Difference between revisions of "List of Skill Hardwiring Implants"

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== WIP  ==
 
  
This is a work in process.
+
#REDIRECT [[Skill_Hardwiring]]
 
 
To-do:
 
 
 
1. <del></del>"#" means 1 through to 6.
 
 
 
2. Check special hardwiring implants. <br>
 
 
 
3. To change "Description"&nbsp;column to "Attributes" instead.
 
 
 
4. Ingame descriptions are inconsistent. Current list does not include them.
 
 
 
E.g. "Zor's Custom Navigation Link" in Slot 7. <br>
 
 
 
5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled
 
 
 
as SD-602 ingame. <br>
 
 
 
6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer'
 
 
 
Controlled Bursts CB-70#" - "A Inherent Implants gunnery hardwiring designed to
 
 
 
enhance turret energy *mangement*." <br>
 
 
 
7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue'
 
 
 
Evasive Maneuvering" - "A Eifyr and Co hardwiring designed to enhance pilot
 
 
 
Manuvering skill. Grants a 3% bonus to Ship Agility." <br>
 
 
 
8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield
 
 
 
Management" - "Improved skill at regulating shield capacity. * *1% Bonus to
 
 
 
shield capacity."<br>
 
 
 
9. Faction Omega Implants (slot 6) need to be integrated but it will not fit in
 
 
 
current table given current covnentions.
 
 
 
<br>
 
 
 
{| class="wikitable sortable"
 
|-
 
! align="center" | Slot
 
! width="90" scope="col" | Skill
 
! Name
 
! Serial<br>
 
! class="unsortable" | Attributes
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:maroon;color:white" | Armor
 
| Inherent Implants "Noble'
 
| RS-601 ~ 606
 
| 1% ~ 6% reduction in armor/hull repair modules duration
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:maroon;color:white" | Armor
 
| Numon Family Heirloom
 
|
 
| 7% reduction in armor/hull repair modules duration
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:lime;color:black" | Electronics
 
| Zainou 'Gypsy' Electronics
 
| EE-601 ~ 606
 
| 1% ~ 6% bonus to the CPU output
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:lime;color:black" | Electronics
 
| Zainou 'Gypsy' Electronics Upgrades
 
| EU-601 ~ 606
 
| 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade
 
 
 
skill
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:teal;color:white" | Engineering
 
| Inherent Implants 'Squire' Energy Systems Operation
 
| EO-601 ~ 606
 
| 1% ~ 6% reduction in capacitor recharge time<br>
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:teal;color:white" | Engineering
 
| Inherent Implants 'Squire' Engineering
 
| EG-601 ~ 606
 
| 1% ~ 6% bonus to the power grid output of your ship
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:red;color:white" | Gunnery
 
| Eifyr and Co. 'Gunslinger' Small Projectile Turret
 
| SP-601 ~ 606
 
| 1% ~ 6% bonus to small projectile turret damage
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:red;color:white" | Gunnery
 
| Inherent Implants 'Lancer' Small Energy Turret
 
| SE-601 ~ 606
 
| 1% ~ 6% bonus to small energy turret damage
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:red;color:white" | Gunnery
 
| Zainou 'Deadeye' Small Hybrid Turret
 
| SH-601 ~ 606
 
| 1% ~ 6% bonus to small hybrid turret damage
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:green;color:white" | Missile
 
| Zainou 'Gnome' Launcher CPU Efficiency
 
| LE-601 ~ 606
 
| 1% ~ 6% reduction in the CPU need of missile launchers
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:green;color:white" | Missile
 
| Zainou 'Snapshot' Cruise Missiles
 
| CM-601 ~ 606
 
| 1% ~ 6% bonus to the damage of cruise missiles
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:green;color:white" | Missile
 
| Zainou 'Snapshot' Torpedoes
 
| TD-601 ~ 606
 
| 1% ~ 6% bonus to the damage of torpedo missiles
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:aqua;color:black" | Navigation
 
| Eifyr and Co. 'Rogue' Acceleration Control
 
| AC-601 ~ 606
 
| 1% ~ 6% bonus to afterburner and microwarpdrive speed increase
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:aqua;color:black" | Navigation
 
| Eifyr and Co. 'Rogue' Afterburner
 
| AB-602 ~ 612
 
| 2% ~ 12% bonus to the duration of afterburners (available in 2,4,6,8,10,12 percent increments)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:aqua;color:black" | Navigation
 
| Eifyr and Co. 'Rogue' Navigation
 
| NN-601 ~ 606
 
| 1% ~ 6% bonus to ship velocity
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:aqua;color:black" | Navigation
 
| Shaqil's Speed Enhancer
 
|
 
| 8% bonus to ship velocity
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:aqua;color:black" | Navigation
 
| Eifyr and Co. 'Rogue' Warp Drive Operation<br>
 
| WD-602 ~ 612
 
| 2% ~ 12% reduction in the capacitor need of warp drive
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:aqua;color:black" | Navigation
 
| Eifyr and Co. 'Rogue' Warp Drive Speed
 
| WS-605 ~ 618
 
| 5% ~ 18% bonus to ships warp speed (available in 5,8,10,13,15,18 percent increments)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:orange;color:white" | Science
 
| Poteque ' Prospector' Astrometric Pinpointing<br>
 
| AP-602 ~ 610
 
| 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:orange;color:white" | Science
 
| Zainou 'Beancounter' Research
 
| RR-601 ~ 605<br>
 
| 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:blue;color:white" | Shield
 
| Zainou 'Gnome' Shield Upgrades
 
| SU-601 ~ 606<br>
 
| 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:maroon;color:white" | Armor
 
| Inherent Implants 'Noble' Remote Armor Repair Systems
 
| RA-701 ~ 706<br>
 
| A neural Interface upgrade that boosts the pilot's skill in the operation of
 
 
 
remote armor repair systems. <br>
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:lime;color:black" | Electronics
 
| Zainou 'Gypsy' Signature Analysis<br>
 
| SA-701 ~ 706<br>
 
| A neural interface upgrade that boosts the pilot's skill at operating
 
 
 
targeting systems. <br>
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:teal;color:white" | Engineering
 
| Inherent Implants 'Squire' Energy Emission Systems
 
| ES-701 ~ 706<br>
 
| A neural interface upgrade that boosts the pilot's skill with energy emission
 
 
 
systems. <br>
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:teal;color:white" | Engineering
 
| Inherent Implants 'Squire' Energy Grid Upgrades
 
| EU-701 ~ 706<br>
 
| A neural interface upgrade that boosts the pilot's skill with energy grid
 
 
 
upgrades. <br>
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:teal;color:white" | Engineering
 
| Inherent Implants 'Squire' Energy Pulse Weapons
 
| EP-701 ~ 706<br>
 
| A neural interface upgrade that boosts the pilot's skill with energy pulse
 
 
 
weapons. <br>
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:red;color:white" | Gunnery
 
| Eifyr and Co. 'Gunslinger' Motion Prediction
 
| MR-701 ~ 706<br>
 
| A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. <br>
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:red;color:white" | Gunnery
 
| Inherent Implants 'Lancer' Controlled Bursts
 
| CB-701 ~ 706<br>
 
| A Inherent Implants gunnery hardwiring designed to enhance turret energy
 
 
 
management. <br>
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:red;color:white" | Gunnery
 
| Zainou 'Deadeye' Trajectory Analysis
 
| TA-701 ~ 706<br>
 
| A Zainou gunnery hardwiring designed to enhance falloff range. <br>
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:green;color:white" | Missile
 
| Zainou 'Deadeye' Missile Bombardment
 
| MB-701 ~ 706<br>
 
| A Zainou missile hardwiring designed to enhance skill with missiles. <br>
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:green;color:white" | Missile
 
| Zainou 'Deadeye' Missile Projection
 
| MP-701 ~ 706<br>
 
| A Zainou missile hardwiring designed to enhance skill with missiles. <br>
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:green;color:white" | Missile
 
| Zainou 'Snapshot' Assault Missiles
 
| AM-701 ~ 706<br>
 
| A neural interface upgrade that boosts the pilot's skill with assault
 
 
 
missiles. <br>
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:green;color:white" | Missile
 
| Zainou 'Snapshot' Heavy Missiles
 
| HM-701 ~ 706<br>
 
| A neural interface upgrade that boosts the pilot's skill with heavy missiles.
 
 
 
<br>
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:aqua;color:black" | Navigation
 
| Eifyr and Co. 'Rogue' Evasive Maneuvering<br>
 
| EM-701 ~ 706<br>
 
| A Eifyr and Co hardwiring designed to enhance pilot manuvering skill. <br>
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:orange;color:white" | Science
 
| Poteque 'Prospector' Astrometric Acquisition
 
| AQ-702 / 706 / 710<br>
 
| A neural Interface upgrade that boosts the pilots scanning skills. <br>
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:orange;color:white" | Science
 
| Zainou 'Beancounter' Metallurgy
 
| MY-701 / 703 / 705<br>
 
| A neural Interface upgrade that boosts the pilots research skills. <br>
 
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:blue;color:white" | Shield
 
| Zainou 'Gnome' Shield Management
 
| SM-701 ~ 706<br>
 
| Improved skill at regulating shield capacity. <br>
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:maroon;color:white" | Armor
 
| 'Noble' Mechanic
 
| MC-801 ~ 806<br>
 
| Increase Hull Hit Points
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:lime;color:black" | Electronics
 
| 'Gypsy' Long Range Targeting
 
| LT-801 ~ 806<br>
 
| Increase Targeting Range
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:lime;color:black" | Electronics
 
| 'Gypsy' Propulsion Jamming
 
| PJ-801 ~ 806<br>
 
| Reduce Propulsion Jamming Modules Capacitor Usage
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:teal;color:white" | Engineering
 
| 'Squire' Energy Management
 
| EM-801 ~ 806<br>
 
| Increase Capacitor Capacity
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:red;color:white" | Gunnery
 
| 'Lancer' Medium Energy Turret
 
| ME-801 ~ 806<br>
 
| Increase Medium Energy Turret Damage
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:red;color:white" | Gunnery
 
| 'Deadeye' Medium Hybrid Turret
 
| MH-801 ~ 806<br>
 
| Increase Medium Hybrid Turret Damage
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:red;color:white" | Gunnery
 
| 'Gunslinger' Medium Projectile Turret
 
| MP-801 ~ 806<br>
 
| Increase Medium Projectile Turret Damage
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:yellow;color:black" | Industry
 
| 'Alchemist' Gas Harvesting
 
| GH-801 / 803 / 805<br>
 
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:yellow;color:black" | Industry
 
| 'Beancounter' Industry
 
| BX-801 / 803 / 805<br>
 
| Reduce Manufacturing Time (-1%/-2%/-4%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:yellow;color:black" | Industry
 
| 'Beancounter' Refining
 
| RX-801 / 802 / 804<br>
 
| Reduce Refinery Waste (-1%/-2%/-4%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:green;color:white" | Missile
 
| 'Deadeye' Guided Missile Precision
 
| GP-801 ~ 806<br>
 
| Reduce Signature Radius Factor
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:green;color:white" | Missile
 
| 'Snapshot' Defender Missiles
 
| DM-801 ~ 806<br>
 
| Increase Defender Missile Velocity
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:aqua;color:black" | Navigation
 
| 'Rogue' Fuel Conservation
 
| FC-801 ~ 806<br>
 
| Reduce Afterburner Capacitor Usage
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:aqua;color:black" | Navigation
 
| Zor's Custom Navigation Hyper-Link
 
| <br>
 
| Increase Afterburner / MWD Speed (+5%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:orange;color:white" | Science
 
| 'Alchemist' Biology
 
| BY-805 / 810<br>
 
| Increase Booster Duration (+5%/+10%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:orange;color:white" | Science
 
| 'Prospector' Astrometric Rangefinding
 
| AR-802 / 806 / 810<br>
 
| Increase Scan Probe Strength (+2%/+6%/+10%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:orange;color:white" | Science
 
| 'Beancounter' Science
 
| SC-801 / 803 / 805<br>
 
| Reduce Blueprint Copy Time (-1%/-3%/-5%)
 
|-
 
! style="background-color:#666666;color:white" | 8
 
! style="background-color:blue;color:white" | Shield
 
| 'Gnome' Shield Emission Systems
 
| SE-801 ~ 806<br>
 
| Reduce Shield Emission Capacitor Usage
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:maroon;color:white" | Armor
 
| 'Noble' Repair Proficiency
 
| RP-901 ~ 906<br>
 
| Increase Armor Repair Amount
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:lime;color:black" | Electronics
 
| 'Gypsy' Electronic Warfare
 
| EW-901 ~ 906<br>
 
| Reduce Electronic Warfare Capacitor Usage
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:lime;color:black" | Electronics
 
| 'Gypsy' Sensor Linking
 
| SL-901 ~ 906<br>
 
| Reduce Sensor Linking Capacitor Usage
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:lime;color:black" | Electronics
 
| 'Gypsy' Weapon Disruption
 
| WD-901 ~ 906<br>
 
| Reduce Weapon Disruption Capacitor Usage
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:lime;color:black" | Electronics
 
| 'Gypsy' Target Painting
 
| TG-901 ~ 906<br>
 
| Reduce Target Painting Capacitor Usage
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:red;color:white" | Gunnery
 
| 'Gunslinger' Surgical Strike
 
| SS-901 - 906<br>
 
| Increase All Turret Damage
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:red;color:white" | Gunnery
 
| 'Lancer' Gunnery
 
| RF-901 ~ 906<br>
 
| Increase Turret Rate of Fire
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:red;color:white" | Gunnery
 
| 'Deadeye' Sharpshooter
 
| ST-901 ~ 906<br>
 
| Increase Turret Optimal Range
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:red;color:white" | Gunnery
 
| Pashan's Turret Customization Mindlink
 
| <br>
 
| Increase Turret Rate of Fire (+7%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:green;color:white" | Missile
 
| 'Deadeye' Target Navigation Prediction
 
| TN-901 ~ 906<br>
 
| Reduce Target Velocity Factor
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:green;color:white" | Missile
 
| 'Snapshot' Light Missiles
 
| LM-901 ~ 906<br>
 
| Increase Light Missile Damage
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:green;color:white" | Missile
 
| 'Snapshot' Rockets
 
| RD-901 ~ 906<br>
 
| Increase Rockets Damage
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:aqua;color:black" | Navigation
 
| 'Rogue' High Speed Maneuvering
 
| HS-901 ~ 906<br>
 
| Reduce MWD Capacitor Usage
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:orange;color:white" | Science
 
| 'Alchemist' Nanite Control
 
| NC-903 / 905<br>
 
| Reduce Booster Side Effects (-3%/-5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:orange;color:white" | Science
 
| 'Prospector' Archaeology
 
| AC-905<br>
 
| Increase Chance of Archaeological find (+5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:orange;color:white" | Science
 
| 'Prospector' Hacking
 
| HC-905<br>
 
| Increase Chance of Data Retrieval (+5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:orange;color:white" | Science
 
| 'Prospector' Salvaging
 
| SV-905<br>
 
| Increase Chance of Salvage Retrieval (+5%)
 
|-
 
! style="background-color:#333333;color:white" | 9
 
! style="background-color:blue;color:white" | Shield
 
| 'Gnome' Shield Operation
 
| SP-901 ~ 906<br>
 
| Reduce Shield Recharge Time
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:maroon;color:white" | Armor
 
| 'Noble' Hull Upgrades
 
| HG-1001 ~ 1006<br>
 
| Increase Armor Hit Points
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:maroon;color:white" | Armor
 
| Akemon's Modified 'Noble' ZET5000
 
| <br>
 
| Increase Armor Hit Points (+8%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:red;color:white;" | Gunnery
 
| 'Lancer' Large Energy Turret
 
| LE-1001 ~ 1006<br>
 
| Increase Large Energy Turret Damage
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:red;color:white" | Gunnery
 
| 'Deadeye' Large Hybrid Turret
 
| LH-1001 ~ 1006<br>
 
| Increase Large Hybrid Turret Damage
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:red;color:white" | Gunnery
 
| 'Gunslinger' Large Projectile Turret
 
| LP-1001 ~ 1006<br>
 
| Increase Large Projectile Turret Damage
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:red;color:white" | Gunnery
 
| 'Gnome' Weapon Upgrades
 
| WU-1001 ~ 1006<br>
 
| Reduce Turret CPU Needs
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:red;color:white;" | Gunnery
 
| Pashan's Turret Handling Mindlink
 
| <br>
 
| Increase Large Energy Turret Damage (+7%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:yellow;color:black" | Industry
 
| 'Highwall' Mining
 
| MX-1001 / 1003 / 1005<br>
 
| Increase Mining Yield (+1%/+3%/+5%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:yellow;color:black" | Industry
 
| 'Highwall' Mining Upgrades
 
| MY-1001 / 1003 / 1005<br>
 
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:yellow;color:black" | Industry
 
| 'Yeti' Ice Harvesting
 
| IH-1001 / 1003 / 1005<br>
 
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:purple;color:white" | Leadership
 
| Armored Warfare Mindlink
 
| <br>
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:purple;color:white" | Leadership
 
| Information Warfare Mindlink
 
| <br>
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:purple;color:white" | Leadership
 
| Siege Warfare Mindlink
 
| <br>
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:purple;color:white" | Leadership
 
| Skirmish Warfare Mindlink
 
| <br>
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:purple;color:white" | Leadership
 
| Mining Foreman Mindlink
 
| <br>
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:green;color:white" | Missile
 
| 'Deadeye' Rapid Launch
 
| RL-1001 ~ 1006<br>
 
| Increase Launcher Rate of Fire
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:green;color:white" | Missile
 
| 'Snapshot' FOF Explosion Radius
 
| FR-1001 ~ 1006<br>
 
| Reduce Explosion Radius of F.o.F. Missiles
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:green;color:white" | Missile
 
| Whelan Machorin's Ballistic Smartlink
 
| <br>
 
| Increase Launcher Rate of Fire (+5%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:orange;color:white" | Science
 
| 'Alchemist' Neurotoxin Recovery
 
| NR-1003 / 1005<br>
 
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
 
|-
 
! style="background-color:#111111;color:white" | 10
 
! style="background-color:orange;color:white" | Science
 
| 'Prospector' Environmental Analysis
 
| EY-1005<br>
 
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
 
|}
 

Latest revision as of 14:54, 24 January 2017

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