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= Tackle and Ewar for either fleet =
 +
== General description ==
 +
These fits are chosen to work with either main fleet type (armor or shield). They are divided into several types of tacklers, and a fleet should have a mix of all types. Some are designed to grab an initial point, while others are to be the second wave, taking over tackling from the initial tackler and holding the ship for an extended period. Ewar are ships that will work well with either fleet type. Some fleets will have tank specific ewar, depending on the ship, race, and fleet composition.
  
=Tackle and Ewar for either fleet=
 
==General description==
 
These fits are chosen to work with either main fleet type (armor or shield).  They are divided into several types of tacklers, and a fleet should have a mix of all types.  Some are designed to grab an initial point, while others are to be the second wave, taking over tackling from the initial tackler and holding the ship for an extended period.  Ewar are ships that will work well with either fleet type.  Some fleets will have tank specific ewar, depending on the ship, race, and fleet composition.
 
  
 
+
== Pros and Cons ==
==Pros and Cons==
+
=== Advantages: ===
===Advantages:===
 
  
 
1. Allows new players to have starting ships that work with either main fleet type
 
1. Allows new players to have starting ships that work with either main fleet type
Line 13: Line 12:
 
2. Different types of tackle allow us to hold ships at all stages of an engagement
 
2. Different types of tackle allow us to hold ships at all stages of an engagement
  
===Disadvantages:===
+
=== Disadvantages: ===
 
1. FCs need to ensure they have enough of each type to maintain effective tackle
 
1. FCs need to ensure they have enough of each type to maintain effective tackle
  
Line 22: Line 21:
 
4. All other ships should bring heavy tackle (scram, web) if possible to take over the frig tackle when it has to get out or dies.
 
4. All other ships should bring heavy tackle (scram, web) if possible to take over the frig tackle when it has to get out or dies.
  
==Command Structure==
+
== Command Structure ==
Fits into command structure of the Armor, Shield, or Dessie Fleet.
+
Fits into command structure of the Armor, Shield, or Dessie Fleet.
  
==General Tactics==
+
== General Tactics ==
 
Ships marked as “Long Range” are designed to use fleet interceptor tactics. They should hold at a distance, using a long point to get initial tackle, and distance/speed to maintain that tackle with some survivability. Spiraling into targets, and staying outside of neut or web range are essential.
 
Ships marked as “Long Range” are designed to use fleet interceptor tactics. They should hold at a distance, using a long point to get initial tackle, and distance/speed to maintain that tackle with some survivability. Spiraling into targets, and staying outside of neut or web range are essential.
  
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We ruthlessly “borrowed” many of his fits and ideas.
 
We ruthlessly “borrowed” many of his fits and ideas.
  
Ships marked as “Ewar” bring electronic warfare capabilities. Please read the ship flying advice for specific guidelines, as it differs for each race.
+
Ships marked as “Ewar” bring electronic warfare capabilities. Please read the ship flying advice for specific guidelines, as it differs for each race.
  
=Fits=
+
= Fits =
These fits are geared towards the specific roles that need to be filled in a fleet. We have included both a low SP and a high SP version of each fit. You may alter the fits to be appropriate to your skills and isk, but please maintain its current role and philosophy. Examples of acceptable changes include dropping the rigs if you are a new player, or upgrading some of the mods (from the basic fit) or downgrading some mods (from the advanced fit) if your skills fall between the two extremes.
+
These fits are geared towards the specific roles that need to be filled in a fleet. We have included both a low SP and a high SP version of each fit. You may alter the fits to be appropriate to your skills and isk, but please maintain its current role and philosophy. Examples of acceptable changes include dropping the rigs if you are a new player, or upgrading some of the mods (from the basic fit) or downgrading some mods (from the advanced fit) if your skills fall between the two extremes.
  
==T1 Tackle Long range==
+
== T1 Tackle Long range ==
===Description===
+
=== Description ===
 
The job of the T1 long range tackler is to get a quick first point (warp disruptor) on the target. This can be on a gate or anywhere else in space. They are all fit like you would fit a Fleet Interceptor, that is MWD (to actually get a fast point), Warp Disruptor (for the range) and a Medium Shield Extender (for the survivability) but compared to real Fleet Interceptors they lack the MWD signature bonus, the speed and the lock time.
 
The job of the T1 long range tackler is to get a quick first point (warp disruptor) on the target. This can be on a gate or anywhere else in space. They are all fit like you would fit a Fleet Interceptor, that is MWD (to actually get a fast point), Warp Disruptor (for the range) and a Medium Shield Extender (for the survivability) but compared to real Fleet Interceptors they lack the MWD signature bonus, the speed and the lock time.
  
 
They are intended to keep the target from warping away until the second line of tackle (the ones with scram/web) get a heavier tackle on the target. As your main focus lies on providing tackle and staying alive, your weapons are the least important part of your ship.
 
They are intended to keep the target from warping away until the second line of tackle (the ones with scram/web) get a heavier tackle on the target. As your main focus lies on providing tackle and staying alive, your weapons are the least important part of your ship.
  
===Specialized Tactics===
+
=== Specialized Tactics ===
 
So usually you will try to get a point on the primary or secondary target and when told to spread tackle (or you see it’s the right moment for yourself) you will spread your tackle on any target on the field whose name is as close to the first letter of your name as possible (to spread your fleet’s tackle to as many targets as possible without micromanaging it)..
 
So usually you will try to get a point on the primary or secondary target and when told to spread tackle (or you see it’s the right moment for yourself) you will spread your tackle on any target on the field whose name is as close to the first letter of your name as possible (to spread your fleet’s tackle to as many targets as possible without micromanaging it)..
  
Line 51: Line 50:
 
When you are taking damage, you have to consider to die a hero’s death or to get out in time. As your T frigate is usually not that expensive, you might want to stick around if it looks like a Chaser frigate is going to tackle it soon.
 
When you are taking damage, you have to consider to die a hero’s death or to get out in time. As your T frigate is usually not that expensive, you might want to stick around if it looks like a Chaser frigate is going to tackle it soon.
  
===Fits===
+
== T1 Tackle Close Range ==
 
+
=== Description ===
{{Fittings
 
|name=Executioner, Interceptor-like
 
|high=Gatling Pulse Laser I, Multifrequency S<br>
 
Gatling Pulse Laser I, Multifrequency S<br>
 
[empty high slot]<br>
 
[empty high slot]
 
|mid=1MN MicroWarpdrive I<br>
 
Warp Disruptor I<br>
 
Medium Shield Extender I
 
|low=Damage Control I<br>
 
Overdrive Injector System I<br>
 
Overdrive Injector System I
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Core Defense Field Extender I<br>
 
Small Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*This fit should be cap stable with low skills if you don’t fire the guns. Conserve cap if you have to.
 
*You can also fit 3 125mm Autocannons if you have the skills.
 
*Upgrade to meta/T2 modules if you can, especially warp disruptor, MWD, MSE, DCU
 
*You can also switch the anti-EM or one extender rig to an anti-explosive screen reinforcer or a polycarbon rig.
 
}}{{Fittings
 
|name=Executioner, Interceptor-like T2
 
|high=200mm AutoCannon II, Barrage S<br>
 
200mm AutoCannon II, Barrage S<br>
 
200mm AutoCannon II, Barrage S<br>
 
[empty high slot]
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Warp Disruptor II<br>
 
Medium Shield Extender II
 
|low=Damage Control II<br>
 
Overdrive Injector System II<br>
 
Overdrive Injector System II
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Core Defense Field Extender I<br>
 
Small Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
}}
 
 
 
 
 
{{Fittings
 
|name=Atron, Interceptor-like
 
|high=75mm Gatling Rail I, Antimatter Charge S<br>
 
75mm Gatling Rail I, Antimatter Charge S<br>
 
75mm Gatling Rail I, Antimatter Charge S<br>
 
[empty high slot]
 
|mid=1MN MicroWarpdrive I<br>
 
Warp Disruptor I<br>
 
Medium Shield Extender I
 
|low=Damage Control I<br>
 
Overdrive Injector System I<br>
 
Micro Auxiliary Power Core I
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Core Defense Field Extender I<br>
 
Small Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*If you are not cap stable, pause your guns.
 
*Upgrade to meta/T2 modules if you can, especially warp disruptor, MWD, MSE, DCU
 
*You can also switch the anti-EM or one extender rig to an anti-explosive screen reinforcer or a polycarbon rig.
 
}}{{Fittings
 
|name=Atron, Interceptor-like T2
 
|high=75mm Gatling Rail II, Caldari Navy Antimatter Charge S<br>
 
75mm Gatling Rail II, Caldari Navy Antimatter Charge S<br>
 
75mm Gatling Rail II, Caldari Navy Antimatter Charge S<br>
 
[empty high slot]
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Warp Disruptor II<br>
 
Medium Shield Extender II
 
|low=Damage Control II<br>
 
Overdrive Injector System II<br>
 
Overdrive Injector System II
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Core Defense Field Extender I<br>
 
Small Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
}}
 
 
 
 
 
{{Fittings
 
|name=Condor, Interceptor-like
 
|high=Rocket Launcher I, Mjolnir Rocket<br>
 
Rocket Launcher I, Mjolnir Rocket<br>
 
[empty high slot]<br>
 
[empty high slot]
 
|mid=1MN MicroWarpdrive I<br>
 
Warp Disruptor I<br>
 
Medium Shield Extender I<br>
 
Tracking Disruptor I
 
|low=Damage Control I<br>
 
Micro Auxiliary Power Core I
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Core Defense Field Extender I<br>
 
Small Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Fit another rocket launcher when you have the fitting skills or fit meta/T2 modules.
 
*This fit is not cap stable unless you got pretty good skills. Conserve cap when you can (pulse the MWD)
 
*Upgrade to meta/T2 modules if you can, especially warp disruptor. MWD, MSE, DCU
 
*Instead of the Tracking Disruptor you can also fit a Stasis Webifier or a Sensor Booster.
 
*You can also switch the anti-EM or one extender rig to an anti-explosive screen reinforcer or a polycarbon rig.
 
}}{{Fittings
 
|name=Condor, Interceptor-like T2
 
|high=Rocket Launcher II, Caldari Navy Scourge Rocket<br>
 
Rocket Launcher II, Caldari Navy Scourge Rocket<br>
 
Rocket Launcher II, Caldari Navy Scourge Rocket<br>
 
[empty high slot]
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Warp Disruptor II<br>
 
Medium Shield Extender II<br>
 
DDO Photometry Tracking Disruptor I
 
|low=Damage Control II<br>
 
Micro Auxiliary Power Core I
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Core Defense Field Extender I<br>
 
Small Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Instead of the tracking Disruptor you can also fit a Stasis Webifier or a Sensor Booster. The Tracking Disruptor should help especially vs. kiting cruisers like Cynas and vagas.
 
}}
 
 
 
{{Fittings
 
|name=Slasher, Interceptor-like
 
|high=125mm Gatling AutoCannon I, Phased Plasma S<br>
 
125mm Gatling AutoCannon I, Phased Plasma S<br>
 
125mm Gatling AutoCannon I, Phased Plasma S<br>
 
[empty high slot]
 
|mid=1MN MicroWarpdrive I<br>
 
Warp Disruptor I<br>
 
Medium Shield Extender I<br>
 
Sensor Booster I, Scan Resolution Script
 
|low=Damage Control I<br>
 
Micro Auxiliary Power Core I
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Core Defense Field Extender I<br>
 
Small Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*This fit should be cap stable once you turn off the SB
 
*Upgrade to meta/T2 modules if you can, especially warp disruptor. MWD, MSE, DCU
 
*Instead of the Sensor Booster you could also fit a Tracking Disruptor but you need to fit meta modules then.
 
*You can also switch the anti-EM or one extender rig to an anti-explosive screen reinforcer or a polycarbon rig.
 
}}{{Fittings
 
|name=Slasher, Interceptor-like T2
 
|high=125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 
[empty high slot]
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Warp Disruptor II<br>
 
Medium Shield Extender II<br>
 
Balmer Series Tracking Disruptor I
 
|low=Damage Control II<br>
 
Co-Processor I
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Core Defense Field Extender I<br>
 
Small Ancillary Current Router I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*This will be the most controversial fit due to the TD and 2 fitting mods.
 
*Alternatively you can fit a MAPC and a SeBo and switch the ACR for an extender rig.
 
}}
 
 
 
==T1 Tackle Close Range==
 
===Description===
 
 
The job of the T1 close range tackler is to get his scram (and maybe the web) on the primary or secondary target.
 
The job of the T1 close range tackler is to get his scram (and maybe the web) on the primary or secondary target.
  
Line 259: Line 59:
 
They are intended to slow the target down so the main damage dealer can get in range, apply more of their damage (due to better hits on slower targets) and also to take over the prevent warping away part from the first line of tackle. As your main focus lies on providing tackle and staying alive, your weapons are the least important part of your ship.
 
They are intended to slow the target down so the main damage dealer can get in range, apply more of their damage (due to better hits on slower targets) and also to take over the prevent warping away part from the first line of tackle. As your main focus lies on providing tackle and staying alive, your weapons are the least important part of your ship.
  
===Specialized Tactics===
+
=== Specialized Tactics ===
 
Usually you will try to get a point on the primary or secondary target and when told to spread tackle (or you see it’s the right moment for yourself) you will spread your tackle on any target on the field whose name is as close to the first letter of your name as possible (to spread your fleet’s tackle to as many targets as possible without micromanaging it).
 
Usually you will try to get a point on the primary or secondary target and when told to spread tackle (or you see it’s the right moment for yourself) you will spread your tackle on any target on the field whose name is as close to the first letter of your name as possible (to spread your fleet’s tackle to as many targets as possible without micromanaging it).
  
Line 266: Line 66:
 
When you are taking damage, you have to consider to die a hero’s death or to get out in time. As the T1 frigate is quite cheap, you might want to keep your target tackled when there is a chance that the target gets killed before you go down.
 
When you are taking damage, you have to consider to die a hero’s death or to get out in time. As the T1 frigate is quite cheap, you might want to keep your target tackled when there is a chance that the target gets killed before you go down.
  
===Fits===
+
== T1 Ewar ==
 
+
=== Description ===
{{Fittings
 
|name=Executioner, Chaser
 
|high=Gatling Pulse Laser I, Multifrequency S<br>
 
Gatling Pulse Laser I, Multifrequency S<br>
 
Gatling Pulse Laser I, Multifrequency S<br>
 
[empty high slot]
 
|mid=1MN MicroWarpdrive I<br>
 
Warp Scrambler I<br>
 
Medium Shield Extender I
 
|low=Damage Control I<br>
 
Overdrive Injector System I<br>
 
Micro Auxiliary Power Core I
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Anti-Thermal Screen Reinforcer I<br>
 
Small Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*This fit should be cap stable with low skills if you don’t fire the guns. Conserve cap if you have to.
 
*Upgrade to meta/T2 if you can, especially warp scrambler, MWD and then DCU/MSE
 
}}{{Fittings
 
|name=Executioner, Chaser T2
 
|high=Small 'Knave' Energy Drain<br>
 
Gatling Pulse Laser II, Multifrequency S<br>
 
Gatling Pulse Laser II, Multifrequency S<br>
 
Gatling Pulse Laser II, Multifrequency S
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Warp Scrambler II<br>
 
Medium Shield Extender II
 
|low=Damage Control II<br>
 
Overdrive Injector System II<br>
 
Micro Auxiliary Power Core I
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Core Defense Field Extender I<br>
 
Small Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
}}
 
 
 
 
 
{{Fittings
 
|name=Atron, Chaser
 
|high=75mm Gatling Rail I, Antimatter Charge S<br>
 
75mm Gatling Rail I, Antimatter Charge S<br>
 
75mm Gatling Rail I, Antimatter Charge S<br>
 
Small Nosferatu I
 
|mid=1MN MicroWarpdrive I<br>
 
Warp Scrambler I<br>
 
Medium Shield Extender I
 
|low=Damage Control I<br>
 
Overdrive Injector System I<br>
 
Micro Auxiliary Power Core I
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Core Defense Field Extender I<br>
 
Small Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*This fit should be cap stable with decent cap skills.
 
*Upgrade to meta/T2 if you can, especially warp scrambler, MWD and then DCU/MSE
 
}}{{Fittings
 
|name=Atron, Chaser T2
 
|high=Light Electron Blaster II, Antimatter Charge S<br>
 
Light Electron Blaster II, Antimatter Charge S<br>
 
Light Electron Blaster II, Antimatter Charge S<br>
 
Small Diminishing Power System Drain I
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Warp Scrambler II<br>
 
Medium Shield Extender II
 
|low=Damage Control II<br>
 
Overdrive Injector System II<br>
 
Micro Auxiliary Power Core II
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Core Defense Field Extender I<br>
 
Small Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
}}
 
 
 
{{Fittings
 
|name=Merlin, Chaser
 
|high=75mm Gatling Rail I, Antimatter Charge S<br>
 
75mm Gatling Rail I, Antimatter Charge S<br>
 
75mm Gatling Rail I, Antimatter Charge S
 
|mid=1MN MicroWarpdrive I<br>
 
Warp Scrambler I<br>
 
Stasis Webifier I<br>
 
Medium Shield Extender I
 
|low=Damage Control I<br>
 
Overdrive Injector System I<br>
 
Micro Auxiliary Power Core I
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Core Defense Field Extender I<br>
 
Small Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*This fit is cap stable with decent cap skills, conserve cap by not shooting when you have to.
 
*Upgrade to meta/T2 if you can, especially warp scrambler, MWD and then DCU/MSE
 
}}{{Fittings
 
|name=Merlin, Chaser T2
 
|high=Light Ion Blaster II, Antimatter Charge S<br>
 
Light Ion Blaster II, Antimatter Charge S<br>
 
Light Ion Blaster II, Antimatter Charge S
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Warp Scrambler II<br>
 
Stasis Webifier II<br>
 
Medium Shield Extender II
 
|low=Damage Control II<br>
 
Overdrive Injector System II<br>
 
Micro Auxiliary Power Core I
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Core Defense Field Extender I<br>
 
Small Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
}}
 
 
 
 
 
{{Fittings
 
|name=Slasher, Chaser
 
|high=125mm Gatling AutoCannon I, EMP S<br>
 
125mm Gatling AutoCannon I, EMP S<br>
 
125mm Gatling AutoCannon I, EMP S<br>
 
[empty high slot]
 
|mid=1MN MicroWarpdrive I<br>
 
Warp Scrambler I<br>
 
Medium Shield Extender I<br>
 
Stasis Webifier I
 
|low=Damage Control I<br>
 
Micro Auxiliary Power Core I
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Core Defense Field Extender I<br>
 
Small Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Drop a gun if you have to or fit meta tackle.
 
*This fit is cap stable with decent cap skills.
 
*Upgrade to meta/T2 if you can, especially warp scrambler, MWD and then DCU/MSE.
 
}}{{Fittings
 
|name=Slasher, Chaser T2
 
|high=125mm Light AutoCannon II, Republic Fleet Phased Plasma S<br>
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 
Small Diminishing Power System Drain I
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Faint Epsilon Warp Scrambler I<br>
 
Medium F-S9 Regolith Shield Induction<br>
 
Fleeting Propulsion Inhibitor I
 
|low=Damage Control II<br>
 
Micro Auxiliary Power Core I
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Core Defense Field Extender I<br>
 
Small Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Shield Extenders can be downgraded to meta-3 to save isk at the cost of a small loss of buffer.
 
}}
 
 
 
==T1 Ewar==
 
===Description===
 
 
The main job of the Ewar ships is to apply their Ewar abilities from their Ewar optimal range. The fit revolves around that Ewar capabilities.
 
The main job of the Ewar ships is to apply their Ewar abilities from their Ewar optimal range. The fit revolves around that Ewar capabilities.
  
 
You are a major threat to the enemy fleet, so you need to take care to stay alive. Your best option is usually to utilize on the range of your Ewar modules.
 
You are a major threat to the enemy fleet, so you need to take care to stay alive. Your best option is usually to utilize on the range of your Ewar modules.
  
===Specialized Tactics===
+
=== Specialized Tactics ===
 
So usually you will try to warp in at your Ewar optimal’s range. If you are close to the enemy fleet, it usually makes sense to “bounce”, which means to warp out (the closest celestial from your pod saver tab is a decent bet)# and then warp back in at your optimal range. Once you landed at your optimal range, put your Ewar on the enemy it makes most sense on.# Align to some celestial immediately and “bounce” as soon as you ship is at risk.
 
So usually you will try to warp in at your Ewar optimal’s range. If you are close to the enemy fleet, it usually makes sense to “bounce”, which means to warp out (the closest celestial from your pod saver tab is a decent bet)# and then warp back in at your optimal range. Once you landed at your optimal range, put your Ewar on the enemy it makes most sense on.# Align to some celestial immediately and “bounce” as soon as you ship is at risk.
  
===Fits===
+
== T2 tackle long range (Interceptor) ==
 
+
=== Description ===
{{Fittings
+
Point targets, shoot drones, get out alive. Learn what you can and what you can’t tackle. Learn to stay alive, that’s 50% of your Interceptor pilot skills.
|name=Griffin, Rookie
 
|high=Light Missile Launcher I, Inferno Light Missile<br>
 
Light Missile Launcher I, Inferno Light Missile<br>
 
[empty high slot]
 
|mid=ECM - Spatial Destabilizer I<br>
 
ECM - Phase Inverter I<br>
 
ECM - Ion Field Projector I<br>
 
ECM - White Noise Generator I
 
|low=Signal Distortion Amplifier I
 
|charges=
 
|drones=
 
|rigs=Small Particle Dispersion Projector I<br>
 
Small Particle Dispersion Projector I<br>
 
Small Particle Dispersion Augmentor I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Bring 2 of each ECM jammer extra in cargo, you might want to refit on the run.
 
*You can swap the SDA for a DCU.
 
*You can bring a propulsion module if you want to.
 
*The Augmentor rig is really expensive, maybe leave this slot empty or fit another cheap projector rig.
 
*If you want to upgrade to meta modules, start with the ECM and the SDA.
 
}}{{Fittings
 
|name=Griffin, Veteran
 
|high=
 
|mid=
 
|low=
 
|charges=
 
|drones=
 
|rigs=
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Don’t look here. Fly a Blackbird asap, it is so awesome.
 
}}
 
  
 
+
=== Specialized Tactics ===
{{Fittings
 
|name=Arbitrator, Rookie
 
|high=Drone Link Augmentor I<br>
 
Drone Link Augmentor I<br>
 
200mm Autocannon I, Phased Plasma S<br>
 
200mm Autocannon I, Phased Plasma S
 
|mid=DDO Photometry Tracking Disruptor I, Optimal Range Disruption Script<br>
 
DDO Photometry Tracking Disruptor I, Optimal Range Disruption Script<br>
 
DDO Photometry Tracking Disruptor I, Optimal Range Disruption Script<br>
 
Experimental 10MN MicroWarpdrive I
 
|low=Damage Control II<br>
 
Adaptive Nano Plating II<br>
 
Adaptive Nano Plating II<br>
 
1600mm Reinforced Rolled Tungsten Plates I
 
|charges=
 
|drones=Vespa EC-600 x5<br>
 
Hammerhead I x5<br>
 
Warrior I x5<br>
 
Hornet EC-300 x5
 
|rigs=Medium Ionic Field Projector I<br>
 
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Try to fit EANM II > ANP II > EANM I > ANP I
 
*Trimark rigs are expensive, fit them only if you want to.
 
*bring 3 Tracking Speed Disruption scripts in cargo
 
*If you can’t field ECM drones, bring something else.
 
*Don’t try get in range of your neuts, they are there to defend vs. enemy tacklers.
 
}}
 
{{Fittings
 
|name=Arbitrator, Veteran
 
|high=Drone Link Augmentor II<br>
 
Gatling Pulse Laser II<br>
 
Gatling Pulse Laser II<br>
 
Salvager I /OFFLINE
 
|mid=Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script<br>
 
Tracking Disruptor II, Tracking Speed Disruption Script<br>
 
Tracking Disruptor II, Tracking Speed Disruption Script<br>
 
Experimental 10MN Microwarpdrive I
 
|low=Damage Control II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
1600mm Reinforced Rolled Tungsten Plates I
 
|charges=
 
|drones=Vespa EC-600 x5<br>
 
Hornet EC-300 x5<br>
 
Warrior II x5<br>
 
Hammerhead II x5
 
|rigs=Medium Ionic Field Projector I<br>
 
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Fit Trimark rigs if you want to but they are expensive.
 
*Downgrade the TDs if you can’t fit T2s, meta 2-4 should be cheap and meta4 is as good as T2.
 
*If you downgrade the TDs to meta3/4, you can field some small ACs.
 
*Don’t fit neuts in the highs on cost of your 1600mm plate.
 
*The high slots are joker slots, fit small remote hull repairers, salvagers, drone link augmentors if you want.
 
}}
 
 
 
{{Fittings
 
|name=Blackbird, Rookie
 
|high=Heavy Missile Launcher I, Mjolnir Heavy Missile<br>
 
Heavy Missile Launcher I, Mjolnir Heavy Missile<br>
 
Salvager I<br>
 
[empty high slot]
 
|mid=ECM - Spatial Destabilizer I<br>
 
ECM - Phase Inverter I<br>
 
ECM - Ion Field Projector I<br>
 
ECM - Ion Field Projector I<br>
 
ECM - White Noise Generator I<br>
 
10MN MicroWarpdrive I
 
|low=Damage Control I<br>
 
800mm Reinforced Steel Plates I
 
|charges=
 
|drones=
 
|rigs=Medium Particle Dispersion Projector I<br>
 
Medium Particle Dispersion Projector I<br>
 
Medium Particle Dispersion Projector I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Upgrade your ECM and other modules to meta and/or T2 levels if you can, look at the vet fit for suggestions.
 
*You have a full rack of rainbow jammers. Bring a 2nd one of the one most likely to be engaged. This fit suggests caldari as their ships are usually not counter-able by other ewar. Amarr and Minmatar makes also perfectly sense.
 
*Have two of each other ECM jammers in cargo to be able to refit on the run.
 
}}{{Fittings
 
|name=Blackbird, Veteran
 
|high=[empty high slot]<br>
 
[empty high slot]<br>
 
[empty high slot]<br>
 
[empty high slot]
 
|mid=BZ-5 Neutralizing Spatial Destabilizer ECM<br>
 
Enfeebling Phase Inversion ECM I<br>
 
'Umbra' White Noise ECM<br>
 
'Hypnos' Ion Field ECM I
 
'Umbra' White Noise ECM<br>
 
Experimental 10MN MicroWarpdrive I
 
|low=Damage Control II<br>
 
1600mm Reinforced Rolled Tungsten Plates I
 
|charges=
 
|drones=
 
|rigs=Medium Particle Dispersion Projector I<br>
 
Medium Particle Dispersion Augmentor I<br>
 
Medium Particle Dispersion Projector I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Jammers are based on enemy fleet comp.
 
*Have two of each other ECM jammers in cargo to be able to refit on the run.
 
*You have to leave the highslots empty unless you are willing to downgrade the plate (less tank) or switch the MWD for an AB. Your high slots are not that useful on a fleet blackbird, you better keep the higher tank.
 
}}
 
 
 
 
 
{{Fittings
 
|name=Celestis, Rookie
 
|high=Drone Link Augmentor I<br>
 
Drone Link Augmentor I<br>
 
150mm Light AutoCannon II, EMP S<br>
 
150mm Light AutoCannon II, EMP S
 
|mid=Experimental 10MN MicroWarpdrive I<br>
 
Indirect Scanning Dampening Unit I, Targeting Range Dampening Script<br>
 
Indirect Scanning Dampening Unit I, Targeting Range Dampening Script<br>
 
Indirect Scanning Dampening Unit I, Targeting Range Dampening Script<br>
 
Indirect Scanning Dampening Unit I, Targeting Range Dampening Script
 
|low=Damage Control II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
Adaptive Nano Plating II
 
|charges=
 
|drones=Vespa EC-600 x4
 
|rigs=Medium Particle Dispersion Projector I<br>
 
Medium Particle Dispersion Projector I<br>
 
Medium Inverted Signal Field Projector I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Bring both scripts and use accordingly.
 
*If you can’t field ECM drones, bring warriors.
 
}}{{Fittings
 
|name=Celestis, Veteran
 
|high=Drone Link Augmentor I<br>
 
200mm AutoCannon II, EMP S<br>
 
200mm AutoCannon II, EMP S<br>
 
Small Energy Neutralizer II
 
|mid=Experimental 10MN MicroWarpdrive I<br>
 
Remote Sensor Dampener II, Targeting Range Dampening Script<br>
 
Remote Sensor Dampener II, Targeting Range Dampening Script<br>
 
Remote Sensor Dampener II, Targeting Range Dampening Script<br>
 
Remote Sensor Dampener II, Targeting Range Dampening Script
 
|low=Damage Control II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
Energized Adaptive Nano Membrane II
 
|charges=
 
|drones=Vespa EC-600 x4
 
|rigs=Medium Particle Dispersion Projector I<br>
 
Medium Particle Dispersion Projector I<br>
 
Medium Inverted Signal Field Projector I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Bring both scripts and use accordingly.
 
*The high slots don’t matter that much, small neuts and small guns are anti-tackler/drone modules.
 
}}
 
 
 
 
 
{{Fittings
 
|name=Bellicose, Rookie
 
|high=Advanced 'Limos' Heavy Missile Bay I, Caldari Navy Inferno Heavy Missile<br>
 
Advanced 'Limos' Heavy Missile Bay I, Caldari Navy Inferno Heavy Missile<br>
 
Advanced 'Limos' Heavy Missile Bay I, Caldari Navy Inferno Heavy Missile<br>
 
5W Infectious Power System Malfunction<br>
 
Salvager I
 
|mid=Peripheral Weapon Navigation Diameter<br>
 
Peripheral Weapon Navigation Diameter<br>
 
Peripheral Weapon Navigation Diameter<br>
 
Experimental 10MN MicroWarpdrive I
 
|low=Damage Control II<br>
 
Adaptive Nano Plating II<br>
 
800mm Reinforced Rolled Tungsten Plates I
 
|charges=
 
|drones=Vespa EC-600 x3<br>
 
Hornet EC-300 x2
 
|rigs=Medium Ionic Field Projector I<br>
 
Medium Particle Dispersion Projector I<br>
 
Medium Particle Dispersion Projector I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*A lot of people underestimate this ship. Bringing TPs to a fleet scales immensely with the number of fleet members as everyone profits from the increase in applied dps.
 
*Instead of the salvager you can also bring another mall neut or switch them for small AC.
 
*If you can’t field ECM drones, bring Valkyries and Warriors.
 
}}{{Fittings
 
|name=Bellicose, Veteran
 
|high=Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile<br>
 
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile<br>
 
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile<br>
 
200mm AutoCannon II, Republic Fleet Phased Plasma S<br>
 
[empty high slot]
 
|mid=Target Painter II<br>
 
Target Painter II<br>
 
Target Painter II<br>
 
Experimental 10MN MicroWarpdrive I
 
|low=Adaptive Nano Plating II<br>
 
Damage Control II<br>
 
800mm Reinforced Steel Plates II
 
|charges=
 
|drones=Vespa EC-600 x3<br>
 
Hornet EC-300 x2
 
|rigs=Medium Ionic Field Projector I<br>
 
Medium Particle Dispersion Projector I<br>
 
Medium Particle Dispersion Projector I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*The 200mm AC is there only because it fits. It hardly serves any purpose except when you get tackled which you shouldn’t.
 
}}
 
 
 
==T2 tackle long range (Interceptor)==
 
===Description===
 
Point targets, shoot drones, get out alive. Learn what you can and what you can’t tackle. Learn to stay alive, that’s 50% of your Interceptor pilot skills.
 
 
 
===Specialized Tactics===
 
 
See the tactics for the t1 version for more details.
 
See the tactics for the t1 version for more details.
  
===Fits===
+
== T2 tackle close range (AF) ==
 
+
=== Description ===
{{Fittings
 
|name=Malediction, all IVs
 
|high=125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 
[empty high slot]
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Warp Disruptor II<br>
 
Medium F-S9 Regolith Shield Induction
 
|low=Damage Control II<br>
 
Overdrive Injector System II<br>
 
Nanofiber Internal Structure II
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Ionic Field Projector I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Drop a gun if you can’t fit three.
 
*You can also fit a MAPC and upgrade the MSE to T2.
 
*You can also switch the Nano for an OD.
 
*You can switch the polycarbon rig rig for an aux thruster, anti-explosive or anti-EM rig.
 
}}{{Fittings
 
|name=Malediction, all Vs
 
|high=125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 
[empty high slot]<br>
 
[empty high slot]
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Warp Disruptor II<br>
 
Medium Shield Extender II
 
|low=Damage Control II<br>
 
Overdrive Injector System II<br>
 
Signal Amplifier II
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Ionic Field Projector I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*You can switch the anti-EM rig for a polycarbon, aux thruster or an anti-explosive rig.
 
*You can also switch the OD for a Nano.
 
}}
 
 
 
 
 
{{Fittings
 
|name=Raptor, all IVs
 
|high=75mm Gatling Rail II, Antimatter Charge S<br>
 
75mm Gatling Rail II, Antimatter Charge S<br>
 
[empty high slot]<br>
 
[empty high slot]
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Medium Shield Extender II<br>
 
Warp Disruptor II
 
|low=Damage Control II<br>
 
Micro Auxiliary Power Core II<br>
 
Overdrive Injector System II
 
|charges=
 
|drones=
 
|rigs=Small Ionic Field Projector I<br>
 
Small Anti-EM Screen Reinforcer I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*You can switch the anti-EM rig for a polycarbon, aux thruster or an anti-explosive rig.
 
*You can also switch the OD for a Nano.
 
}}{{Fittings
 
|name=Raptor, all Vs
 
|high=75mm Gatling Rail II, Caldari Navy Antimatter Charge S<br>
 
75mm Gatling Rail II, Caldari Navy Antimatter Charge S<br>
 
75mm Gatling Rail II, Caldari Navy Antimatter Charge S<br>
 
[empty high slot]
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Medium Shield Extender II<br>
 
Warp Disruptor II
 
|low=Damage Control II<br>
 
Micro Auxiliary Power Core II<br>
 
Overdrive Injector System II
 
|charges=
 
|drones=
 
|rigs=Small Ionic Field Projector I<br>
 
Small Anti-EM Screen Reinforcer I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*You can switch the anti-EM rig for a polycarbon, aux thruster or an anti-explosive rig.
 
*You can also switch the OD for a Nano.
 
}}
 
 
 
 
 
{{Fittings
 
|name=Ares, all IVs
 
|high=Light Electron Blaster II, Antimatter Charge S<br>
 
Light Electron Blaster II, Antimatter Charge S
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Medium Shield Extender II<br>
 
Warp Disruptor II
 
|low=Overdrive Injector System II<br>
 
Micro Auxiliary Power Core II<br>
 
Damage Control II<br>
 
Nanofiber Internal Structure II
 
|charges=
 
|drones=
 
|rigs=Small Ionic Field Projector I<br>
 
Small Anti-EM Screen Reinforcer I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*You can switch the anti-EM rig for a polycarbon, aux thruster or an anti-explosive rig.
 
*You can also switch the OD for a Nano.
 
}}{{Fittings
 
|name=Ares, all Vs
 
|high=Light Electron Blaster II, Antimatter Charge S<br>
 
Light Electron Blaster II, Antimatter Charge S<br>
 
Rocket Launcher II, Caldari Navy Inferno Rocket
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Medium Shield Extender II<br>
 
Warp Disruptor II
 
|low=Overdrive Injector System II<br>
 
Micro Auxiliary Power Core II<br>
 
Damage Control II<br>
 
Nanofiber Internal Structure II
 
|charges=
 
|drones=
 
|rigs=Small Ionic Field Projector I<br>
 
Small Anti-EM Screen Reinforcer I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*You can switch the anti-EM rig for a polycarbon, aux thruster or an anti-explosive rig.
 
*You can also switch the OD for a Nano.
 
}}
 
 
 
{{Fittings
 
|name=Stiletto, all IVs
 
|high=150mm Light AutoCannon II, EMP S<br>
 
150mm Light AutoCannon II, EMP S<br>
 
[empty high slot]
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Warp Disruptor II<br>
 
Medium Shield Extender II<br>
 
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
 
|low=Internal Force Field Array I<br>
 
Micro Auxiliary Power Core I<br>
 
Overdrive Injector System II
 
|charges=
 
|drones=
 
|rigs=Small Ionic Field Projector I<br>
 
Small Anti-EM Screen Reinforcer I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*You can switch the TD or a mASB but you need to drop a gun and upgrade the MAPC.
 
*You can switch the anti-EM rig for a polycarbon, aux thruster or an anti-explosive rig.
 
*You can also switch the OD for a Nano.
 
}}{{Fittings
 
|name=Stiletto, all Vs
 
|high=125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 
[empty high slot]
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Warp Disruptor II<br>
 
Medium F-S9 Regolith Shield Induction<br>
 
Medium Ancillary Shield Booster, Cap Booster 50
 
|low=Internal Force Field Array I<br>
 
Micro Auxiliary Power Core II<br>
 
Overdrive Injector System II
 
|charges=
 
|drones=
 
|rigs=Small Ionic Field Projector I<br>
 
Small Anti-EM Screen Reinforcer I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*You can switch the anti-EM rig for a polycarbon, aux thruster or an anti-explosive rig.
 
*You can switch the ancillary shield booster for a set of different things: TD, Sensor Booster, Web, Scram, AB.
 
*You can also switch the OD for a Nano.
 
}}
 
 
 
 
 
==T2 tackle close range (AF)==
 
===Description===
 
 
Pursue and scram targets and slow them down, shoot drones, get out or die tackling the target.
 
Pursue and scram targets and slow them down, shoot drones, get out or die tackling the target.
Remember that these are fleet fits and not really suited to engage people 1v1.  
+
Remember that these are fleet fits and not really suited to engage people 1v1.
  
===Specialized Tactics===
+
=== Specialized Tactics ===
 
These fits are focused at what these ships are supposed to do well in a fleet and that is heavy tackle. That means besides speed and tackle, they are fit for a sustained heavy tank. They are not really fit around dealing damage, so it is ok to gimp the dps. If you are flying in a smaller gang, you might want to shift a bit of tank to a bit more dps; in bigger fleets this is usually counter-productive.
 
These fits are focused at what these ships are supposed to do well in a fleet and that is heavy tackle. That means besides speed and tackle, they are fit for a sustained heavy tank. They are not really fit around dealing damage, so it is ok to gimp the dps. If you are flying in a smaller gang, you might want to shift a bit of tank to a bit more dps; in bigger fleets this is usually counter-productive.
  
===Fits===
+
== Recons ==
{{Fittings
+
=== Description ===
|name=Vengeance, Chaser active either all IVs and Vs
 
|high=Rocket Launcher II, Caldari Navy Inferno Rocket<br>
 
Rocket Launcher II, Caldari Navy Inferno Rocket<br>
 
Rocket Launcher II, Caldari Navy Inferno Rocket<br>
 
Rocket Launcher II, Caldari Navy Inferno Rocket<br>
 
Small Diminishing Power System Drain I
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Faint Epsilon Warp Scrambler I<br>
 
Fleeting Propulsion Inhibitor I
 
|low=Small Armor Repairer II<br>
 
Internal Force Field Array I<br>
 
Energized Adaptive Nano Membrane II<br>
 
Adaptive Nano Plating II
 
|charges=
 
|drones=
 
|rigs=Small Anti-Thermic Pump I<br>
 
Small Auxiliary Thrusters I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*This fit works fine with all skills at level. IV or V
 
*This fit is not the fastest Chaser around but very tanky.
 
*It is cap stable with either the repper or the MWD running, not both.
 
}}{{Fittings
 
|name=Vengeance, Chaser buffer
 
|high=Rocket Launcher II, Caldari Navy Inferno Rocket<br>
 
Rocket Launcher II, Caldari Navy Inferno Rocket<br>
 
Rocket Launcher II, Caldari Navy Inferno Rocket<br>
 
Rocket Launcher II, Caldari Navy Inferno Rocket<br>
 
Small Diminishing Power System Drain I
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Faint Epsilon Warp Scrambler I<br>
 
Fleeting Propulsion Inhibitor I
 
|low=400mm Reinforced Rolled Tungsten Plates I<br>
 
Damage Control II<br>
 
Micro Auxiliary Power Core I<br>
 
Adaptive Nano Plating II
 
|charges=
 
|drones=
 
|rigs=Small Auxiliary Thrusters I<br>
 
Small Ancillary Current Router I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*It fits with engineering V and AWU IV.
 
*You can fit a higher meta MAPC to help your PG.
 
*You can also switch your rocket launchers for small ACs and upgrade the plate to T2.
 
}}
 
 
 
 
 
{{Fittings
 
|name=Harpy, Chaser
 
|high=Light Ion Blaster II, Antimatter Charge S<br>
 
Light Ion Blaster II, Antimatter Charge S<br>
 
Light Ion Blaster II, Antimatter Charge S<br>
 
Light Ion Blaster II, Antimatter Charge S<br>
 
Small Diminishing Power System Drain I
 
|mid=Medium Shield Extender II<br>
 
Stasis Webifier II<br>
 
Warp Scrambler II<br>
 
Limited 1MN MicroWarpdrive I
 
|low=Damage Control II<br>
 
Micro Auxiliary Power Core II<br>
 
Overdrive Injector System II
 
|charges=
 
|drones=
 
|rigs=Small Anti-EM Screen Reinforcer I<br>
 
Small Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*If you don’t have fitting skills at lvl. V, you might need to downgrade some blasters to Electron.
 
*You can switch the web for another MSE (drop guns to 3 75mm Rails), an Afterburner, a mASB or even a TD.
 
}}
 
 
 
 
 
{{Fittings
 
|name=Hawk, Chaser double mASB
 
|high=Rocket Launcher II, Caldari Navy Scourge Rocket<br>
 
Rocket Launcher II, Caldari Navy Scourge Rocket<br>
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 
Small Diminishing Power System Drain I
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Fleeting Propulsion Inhibitor I<br>
 
Faint Epsilon Warp Scrambler I<br>
 
Medium Ancillary Shield Booster, Cap Booster 50<br>
 
Medium Ancillary Shield Booster, Cap Booster 50
 
|low=Internal Force Field Array I<br>
 
Overdrive Injector System II
 
|charges=
 
|drones=
 
|rigs=Small Ancillary Current Router I<br>
 
Small Anti-EM Screen Reinforcer I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Fits with all IVs and Electronics and Engineering at V.
 
*Be aware of EM hitting ships, you have a huge EM hole.
 
*Caldari pilots tend to have hybrid skills from all turret ones. So 125mm ACs can be switched to small caliber hybrid weapons (75mm rails, electron blasters) if DPS increase will be worth it.
 
}}
 
 
 
 
 
{{Fittings
 
|name=Enyo, Chaser buffer
 
|high=Small 'Knave' Energy Drain<br>
 
75mm Gatling Rail II, Caldari Navy Antimatter Charge S<br>
 
75mm Gatling Rail II, Caldari Navy Antimatter Charge S<br>
 
75mm Gatling Rail II, Caldari Navy Antimatter Charge S<br>
 
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Faint Epsilon Warp Scrambler I<br>
 
X5 Prototype Engine Enervator
 
|low=400mm Reinforced Rolled Tungsten Plates I<br>
 
Energized Adaptive Nano Membrane II<br>
 
Adaptive Nano Plating II<br>
 
Damage Control II
 
|charges=
 
|drones=Hobgoblin II x1
 
|rigs=Small Auxiliary Thrusters I<br>
 
Small Ancillary Current Router I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
}}
 
 
 
 
 
{{Fittings
 
|name=Jaguar, Chaser buffer mASB
 
|high=150mm Light AutoCannon II, Republic Fleet Phased Plasma S<br>
 
150mm Light AutoCannon II, Republic Fleet Phased Plasma S<br>
 
150mm Light AutoCannon II, Republic Fleet Phased Plasma S<br>
 
Small Diminishing Power System Drain I
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Warp Scrambler II<br>
 
Medium Shield Extender II<br>
 
Medium Ancillary Shield Booster, Cap Booster 50
 
|low=Damage Control II<br>
 
Nanofiber Internal Structure II<br>
 
Overdrive Injector System II<br>
 
Micro Auxiliary Power Core II
 
|charges=
 
|drones=
 
|rigs=Small Anti-Kinetic Screen Reinforcer I<br>
 
Small Processor Overclocking Unit I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Low SP need to downgrade the guns to 125mm ACs.
 
*You can switch the mASB for an AB or a 2nd MSE.
 
}}{{Fittings
 
|name=Jaguar, Chaser buffer
 
|high=125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
 
|mid=Limited 1MN MicroWarpdrive I<br>
 
Warp Scrambler II<br>
 
Medium Shield Extender II<br>
 
Medium Shield Extender II
 
|low=Damage Control II<br>
 
Nanofiber Internal Structure II<br>
 
Overdrive Injector System II<br>
 
Micro Auxiliary Power Core II
 
|charges=
 
|drones=
 
|rigs=Small Ancillary Current Router I<br>
 
Small Anti-Kinetic Screen Reinforcer I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*This ship is the only really capable of catching and holding a kiting vagabonds, cynabals and tier 3 BCs.
 
*You can also switch the Nano for another OD.
 
*You might need to drop one gun.
 
*You can switch one MSE for an AB and then switch the PG rig for another resist rig.
 
}}
 
 
 
==Recons==
 
===Description===
 
 
Recons are great force multipliers. Especially the tackle recons are a great addition to pretty much any fleet. If flown correctly, they usually have a decent chance of staying alive due to their great range. You will be high on the primary list usually, so keep that in mind. In a lot of fights it makes sense to stay behind in safety (even cloaked).
 
Recons are great force multipliers. Especially the tackle recons are a great addition to pretty much any fleet. If flown correctly, they usually have a decent chance of staying alive due to their great range. You will be high on the primary list usually, so keep that in mind. In a lot of fights it makes sense to stay behind in safety (even cloaked).
  
===Specialized Tactics===
+
=== Specialized Tactics ===
 
Especially the Force Recons can fit an Expanded Probe Launcher quite well. Their main job is usually not to apply dps but to apply their T2 Ewar. The Expanded Probe Launcher adds a lot of versatility and especially the tackle Force Recons can be decent initial tacklers. At least they can punt the fleet on the target.
 
Especially the Force Recons can fit an Expanded Probe Launcher quite well. Their main job is usually not to apply dps but to apply their T2 Ewar. The Expanded Probe Launcher adds a lot of versatility and especially the tackle Force Recons can be decent initial tacklers. At least they can punt the fleet on the target.
  
===Fits===
+
[[Category:Old Doctrines]]
 
 
{{Fittings
 
|name=Curse, armor curse
 
|high=Medium Unstable Power Fluctuator I<br>
 
Medium Unstable Power Fluctuator I<br>
 
Medium Unstable Power Fluctuator I<br>
 
Medium Unstable Power Fluctuator I<br>
 
Drone Link Augmentor II
 
|mid=Tracking Disruptor II, Tracking Speed Disruption Script<br>
 
Tracking Disruptor II, Tracking Speed Disruption Script<br>
 
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400<br>
 
Tracking Disruptor II, Tracking Speed Disruption Script<br>
 
Experimental 10MN Microwarpdrive I<br>
 
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
 
|low=Energized Adaptive Nano Membrane II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
Damage Control II<br>
 
Energized Adaptive Nano Membrane II
 
|charges=
 
|drones=Warrior II x5<br>
 
Hammerhead II x5<br>
 
Vespa EC-600 x5<br>
 
Hornet EC-300 x5
 
|rigs=Medium Ancillary Current Router I<br>
 
Medium Ancillary Current Router I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*This fit needs the “Inherent Implants 'Squire' Engineering EG-601” for 1% PG or the bonus implants They’ll work too. The 1% PG implant is really cheap.
 
*You can also drop the plate to a 800mm T2 plate and fit trimark rigs. This will drop your tank by 3k EHP and slow you down by 100 m/s.
 
*Bring both TD scripts. When in doubt, the optimal range script is better but it depends on the situation.
 
*Sadly Navy charges necessary for cap stability.
 
}}{{Fittings
 
|name=Curse, shield nano
 
|high=Medium Unstable Power Fluctuator I<br>
 
Medium Unstable Power Fluctuator I<br>
 
Medium Unstable Power Fluctuator I<br>
 
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile<br>
 
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
 
|mid=Experimental 10MN MicroWarpdrive I<br>
 
Medium Capacitor Booster II, Navy Cap Booster 800<br>
 
Large Shield Extender II<br>
 
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script<br>
 
Large Shield Extender II<br>
 
Adaptive Invulnerability Field II
 
|low=Damage Control II<br>
 
Reactor Control Unit II<br>
 
Drone Damage Amplifier II<br>
 
Nanofiber Internal Structure II
 
|charges=
 
|drones=Hammerhead II x5<br>
 
Warrior II x5<br>
 
Vespa EC-600 x5<br>
 
Hornet EC-300 x5
 
|rigs=Medium Anti-EM Screen Reinforcer I<br>
 
Medium Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Bring both scripts.
 
*This fit is aimed at small and/or kiting shield gangs.
 
*You can switch the warp disruptor for a 2nd TD if you have enough tackle.
 
*If you fly with shield Logis, you can switch one LSE for an Invul and the RCU II for a PDU II. This gives slightly less EHP but more resists.
 
*Also fits with a medium NOS can be viable.
 
}}
 
 
 
{{Fittings
 
|name=Pilgrim, Punter / Heavy Tackler
 
|high=Medium Unstable Power Fluctuator I<br>
 
Medium Unstable Power Fluctuator I<br>
 
Covert Ops Cloaking Device II<br>
 
Expanded Probe Launcher I, Sisters Combat Scanner Probe I
 
|mid=Small Capacitor Booster II, Navy Cap Booster 400<br>
 
10MN Afterburner II<br>
 
Faint Epsilon Warp Scrambler I<br>
 
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script<br>
 
Fleeting Propulsion Inhibitor I
 
|low=Adaptive Nano Plating II<br>
 
Adaptive Nano Plating II<br>
 
Damage Control II<br>
 
Adaptive Nano Plating II<br>
 
1600mm Reinforced Rolled Tungsten Plates I
 
|charges=
 
|drones=Hammerhead II x5<br>
 
Vespa EC-600 x5<br>
 
Warrior II x5<br>
 
Hornet EC-300 x5
 
|rigs=Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*This fit is good as a punter/combat scout.
 
*It can tackle most stationary snipers well.
 
*It is useless against fast moving targets.
 
*In bigger fights, stay at TD range or even better, stay hidden in warpable range.
 
}}{{Fittings
 
|name=Pilgrim, active tanked
 
|high=Covert Ops Cloaking Device II<br>
 
Expanded Probe Launcher I, Sisters Combat Scanner Probe I<br>
 
Medium Unstable Power Fluctuator I<br>
 
Medium Unstable Power Fluctuator I
 
|mid=Fleeting Propulsion Inhibitor I<br>
 
Faint Epsilon Warp Scrambler I<br>
 
Small Capacitor Booster II, Navy Cap Booster 400<br>
 
Balmer Series Tracking Disruptor I<br>
 
1MN Afterburner II
 
|low=Internal Force Field Array I<br>
 
Medium Armor Repairer II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
Adaptive Nano Plating II<br>
 
Adaptive Nano Plating II
 
|charges=
 
|drones=Hammerhead II x5<br>
 
Warrior II x5<br>
 
Vespa EC-600 x5<br>
 
Hornet EC-300 x5
 
|rigs=Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Cap with everything running lasts 2:30 minutes.
 
*Compared to the buffer fit it gets more HP after about 50 seconds (if you survive that long).
 
}}
 
 
 
 
 
{{Fittings
 
|name=Falcon, Uni Ewar
 
|high=Expanded Probe Launcher I, Sisters Combat Scanner Probe I<br>
 
Covert Ops Cloaking Device II<br>
 
Medium Unstable Power Fluctuator I<br>
 
200mm AutoCannon II, Republic Fleet Phased Plasma S
 
|mid=Experimental 10MN MicroWarpdrive I<br>
 
BZ-5 Neutralizing Spatial Destabilizer ECM<br>
 
'Hypnos' Ion Field ECM I<br>
 
Enfeebling Phase Inversion ECM I<br>
 
Enfeebling Phase Inversion ECM I<br>
 
'Umbra' White Noise ECM<br>
 
'Umbra' White Noise ECM
 
|low=Damage Control II
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
Signal Distortion Amplifier II
 
|charges=
 
|drones=Warrior II x5
 
|rigs=Medium Particle Dispersion Augmentor I<br>
 
Medium Particle Dispersion Projector I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Bring three extra ECM of each race in your cargo to refit on the run.
 
}}
 
 
 
 
 
{{Fittings
 
|name=Rook, Shield
 
|high=Heavy Missile Launcher II, Inferno Fury Heavy Missile<br>
 
Heavy Missile Launcher II, Inferno Fury Heavy Missile<br>
 
Heavy Missile Launcher II, Inferno Fury Heavy Missile<br>
 
Heavy Missile Launcher II, Inferno Fury Heavy Missile<br>
 
Heavy Missile Launcher II, Inferno Fury Heavy Missile
 
|mid=BZ-5 Neutralizing Spatial Destabilizer ECM<br>
 
Enfeebling Phase Inversion ECM I<br>
 
'Umbra' White Noise ECM<br>
 
'Hypnos' Ion Field ECM I<br>
 
Large F-S9 Regolith Shield Induction<br>
 
Adaptive Invulnerability Field II<br>
 
Experimental 10MN Microwarpdrive I
 
|low=Damage Control II<br>
 
Ballistic Control System II<br>
 
Signal Distortion Amplifier II
 
|charges=
 
|drones=Warrior II x5
 
|rigs=Medium Particle Dispersion Augmentor I<br>
 
Medium Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*You can switch the rigs for ECM range rigs (2 range rigs gives a range of 74+53 km.
 
*A PG implant lets you fit a T2 LSE.
 
*You can also fit a 2nd SDA instead of the BCU.
 
*Bring lots of different ECM to be able to change your ECM on the run.
 
*EM resist hole is not plugged because not many things can really hit you with EM at your operational range.
 
}}
 
 
 
 
 
{{Fittings
 
|name=Lachesis, Shield
 
|high=Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile<br>
 
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile<br>
 
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile<br>
 
200mm Railgun II, Spike M<br>
 
Salvager I
 
|mid=Adaptive Invulnerability Field II<br>
 
Large Shield Extender II<br>
 
Large Shield Extender II<br>
 
Medium Electrochemical Capacitor Booster I, Cap Booster 400<br>
 
Experimental 10MN MicroWarpdrive I<br>
 
Warp Disruptor II<br>
 
Warp Disruptor II
 
|low=amage Control II<br>
 
Nanofiber Internal Structure II<br>
 
Signal Amplifier II
 
|charges=
 
|drones=Vespa EC-600 x3<br>
 
Hornet EC-300 x2
 
|rigs=Medium Anti-EM Screen Reinforcer I<br>
 
Medium Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*With Logi support, you can switch one LSE for another Invulnerability field for better rep efficiency.
 
*Downgrade the Railgun if you can’t fit this.
 
*You can also switch the SigAmp for an OD, a TE, another nanofiber or a backup array.
 
}}
 
 
 
 
 
{{Fittings
 
|name=Arazu, Armor
 
|high=Covert Ops Cloaking Device II<br>
 
Dual 150mm Railgun II, Antimatter Charge M<br>
 
Dual 150mm Railgun II, Antimatter Charge M<br>
 
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
 
|mid=Warp Disruptor II<br>
 
Warp Disruptor II<br>
 
Warp Scrambler II<br>
 
Small Capacitor Booster II, Navy Cap Booster 400<br>
 
Remote Sensor Dampener II, Targeting Range Dampening Script<br>
 
Experimental 10MN MicroWarpdrive I
 
|low=Damage Control II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
1600mm Reinforced Steel Plates II
 
|charges=
 
|drones=Vespa EC-600 x3<br>
 
Hornet EC-300 x2
 
|rigs=Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Instead of the RSD you can also fit a SeBo if you think you need to get a fast lock.
 
}}
 
 
 
{{Fittings
 
|name=Rapier, Shield
 
|high=425mm AutoCannon II, Barrage M<br>
 
425mm AutoCannon II, Barrage M<br>
 
Expanded Probe Launcher I, Sisters Combat Scanner Probe I<br>
 
Covert Ops Cloaking Device II
 
|mid=Stasis Webifier II<br>
 
Stasis Webifier II<br>
 
Adaptive Invulnerability Field II<br>
 
Large Shield Extender II<br>
 
Large Shield Extender II<br>
 
Experimental 10MN MicroWarpdrive I
 
|low=Damage Control II<br>
 
Overdrive Injector System II<br>
 
Power Diagnostic System II<br>
 
Nanofiber Internal Structure II
 
|charges=
 
|drones=Hornet EC-300 x5<br>
 
Warrior II x3
 
|rigs=Medium Core Defense Field Extender I<br>
 
Medium Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*If you want to bring a point for say a small gang, drop the Invul.
 
}}{{Fittings
 
|name=Rapier, Armor
 
|high=220mm Vulcan AutoCannon II, Barrage M<br>
 
220mm Vulcan AutoCannon II, Barrage M<br>
 
Expanded Probe Launcher I, Sisters Combat Scanner Probe I<br>
 
Covert Ops Cloaking Device II
 
|mid=Stasis Webifier II<br>
 
Stasis Webifier II<br>
 
Stasis Webifier II<br>
 
Phased Weapon Navigation Array Generation Extron<br>
 
Phased Weapon Navigation Array Generation Extron<br>
 
Experimental 10MN MicroWarpdrive I
 
|low=Damage Control II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
1600mm Reinforced Steel Plates II
 
|charges=
 
|drones=Hornet EC-300 x5<br>
 
Warrior II x3
 
|rigs=Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*You can downgrade the plate to meta4 to fit more webs or a point instead of a TP.
 
}}
 

Latest revision as of 21:07, 22 May 2022

This article is deprecated and no longer in use. There is no replacement information available.

Tackle and Ewar for either fleet

General description

These fits are chosen to work with either main fleet type (armor or shield). They are divided into several types of tacklers, and a fleet should have a mix of all types. Some are designed to grab an initial point, while others are to be the second wave, taking over tackling from the initial tackler and holding the ship for an extended period. Ewar are ships that will work well with either fleet type. Some fleets will have tank specific ewar, depending on the ship, race, and fleet composition.


Pros and Cons

Advantages:

1. Allows new players to have starting ships that work with either main fleet type

2. Different types of tackle allow us to hold ships at all stages of an engagement

Disadvantages:

1. FCs need to ensure they have enough of each type to maintain effective tackle

2. Fits may work better if tweaked to a specific fleet doctrine

3. The tackle fits are build around fast long range point and fast, sturdy scram. There are not man webs in the tackle fits, so FCs need to make sure to take that into account when facing ABing targets.

4. All other ships should bring heavy tackle (scram, web) if possible to take over the frig tackle when it has to get out or dies.

Command Structure

Fits into command structure of the Armor, Shield, or Dessie Fleet.

General Tactics

Ships marked as “Long Range” are designed to use fleet interceptor tactics. They should hold at a distance, using a long point to get initial tackle, and distance/speed to maintain that tackle with some survivability. Spiraling into targets, and staying outside of neut or web range are essential.

Ships marked as “Short range” use sig tanking, along with a scram and web to hold targets tightly. They should take steps to remain alive, but be willing to sacrifice their ship if it means they hold the target long enough for the heavy guys in the fleet to grab tackle from them.

For more information, read: http://www.evealtruist.com/2012/08/newbie-tackling-guide.html We ruthlessly “borrowed” many of his fits and ideas.

Ships marked as “Ewar” bring electronic warfare capabilities. Please read the ship flying advice for specific guidelines, as it differs for each race.

Fits

These fits are geared towards the specific roles that need to be filled in a fleet. We have included both a low SP and a high SP version of each fit. You may alter the fits to be appropriate to your skills and isk, but please maintain its current role and philosophy. Examples of acceptable changes include dropping the rigs if you are a new player, or upgrading some of the mods (from the basic fit) or downgrading some mods (from the advanced fit) if your skills fall between the two extremes.

T1 Tackle Long range

Description

The job of the T1 long range tackler is to get a quick first point (warp disruptor) on the target. This can be on a gate or anywhere else in space. They are all fit like you would fit a Fleet Interceptor, that is MWD (to actually get a fast point), Warp Disruptor (for the range) and a Medium Shield Extender (for the survivability) but compared to real Fleet Interceptors they lack the MWD signature bonus, the speed and the lock time.

They are intended to keep the target from warping away until the second line of tackle (the ones with scram/web) get a heavier tackle on the target. As your main focus lies on providing tackle and staying alive, your weapons are the least important part of your ship.

Specialized Tactics

So usually you will try to get a point on the primary or secondary target and when told to spread tackle (or you see it’s the right moment for yourself) you will spread your tackle on any target on the field whose name is as close to the first letter of your name as possible (to spread your fleet’s tackle to as many targets as possible without micromanaging it)..

While doing all that, you should try to shoot enemy drones who are the main threat to small ships. Focus especially on ECM drones and light drones, namely warrior IIs.

When you are taking damage, you have to consider to die a hero’s death or to get out in time. As your T frigate is usually not that expensive, you might want to stick around if it looks like a Chaser frigate is going to tackle it soon.

T1 Tackle Close Range

Description

The job of the T1 close range tackler is to get his scram (and maybe the web) on the primary or secondary target.

They are fit like you would fit a Chaser AF, that is MWD (to actually catch the target), scram (to slow it down) and a heavy tank (to survive till the BC/BS can take over or kill the target). Some also fit a web to slow the target down.

Compared to the AF counterpart the T1 frigs lack the MWD signature bonus and the tank (both lead to less survivability). They also deal less dps but that is not their main job. They are intended to slow the target down so the main damage dealer can get in range, apply more of their damage (due to better hits on slower targets) and also to take over the prevent warping away part from the first line of tackle. As your main focus lies on providing tackle and staying alive, your weapons are the least important part of your ship.

Specialized Tactics

Usually you will try to get a point on the primary or secondary target and when told to spread tackle (or you see it’s the right moment for yourself) you will spread your tackle on any target on the field whose name is as close to the first letter of your name as possible (to spread your fleet’s tackle to as many targets as possible without micromanaging it).

While doing all that, you usually will try to shoot enemy drones who are the main threat to small ships. Focus especially on ECM drones and light drones, namely warrior IIs.

When you are taking damage, you have to consider to die a hero’s death or to get out in time. As the T1 frigate is quite cheap, you might want to keep your target tackled when there is a chance that the target gets killed before you go down.

T1 Ewar

Description

The main job of the Ewar ships is to apply their Ewar abilities from their Ewar optimal range. The fit revolves around that Ewar capabilities.

You are a major threat to the enemy fleet, so you need to take care to stay alive. Your best option is usually to utilize on the range of your Ewar modules.

Specialized Tactics

So usually you will try to warp in at your Ewar optimal’s range. If you are close to the enemy fleet, it usually makes sense to “bounce”, which means to warp out (the closest celestial from your pod saver tab is a decent bet)# and then warp back in at your optimal range. Once you landed at your optimal range, put your Ewar on the enemy it makes most sense on.# Align to some celestial immediately and “bounce” as soon as you ship is at risk.

T2 tackle long range (Interceptor)

Description

Point targets, shoot drones, get out alive. Learn what you can and what you can’t tackle. Learn to stay alive, that’s 50% of your Interceptor pilot skills.

Specialized Tactics

See the tactics for the t1 version for more details.

T2 tackle close range (AF)

Description

Pursue and scram targets and slow them down, shoot drones, get out or die tackling the target. Remember that these are fleet fits and not really suited to engage people 1v1.

Specialized Tactics

These fits are focused at what these ships are supposed to do well in a fleet and that is heavy tackle. That means besides speed and tackle, they are fit for a sustained heavy tank. They are not really fit around dealing damage, so it is ok to gimp the dps. If you are flying in a smaller gang, you might want to shift a bit of tank to a bit more dps; in bigger fleets this is usually counter-productive.

Recons

Description

Recons are great force multipliers. Especially the tackle recons are a great addition to pretty much any fleet. If flown correctly, they usually have a decent chance of staying alive due to their great range. You will be high on the primary list usually, so keep that in mind. In a lot of fights it makes sense to stay behind in safety (even cloaked).

Specialized Tactics

Especially the Force Recons can fit an Expanded Probe Launcher quite well. Their main job is usually not to apply dps but to apply their T2 Ewar. The Expanded Probe Launcher adds a lot of versatility and especially the tackle Force Recons can be decent initial tacklers. At least they can punt the fleet on the target.