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Removed from "Getting started" category as this is all deprecated information and new players probably shouldn't be pointed towards it. |
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{{Deprecated|[[Ship Tree]]. Certificates were a way to identify which skills to train. At least for flying spaceships now you can use the [[Ship Tree]]. There are levels up to 5 to show your mastery of the ship and you can see which skills you should train to increase the level.}} | |||
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It seems to be a more or less well accepted fact that the certificate system in | {{Hatnote|This page is about the old pre-Rubicon Certificates - these do not exist anymore since the Rubicon expansion.}} | ||
It seems to be a more or less well accepted fact that the certificate system in EVE Online is less than entirely useful as it currently stands. Articles tend to stress relatively complicated ways of approaching what skills to train. Long descriptions of the skills and how they interrelate are quite important to understand, but for the beginning pilot, they tend to overwhelm. | |||
The game has a system that can help simplify the decision as to what skills you train by allowing you to focus not on the individual skills so much as the underlying foundations of what pilots end up doing in New Eden. This is the certificate system. | The game has a system that can help simplify the decision as to what skills you train by allowing you to focus not on the individual skills so much as the underlying foundations of what pilots end up doing in New Eden. This is the certificate system. | ||
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What you see here is a fairly clear division between the skill sets for flying spacecraft and skill sets concerned with doing specific tasks with those spacecraft. Flight skills everyone needs at one point or another, but the professional skills are all about what you do with or without your spacecraft. | What you see here is a fairly clear division between the skill sets for flying spacecraft and skill sets concerned with doing specific tasks with those spacecraft. Flight skills everyone needs at one point or another, but the professional skills are all about what you do with or without your spacecraft. | ||
At this point, it would be instructive for you to pop into the game and just look over the certificates that are available (and the ones youmight already have), but going to your | At this point, it would be instructive for you to pop into the game and just look over the certificates that are available (and the ones youmight already have), but going to your [[NeoCom|NeoCom]] and clicking Neocom > Character Sheet > Certificates > Certificates tab and then click on the Certificate Planner. Take a long look around. | ||
=== Flight Skills Certificates === | === Flight Skills Certificates === | ||
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*Long Range Targeting IV | *Long Range Targeting IV | ||
*Signature Analysis IV | *Signature Analysis IV | ||
* | *Target Management V | ||
* | *Advanced Target Management I | ||
*Navigation IV | *Navigation IV | ||
*Evasive Maneuvering III | *Evasive Maneuvering III | ||
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*Shield Upgrades IV | *Shield Upgrades IV | ||
*Tactical Shield Manipulation II | *Tactical Shield Manipulation II | ||
* | *Thermal Shield Compensation III | ||
*EM Shield Compensation III | *EM Shield Compensation III | ||
*Kinetic Shield Compensation III | *Kinetic Shield Compensation III | ||
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The certificate system can be seen as a helper on the professions side of this picture, while the detailed understanding of the skills trees should be seen as the career side. Some occupations may require specific skills that either fall out of the scope of a certificate or fall under what seems to be an entirely unrelated certificate. A useful metaphor might be the distinction between law school (where you learn what the law is) and the training you get in a law firm (where you learn how to practice the law). | The certificate system can be seen as a helper on the professions side of this picture, while the detailed understanding of the skills trees should be seen as the career side. Some occupations may require specific skills that either fall out of the scope of a certificate or fall under what seems to be an entirely unrelated certificate. A useful metaphor might be the distinction between law school (where you learn what the law is) and the training you get in a law firm (where you learn how to practice the law). | ||
The EVE Careers Guide | The EVE Careers Guide has an interesting breakdown of the various career paths available in EVE. Not only are the normal industrial and military careers considered, but discussions of role playing careers and metagame[https://en.wikipedia.org/wiki/Metagaming] play. | ||
These are some of the basic occupations that you can get into very early and very easily in your career: | These are some of the basic occupations that you can get into very early and very easily in your career: | ||
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=== Planning with Certificates === | === Planning with Certificates === | ||
In the same way that one plans an academic or professional career based on goals, the pilot should plan one's skill training. Using certificates helps the process by laying out in relatively perspicuous form, just what you need to train to be able to do what you wish to do. I recommend using some form of skill training third party | In the same way that one plans an academic or professional career based on goals, the pilot should plan one's skill training. Using certificates helps the process by laying out in relatively perspicuous form, just what you need to train to be able to do what you wish to do. I recommend using some form of skill training third party tools like [http://evemon.battleclinic.com, EVEMon], [https://oldforums.eveonline.com/?a=topic&threadID=1096971, Mac Eve Tools], or EVEUniverse. | ||
The idea is not to follow whatever these certificates tell you to train (unless your goal is to just collect certificates), but to use them in order to get a working template for fine tuning. | |||
As an example, | As an example, you may have done the tutorials and are ready to go into the glamorous profession of mining. Looking at what we have said above it is clear that the core competencies are going to be important so that we don't die in the harsh cold of space and so that we can get the spacecraft to the rocks in one piece. Furthermore, the starter profession Prospector deals with mining, so that will be a good one to pursue. | ||
Being conservative, we look to the requirements for Core Competency - Basic and Amarr Industry - Prospector, our current skills, and come up with something like this: | Being conservative, we look to the requirements for Core Competency - Basic and Amarr Industry - Prospector, our current skills, and come up with something like this: | ||
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[[Image:Certplanexample.png]] | [[Image:Certplanexample.png]] | ||
This is a shot of Mac Eve Tools after I loaded our two certificates into the planner. I have chosen to do the Prospector certificate first because I'll be mining while these skills accumulate, so I might as well increase the yields I get while I skill the certificate. Your thinking might be different here; go with it. Feel free to move the skills around as you see fit. The program will re-arrange dependencies for you. For instance, you might want to wait to put Mining V into the skill queue until just before that long weekend you'll be off surfing | This is a shot of Mac Eve Tools after I loaded our two certificates into the planner. I have chosen to do the Prospector certificate first because I'll be mining while these skills accumulate, so I might as well increase the yields I get while I skill the certificate. Your thinking might be different here; go with it. Feel free to move the skills around as you see fit. The program will re-arrange dependencies for you. For instance, you might want to wait to put Mining V into the skill queue until just before that long weekend you'll be off surfing, hang gliding, or wrestling alligators. Being away from the game is a good time for long training times. So, you might decide to skill to Mining IV, then do some of the energy and signature stuff before the Friday that you leave. | ||
With some of the more advanced certificates, you might feel that putting that 14 day skill into your queue can wait for a while as you gather some of the other skills you'll need to get in | With some of the more advanced certificates, you might feel that putting that 14 day skill into your queue can wait for a while as you gather some of the other skills you'll need to get in to that Battlecruiser you've always wanted. That's perfectly good as well, as long as you don't need that particular skill to train the others. This is where the skill planning tools really help out. | ||
== Advanced Careers == | == Advanced Careers == | ||
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== Supplementary Reading == | == Supplementary Reading == | ||
[ | [https://www.eveonline.com/ingameboard.asp?a=topic&threadID=1467427| EVEMon - Windows character progression program] | ||
[ | [https://forums.eveonline.com/default.aspx?g=posts&t=10200| Mac Eve Tools - MacOS X character progression application] | ||
[http://www.isktheguide.com| ISK: the guide] | [http://www.isktheguide.com| ISK: the guide] | ||
== Authors == | == Authors == | ||
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[[User:Diane yanumano]] | [[User:Diane yanumano]] | ||
[[Category:Skills]] | |||