Difference between revisions of "User:Bosozoku kane/WHC Membership Procedures"
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− | This page is directed from the [[ | + | THIS PAGE IS NOT OFFICIAL. PLEASE REFER TO THE [[Wormhole Community|OFFICIAL WORMHOLE CAMPUS PAGE]] FOR CURRENT INFORMATION ABOUT THE WORMHOLE CAMPUS.<br> |
− | [[ | + | This page is directed from the [[Wormhole Community|Wormhole Community Main Page]]. For general information on the WHC, please visit the main page. |
+ | [[File:WHClogo.png|left|200px]] | ||
{{Wormhole Links}} | {{Wormhole Links}} | ||
− | ==What do I need to join WHC?== | + | == What do I need to join WHC? == |
− | ===Minimum Requirements=== | + | === Minimum Requirements === |
− | *[[Sophomore]] or [[Graduate]] title | + | * [[Sophomore]] or [[Graduate]] title |
'''Skills''' | '''Skills''' | ||
− | *[[Skills:Science#Astrometrics|Astrometrics]] III to use a 6 probe formation | + | * [[Skills:Science#Astrometrics|Astrometrics]] III to use a 6 probe formation |
− | *[[Skills:Science# | + | * [[Skills:Science#Astrometric Rangefinding|Astrometric Rangefinding]] II |
− | *[[ | + | * [[Full T2 Tank|Tech 2 Shield or Armor Tank]] |
'''Knowledge''' | '''Knowledge''' | ||
− | *[[Wormholes| Basic wormhole mechanics]] | + | * [[Wormholes|Basic wormhole mechanics]] |
− | *[[Directional Scanner Guide|Use of D-scan]] | + | * [[Directional Scanner Guide|Use of D-scan]] |
− | *[[Scanning|Using scan probes]] | + | * [[Scanning|Using scan probes]] |
− | ===Basic Ships to Bring=== | + | === Basic Ships to Bring === |
− | '''Important: '''Due to the dangerous nature of PvE and PvP in w-space, and the mechanics of Ship Maintenance Arrays allowing access to all ships in storage, '''any ship and pod brought into the campus is to be considered lost or stolen. | + | '''Important: '''Due to the dangerous nature of PvE and PvP in w-space, and the mechanics of Ship Maintenance Arrays allowing access to all ships in storage, '''any ship and pod brought into the campus is to be considered lost or stolen. Do not fly what you can't replace.''' |
− | |||
− | The below are the most basic ships for being useful during your first few weeks in system without investing too much resources in the endeavor. | + | The below are the most basic ships for being useful during your first few weeks in system without investing too much resources in the endeavor. Without these ships, life in the wormhole will be difficult and you will not be able to participate in many activities. |
− | Once you are more comfortable with day to day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment. | + | Once you are more comfortable with day to day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment. Please feel free to discuss other ships to bring with current members or leadership of the WHC. |
'''Scanner''' | '''Scanner''' | ||
− | *[[Frigate#Exploration|T1 Exploration Frigate]] equipped with a probe launcher and a prototype cloak. | + | * [[Frigate#Exploration|T1 Exploration Frigate]] equipped with a probe launcher and a prototype cloak. There are a selection of these stocked in the hangar fully fitted. |
− | *[[Frigate# | + | * [[Frigate#Covert Ops|Covert Operations Frigate]] equipped with an expanded probe launcher and a covert ops cloak. |
'''Combat''' | '''Combat''' | ||
− | *[[Battlecruiser]] or [[Cruiser]] with appropriate T2 tank, weapons system, cloak and probe launcher. | + | * [[Battlecruiser]] or [[Cruiser]] with appropriate T2 tank, weapons system, cloak and probe launcher. |
− | **Bring modules and rigging for a buffer tank, preferably armor since most PvE and PvP activities are done in armor fleets. | + | ** Bring modules and rigging for a buffer tank, preferably armor since most PvE and PvP activities are done in armor fleets. |
− | ====Recommended Skills & Ships==== | + | ==== Recommended Skills & Ships ==== |
− | Wormhole space offers a great variety of content, but this content sometimes requires specialty skills. | + | Wormhole space offers a great variety of content, but this content sometimes requires specialty skills. These skills are highly recommended if you plan to stay for more than a short time in the WHC. They provide an adequate skill base for exploration and PvP. |
− | *[[Skills: | + | * [[Skills:Spaceship Command#Battlecruisers|Battlecruisers]] III |
− | *Astrometrics IV | + | * Astrometrics IV |
− | **Astrometric Rangefinding III | + | ** Astrometric Rangefinding III |
− | **Astrometric Pinpointing III | + | ** Astrometric Pinpointing III |
− | **Astrometric Acquisition III | + | ** Astrometric Acquisition III |
− | *Salvaging III | + | * Salvaging III |
− | **Sleeper Battleships require IV. Note that salvage rigs increase salvaging efficiency by one skill level each. | + | ** Sleeper Battleships require IV. Note that salvage rigs increase salvaging efficiency by one skill level each. |
− | *Hacking III | + | * Hacking III |
− | **Codebreakers in Radar sites | + | ** Codebreakers in Radar sites |
− | *Archaeology III | + | * Archaeology III |
− | **Analyzers in Magnetometric sites | + | ** Analyzers in Magnetometric sites |
− | *Covert Ops IV | + | * Covert Ops IV |
− | **For more versatile fits | + | ** For more versatile fits |
− | *Your choice of well fitted out PvP ship | + | * Your choice of well fitted out PvP ship |
− | *Industry skills, PI skills, and Mining skills are also important if you intend to engage in those activities. | + | * Industry skills, PI skills, and Mining skills are also important if you intend to engage in those activities. |
− | ===Recommended Reading=== | + | === Recommended Reading === |
− | In order to join the WHC, pilots must have the Sophomore title. | + | In order to join the WHC, pilots must have the Sophomore title. This assumes that the pilot has some experience with fleets and basic mechanics of PvE and PvP. To refresh your knowledge of the basics, or to learn new mechanics for wormhole life, please review the following guides: |
Basic Skills and information for all pilots: | Basic Skills and information for all pilots: | ||
− | *[[The Rookie's Guide To Fleet Ops]] | + | * [[The Rookie's Guide To Fleet Ops]] |
− | *[[Fleets 101]] | + | * [[Fleets 101]] |
− | *[[Fleets 102]] | + | * [[Fleets 102]] |
− | *[[Fleet Terminology]] | + | * [[Fleet Terminology]] |
− | *[[ | + | * [[EVE University Rules#Rules of Engagement|EVE University Rules of Engagement]] |
Important for WHC Life: | Important for WHC Life: | ||
− | *[[Scanning & Probing]] (Highly Recommended) | + | * [[Scanning & Probing]] (Highly Recommended) |
− | *[[Bookmarks]] (Highly Recommended) | + | * [[Bookmarks]] (Highly Recommended) |
− | *[[Directional Scanner Guide]] (Highly Recommended) | + | * [[Directional Scanner Guide]] (Highly Recommended) |
− | *[[D-Scan 102]] | + | * [[D-Scan 102]] |
− | *[[Scanning|Scanning & Probing]] | + | * [[Scanning|Scanning & Probing]] |
− | *[[Wormholes]] | + | * [[Wormholes]] |
− | *[[Wormholes 100]] | + | * [[Wormholes 100]] |
− | *[[Wormholes 101]] | + | * [[Wormholes 101]] |
− | *[[Wormhole Scouting]] | + | * [[Wormhole Scouting]] |
− | == | + | == Links to More Information == |
− | + | === [[Wormhole Community|Wormhole Community Main Page]] === | |
− | + | === [[WHC Campus Life|Wormhole Community Life]] === | |
− | + | Living out of a Can, Using a POS, Tips for Survival | |
− | |||
− | |||
− | + | === [[WHC Rules|Wormhole Community Rules]] === | |
− | + | PVP and PVE rules of engagement, Rules for Alt, Etc. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | [[ | + | === [[WHC SOP|Wormhole Community SOP]] === |
+ | SOP, WHC Bookmarking and Mapper Procedures, Scouting, D-Scan, Loot Hauling and Services |
Latest revision as of 09:36, 7 June 2022
THIS PAGE IS NOT OFFICIAL. PLEASE REFER TO THE OFFICIAL WORMHOLE CAMPUS PAGE FOR CURRENT INFORMATION ABOUT THE WORMHOLE CAMPUS.
This page is directed from the Wormhole Community Main Page. For general information on the WHC, please visit the main page.
Wormholes |
---|
Life in wormholes |
EVE University specific |
Reference |
NPCs |
External links |
What do I need to join WHC?
Minimum Requirements
Skills
- Astrometrics III to use a 6 probe formation
- Astrometric Rangefinding II
- Tech 2 Shield or Armor Tank
Knowledge
Basic Ships to Bring
Important: Due to the dangerous nature of PvE and PvP in w-space, and the mechanics of Ship Maintenance Arrays allowing access to all ships in storage, any ship and pod brought into the campus is to be considered lost or stolen. Do not fly what you can't replace.
The below are the most basic ships for being useful during your first few weeks in system without investing too much resources in the endeavor. Without these ships, life in the wormhole will be difficult and you will not be able to participate in many activities.
Once you are more comfortable with day to day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment. Please feel free to discuss other ships to bring with current members or leadership of the WHC.
Scanner
- T1 Exploration Frigate equipped with a probe launcher and a prototype cloak. There are a selection of these stocked in the hangar fully fitted.
- Covert Operations Frigate equipped with an expanded probe launcher and a covert ops cloak.
Combat
- Battlecruiser or Cruiser with appropriate T2 tank, weapons system, cloak and probe launcher.
- Bring modules and rigging for a buffer tank, preferably armor since most PvE and PvP activities are done in armor fleets.
Recommended Skills & Ships
Wormhole space offers a great variety of content, but this content sometimes requires specialty skills. These skills are highly recommended if you plan to stay for more than a short time in the WHC. They provide an adequate skill base for exploration and PvP.
- Battlecruisers III
- Astrometrics IV
- Astrometric Rangefinding III
- Astrometric Pinpointing III
- Astrometric Acquisition III
- Salvaging III
- Sleeper Battleships require IV. Note that salvage rigs increase salvaging efficiency by one skill level each.
- Hacking III
- Codebreakers in Radar sites
- Archaeology III
- Analyzers in Magnetometric sites
- Covert Ops IV
- For more versatile fits
- Your choice of well fitted out PvP ship
- Industry skills, PI skills, and Mining skills are also important if you intend to engage in those activities.
Recommended Reading
In order to join the WHC, pilots must have the Sophomore title. This assumes that the pilot has some experience with fleets and basic mechanics of PvE and PvP. To refresh your knowledge of the basics, or to learn new mechanics for wormhole life, please review the following guides:
Basic Skills and information for all pilots:
- The Rookie's Guide To Fleet Ops
- Fleets 101
- Fleets 102
- Fleet Terminology
- EVE University Rules of Engagement
Important for WHC Life:
- Scanning & Probing (Highly Recommended)
- Bookmarks (Highly Recommended)
- Directional Scanner Guide (Highly Recommended)
- D-Scan 102
- Scanning & Probing
- Wormholes
- Wormholes 100
- Wormholes 101
- Wormhole Scouting
Links to More Information
Wormhole Community Main Page
Wormhole Community Life
Living out of a Can, Using a POS, Tips for Survival
Wormhole Community Rules
PVP and PVE rules of engagement, Rules for Alt, Etc.
Wormhole Community SOP
SOP, WHC Bookmarking and Mapper Procedures, Scouting, D-Scan, Loot Hauling and Services