it would make a nice 'trophy' killmail. A unique ship, for example. At any rate, they are again likely to be found in populated systems.
 
Finally, War Targets - they are effectively ganking for tears, but you ''are'' a valid target for them. Chances are, they will be looking for easy kill somewhere they know they can find lots of targets. Many of them will wardec multiple PvE-centric corporations at once, and then hang around populated areas looking for easy kills. Trade hubs, major trade routes, and anywhere they can identify as a hub of uni activity, are the most likely place to see them as a result.
 
To avoid this, you shouldn't casually make your university character vulnerable anywhere they might reasonably be looking. So in general, you'll want to avoid trade hubs and major trade routes, avoid mining or missioning near to Aldrat, and make sure that if you are at AMC or joining Incursions you have taken precautions.


Gank-for-isk
Happily, you can create multiple characters - and those not in E-Uni aren't subject to the same wardecs. Thus the out-of-corphauler alt. 9 hours is enough to get a fresh alt into a t1 industrial, and they can then make shopping trips of over 10,000 m3 for you (enough to move a packaged cruiser, or enough modules to last you for weeks).
-Autopilot
-Ship/Cargo scanners
-Estimated values
-Blockade Runners
-Red Frog


Gank-for-tears
Red Frog aren't subject to wars, so you could contract them to move your stuff - or you could ask or pay other unistas who have such hauler alts to move things for you. Given how cheap and easy they are, though, getting your own is often worth it. Much fancier hauler alts are possible - picking up better t1 industrial ships (the Iteron Mark V is the king of these), or perhaps a freighter, an orca, or even going to the lenghts of a carrier or jump freighter. Typically the more exotic options would be associated with a separate account, so as to not slow down training your main too much. Similarly Miner Alts are possible if you wish to mine near Aldrat in relative safety.
-covered above
-undock games
-trade hubs


WTs
You can also move your operations somewhere WTs aren't looking. Use Jump Clones to mission and/or mine in remote areas, far from Aldrat, perhaps go to the lengths of moving to Solitude, which is a hisec island that is rarely bothered by WTs or any other sort of gankers, but has a Uni outpost. You can also move to lowsec, nullsec or wormholes - which will generally leave you free of war targets, but instead facing other challenges.
-OOC alts
-Red Frog
-Solitude/LSC


So, in conclusion - don't be profitable to kill, don't be in the most populated areas, and don't be where war targets are looking for you.


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