Difference between revisions of "Vanguard Incursion fits"

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{{incursions_links}}
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{{incursions links}} {{eunic}}
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= Vanguard fittings =
 
= Vanguard fittings =
Vanguard sites have fairly low damage output, compared to other incursion sites. As such, you often have the luxury of reducing your buffer somewhat in favour of more utility modules. See [[Fitting for Incursions]] for more information on what skills are recommended and the reason behind the fittings.
+
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.
  
All fits use [http://wiki.eveuniversity.org/Template:ShipFitting Miranda's new template], fits converted from [http://eve.sonicreality.x10.mx/template/ here].
+
It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
  
=== Shields focus ===
+
Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.
 
  
= Minimum fits =
+
==== Armor focus ====
Below are entry-level minimum fits suitable for people to try out incursions, even if they cannot fly the more appropriate battleships or advanced hulls.
+
{|
 +
| valign="top" | [[image:icon_armor_plate.png|56px|Armor focus]]
 +
| valign="middle" | In the [[EVE University Incursion Community]] we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.
 +
|}
  
Remember that these ships are by no means efficient ships and that you should train out of battlecruisers as soon as possible and upgrade logistics with tech two rigs and modules as soon as your skills allow you to.
+
==== Don't compromise these fits ====
 +
{|
 +
| valign="top" | [[image:icon_large_red_x.png|56px|link=]]
 +
| valign="middle" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.
 +
|}
 +
==== Improving fits ====
 +
{|
 +
| valign="top" | [[image:icon_large_green_check.png|56px|link=]]
 +
| valign="middle" | These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills.
 +
|}
 +
<small><references/></small>
  
We allow these ships in order to make it possible for new players to try out incursions, but they are vastly inferior to the recommended fits and in greater numbers pose a serious threat to fleet safety. Given the safety aspect of having sub-optimal ships in the fleet, it will be up to each individual fleet commander to decide how many battlecruisers the fleet can accommodate.
+
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. -->
 +
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
  
=== Logistics ===
 
===== Scimitar =====
 
{{ShipFitting|
 
ship=Scimitar|
 
shipTypeID=11978|
 
fitName=Incursions (starter fit)|
 
fitID=Incursions-(starter-fit)|
 
high1name=Large S95a Partial Shield Transporter|
 
high1typeID=8641|
 
high2name=Large S95a Partial Shield Transporter|
 
high2typeID=8641|
 
high3name=Large S95a Partial Shield Transporter|
 
high3typeID=8641|
 
high4name=Large S95a Partial Shield Transporter|
 
high4typeID=8641|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Cap Recharger II|
 
mid4typeID=2032|
 
mid5name=Cap Recharger II|
 
mid5typeID=2032|
 
low1name=Capacitor Power Relay II|
 
low1typeID=1447|
 
low2name=Capacitor Power Relay II|
 
low2typeID=1447|
 
low3name=Capacitor Power Relay II|
 
low3typeID=1447|
 
low4name=Dark Blood Power Diagnostic System|
 
low4typeID=14134|
 
drone1name=Light Shield Maintenance Bot I x1|
 
drone1typeID=23719|
 
drone2name=Medium Shield Maintenance Bot I x4|
 
drone2typeID=23717|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Capacitor Control Circuit I|
 
rig2typeID=31372|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=11978:8641;4:2032;2:2281;2:3841;1:1447;3:14134;1:31360;1:31372;1:23717;4:23719;1::|
 
skills=|
 
notes=}}
 
{{ShipFitting|
 
ship=Scimitar|
 
shipTypeID=11978|
 
fitName=Incursions (alternative starter fit)|
 
fitID=Incursions-(alternative-starter-fit)|
 
high1name=Large S95a Partial Shield Transporter|
 
high1typeID=8641|
 
high2name=Large S95a Partial Shield Transporter|
 
high2typeID=8641|
 
high3name=Large S95a Partial Shield Transporter|
 
high3typeID=8641|
 
high4name=Large S95a Partial Shield Transporter|
 
high4typeID=8641|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Cap Recharger II|
 
mid4typeID=2032|
 
mid5name=Cap Recharger II|
 
mid5typeID=2032|
 
low1name=Capacitor Power Relay II|
 
low1typeID=1447|
 
low2name=Capacitor Power Relay II|
 
low2typeID=1447|
 
low3name=Capacitor Power Relay II|
 
low3typeID=1447|
 
low4name=Capacitor Power Relay II|
 
low4typeID=1447|
 
drone1name=Light Shield Maintenance Bot I x1|
 
drone1typeID=23719|
 
drone2name=Medium Shield Maintenance Bot I x4|
 
drone2typeID=23717|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Ancillary Current Router I|
 
rig2typeID=31360|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=11978:8641;4:2032;2:2281;2:3841;1:1447;4:31360;2:23717;4:23719;1::|
 
skills=|
 
notes=}}
 
  
===== Basilisk =====
 
{{ShipFitting|
 
ship=Basilisk|
 
shipTypeID=11985|
 
fitName=Incursions (starter fit)|
 
fitID=Incursions-(starter-fit)|
 
high1name=Large S95a Partial Shield Transporter|
 
high1typeID=8641|
 
high2name=Large S95a Partial Shield Transporter|
 
high2typeID=8641|
 
high3name=Large S95a Partial Shield Transporter|
 
high3typeID=8641|
 
high4name=Large S95a Partial Shield Transporter|
 
high4typeID=8641|
 
high5name=Large 'Regard' Power Projector|
 
high5typeID=16487|
 
high6name=Large 'Regard' Power Projector|
 
high6typeID=16487|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=EM Ward Field II|
 
mid3typeID=2301|
 
mid4name=Large Shield Extender II|
 
mid4typeID=3841|
 
mid5name=Experimental 10MN Afterburner I|
 
mid5typeID=6005|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Power Diagnostic System II|
 
low2typeID=1541|
 
drone1name=Light Shield Maintenance Bot I x5|
 
drone1typeID=23719|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Ancillary Current Router I|
 
rig2typeID=31360|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=11985:8641;4:16487;2:2281;2:2301;1:3841;1:6005;1:1541;1:2048;1:31360;2:23719;5::|
 
skills=|
 
notes=}}
 
  
=== Battlecruisers ===
+
= Damage Dealer Ships =
The following fits will have target painter modules instead of '''Federation Navy Stasis Webifier''' modules due to the limitations on faction modules during war. If we're currently not at war and you have the CPU to spare, the target painter modules should be upgraded to a web (with the exception of the Drake).
+
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
  
===== Hurricane =====
+
<tabs>
{{#ifeq:{{{1|Hurricane}}}|Hurricane|
+
<tab name="Starter Battleships">
<!-- Beginning of the linkable section -->
+
== Starter Battleships ==
{{ShipFitting|
+
 
ship=Hurricane|
+
=== Praxis ===
shipTypeID=24702|
+
{{important note box|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.}}
fitName=Incursions (shield with autocannons)|
+
 
fitID=Incursions-(shield-with-autocannons)|
+
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
high1name=425mm Medium 'Scout' Autocannon I|
+
{{ShipFitting
high1typeID=9135|
+
| ship=Praxis
high2name=425mm Medium 'Scout' Autocannon I|
+
| fitName= E-UNI Incursions Starter (Vanguard, Pulse)
high2typeID=9135|
+
| fitID= E-UNI VG Starter Pulse
high3name=425mm Medium 'Scout' Autocannon I|
+
| high1name=Mega Modulated Pulse Energy Beam I
high3typeID=9135|
+
| high1typeID=7087
high4name=425mm Medium 'Scout' Autocannon I|
+
| high2name=Mega Modulated Pulse Energy Beam I
high4typeID=9135|
+
| high2typeID=7087
high5name=425mm Medium 'Scout' Autocannon I|
+
| high3name=Mega Modulated Pulse Energy Beam I
high5typeID=9135|
+
| high3typeID=7087
high6name=425mm Medium 'Scout' Autocannon I|
+
| high4name=Mega Modulated Pulse Energy Beam I
high6typeID=9135|
+
| high4typeID=7087
high7name=Drone Link Augmentor I|
+
| high5name=Mega Modulated Pulse Energy Beam I
high7typeID=23527|
+
| high5typeID=7087
mid1name=Large Shield Extender II|
+
| high6name=Mega Modulated Pulse Energy Beam I
mid1typeID=3841|
+
| high6typeID=7087
mid2name=Adaptive Invulnerability Field II|
+
| high7name=Large Solace Scoped Remote Armor Repairer
mid2typeID=2281|
+
| high7typeID=16455
mid3name=Adaptive Invulnerability Field II|
+
| mid1name=Republic Fleet Large Cap Battery
mid3typeID=2281|
+
| mid1typeID=41218
mid4name=EM Ward Field II|
+
| mid2name=Alumel-Wired Enduring Sensor Booster
mid4typeID=2301|
+
| mid2typeID=6159
low1name=Gyrostabilizer II|
+
| mid3name=Alumel-Wired Enduring Sensor Booster
low1typeID=519|
+
| mid3typeID=6159
low2name=Gyrostabilizer II|
+
| mid4name=Shadow Serpentis Stasis Webifier
low2typeID=519|
+
| mid4typeID=14270
low3name=Gyrostabilizer II|
+
| mid5name=Parallel Enduring Target Painter
low3typeID=519|
+
| mid5typeID=19812
low4name=Tracking Enhancer II|
+
| mid6name=Tracking Computer II
low4typeID=1999|
+
| mid6typeID=1978
low5name=Tracking Enhancer II|
+
| mid7name=Tracking Computer II
low5typeID=1999|
+
| mid7typeID=1978
low6name=Damage Control II|
+
| low1name=Heat Sink II
low6typeID=2048|
+
| low1typeID=2364
drone1name=Hobgoblin II x6|
+
| low2name=1600mm Steel Plates II
drone1typeID=2456|
+
| low2typeID=20353
drone2name=open|
+
| low3name=Multispectrum Energized Membrane II
drone3name=open|
+
| low3typeID=11269
drone4name=open|
+
| low4name=Multispectrum Energized Membrane II
drone5name=open|
+
| low4typeID=11269
charge1name=Republic Fleet EMP M x32000|
+
| low5name=Multispectrum Energized Membrane II
charge1typeID=21896|
+
| low5typeID=11269
charge2name=open|
+
| low6name=Heat Sink II
charge3name=open|
+
| low6typeID=2364
charge4name=open|
+
| low7name=Damage Control II
charge5name=open|
+
| low7typeID=2048
rig1name=Medium Anti-Thermal Screen Reinforcer I|
+
| rig1name=Large Energy Burst Aerator II
rig1typeID=31754|
+
| rig1typeID=26380
rig2name=Medium Projectile Burst Aerator I|
+
| rig2name=Large Trimark Armor Pump I
rig2typeID=31670|
+
| rig2typeID=25894
rig3name=Medium Core Defense Field Extender I|
+
| rig3name=Large Hyperspatial Velocity Optimizer I
rig3typeID=31790|
+
| rig3typeID=26068
difficulty=1|
+
| drone1name=Imperial Navy Acolyte x5
warsop=Y|
+
| drone1typeID=31864
warsopReason=|
+
| drone2name=Federation Navy Garde x4
version=RET 1.1|
+
| drone2typeID=31886
shipDNA=24702:9135;6:23527;1:2281;2:2301;1:3841;1:519;3:1999;2:2048;1:31670;1:31754;1:31790;1:2456;6:21896;32000::|
+
| drone3name=Medium Armor Maintenance Bot I x5
skills=|
+
| drone3typeID=23709
notes=}}
+
| charge1name=Imperial Navy Multifrequency L x24
<!-- End of the linkable section -->
+
| charge1typeID=23105
 +
| charge2name=Imperial Navy Radio L x18
 +
| charge2typeID=23119
 +
| charge3name=Imperial Navy Xray L x24
 +
| charge3typeID=23109
 +
| charge4name=Scan Resolution Script x2
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x2
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x2
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 +
| showSKILLS=Y
 +
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
{{ShipFitting
 +
| ship=Praxis
 +
| fitName= E-UNI Incursions Starter (Vanguard, Blaster)
 +
| fitID= E-UNI Incursions Starter (Vanguard, Blaster)
 +
| high1name=Modal Mega Neutron Particle Accelerator I
 +
| high1typeID=7783
 +
| high2name=Modal Mega Neutron Particle Accelerator I
 +
| high2typeID=7783
 +
| high3name=Modal Mega Neutron Particle Accelerator I
 +
| high3typeID=7783
 +
| high4name=Modal Mega Neutron Particle Accelerator I
 +
| high4typeID=7783
 +
| high5name=Modal Mega Neutron Particle Accelerator I
 +
| high5typeID=7783
 +
| high6name=Modal Mega Neutron Particle Accelerator I
 +
| high6typeID=7783
 +
| high7name=Large Solace Scoped Remote Armor Repairer
 +
| high7typeID=16455
 +
| mid1name=Alumel-Wired Enduring Sensor Booster
 +
| mid1typeID=6159
 +
| mid2name=Phased Scoped Target Painter
 +
| mid2typeID=19814
 +
| mid3name=Alumel-Wired Enduring Sensor Booster
 +
| mid3typeID=6159
 +
| mid4name=Tracking Computer II
 +
| mid4typeID=1978
 +
| mid5name=Shadow Serpentis Stasis Webifier
 +
| mid5typeID=14270
 +
| mid6name=Tracking Computer II
 +
| mid6typeID=1978
 +
| mid7name=Tracking Computer II
 +
| mid7typeID=1978
 +
| low1name=Magnetic Field Stabilizer II
 +
| low1typeID=10190
 +
| low2name=1600mm Steel Plates II
 +
| low2typeID=20353
 +
| low3name=Multispectrum Energized Membrane II
 +
| low3typeID=11269
 +
| low4name=Multispectrum Energized Membrane II
 +
| low4typeID=11269
 +
| low5name=Multispectrum Energized Membrane II
 +
| low5typeID=11269
 +
| low6name=Magnetic Field Stabilizer II
 +
| low6typeID=10190
 +
| low7name=Damage Control II
 +
| low7typeID=2048
 +
| rig1name=Large Hybrid Burst Aerator II
 +
| rig1typeID=26394
 +
| rig2name=Large Trimark Armor Pump I
 +
| rig2typeID=25894
 +
| rig3name=Large Hyperspatial Velocity Optimizer I
 +
| rig3typeID=26068
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Federation Navy Garde x4
 +
| drone2typeID=31886
 +
| drone3name=Medium Armor Maintenance Bot I x5
 +
| drone3typeID=23709
 +
| charge1name=Caldari Navy Antimatter Charge L x10000
 +
| charge1typeID=21740
 +
| charge2name=Scan Resolution Script x2
 +
| charge2typeID=29011
 +
| charge3name=Optimal Range Script x3
 +
| charge3typeID=28999
 +
| charge4name=Tracking Speed Script x3
 +
| charge4typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 +
| showSKILLS=Y
 +
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 
}}
 
}}
  
===== Harbinger =====
+
=== Apocalypse Navy Issue ===
{{ShipFitting|
+
{{ShipFitting
ship=Harbinger|
+
| ship=Apocalypse Navy Issue
shipTypeID=24696|
+
| fitName= E-UNI Incursions Starter (Vanguard)
fitName=Incursions (shield with pulses)|
+
| fitID= E-UNI Incursions Starter (Vanguard)
fitID=Incursions-(shield-with-pulses)|
+
| high1name=Mega Modulated Pulse Energy Beam I
high1name=Heavy Modulated Pulse Energy Beam I|
+
| high1typeID=7087
high1typeID=6923|
+
| high2name=Mega Modulated Pulse Energy Beam I
high2name=Heavy Modulated Pulse Energy Beam I|
+
| high2typeID=7087
high2typeID=6923|
+
| high3name=Mega Modulated Pulse Energy Beam I
high3name=Heavy Modulated Pulse Energy Beam I|
+
| high3typeID=7087
high3typeID=6923|
+
| high4name=Mega Modulated Pulse Energy Beam I
high4name=Heavy Modulated Pulse Energy Beam I|
+
| high4typeID=7087
high4typeID=6923|
+
| high5name=Mega Modulated Pulse Energy Beam I
high5name=Heavy Modulated Pulse Energy Beam I|
+
| high5typeID=7087
high5typeID=6923|
+
| high6name=Mega Modulated Pulse Energy Beam I
high6name=Heavy Modulated Pulse Energy Beam I|
+
| high6typeID=7087
high6typeID=6923|
+
| high7name=Mega Modulated Pulse Energy Beam I
high7name=open|
+
| high7typeID=7087
mid1name=Adaptive Invulnerability Field II|
+
| high8name=Mega Modulated Pulse Energy Beam I
mid1typeID=2281|
+
| high8typeID=7087
mid2name=Adaptive Invulnerability Field II|
+
| mid1name=Tracking Computer II
mid2typeID=2281|
+
| mid1typeID=1978
mid3name=Large Shield Extender II|
+
| mid2name=Tracking Computer II
mid3typeID=3841|
+
| mid2typeID=1978
mid4name=EM Ward Amplifier II|
+
| mid3name=Republic Fleet Large Cap Battery
mid4typeID=2553|
+
| mid3typeID=41218
low1name=Heat Sink II|
+
| mid4name=Alumel-Wired Enduring Sensor Booster
low1typeID=2364|
+
| mid4typeID=6159
low2name=Heat Sink II|
+
| low1name=Damage Control II
low2typeID=2364|
+
| low1typeID=2048
low3name=Heat Sink II|
+
| low2name=Imperial Navy Multispectrum Energized Membrane
low3typeID=2364|
+
| low2typeID=15729
low4name=Tracking Enhancer II|
+
| low3name=Centum C-Type Kinetic Energized Membrane
low4typeID=1999|
+
| low3typeID=18835
low5name=Tracking Enhancer II|
+
| low4name=Corelum C-Type Explosive Energized Membrane
low5typeID=1999|
+
| low4typeID=18803
low6name=Damage Control II|
+
| low5name=Heat Sink II
low6typeID=2048|
+
| low5typeID=2364
drone1name=Hobgoblin II x5|
+
| low6name=Heat Sink II
drone1typeID=2456|
+
| low6typeID=2364
drone2name=Medium Shield Maintenance Bot I x5|
+
| low7name=Heat Sink II
drone2typeID=23717|
+
| low7typeID=2364
drone3name=open|
+
| low8name=Heat Sink II
drone4name=open|
+
| low8typeID=2364
drone5name=open|
+
| rig1name=Large Thermal Armor Reinforcer I
charge1name=Imperial Navy Multifrequency M x14|
+
| rig1typeID=25892
charge1typeID=23089|
+
| rig2name=Large Hyperspatial Velocity Optimizer II
charge2name=Imperial Navy Standard M x14|
+
| rig2typeID=26322
charge2typeID=23097|
+
| rig3name=Large Energy Discharge Elutriation II
charge3name=Imperial Navy Radio M x14|
+
| rig3typeID=26378
charge3typeID=23103|
+
| drone1name=Imperial Navy Acolyte x5
charge4name=open|
+
| drone1typeID=31864
charge5name=open|
+
| drone2name=Light Hull Maintenance Bot I x5
rig1name=Medium Core Defense Field Extender I|
+
| drone2typeID=33706
rig1typeID=31790|
+
| drone3name=Medium Armor Maintenance Bot I x5
rig2name=Medium Core Defense Field Extender I|
+
| drone3typeID=23709
rig2typeID=31790|
+
| charge1name=Imperial Navy Microwave L x8
rig3name=Medium Anti-Thermal Screen Reinforcer I|
+
| charge1typeID=23117
rig3typeID=31754|
+
| charge2name=Imperial Navy Multifrequency L x16
difficulty=1|
+
| charge2typeID=23105
warsop=Y|
+
| charge3name=Imperial Navy Xray L x8
warsopReason=|
+
| charge3typeID=23109
version=RET 1.1|
+
| charge4name=Nanite Repair Paste x200
shipDNA=24696:6923;6:2281;2:2553;1:3841;1:1999;2:2048;1:2364;3:31754;1:31790;2:2456;5:23717;5:23089;14:23097;14:23103;14::|
+
| charge4typeID=28668
skills=EM Shield Compensation III or IV|
+
| charge5name=Scan Resolution Script x1
notes=}}
+
| charge5typeID=29011
 +
| charge6name=Optimal Range Script x2
 +
| charge6typeID=28999
 +
| charge7name=Tracking Speed Script x2
 +
| charge7typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Amarr Battleship|III|icon=yes}}</li>
 +
| showSKILLS=Y
 +
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
  
===== Brutix =====
+
=== Megathron ===
{{ShipFitting|
+
{{ShipFitting
ship=Brutix|
+
| ship=Megathron
shipTypeID=16229|
+
| fitName= E-UNI Incursions Starter (Vanguard)
fitName=Incursions (shield with railguns)|
+
| fitID= E-UNI Incursions Starter (Vanguard)
fitID=Incursions-(shield-with-railguns)|
+
| high1name=Modal Mega Neutron Particle Accelerator I
high1name=250mm Prototype Gauss Gun|
+
| high1typeID=7783
high1typeID=7367|
+
| high2name=Modal Mega Neutron Particle Accelerator I
high2name=250mm Prototype Gauss Gun|
+
| high2typeID=7783
high2typeID=7367|
+
| high3name=Modal Mega Neutron Particle Accelerator I
high3name=250mm Prototype Gauss Gun|
+
| high3typeID=7783
high3typeID=7367|
+
| high4name=Modal Mega Neutron Particle Accelerator I
high4name=250mm Prototype Gauss Gun|
+
| high4typeID=7783
high4typeID=7367|
+
| high5name=Modal Mega Neutron Particle Accelerator I
high5name=250mm Prototype Gauss Gun|
+
| high5typeID=7783
high5typeID=7367|
+
| high6name=Modal Mega Neutron Particle Accelerator I
high6name=250mm Prototype Gauss Gun|
+
| high6typeID=7783
high6typeID=7367|
+
| high7name=Modal Mega Neutron Particle Accelerator I
high7name=open|
+
| high7typeID=7783
mid1name=Large Shield Extender II|
+
| mid1name=Tracking Computer II
mid1typeID=3841|
+
| mid1typeID=1978
mid2name=Adaptive Invulnerability Field II|
+
| mid2name=Tracking Computer II
mid2typeID=2281|
+
| mid2typeID=1978
mid3name=Adaptive Invulnerability Field II|
+
| mid3name=Alumel-Wired Enduring Sensor Booster
mid3typeID=2281|
+
| mid3typeID=6159
mid4name=EM Ward Field II|
+
| mid4name=Federation Navy Stasis Webifier
mid4typeID=2301|
+
| mid4typeID=17559
low1name=Magnetic Field Stabilizer II|
+
| low1name=Damage Control II
low1typeID=10190|
+
| low1typeID=2048
low2name=Magnetic Field Stabilizer II|
+
| low2name=Magnetic Field Stabilizer II
low2typeID=10190|
+
| low2typeID=10190
low3name=Magnetic Field Stabilizer II|
+
| low3name=Magnetic Field Stabilizer II
low3typeID=10190|
+
| low3typeID=10190
low4name=Tracking Enhancer II|
+
| low4name=Magnetic Field Stabilizer II
low4typeID=1999|
+
| low4typeID=10190
low5name=Tracking Enhancer II|
+
| low5name=Multispectrum Energized Membrane II
low5typeID=1999|
+
| low5typeID=11269
low6name=Damage Control II|
+
| low6name=1600mm Steel Plates II
low6typeID=2048|
+
| low6typeID=20353
drone1name=Hobgoblin II x10|
+
| low7name=Centum C-Type Explosive Energized Membrane
drone1typeID=2456|
+
| low7typeID=18839
drone2name=open|
+
| low8name=Multispectrum Energized Membrane II
drone3name=open|
+
| low8typeID=11269
drone4name=open|
+
| rig1name=Large Kinetic Armor Reinforcer I
drone5name=open|
+
| rig1typeID=25890
charge1name=Caldari Navy Antimatter Charge M x18000|
+
| rig2name=Large Thermal Armor Reinforcer I
charge1typeID=23025|
+
| rig2typeID=25892
charge2name=Caldari Navy Thorium Charge M x18000|
+
| rig3name=Large Hyperspatial Velocity Optimizer II
charge2typeID=23031|
+
| rig3typeID=26322
charge3name=open|
+
| drone1name=Imperial Navy Acolyte x5
charge4name=open|
+
| drone1typeID=31864
charge5name=open|
+
| drone2name=Medium Armor Maintenance Bot I x5
rig1name=Medium Core Defense Field Extender I|
+
| drone2typeID=23709
rig1typeID=31790|
+
| charge1name=Federation Navy Antimatter Charge L x20000
rig2name=Medium Core Defense Field Extender I|
+
| charge1typeID=22993
rig2typeID=31790|
+
| charge2name=Federation Navy Iron Charge L x10000
rig3name=Medium Anti-Thermal Screen Reinforcer I|
+
| charge2typeID=23007
rig3typeID=31754|
+
| charge3name=Nanite Repair Paste x200
difficulty=1|
+
| charge3typeID=28668
warsop=Y|
+
| charge4name=Scan Resolution Script x1
warsopReason=|
+
| charge4typeID=29011
version=RET 1.1|
+
| charge5name=Optimal Range Script x2
shipDNA=16229:7367;6:2281;2:2301;1:3841;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:23025;18000:23031;18000::|
+
| charge5typeID=28999
skills=|
+
| charge6name=Tracking Speed Script x2
notes=}}
+
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Gallente Battleship|III|icon=yes}}</li>
 +
| showSKILLS=Y
 +
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
</tab>
 +
<tab name="Intermediate Battleships">
 +
== Intermediate Battleships ==
  
===== Myrmidon =====
+
=== Nightmare ===
{{ShipFitting|
+
{{ShipFitting
ship=Myrmidon|
+
| ship=Nightmare
shipTypeID=24700|
+
| fitName= E-UNI Incursions (Vanguard, Basic)
fitName=Incursions (shield with railguns)|
+
| fitID= E-UNI Incursions (Vanguard, Basic)
fitID=Incursions-(shield-with-railguns)|
+
| high1name=Mega Modulated Pulse Energy Beam I
high1name=250mm Prototype Gauss Gun|
+
| high1typeID=7087
high1typeID=7367|
+
| high2name=Mega Modulated Pulse Energy Beam I
high2name=250mm Prototype Gauss Gun|
+
| high2typeID=7087
high2typeID=7367|
+
| high3name=Mega Modulated Pulse Energy Beam I
high3name=250mm Prototype Gauss Gun|
+
| high3typeID=7087
high3typeID=7367|
+
| high4name=Mega Modulated Pulse Energy Beam I
high4name=250mm Prototype Gauss Gun|
+
| high4typeID=7087
high4typeID=7367|
+
| high5name=Large Radiative Scoped Remote Capacitor Transmitter
high5name=250mm Prototype Gauss Gun|
+
| high5typeID=16481
high5typeID=7367|
+
| high6name=Large Solace Scoped Remote Armor Repairer
mid1name=Large Shield Extender II|
+
| high6typeID=16455
mid1typeID=3841|
+
| mid1name=Federation Navy Stasis Webifier
mid2name=Adaptive Invulnerability Field II|
+
| mid1typeID=17559
mid2typeID=2281|
+
| mid2name=Tracking Computer II
mid3name=Adaptive Invulnerability Field II|
+
| mid2typeID=1978
mid3typeID=2281|
+
| mid3name=Tracking Computer II
mid4name=EM Ward Field II|
+
| mid3typeID=1978
mid4typeID=2301|
+
| mid4name=Tracking Computer II
mid5name=Phased Weapon Navigation Array Generation Extron|
+
| mid4typeID=1978
mid5typeID=19814|
+
| mid5name=Tracking Computer II
low1name=Magnetic Field Stabilizer II|
+
| mid5typeID=1978
low1typeID=10190|
+
| mid6name=Alumel-Wired Enduring Sensor Booster
low2name=Magnetic Field Stabilizer II|
+
| mid6typeID=6159
low2typeID=10190|
+
| mid7name=Alumel-Wired Enduring Sensor Booster
low3name=Magnetic Field Stabilizer II|
+
| mid7typeID=6159
low3typeID=10190|
+
| low1name=Damage Control II
low4name=Tracking Enhancer II|
+
| low1typeID=2048
low4typeID=1999|
+
| low2name=Heat Sink II
low5name=Tracking Enhancer II|
+
| low2typeID=2364
low5typeID=1999|
+
| low3name=Heat Sink II
low6name=Damage Control II|
+
| low3typeID=2364
low6typeID=2048|
+
| low4name=Heat Sink II
drone1name=Hobgoblin II x10|
+
| low4typeID=2364
drone1typeID=2456|
+
| low5name=Imperial Navy Multispectrum Energized Membrane
drone2name=Heavy Shield Maintenance Bot I x4|
+
| low5typeID=15729
drone2typeID=22765|
+
| low6name=Imperial Navy Multispectrum Energized Membrane
drone3name=Valkyrie II x5|
+
| low6typeID=15729
drone3typeID=21640|
+
| rig1name=Large Explosive Armor Reinforcer I
drone4name=open|
+
| rig1typeID=25888
drone5name=open|
+
| rig2name=Large Kinetic Armor Reinforcer I
charge1name=Caldari Navy Antimatter Charge M x15000|
+
| rig2typeID=25890
charge1typeID=23025|
+
| rig3name=Large Hyperspatial Velocity Optimizer II
charge2name=Caldari Navy Thorium Charge M x15000|
+
| rig3typeID=26322
charge2typeID=23031|
+
| drone1name=Imperial Navy Acolyte x5
charge3name=open|
+
| drone1typeID=31864
charge4name=open|
+
| drone2name=Light Armor Maintenance Bot I x5
charge5name=open|
+
| drone2typeID=23711
rig1name=Medium Core Defense Field Extender I|
+
| drone3name=Light Hull Maintenance Bot I x5
rig1typeID=31790|
+
| drone3typeID=33706
rig2name=Medium Core Defense Field Extender I|
+
| charge1name=Imperial Navy Microwave L x8
rig2typeID=31790|
+
| charge1typeID=23117
rig3name=Medium Anti-Thermal Screen Reinforcer I|
+
| charge2name=Imperial Navy Multifrequency L x20
rig3typeID=31754|
+
| charge2typeID=23105
difficulty=1|
+
| charge3name=Imperial Navy Xray L x8
warsop=Y|
+
| charge3typeID=23109
warsopReason=|
+
| charge4name=Nanite Repair Paste x200
version=RET 1.1|
+
| charge4typeID=28668
shipDNA=24700:7367;5:2281;2:2301;1:3841;1:19814;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:21640;5:22765;4:23025;15000:23031;15000::|
+
| charge5name=Scan Resolution Script x2
skills=|
+
| charge5typeID=29011
notes=}}
+
| charge6name=Optimal Range Script x4
 +
| charge6typeID=28999
 +
| charge7name=Tracking Speed Script x4
 +
| charge7typeID=29001
 +
| charge8name=Parallel Enduring Target Painter x1
 +
| charge8typeID=19812
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 +
| showSKILLS=Y
 +
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
  
===== Ferox =====
 
{{ShipFitting|
 
ship=Ferox|
 
shipTypeID=16227|
 
fitName=Incursions (shield with railguns)|
 
fitID=Incursions-(shield-with-railguns)|
 
high1name=250mm Prototype Gauss Gun|
 
high1typeID=7367|
 
high2name=250mm Prototype Gauss Gun|
 
high2typeID=7367|
 
high3name=250mm Prototype Gauss Gun|
 
high3typeID=7367|
 
high4name=250mm Prototype Gauss Gun|
 
high4typeID=7367|
 
high5name=250mm Prototype Gauss Gun|
 
high5typeID=7367|
 
high6name=250mm Prototype Gauss Gun|
 
high6typeID=7367|
 
high7name=250mm Prototype Gauss Gun|
 
high7typeID=7367|
 
high8name=Drone Link Augmentor I|
 
high8typeID=23527|
 
mid1name=F-90 Positional Sensor Subroutines|
 
mid1typeID=6160|
 
mid2name=Phased Weapon Navigation Array Generation Extron|
 
mid2typeID=19814|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Caldari Navy Antimatter Charge M x18000|
 
charge2typeID=23025|
 
charge3name=Caldari Navy Lead Charge M x18000|
 
charge3typeID=23033|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Anti-EM Screen Reinforcer I|
 
rig3typeID=31718|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=16227:7367;7:23527;1:2281;2:3841;1:6160;1:19814;1:2048;1:10190;3:31360;1:31718;1:31790;1:2456;5:23025;18000:23033;18000:29011;1::|
 
skills=|
 
notes=}}
 
  
===== Drake =====
+
=== Vindicator ===
{{ShipFitting|
+
{{ShipFitting
ship=Drake|
+
| ship=Vindicator
shipTypeID=24698|
+
| fitName= E-UNI Incursions (Vanguard, Basic)
fitName=Incursions (shield with heavy missiles)|
+
| fitID= E-UNI Incursions (Vanguard, Basic)
fitID=Incursions-(shield-with-heavy-missiles)|
+
| high1name=Modal Mega Neutron Particle Accelerator I
high1name='Arbalest' Heavy Missile Launcher|
+
| high1typeID=7783
high1typeID=8105|
+
| high2name=Modal Mega Neutron Particle Accelerator I
high2name='Arbalest' Heavy Missile Launcher|
+
| high2typeID=7783
high2typeID=8105|
+
| high3name=Modal Mega Neutron Particle Accelerator I
high3name='Arbalest' Heavy Missile Launcher|
+
| high3typeID=7783
high3typeID=8105|
+
| high4name=Modal Mega Neutron Particle Accelerator I
high4name='Arbalest' Heavy Missile Launcher|
+
| high4typeID=7783
high4typeID=8105|
+
| high5name=Modal Mega Neutron Particle Accelerator I
high5name='Arbalest' Heavy Missile Launcher|
+
| high5typeID=7783
high5typeID=8105|
+
| high6name=Modal Mega Neutron Particle Accelerator I
high6name='Arbalest' Heavy Missile Launcher|
+
| high6typeID=7783
high6typeID=8105|
+
| high7name=Modal Mega Neutron Particle Accelerator I
high7name=open|
+
| high7typeID=7783
mid1name=F-90 Positional Sensor Subroutines|
+
| high8name=Modal Mega Neutron Particle Accelerator I
mid1typeID=6160|
+
| high8typeID=7783
mid2name=Phased Weapon Navigation Array Generation Extron|
+
| mid1name=Tracking Computer II
mid2typeID=19814|
+
| mid1typeID=1978
mid3name=Phased Weapon Navigation Array Generation Extron|
+
| mid2name=Tracking Computer II
mid3typeID=19814|
+
| mid2typeID=1978
mid4name=Large Shield Extender II|
+
| mid3name=Federation Navy Stasis Webifier
mid4typeID=3841|
+
| mid3typeID=17559
mid5name=Adaptive Invulnerability Field II|
+
| mid4name=Federation Navy Stasis Webifier
mid5typeID=2281|
+
| mid4typeID=17559
mid6name=Adaptive Invulnerability Field II|
+
| mid5name=Alumel-Wired Enduring Sensor Booster
mid6typeID=2281|
+
| mid5typeID=6159
low1name=Ballistic Control System II|
+
| low1name=Damage Control II
low1typeID=22291|
+
| low1typeID=2048
low2name=Ballistic Control System II|
+
| low2name=Multispectrum Energized Membrane II
low2typeID=22291|
+
| low2typeID=11269
low3name=Ballistic Control System II|
+
| low3name=Multispectrum Energized Membrane II
low3typeID=22291|
+
| low3typeID=11269
low4name=Damage Control II|
+
| low4name=Magnetic Field Stabilizer II
low4typeID=2048|
+
| low4typeID=10190
drone1name=Hobgoblin II x5|
+
| low5name=Magnetic Field Stabilizer II
drone1typeID=2456|
+
| low5typeID=10190
drone2name=open|
+
| low6name=Magnetic Field Stabilizer II
drone3name=open|
+
| low6typeID=10190
drone4name=open|
+
| low7name=Centum C-Type Explosive Energized Membrane
drone5name=open|
+
| low7typeID=18839
charge1name=Scan Resolution Script x1|
+
| rig1name=Large Kinetic Armor Reinforcer I
charge1typeID=29011|
+
| rig1typeID=25890
charge2name=Caldari Navy Scourge Heavy Missile x14000|
+
| rig2name=Large Thermal Armor Reinforcer I
charge2typeID=27441|
+
| rig2typeID=25892
charge3name=open|
+
| rig3name=Large Hyperspatial Velocity Optimizer II
charge4name=open|
+
| rig3typeID=26322
charge5name=open|
+
| drone1name=Imperial Navy Acolyte x5
rig1name=Medium Anti-EM Screen Reinforcer I|
+
| drone1typeID=31864
rig1typeID=31718|
+
| drone2name=Medium Armor Maintenance Bot I x5
rig2name=Medium Warhead Rigor Catalyst I|
+
| drone2typeID=23709
rig2typeID=31646|
+
| drone3name=Medium Hull Maintenance Bot I x5
rig3name=Medium Warhead Rigor Catalyst I|
+
| drone3typeID=33704
rig3typeID=31646|
+
| charge1name=Caldari Navy Antimatter Charge L x10000
difficulty=1|
+
| charge1typeID=21740
warsop=Y|
+
| charge2name=Nanite Repair Paste x200
warsopReason=|
+
| charge2typeID=28668
version=RET 1.1|
+
| charge3name=Scan Resolution Script x1
shipDNA=24698:8105;6:2281;2:3841;1:6160;1:19814;2:2048;1:22291;3:31646;2:31718;1:2456;5:27441;14000:29011;1::|
+
| charge3typeID=29011
skills=|
+
| charge4name=Optimal Range Script x2
notes=}}
+
| charge4typeID=28999
 +
| charge5name=Tracking Speed Script x2
 +
| charge5typeID=29001
 +
| charge6name=Federation Navy Stasis Webifier x1
 +
| charge6typeID=17559
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
 +
| showSKILLS=Y
 +
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
</tab>
  
=== Hacker ===
+
<tab name="Advanced Battleships">
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls.
+
== Advanced Battleships ==
 +
Some things to keep in mind:
  
It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. Microwarpdrive and as many Codebreaker modules as you can fit.
+
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  
===== Heron =====
+
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
{{ShipFitting|
 
ship=Heron|
 
shipTypeID=605|
 
fitName=Incursions (hacker)|
 
fitID=Incursions-(hacker)|
 
high1name=open|
 
high2name=open|
 
high3name=open|
 
mid1name=Codebreaker I|
 
mid1typeID=22175|
 
mid2name=Codebreaker I|
 
mid2typeID=22175|
 
mid3name=Codebreaker I|
 
mid3typeID=22175|
 
mid4name=Codebreaker I|
 
mid4typeID=22175|
 
mid5name=1MN Microwarpdrive I|
 
mid5typeID=434|
 
low1name=Nanofiber Internal Structure I|
 
low1typeID=2603|
 
low2name=Nanofiber Internal Structure I|
 
low2typeID=2603|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Small Memetic Algorithm Bank I|
 
rig1typeID=31238|
 
rig2name=Small Memetic Algorithm Bank I|
 
rig2typeID=31238|
 
rig3name=open|
 
difficulty=0|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
 
skills=Hacking I or higher|
 
notes=}}
 
  
= Recommended fits =
+
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
 
=== Logistics ===
 
In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and freed up some midslots.
 
  
===== Scimitar =====
+
* Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
{{ShipFitting|
 
ship=Scimitar|
 
shipTypeID=11978|
 
fitName=Incursions (two links without implants)|
 
fitID=Incursions-(two-links-without-implants)|
 
high1name=Large Shield Transporter II|
 
high1typeID=3608|
 
high2name=Large Shield Transporter II|
 
high2typeID=3608|
 
high3name=Large Shield Transporter II|
 
high3typeID=3608|
 
high4name=Large Shield Transporter II|
 
high4typeID=3608|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Republic Fleet Large Shield Extender|
 
mid3typeID=31932|
 
mid4name=Tracking Link II|
 
mid4typeID=2104|
 
mid5name=Tracking Link II|
 
mid5typeID=2104|
 
low1name=Capacitor Power Relay II|
 
low1typeID=1447|
 
low2name=Capacitor Power Relay II|
 
low2typeID=1447|
 
low3name=Capacitor Power Relay II|
 
low3typeID=1447|
 
low4name=Capacitor Power Relay II|
 
low4typeID=1447|
 
drone1name=Light Shield Maintenance Bot II x1|
 
drone1typeID=28203|
 
drone2name=Medium Shield Maintenance Bot II x4|
 
drone2typeID=28207|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Tracking Speed Script x2|
 
charge1typeID=29001|
 
charge2name=Optimal Range Script x2|
 
charge2typeID=28999|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router II|
 
rig1typeID=31366|
 
rig2name=Medium Ancillary Current Router II|
 
rig2typeID=31366|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Tech Two Logistics|
 
version=RET 1.1|
 
shipDNA=11978:3608;4:2104;2:2281;2:31932;1:1447;4:31366;2:28203;1:28207;4:28999;2:29001;2::|
 
skills=|
 
notes=This fit does not require you to have any kind of implants in order to remain cap stable.}}
 
{{ShipFitting|
 
ship=Scimitar|
 
shipTypeID=11978|
 
fitName=Incursions (two links with implants)|
 
fitID=Incursions-(two-links-with-implants)|
 
high1name=Large Shield Transporter II|
 
high1typeID=3608|
 
high2name=Large Shield Transporter II|
 
high2typeID=3608|
 
high3name=Large Shield Transporter II|
 
high3typeID=3608|
 
high4name=Large Shield Transporter II|
 
high4typeID=3608|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Shadow Serpentis Tracking Link|
 
mid4typeID=14240|
 
mid5name=Shadow Serpentis Tracking Link|
 
mid5typeID=14240|
 
low1name=Capacitor Power Relay II|
 
low1typeID=1447|
 
low2name=Capacitor Power Relay II|
 
low2typeID=1447|
 
low3name=Dark Blood Power Diagnostic System|
 
low3typeID=14134|
 
low4name=Dark Blood Power Diagnostic System|
 
low4typeID=14134|
 
drone1name=Light Shield Maintenance Bot II x1|
 
drone1typeID=28203|
 
drone2name=Medium Shield Maintenance Bot II x4|
 
drone2typeID=28207|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x2|
 
charge1typeID=28999|
 
charge2name=Tracking Speed Script x2|
 
charge2typeID=29001|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router II|
 
rig1typeID=31366|
 
rig2name=Medium Capacitor Control Circuit II|
 
rig2typeID=31378|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Tech Two Logistics|
 
version=RET 1.1|
 
shipDNA=11978:3608;4:2281;2:3841;1:14240;2:1447;2:14134;2:31366;1:31378;1:28203;1:28207;4:28999;2:29001;2::|
 
skills=|
 
notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>It has a little more tank as a result and more options for fitting extra links.}}
 
  
===== Basilisk =====
+
=== Nightmare ===
{{ShipFitting|
+
{{ShipFitting
ship=Basilisk|
+
| ship=Nightmare
shipTypeID=11985|
+
| fitName= E-UNI Incursions (Vanguard, Advanced)
fitName=Incursions (4/2 setup)|
+
| fitID= E-UNI Incursions (Vanguard, Advanced)
fitID=Incursions-(4/2-setup)|
+
| high1name=Mega Pulse Laser II
high1name=Large Shield Transporter II|
+
| high1typeID=3057
high1typeID=3608|
+
| high2name=Mega Pulse Laser II
high2name=Large Shield Transporter II|
+
| high2typeID=3057
high2typeID=3608|
+
| high3name=Mega Pulse Laser II
high3name=Large Shield Transporter II|
+
| high3typeID=3057
high3typeID=3608|
+
| high4name=Mega Pulse Laser II
high4name=Large Shield Transporter II|
+
| high4typeID=3057
high4typeID=3608|
+
| high5name=Auto Targeting System I
high5name=Large 'Regard' Power Projector|
+
| high5typeID=1182
high5typeID=16487|
+
| high6name=Large Remote Armor Repairer II
high6name=Large 'Regard' Power Projector|
+
| high6typeID=26914
high6typeID=16487|
+
| mid1name=Sensor Booster II
mid1name=Adaptive Invulnerability Field II|
+
| mid1typeID=1952
mid1typeID=2281|
+
| mid2name=Sensor Booster II
mid2name=EM Ward Field II|
+
| mid2typeID=1952
mid2typeID=2301|
+
| mid3name=Sensor Booster II
mid3name=Republic Fleet Large Shield Extender|
+
| mid3typeID=1952
mid3typeID=31932|
+
| mid4name=Tracking Computer II
mid4name=10MN Afterburner II|
+
| mid4typeID=1978
mid4typeID=12058|
+
| mid5name=Tracking Computer II
mid5name=Shadow Serpentis Tracking Link|
+
| mid5typeID=1978
mid5typeID=14240|
+
| mid6name=Tracking Computer II
low1name=Damage Control II|
+
| mid6typeID=1978
low1typeID=2048|
+
| mid7name=Federation Navy Stasis Webifier
low2name=Dark Blood Power Diagnostic System|
+
| mid7typeID=17559
low2typeID=14134|
+
| low1name=Imperial Navy 1600mm Steel Plates
drone1name=Light Shield Maintenance Bot II x5|
+
| low1typeID=31900
drone1typeID=28203|
+
| low2name=Imperial Navy Multispectrum Energized Membrane
drone2name=open|
+
| low2typeID=15729
drone3name=open|
+
| low3name=Corpum A-Type Multispectrum Energized Membrane
drone4name=open|
+
| low3typeID=18881
drone5name=open|
+
| low4name=Imperial Navy Heat Sink
charge1name=Tracking Speed Script x1|
+
| low4typeID=15810
charge1typeID=29001|
+
| low5name=Imperial Navy Heat Sink
charge2name=Optimal Range Script x1|
+
| low5typeID=15810
charge2typeID=28999|
+
| low6name=Imperial Navy Heat Sink
charge3name=open|
+
| low6typeID=15810
charge4name=open|
+
| rig1name=Large Explosive Armor Reinforcer I
charge5name=open|
+
| rig1typeID=25888
rig1name=Medium Ancillary Current Router II|
+
| rig2name=Large Kinetic Armor Reinforcer I
rig1typeID=31366|
+
| rig2typeID=25890
rig2name=Medium Core Defense Field Extender II|
+
| rig3name=Large Hyperspatial Velocity Optimizer II
rig2typeID=31796|
+
| rig3typeID=26322
difficulty=2|
+
| drone1name=Imperial Navy Acolyte x5
warsop=R|
+
| drone1typeID=31864
warsopReason=Tech Two Logistics|
+
| drone2name=Medium Armor Maintenance Bot I x5
version=RET 1.1|
+
| drone2typeID=23709
shipDNA=11985:3608;4:16487;2:2281;1:2301;1:12058;1:14240;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:28999;1::|
+
| charge1name=Imperial Navy Multifrequency L x20
skills=|
+
| charge1typeID=23105
notes=}}
+
| charge2name=Scorch L x40
{{ShipFitting|
+
| charge2typeID=12820
ship=Basilisk|
+
| charge3name=Conflagration L x40
shipTypeID=11985|
+
| charge3typeID=12816
fitName=Incursions (5/1 setup)|
+
| charge4name=Tracking Speed Script x3
fitID=Incursions-(5/1-setup)|
+
| charge4typeID=29001
high1name=Large Shield Transporter II|
+
| charge5name=Optimal Range Script x3
high1typeID=3608|
+
| charge5typeID=28999
high2name=Large Shield Transporter II|
+
| charge6name=Scan Resolution Script x3
high2typeID=3608|
+
| charge6typeID=29011
high3name=Large Shield Transporter II|
+
| charge7name=Republic Fleet Target Painter x1
high3typeID=3608|
+
| charge7typeID=31944
high4name=Large Shield Transporter II|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
high4typeID=3608|
+
| showSKILLS=Y
high5name=Large S95a Partial Shield Transporter|
+
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
high5typeID=8641|
+
| showNOTES=Y
high6name=Large 'Regard' Power Projector|
+
| difficulty=1
high6typeID=16487|
+
| version=February 2024
mid1name=Adaptive Invulnerability Field II|
+
| showTOC=Y
mid1typeID=2281|
+
| alphacanuse=N
mid2name=Caldari Navy EM Ward Field|
+
}}
mid2typeID=17499|
 
mid3name=Republic Fleet Large Shield Extender|
 
mid3typeID=31932|
 
mid4name=10MN Afterburner II|
 
mid4typeID=12058|
 
mid5name=Shadow Serpentis Tracking Link|
 
mid5typeID=14240|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Dark Blood Power Diagnostic System|
 
low2typeID=14134|
 
drone1name=Light Shield Maintenance Bot II x5|
 
drone1typeID=28203|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Tracking Speed Script x1|
 
charge1typeID=29001|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router II|
 
rig1typeID=31366|
 
rig2name=Medium Core Defense Field Extender II|
 
rig2typeID=31796|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Tech Two Logistics|
 
version=RET 1.1|
 
shipDNA=11985:3608;4:8641;1:16487;1:2281;1:12058;1:14240;1:17499;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:29001;1::|
 
skills=|
 
notes=}}
 
  
=== Battleships ===
+
=== Vindicator ===
Compared to battlecruisers the battleships bring much needed increase in damage, range projection and in most cases additional utility midslots.
+
{{ShipFitting
 +
| ship=Vindicator
 +
| fitName= E-UNI Incursions (Vanguard, Advanced)
 +
| fitID= E-UNI Incursions (Vanguard, Advanced)
 +
| high1name=Neutron Blaster Cannon II
 +
| high1typeID=3186
 +
| high2name=Neutron Blaster Cannon II
 +
| high2typeID=3186
 +
| high3name=Neutron Blaster Cannon II
 +
| high3typeID=3186
 +
| high4name=Neutron Blaster Cannon II
 +
| high4typeID=3186
 +
| high5name=Neutron Blaster Cannon II
 +
| high5typeID=3186
 +
| high6name=Neutron Blaster Cannon II
 +
| high6typeID=3186
 +
| high7name=Neutron Blaster Cannon II
 +
| high7typeID=3186
 +
| high8name=Neutron Blaster Cannon II
 +
| high8typeID=3186
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Federation Navy Stasis Webifier
 +
| mid2typeID=17559
 +
| mid3name=Federation Navy Stasis Webifier
 +
| mid3typeID=17559
 +
| mid4name=Federation Navy Stasis Webifier
 +
| mid4typeID=17559
 +
| mid5name=Federation Navy Stasis Webifier
 +
| mid5typeID=17559
 +
| low1name=Corpum A-Type Multispectrum Energized Membrane
 +
| low1typeID=18881
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Federation Navy Magnetic Field Stabilizer
 +
| low3typeID=15895
 +
| low4name=Federation Navy Magnetic Field Stabilizer
 +
| low4typeID=15895
 +
| low5name=Federation Navy Magnetic Field Stabilizer
 +
| low5typeID=15895
 +
| low6name=Federation Navy Magnetic Field Stabilizer
 +
| low6typeID=15895
 +
| low7name=Imperial Navy 1600mm Steel Plates
 +
| low7typeID=31900
 +
| rig1name=Large Explosive Armor Reinforcer II
 +
| rig1typeID=26288
 +
| rig2name=Large Hyperspatial Velocity Optimizer II
 +
| rig2typeID=26322
 +
| rig3name=Large Hybrid Locus Coordinator II
 +
| rig3typeID=26402
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Null L x10000
 +
| charge1typeID=12787
 +
| charge2name=Federation Navy Antimatter Charge L x10000
 +
| charge2typeID=22993
 +
| charge3name=Tracking Speed Script x1
 +
| charge3typeID=29001
 +
| charge4name=Scan Resolution Script x1
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x1
 +
| charge5typeID=28999
 +
| charge6name=Shadow Serpentis Tracking Computer x1
 +
| charge6typeID=14238
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
 +
| showSKILLS=Y
 +
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
 
 +
=== Paladin ===
 +
{{ShipFitting
 +
| ship=Paladin
 +
| fitName= E-UNI Incursions (Vanguard Advanced)
 +
| fitID= E-UNI Incursions (Vanguard Advanced)
 +
| high1name=Mega Pulse Laser II
 +
| high1typeID=3057
 +
| high2name=Mega Pulse Laser II
 +
| high2typeID=3057
 +
| high3name=Mega Pulse Laser II
 +
| high3typeID=3057
 +
| high4name=Mega Pulse Laser II
 +
| high4typeID=3057
 +
| high5name=Bastion Module I
 +
| high5typeID=33400
 +
| high6name=Large Remote Armor Repairer II
 +
| high6typeID=26914
 +
| high7name=Large Remote Armor Repairer II
 +
| high7typeID=26914
 +
| high8name=Auto Targeting System I
 +
| high8typeID=1182
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Shadow Serpentis Sensor Booster
 +
| mid2typeID=14236
 +
| mid3name=Shadow Serpentis Tracking Computer
 +
| mid3typeID=14238
 +
| mid4name=Shadow Serpentis Tracking Computer
 +
| mid4typeID=14238
 +
| low1name=Corpii A-Type Multispectrum Coating
 +
| low1typeID=18708
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Imperial Navy Heat Sink
 +
| low3typeID=15810
 +
| low4name=Imperial Navy Heat Sink
 +
| low4typeID=15810
 +
| low5name=Imperial Navy Heat Sink
 +
| low5typeID=15810
 +
| low6name=Imperial Navy Heat Sink
 +
| low6typeID=15810
 +
| low7name=Corpus X-Type Large Armor Repairer
 +
| low7typeID=19045
 +
| rig1name=Large Energy Burst Aerator II
 +
| rig1typeID=26380
 +
| rig2name=Large Trimark Armor Pump II
 +
| rig2typeID=26302
 +
| drone1name=Light Hull Maintenance Bot I x5
 +
| drone1typeID=33706
 +
| drone2name=Acolyte II x5
 +
| drone2typeID=2205
 +
| drone3name=Light Armor Maintenance Bot I x5
 +
| drone3typeID=23711
 +
| charge1name=Imperial Navy Multifrequency L x20
 +
| charge1typeID=23105
 +
| charge2name=Scorch L x40
 +
| charge2typeID=12820
 +
| charge3name=Conflagration L x40
 +
| charge3typeID=12816
 +
| charge4name=Optimal Range Script x2
 +
| charge4typeID=28999
 +
| charge5name=Tracking Speed Script x2
 +
| charge5typeID=29001
 +
| charge6name=Scan Resolution Script x2
 +
| charge6typeID=29011
 +
| charge7name=Nanite Repair Paste x400
 +
| charge7typeID=28668
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
 
 +
=== Kronos ===
 +
{{ShipFitting
 +
| ship=Kronos
 +
| fitName= E-UNI Incursions (Vanguard, Advanced)
 +
| fitID= E-UNI Incursions (Vanguard, Advanced)
 +
| high1name=Neutron Blaster Cannon II
 +
| high1typeID=3186
 +
| high2name=Neutron Blaster Cannon II
 +
| high2typeID=3186
 +
| high3name=Neutron Blaster Cannon II
 +
| high3typeID=3186
 +
| high4name=Neutron Blaster Cannon II
 +
| high4typeID=3186
 +
| high5name=Large Remote Armor Repairer II
 +
| high5typeID=26914
 +
| high6name=Auto Targeting System I
 +
| high6typeID=1182
 +
| high7name=Bastion Module I
 +
| high7typeID=33400
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Shadow Serpentis Sensor Booster
 +
| mid2typeID=14236
 +
| mid3name=Shadow Serpentis Tracking Computer
 +
| mid3typeID=14238
 +
| mid4name=Shadow Serpentis Tracking Computer
 +
| mid4typeID=14238
 +
| mid5name=Shadow Serpentis Tracking Computer
 +
| mid5typeID=14238
 +
| low1name=Coreli A-Type Multispectrum Coating
 +
| low1typeID=18789
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Federation Navy Magnetic Field Stabilizer
 +
| low3typeID=15895
 +
| low4name=Federation Navy Magnetic Field Stabilizer
 +
| low4typeID=15895
 +
| low5name=Federation Navy Magnetic Field Stabilizer
 +
| low5typeID=15895
 +
| low6name=Federation Navy Magnetic Field Stabilizer
 +
| low6typeID=15895
 +
| low7name=Corpus X-Type Large Armor Repairer
 +
| low7typeID=19045
 +
| rig1name=Large Trimark Armor Pump II
 +
| rig1typeID=26302
 +
| rig2name=Large Hybrid Burst Aerator II
 +
| rig2typeID=26394
 +
| drone1name=Medium Armor Maintenance Bot I x5
 +
| drone1typeID=23709
 +
| drone2name=Federation Navy Garde x2
 +
| drone2typeID=31886
 +
| drone3name=Acolyte II x5
 +
| drone3typeID=2205
 +
| charge1name=Null L x20000
 +
| charge1typeID=12787
 +
| charge2name=Federation Navy Antimatter Charge L x10000
 +
| charge2typeID=22993
 +
| charge3name=Void L x20000
 +
| charge3typeID=12791
 +
| charge4name=Optimal Range Script x3
 +
| charge4typeID=28999
 +
| charge5name=Tracking Speed Script x3
 +
| charge5typeID=29001
 +
| charge6name=Scan Resolution Script x2
 +
| charge6typeID=29011
 +
| charge7name=Nanite Repair Paste x400
 +
| charge7typeID=28668
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li></li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
</tab>
  
===== Maelstrom =====
+
<tab name="Elite Battleships">
{{ShipFitting|
+
== Elite Battleships ==
ship=Maelstrom|
 
shipTypeID=24694|
 
fitName=Incursions (shield with autocannons)|
 
fitID=Incursions-(shield-with-autocannons)|
 
high1name=800mm Heavy 'Scout' Repeating Artillery I|
 
high1typeID=9327|
 
high2name=800mm Heavy 'Scout' Repeating Artillery I|
 
high2typeID=9327|
 
high3name=800mm Heavy 'Scout' Repeating Artillery I|
 
high3typeID=9327|
 
high4name=800mm Heavy 'Scout' Repeating Artillery I|
 
high4typeID=9327|
 
high5name=800mm Heavy 'Scout' Repeating Artillery I|
 
high5typeID=9327|
 
high6name=800mm Heavy 'Scout' Repeating Artillery I|
 
high6typeID=9327|
 
high7name=800mm Heavy 'Scout' Repeating Artillery I|
 
high7typeID=9327|
 
high8name=800mm Heavy 'Scout' Repeating Artillery I|
 
high8typeID=9327|
 
mid1name=F-90 Positional Sensor Subroutines|
 
mid1typeID=6160|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
mid6name=EM Ward Field II|
 
mid6typeID=2301|
 
low1name=Gyrostabilizer II|
 
low1typeID=519|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
drone1name=Hobgoblin II x10|
 
drone1typeID=2456|
 
drone2name=Medium Shield Maintenance Bot I x5|
 
drone2typeID=23717|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Republic Fleet EMP L x9700|
 
charge2typeID=21894|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Extender I|
 
rig2typeID=26088|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24694:9327;8:2281;2:2301;1:6160;1:17559;2:519;3:1999;1:2048;1:26082;1:26088;2:2456;10:23717;5:21894;9700:29011;1::|
 
skills=|
 
notes=}}
 
===== Tempest Fleet Issue =====
 
{{ShipFitting|
 
ship=Tempest Fleet Issue|
 
shipTypeID=17732|
 
fitName=Incursions (shield with autocannons)|
 
fitID=Incursions-(shield-with-autocannons)|
 
high1name=800mm Heavy 'Scout' Repeating Artillery I|
 
high1typeID=9327|
 
high2name=800mm Heavy 'Scout' Repeating Artillery I|
 
high2typeID=9327|
 
high3name=800mm Heavy 'Scout' Repeating Artillery I|
 
high3typeID=9327|
 
high4name=800mm Heavy 'Scout' Repeating Artillery I|
 
high4typeID=9327|
 
high5name=800mm Heavy 'Scout' Repeating Artillery I|
 
high5typeID=9327|
 
high6name=800mm Heavy 'Scout' Repeating Artillery I|
 
high6typeID=9327|
 
high7name=Large 'Regard' Power Projector|
 
high7typeID=16487|
 
high8name=Large S95a Partial Shield Transporter|
 
high8typeID=8641|
 
mid1name=F-90 Positional Sensor Subroutines|
 
mid1typeID=6160|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=EM Ward Field II|
 
mid5typeID=2301|
 
low1name=Gyrostabilizer II|
 
low1typeID=519|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
low7name=Damage Control II|
 
low7typeID=2048|
 
drone1name=Hobgoblin II x10|
 
drone1typeID=2456|
 
drone2name=Medium Shield Maintenance Bot I x5|
 
drone2typeID=23717|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Republic Fleet EMP L x11000|
 
charge2typeID=21894|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Anti-Thermal Screen Reinforcer I|
 
rig2typeID=26082|
 
rig3name=Large Projectile Metastasis Adjuster I|
 
rig3typeID=26042|
 
difficulty=1|
 
warsop=R|
 
warsopReason=Fleet Issue ship|
 
version=RET 1.1|
 
shipDNA=17732:8641;1:9327;6:16487;1:2281;2:2301;1:6160;1:17559;1:519;3:1999;3:2048;1:26042;1:26082;1:26088;1:2456;10:23717;5:21894;11000:29011;1::|
 
skills=|
 
notes=}}
 
===== Rokh =====
 
{{ShipFitting|
 
ship=Rokh|
 
shipTypeID=24688|
 
fitName=Incursions (shield with blasters)|
 
fitID=Incursions-(shield-with-blasters)|
 
high1name=Modal Mega Neutron Particle Accelerator I|
 
high1typeID=7783|
 
high2name=Modal Mega Neutron Particle Accelerator I|
 
high2typeID=7783|
 
high3name=Modal Mega Neutron Particle Accelerator I|
 
high3typeID=7783|
 
high4name=Modal Mega Neutron Particle Accelerator I|
 
high4typeID=7783|
 
high5name=Modal Mega Neutron Particle Accelerator I|
 
high5typeID=7783|
 
high6name=Modal Mega Neutron Particle Accelerator I|
 
high6typeID=7783|
 
high7name=Modal Mega Neutron Particle Accelerator I|
 
high7typeID=7783|
 
high8name=Modal Mega Neutron Particle Accelerator I|
 
high8typeID=7783|
 
mid1name=F-90 Positional Sensor Subroutines|
 
mid1typeID=6160|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
mid6name=EM Ward Field II|
 
mid6typeID=2301|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Tracking Enhancer II|
 
low3typeID=1999|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Light Shield Maintenance Bot I x5|
 
drone2typeID=23719|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Caldari Navy Antimatter Charge L x9000|
 
charge2typeID=21740|
 
charge3name=Caldari Navy Tungsten Charge L x3000|
 
charge3typeID=23051|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Extender I|
 
rig2typeID=26088|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24688:7783;8:2281;2:2301;1:6160;1:17559;2:1999;2:2048;1:10190;2:26082;1:26088;2:2456;5:23719;5:21740;9000:23051;3000:29011;1::|
 
skills=|
 
notes=}}
 
===== Hyperion =====
 
{{ShipFitting|
 
ship=Hyperion|
 
shipTypeID=24690|
 
fitName=Incursions (shield with blasters)|
 
fitID=Incursions-(shield-with-blasters)|
 
high1name=Modal Mega Neutron Particle Accelerator I|
 
high1typeID=7783|
 
high2name=Modal Mega Neutron Particle Accelerator I|
 
high2typeID=7783|
 
high3name=Modal Mega Neutron Particle Accelerator I|
 
high3typeID=7783|
 
high4name=Modal Mega Neutron Particle Accelerator I|
 
high4typeID=7783|
 
high5name=Modal Mega Neutron Particle Accelerator I|
 
high5typeID=7783|
 
high6name=Modal Mega Neutron Particle Accelerator I|
 
high6typeID=7783|
 
high7name=Modal Mega Neutron Particle Accelerator I|
 
high7typeID=7783|
 
high8name=Modal Mega Neutron Particle Accelerator I|
 
high8typeID=7783|
 
mid1name=F-90 Positional Sensor Subroutines|
 
mid1typeID=6160|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=EM Ward Field II|
 
mid5typeID=2301|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Damage Control II|
 
low6typeID=2048|
 
drone1name=Hobgoblin II x10|
 
drone1typeID=2456|
 
drone2name=Medium Shield Maintenance Bot I x5|
 
drone2typeID=23717|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Caldari Navy Antimatter Charge L x9000|
 
charge2typeID=21740|
 
charge3name=Caldari Navy Iron Charge L x3000|
 
charge3typeID=23053|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Extender I|
 
rig2typeID=26088|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24690:7783;8:2281;2:2301;1:6160;1:17559;1:1999;2:2048;1:10190;3:26082;1:26088;2:2456;10:23717;5:21740;9000:23053;3000:29011;1::|
 
skills=|
 
notes=}}
 
===== Apocalypse =====
 
{{ShipFitting|
 
ship=Apocalypse|
 
shipTypeID=642|
 
fitName=Incursion (shield with pulses)|
 
fitID=Incursion-(shield-with-pulses)|
 
high1name=Mega Modulated Pulse Energy Beam I|
 
high1typeID=7087|
 
high2name=Mega Modulated Pulse Energy Beam I|
 
high2typeID=7087|
 
high3name=Mega Modulated Pulse Energy Beam I|
 
high3typeID=7087|
 
high4name=Mega Modulated Pulse Energy Beam I|
 
high4typeID=7087|
 
high5name=Mega Modulated Pulse Energy Beam I|
 
high5typeID=7087|
 
high6name=Mega Modulated Pulse Energy Beam I|
 
high6typeID=7087|
 
high7name=Mega Modulated Pulse Energy Beam I|
 
high7typeID=7087|
 
high8name=Mega Modulated Pulse Energy Beam I|
 
high8typeID=7087|
 
mid1name=F-90 Positional Sensor Subroutines|
 
mid1typeID=6160|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=EM Ward Field II|
 
mid4typeID=2301|
 
low1name=Heat Sink II|
 
low1typeID=2364|
 
low2name=Heat Sink II|
 
low2typeID=2364|
 
low3name=Heat Sink II|
 
low3typeID=2364|
 
low4name=Heat Sink II|
 
low4typeID=2364|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Capacitor Power Relay II|
 
low6typeID=1447|
 
low7name=Damage Control II|
 
low7typeID=2048|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Medium Shield Maintenance Bot I x5|
 
drone2typeID=23717|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Imperial Navy Multifrequency L x16|
 
charge2typeID=23105|
 
charge3name=Imperial Navy Microwave L x16|
 
charge3typeID=23117|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Extender I|
 
rig2typeID=26088|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=642:7087;8:2281;2:2301;1:6160;1:1447;1:1999;1:2048;1:2364;4:26082;1:26088;2:2456;5:23717;5:23105;16:23117;16:29011;1::|
 
skills=Energy Grid Upgrades IV|
 
notes=}}
 
===== Apocalypse Navy Issue =====
 
{{ShipFitting|
 
ship=Apocalypse Navy Issue|
 
shipTypeID=17726|
 
fitName=Incursions (shield with pulses)|
 
fitID=Incursions-(shield-with-pulses)|
 
high1name=Mega Modulated Pulse Energy Beam I|
 
high1typeID=7087|
 
high2name=Mega Modulated Pulse Energy Beam I|
 
high2typeID=7087|
 
high3name=Mega Modulated Pulse Energy Beam I|
 
high3typeID=7087|
 
high4name=Mega Modulated Pulse Energy Beam I|
 
high4typeID=7087|
 
high5name=Mega Modulated Pulse Energy Beam I|
 
high5typeID=7087|
 
high6name=Mega Modulated Pulse Energy Beam I|
 
high6typeID=7087|
 
high7name=Mega Modulated Pulse Energy Beam I|
 
high7typeID=7087|
 
high8name=Mega Modulated Pulse Energy Beam I|
 
high8typeID=7087|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=EM Ward Field II|
 
mid4typeID=2301|
 
low1name=Heat Sink II|
 
low1typeID=2364|
 
low2name=Heat Sink II|
 
low2typeID=2364|
 
low3name=Heat Sink II|
 
low3typeID=2364|
 
low4name=Heat Sink II|
 
low4typeID=2364|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
low7name=Capacitor Power Relay II|
 
low7typeID=1447|
 
low8name=Damage Control II|
 
low8typeID=2048|
 
drone1name=Hobgoblin II x10|
 
drone1typeID=2456|
 
drone2name=Medium Shield Maintenance Bot I x5|
 
drone2typeID=23717|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Imperial Navy Multifrequency L x16|
 
charge2typeID=23105|
 
charge3name=Imperial Navy Infrared L x16|
 
charge3typeID=23115|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Extender I|
 
rig2typeID=26088|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=R|
 
warsopReason=Navy ship|
 
version=RET 1.1|
 
shipDNA=17726:7087;8:1952;1:2281;2:2301;1:1447;1:1999;2:2048;1:2364;4:26082;1:26088;2:2456;10:23717;5:23105;16:23115;16:29011;1::|
 
skills=Energy Grid Upgrades IV|
 
notes=}}
 
  
= Advanced fits =
+
Some things to keep in mind:
The following ships are preferred for incursions, due to a combination of higher base stats, better bonuses and better slot layouts. Even without the tech two weaponry these hulls are light years ahead of regular battleships in terms of efficiency.
 
{{example| When it comes to fitting these ships, there are a million and one different ways to do it. Below are just examples of standard fits that are good. Keep in mind that most people have their own preferences and might fit their ships differently, but these are all-round good fits that work well for the kind of fleet compositions we get in the university. Some public communities even have very specific doctrines that works exceptionally well, but only within the confines of their doctrine.}}
 
=== Pirate Faction Battleships ===
 
These ships are good ships all around, regardless of which type of site you do. The '''Vindicator''' is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with Null-ammo. The '''Machariel''' and the '''Nightmare''' have a good number of utility midslots and very good damage at any range, allowing them to easily fit for the occasion.
 
  
===== Machariel =====
+
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
{{ShipFitting|
 
ship=Machariel|
 
shipTypeID=17738|
 
fitName=Incursions (shield with autocannons)|
 
fitID=Incursions-(shield-with-autocannons)|
 
high1name=800mm Repeating Artillery II|
 
high1typeID=2929|
 
high2name=800mm Repeating Artillery II|
 
high2typeID=2929|
 
high3name=800mm Repeating Artillery II|
 
high3typeID=2929|
 
high4name=800mm Repeating Artillery II|
 
high4typeID=2929|
 
high5name=800mm Repeating Artillery II|
 
high5typeID=2929|
 
high6name=800mm Repeating Artillery II|
 
high6typeID=2929|
 
high7name=800mm Repeating Artillery II|
 
high7typeID=2929|
 
high8name=Large Energy Transfer Array II|
 
high8typeID=12102|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Pithum C-Type Adaptive Invulnerability Field|
 
mid4typeID=4349|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
low1name=Republic Fleet Gyrostabilizer|
 
low1typeID=15806|
 
low2name=Republic Fleet Gyrostabilizer|
 
low2typeID=15806|
 
low3name=Republic Fleet Gyrostabilizer|
 
low3typeID=15806|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
low7name=Damage Control II|
 
low7typeID=2048|
 
drone1name=Hobgoblin II x10|
 
drone1typeID=2456|
 
drone2name=Heavy Shield Maintenance Bot II x3|
 
drone2typeID=28199|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Republic Fleet EMP L x14000|
 
charge2typeID=21894|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender II|
 
rig1typeID=26448|
 
rig2name=Large Projectile Metastasis Adjuster II|
 
rig2typeID=26434|
 
rig3name=Large Anti-EM Screen Reinforcer II|
 
rig3typeID=26436|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Pirate Faction Battleship|
 
version=RET 1.1|
 
shipDNA=17738:2929;7:12102;1:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15806;3:26434;1:26436;1:26448;1:2456;10:28199;3:21894;14000:29011;1::|
 
skills=|
 
notes=}}
 
===== Nightmare =====
 
{{ShipFitting|
 
ship=Nightmare|
 
shipTypeID=17736|
 
fitName=Incursions (shield with pulses)|
 
fitID=Incursions-(shield-with-pulses)|
 
high1name=Mega Pulse Laser II|
 
high1typeID=3057|
 
high2name=Mega Pulse Laser II|
 
high2typeID=3057|
 
high3name=Mega Pulse Laser II|
 
high3typeID=3057|
 
high4name=Mega Pulse Laser II|
 
high4typeID=3057|
 
high5name=Large 'Regard' Power Projector|
 
high5typeID=16487|
 
high6name=Large 'Regard' Power Projector|
 
high6typeID=16487|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Shadow Serpentis Tracking Computer|
 
mid4typeID=14238|
 
mid5name=Shadow Serpentis Tracking Computer|
 
mid5typeID=14238|
 
mid6name=Pithum C-Type Adaptive Invulnerability Field|
 
mid6typeID=4349|
 
mid7name=Adaptive Invulnerability Field II|
 
mid7typeID=2281|
 
low1name=Imperial Navy Heat Sink|
 
low1typeID=15810|
 
low2name=Imperial Navy Heat Sink|
 
low2typeID=15810|
 
low3name=Imperial Navy Heat Sink|
 
low3typeID=15810|
 
low4name=Imperial Navy Heat Sink|
 
low4typeID=15810|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Medium Shield Maintenance Bot II x5|
 
drone2typeID=28207|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Optimal Range Script x2|
 
charge2typeID=28999|
 
charge3name=Tracking Speed Script x2|
 
charge3typeID=29001|
 
charge4name=Imperial Navy Multifrequency L x8|
 
charge4typeID=23105|
 
charge5name=Conflagration L x8|
 
charge5typeID=12816|
 
charge6name=Scorch L x8|
 
charge6typeID=12820|
 
rig1name=Large Core Defense Field Extender II|
 
rig1typeID=26448|
 
rig2name=Large Energy Locus Coordinator II|
 
rig2typeID=26388|
 
rig3name=Large Anti-EM Screen Reinforcer II|
 
rig3typeID=26436|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Pirate Faction Battleship|
 
version=RET 1.1|
 
shipDNA=17736:3057;4:16487;2:1952;1:2281;1:4349;1:14238;2:17559;2:2048;1:15810;4:26388;1:26436;1:26448;1:2456;5:28207;5:12816;8:12820;8:23105;8:28999;2:29001;2:29011;1::|
 
skills=|
 
notes=}}
 
  
===== Vindicator =====
+
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of  our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
{{ShipFitting|
 
ship=Vindicator|
 
shipTypeID=17740|
 
fitName=Incursions (shield with blasters)|
 
fitID=Incursions-(shield-with-blasters)|
 
high1name=Neutron Blaster Cannon II|
 
high1typeID=3186|
 
high2name=Neutron Blaster Cannon II|
 
high2typeID=3186|
 
high3name=Neutron Blaster Cannon II|
 
high3typeID=3186|
 
high4name=Neutron Blaster Cannon II|
 
high4typeID=3186|
 
high5name=Neutron Blaster Cannon II|
 
high5typeID=3186|
 
high6name=Neutron Blaster Cannon II|
 
high6typeID=3186|
 
high7name=Neutron Blaster Cannon II|
 
high7typeID=3186|
 
high8name=Neutron Blaster Cannon II|
 
high8typeID=3186|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Pithum C-Type Adaptive Invulnerability Field|
 
mid4typeID=4349|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
low1name=Federation Navy Magnetic Field Stabilizer|
 
low1typeID=15895|
 
low2name=Federation Navy Magnetic Field Stabilizer|
 
low2typeID=15895|
 
low3name=Federation Navy Magnetic Field Stabilizer|
 
low3typeID=15895|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
low7name=Damage Control II|
 
low7typeID=2048|
 
drone1name=Hobgoblin II x10|
 
drone1typeID=2456|
 
drone2name=Heavy Shield Maintenance Bot II x3|
 
drone2typeID=28199|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Caldari Navy Antimatter Charge L x7000|
 
charge2typeID=21740|
 
charge3name=Null L x7000|
 
charge3typeID=12787|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender II|
 
rig1typeID=26448|
 
rig2name=Large Hybrid Metastasis Adjuster II|
 
rig2typeID=26404|
 
rig3name=Large Anti-EM Screen Reinforcer II|
 
rig3typeID=26436|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Pirate Faction Battleship|
 
version=RET 1.1|
 
shipDNA=17740:3186;8:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15895;3:26404;1:26436;1:26448;1:2456;10:28199;3:12787;7000:21740;7000:29011;1::|
 
skills=|
 
notes=}}
 
  
=== Strategic Cruisers ===
+
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the '''Legion''''s lasers stand out and the '''Loki''''s combination of multiple webs and extreme tracking makes it very useful. The '''Loki''' also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
 
  
===== Legion =====
+
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
{{ShipFitting|
 
ship=Legion|
 
shipTypeID=29986|
 
fitName=Incursions (shield with pulses)|
 
fitID=Incursions--shield-with-pulses-|
 
high1name=Heavy Pulse Laser II|
 
high1typeID=3520|
 
high2name=Heavy Pulse Laser II|
 
high2typeID=3520|
 
high3name=Heavy Pulse Laser II|
 
high3typeID=3520|
 
high4name=Heavy Pulse Laser II|
 
high4typeID=3520|
 
high5name=Heavy Pulse Laser II|
 
high5typeID=3520|
 
high6name=Heavy Pulse Laser II|
 
high6typeID=3520|
 
mid1name=Federation Navy Stasis Webifier|
 
mid1typeID=17559|
 
mid2name=Pith C-Type EM Ward Field|
 
mid2typeID=19264|
 
mid3name=Pith A-Type Thermic Dissipation Field|
 
mid3typeID=19278|
 
mid4name=Republic Fleet Large Shield Extender|
 
mid4typeID=31932|
 
low1name=Imperial Navy Heat Sink|
 
low1typeID=15810|
 
low2name=Imperial Navy Heat Sink|
 
low2typeID=15810|
 
low3name=Imperial Navy Heat Sink|
 
low3typeID=15810|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
subsystem1name=Legion Propulsion - Fuel Catalyst|
 
subsystem1typeID=30078|
 
subsystem2name=Legion Offensive - Liquid Crystal Magnifiers|
 
subsystem2typeID=30119|
 
subsystem3name=Legion Engineering - Power Core Multiplier|
 
subsystem3typeID=30169|
 
subsystem4name=Legion Electronics - Tactical Targeting Network|
 
subsystem4typeID=30038|
 
subsystem5name=Legion Defensive - Augmented Plating|
 
subsystem5typeID=29966|
 
charge1name=Imperial Navy Multifrequency M x12|
 
charge1typeID=23089|
 
charge2name=Conflagration M x12|
 
charge2typeID=12814|
 
charge3name=Scorch M x12|
 
charge3typeID=12818|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Anti-EM Screen Reinforcer II|
 
rig2typeID=31724|
 
rig3name=Medium Energy Locus Coordinator II|
 
rig3typeID=31486|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Strategic Cruiser|
 
version=RET 1.1|
 
shipDNA=29986:29966;1:30038;1:30078;1:30119;1:30169;1:3520;6:17559;1:19264;1:19278;1:31932;1:1999;3:15810;3:31486;1:31724;1:31796;1:12814;12:12818;12:23089;12::|
 
skills=|
 
notes=}}
 
  
===== Loki =====
+
=== Paladin ===
{{ShipFitting|
+
{{ShipFitting
ship=Loki|
+
| ship=Paladin
shipTypeID=29990|
+
| fitName= Incursions (Vanguards, Elite)
fitName=Incursions (shield with normal webs)|
+
| fitID= Incursions (Vanguards, Elite)
fitID=Incursions--shield-with-normal-webs-|
+
| high1name=Mega Pulse Laser II
high1name=425mm AutoCannon II|
+
| high1typeID=3057
high1typeID=2913|
+
| high2name=Mega Pulse Laser II
high2name=425mm AutoCannon II|
+
| high2typeID=3057
high2typeID=2913|
+
| high3name=Mega Pulse Laser II
high3name=425mm AutoCannon II|
+
| high3typeID=3057
high3typeID=2913|
+
| high4name=Mega Pulse Laser II
high4name=425mm AutoCannon II|
+
| high4typeID=3057
high4typeID=2913|
+
| high5name=Bastion Module I
high5name=425mm AutoCannon II|
+
| high5typeID=33400
high5typeID=2913|
+
| high6name=Large Remote Armor Repairer II
high6name=425mm AutoCannon II|
+
| high6typeID=26914
high6typeID=2913|
+
| high7name=Large Remote Armor Repairer II
high7name=Large 'Regard' Power Projector|
+
| high7typeID=26914
high7typeID=16487|
+
| high8name=Auto Targeting System I
mid1name=Adaptive Invulnerability Field II|
+
| high8typeID=1182
mid1typeID=2281|
+
| mid1name=Shadow Serpentis Sensor Booster
mid2name=Republic Fleet Large Shield Extender|
+
| mid1typeID=14236
mid2typeID=31932|
+
| mid2name=Shadow Serpentis Sensor Booster
mid3name=Federation Navy Stasis Webifier|
+
| mid2typeID=14236
mid3typeID=17559|
+
| mid3name=Shadow Serpentis Tracking Computer
mid4name=Federation Navy Stasis Webifier|
+
| mid3typeID=14238
mid4typeID=17559|
+
| mid4name=Shadow Serpentis Tracking Computer
mid5name=Federation Navy Stasis Webifier|
+
| mid4typeID=14238
mid5typeID=17559|
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
low1name=Republic Fleet Gyrostabilizer|
+
| low1typeID=18881
low1typeID=15806|
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
low2name=Republic Fleet Gyrostabilizer|
+
| low2typeID=18881
low2typeID=15806|
+
| low3name=Imperial Navy Heat Sink
low3name=Republic Fleet Gyrostabilizer|
+
| low3typeID=15810
low3typeID=15806|
+
| low4name=Imperial Navy Heat Sink
low4name=Tracking Enhancer II|
+
| low4typeID=15810
low4typeID=1999|
+
| low5name=Imperial Navy Heat Sink
subsystem1name=Loki Defensive - Adaptive Shielding|
+
| low5typeID=15810
subsystem1typeID=29974|
+
| low6name=Imperial Navy Heat Sink
subsystem2name=Loki Electronics - Tactical Targeting Network|
+
| low6typeID=15810
subsystem2typeID=30068|
+
| low7name=Corpus X-Type Large Armor Repairer
subsystem3name=Loki Offensive - Projectile Scoping Array|
+
| low7typeID=19045
subsystem3typeID=30133|
+
| rig1name=Large Energy Burst Aerator II
subsystem4name=Loki Engineering - Power Core Multiplier|
+
| rig1typeID=26380
subsystem4typeID=30159|
+
| rig2name=Large Trimark Armor Pump II
subsystem5name=Loki Propulsion - Fuel Catalyst|
+
| rig2typeID=26302
subsystem5typeID=30110|
+
| drone1name=Acolyte II x5
drone1name=Hobgoblin II x5|
+
| drone1typeID=2205
drone1typeID=2456|
+
| drone2name=Light Armor Maintenance Bot I x5
drone2name=Light Shield Maintenance Bot II x5|
+
| drone2typeID=23711
drone2typeID=28203|
+
| drone3name=Light Hull Maintenance Bot I x5
charge1name=Barrage M x15000|
+
| drone3typeID=33706
charge1typeID=12773|
+
| charge1name=Conflagration L x40
charge2name=Republic Fleet Fusion M x7400|
+
| charge1typeID=12816
charge2typeID=21904|
+
| charge2name=Scorch L x40
charge3name=open|
+
| charge2typeID=12820
charge4name=open|
+
| charge3name=Imperial Navy Multifrequency L x40
charge5name=open|
+
| charge3typeID=23105
rig1name=Medium Core Defense Field Extender II|
+
| charge4name=Scan Resolution Script x2
rig1typeID=31796|
+
| charge4typeID=29011
rig2name=Medium Projectile Ambit Extension II|
+
| charge5name=Optimal Range Script x2
rig2typeID=31664|
+
| charge5typeID=28999
rig3name=Medium Projectile Ambit Extension II|
+
| charge6name=Tracking Speed Script x2
rig3typeID=31664|
+
| charge6typeID=29001
difficulty=2|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
warsop=R|
+
| showSKILLS=Y
warsopReason=Strategic Cruiser|
+
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
version=RET 1.1|
+
| showNOTES=Y
shipDNA=29990:29974;1:30068;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;3:31932;1:1999;1:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21904;7400::|
+
| difficulty=2
skills=|
+
| version=December 2023
notes=}}
+
| showTOC=N
{{ShipFitting|
+
| alphacanuse=N
ship=Loki|
+
}}
shipTypeID=29990|
 
fitName=Incursions (shield with long webs)|
 
fitID=Incursions--shield-with-long-webs-|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=425mm AutoCannon II|
 
high6typeID=2913|
 
high7name=Large 'Regard' Power Projector|
 
high7typeID=16487|
 
mid1name=Republic Fleet Large Shield Extender|
 
mid1typeID=31932|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Federation Navy Stasis Webifier|
 
mid4typeID=17559|
 
low1name=Republic Fleet Gyrostabilizer|
 
low1typeID=15806|
 
low2name=Republic Fleet Gyrostabilizer|
 
low2typeID=15806|
 
low3name=Republic Fleet Gyrostabilizer|
 
low3typeID=15806|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
subsystem1name=Loki Defensive - Adaptive Shielding|
 
subsystem1typeID=29974|
 
subsystem2name=Loki Electronics - Immobility Drivers|
 
subsystem2typeID=30066|
 
subsystem3name=Loki Offensive - Projectile Scoping Array|
 
subsystem3typeID=30133|
 
subsystem4name=Loki Engineering - Power Core Multiplier|
 
subsystem4typeID=30159|
 
subsystem5name=Loki Propulsion - Fuel Catalyst|
 
subsystem5typeID=30110|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Light Shield Maintenance Bot II x5|
 
drone2typeID=28203|
 
charge1name=Republic Fleet EMP M x7400|
 
charge1typeID=21896|
 
charge2name=Barrage M x15000|
 
charge2typeID=12773|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Projectile Ambit Extension II|
 
rig2typeID=31664|
 
rig3name=Medium Projectile Ambit Extension II|
 
rig3typeID=31664|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Strategic Cruiser|
 
version=RET 1.1|
 
shipDNA=29990:29974;1:30066;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;2:31932;1:1999;2:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21896;7400::|
 
skills=|
 
notes=}}
 
  
=== Command Ships ===
+
<!--
Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities.
+
=== Vargur ===
 +
{{ShipFitting
 +
| ship=Vargur
 +
| fitName= Incursions (Vanguard, Advanced)
 +
| fitID= Incursions (Vanguard, Advanced)
 +
| high1name=800mm Repeating Cannon II
 +
| high1typeID=2929
 +
| high2name=800mm Repeating Cannon II
 +
| high2typeID=2929
 +
| high3name=800mm Repeating Cannon II
 +
| high3typeID=2929
 +
| high4name=800mm Repeating Cannon II
 +
| high4typeID=2929
 +
| high5name=Bastion Module I
 +
| high5typeID=33400
 +
| high6name=Large Coaxial Compact Remote Armor Repairer
 +
| high6typeID=16451
 +
| high7name=Auto Targeting System I
 +
| high7typeID=1182
 +
| mid1name=Sensor Booster II
 +
| mid1typeID=1952
 +
| mid2name=Sensor Booster II
 +
| mid2typeID=1952
 +
| mid3name=Tracking Computer II
 +
| mid3typeID=1978
 +
| mid4name=Tracking Computer II
 +
| mid4typeID=1978
 +
| mid5name=Tracking Computer II
 +
| mid5typeID=1978
 +
| mid6name=Tracking Computer II
 +
| mid6typeID=1978
 +
| low1name=Corpum A-Type Multispectrum Energized Membrane
 +
| low1typeID=18881
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Corpus X-Type Large Armor Repairer
 +
| low3typeID=19045
 +
| low4name=Gyrostabilizer II
 +
| low4typeID=519
 +
| low5name=Gyrostabilizer II
 +
| low5typeID=519
 +
| low6name=Shadow Serpentis Damage Control
 +
| low6typeID=41200
 +
| rig1name=Large Trimark Armor Pump II
 +
| rig1typeID=26302
 +
| rig2name=Large Projectile Burst Aerator II
 +
| rig2typeID=26430
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Hail L x10000
 +
| charge1typeID=12779
 +
| charge2name=Scan Resolution Script x2
 +
| charge2typeID=29011
 +
| charge3name=Optimal Range Script x4
 +
| charge3typeID=28999
 +
| charge4name=Tracking Speed Script x4
 +
| charge4typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
 +
-->
 +
=== Kronos ===
 +
{{ShipFitting
 +
| ship=Kronos
 +
| fitName= Incursions (Vanguard, Elite)
 +
| fitID= Incursions (Vanguard, Elite)
 +
| high1name=Neutron Blaster Cannon II
 +
| high1typeID=3186
 +
| high2name=Neutron Blaster Cannon II
 +
| high2typeID=3186
 +
| high3name=Neutron Blaster Cannon II
 +
| high3typeID=3186
 +
| high4name=Neutron Blaster Cannon II
 +
| high4typeID=3186
 +
| high5name=Large Remote Armor Repairer II
 +
| high5typeID=26914
 +
| high6name=Auto Targeting System I
 +
| high6typeID=1182
 +
| high7name=Bastion Module I
 +
| high7typeID=33400
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Shadow Serpentis Sensor Booster
 +
| mid2typeID=14236
 +
| mid3name=Shadow Serpentis Tracking Computer
 +
| mid3typeID=14238
 +
| mid4name=Shadow Serpentis Tracking Computer
 +
| mid4typeID=14238
 +
| mid5name=Shadow Serpentis Tracking Computer
 +
| mid5typeID=14238
 +
| low1name=Corpum A-Type Multispectrum Energized Membrane
 +
| low1typeID=18881
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Federation Navy Magnetic Field Stabilizer
 +
| low3typeID=15895
 +
| low4name=Federation Navy Magnetic Field Stabilizer
 +
| low4typeID=15895
 +
| low5name=Federation Navy Magnetic Field Stabilizer
 +
| low5typeID=15895
 +
| low6name=Federation Navy Magnetic Field Stabilizer
 +
| low6typeID=15895
 +
| low7name=Corpus X-Type Large Armor Repairer
 +
| low7typeID=19045
 +
| rig1name=Large Trimark Armor Pump II
 +
| rig1typeID=26302
 +
| rig2name=Large Hybrid Burst Aerator II
 +
| rig2typeID=26394
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Federation Navy Garde x2
 +
| drone2typeID=31886
 +
| drone3name=Medium Armor Maintenance Bot I x5
 +
| drone3typeID=23709
 +
| charge1name=Null L x20000
 +
| charge1typeID=12787
 +
| charge2name=Void L x20000
 +
| charge2typeID=12791
 +
| charge3name=Federation Navy Antimatter Charge L x10000
 +
| charge3typeID=22993
 +
| charge4name=Scan Resolution Script x2
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x3
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x3
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
 +
</tab>
 +
</tabs>
 +
 
 +
= Logistics =
 +
<tabs>
 +
<tab name="Basic Logistics">
 +
 
 +
== Basic Logistics ==
 +
 
 +
=== Oneiros ===
 +
{{ShipFitting
 +
| ship=Oneiros
 +
| fitName= E-UNI Incursions (Logistics, Basic)
 +
| fitID= E-UNI Incursions (Logistics, Basic)
 +
| high1name=Large Remote Armor Repairer II
 +
| high1typeID=26914
 +
| high2name=Large Remote Armor Repairer II
 +
| high2typeID=26914
 +
| high3name=Large Remote Armor Repairer II
 +
| high3typeID=26914
 +
| high4name=Large I-ax Enduring Remote Armor Repairer
 +
| high4typeID=16449
 +
| mid1name=Republic Fleet Medium Cap Battery
 +
| mid1typeID=41215
 +
| mid2name=Cap Recharger II
 +
| mid2typeID=2032
 +
| mid3name=Shadow Serpentis Remote Tracking Computer
 +
| mid3typeID=14240
 +
| mid4name=Shadow Serpentis Remote Tracking Computer
 +
| mid4typeID=14240
 +
| low1name=800mm Steel Plates II
 +
| low1typeID=20351
 +
| low2name=Multispectrum Energized Membrane II
 +
| low2typeID=11269
 +
| low3name=Multispectrum Energized Membrane II
 +
| low3typeID=11269
 +
| low4name=Capacitor Power Relay II
 +
| low4typeID=1447
 +
| low5name=Capacitor Power Relay II
 +
| low5typeID=1447
 +
| rig1name=Medium Capacitor Control Circuit II
 +
| rig1typeID=31378
 +
| rig2name=Medium Capacitor Control Circuit II
 +
| rig2typeID=31378
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Light Armor Maintenance Bot I x5
 +
| drone2typeID=23711
 +
| charge1name=Nanite Repair Paste x200
 +
| charge1typeID=28668
 +
| charge2name=Optimal Range Script x4
 +
| charge2typeID=28999
 +
| charge3name=Tracking Speed Script x4
 +
| charge3typeID=29001
 +
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|IV|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
 +
| showSKILLS=Y
 +
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
 
 +
</tab>
 +
<tab name="Advanced Logistics">
 +
== Advanced Logistics ==
 +
 
 +
=== Oneiros ===
 +
{{ShipFitting
 +
| ship=Oneiros
 +
| fitName= E-UNI Incursions (Logistics, Advanced)
 +
| fitID= E-UNI Incursions (Logistics, Advanced)
 +
| high1name=Large Remote Armor Repairer II
 +
| high1typeID=26914
 +
| high2name=Large Remote Armor Repairer II
 +
| high2typeID=26914
 +
| high3name=Large Remote Armor Repairer II
 +
| high3typeID=26914
 +
| high4name=Large Remote Armor Repairer II
 +
| high4typeID=26914
 +
| mid1name=Shadow Serpentis Remote Tracking Computer
 +
| mid1typeID=14240
 +
| mid2name=Shadow Serpentis Remote Tracking Computer
 +
| mid2typeID=14240
 +
| mid3name=Shadow Serpentis Remote Tracking Computer
 +
| mid3typeID=14240
 +
| mid4name=Shadow Serpentis Remote Tracking Computer
 +
| mid4typeID=14240
 +
| low1name=Federation Navy 800mm Steel Plates
 +
| low1typeID=31918
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Imperial Navy Multispectrum Energized Membrane
 +
| low3typeID=15729
 +
| low4name=True Sansha Capacitor Power Relay
 +
| low4typeID=14146
 +
| low5name=True Sansha Capacitor Power Relay
 +
| low5typeID=14146
 +
| rig1name=Medium Capacitor Control Circuit II
 +
| rig1typeID=31378
 +
| rig2name=Medium Remote Repair Augmentor II
 +
| rig2typeID=31079
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Light Armor Maintenance Bot I x5
 +
| drone2typeID=23711
 +
| charge1name=Nanite Repair Paste x200
 +
| charge1typeID=28668
 +
| charge2name=Optimal Range Script x4
 +
| charge2typeID=28999
 +
| charge3name=Tracking Speed Script x4
 +
| charge3typeID=29001
 +
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
 +
| showSKILLS=Y
 +
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
</tab>
 +
</tabs>
 +
=Logibooster=
 +
 
 +
<tabs>
 +
<tab name="Logibooster">
 +
== Logibooster ==
 +
=== Astarte ===
 +
{{ShipFitting
 +
| ship=Astarte
 +
| fitName= E-UNI Incursions Logibooster (Vanguard)
 +
| fitID= E-UNI Incursions Logibooster (Vanguard)
 +
| high1name=Armor Command Burst II
 +
| high1typeID=43552
 +
| high2name=Armor Command Burst II
 +
| high2typeID=43552
 +
| high3name=Centum A-Type Medium Remote Armor Repairer
 +
| high3typeID=19057
 +
| high4name=Centum A-Type Medium Remote Armor Repairer
 +
| high4typeID=19057
 +
| high5name=Centum A-Type Medium Remote Armor Repairer
 +
| high5typeID=19057
 +
| high6name=Skirmish Command Burst II
 +
| high6typeID=43556
 +
| high7name=Skirmish Command Burst II
 +
| high7typeID=43556
 +
| mid1name=Sentient Remote Sensor Booster
 +
| mid1typeID=41198
 +
| mid2name=Sentient Remote Sensor Booster
 +
| mid2typeID=41198
 +
| mid3name=Sentient Remote Sensor Booster
 +
| mid3typeID=41198
 +
| mid4name=Republic Fleet Large Cap Battery
 +
| mid4typeID=41218
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Centum C-Type Explosive Energized Membrane
 +
| low3typeID=18839
 +
| low4name=Imperial Navy Capacitor Power Relay
 +
| low4typeID=17528
 +
| low5name=Imperial Navy Capacitor Power Relay
 +
| low5typeID=17528
 +
| low6name=Imperial Navy Capacitor Power Relay
 +
| low6typeID=17528
 +
| rig1name=Medium Command Processor I
 +
| rig1typeID=43896
 +
| rig2name=Medium Command Processor I
 +
| rig2typeID=43896
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Armor Energizing Charge x600
 +
| charge1typeID=42832
 +
| charge2name=Rapid Repair Charge x600
 +
| charge2typeID=42833
 +
| charge3name=Evasive Maneuvers Charge x600
 +
| charge3typeID=42838
 +
| charge4name=Interdiction Maneuvers Charge x600
 +
| charge4typeID=42839
 +
| charge5name=Nanite Repair Paste x200
 +
| charge5typeID=28668
 +
| charge6name=Scan Resolution Script x4
 +
| charge6typeID=29011
 +
| charge7name=800mm Steel Plates II x1
 +
| charge7typeID=20351
 +
| charge8name=Signal Amplifier II x1
 +
| charge8typeID=1987
 +
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:</li><li><p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:</li><li><p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
</tab>
 +
</tabs>
 +
 
 +
= Scout/Dropper =
 +
<tabs>
 +
<tab name="Basic">
 +
== Basic ==
 +
=== Venture ===
 +
{{ShipFitting
 +
| ship=Venture
 +
| fitName= Incursions (Dropper)
 +
| fitID= Incursions(Dropper)
 +
| high1name=Small Remote Shield Booster I
 +
| high1typeID=3586
 +
| high2name=Prototype Cloaking Device I
 +
| high2typeID=11370
 +
| high3name=open
 +
| high3typeID=
 +
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 +
| mid1typeID=35658
 +
| mid2name=Small Azeotropic Restrained Shield Extender
 +
| mid2typeID=8427
 +
| mid3name=Small Azeotropic Restrained Shield Extender
 +
| mid3typeID=8427
 +
| low1name=Nanofiber Internal Structure II
 +
| low1typeID=2605
 +
| rig1name=Small Low Friction Nozzle Joints I
 +
| rig1typeID=31153
 +
| rig2name=Small Hyperspatial Velocity Optimizer I
 +
| rig2typeID=31159
 +
| rig3name=Small Hyperspatial Velocity Optimizer I
 +
| rig3typeID=31159
 +
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li>
 +
| showSKILLS=Y
 +
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=Y
 +
}}
 +
 
 +
</tab>
 +
<tab name="Advanced">
 +
== Advanced ==
 +
=== Prospect ===
 +
{{ShipFitting
 +
| ship=Prospect
 +
| fitName= Incursions (Dropper)
 +
| fitID= Incursions (Dropper)
 +
| high1name=Covert Ops Cloaking Device II
 +
| high1typeID=11578
 +
| high2name=Small Remote Shield Booster I
 +
| high2typeID=3586
 +
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 +
| mid1typeID=35658
 +
| mid2name=Medium Shield Extender II
 +
| mid2typeID=3831
 +
| mid3name=Small Shield Extender II
 +
| mid3typeID=380
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Nanofiber Internal Structure II
 +
| low2typeID=2605
 +
| low3name=Nanofiber Internal Structure II
 +
| low3typeID=2605
 +
| low4name=Limited Hyperspatial Accelerator
 +
| low4typeID=33981
 +
| rig1name=Small Core Defense Field Extender II
 +
| rig1typeID=31794
 +
| rig2name=Small Hyperspatial Velocity Optimizer II
 +
| rig2typeID=31165
 +
| skills={{sk|Cloaking|IV|icon=yes}}<li>{{sk|Mining Frigate|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>{{sk|Expedition Frigates|I|icon=yes}}</li>
 +
| showSKILLS=Y
 +
| notes=The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave.
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=February 2024
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
 +
 
 +
</tab>
 +
</tabs>
 +
 
 +
{{#css:
 +
.tabs-label {
 +
    background-color: black !important;
 +
    font-size: 10pt;
 +
    font-weight: bold;
 +
    padding-left: 20px;
 +
    padding-right: 20px;
 +
    padding-top: 10px;
 +
    padding-bottom: 10px;
 +
  }
 +
}}
  
===== Sleipnir =====
+
[[Category:EVE University Incursion Community]]
{{ShipFitting|
+
[[Category:PvE Doctrines]]
ship=Sleipnir|
+
[[Category:Fittings]]
shipTypeID=22444|
 
fitName=Incursions (shield with autocannons)|
 
fitID=Incursions-(shield-with-autocannons)|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=425mm AutoCannon II|
 
high6typeID=2913|
 
high7name=425mm AutoCannon II|
 
high7typeID=2913|
 
high8name=Large Energy Transfer Array II|
 
high8typeID=12102|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Shadow Serpentis Tracking Computer|
 
mid3typeID=14238|
 
mid4name=Pithum C-Type Adaptive Invulnerability Field|
 
mid4typeID=4349|
 
mid5name=Republic Fleet Large Shield Extender|
 
mid5typeID=31932|
 
low1name=Republic Fleet Gyrostabilizer|
 
low1typeID=15806|
 
low2name=Republic Fleet Gyrostabilizer|
 
low2typeID=15806|
 
low3name=Republic Fleet Gyrostabilizer|
 
low3typeID=15806|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
drone1name=Hobgoblin II x8|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Tracking Speed Script x1|
 
charge2typeID=29001|
 
charge3name=Barrage M x20000|
 
charge3typeID=12773|
 
charge4name=Republic Fleet EMP M x10000|
 
charge4typeID=21896|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Projectile Burst Aerator II|
 
rig2typeID=31676|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Tech Two Command Ship|
 
version=RET 1.1|
 
shipDNA=22444:2913;7:12102;1:1952;1:4349;1:14238;1:17559;1:31932;1:1999;2:15806;3:31676;1:31796;1:2456;8:12773;20000:21896;10000:29001;1:29011;1::|
 
skills=|
 
notes=}}
 
[[Category:Incursions]]
 

Latest revision as of 06:36, 6 November 2024

Incursionlogosmall.png The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role.

Vanguard fittings

The fits used by the EVE University Incursion Community focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.

It is recommended that you visit this page after reading Preparing for Incursions and Incursion fitting principles. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what implants are recommended and the like, is also placed there.

Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.

Armor focus

Armor focus In the EVE University Incursion Community we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.

Don't compromise these fits

Icon large red x.png We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.

Improving fits

Icon large green check.png These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the ship progression page as well as the upgrade priorities section of the fitting principles page for more guidance on progression in terms of ship upgrades and fits as well as skills.

All fits use Miranda's template which is easily used with the in-game Fitting tool. If you click the EFT button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the SKILLS and NOTES section as well, they contain valuable information about the fit and if there are any common tweaks you could do.


Damage Dealer Ships

These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.

Starter Battleships

Praxis

Unlike other ships with fits listed here, the Praxis is not used by Headquarters communities due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.

The Society of Conscious ThoughtPraxis has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.

E-UNI Incursions Starter (Vanguard, Pulse)
Praxis: E-UNI Incursions Starter (Vanguard, Pulse)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Pulse)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Solace Scoped Remote Armor Repairer

Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
Shadow Serpentis Stasis Webifier
Parallel Enduring Target Painter
Tracking Computer II
Tracking Computer II

Heat Sink II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Heat Sink II
Damage Control II

Large Energy Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x24
Imperial Navy Radio L x18
Imperial Navy Xray L x24
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


E-UNI Incursions Starter (Vanguard, Blaster)
Praxis: E-UNI Incursions Starter (Vanguard, Blaster)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Blaster)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Large Solace Scoped Remote Armor Repairer

Alumel-Wired Enduring Sensor Booster
Phased Scoped Target Painter
Alumel-Wired Enduring Sensor Booster
Tracking Computer II
Shadow Serpentis Stasis Webifier
Tracking Computer II
Tracking Computer II

Magnetic Field Stabilizer II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Damage Control II

Large Hybrid Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


Apocalypse Navy Issue

E-UNI Incursions Starter (Vanguard)
Apocalypse Navy Issue: E-UNI Incursions Starter (Vanguard)
EFT
[Apocalypse Navy Issue, E-UNI Incursions Starter (Vanguard)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I

Tracking Computer II
Tracking Computer II
Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Kinetic Energized Membrane
Corelum C-Type Explosive Energized Membrane
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II
Large Energy Discharge Elutriation II


Imperial Navy Acolyte x5
Light Hull Maintenance Bot I x5
Medium Armor Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x16
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.


Megathron

E-UNI Incursions Starter (Vanguard)
Megathron: E-UNI Incursions Starter (Vanguard)
EFT
[Megathron, E-UNI Incursions Starter (Vanguard)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Multispectrum Energized Membrane II
1600mm Steel Plates II
Centum C-Type Explosive Energized Membrane
Multispectrum Energized Membrane II

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Federation Navy Antimatter Charge L x20000
Federation Navy Iron Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.

Intermediate Battleships

Nightmare

E-UNI Incursions (Vanguard, Basic)
Nightmare: E-UNI Incursions (Vanguard, Basic)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Basic)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Radiative Scoped Remote Capacitor Transmitter
Large Solace Scoped Remote Armor Repairer

Federation Navy Stasis Webifier
Tracking Computer II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x20
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x2
Optimal Range Script x4
Tracking Speed Script x4
Parallel Enduring Target Painter x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The Icon skillbook2.png Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Basic)
Vindicator: E-UNI Incursions (Vanguard, Basic)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Basic)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Alumel-Wired Enduring Sensor Booster

Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Centum C-Type Explosive Energized Membrane

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Medium Hull Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2
Federation Navy Stasis Webifier x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The Icon skillbook2.png Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.

Advanced Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Nightmare

E-UNI Incursions (Vanguard, Advanced)
Nightmare: E-UNI Incursions (Vanguard, Advanced)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System I
Large Remote Armor Repairer II

Sensor Booster II
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier

Imperial Navy 1600mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Tracking Speed Script x3
Optimal Range Script x3
Scan Resolution Script x3
Republic Fleet Target Painter x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The Icon skillbook2.png Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Advanced)
Vindicator: E-UNI Incursions (Vanguard, Advanced)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II

Shadow Serpentis Sensor Booster
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Imperial Navy 1600mm Steel Plates

Large Explosive Armor Reinforcer II
Large Hyperspatial Velocity Optimizer II
Large Hybrid Locus Coordinator II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Null L x10000
Federation Navy Antimatter Charge L x10000
Tracking Speed Script x1
Scan Resolution Script x1
Optimal Range Script x1
Shadow Serpentis Tracking Computer x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The Icon skillbook2.png Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.


Paladin

E-UNI Incursions (Vanguard Advanced)
Paladin: E-UNI Incursions (Vanguard Advanced)
EFT
[Paladin, E-UNI Incursions (Vanguard Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpii A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Light Hull Maintenance Bot I x5
Acolyte II x5
Light Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Optimal Range Script x2
Tracking Speed Script x2
Scan Resolution Script x2
Nanite Repair Paste x400

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Kronos

E-UNI Incursions (Vanguard, Advanced)
Kronos: E-UNI Incursions (Vanguard, Advanced)
EFT
[Kronos, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Coreli A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Medium Armor Maintenance Bot I x5
Federation Navy Garde x2
Acolyte II x5

Null L x20000
Federation Navy Antimatter Charge L x10000
Void L x20000
Optimal Range Script x3
Tracking Speed Script x3
Scan Resolution Script x2
Nanite Repair Paste x400

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Elite Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Paladin

Paladin: Incursions (Vanguards, Elite)
EFT
[Paladin, Incursions (Vanguards, Elite)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Acolyte II x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Conflagration L x40
Scorch L x40
Imperial Navy Multifrequency L x40
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Kronos

Kronos: Incursions (Vanguard, Elite)
EFT
[Kronos, Incursions (Vanguard, Elite)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Acolyte II x5
Federation Navy Garde x2
Medium Armor Maintenance Bot I x5

Null L x20000
Void L x20000
Federation Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Logistics

Basic Logistics

Oneiros

E-UNI Incursions (Logistics, Basic)
Oneiros: E-UNI Incursions (Logistics, Basic)
EFT
[Oneiros, E-UNI Incursions (Logistics, Basic)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large I-ax Enduring Remote Armor Repairer

Republic Fleet Medium Cap Battery
Cap Recharger II
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

800mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Capacitor Power Relay II
Capacitor Power Relay II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.


Advanced Logistics

Oneiros

E-UNI Incursions (Logistics, Advanced)
Oneiros: E-UNI Incursions (Logistics, Advanced)
EFT
[Oneiros, E-UNI Incursions (Logistics, Advanced)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II

Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

Federation Navy 800mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay

Medium Capacitor Control Circuit II
Medium Remote Repair Augmentor II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.

Logibooster

Logibooster

Astarte

E-UNI Incursions Logibooster (Vanguard)
Astarte: E-UNI Incursions Logibooster (Vanguard)
EFT
[Astarte, E-UNI Incursions Logibooster (Vanguard)]
Armor Command Burst II
Armor Command Burst II
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Skirmish Command Burst II
Skirmish Command Burst II

Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Republic Fleet Large Cap Battery

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Explosive Energized Membrane
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay

Medium Command Processor I
Medium Command Processor I


Acolyte II x5
Medium Armor Maintenance Bot I x5

Armor Energizing Charge x600
Rapid Repair Charge x600
Evasive Maneuvers Charge x600
Interdiction Maneuvers Charge x600
Nanite Repair Paste x200
Scan Resolution Script x4
800mm Steel Plates II x1
Signal Amplifier II x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Scout/Dropper

Basic

Venture

Venture: Incursions (Dropper)
EFT
[Venture, Incursions (Dropper)]
Small Remote Shield Booster I
Prototype Cloaking Device I

5MN Quad LiF Restrained Microwarpdrive
Small Azeotropic Restrained Shield Extender
Small Azeotropic Restrained Shield Extender

Nanofiber Internal Structure II

Small Low Friction Nozzle Joints I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Venture can hold 16 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Prototype Cloaking Device enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.


Advanced

Prospect

Prospect: Incursions (Dropper)
EFT
[Prospect, Incursions (Dropper)]
Covert Ops Cloaking Device II
Small Remote Shield Booster I

5MN Quad LiF Restrained Microwarpdrive
Medium Shield Extender II
Small Shield Extender II

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Limited Hyperspatial Accelerator

Small Core Defense Field Extender II
Small Hyperspatial Velocity Optimizer II



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • The Prospect can hold 40 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Covert Ops Cloaking Device enables the Prospect to safely enter the Nation Mining Colony before the final wave.