Difference between revisions of "Minor Angel Annex"
m (→Loot) |
|||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{CMBSiteInfo | |
+ | |name=Minor Angel Annex | ||
+ | |type=unrated | ||
+ | |rating=Unrated | ||
+ | |location=Low | ||
+ | |ship limit=Unknown | ||
+ | |faction=Angels | ||
+ | |signature strength=5% in Low | ||
+ | }} | ||
+ | '''Minor Angel Annex''' is an unrated Complex occupied by the [[Angel Cartel]] pirate faction. It can be found by probing in Lowsec. Its signal strength is 10%, making it moderately easy to scan down. | ||
− | + | The site is accessed through an acceleration gate. While a well fit battlecruiser can solo the first part, it would be difficult if not impossible to do so for the second part. This complex is unrated and is of a difficulty similar to a 5 or 6/10 DED Rated Complexes | |
− | |||
− | + | ==Walkthrough== | |
+ | |||
+ | {{MessageBox | ||
+ | |Warpin message: | ||
+ | |Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the drug farm vigorously. | ||
+ | }} | ||
− | = | + | ===First room=== |
− | + | More defenders appear as the communications officers are agressed. The militant commander appears in last wave. The destruction of militant commander unlocks the acceleration gate. | |
− | + | The wave information here is inaccurate and should be considered as a rough view of the site. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {{NPCTableHead|Initial defenders}} | |
− | + | {{NPCTableRow|Destroyer|6| Gistior Haunter/...}} | |
− | + | {{NPCTableRow|Battleship|3|Gist General/War General}} | |
− | + | {{NPCTableRow|Battleship|1|Gist Communication Officer | trigger = Attackign triggers next wave}} | |
− | + | |} | |
− | |||
− | |||
− | + | {{NPCTableHead|Second wave}} | |
− | + | {{NPCTableRow|Elite Frigate|4|Arch Gistii Hunter/... }} | |
− | + | {{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator }} | |
− | + | {{NPCTableRow|Battleship|2|Gist War Lord}} | |
− | + | {{NPCTableRow|Battleship|1|Gist Communication Officer | trigger = Attackign triggers next wave}} | |
− | + | |} | |
− | + | {{NPCTableHead|Second wave}} | |
− | + | {{NPCTableRow|Elite Frigate|4|Arch Gistii Hunter/... }} | |
− | + | {{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator }} | |
− | + | {{NPCTableRow|Battleship|2|Gist War Lord}} | |
− | + | {{NPCTableRow|Battleship|1|Gist Communication Officer | trigger = Attackign triggers next wave}} | |
+ | |} | ||
− | = | + | {{NPCTableHead|Third wave}} |
+ | {{NPCTableRow|Destroyer|2|Gistior Thrasher }} | ||
+ | {{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator }} | ||
+ | {{NPCTableRow|Elite Cruiser|1|Arch Gistum Communications Officer | trigger = Attackign triggers next wave}} | ||
+ | {{NPCTableRow|Battleship|4|Gist General/Commander}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Fourth wave}} | |
− | + | {{NPCTableRow|Destroyer|1|Gistor Seizer }} | |
− | + | {{NPCTableRow|Elite Cruiser|1|Arch Gistum Communications Officer | trigger = Attackign triggers next wave}} | |
− | + | {{NPCTableRow|Battleship|5|Gist War Lord}} | |
− | + | |} | |
− | + | {{NPCTableHead|Fifth wave}} | |
− | + | {{NPCTableRow|Elite Frigate|4|Arch Gistii Hunter/... | ewar = Web | point = yes }} | |
− | + | {{NPCTableRow|Battleship|4|Gist War Lord}} | |
− | + | {{NPCTableRow|Battleship|1|Gist Militant Commanderd | trigger = Killing unlocks the acceleration gate}} | |
− | + | |} | |
− | |||
− | |||
+ | ===Second room=== | ||
− | + | The information of waves in second room is even worse than for first room. | |
− | |||
− | |||
− | |||
− | + | The second wave seems to be triggered by sentries. Supervisor is triggered by attacking the drug factory. Attacking the drug factory may trigger all other waves too if they have not been triggered before engaging the station. Commander is triggered by killing the supervisor. Other triggers are unknown. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | {{NPCTableHead|Initial defenders}} |
− | + | <!-- Group 1 --> | |
− | + | {{NPCTableSeparator|Group 1, 20 km from warpin}} | |
− | + | {{NPCTableRow|Destroyer|2|Gistior Trasher}} | |
− | + | {{NPCTableRow|Battleship|1|Gist Saint | ewar = TP}} | |
+ | {{NPCTableRow|Sentry|2|Gistum Missile Battery}} | ||
+ | <!-- Group 2 --> | ||
+ | {{NPCTableSeparator|Group 2, 50 km from warpin}} | ||
+ | {{NPCTableRow|Elite Frigate|2|Arch Gistii Outlaw}} | ||
+ | {{NPCTableRow|Elite Frigate|2|Arch Gistii Ruffian | ewar = TP}} | ||
+ | {{NPCTableRow|Destroyer|2|Gistior Seizer}} | ||
+ | {{NPCTableRow|Cruiser|1|Gistum Centurion}} | ||
+ | {{NPCTableRow|Battleship|2|Gist Warlord}} | ||
+ | {{NPCTableRow|Sentry|1|Gistum Heavy Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|2|Gistum Missile Battery}} | ||
+ | <!-- Group 3 --> | ||
+ | {{NPCTableSeparator|Group 3, 80 km from warpin}} | ||
+ | {{NPCTableRow|Elite Frigate|1|Arch Raider}} | ||
+ | {{NPCTableRow|Elite Cruiser|1|Arch Gistum Marauder}} | ||
+ | {{NPCTableRow|Sentry|1|Gistum Missile Battery}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Second wave}} | |
− | + | {{NPCTableRow|Elite Cruiser|5|Arch Gistum Smasher/Marauder | ewar = TP}} | |
− | + | {{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}} | |
+ | {{NPCTableRow|Battleship|3|Gist General/War General}} | ||
+ | {{NPCTableRow|Sentry|2|Gistum Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|3|Gistum Heavy Missile Battery}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Third wave}} | |
− | + | {{NPCTableRow|Destroyer|2?|Gistior Trasher}} | |
− | + | {{NPCTableRow|Elite Cruiser|3?|Arch Gistum}} | |
− | + | {{NPCTableRow|Battleship|9?|Gist}} | |
+ | {{NPCTableRow|Sentry|0?|Gistum}} | ||
+ | |} | ||
− | = | + | {{NPCTableHead|Fourth wave}} |
− | + | {{NPCTableRow|Battleship|?|Gist Saint}} | |
+ | {{NPCTableRow|Sentry|2?|Gistum}} | ||
+ | |} | ||
+ | To engage next wawe hit the drug farm | ||
+ | {{NPCTableHead|Supervisor wave}} | ||
+ | {{NPCTableRow|Battlecruiser|6|Gistum Supervisor's Protector}} | ||
+ | {{NPCTableRow|Battleship|1|Gist Militant Supervisor | trigger = destruction triggers commander wave}} | ||
+ | |} | ||
+ | {{NPCTableHead|Commander wave}} | ||
+ | {{NPCTableRow|Commander Battlecruiser|0-1|Domination | cargo = Can drop faction module, implant or BPC.}} | ||
+ | |} | ||
+ | ==Loot== | ||
− | |||
*Bounty: Approx 7 M ISK in the first room, 10 M ISK in the second room | *Bounty: Approx 7 M ISK in the first room, 10 M ISK in the second room | ||
*Loot and Salvage: Approx 6 - 8 M ISK in the first room, 6 - 8 M ISK in the second rooom | *Loot and Salvage: Approx 6 - 8 M ISK in the first room, 6 - 8 M ISK in the second rooom | ||
*The Domination ship has a chance to drop faction or Gist mods. | *The Domination ship has a chance to drop faction or Gist mods. | ||
− | + | ==Escalation== | |
+ | This site may escalate to [[Angel Owned Station]]. | ||
− | [[Category: | + | [[Category:Unrated Complexes]] |
− |
Latest revision as of 10:34, 4 July 2020
Minor Angel Annex | |
---|---|
Type | Unrated Complex |
Rating | Unrated |
Found in | Low |
Max ship size | Unknown |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Sig. strength | 5% in Low |
Minor Angel Annex is an unrated Complex occupied by the Angel Cartel pirate faction. It can be found by probing in Lowsec. Its signal strength is 10%, making it moderately easy to scan down.
The site is accessed through an acceleration gate. While a well fit battlecruiser can solo the first part, it would be difficult if not impossible to do so for the second part. This complex is unrated and is of a difficulty similar to a 5 or 6/10 DED Rated Complexes
Walkthrough
Warpin message: |
---|
Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the drug farm vigorously. |
First room
More defenders appear as the communications officers are agressed. The militant commander appears in last wave. The destruction of militant commander unlocks the acceleration gate. The wave information here is inaccurate and should be considered as a rough view of the site.
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Destroyer Gistior Haunter/... | ||||
3 x Battleship Gist General/War General | ||||
1 x Battleship Gist Communication Officer |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Arch Gistii Hunter/... | ||||
3 x Elite Cruiser Arch Gistum Liquidator | ||||
2 x Battleship Gist War Lord | ||||
1 x Battleship Gist Communication Officer |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Arch Gistii Hunter/... | ||||
3 x Elite Cruiser Arch Gistum Liquidator | ||||
2 x Battleship Gist War Lord | ||||
1 x Battleship Gist Communication Officer |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Destroyer Gistior Thrasher | ||||
3 x Elite Cruiser Arch Gistum Liquidator | ||||
1 x Elite Cruiser Arch Gistum Communications Officer | ||||
4 x Battleship Gist General/Commander |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Destroyer Gistor Seizer | ||||
1 x Elite Cruiser Arch Gistum Communications Officer | ||||
5 x Battleship Gist War Lord |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Arch Gistii Hunter/... | ||||
4 x Battleship Gist War Lord | ||||
1 x Battleship Gist Militant Commanderd |
Second room
The information of waves in second room is even worse than for first room.
The second wave seems to be triggered by sentries. Supervisor is triggered by attacking the drug factory. Attacking the drug factory may trigger all other waves too if they have not been triggered before engaging the station. Commander is triggered by killing the supervisor. Other triggers are unknown.
WD | EWAR | L
| ||
---|---|---|---|---|
2? x Destroyer Gistior Trasher | ||||
3? x Elite Cruiser Arch Gistum | ||||
9? x Battleship Gist | ||||
0? x Sentry Gistum |
WD | EWAR | L
| ||
---|---|---|---|---|
? x Battleship Gist Saint | ||||
2? x Sentry Gistum |
To engage next wawe hit the drug farm
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Battlecruiser Gistum Supervisor's Protector | ||||
1 x Battleship Gist Militant Supervisor |
WD | EWAR | L
| ||
---|---|---|---|---|
0-1 x Commander Battlecruiser Domination |
Loot
- Bounty: Approx 7 M ISK in the first room, 10 M ISK in the second room
- Loot and Salvage: Approx 6 - 8 M ISK in the first room, 6 - 8 M ISK in the second rooom
- The Domination ship has a chance to drop faction or Gist mods.
Escalation
This site may escalate to Angel Owned Station.