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− | == WIP ==
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− | This is a work in process.
| + | #REDIRECT [[Skill_Hardwiring]] |
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− | To-do:
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− | 1. <del></del>"#" means 1 through to 6.
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− | 2. Check special hardwiring implants. <br>
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− | 3. To change "Description" column to "Attributes" instead.
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− | 4. Ingame descriptions are inconsistent. Current list does not include them.
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− | | |
− | E.g. "Zor's Custom Navigation Link" in Slot 7. <br>
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− | 5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled
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− | as SD-602 ingame. <br>
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− | 6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer'
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− | Controlled Bursts CB-70#" - "A Inherent Implants gunnery hardwiring designed to
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− | enhance turret energy *mangement*." <br>
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− | 7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue'
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− | Evasive Maneuvering" - "A Eifyr and Co hardwiring designed to enhance pilot
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− | Manuvering skill. Grants a 3% bonus to Ship Agility." <br>
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− | 8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield
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− | Management" - "Improved skill at regulating shield capacity. * *1% Bonus to
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− | shield capacity."<br>
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− | 9. Faction Omega Implants (slot 6) need to be integrated but it will not fit in
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− | current table given current covnentions.
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− | <br>
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− | | |
− | {| class="wikitable sortable"
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− | |-
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− | ! align="center" | Slot
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− | ! width="90" scope="col" | Skill
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− | ! Name
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− | ! Serial<br>
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− | ! class="unsortable" | Attributes
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:maroon;color:white" | Armor
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− | | Inherent Implants "Noble'
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− | | RS-601 ~ 606
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− | | 1% ~ 6% reduction in armor/hull repair modules duration
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:maroon;color:white" | Armor
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− | | Numon Family Heirloom
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− | |
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− | | 7% reduction in armor/hull repair modules duration
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:lime;color:black" | Electronics
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− | | Zainou 'Gypsy' Electronics
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− | | EE-601 ~ 606
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− | | 1% ~ 6% bonus to the CPU output
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:lime;color:black" | Electronics
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− | | Zainou 'Gypsy' Electronics Upgrades
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− | | EU-601 ~ 606
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− | | 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade
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− | | |
− | skill
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:teal;color:white" | Engineering
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− | | Inherent Implants 'Squire' Energy Systems Operation
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− | | EO-601 ~ 606
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− | | 1% ~ 6% reduction in capacitor recharge time<br>
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:teal;color:white" | Engineering
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− | | Inherent Implants 'Squire' Engineering
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− | | EG-601 ~ 606
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− | | 1% ~ 6% bonus to the power grid output of your ship
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:red;color:white" | Gunnery
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− | | Eifyr and Co. 'Gunslinger' Small Projectile Turret
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− | | SP-601 ~ 606
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− | | 1% ~ 6% bonus to small projectile turret damage
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:red;color:white" | Gunnery
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− | | Inherent Implants 'Lancer' Small Energy Turret
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− | | SE-601 ~ 606
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− | | 1% ~ 6% bonus to small energy turret damage
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:red;color:white" | Gunnery
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− | | Zainou 'Deadeye' Small Hybrid Turret
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− | | SH-601 ~ 606
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− | | 1% ~ 6% bonus to small hybrid turret damage
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:green;color:white" | Missile
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− | | Zainou 'Gnome' Launcher CPU Efficiency
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− | | LE-601 ~ 606
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− | | 1% ~ 6% reduction in the CPU need of missile launchers
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:green;color:white" | Missile
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− | | Zainou 'Snapshot' Cruise Missiles
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− | | CM-601 ~ 606
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− | | 1% ~ 6% bonus to the damage of cruise missiles
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:green;color:white" | Missile
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− | | Zainou 'Snapshot' Torpedoes
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− | | TD-601 ~ 606
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− | | 1% ~ 6% bonus to the damage of torpedo missiles
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | Eifyr and Co. 'Rogue' Acceleration Control
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− | | AC-601 ~ 606
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− | | 1% ~ 6% bonus to afterburner and microwarpdrive speed increase
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | Eifyr and Co. 'Rogue' Afterburner
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− | | AB-602 ~ 612
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− | | 2% ~ 12% bonus to the duration of afterburners (available in 2,4,6,8,10,12 percent increments)
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | Eifyr and Co. 'Rogue' Navigation
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− | | NN-601 ~ 606
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− | | 1% ~ 6% bonus to ship velocity
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | Shaqil's Speed Enhancer
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− | |
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− | | 8% bonus to ship velocity
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | Eifyr and Co. 'Rogue' Warp Drive Operation<br>
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− | | WD-602 ~ 612
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− | | 2% ~ 12% reduction in the capacitor need of warp drive
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | Eifyr and Co. 'Rogue' Warp Drive Speed
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− | | WS-605 ~ 618
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− | | 5% ~ 18% bonus to ships warp speed (available in 5,8,10,13,15,18 percent increments)
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:orange;color:white" | Science
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− | | Poteque ' Prospector' Astrometric Pinpointing<br>
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− | | AP-602 ~ 610
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− | | 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments)
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:orange;color:white" | Science
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− | | Zainou 'Beancounter' Research
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− | | RR-601 ~ 605<br>
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− | | 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)
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− | |-
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− | ! style="background-color:#CCCCCC;color:black" | 6
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− | ! style="background-color:blue;color:white" | Shield
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− | | Zainou 'Gnome' Shield Upgrades
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− | | SU-601 ~ 606<br>
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− | | 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:maroon;color:white" | Armor
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− | | Inherent Implants 'Noble' Remote Armor Repair Systems
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− | | RA-701 ~ 706<br>
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− | | A neural Interface upgrade that boosts the pilot's skill in the operation of
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− | | |
− | remote armor repair systems. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:lime;color:black" | Electronics
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− | | Zainou 'Gypsy' Signature Analysis<br>
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− | | SA-701 ~ 706<br>
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− | | A neural interface upgrade that boosts the pilot's skill at operating
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− | | |
− | targeting systems. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:teal;color:white" | Engineering
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− | | Inherent Implants 'Squire' Energy Emission Systems
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− | | ES-701 ~ 706<br>
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− | | A neural interface upgrade that boosts the pilot's skill with energy emission
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− | | |
− | systems. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:teal;color:white" | Engineering
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− | | Inherent Implants 'Squire' Energy Grid Upgrades
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− | | EU-701 ~ 706<br>
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− | | A neural interface upgrade that boosts the pilot's skill with energy grid
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− | | |
− | upgrades. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:teal;color:white" | Engineering
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− | | Inherent Implants 'Squire' Energy Pulse Weapons
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− | | EP-701 ~ 706<br>
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− | | A neural interface upgrade that boosts the pilot's skill with energy pulse
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− | | |
− | weapons. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:red;color:white" | Gunnery
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− | | Eifyr and Co. 'Gunslinger' Motion Prediction
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− | | MR-701 ~ 706<br>
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− | | A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:red;color:white" | Gunnery
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− | | Inherent Implants 'Lancer' Controlled Bursts
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− | | CB-701 ~ 706<br>
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− | | A Inherent Implants gunnery hardwiring designed to enhance turret energy
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− | | |
− | management. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:red;color:white" | Gunnery
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− | | Zainou 'Deadeye' Trajectory Analysis
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− | | TA-701 ~ 706<br>
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− | | A Zainou gunnery hardwiring designed to enhance falloff range. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:green;color:white" | Missile
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− | | Zainou 'Deadeye' Missile Bombardment
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− | | MB-701 ~ 706<br>
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− | | A Zainou missile hardwiring designed to enhance skill with missiles. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:green;color:white" | Missile
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− | | Zainou 'Deadeye' Missile Projection
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− | | MP-701 ~ 706<br>
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− | | A Zainou missile hardwiring designed to enhance skill with missiles. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:green;color:white" | Missile
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− | | Zainou 'Snapshot' Assault Missiles
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− | | AM-701 ~ 706<br>
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− | | A neural interface upgrade that boosts the pilot's skill with assault
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− | | |
− | missiles. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:green;color:white" | Missile
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− | | Zainou 'Snapshot' Heavy Missiles
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− | | HM-701 ~ 706<br>
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− | | A neural interface upgrade that boosts the pilot's skill with heavy missiles.
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− | | |
− | <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | Eifyr and Co. 'Rogue' Evasive Maneuvering<br>
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− | | EM-701 ~ 706<br>
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− | | A Eifyr and Co hardwiring designed to enhance pilot manuvering skill. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:orange;color:white" | Science
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− | | Poteque 'Prospector' Astrometric Acquisition
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− | | AQ-702 / 706 / 710<br>
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− | | A neural Interface upgrade that boosts the pilots scanning skills. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:orange;color:white" | Science
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− | | Zainou 'Beancounter' Metallurgy
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− | | MY-701 / 703 / 705<br>
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− | | A neural Interface upgrade that boosts the pilots research skills. <br>
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− | |-
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− | ! style="background-color:#999999;color:black" | 7
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− | ! style="background-color:blue;color:white" | Shield
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− | | Zainou 'Gnome' Shield Management
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− | | SM-701 ~ 706<br>
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− | | Improved skill at regulating shield capacity. <br>
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:maroon;color:white" | Armor
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− | | 'Noble' Mechanic
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− | | MC-801 ~ 806<br>
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− | | Increase Hull Hit Points
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' Long Range Targeting
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− | | LT-801 ~ 806<br>
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− | | Increase Targeting Range
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' Propulsion Jamming
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− | | PJ-801 ~ 806<br>
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− | | Reduce Propulsion Jamming Modules Capacitor Usage
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:teal;color:white" | Engineering
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− | | 'Squire' Energy Management
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− | | EM-801 ~ 806<br>
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− | | Increase Capacitor Capacity
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Lancer' Medium Energy Turret
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− | | ME-801 ~ 806<br>
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− | | Increase Medium Energy Turret Damage
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Deadeye' Medium Hybrid Turret
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− | | MH-801 ~ 806<br>
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− | | Increase Medium Hybrid Turret Damage
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Gunslinger' Medium Projectile Turret
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− | | MP-801 ~ 806<br>
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− | | Increase Medium Projectile Turret Damage
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:yellow;color:black" | Industry
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− | | 'Alchemist' Gas Harvesting
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− | | GH-801 / 803 / 805<br>
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− | | Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:yellow;color:black" | Industry
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− | | 'Beancounter' Industry
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− | | BX-801 / 803 / 805<br>
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− | | Reduce Manufacturing Time (-1%/-2%/-4%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:yellow;color:black" | Industry
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− | | 'Beancounter' Refining
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− | | RX-801 / 802 / 804<br>
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− | | Reduce Refinery Waste (-1%/-2%/-4%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:green;color:white" | Missile
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− | | 'Deadeye' Guided Missile Precision
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− | | GP-801 ~ 806<br>
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− | | Reduce Signature Radius Factor
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:green;color:white" | Missile
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− | | 'Snapshot' Defender Missiles
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− | | DM-801 ~ 806<br>
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− | | Increase Defender Missile Velocity
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | 'Rogue' Fuel Conservation
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− | | FC-801 ~ 806<br>
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− | | Reduce Afterburner Capacitor Usage
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:aqua;color:black" | Navigation
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− | | Zor's Custom Navigation Hyper-Link
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− | | <br>
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− | | Increase Afterburner / MWD Speed (+5%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:orange;color:white" | Science
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− | | 'Alchemist' Biology
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− | | BY-805 / 810<br>
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− | | Increase Booster Duration (+5%/+10%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:orange;color:white" | Science
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− | | 'Prospector' Astrometric Rangefinding
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− | | AR-802 / 806 / 810<br>
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− | | Increase Scan Probe Strength (+2%/+6%/+10%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:orange;color:white" | Science
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− | | 'Beancounter' Science
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− | | SC-801 / 803 / 805<br>
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− | | Reduce Blueprint Copy Time (-1%/-3%/-5%)
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− | |-
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− | ! style="background-color:#666666;color:white" | 8
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− | ! style="background-color:blue;color:white" | Shield
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− | | 'Gnome' Shield Emission Systems
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− | | SE-801 ~ 806<br>
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− | | Reduce Shield Emission Capacitor Usage
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− | |-
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− | ! style="background-color:#333333;color:white" | 9
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− | ! style="background-color:maroon;color:white" | Armor
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− | | 'Noble' Repair Proficiency
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− | | RP-901 ~ 906<br>
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− | | Increase Armor Repair Amount
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− | |-
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− | ! style="background-color:#333333;color:white" | 9
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' Electronic Warfare
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− | | EW-901 ~ 906<br>
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− | | Reduce Electronic Warfare Capacitor Usage
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− | |-
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− | ! style="background-color:#333333;color:white" | 9
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' Sensor Linking
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− | | SL-901 ~ 906<br>
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− | | Reduce Sensor Linking Capacitor Usage
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− | |-
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− | ! style="background-color:#333333;color:white" | 9
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' Weapon Disruption
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− | | WD-901 ~ 906<br>
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− | | Reduce Weapon Disruption Capacitor Usage
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− | |-
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− | ! style="background-color:#333333;color:white" | 9
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− | ! style="background-color:lime;color:black" | Electronics
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− | | 'Gypsy' Target Painting
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− | | TG-901 ~ 906<br>
| |
− | | Reduce Target Painting Capacitor Usage
| |
− | |-
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− | ! style="background-color:#333333;color:white" | 9
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Gunslinger' Surgical Strike
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− | | SS-901 - 906<br>
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− | | Increase All Turret Damage
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
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− | ! style="background-color:red;color:white" | Gunnery
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− | | 'Lancer' Gunnery
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− | | RF-901 ~ 906<br>
| |
− | | Increase Turret Rate of Fire
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
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− | ! style="background-color:red;color:white" | Gunnery
| |
− | | 'Deadeye' Sharpshooter
| |
− | | ST-901 ~ 906<br>
| |
− | | Increase Turret Optimal Range
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Pashan's Turret Customization Mindlink
| |
− | | <br>
| |
− | | Increase Turret Rate of Fire (+7%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | 'Deadeye' Target Navigation Prediction
| |
− | | TN-901 ~ 906<br>
| |
− | | Reduce Target Velocity Factor
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | 'Snapshot' Light Missiles
| |
− | | LM-901 ~ 906<br>
| |
− | | Increase Light Missile Damage
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | 'Snapshot' Rockets
| |
− | | RD-901 ~ 906<br>
| |
− | | Increase Rockets Damage
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:aqua;color:black" | Navigation
| |
− | | 'Rogue' High Speed Maneuvering
| |
− | | HS-901 ~ 906<br>
| |
− | | Reduce MWD Capacitor Usage
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | 'Alchemist' Nanite Control
| |
− | | NC-903 / 905<br>
| |
− | | Reduce Booster Side Effects (-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | 'Prospector' Archaeology
| |
− | | AC-905<br>
| |
− | | Increase Chance of Archaeological find (+5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | 'Prospector' Hacking
| |
− | | HC-905<br>
| |
− | | Increase Chance of Data Retrieval (+5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | 'Prospector' Salvaging
| |
− | | SV-905<br>
| |
− | | Increase Chance of Salvage Retrieval (+5%)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:blue;color:white" | Shield
| |
− | | 'Gnome' Shield Operation
| |
− | | SP-901 ~ 906<br>
| |
− | | Reduce Shield Recharge Time
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:maroon;color:white" | Armor
| |
− | | 'Noble' Hull Upgrades
| |
− | | HG-1001 ~ 1006<br>
| |
− | | Increase Armor Hit Points
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:maroon;color:white" | Armor
| |
− | | Akemon's Modified 'Noble' ZET5000
| |
− | | <br>
| |
− | | Increase Armor Hit Points (+8%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:red;color:white;" | Gunnery
| |
− | | 'Lancer' Large Energy Turret
| |
− | | LE-1001 ~ 1006<br>
| |
− | | Increase Large Energy Turret Damage
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | 'Deadeye' Large Hybrid Turret
| |
− | | LH-1001 ~ 1006<br>
| |
− | | Increase Large Hybrid Turret Damage
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | 'Gunslinger' Large Projectile Turret
| |
− | | LP-1001 ~ 1006<br>
| |
− | | Increase Large Projectile Turret Damage
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | 'Gnome' Weapon Upgrades
| |
− | | WU-1001 ~ 1006<br>
| |
− | | Reduce Turret CPU Needs
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:red;color:white;" | Gunnery
| |
− | | Pashan's Turret Handling Mindlink
| |
− | | <br>
| |
− | | Increase Large Energy Turret Damage (+7%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:yellow;color:black" | Industry
| |
− | | 'Highwall' Mining
| |
− | | MX-1001 / 1003 / 1005<br>
| |
− | | Increase Mining Yield (+1%/+3%/+5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:yellow;color:black" | Industry
| |
− | | 'Highwall' Mining Upgrades
| |
− | | MY-1001 / 1003 / 1005<br>
| |
− | | Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:yellow;color:black" | Industry
| |
− | | 'Yeti' Ice Harvesting
| |
− | | IH-1001 / 1003 / 1005<br>
| |
− | | Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Armored Warfare Mindlink
| |
− | | <br>
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Information Warfare Mindlink
| |
− | | <br>
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Siege Warfare Mindlink
| |
− | | <br>
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Skirmish Warfare Mindlink
| |
− | | <br>
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Mining Foreman Mindlink
| |
− | | <br>
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | 'Deadeye' Rapid Launch
| |
− | | RL-1001 ~ 1006<br>
| |
− | | Increase Launcher Rate of Fire
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | 'Snapshot' FOF Explosion Radius
| |
− | | FR-1001 ~ 1006<br>
| |
− | | Reduce Explosion Radius of F.o.F. Missiles
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | Whelan Machorin's Ballistic Smartlink
| |
− | | <br>
| |
− | | Increase Launcher Rate of Fire (+5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | 'Alchemist' Neurotoxin Recovery
| |
− | | NR-1003 / 1005<br>
| |
− | | Reduce Booster Chance of Negative Side Effects (-3%/-5%)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | 'Prospector' Environmental Analysis
| |
− | | EY-1005<br>
| |
− | | Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
| |
− | |}
| |