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− | This is just my temporary storage for eventual pages. Please do not modify.
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− | All text is my own opinion. [[User:Frandetta|Frandetta]] 21:59, 17 February 2010 (UTC)
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− | ==High slots==
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− | ===Damage===
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− | These modules will deal direct damage.
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− | ====Doomsday Devices====
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− | ====Hybrid Turrets====
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− | ====Laser Turrets====
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− | ====Mining Lasers====
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− | ====Missile Launchers====
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− | ====Projectile Turrets====
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− | ====Siege Modules====
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− | ====Smartbombs====
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− | ===EW===
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− | These modules will alter enemy ship caps and sensors.
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− | ====Energy Destabilizers====
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− | ====Energy Vampires====
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− | ====Remote ECM Burst====
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− | ===Logistics===
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− | These modules will restore cap, shields, armor, and hull to other ships.
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− | ====Energy Transfer Arrays====
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− | ====Remote Armor Repair====
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− | ====Remote Hull Repair====
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− | ====Shield Transporters====
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− | ===Tackling===
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− | These modules will prevent ship warping.
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− | ====Interdiction Sphere Launcher====
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− | ====Warp disruption Field Generator====
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− | ===Misc===
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− | These modules did not fit into the above categories.
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− | ====Auto Targeting====
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− | ====Cynosural Field Generator====
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− | ====Cloaking====
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− | ====Gang Assist Modules====
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− | ====Salvager====
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− | ====Scan Probe Launchers====
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− | ====Tractor Beams====
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− | ==Mid Slots==
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− | ===Capacitor===
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− | These modules will restore capacitor energy.
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− | ====Capacitor Batteries====
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− | ====Capacitor Boosters====
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− | ====Capacitor Rechargers====
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− | ===Damage Supplements===
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− | These modules will increase DPS.
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− | ====Tracking Computers====
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− | ====Tracking Links====
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− | ===EW===
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− | These modules will decrease enemy DPS, increase the enemy's incurred DPS, and prevent the opposite from happening.
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− | ====ECM====
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− | ====ECM Bursts====
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− | ====ECCM====
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− | ====ECCM, Projected====
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− | ====Remote Sensor Boosters====
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− | ====Remote Sensor Dampeners====
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− | ====Sensor Boosters====
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− | ====Target Painters====
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− | ====Tracking Disruptors====
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− | ===Propulsion===
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− | These modules will increase a ship's velocity.
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− | ====Afterburners====
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− | ====Microwarpdrives====
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− | ===Shield Tanking===
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− | These modules will restore, extend, or increase the resistance of your shields.
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− | ====Shield Boosters (Boost Amplifier is diff)====
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− | ====Shield Extenders====
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− | ====Shield Hardeners====
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− | ====Shield Rechargers====
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− | ====Shield Resistance Amplifiers====
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− | ===Tackling===
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− | These modules will slow and prevent warping of enemy ships.
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− | ====Stasis Webifiers====
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− | ====Warp Jammers====
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− | ===Misc===
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− | These modules did not fit into the above categories.
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− | ====Hull Repair Systems====
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− | ====Passive Targeting Systems====
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− | ====Scanners====
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− | ==Low Slots==
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− | ===Armor Tank===
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− | These modules will repair, extend, and increase the resistance of your armor.
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− | ====Armor Hardeners====
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− | These modules will increase your armor's resistance a great deal while using capacitor.
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− | ====Armor Plates====
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− | These modules will increase your armor's total strength while greatly increasing your mass.
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− | ====Armor Repair Systems====
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− | These modules will repair you armor.
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− | ====Energized Plating====
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− | These modules will increase your armor's resistance a moderate amount. Regenerative plating increases your armor by a percentage and does not affect your resistance.
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− | ====Resistance Plating====
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− | These modules will increase your armor's resistance slightly for just a single MW of powergrid. Regenerative plating increases your armor by a percentage and does not affect your resistance.
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− | ====Discussion====
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− | ===Capacitor===
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− | These modules will increase the recharge rate of your capacitor.
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− | ====Capacitor Flux Coil====
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− | These modules will increase your capacitor recharge at the expense of total capacitor energy.
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− | ====Capacitor Power Relays====
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− | These modules will increase your capacitor recharge at the expense of the amount of shield your shield booster restores.
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− | ====Discussion====
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− | If you need capacitor and aren't shield tanking, power relays would serve you well. If you're actively shield tanking, you'll need to strike the right balance for you.
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− | ===Damage Supplements===
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− | These modules will increase your DPS.
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− | ====Ballistic Control Systems====
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− | These modules will increase your damage and rate of fire when using missiles.
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− | ====Gyrostabilizers====
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− | These modules will increase your damage and rate of fire when using projectile turrets
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− | ====Heat Sinks====
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− | These modules will increase your damage and rate of fire when using laser turrets.
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− | ====Magnetic Field Stabilizers====
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− | These modules will increase your damage and rate of fire when using hybrid turrets.
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− | ====Tracking Enhancers====
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− | These modules will increase your optimal range, accuracy falloff, and tracking speed when using any/all types of turrets.
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− | ===EW===
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− | These modules will increase your targeting and reduce your susceptibility to ECM.
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− | ====Signal Amplifiers====
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− | These modules will increase your total allowed targets, your maximum targeting range, as well as reducing time to lock.
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− | ====Sensor Backup Arrays====
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− | These modules will increase your sensor strength.
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− | ===Fitting===
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− | These modules will help you extend your power grid or CPU.
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− | ====Auxiliary Power Controls====
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− | These modules will increase your powergrid as an absolute (ie. not as a percentage) so is useful for frigates and destroyers.
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− | ====CPU Upgrades====
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− | These modules will increase your CPU without penalty.
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− | ====Power Diagnostic Systems====
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− | These modules will increase your powergrid, as well as minor boosts to your capacitor and shield capacity and recharge.
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− | ====Reactor Controls====
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− | These modules will increase your powergrid without penalty.
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− | ====Discussion====
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− | If you need an increase in your powergrid and don't need as much as a reactor control provides, the bonuses of the power diagnostic system is a great perk. If you're in a frigate, you'll want to use an auxiliary power control, since a percentage bonus will not give you as great a power grid increase as an absolute 10-12MW.
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− | ===Propulsion===
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− | These modules will increase your velocity and/or agility.
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− | ====Inertial Stabilizers====
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− | These modules will increase your agility at the expense of signature radius.
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− | ====Nanofiber Structures====
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− | These modules will increase your velocity and agility at the expense of structure.
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− | ====Overdrive Injectors====
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− | These modules will increase your velocity at the expense of cargo space.
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− | ====Comparison====
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− | Injectors increase only velocity and reduce your ability to carry ammo, inertial stabilizers will increase your incurred damage for a bit of agility. Nanofiber structures on the other hand, will provide both velocity and agility (very comparable to each individually) at the expense of structure. And honestly if you've reached a point where your structure is being hit, it doesn't matter how much you have.
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− | ===Shield Tanking===
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− | These modules will increase the regeneration of shields.
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− | ====Shield Flux Coils====
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− | These modules will increase shield recharge at the expense of shield capacity.
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− | ====Shield Power Relays====
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− | These modules will increase shield recharge at the expense of capacitor recharge.
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− | ====Comparison====
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− | Power relays are great for passive shield tanking on minmatar, as projectile weapons require no capacitor. Flux coils will deliver less recharge than they state, because of their reduction of total shields (remember that recharge time is independent of shield capacity, so as shield capacity is reduced, so is shield recharge). So with that said, shield power relays are the way to go for a passive shield tank, but neither should be used for an active shield tank.
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− | ===Misc===
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− | These modules did not fit into the above categories.
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− | ====Cargo Expanders====
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− | These modules will increase your cargo capacity at the expense of velocity. Ideal for haulers and salvage/loot ships.
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− | ====Damage Controls====
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− | These modules will give you a great deal of resist for your hull, and minor resistance increases for your armor and shields at the expense of very minor cap use. Great module to extend your tank. Use of more than 1 is not advised.
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− | ====Mining Upgrades====
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− | These modules will increase mining laser yield at the expense of CPU.
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− | ====Reinforced Bulkheads====
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− | These modules will increase your hull at the expense of velocity. You don't want to use these, as structure tanking is ill-advised and you can surely find a better use for the slot.
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− | ====Warp Core Stabilizers====
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− | These modules counter warp jammers at the expense of targeting range. Essential if you think you might get warp jammed and do not want to fight.
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