Difference between revisions of "Vanguard Incursion fits"

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<noinclude>
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{{incursions links}} {{eunic}}
{{incursions_links}}
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= Vanguard fittings =
 
= Vanguard fittings =
Vanguard sites have fairly low damage output, compared to other incursion sites. As such, you often have the luxury of reducing your buffer somewhat in favour of more utility modules. See [[Preparing for Incursions]] and [[Fitting principles]] for more information on what skills and implants are recommended and the reason behind the fittings.
+
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.
 +
 
 +
It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
 +
 
 +
Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
  
All fits use [http://wiki.eveuniversity.org/Template:ShipFitting Miranda's new template], fits converted from [http://eve.sonicreality.x10.mx/template/ here].
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==== Armor focus ====
 +
{|
 +
| valign="top" | [[image:icon_armor_plate.png|56px|Armor focus]]
 +
| valign="middle" | In the [[EVE University Incursion Community]] we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.
 +
|}
  
One of the advantages with the new fitting template is that if you view this page in the ingame browser, clicking on any of the modules brings up the ingame ''show info'' window for that module. Similarly, clicking the '''EVE'''-button will open up a fitting complete with how much ammunition you need and any scripts you need for your modules.
+
==== Don't compromise these fits ====
=== Shields focus ===
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{|
Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.
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| valign="top" | [[image:icon_large_red_x.png|56px|link=]]
 +
| valign="middle" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.
 +
|}
 +
==== Improving fits ====
 +
{|
 +
| valign="top" | [[image:icon_large_green_check.png|56px|link=]]
 +
| valign="middle" | These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills.
 +
|}
 +
<small><references/></small>
  
=== Always bring faction ammunition ===
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<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. -->
We always use faction ammunition in incursions for the added damage compared to regular tech one ammunition. Certain tech two ammunition is used for specific ships or roles, but most of the time you'll be using faction ammunition since it does not suffer the tracking or range penalties most short range tech two ammunitions do.
+
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
  
If you click the '''EVE'''-button on the fit it'll show you which type of ammunition you need and how much to bring.
 
  
=== Utility modules ===
 
Sometimes your fleet commander will ask you to make minor adjustments, like swapping out a web for a tracking computer. Be sure to read up on [[Fitting principles#Utility_modules|utility modules]] for more details on utility modules.
 
  
=== Don't compromise the recommended fits ===
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= Damage Dealer Ships =
We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill matters, every module matters.
+
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
  
A lot of modules may not seem that much better than their meta four counterparts, but in those cases the skills themselves, trained to the level required by the tech two module, is why we require it. By fitting that module we instantly know that you have certain skill trained to a specific level.
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<tabs>
 +
<tab name="Starter Battleships">
 +
== Starter Battleships ==
  
Sometimes the skills are needed for something else, like in the case of tech two drones. The drones are better than the tech one variant, but the skills needed for them are also a requirement for maintenance bots which is a security issue. So the reason we ask for tech two scout drones are twofold, both for their efficiency over tech one scout drones as well as the skills being a prerequisite for shield maintenance bots (which can be trained in mere hours once you have the skills for tech two drones).
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=== Praxis ===
 +
{{important note box|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.}}
  
=== Improving fits ===
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The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
Naturally it's ok to upgrade to tech two weapons if you can, or use better faction variants of tech two modules. Just remember that while faction and deadspace modules have lower skill requirements compared to tech two modules, they are never to be used to compensate for poor skills. You also need to be aware of the potential risk of putting too much ISK on your ship, from a suicide ganking perspective.
+
{{ShipFitting
 +
| ship=Praxis
 +
| fitName= E-UNI Incursions Starter (Vanguard, Pulse)
 +
| fitID= E-UNI VG Starter Pulse
 +
| high1name=Mega Modulated Pulse Energy Beam I
 +
| high1typeID=7087
 +
| high2name=Mega Modulated Pulse Energy Beam I
 +
| high2typeID=7087
 +
| high3name=Mega Modulated Pulse Energy Beam I
 +
| high3typeID=7087
 +
| high4name=Mega Modulated Pulse Energy Beam I
 +
| high4typeID=7087
 +
| high5name=Mega Modulated Pulse Energy Beam I
 +
| high5typeID=7087
 +
| high6name=Mega Modulated Pulse Energy Beam I
 +
| high6typeID=7087
 +
| high7name=Large Solace Scoped Remote Armor Repairer
 +
| high7typeID=16455
 +
| mid1name=Republic Fleet Large Cap Battery
 +
| mid1typeID=41218
 +
| mid2name=Alumel-Wired Enduring Sensor Booster
 +
| mid2typeID=6159
 +
| mid3name=Alumel-Wired Enduring Sensor Booster
 +
| mid3typeID=6159
 +
| mid4name=Shadow Serpentis Stasis Webifier
 +
| mid4typeID=14270
 +
| mid5name=Parallel Enduring Target Painter
 +
| mid5typeID=19812
 +
| mid6name=Tracking Computer II
 +
| mid6typeID=1978
 +
| mid7name=Tracking Computer II
 +
| mid7typeID=1978
 +
| low1name=Heat Sink II
 +
| low1typeID=2364
 +
| low2name=1600mm Steel Plates II
 +
| low2typeID=20353
 +
| low3name=Multispectrum Energized Membrane II
 +
| low3typeID=11269
 +
| low4name=Multispectrum Energized Membrane II
 +
| low4typeID=11269
 +
| low5name=Multispectrum Energized Membrane II
 +
| low5typeID=11269
 +
| low6name=Heat Sink II
 +
| low6typeID=2364
 +
| low7name=Damage Control II
 +
| low7typeID=2048
 +
| rig1name=Large Energy Burst Aerator II
 +
| rig1typeID=26380
 +
| rig2name=Large Trimark Armor Pump I
 +
| rig2typeID=25894
 +
| rig3name=Large Hyperspatial Velocity Optimizer I
 +
| rig3typeID=26068
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Federation Navy Garde x4
 +
| drone2typeID=31886
 +
| drone3name=Medium Armor Maintenance Bot I x5
 +
| drone3typeID=23709
 +
| charge1name=Imperial Navy Multifrequency L x24
 +
| charge1typeID=23105
 +
| charge2name=Imperial Navy Radio L x18
 +
| charge2typeID=23119
 +
| charge3name=Imperial Navy Xray L x24
 +
| charge3typeID=23109
 +
| charge4name=Scan Resolution Script x2
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x2
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x2
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 +
| showSKILLS=Y
 +
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
{{ShipFitting
 +
| ship=Praxis
 +
| fitName= E-UNI Incursions Starter (Vanguard, Blaster)
 +
| fitID= E-UNI Incursions Starter (Vanguard, Blaster)
 +
| high1name=Modal Mega Neutron Particle Accelerator I
 +
| high1typeID=7783
 +
| high2name=Modal Mega Neutron Particle Accelerator I
 +
| high2typeID=7783
 +
| high3name=Modal Mega Neutron Particle Accelerator I
 +
| high3typeID=7783
 +
| high4name=Modal Mega Neutron Particle Accelerator I
 +
| high4typeID=7783
 +
| high5name=Modal Mega Neutron Particle Accelerator I
 +
| high5typeID=7783
 +
| high6name=Modal Mega Neutron Particle Accelerator I
 +
| high6typeID=7783
 +
| high7name=Large Solace Scoped Remote Armor Repairer
 +
| high7typeID=16455
 +
| mid1name=Alumel-Wired Enduring Sensor Booster
 +
| mid1typeID=6159
 +
| mid2name=Phased Scoped Target Painter
 +
| mid2typeID=19814
 +
| mid3name=Alumel-Wired Enduring Sensor Booster
 +
| mid3typeID=6159
 +
| mid4name=Tracking Computer II
 +
| mid4typeID=1978
 +
| mid5name=Shadow Serpentis Stasis Webifier
 +
| mid5typeID=14270
 +
| mid6name=Tracking Computer II
 +
| mid6typeID=1978
 +
| mid7name=Tracking Computer II
 +
| mid7typeID=1978
 +
| low1name=Magnetic Field Stabilizer II
 +
| low1typeID=10190
 +
| low2name=1600mm Steel Plates II
 +
| low2typeID=20353
 +
| low3name=Multispectrum Energized Membrane II
 +
| low3typeID=11269
 +
| low4name=Multispectrum Energized Membrane II
 +
| low4typeID=11269
 +
| low5name=Multispectrum Energized Membrane II
 +
| low5typeID=11269
 +
| low6name=Magnetic Field Stabilizer II
 +
| low6typeID=10190
 +
| low7name=Damage Control II
 +
| low7typeID=2048
 +
| rig1name=Large Hybrid Burst Aerator II
 +
| rig1typeID=26394
 +
| rig2name=Large Trimark Armor Pump I
 +
| rig2typeID=25894
 +
| rig3name=Large Hyperspatial Velocity Optimizer I
 +
| rig3typeID=26068
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Federation Navy Garde x4
 +
| drone2typeID=31886
 +
| drone3name=Medium Armor Maintenance Bot I x5
 +
| drone3typeID=23709
 +
| charge1name=Caldari Navy Antimatter Charge L x10000
 +
| charge1typeID=21740
 +
| charge2name=Scan Resolution Script x2
 +
| charge2typeID=29011
 +
| charge3name=Optimal Range Script x3
 +
| charge3typeID=28999
 +
| charge4name=Tracking Speed Script x3
 +
| charge4typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 +
| showSKILLS=Y
 +
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
  
In general, at some point you'll be knowledgeable enough about incursions to do your own little tweeks when it comes to fittings. Perhaps you have several ships and can afford to rig a ship specifically for vanguards and use a different ship for assaults or headquarter sites. At that point, there is naturally room for individual taste and preference, but these fits are tailored to get a good solid ship to run incursions with.
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=== Apocalypse Navy Issue ===
 +
{{ShipFitting
 +
| ship=Apocalypse Navy Issue
 +
| fitName= E-UNI Incursions Starter (Vanguard)
 +
| fitID= E-UNI Incursions Starter (Vanguard)
 +
| high1name=Mega Modulated Pulse Energy Beam I
 +
| high1typeID=7087
 +
| high2name=Mega Modulated Pulse Energy Beam I
 +
| high2typeID=7087
 +
| high3name=Mega Modulated Pulse Energy Beam I
 +
| high3typeID=7087
 +
| high4name=Mega Modulated Pulse Energy Beam I
 +
| high4typeID=7087
 +
| high5name=Mega Modulated Pulse Energy Beam I
 +
| high5typeID=7087
 +
| high6name=Mega Modulated Pulse Energy Beam I
 +
| high6typeID=7087
 +
| high7name=Mega Modulated Pulse Energy Beam I
 +
| high7typeID=7087
 +
| high8name=Mega Modulated Pulse Energy Beam I
 +
| high8typeID=7087
 +
| mid1name=Tracking Computer II
 +
| mid1typeID=1978
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Republic Fleet Large Cap Battery
 +
| mid3typeID=41218
 +
| mid4name=Alumel-Wired Enduring Sensor Booster
 +
| mid4typeID=6159
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Centum C-Type Kinetic Energized Membrane
 +
| low3typeID=18835
 +
| low4name=Corelum C-Type Explosive Energized Membrane
 +
| low4typeID=18803
 +
| low5name=Heat Sink II
 +
| low5typeID=2364
 +
| low6name=Heat Sink II
 +
| low6typeID=2364
 +
| low7name=Heat Sink II
 +
| low7typeID=2364
 +
| low8name=Heat Sink II
 +
| low8typeID=2364
 +
| rig1name=Large Thermal Armor Reinforcer I
 +
| rig1typeID=25892
 +
| rig2name=Large Hyperspatial Velocity Optimizer II
 +
| rig2typeID=26322
 +
| rig3name=Large Energy Discharge Elutriation II
 +
| rig3typeID=26378
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Light Hull Maintenance Bot I x5
 +
| drone2typeID=33706
 +
| drone3name=Medium Armor Maintenance Bot I x5
 +
| drone3typeID=23709
 +
| charge1name=Imperial Navy Microwave L x8
 +
| charge1typeID=23117
 +
| charge2name=Imperial Navy Multifrequency L x16
 +
| charge2typeID=23105
 +
| charge3name=Imperial Navy Xray L x8
 +
| charge3typeID=23109
 +
| charge4name=Nanite Repair Paste x200
 +
| charge4typeID=28668
 +
| charge5name=Scan Resolution Script x1
 +
| charge5typeID=29011
 +
| charge6name=Optimal Range Script x2
 +
| charge6typeID=28999
 +
| charge7name=Tracking Speed Script x2
 +
| charge7typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Amarr Battleship|III|icon=yes}}</li>
 +
| showSKILLS=Y
 +
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
  
= Recommended fits =
+
=== Megathron ===
These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
+
{{ShipFitting
 +
| ship=Megathron
 +
| fitName= E-UNI Incursions Starter (Vanguard)
 +
| fitID= E-UNI Incursions Starter (Vanguard)
 +
| high1name=Modal Mega Neutron Particle Accelerator I
 +
| high1typeID=7783
 +
| high2name=Modal Mega Neutron Particle Accelerator I
 +
| high2typeID=7783
 +
| high3name=Modal Mega Neutron Particle Accelerator I
 +
| high3typeID=7783
 +
| high4name=Modal Mega Neutron Particle Accelerator I
 +
| high4typeID=7783
 +
| high5name=Modal Mega Neutron Particle Accelerator I
 +
| high5typeID=7783
 +
| high6name=Modal Mega Neutron Particle Accelerator I
 +
| high6typeID=7783
 +
| high7name=Modal Mega Neutron Particle Accelerator I
 +
| high7typeID=7783
 +
| mid1name=Tracking Computer II
 +
| mid1typeID=1978
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Alumel-Wired Enduring Sensor Booster
 +
| mid3typeID=6159
 +
| mid4name=Federation Navy Stasis Webifier
 +
| mid4typeID=17559
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Magnetic Field Stabilizer II
 +
| low2typeID=10190
 +
| low3name=Magnetic Field Stabilizer II
 +
| low3typeID=10190
 +
| low4name=Magnetic Field Stabilizer II
 +
| low4typeID=10190
 +
| low5name=Multispectrum Energized Membrane II
 +
| low5typeID=11269
 +
| low6name=1600mm Steel Plates II
 +
| low6typeID=20353
 +
| low7name=Centum C-Type Explosive Energized Membrane
 +
| low7typeID=18839
 +
| low8name=Multispectrum Energized Membrane II
 +
| low8typeID=11269
 +
| rig1name=Large Kinetic Armor Reinforcer I
 +
| rig1typeID=25890
 +
| rig2name=Large Thermal Armor Reinforcer I
 +
| rig2typeID=25892
 +
| rig3name=Large Hyperspatial Velocity Optimizer II
 +
| rig3typeID=26322
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Federation Navy Antimatter Charge L x20000
 +
| charge1typeID=22993
 +
| charge2name=Federation Navy Iron Charge L x10000
 +
| charge2typeID=23007
 +
| charge3name=Nanite Repair Paste x200
 +
| charge3typeID=28668
 +
| charge4name=Scan Resolution Script x1
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x2
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x2
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Gallente Battleship|III|icon=yes}}</li>
 +
| showSKILLS=Y
 +
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
</tab>
 +
<tab name="Intermediate Battleships">
 +
== Intermediate Battleships ==
  
Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites.
+
=== Nightmare ===
== Logistics ==
+
{{ShipFitting
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
+
| ship=Nightmare
{{example|Remember that you need to train '''Targeting V''' and '''Multitasking III''' in order to be able to lock all 10 members of the fleet.}}
+
| fitName= E-UNI Incursions (Vanguard, Basic)
=== Scimitar ===
+
| fitID= E-UNI Incursions (Vanguard, Basic)
</noinclude>{{#ifeq:{{{1|Scimitar}}}|Scimitar|{{ShipFitting|showTOC=N|
+
| high1name=Mega Modulated Pulse Energy Beam I
ship=Scimitar|
+
| high1typeID=7087
shipTypeID=11978|
+
| high2name=Mega Modulated Pulse Energy Beam I
fitName=Incursions (starter fit)|
+
| high2typeID=7087
fitID=Incursions--starter-fit-|
+
| high3name=Mega Modulated Pulse Energy Beam I
high1name=Large S95a Partial Shield Transporter|
+
| high3typeID=7087
high1typeID=8641|
+
| high4name=Mega Modulated Pulse Energy Beam I
high2name=Large S95a Partial Shield Transporter|
+
| high4typeID=7087
high2typeID=8641|
+
| high5name=Large Radiative Scoped Remote Capacitor Transmitter
high3name=Large S95a Partial Shield Transporter|
+
| high5typeID=16481
high3typeID=8641|
+
| high6name=Large Solace Scoped Remote Armor Repairer
high4name=Large S95a Partial Shield Transporter|
+
| high6typeID=16455
high4typeID=8641|
+
| mid1name=Federation Navy Stasis Webifier
mid1name=Experimental 10MN Afterburner I|
+
| mid1typeID=17559
mid1typeID=6005|
+
| mid2name=Tracking Computer II
mid2name=Cap Recharger II|
+
| mid2typeID=1978
mid2typeID=2032|
+
| mid3name=Tracking Computer II
mid3name=Cap Recharger II|
+
| mid3typeID=1978
mid3typeID=2032|
+
| mid4name=Tracking Computer II
mid4name=Large Shield Extender II|
+
| mid4typeID=1978
mid4typeID=3841|
+
| mid5name=Tracking Computer II
mid5name=Adaptive Invulnerability Field II|
+
| mid5typeID=1978
mid5typeID=2281|
+
| mid6name=Alumel-Wired Enduring Sensor Booster
low1name=Beta Reactor Control: Capacitor Power Relay I|
+
| mid6typeID=6159
low1typeID=8173|
+
| mid7name=Alumel-Wired Enduring Sensor Booster
low2name=Beta Reactor Control: Capacitor Power Relay I|
+
| mid7typeID=6159
low2typeID=8173|
+
| low1name=Damage Control II
low3name=Beta Reactor Control: Capacitor Power Relay I|
+
| low1typeID=2048
low3typeID=8173|
+
| low2name=Heat Sink II
low4name=Beta Reactor Control: Capacitor Power Relay I|
+
| low2typeID=2364
low4typeID=8173|
+
| low3name=Heat Sink II
drone1name=Medium Shield Maintenance Bot I x4|
+
| low3typeID=2364
drone1typeID=23717|
+
| low4name=Heat Sink II
drone2name=Light Shield Maintenance Bot I x1|
+
| low4typeID=2364
drone2typeID=23719|
+
| low5name=Imperial Navy Multispectrum Energized Membrane
drone3name=open|
+
| low5typeID=15729
drone4name=open|
+
| low6name=Imperial Navy Multispectrum Energized Membrane
drone5name=open|
+
| low6typeID=15729
rig1name=Medium Ancillary Current Router I|
+
| rig1name=Large Explosive Armor Reinforcer I
rig1typeID=31360|
+
| rig1typeID=25888
rig2name=Medium Ancillary Current Router I|
+
| rig2name=Large Kinetic Armor Reinforcer I
rig2typeID=31360|
+
| rig2typeID=25890
difficulty=1|
+
| rig3name=Large Hyperspatial Velocity Optimizer II
warsop=A|
+
| rig3typeID=26322
warsopReason=|
+
| drone1name=Imperial Navy Acolyte x5
version=Odyssey 1.0|
+
| drone1typeID=31864
shipDNA=11978:8641;4:2032;2:2281;1:3841;1:6005;1:8173;4:31360;2:23717;4:23719;1::|
+
| drone2name=Light Armor Maintenance Bot I x5
skills=|
+
| drone2typeID=23711
notes=If the other logi has an afterburner you can replace the '''Experimental 10MN Afterburner I''' with a '''Tracking Link II'''.}}}}<noinclude>
+
| drone3name=Light Hull Maintenance Bot I x5
 +
| drone3typeID=33706
 +
| charge1name=Imperial Navy Microwave L x8
 +
| charge1typeID=23117
 +
| charge2name=Imperial Navy Multifrequency L x20
 +
| charge2typeID=23105
 +
| charge3name=Imperial Navy Xray L x8
 +
| charge3typeID=23109
 +
| charge4name=Nanite Repair Paste x200
 +
| charge4typeID=28668
 +
| charge5name=Scan Resolution Script x2
 +
| charge5typeID=29011
 +
| charge6name=Optimal Range Script x4
 +
| charge6typeID=28999
 +
| charge7name=Tracking Speed Script x4
 +
| charge7typeID=29001
 +
| charge8name=Parallel Enduring Target Painter x1
 +
| charge8typeID=19812
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 +
| showSKILLS=Y
 +
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
  
=== Basilisk ===
 
</noinclude>{{#ifeq:{{{1|Basilisk}}}|Basilisk|{{ShipFitting|showTOC=N|
 
ship=Basilisk|
 
shipTypeID=11985|
 
fitName=Incursions (starter fit)|
 
fitID=Incursions--starter-fit-|
 
high1name=Large S95a Partial Shield Transporter|
 
high1typeID=8641|
 
high2name=Large S95a Partial Shield Transporter|
 
high2typeID=8641|
 
high3name=Large S95a Partial Shield Transporter|
 
high3typeID=8641|
 
high4name=Large S95a Partial Shield Transporter|
 
high4typeID=8641|
 
high5name=Large 'Regard' Power Projector|
 
high5typeID=16487|
 
high6name=Large 'Regard' Power Projector|
 
high6typeID=16487|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Tracking Link II|
 
mid2typeID=2104|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=EM Ward Field II|
 
mid5typeID=2301|
 
low1name=Power Diagnostic System II|
 
low1typeID=1541|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
drone1name=Light Shield Maintenance Bot I x5|
 
drone1typeID=23719|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Tracking Speed Script x1|
 
charge1typeID=29001|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=Odyssey 1.0|
 
shipDNA=11985:8641;4:16487;2:2104;1:2281;1:2301;1:3841;1:6005;1:1541;1:2048;1:31360;1:31790;1:23719;5:29001;1:28999;1::|
 
skills=|
 
notes=If the other logi has an afterburner you can replace the '''Experimental 10MN Afterburner I''' with a second '''Tracking Link II'''.}}}}<noinclude>
 
  
== Battleships ==
+
=== Vindicator ===
Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection.
+
{{ShipFitting
{{example|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}
+
| ship=Vindicator
=== Maelstrom ===
+
| fitName= E-UNI Incursions (Vanguard, Basic)
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting|showTOC=N|
+
| fitID= E-UNI Incursions (Vanguard, Basic)
ship=Maelstrom|
+
| high1name=Modal Mega Neutron Particle Accelerator I
shipTypeID=24694|
+
| high1typeID=7783
fitName=Incursions (vanguards)|
+
| high2name=Modal Mega Neutron Particle Accelerator I
fitID=Incursions--vanguards-|
+
| high2typeID=7783
high1name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high3name=Modal Mega Neutron Particle Accelerator I
high1typeID=9327|
+
| high3typeID=7783
high2name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high4name=Modal Mega Neutron Particle Accelerator I
high2typeID=9327|
+
| high4typeID=7783
high3name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high5name=Modal Mega Neutron Particle Accelerator I
high3typeID=9327|
+
| high5typeID=7783
high4name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high6name=Modal Mega Neutron Particle Accelerator I
high4typeID=9327|
+
| high6typeID=7783
high5name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high7name=Modal Mega Neutron Particle Accelerator I
high5typeID=9327|
+
| high7typeID=7783
high6name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high8name=Modal Mega Neutron Particle Accelerator I
high6typeID=9327|
+
| high8typeID=7783
high7name=800mm Heavy 'Scout' Repeating Artillery I|
+
| mid1name=Tracking Computer II
high7typeID=9327|
+
| mid1typeID=1978
high8name=800mm Heavy 'Scout' Repeating Artillery I|
+
| mid2name=Tracking Computer II
high8typeID=9327|
+
| mid2typeID=1978
mid1name=Sensor Booster II|
+
| mid3name=Federation Navy Stasis Webifier
mid1typeID=1952|
+
| mid3typeID=17559
mid2name=Federation Navy Stasis Webifier|
+
| mid4name=Federation Navy Stasis Webifier
mid2typeID=17559|
+
| mid4typeID=17559
mid3name=Federation Navy Stasis Webifier|
+
| mid5name=Alumel-Wired Enduring Sensor Booster
mid3typeID=17559|
+
| mid5typeID=6159
mid4name=Adaptive Invulnerability Field II|
+
| low1name=Damage Control II
mid4typeID=2281|
+
| low1typeID=2048
mid5name=Adaptive Invulnerability Field II|
+
| low2name=Multispectrum Energized Membrane II
mid5typeID=2281|
+
| low2typeID=11269
mid6name=EM Ward Amplifier II|
+
| low3name=Multispectrum Energized Membrane II
mid6typeID=2553|
+
| low3typeID=11269
low1name=Gyrostabilizer II|
+
| low4name=Magnetic Field Stabilizer II
low1typeID=519|
+
| low4typeID=10190
low2name=Gyrostabilizer II|
+
| low5name=Magnetic Field Stabilizer II
low2typeID=519|
+
| low5typeID=10190
low3name=Gyrostabilizer II|
+
| low6name=Magnetic Field Stabilizer II
low3typeID=519|
+
| low6typeID=10190
low4name=Tracking Enhancer II|
+
| low7name=Centum C-Type Explosive Energized Membrane
low4typeID=1999|
+
| low7typeID=18839
low5name=Damage Control II|
+
| rig1name=Large Kinetic Armor Reinforcer I
low5typeID=2048|
+
| rig1typeID=25890
drone1name=Medium Shield Maintenance Bot I x5|
+
| rig2name=Large Thermal Armor Reinforcer I
drone1typeID=23717|
+
| rig2typeID=25892
drone2name=Warrior II x10|
+
| rig3name=Large Hyperspatial Velocity Optimizer II
drone2typeID=2488|
+
| rig3typeID=26322
drone3name=open|
+
| drone1name=Imperial Navy Acolyte x5
drone4name=open|
+
| drone1typeID=31864
drone5name=open|
+
| drone2name=Medium Armor Maintenance Bot I x5
charge1name=Scan Resolution Script x1|
+
| drone2typeID=23709
charge1typeID=29011|
+
| drone3name=Medium Hull Maintenance Bot I x5
charge2name=Republic Fleet EMP L x9700|
+
| drone3typeID=33704
charge2typeID=21894|
+
| charge1name=Caldari Navy Antimatter Charge L x10000
charge3name=open|
+
| charge1typeID=21740
charge4name=open|
+
| charge2name=Nanite Repair Paste x200
charge5name=open|
+
| charge2typeID=28668
rig1name=Large Core Defense Field Extender I|
+
| charge3name=Scan Resolution Script x1
rig1typeID=26088|
+
| charge3typeID=29011
rig2name=Large Core Defense Field Extender I|
+
| charge4name=Optimal Range Script x2
rig2typeID=26088|
+
| charge4typeID=28999
rig3name=Large Anti-Thermal Screen Reinforcer I|
+
| charge5name=Tracking Speed Script x2
rig3typeID=26082|
+
| charge5typeID=29001
difficulty=1|
+
| charge6name=Federation Navy Stasis Webifier x1
warsop=S|
+
| charge6typeID=17559
warsopReason=Faction modules|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
version=Odyssey 1.0|
+
| showSKILLS=Y
shipDNA=24694:9327;8:1952;1:2281;2:2553;1:17559;2:519;3:1999;1:2048;1:26082;1:26088;2:2488;10:23717;5:21894;9700:29011;1::|
+
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
skills=|
+
| showNOTES=Y
notes=With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a second '''Tracking Enhancer II'''.</li><li>If there are enough webs in the fleet, one of the webs can be swapped out for a '''Tracking Computer II''' or a '''Target Painter II'''.</li><li>The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.}}}}<noinclude>
+
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
</tab>
  
=== Rokh ===
+
<tab name="Advanced Battleships">
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting|showTOC=N|
+
== Advanced Battleships ==
ship=Rokh|
+
Some things to keep in mind:
shipTypeID=24688|
 
fitName=Incursions (vanguards)|
 
fitID=Incursions--vanguards-|
 
high1name=Modal Mega Neutron Particle Accelerator I|
 
high1typeID=7783|
 
high2name=Modal Mega Neutron Particle Accelerator I|
 
high2typeID=7783|
 
high3name=Modal Mega Neutron Particle Accelerator I|
 
high3typeID=7783|
 
high4name=Modal Mega Neutron Particle Accelerator I|
 
high4typeID=7783|
 
high5name=Modal Mega Neutron Particle Accelerator I|
 
high5typeID=7783|
 
high6name=Modal Mega Neutron Particle Accelerator I|
 
high6typeID=7783|
 
high7name=Modal Mega Neutron Particle Accelerator I|
 
high7typeID=7783|
 
high8name=Modal Mega Neutron Particle Accelerator I|
 
high8typeID=7783|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Tracking Computer II|
 
mid2typeID=1978|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Federation Navy Stasis Webifier|
 
mid4typeID=17559|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
mid6name=Adaptive Invulnerability Field II|
 
mid6typeID=2281|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
drone1name=Light Shield Maintenance Bot I x5|
 
drone1typeID=23719|
 
drone2name=Warrior II x5|
 
drone2typeID=2488|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Tracking Speed Script x1|
 
charge2typeID=29001|
 
charge3name=Optimal Range Script x1|
 
charge3typeID=28999|
 
charge4name=Caldari Navy Antimatter Charge L x12000|
 
charge4typeID=21740|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Anti-EM Screen Reinforcer I|
 
rig2typeID=26076|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=S|
 
warsopReason=Faction modules|
 
version=Odyssey 1.0|
 
shipDNA=24688:7783;8:1952;1:1978;1:2281;2:17559;2:1999;1:2048;1:10190;3:26076;1:26082;1:26088;1:2488;5:23719;5:21740;12000:28999;1:29001;1:29011;1::|
 
skills=|
 
notes=With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a second '''Tracking Enhancer II'''.<p>Alternatively you can drop one of the '''Adaptive Invulerability Field II''' modules for a '''Target Painter II'''.</p></li><li>The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.}}}}<noinclude>
 
  
=== Hyperion ===
+
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
</noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting|showTOC=N|
 
ship=Hyperion|
 
shipTypeID=24690|
 
fitName=Incursions (vanguards)|
 
fitID=Incursions--vanguards-|
 
high1name=Modal Mega Neutron Particle Accelerator I|
 
high1typeID=7783|
 
high2name=Modal Mega Neutron Particle Accelerator I|
 
high2typeID=7783|
 
high3name=Modal Mega Neutron Particle Accelerator I|
 
high3typeID=7783|
 
high4name=Modal Mega Neutron Particle Accelerator I|
 
high4typeID=7783|
 
high5name=Modal Mega Neutron Particle Accelerator I|
 
high5typeID=7783|
 
high6name=Modal Mega Neutron Particle Accelerator I|
 
high6typeID=7783|
 
high7name=Large S95a Partial Shield Transporter|
 
high7typeID=8641|
 
high8name=open|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=EM Ward Amplifier II|
 
mid5typeID=2553|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
low7name=Damage Control II|
 
low7typeID=2048|
 
drone1name=Heavy Shield Maintenance Bot I x5|
 
drone1typeID=22765|
 
drone2name=Warrior II x10|
 
drone2typeID=2488|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Caldari Navy Antimatter Charge L x12000|
 
charge2typeID=21740|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Extender I|
 
rig2typeID=26088|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=S|
 
warsopReason=Faction modules|
 
version=Odyssey 1.0|
 
shipDNA=24690:7783;6:8641;1:1952;1:2281;2:2553;1:17559;1:1999;3:2048;1:10190;3:26082;1:26088;2:2488;10:22765;5:21740;12000:29011;1::|
 
skills=|
 
notes=With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Magnetic Field Stabilizer II'''.</li><li>The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily, but also serve as a cap reliver compared to the active hardener. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.}}}}<noinclude>
 
  
== Fleet & Navy Issue Battleships ==
+
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
These ships have stronger base values than their tech one counterparts and often make them more efficient for incursions.
+
 
{{example|One thing to keep in mind however, is the price of these ships. The navy battleships are nowhere near as good as the pirate faction battleships and you might be better off skipping this ship in favour of saving up for the faction one. But if you have one or intend to re-sell it later, it could be a nice stepping stone between tech one battleships and the pirate faction battleships.}}
+
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
=== Apocalypse Navy Issue ===
+
 
</noinclude>{{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue|{{ShipFitting|showTOC=N|
+
* Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
ship=Apocalypse Navy Issue|
+
 
shipTypeID=17726|
+
=== Nightmare ===
fitName=Incursions (vanguards)|
+
{{ShipFitting
fitID=Incursions--vanguards-|
+
| ship=Nightmare
high1name=Mega Modulated Pulse Energy Beam I|
+
| fitName= E-UNI Incursions (Vanguard, Advanced)
high1typeID=7087|
+
| fitID= E-UNI Incursions (Vanguard, Advanced)
high2name=Mega Modulated Pulse Energy Beam I|
+
| high1name=Mega Pulse Laser II
high2typeID=7087|
+
| high1typeID=3057
high3name=Mega Modulated Pulse Energy Beam I|
+
| high2name=Mega Pulse Laser II
high3typeID=7087|
+
| high2typeID=3057
high4name=Mega Modulated Pulse Energy Beam I|
+
| high3name=Mega Pulse Laser II
high4typeID=7087|
+
| high3typeID=3057
high5name=Mega Modulated Pulse Energy Beam I|
+
| high4name=Mega Pulse Laser II
high5typeID=7087|
+
| high4typeID=3057
high6name=Mega Modulated Pulse Energy Beam I|
+
| high5name=Auto Targeting System I
high6typeID=7087|
+
| high5typeID=1182
high7name=Mega Modulated Pulse Energy Beam I|
+
| high6name=Large Remote Armor Repairer II
high7typeID=7087|
+
| high6typeID=26914
high8name=Mega Modulated Pulse Energy Beam I|
+
| mid1name=Sensor Booster II
high8typeID=7087|
+
| mid1typeID=1952
mid1name=Sensor Booster II|
+
| mid2name=Sensor Booster II
mid1typeID=1952|
+
| mid2typeID=1952
mid2name=Federation Navy Stasis Webifier|
+
| mid3name=Sensor Booster II
mid2typeID=17559|
+
| mid3typeID=1952
mid3name=Adaptive Invulnerability Field II|
+
| mid4name=Tracking Computer II
mid3typeID=2281|
+
| mid4typeID=1978
mid4name=Adaptive Invulnerability Field II|
+
| mid5name=Tracking Computer II
mid4typeID=2281|
+
| mid5typeID=1978
low1name=Heat Sink II|
+
| mid6name=Tracking Computer II
low1typeID=2364|
+
| mid6typeID=1978
low2name=Heat Sink II|
+
| mid7name=Federation Navy Stasis Webifier
low2typeID=2364|
+
| mid7typeID=17559
low3name=Heat Sink II|
+
| low1name=Imperial Navy 1600mm Steel Plates
low3typeID=2364|
+
| low1typeID=31900
low4name=Tracking Enhancer II|
+
| low2name=Imperial Navy Multispectrum Energized Membrane
low4typeID=1999|
+
| low2typeID=15729
low5name=Tracking Enhancer II|
+
| low3name=Corpum A-Type Multispectrum Energized Membrane
low5typeID=1999|
+
| low3typeID=18881
low6name=Beta Reactor Control: Capacitor Power Relay I|
+
| low4name=Imperial Navy Heat Sink
low6typeID=8173|
+
| low4typeID=15810
low7name=Beta Reactor Control: Capacitor Power Relay I|
+
| low5name=Imperial Navy Heat Sink
low7typeID=8173|
+
| low5typeID=15810
low8name=Damage Control II|
+
| low6name=Imperial Navy Heat Sink
low8typeID=2048|
+
| low6typeID=15810
drone1name=Medium Shield Maintenance Bot I x5|
+
| rig1name=Large Explosive Armor Reinforcer I
drone1typeID=23717|
+
| rig1typeID=25888
drone2name=Warrior II x10|
+
| rig2name=Large Kinetic Armor Reinforcer I
drone2typeID=2488|
+
| rig2typeID=25890
drone3name=open|
+
| rig3name=Large Hyperspatial Velocity Optimizer II
drone4name=open|
+
| rig3typeID=26322
drone5name=open|
+
| drone1name=Imperial Navy Acolyte x5
charge1name=Scan Resolution Script x1|
+
| drone1typeID=31864
charge1typeID=29011|
+
| drone2name=Medium Armor Maintenance Bot I x5
charge2name=Imperial Navy Multifrequency L x16|
+
| drone2typeID=23709
charge2typeID=23105|
+
| charge1name=Imperial Navy Multifrequency L x20
charge3name=Imperial Navy Microwave L x16|
+
| charge1typeID=23105
charge3typeID=23117|
+
| charge2name=Scorch L x40
charge4name=open|
+
| charge2typeID=12820
charge5name=open|
+
| charge3name=Conflagration L x40
rig1name=Large Core Defense Field Extender I|
+
| charge3typeID=12816
rig1typeID=26088|
+
| charge4name=Tracking Speed Script x3
rig2name=Large Anti-EM Screen Reinforcer II|
+
| charge4typeID=29001
rig2typeID=26436|
+
| charge5name=Optimal Range Script x3
rig3name=Large Anti-Thermal Screen Reinforcer I|
+
| charge5typeID=28999
rig3typeID=26082|
+
| charge6name=Scan Resolution Script x3
difficulty=1|
+
| charge6typeID=29011
warsop=S|
+
| charge7name=Republic Fleet Target Painter x1
warsopReason=Navy Issue ship|
+
| charge7typeID=31944
version=Odyssey 1.0|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
shipDNA=17726:7087;8:1952;1:2281;2:17559;1:1999;2:2048;1:2364;3:8173;2:26082;1:26088;1:26436;1:2488;10:23717;5:23105;16:23117;16:29011;1::|
+
| showSKILLS=Y
skills=Energy Grid Upgrades II</li><li>Shield Rigging IV ''(see notes)''|
+
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Heat Sink II'''.</li><li>With excellent skills you should be upgrading to a '''Nightmare''', but barring that you can drop one of the '''Capacitor Power Relay''' modules for a third '''Tracking Enhancer II''', or a fourth '''Heat Sink II''' if you already swapped your damage control out.</li><li>This ship has some cap issues and could use make good use of the cap implants for slot 6 and 8.}}}}<noinclude>
+
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
 
 +
=== Vindicator ===
 +
{{ShipFitting
 +
| ship=Vindicator
 +
| fitName= E-UNI Incursions (Vanguard, Advanced)
 +
| fitID= E-UNI Incursions (Vanguard, Advanced)
 +
| high1name=Neutron Blaster Cannon II
 +
| high1typeID=3186
 +
| high2name=Neutron Blaster Cannon II
 +
| high2typeID=3186
 +
| high3name=Neutron Blaster Cannon II
 +
| high3typeID=3186
 +
| high4name=Neutron Blaster Cannon II
 +
| high4typeID=3186
 +
| high5name=Neutron Blaster Cannon II
 +
| high5typeID=3186
 +
| high6name=Neutron Blaster Cannon II
 +
| high6typeID=3186
 +
| high7name=Neutron Blaster Cannon II
 +
| high7typeID=3186
 +
| high8name=Neutron Blaster Cannon II
 +
| high8typeID=3186
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Federation Navy Stasis Webifier
 +
| mid2typeID=17559
 +
| mid3name=Federation Navy Stasis Webifier
 +
| mid3typeID=17559
 +
| mid4name=Federation Navy Stasis Webifier
 +
| mid4typeID=17559
 +
| mid5name=Federation Navy Stasis Webifier
 +
| mid5typeID=17559
 +
| low1name=Corpum A-Type Multispectrum Energized Membrane
 +
| low1typeID=18881
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Federation Navy Magnetic Field Stabilizer
 +
| low3typeID=15895
 +
| low4name=Federation Navy Magnetic Field Stabilizer
 +
| low4typeID=15895
 +
| low5name=Federation Navy Magnetic Field Stabilizer
 +
| low5typeID=15895
 +
| low6name=Federation Navy Magnetic Field Stabilizer
 +
| low6typeID=15895
 +
| low7name=Imperial Navy 1600mm Steel Plates
 +
| low7typeID=31900
 +
| rig1name=Large Explosive Armor Reinforcer II
 +
| rig1typeID=26288
 +
| rig2name=Large Hyperspatial Velocity Optimizer II
 +
| rig2typeID=26322
 +
| rig3name=Large Hybrid Locus Coordinator II
 +
| rig3typeID=26402
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Null L x10000
 +
| charge1typeID=12787
 +
| charge2name=Federation Navy Antimatter Charge L x10000
 +
| charge2typeID=22993
 +
| charge3name=Tracking Speed Script x1
 +
| charge3typeID=29001
 +
| charge4name=Scan Resolution Script x1
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x1
 +
| charge5typeID=28999
 +
| charge6name=Shadow Serpentis Tracking Computer x1
 +
| charge6typeID=14238
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
 +
| showSKILLS=Y
 +
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
 
 +
=== Paladin ===
 +
{{ShipFitting
 +
| ship=Paladin
 +
| fitName= E-UNI Incursions (Vanguard Advanced)
 +
| fitID= E-UNI Incursions (Vanguard Advanced)
 +
| high1name=Mega Pulse Laser II
 +
| high1typeID=3057
 +
| high2name=Mega Pulse Laser II
 +
| high2typeID=3057
 +
| high3name=Mega Pulse Laser II
 +
| high3typeID=3057
 +
| high4name=Mega Pulse Laser II
 +
| high4typeID=3057
 +
| high5name=Bastion Module I
 +
| high5typeID=33400
 +
| high6name=Large Remote Armor Repairer II
 +
| high6typeID=26914
 +
| high7name=Large Remote Armor Repairer II
 +
| high7typeID=26914
 +
| high8name=Auto Targeting System I
 +
| high8typeID=1182
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Shadow Serpentis Sensor Booster
 +
| mid2typeID=14236
 +
| mid3name=Shadow Serpentis Tracking Computer
 +
| mid3typeID=14238
 +
| mid4name=Shadow Serpentis Tracking Computer
 +
| mid4typeID=14238
 +
| low1name=Corpii A-Type Multispectrum Coating
 +
| low1typeID=18708
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Imperial Navy Heat Sink
 +
| low3typeID=15810
 +
| low4name=Imperial Navy Heat Sink
 +
| low4typeID=15810
 +
| low5name=Imperial Navy Heat Sink
 +
| low5typeID=15810
 +
| low6name=Imperial Navy Heat Sink
 +
| low6typeID=15810
 +
| low7name=Corpus X-Type Large Armor Repairer
 +
| low7typeID=19045
 +
| rig1name=Large Energy Burst Aerator II
 +
| rig1typeID=26380
 +
| rig2name=Large Trimark Armor Pump II
 +
| rig2typeID=26302
 +
| drone1name=Light Hull Maintenance Bot I x5
 +
| drone1typeID=33706
 +
| drone2name=Acolyte II x5
 +
| drone2typeID=2205
 +
| drone3name=Light Armor Maintenance Bot I x5
 +
| drone3typeID=23711
 +
| charge1name=Imperial Navy Multifrequency L x20
 +
| charge1typeID=23105
 +
| charge2name=Scorch L x40
 +
| charge2typeID=12820
 +
| charge3name=Conflagration L x40
 +
| charge3typeID=12816
 +
| charge4name=Optimal Range Script x2
 +
| charge4typeID=28999
 +
| charge5name=Tracking Speed Script x2
 +
| charge5typeID=29001
 +
| charge6name=Scan Resolution Script x2
 +
| charge6typeID=29011
 +
| charge7name=Nanite Repair Paste x400
 +
| charge7typeID=28668
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
 
 +
=== Kronos ===
 +
{{ShipFitting
 +
| ship=Kronos
 +
| fitName= E-UNI Incursions (Vanguard, Advanced)
 +
| fitID= E-UNI Incursions (Vanguard, Advanced)
 +
| high1name=Neutron Blaster Cannon II
 +
| high1typeID=3186
 +
| high2name=Neutron Blaster Cannon II
 +
| high2typeID=3186
 +
| high3name=Neutron Blaster Cannon II
 +
| high3typeID=3186
 +
| high4name=Neutron Blaster Cannon II
 +
| high4typeID=3186
 +
| high5name=Large Remote Armor Repairer II
 +
| high5typeID=26914
 +
| high6name=Auto Targeting System I
 +
| high6typeID=1182
 +
| high7name=Bastion Module I
 +
| high7typeID=33400
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Shadow Serpentis Sensor Booster
 +
| mid2typeID=14236
 +
| mid3name=Shadow Serpentis Tracking Computer
 +
| mid3typeID=14238
 +
| mid4name=Shadow Serpentis Tracking Computer
 +
| mid4typeID=14238
 +
| mid5name=Shadow Serpentis Tracking Computer
 +
| mid5typeID=14238
 +
| low1name=Coreli A-Type Multispectrum Coating
 +
| low1typeID=18789
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Federation Navy Magnetic Field Stabilizer
 +
| low3typeID=15895
 +
| low4name=Federation Navy Magnetic Field Stabilizer
 +
| low4typeID=15895
 +
| low5name=Federation Navy Magnetic Field Stabilizer
 +
| low5typeID=15895
 +
| low6name=Federation Navy Magnetic Field Stabilizer
 +
| low6typeID=15895
 +
| low7name=Corpus X-Type Large Armor Repairer
 +
| low7typeID=19045
 +
| rig1name=Large Trimark Armor Pump II
 +
| rig1typeID=26302
 +
| rig2name=Large Hybrid Burst Aerator II
 +
| rig2typeID=26394
 +
| drone1name=Medium Armor Maintenance Bot I x5
 +
| drone1typeID=23709
 +
| drone2name=Federation Navy Garde x2
 +
| drone2typeID=31886
 +
| drone3name=Acolyte II x5
 +
| drone3typeID=2205
 +
| charge1name=Null L x20000
 +
| charge1typeID=12787
 +
| charge2name=Federation Navy Antimatter Charge L x10000
 +
| charge2typeID=22993
 +
| charge3name=Void L x20000
 +
| charge3typeID=12791
 +
| charge4name=Optimal Range Script x3
 +
| charge4typeID=28999
 +
| charge5name=Tracking Speed Script x3
 +
| charge5typeID=29001
 +
| charge6name=Scan Resolution Script x2
 +
| charge6typeID=29011
 +
| charge7name=Nanite Repair Paste x400
 +
| charge7typeID=28668
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li></li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
</tab>
 +
 
 +
<tab name="Elite Battleships">
 +
== Elite Battleships ==
 +
 
 +
Some things to keep in mind:
 +
 
 +
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
 +
 
 +
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of  our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  
=== Armageddon Navy Issue ===
+
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
</noinclude>{{#ifeq:{{{1|Armageddon Navy Issue}}}|Armageddon Navy Issue|{{ShipFitting|showTOC=N|
 
ship=Armageddon Navy Issue|
 
shipTypeID=32305|
 
fitName=Incurisons (vanguards)|
 
fitID=Incurisons--vanguards-|
 
high1name=Mega Modulated Pulse Energy Beam I|
 
high1typeID=7087|
 
high2name=Mega Modulated Pulse Energy Beam I|
 
high2typeID=7087|
 
high3name=Mega Modulated Pulse Energy Beam I|
 
high3typeID=7087|
 
high4name=Mega Modulated Pulse Energy Beam I|
 
high4typeID=7087|
 
high5name=Mega Modulated Pulse Energy Beam I|
 
high5typeID=7087|
 
high6name=Mega Modulated Pulse Energy Beam I|
 
high6typeID=7087|
 
high7name=Mega Modulated Pulse Energy Beam I|
 
high7typeID=7087|
 
high8name=Large S95a Partial Shield Transporter|
 
high8typeID=8641|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
low1name=Heat Sink II|
 
low1typeID=2364|
 
low2name=Heat Sink II|
 
low2typeID=2364|
 
low3name=Heat Sink II|
 
low3typeID=2364|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Beta Reactor Control: Capacitor Power Relay I|
 
low6typeID=8173|
 
low7name=Beta Reactor Control: Capacitor Power Relay I|
 
low7typeID=8173|
 
low8name=Damage Control II|
 
low8typeID=2048|
 
drone1name=Heavy Shield Maintenance Bot I x5|
 
drone1typeID=22765|
 
drone2name=Valkyrie II x5|
 
drone2typeID=21640|
 
drone3name=Warrior II x5|
 
drone3typeID=2488|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Imperial Navy Multifrequency L x14|
 
charge2typeID=23105|
 
charge3name=Imperial Navy Radio L x14|
 
charge3typeID=23119|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Anti-EM Screen Reinforcer II|
 
rig2typeID=26436|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=S|
 
warsopReason=Navy Issue ship|
 
version=Odyssey 1.0|
 
shipDNA=32305:7087;7:8641;1:1952;1:2281;2:17559;1:1999;2:2048;1:2364;3:8173;2:26082;1:26088;1:26436;1:2488;5:21640;5:22765;5:23105;14:23119;14:29011;1::|
 
skills=Shield Rigging IV ''(see notes)''|
 
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a third '''Tracking Enhancer II'''.</li><li>With excellent skills you should be upgrading to a '''Nightmare''', but barring that you can drop one of the '''Capacitor Power Relay''' modules for a third '''Tracking Enhancer II''', or a fourth '''Heat Sink II''' if you already swapped your damage control out.</li><li>This ship has some cap issues and could use make good use of the cap implants for slot 6 and 8.<p>Alternatively replace the '''Shield Transporter''' with an '''Energy Transfer''' and cap chain with someone in the fleet (although not recommended during war due to the chance of accidentally webbing or shooting each other).</p>}}}}<noinclude>
 
  
=== Megathron Navy Issue ===
+
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
</noinclude>{{#ifeq:{{{1|Megathron Navy Issue}}}|Megathron Navy Issue|{{ShipFitting|showTOC=N|
 
ship=Megathron Navy Issue|
 
shipTypeID=17728|
 
fitName=Incursions (vanguards)|
 
fitID=Incursions--vanguards-|
 
high1name=Modal Mega Neutron Particle Accelerator I|
 
high1typeID=7783|
 
high2name=Modal Mega Neutron Particle Accelerator I|
 
high2typeID=7783|
 
high3name=Modal Mega Neutron Particle Accelerator I|
 
high3typeID=7783|
 
high4name=Modal Mega Neutron Particle Accelerator I|
 
high4typeID=7783|
 
high5name=Modal Mega Neutron Particle Accelerator I|
 
high5typeID=7783|
 
high6name=Modal Mega Neutron Particle Accelerator I|
 
high6typeID=7783|
 
high7name=Modal Mega Neutron Particle Accelerator I|
 
high7typeID=7783|
 
high8name=Large S95a Partial Shield Transporter|
 
high8typeID=8641|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Magnetic Field Stabilizer II|
 
low4typeID=10190|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
low7name=Tracking Enhancer II|
 
low7typeID=1999|
 
low8name=Damage Control II|
 
low8typeID=2048|
 
drone1name=Heavy Shield Maintenance Bot I x5|
 
drone1typeID=22765|
 
drone2name=Warrior II x10|
 
drone2typeID=2488|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Caldari Navy Antimatter Charge L x14000|
 
charge2typeID=21740|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Anti-EM Screen Reinforcer II|
 
rig2typeID=26436|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=S|
 
warsopReason=Navy Issue ship|
 
version=Odyssey 1.0|
 
shipDNA=17728:7783;7:8641;1:1952;1:2281;2:17559;1:1999;3:2048;1:10190;4:26082;1:26088;1:26436;1:2488;10:22765;5:21740;14000:29011;1::|
 
skills=Shield Rigging IV ''(see notes)''|
 
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a '''Signal Amplifier II''' for more target locks and increased locking speed (and range).</li><li>This ship has some minor cap issues and could use make use of the cap implants for slot 6 and 8.}}}}<noinclude>
 
  
=== Tempest Fleet Issue ===
+
=== Paladin ===
</noinclude>{{#ifeq:{{{1|Tempest Fleet Issue}}}|Tempest Fleet Issue|{{ShipFitting|showTOC=N|
+
{{ShipFitting
ship=Tempest Fleet Issue|
+
| ship=Paladin
shipTypeID=17732|
+
| fitName= Incursions (Vanguards, Elite)
fitName=Incursions (vanguards)|
+
| fitID= Incursions (Vanguards, Elite)
fitID=Incursions--vanguards-|
+
| high1name=Mega Pulse Laser II
high1name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high1typeID=3057
high1typeID=9327|
+
| high2name=Mega Pulse Laser II
high2name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high2typeID=3057
high2typeID=9327|
+
| high3name=Mega Pulse Laser II
high3name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high3typeID=3057
high3typeID=9327|
+
| high4name=Mega Pulse Laser II
high4name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high4typeID=3057
high4typeID=9327|
+
| high5name=Bastion Module I
high5name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high5typeID=33400
high5typeID=9327|
+
| high6name=Large Remote Armor Repairer II
high6name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high6typeID=26914
high6typeID=9327|
+
| high7name=Large Remote Armor Repairer II
high7name=Large S95a Partial Shield Transporter|
+
| high7typeID=26914
high7typeID=8641|
+
| high8name=Auto Targeting System I
high8name=Large 'Regard' Power Projector|
+
| high8typeID=1182
high8typeID=16487|
+
| mid1name=Shadow Serpentis Sensor Booster
mid1name=Sensor Booster II|
+
| mid1typeID=14236
mid1typeID=1952|
+
| mid2name=Shadow Serpentis Sensor Booster
mid2name=Federation Navy Stasis Webifier|
+
| mid2typeID=14236
mid2typeID=17559|
+
| mid3name=Shadow Serpentis Tracking Computer
mid3name=Federation Navy Stasis Webifier|
+
| mid3typeID=14238
mid3typeID=17559|
+
| mid4name=Shadow Serpentis Tracking Computer
mid4name=Adaptive Invulnerability Field II|
+
| mid4typeID=14238
mid4typeID=2281|
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
mid5name=Adaptive Invulnerability Field II|
+
| low1typeID=18881
mid5typeID=2281|
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
low1name=Gyrostabilizer II|
+
| low2typeID=18881
low1typeID=519|
+
| low3name=Imperial Navy Heat Sink
low2name=Gyrostabilizer II|
+
| low3typeID=15810
low2typeID=519|
+
| low4name=Imperial Navy Heat Sink
low3name=Gyrostabilizer II|
+
| low4typeID=15810
low3typeID=519|
+
| low5name=Imperial Navy Heat Sink
low4name=Tracking Enhancer II|
+
| low5typeID=15810
low4typeID=1999|
+
| low6name=Imperial Navy Heat Sink
low5name=Tracking Enhancer II|
+
| low6typeID=15810
low5typeID=1999|
+
| low7name=Corpus X-Type Large Armor Repairer
low6name=Tracking Enhancer II|
+
| low7typeID=19045
low6typeID=1999|
+
| rig1name=Large Energy Burst Aerator II
low7name=Damage Control II|
+
| rig1typeID=26380
low7typeID=2048|
+
| rig2name=Large Trimark Armor Pump II
drone1name=Medium Shield Maintenance Bot I x5|
+
| rig2typeID=26302
drone1typeID=23717|
+
| drone1name=Acolyte II x5
drone2name=Warrior II x5|
+
| drone1typeID=2205
drone2typeID=2488|
+
| drone2name=Light Armor Maintenance Bot I x5
drone3name=open|
+
| drone2typeID=23711
drone4name=open|
+
| drone3name=Light Hull Maintenance Bot I x5
drone5name=open|
+
| drone3typeID=33706
charge1name=Scan Resolution Script x1|
+
| charge1name=Conflagration L x40
charge1typeID=29011|
+
| charge1typeID=12816
charge2name=Republic Fleet EMP L x11000|
+
| charge2name=Scorch L x40
charge2typeID=21894|
+
| charge2typeID=12820
charge3name=open|
+
| charge3name=Imperial Navy Multifrequency L x40
charge4name=open|
+
| charge3typeID=23105
charge5name=open|
+
| charge4name=Scan Resolution Script x2
rig1name=Large Core Defense Field Extender I|
+
| charge4typeID=29011
rig1typeID=26088|
+
| charge5name=Optimal Range Script x2
rig2name=Large Anti-EM Screen Reinforcer II|
+
| charge5typeID=28999
rig2typeID=26436|
+
| charge6name=Tracking Speed Script x2
rig3name=Large Anti-Thermal Screen Reinforcer I|
+
| charge6typeID=29001
rig3typeID=26082|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
difficulty=1|
+
| showSKILLS=Y
warsop=S|
+
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
warsopReason=Navy Issue ship|
+
| showNOTES=Y
version=Odyssey 1.0|
+
| difficulty=2
shipDNA=17732:8641;1:9327;6:16487;1:1952;1:2281;2:17559;2:519;3:1999;3:2048;1:26082;1:26088;1:26436;1:2488;5:23717;5:21894;11000:29011;1::|
+
| version=December 2023
skills=Shield Rigging IV ''(see notes)''</li><li>Energy Emission Systems I|
+
| showTOC=N
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Gyrostabilizer II'''.</li><li>If there are enough webs in the fleet, one of the webs can be swapped out for a '''Tracking Computer II''' or a '''Target Painter II'''.}}}}<noinclude>
+
| alphacanuse=N
 +
}}
  
== Hacker ==
+
<!--
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules.
+
=== Vargur ===
 +
{{ShipFitting
 +
| ship=Vargur
 +
| fitName= Incursions (Vanguard, Advanced)
 +
| fitID= Incursions (Vanguard, Advanced)
 +
| high1name=800mm Repeating Cannon II
 +
| high1typeID=2929
 +
| high2name=800mm Repeating Cannon II
 +
| high2typeID=2929
 +
| high3name=800mm Repeating Cannon II
 +
| high3typeID=2929
 +
| high4name=800mm Repeating Cannon II
 +
| high4typeID=2929
 +
| high5name=Bastion Module I
 +
| high5typeID=33400
 +
| high6name=Large Coaxial Compact Remote Armor Repairer
 +
| high6typeID=16451
 +
| high7name=Auto Targeting System I
 +
| high7typeID=1182
 +
| mid1name=Sensor Booster II
 +
| mid1typeID=1952
 +
| mid2name=Sensor Booster II
 +
| mid2typeID=1952
 +
| mid3name=Tracking Computer II
 +
| mid3typeID=1978
 +
| mid4name=Tracking Computer II
 +
| mid4typeID=1978
 +
| mid5name=Tracking Computer II
 +
| mid5typeID=1978
 +
| mid6name=Tracking Computer II
 +
| mid6typeID=1978
 +
| low1name=Corpum A-Type Multispectrum Energized Membrane
 +
| low1typeID=18881
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Corpus X-Type Large Armor Repairer
 +
| low3typeID=19045
 +
| low4name=Gyrostabilizer II
 +
| low4typeID=519
 +
| low5name=Gyrostabilizer II
 +
| low5typeID=519
 +
| low6name=Shadow Serpentis Damage Control
 +
| low6typeID=41200
 +
| rig1name=Large Trimark Armor Pump II
 +
| rig1typeID=26302
 +
| rig2name=Large Projectile Burst Aerator II
 +
| rig2typeID=26430
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Hail L x10000
 +
| charge1typeID=12779
 +
| charge2name=Scan Resolution Script x2
 +
| charge2typeID=29011
 +
| charge3name=Optimal Range Script x4
 +
| charge3typeID=28999
 +
| charge4name=Tracking Speed Script x4
 +
| charge4typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
 +
-->
 +
=== Kronos ===
 +
{{ShipFitting
 +
| ship=Kronos
 +
| fitName= Incursions (Vanguard, Elite)
 +
| fitID= Incursions (Vanguard, Elite)
 +
| high1name=Neutron Blaster Cannon II
 +
| high1typeID=3186
 +
| high2name=Neutron Blaster Cannon II
 +
| high2typeID=3186
 +
| high3name=Neutron Blaster Cannon II
 +
| high3typeID=3186
 +
| high4name=Neutron Blaster Cannon II
 +
| high4typeID=3186
 +
| high5name=Large Remote Armor Repairer II
 +
| high5typeID=26914
 +
| high6name=Auto Targeting System I
 +
| high6typeID=1182
 +
| high7name=Bastion Module I
 +
| high7typeID=33400
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Shadow Serpentis Sensor Booster
 +
| mid2typeID=14236
 +
| mid3name=Shadow Serpentis Tracking Computer
 +
| mid3typeID=14238
 +
| mid4name=Shadow Serpentis Tracking Computer
 +
| mid4typeID=14238
 +
| mid5name=Shadow Serpentis Tracking Computer
 +
| mid5typeID=14238
 +
| low1name=Corpum A-Type Multispectrum Energized Membrane
 +
| low1typeID=18881
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Federation Navy Magnetic Field Stabilizer
 +
| low3typeID=15895
 +
| low4name=Federation Navy Magnetic Field Stabilizer
 +
| low4typeID=15895
 +
| low5name=Federation Navy Magnetic Field Stabilizer
 +
| low5typeID=15895
 +
| low6name=Federation Navy Magnetic Field Stabilizer
 +
| low6typeID=15895
 +
| low7name=Corpus X-Type Large Armor Repairer
 +
| low7typeID=19045
 +
| rig1name=Large Trimark Armor Pump II
 +
| rig1typeID=26302
 +
| rig2name=Large Hybrid Burst Aerator II
 +
| rig2typeID=26394
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Federation Navy Garde x2
 +
| drone2typeID=31886
 +
| drone3name=Medium Armor Maintenance Bot I x5
 +
| drone3typeID=23709
 +
| charge1name=Null L x20000
 +
| charge1typeID=12787
 +
| charge2name=Void L x20000
 +
| charge2typeID=12791
 +
| charge3name=Federation Navy Antimatter Charge L x10000
 +
| charge3typeID=22993
 +
| charge4name=Scan Resolution Script x2
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x3
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x3
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
 +
</tab>
 +
</tabs>
  
=== Heron ===
+
= Logistics =
It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. '''Microwarpdrive''' and as many '''Data Analyzer''' modules as you can fit.
+
<tabs>
{{bug|The '''Codebreaker I''' modules are now called '''Data Analyzer I''', but until they update EFT they should remain as such. Otherwise people can't use the '''EFT'''-window and copy the fits. If you click the '''EVE'''-button for the ingame fit, you will get the correctly named modules though.}}
+
<tab name="Basic Logistics">
</noinclude>{{#ifeq:{{{1|Heron}}}|Heron|{{ShipFitting|showTOC=N|
 
ship=Heron|
 
shipTypeID=605|
 
fitName=Incursions (hacker)|
 
fitID=Incursions-(hacker)|
 
high1name=open|
 
high2name=open|
 
high3name=open|
 
mid1name=Codebreaker I|
 
mid1typeID=22175|
 
mid2name=Codebreaker I|
 
mid2typeID=22175|
 
mid3name=Codebreaker I|
 
mid3typeID=22175|
 
mid4name=Codebreaker I|
 
mid4typeID=22175|
 
mid5name=1MN Microwarpdrive I|
 
mid5typeID=434|
 
low1name=Nanofiber Internal Structure I|
 
low1typeID=2603|
 
low2name=Nanofiber Internal Structure I|
 
low2typeID=2603|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Small Memetic Algorithm Bank I|
 
rig1typeID=31238|
 
rig2name=Small Memetic Algorithm Bank I|
 
rig2typeID=31238|
 
rig3name=open|
 
difficulty=0|
 
warsop=Y|
 
warsopReason=|
 
version=Odyssey 1.0|
 
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
 
skills=Hacking III|
 
notes=The skill '''Hacking''' is by far the biggest contributor to efficiency when hacking.</li><li>Being able to fit '''Data Analyzer II''' modules is nice, but usually overkill as the skill-level needed to fit those modules would make your regular tech one modules more than good enough.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.}}}}<noinclude>
 
  
= Advanced fits =
+
== Basic Logistics ==
The following ships are preferred for incursions due to a combination of higher base stats, better bonuses and better slot layouts, with the exception of the logistics ships where skills are more of a determining factor.
 
{{example| When it comes to fitting these ships, there are a million and one different ways to do it. Below are just examples of standard fits that are good. Keep in mind that most people have their own preferences and might fit their ships differently, but these are all-round good fits that work well for the kind of fleet compositions we get in the university. Some public communities even have very specific doctrines that works exceptionally well, but only within the confines of their doctrine.}}
 
== Logistics ==
 
In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and several other support skills enabling them to use less cap modules, thus freeing up midlots.
 
=== Scimitar ===
 
</noinclude>{{#ifeq:{{{1|Scimitar2}}}|Scimitar2|{{ShipFitting|showTOC=N|
 
ship=Scimitar|
 
shipTypeID=11978|
 
fitName=Incursions (three links without implants)|
 
fitID=Incursions--three-links-without-implants-|
 
high1name=Large Shield Transporter II|
 
high1typeID=3608|
 
high2name=Large Shield Transporter II|
 
high2typeID=3608|
 
high3name=Large Shield Transporter II|
 
high3typeID=3608|
 
high4name=Large Shield Transporter II|
 
high4typeID=3608|
 
mid1name=Shadow Serpentis Tracking Link|
 
mid1typeID=14240|
 
mid2name=Shadow Serpentis Tracking Link|
 
mid2typeID=14240|
 
mid3name=Shadow Serpentis Tracking Link|
 
mid3typeID=14240|
 
mid4name=Republic Fleet Large Shield Extender|
 
mid4typeID=31932|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
low1name=Capacitor Power Relay II|
 
low1typeID=1447|
 
low2name=Capacitor Power Relay II|
 
low2typeID=1447|
 
low3name=Capacitor Power Relay II|
 
low3typeID=1447|
 
low4name=Capacitor Power Relay II|
 
low4typeID=1447|
 
drone1name=Medium Shield Maintenance Bot II x4|
 
drone1typeID=28207|
 
drone2name=Light Shield Maintenance Bot II x1|
 
drone2typeID=28203|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x3|
 
charge1typeID=28999|
 
charge2name=Tracking Speed Script x3|
 
charge2typeID=29001|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router II|
 
rig1typeID=31366|
 
rig2name=Medium Ancillary Current Router II|
 
rig2typeID=31366|
 
difficulty=1|
 
warsop=S|
 
warsopReason=Fitting exceed hull-cost|
 
version=Odyssey 1.0|
 
shipDNA=11978:3608;4:2281;1:14240;3:31932;1:1447;4:31366;2:28203;1:28207;4:28999;3:29001;3::|
 
skills=Jury Rigging IV|
 
notes=This fit doesn't require any special implants to make it work, but it does require pretty high skills.</li><li>You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>There isn't enough powergrid to swap a '''tracking link''' for an '''afterburner''' with this fit, unless you have a +4% or higher powergrid implant.</li><li>This fit has significantly less shield hp than the other fit.}}{{ShipFitting|showTOC=N|
 
ship=Scimitar|
 
shipTypeID=11978|
 
fitName=Incursions (two links with implant)|
 
fitID=Incursions--two-links-with-implant-|
 
high1name=Large Shield Transporter II|
 
high1typeID=3608|
 
high2name=Large Shield Transporter II|
 
high2typeID=3608|
 
high3name=Large Shield Transporter II|
 
high3typeID=3608|
 
high4name=Large S95a Partial Shield Transporter|
 
high4typeID=8641|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Shadow Serpentis Tracking Link|
 
mid2typeID=14240|
 
mid3name=Shadow Serpentis Tracking Link|
 
mid3typeID=14240|
 
mid4name=Republic Fleet Large Shield Extender|
 
mid4typeID=31932|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
low1name=Capacitor Power Relay II|
 
low1typeID=1447|
 
low2name=Capacitor Power Relay II|
 
low2typeID=1447|
 
low3name=Dark Blood Power Diagnostic System|
 
low3typeID=14134|
 
low4name=Dark Blood Power Diagnostic System|
 
low4typeID=14134|
 
drone1name=Medium Shield Maintenance Bot II x4|
 
drone1typeID=28207|
 
drone2name=Light Shield Maintenance Bot II x1|
 
drone2typeID=28203|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x2|
 
charge1typeID=28999|
 
charge2name=Tracking Speed Script x2|
 
charge2typeID=29001|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router II|
 
rig1typeID=31366|
 
rig2name=Medium Capacitor Control Circuit II|
 
rig2typeID=31378|
 
difficulty=1|
 
warsop=S|
 
warsopReason=Fitting exceed hull-cost|
 
version=Odyssey 1.0|
 
shipDNA=11978:3608;3:8641;1:2281;1:6005;1:14240;2:31932;1:1447;2:14134;2:31366;1:31378;1:28203;1:28207;4:28999;2:29001;2::|
 
skills=Jury Rigging IV|
 
notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>It has significantly more tank compared to using all capacitor power relays in the lows, about 10% more due to the secondary bonus of shield hp from the power diagnostics.</li><li>The afterburner isn't strictly needed for tanking purposes but simply to facilitate a speedy ore drop in [[Nation Mining Colony]] sites. One of the logi can replace it with a '''Shadow Serpentis Tracking Link''' for more utility.}}}}<noinclude>
 
  
=== Basilisk ===
+
=== Oneiros ===
</noinclude>{{#ifeq:{{{1|Basilisk2}}}|Basilisk2|{{ShipFitting|showTOC=N|
+
{{ShipFitting
ship=Basilisk|
+
| ship=Oneiros
shipTypeID=11985|
+
| fitName= E-UNI Incursions (Logistics, Basic)
fitName=Incursions (4/2 setup)|
+
| fitID= E-UNI Incursions (Logistics, Basic)
fitID=Incursions-(4/2-setup)|
+
| high1name=Large Remote Armor Repairer II
high1name=Large Shield Transporter II|
+
| high1typeID=26914
high1typeID=3608|
+
| high2name=Large Remote Armor Repairer II
high2name=Large Shield Transporter II|
+
| high2typeID=26914
high2typeID=3608|
+
| high3name=Large Remote Armor Repairer II
high3name=Large Shield Transporter II|
+
| high3typeID=26914
high3typeID=3608|
+
| high4name=Large I-ax Enduring Remote Armor Repairer
high4name=Large Shield Transporter II|
+
| high4typeID=16449
high4typeID=3608|
+
| mid1name=Republic Fleet Medium Cap Battery
high5name=Large 'Regard' Power Projector|
+
| mid1typeID=41215
high5typeID=16487|
+
| mid2name=Cap Recharger II
high6name=Large 'Regard' Power Projector|
+
| mid2typeID=2032
high6typeID=16487|
+
| mid3name=Shadow Serpentis Remote Tracking Computer
mid1name=Adaptive Invulnerability Field II|
+
| mid3typeID=14240
mid1typeID=2281|
+
| mid4name=Shadow Serpentis Remote Tracking Computer
mid2name=EM Ward Field II|
+
| mid4typeID=14240
mid2typeID=2301|
+
| low1name=800mm Steel Plates II
mid3name=Republic Fleet Large Shield Extender|
+
| low1typeID=20351
mid3typeID=31932|
+
| low2name=Multispectrum Energized Membrane II
mid4name=10MN Afterburner II|
+
| low2typeID=11269
mid4typeID=12058|
+
| low3name=Multispectrum Energized Membrane II
mid5name=Shadow Serpentis Tracking Link|
+
| low3typeID=11269
mid5typeID=14240|
+
| low4name=Capacitor Power Relay II
low1name=Damage Control II|
+
| low4typeID=1447
low1typeID=2048|
+
| low5name=Capacitor Power Relay II
low2name=Dark Blood Power Diagnostic System|
+
| low5typeID=1447
low2typeID=14134|
+
| rig1name=Medium Capacitor Control Circuit II
drone1name=Light Shield Maintenance Bot II x5|
+
| rig1typeID=31378
drone1typeID=28203|
+
| rig2name=Medium Capacitor Control Circuit II
drone2name=open|
+
| rig2typeID=31378
drone3name=open|
+
| drone1name=Acolyte II x5
drone4name=open|
+
| drone1typeID=2205
drone5name=open|
+
| drone2name=Light Armor Maintenance Bot I x5
charge1name=Tracking Speed Script x1|
+
| drone2typeID=23711
charge1typeID=29001|
+
| charge1name=Nanite Repair Paste x200
charge2name=Optimal Range Script x1|
+
| charge1typeID=28668
charge2typeID=28999|
+
| charge2name=Optimal Range Script x4
charge3name=open|
+
| charge2typeID=28999
charge4name=open|
+
| charge3name=Tracking Speed Script x4
charge5name=open|
+
| charge3typeID=29001
rig1name=Medium Ancillary Current Router II|
+
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|IV|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
rig1typeID=31366|
+
| showSKILLS=Y
rig2name=Medium Core Defense Field Extender II|
+
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
rig2typeID=31796|
+
| showNOTES=Y
difficulty=2|
+
| difficulty=1
warsop=S|
+
| version=February 2024
warsopReason=Fittings exceed hull-cost|
+
| showTOC=Y
version=Odyssey 1.0|
+
| alphacanuse=N
shipDNA=11985:3608;4:16487;2:2281;1:2301;1:12058;1:14240;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:28999;1::|
+
}}
skills=|
 
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>Fitting two energy transfers even though you have Logistics V can be necessary if the other logistics pilot is of lower skill and needs two incoming energy transfers to remain cap stable.</li><li>It can also be done in order to facilitate a spare energy transfer, to service the fleet with capacitor requests.</li><li>The afterburner isn't strictly needed for tanking purposes but simply to facilitate a speedy ore drop in [[Nation Mining Colony]] sites. One of the logi can replace it with a '''Shadow Serpentis Tracking Link''' for more utility.</li>}}{{ShipFitting|showTOC=N|
 
ship=Basilisk|
 
shipTypeID=11985|
 
fitName=Incursions (5/1 setup)|
 
fitID=Incursions-(5/1-setup)|
 
high1name=Large Shield Transporter II|
 
high1typeID=3608|
 
high2name=Large Shield Transporter II|
 
high2typeID=3608|
 
high3name=Large Shield Transporter II|
 
high3typeID=3608|
 
high4name=Large Shield Transporter II|
 
high4typeID=3608|
 
high5name=Large S95a Partial Shield Transporter|
 
high5typeID=8641|
 
high6name=Large 'Regard' Power Projector|
 
high6typeID=16487|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Caldari Navy EM Ward Field|
 
mid2typeID=17499|
 
mid3name=Republic Fleet Large Shield Extender|
 
mid3typeID=31932|
 
mid4name=10MN Afterburner II|
 
mid4typeID=12058|
 
mid5name=Shadow Serpentis Tracking Link|
 
mid5typeID=14240|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Dark Blood Power Diagnostic System|
 
low2typeID=14134|
 
drone1name=Light Shield Maintenance Bot II x5|
 
drone1typeID=28203|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Tracking Speed Script x1|
 
charge1typeID=29001|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router II|
 
rig1typeID=31366|
 
rig2name=Medium Core Defense Field Extender II|
 
rig2typeID=31796|
 
difficulty=2|
 
warsop=S|
 
warsopReason=Fittings exceed hull-cost|
 
version=Odyssey 1.0|
 
shipDNA=11985:3608;4:8641;1:16487;1:2281;1:12058;1:14240;1:17499;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:29001;1::|
 
skills=|
 
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>This fit maximizes repping power by dropping down to a single energy transfer, in order to facilitate a fifth shield transporter.</li><li>This fit will not give you the option to respond to capacitor requests in the fleet.</li><li>The afterburner isn't strictly needed for tanking purposes but simply to facilitate a speedy ore drop in [[Nation Mining Colony]] sites. One of the logi can replace it with a '''Shadow Serpentis Tracking Link''' for more utility.</li><li>'''Always''' carry a spare energy transfer with you in case the next replacement needs two energy transfers to remain cap stable.</li>}}}}<noinclude>
 
  
== Pirate Faction Battleships ==
+
</tab>
These ships are good ships all around, regardless of which type of site you do. Their slot layout is good, plenty of midslots, their ship bonuses are often purely offensive, making them ideal for incursions where tanking bonuses are highly overrated.
+
<tab name="Advanced Logistics">
{{example|While these fits will have tech two weapons and faction modules, it's not strictly a requirement. A pirate faction battleship fitted with the same modules as one of the recommended ships above would perform much better due to the superior hull. So upgrading to one of these ships, even if you don't have tech two guns or the battleship skills trained to V, will be a significant improvement.}}
+
== Advanced Logistics ==
=== Machariel ===
 
The '''Machariel''' has excellent range and good tracking accompanied by enough midslots to fit for any occasion.
 
</noinclude>{{#ifeq:{{{1|Machariel}}}|Machariel|{{ShipFitting|showTOC=N|
 
ship=Machariel|
 
shipTypeID=17738|
 
fitName=Incursions (vanguards)|
 
fitID=Incursions--vanguards-|
 
high1name=800mm Repeating Artillery II|
 
high1typeID=2929|
 
high2name=800mm Repeating Artillery II|
 
high2typeID=2929|
 
high3name=800mm Repeating Artillery II|
 
high3typeID=2929|
 
high4name=800mm Repeating Artillery II|
 
high4typeID=2929|
 
high5name=800mm Repeating Artillery II|
 
high5typeID=2929|
 
high6name=800mm Repeating Artillery II|
 
high6typeID=2929|
 
high7name=800mm Repeating Artillery II|
 
high7typeID=2929|
 
high8name=Large Shield Transporter II|
 
high8typeID=3608|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=Pithum C-Type Adaptive Invulnerability Field|
 
mid5typeID=4349|
 
low1name=Republic Fleet Gyrostabilizer|
 
low1typeID=15806|
 
low2name=Republic Fleet Gyrostabilizer|
 
low2typeID=15806|
 
low3name=Republic Fleet Gyrostabilizer|
 
low3typeID=15806|
 
low4name=Republic Fleet Gyrostabilizer|
 
low4typeID=15806|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
low7name=Tracking Enhancer II|
 
low7typeID=1999|
 
drone1name=Heavy Shield Maintenance Bot I x4|
 
drone1typeID=22765|
 
drone2name=Warrior II x5|
 
drone2typeID=2488|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Republic Fleet EMP L x14000|
 
charge2typeID=21894|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender II|
 
rig1typeID=26448|
 
rig2name=Large Anti-EM Screen Reinforcer II|
 
rig2typeID=26436|
 
rig3name=Large Projectile Metastasis Adjuster II|
 
rig3typeID=26434|
 
difficulty=2|
 
warsop=G|
 
warsopReason=Pirate Faction ship|
 
version=Odyssey 1.0|
 
shipDNA=17738:2929;7:3608;1:1952;1:2281;1:4349;1:17559;2:1999;3:15806;4:26434;1:26436;1:26448;1:2488;5:22765;4:21894;14000:29011;1::|
 
skills=Shield Emission Systems IV</li><li>Shield Rigging IV ''(see notes)''</li><li>Projectile Rigging IV ''(see notes)''|
 
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>If there are enough webs in the fleet, one of the webs can be swapped out for a '''Tracking Computer II''', scripted for tracking in frigate heavy waves and optimal range for the rest. }}}}<noinclude>
 
  
=== Nightmare ===
+
=== Oneiros ===
The '''Nightmare''' has very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has a lot of utility midslots available, allowing it to easily fit for any occasion.
+
{{ShipFitting
 +
| ship=Oneiros
 +
| fitName= E-UNI Incursions (Logistics, Advanced)
 +
| fitID= E-UNI Incursions (Logistics, Advanced)
 +
| high1name=Large Remote Armor Repairer II
 +
| high1typeID=26914
 +
| high2name=Large Remote Armor Repairer II
 +
| high2typeID=26914
 +
| high3name=Large Remote Armor Repairer II
 +
| high3typeID=26914
 +
| high4name=Large Remote Armor Repairer II
 +
| high4typeID=26914
 +
| mid1name=Shadow Serpentis Remote Tracking Computer
 +
| mid1typeID=14240
 +
| mid2name=Shadow Serpentis Remote Tracking Computer
 +
| mid2typeID=14240
 +
| mid3name=Shadow Serpentis Remote Tracking Computer
 +
| mid3typeID=14240
 +
| mid4name=Shadow Serpentis Remote Tracking Computer
 +
| mid4typeID=14240
 +
| low1name=Federation Navy 800mm Steel Plates
 +
| low1typeID=31918
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Imperial Navy Multispectrum Energized Membrane
 +
| low3typeID=15729
 +
| low4name=True Sansha Capacitor Power Relay
 +
| low4typeID=14146
 +
| low5name=True Sansha Capacitor Power Relay
 +
| low5typeID=14146
 +
| rig1name=Medium Capacitor Control Circuit II
 +
| rig1typeID=31378
 +
| rig2name=Medium Remote Repair Augmentor II
 +
| rig2typeID=31079
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Light Armor Maintenance Bot I x5
 +
| drone2typeID=23711
 +
| charge1name=Nanite Repair Paste x200
 +
| charge1typeID=28668
 +
| charge2name=Optimal Range Script x4
 +
| charge2typeID=28999
 +
| charge3name=Tracking Speed Script x4
 +
| charge3typeID=29001
 +
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
 +
| showSKILLS=Y
 +
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
</tab>
 +
</tabs>
 +
=Logibooster=
  
The fitting template doesn't show all the charges (like crystals, scripts etc), click the '''EVE'''-button to see all charges for this fit.
+
<tabs>
</noinclude>{{#ifeq:{{{1|Nightmare}}}|Nightmare|{{ShipFitting|showTOC=N|
+
<tab name="Logibooster">
ship=Nightmare|
+
== Logibooster ==
shipTypeID=17736|
+
=== Astarte ===
fitName=Incursions (vanguards)|
+
{{ShipFitting
fitID=Incursions--vanguards-|
+
| ship=Astarte
high1name=Mega Pulse Laser II|
+
| fitName= E-UNI Incursions Logibooster (Vanguard)
high1typeID=3057|
+
| fitID= E-UNI Incursions Logibooster (Vanguard)
high2name=Mega Pulse Laser II|
+
| high1name=Armor Command Burst II
high2typeID=3057|
+
| high1typeID=43552
high3name=Mega Pulse Laser II|
+
| high2name=Armor Command Burst II
high3typeID=3057|
+
| high2typeID=43552
high4name=Mega Pulse Laser II|
+
| high3name=Centum A-Type Medium Remote Armor Repairer
high4typeID=3057|
+
| high3typeID=19057
high5name=Large Shield Transporter II|
+
| high4name=Centum A-Type Medium Remote Armor Repairer
high5typeID=3608|
+
| high4typeID=19057
high6name=Large 'Regard' Power Projector|
+
| high5name=Centum A-Type Medium Remote Armor Repairer
high6typeID=16487|
+
| high5typeID=19057
mid1name=Sensor Booster II|
+
| high6name=Skirmish Command Burst II
mid1typeID=1952|
+
| high6typeID=43556
mid2name=Federation Navy Stasis Webifier|
+
| high7name=Skirmish Command Burst II
mid2typeID=17559|
+
| high7typeID=43556
mid3name=Federation Navy Stasis Webifier|
+
| mid1name=Sentient Remote Sensor Booster
mid3typeID=17559|
+
| mid1typeID=41198
mid4name=Tracking Computer II|
+
| mid2name=Sentient Remote Sensor Booster
mid4typeID=1978|
+
| mid2typeID=41198
mid5name=Tracking Computer II|
+
| mid3name=Sentient Remote Sensor Booster
mid5typeID=1978|
+
| mid3typeID=41198
mid6name=Adaptive Invulnerability Field II|
+
| mid4name=Republic Fleet Large Cap Battery
mid6typeID=2281|
+
| mid4typeID=41218
mid7name=Pithum C-Type Adaptive Invulnerability Field|
+
| low1name=Damage Control II
mid7typeID=4349|
+
| low1typeID=2048
low1name=Imperial Navy Heat Sink|
+
| low2name=Imperial Navy Multispectrum Energized Membrane
low1typeID=15810|
+
| low2typeID=15729
low2name=Imperial Navy Heat Sink|
+
| low3name=Centum C-Type Explosive Energized Membrane
low2typeID=15810|
+
| low3typeID=18839
low3name=Imperial Navy Heat Sink|
+
| low4name=Imperial Navy Capacitor Power Relay
low3typeID=15810|
+
| low4typeID=17528
low4name=Imperial Navy Heat Sink|
+
| low5name=Imperial Navy Capacitor Power Relay
low4typeID=15810|
+
| low5typeID=17528
low5name=Tracking Enhancer II|
+
| low6name=Imperial Navy Capacitor Power Relay
low5typeID=1999|
+
| low6typeID=17528
drone1name=Medium Shield Maintenance Bot I x5|
+
| rig1name=Medium Command Processor I
drone1typeID=23717|
+
| rig1typeID=43896
drone2name=Warrior II x5|
+
| rig2name=Medium Command Processor I
drone2typeID=2488|
+
| rig2typeID=43896
drone3name=open|
+
| drone1name=Acolyte II x5
drone4name=open|
+
| drone1typeID=2205
drone5name=open|
+
| drone2name=Medium Armor Maintenance Bot I x5
charge1name=Scan Resolution Script x1|
+
| drone2typeID=23709
charge1typeID=29011|
+
| charge1name=Armor Energizing Charge x600
charge2name=Optimal Range Script x2|
+
| charge1typeID=42832
charge2typeID=28999|
+
| charge2name=Rapid Repair Charge x600
charge3name=Tracking Speed Script x2|
+
| charge2typeID=42833
charge3typeID=29001|
+
| charge3name=Evasive Maneuvers Charge x600
charge4name=Imperial Navy Multifrequency L x8|
+
| charge3typeID=42838
charge4typeID=23105|
+
| charge4name=Interdiction Maneuvers Charge x600
charge5name=Scorch L x8|
+
| charge4typeID=42839
charge5typeID=12820|
+
| charge5name=Nanite Repair Paste x200
charge6name=Conflagration L x8|
+
| charge5typeID=28668
charge6typeID=12816|
+
| charge6name=Scan Resolution Script x4
rig1name=Large Core Defense Field Extender II|
+
| charge6typeID=29011
rig1typeID=26448|
+
| charge7name=800mm Steel Plates II x1
rig2name=Large Anti-EM Screen Reinforcer II|
+
| charge7typeID=20351
rig2typeID=26436|
+
| charge8name=Signal Amplifier II x1
rig3name=Large Energy Locus Coordinator II|
+
| charge8typeID=1987
rig3typeID=26388|
+
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
difficulty=2|
+
| showSKILLS=Y
warsop=G|
+
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:</li><li><p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:</li><li><p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
warsopReason=Pirate Faction ship|
+
| showNOTES=Y
version=Odyssey 1.0|
+
| difficulty=2
shipDNA=17736:3057;4:3608;1:16487;1:1952;1:1978;2:2281;1:4349;1:17559;2:1999;1:15810;4:26388;1:26436;1:26448;1:2488;5:23717;5:12816;8:12820;8:23105;8:28999;2:29001;2:29011;1::|
+
| version=February 2024
skills=Shield Emission Systems IV</li><li>Shield Rigging IV ''(see notes)''</li><li>Energy Weapon Rigging IV ''(see notes)''|
+
| showTOC=Y
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>If there are enough webs in the fleet, one of the webs can be swapped out for an additional '''Tracking Computer II''' or a '''Dominion Target Painter'''.</li><li>For practical reasons you keep the '''Large 'Regard' Power Projector''' modules, even if you can fit the tech two '''Large Energy Transfer Array II''' modules.<p>The meta four energy transfers will be enough to keep you stable, but if you upgrade to tech two energy transfers and try to cap chain with someone who has only meta four energy transfers, you will not get enough cap back to remain stable.</p>}}}}<noinclude>
+
| alphacanuse=N
 +
}}
 +
</tab>
 +
</tabs>
  
=== Vindicator ===
+
= Scout/Dropper =
The '''Vindicator''' is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with the tech two '''Null L''' ammunition.
+
<tabs>
</noinclude>{{#ifeq:{{{1|Vindicator}}}|Vindicator|{{ShipFitting|showTOC=N|
+
<tab name="Basic">
ship=Vindicator|
+
== Basic ==
shipTypeID=17740|
+
=== Venture ===
fitName=Incursions (vanguards)|
+
{{ShipFitting
fitID=Incursions--vanguards-|
+
| ship=Venture
high1name=Neutron Blaster Cannon II|
+
| fitName= Incursions (Dropper)
high1typeID=3186|
+
| fitID= Incursions(Dropper)
high2name=Neutron Blaster Cannon II|
+
| high1name=Small Remote Shield Booster I
high2typeID=3186|
+
| high1typeID=3586
high3name=Neutron Blaster Cannon II|
+
| high2name=Prototype Cloaking Device I
high3typeID=3186|
+
| high2typeID=11370
high4name=Neutron Blaster Cannon II|
+
| high3name=open
high4typeID=3186|
+
| high3typeID=
high5name=Neutron Blaster Cannon II|
+
| mid1name=5MN Quad LiF Restrained Microwarpdrive
high5typeID=3186|
+
| mid1typeID=35658
high6name=Neutron Blaster Cannon II|
+
| mid2name=Small Azeotropic Restrained Shield Extender
high6typeID=3186|
+
| mid2typeID=8427
high7name=Neutron Blaster Cannon II|
+
| mid3name=Small Azeotropic Restrained Shield Extender
high7typeID=3186|
+
| mid3typeID=8427
high8name=Neutron Blaster Cannon II|
+
| low1name=Nanofiber Internal Structure II
high8typeID=3186|
+
| low1typeID=2605
mid1name=Sensor Booster II|
+
| rig1name=Small Low Friction Nozzle Joints I
mid1typeID=1952|
+
| rig1typeID=31153
mid2name=Federation Navy Stasis Webifier|
+
| rig2name=Small Hyperspatial Velocity Optimizer I
mid2typeID=17559|
+
| rig2typeID=31159
mid3name=Federation Navy Stasis Webifier|
+
| rig3name=Small Hyperspatial Velocity Optimizer I
mid3typeID=17559|
+
| rig3typeID=31159
mid4name=Adaptive Invulnerability Field II|
+
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li>
mid4typeID=2281|
+
| showSKILLS=Y
mid5name=Pithum C-Type Adaptive Invulnerability Field|
+
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
mid5typeID=4349|
+
| showNOTES=Y
low1name=Federation Navy Magnetic Field Stabilizer|
+
| difficulty=0
low1typeID=15895|
+
| version=December 2023
low2name=Federation Navy Magnetic Field Stabilizer|
+
| showTOC=N
low2typeID=15895|
+
| alphacanuse=Y
low3name=Federation Navy Magnetic Field Stabilizer|
+
}}
low3typeID=15895|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
low7name=Signal Amplifier II|
 
low7typeID=1987|
 
drone1name=Heavy Shield Maintenance Bot I x4|
 
drone1typeID=22765|
 
drone2name=Warrior II x5|
 
drone2typeID=2488|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Caldari Navy Antimatter Charge L x7000|
 
charge2typeID=21740|
 
charge3name=Null L x7000|
 
charge3typeID=12787|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender II|
 
rig1typeID=26448|
 
rig2name=Large Anti-EM Screen Reinforcer II|
 
rig2typeID=26436|
 
rig3name=Large Hybrid Metastasis Adjuster II|
 
rig3typeID=26404|
 
difficulty=2|
 
warsop=G|
 
warsopReason=Pirate Faction ship|
 
version=Odyssey 1.0|
 
shipDNA=17740:3186;8:1952;1:2281;1:4349;1:17559;2:1987;1:1999;3:15895;3:26404;1:26436;1:26448;1:2488;5:22765;4:12787;7000:21740;7000:29011;1::|
 
skills=Electronics Upgrades V</li><li>Shield Rigging IV ''(see notes)''</li><li>Hybrid Weapon Rigging IV ''(see notes)''|
 
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.}}}}<noinclude>
 
  
== Strategic Cruisers ==
+
</tab>
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the '''Legion''' and the '''Loki''' stand out.
+
<tab name="Advanced">
=== Legion ===
+
== Advanced ==
The '''Legion''' combines powerful short range capabilities with instant-swapping long range capabilities due to how crystals work. Ideal ship if you prefer smaller, more agile ships to the bulkier battleships. Supported by a tracking link this ship is more than capable of applying good damage on the '''Mara Paleo''' out at 55 - 60km ranges.
+
=== Prospect ===
</noinclude>{{#ifeq:{{{1|Legion}}}|Legion|{{ShipFitting|showTOC=N|
+
{{ShipFitting
ship=Legion|
+
| ship=Prospect
shipTypeID=29986|
+
| fitName= Incursions (Dropper)
fitName=Incursions (vanguards)|
+
| fitID= Incursions (Dropper)
fitID=Incursions-(vanguards)|
+
| high1name=Covert Ops Cloaking Device II
high1name=Heavy Pulse Laser II|
+
| high1typeID=11578
high1typeID=3520|
+
| high2name=Small Remote Shield Booster I
high2name=Heavy Pulse Laser II|
+
| high2typeID=3586
high2typeID=3520|
+
| mid1name=5MN Quad LiF Restrained Microwarpdrive
high3name=Heavy Pulse Laser II|
+
| mid1typeID=35658
high3typeID=3520|
+
| mid2name=Medium Shield Extender II
high4name=Heavy Pulse Laser II|
+
| mid2typeID=3831
high4typeID=3520|
+
| mid3name=Small Shield Extender II
high5name=Heavy Pulse Laser II|
+
| mid3typeID=380
high5typeID=3520|
+
| low1name=Damage Control II
high6name=Heavy Pulse Laser II|
+
| low1typeID=2048
high6typeID=3520|
+
| low2name=Nanofiber Internal Structure II
mid1name=Federation Navy Stasis Webifier|
+
| low2typeID=2605
mid1typeID=17559|
+
| low3name=Nanofiber Internal Structure II
mid2name=Pith C-Type EM Ward Field|
+
| low3typeID=2605
mid2typeID=19264|
+
| low4name=Limited Hyperspatial Accelerator
mid3name=Pith A-Type Thermic Dissipation Field|
+
| low4typeID=33981
mid3typeID=19278|
+
| rig1name=Small Core Defense Field Extender II
mid4name=Republic Fleet Large Shield Extender|
+
| rig1typeID=31794
mid4typeID=31932|
+
| rig2name=Small Hyperspatial Velocity Optimizer II
low1name=Imperial Navy Heat Sink|
+
| rig2typeID=31165
low1typeID=15810|
+
| skills={{sk|Cloaking|IV|icon=yes}}<li>{{sk|Mining Frigate|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>{{sk|Expedition Frigates|I|icon=yes}}</li>
low2name=Imperial Navy Heat Sink|
+
| showSKILLS=Y
low2typeID=15810|
+
| notes=The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave.
low3name=Imperial Navy Heat Sink|
+
| showNOTES=Y
low3typeID=15810|
+
| difficulty=2
low4name=Tracking Enhancer II|
+
| version=February 2024
low4typeID=1999|
+
| showTOC=N
low5name=Tracking Enhancer II|
+
| alphacanuse=N
low5typeID=1999|
+
}}
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
subsystem1name=Legion Propulsion - Fuel Catalyst|
 
subsystem1typeID=30078|
 
subsystem2name=Legion Offensive - Liquid Crystal Magnifiers|
 
subsystem2typeID=30119|
 
subsystem3name=Legion Engineering - Power Core Multiplier|
 
subsystem3typeID=30169|
 
subsystem4name=Legion Electronics - Tactical Targeting Network|
 
subsystem4typeID=30038|
 
subsystem5name=Legion Defensive - Augmented Plating|
 
subsystem5typeID=29966|
 
charge1name=Imperial Navy Multifrequency M x12|
 
charge1typeID=23089|
 
charge2name=Conflagration M x12|
 
charge2typeID=12814|
 
charge3name=Scorch M x12|
 
charge3typeID=12818|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Anti-EM Screen Reinforcer II|
 
rig2typeID=31724|
 
rig3name=Medium Energy Locus Coordinator II|
 
rig3typeID=31486|
 
difficulty=2|
 
warsop=G|
 
warsopReason=Strategic Cruiser|
 
version=Odyssey 1.0|
 
shipDNA=29986:29966;1:30038;1:30078;1:30119;1:30169;1:3520;6:17559;1:19264;1:19278;1:31932;1:1999;3:15810;3:31486;1:31724;1:31796;1:12814;12:12818;12:23089;12::|
 
skills=Shield Rigging IV ''(see notes)''</li><li>Energy Weapon Rigging IV ''(see notes)''|
 
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>If you feel uncomfortable without a '''Damage Control II''' module you could add one, but it isn't needed and would compromise your projected damage.</li><li>You can also use the '''Augmented Capacitor Reservoir''' subsystem for increased capacitor, if you need to. It makes it less flexible in terms of upping the tank for higher level sites, but would work with an afterburner-fit.}}}}<noinclude>
 
  
=== Loki ===
+
</tab>
The '''Loki''' combines multiple webs and extreme tracking, making it a pretty decent ship.
+
</tabs>
  
It also has the option to fit for longer webs, which isn't always needed but makes a world of difference in the larger sites, like assaults. For vanguards however, the preferred fit is short webs since our main damage is within boosted webbing range (20-21km), the long webs are largely underutilized.
+
{{#css:
</noinclude>{{#ifeq:{{{1|Loki}}}|Loki|{{ShipFitting|showTOC=N|
+
.tabs-label {
ship=Loki|
+
    background-color: black !important;
shipTypeID=29990|
+
    font-size: 10pt;
fitName=Incursions (vanguards)|
+
    font-weight: bold;
fitID=Incursions--vanguards-|
+
    padding-left: 20px;
high1name=425mm AutoCannon II|
+
    padding-right: 20px;
high1typeID=2913|
+
    padding-top: 10px;
high2name=425mm AutoCannon II|
+
    padding-bottom: 10px;
high2typeID=2913|
+
  }
high3name=425mm AutoCannon II|
+
}}
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=425mm AutoCannon II|
 
high6typeID=2913|
 
high7name=Auto Targeting System II|
 
high7typeID=1436|
 
mid1name=Tracking Computer II, Optimal Range Script|
 
mid1typeID=1978|
 
mid2name=Republic Fleet Large Shield Extender|
 
mid2typeID=31932|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Federation Navy Stasis Webifier|
 
mid4typeID=17559|
 
mid5name=Federation Navy Stasis Webifier|
 
mid5typeID=17559|
 
low1name=Republic Fleet Gyrostabilizer|
 
low1typeID=15806|
 
low2name=Republic Fleet Gyrostabilizer|
 
low2typeID=15806|
 
low3name=Republic Fleet Gyrostabilizer|
 
low3typeID=15806|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
subsystem1name=Loki Defensive - Adaptive Shielding|
 
subsystem1typeID=29974|
 
subsystem2name=Loki Electronics - Tactical Targeting Network|
 
subsystem2typeID=30068|
 
subsystem3name=Loki Offensive - Projectile Scoping Array|
 
subsystem3typeID=30133|
 
subsystem4name=Loki Engineering - Power Core Multiplier|
 
subsystem4typeID=30159|
 
subsystem5name=Loki Propulsion - Intercalated Nanofibers|
 
subsystem5typeID=30108|
 
drone1name=Light Shield Maintenance Bot II x5|
 
drone1typeID=28203|
 
drone2name=Warrior II x5|
 
drone2typeID=2488|
 
charge1name=Tracking Speed Script x1|
 
charge1typeID=29001|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=Republic Fleet EMP M x11000|
 
charge3typeID=21896|
 
charge4name=Barrage M x11000|
 
charge4typeID=12773|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender I|
 
rig1typeID=31790|
 
rig2name=Medium Anti-Kinetic Screen Reinforcer I|
 
rig2typeID=31742|
 
rig3name=Medium Projectile Burst Aerator II|
 
rig3typeID=31676|
 
difficulty=1|
 
warsop=G|
 
warsopReason=Strategic Cruiser|
 
version=Odyssey 1.0|
 
shipDNA=29990:29974;1:30068;1:30108;1:30133;1:30159;1:1436;1:2913;6:1978;1:17559;3:31932;1:1999;1:15806;3:31676;1:31742;1:31790;1:2488;5:28203;5:12773;11000:21896;11000:29001;1:28999;1::|
 
skills=Projectile Rigging IV ''(see notes)''|
 
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>If the fleet doesn't have good skirmish links, you can fit the '''Immobility Drivers''' subsystem for long range, but you lose the tracking computer or one of your webs and have to take care not to web things too far from the fleet.}}}}<noinclude>
 
  
== Command Ships ==
+
[[Category:EVE University Incursion Community]]
Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities.
+
[[Category:PvE Doctrines]]
=== Sleipnir ===
+
[[Category:Fittings]]
</noinclude>{{#ifeq:{{{1|Sleipnir}}}|Sleipnir|{{ShipFitting|showTOC=N|
 
ship=Sleipnir|
 
shipTypeID=22444|
 
fitName=Incursions (vanguards)|
 
fitID=Incursions--vanguards-|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=425mm AutoCannon II|
 
high6typeID=2913|
 
high7name=425mm AutoCannon II|
 
high7typeID=2913|
 
high8name=Auto Targeting System II|
 
high8typeID=1436|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Tracking Computer II, Optimal Range Script|
 
mid2typeID=1978|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Republic Fleet Large Shield Extender|
 
mid4typeID=31932|
 
mid5name=Pithum C-Type Adaptive Invulnerability Field|
 
mid5typeID=4349|
 
low1name=Republic Fleet Gyrostabilizer|
 
low1typeID=15806|
 
low2name=Republic Fleet Gyrostabilizer|
 
low2typeID=15806|
 
low3name=Republic Fleet Gyrostabilizer|
 
low3typeID=15806|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
drone1name=Warrior II x8|
 
drone1typeID=2488|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=Tracking Speed Script x1|
 
charge3typeID=29001|
 
charge4name=Barrage M x20000|
 
charge4typeID=12773|
 
charge5name=Republic Fleet EMP M x10000|
 
charge5typeID=21896|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Projectile Burst Aerator II|
 
rig2typeID=31676|
 
difficulty=2|
 
warsop=G|
 
warsopReason=Deadspace fitting|
 
version=Odyssey 1.0|
 
shipDNA=22444:1436;1:2913;7:1952;1:1978;1:4349;1:17559;1:31932;1:1999;2:15806;3:31676;1:31796;1:2488;8:12773;20000:21896;10000:28999;1:29001;1:29011;1::|
 
skills=Shield Rigging IV ''(see notes)''</li><li>Projectile Weapon Rigging IV ''(see notes)''|
 
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>A '''Skirmish Warfare Link - Interdiction Maneuvers II''' can replace the auto targeter if you have the skills for it and the fleet is missing skirmish links. The '''Sleipnir''' doesn't get any hull bonuses however, but it's better than nothing.}}}}<noinclude>
 

Latest revision as of 06:36, 6 November 2024

Incursionlogosmall.png The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role.

Vanguard fittings

The fits used by the EVE University Incursion Community focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.

It is recommended that you visit this page after reading Preparing for Incursions and Incursion fitting principles. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what implants are recommended and the like, is also placed there.

Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.

Armor focus

Armor focus In the EVE University Incursion Community we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.

Don't compromise these fits

Icon large red x.png We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.

Improving fits

Icon large green check.png These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the ship progression page as well as the upgrade priorities section of the fitting principles page for more guidance on progression in terms of ship upgrades and fits as well as skills.

All fits use Miranda's template which is easily used with the in-game Fitting tool. If you click the EFT button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the SKILLS and NOTES section as well, they contain valuable information about the fit and if there are any common tweaks you could do.


Damage Dealer Ships

These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.

Starter Battleships

Praxis

Unlike other ships with fits listed here, the Praxis is not used by Headquarters communities due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.

The Society of Conscious ThoughtPraxis has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.

E-UNI Incursions Starter (Vanguard, Pulse)
Praxis: E-UNI Incursions Starter (Vanguard, Pulse)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Pulse)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Solace Scoped Remote Armor Repairer

Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
Shadow Serpentis Stasis Webifier
Parallel Enduring Target Painter
Tracking Computer II
Tracking Computer II

Heat Sink II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Heat Sink II
Damage Control II

Large Energy Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x24
Imperial Navy Radio L x18
Imperial Navy Xray L x24
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


E-UNI Incursions Starter (Vanguard, Blaster)
Praxis: E-UNI Incursions Starter (Vanguard, Blaster)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Blaster)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Large Solace Scoped Remote Armor Repairer

Alumel-Wired Enduring Sensor Booster
Phased Scoped Target Painter
Alumel-Wired Enduring Sensor Booster
Tracking Computer II
Shadow Serpentis Stasis Webifier
Tracking Computer II
Tracking Computer II

Magnetic Field Stabilizer II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Damage Control II

Large Hybrid Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


Apocalypse Navy Issue

E-UNI Incursions Starter (Vanguard)
Apocalypse Navy Issue: E-UNI Incursions Starter (Vanguard)
EFT
[Apocalypse Navy Issue, E-UNI Incursions Starter (Vanguard)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I

Tracking Computer II
Tracking Computer II
Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Kinetic Energized Membrane
Corelum C-Type Explosive Energized Membrane
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II
Large Energy Discharge Elutriation II


Imperial Navy Acolyte x5
Light Hull Maintenance Bot I x5
Medium Armor Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x16
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.


Megathron

E-UNI Incursions Starter (Vanguard)
Megathron: E-UNI Incursions Starter (Vanguard)
EFT
[Megathron, E-UNI Incursions Starter (Vanguard)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Multispectrum Energized Membrane II
1600mm Steel Plates II
Centum C-Type Explosive Energized Membrane
Multispectrum Energized Membrane II

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Federation Navy Antimatter Charge L x20000
Federation Navy Iron Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
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icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.

Intermediate Battleships

Nightmare

E-UNI Incursions (Vanguard, Basic)
Nightmare: E-UNI Incursions (Vanguard, Basic)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Basic)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Radiative Scoped Remote Capacitor Transmitter
Large Solace Scoped Remote Armor Repairer

Federation Navy Stasis Webifier
Tracking Computer II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x20
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x2
Optimal Range Script x4
Tracking Speed Script x4
Parallel Enduring Target Painter x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The Icon skillbook2.png Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Basic)
Vindicator: E-UNI Incursions (Vanguard, Basic)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Basic)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Alumel-Wired Enduring Sensor Booster

Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Centum C-Type Explosive Energized Membrane

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Medium Hull Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2
Federation Navy Stasis Webifier x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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icon?size=64&.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The Icon skillbook2.png Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.

Advanced Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Nightmare

E-UNI Incursions (Vanguard, Advanced)
Nightmare: E-UNI Incursions (Vanguard, Advanced)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System I
Large Remote Armor Repairer II

Sensor Booster II
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier

Imperial Navy 1600mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Tracking Speed Script x3
Optimal Range Script x3
Scan Resolution Script x3
Republic Fleet Target Painter x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The Icon skillbook2.png Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Advanced)
Vindicator: E-UNI Incursions (Vanguard, Advanced)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II

Shadow Serpentis Sensor Booster
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Imperial Navy 1600mm Steel Plates

Large Explosive Armor Reinforcer II
Large Hyperspatial Velocity Optimizer II
Large Hybrid Locus Coordinator II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Null L x10000
Federation Navy Antimatter Charge L x10000
Tracking Speed Script x1
Scan Resolution Script x1
Optimal Range Script x1
Shadow Serpentis Tracking Computer x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The Icon skillbook2.png Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.


Paladin

E-UNI Incursions (Vanguard Advanced)
Paladin: E-UNI Incursions (Vanguard Advanced)
EFT
[Paladin, E-UNI Incursions (Vanguard Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpii A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Light Hull Maintenance Bot I x5
Acolyte II x5
Light Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Optimal Range Script x2
Tracking Speed Script x2
Scan Resolution Script x2
Nanite Repair Paste x400

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Kronos

E-UNI Incursions (Vanguard, Advanced)
Kronos: E-UNI Incursions (Vanguard, Advanced)
EFT
[Kronos, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Coreli A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Medium Armor Maintenance Bot I x5
Federation Navy Garde x2
Acolyte II x5

Null L x20000
Federation Navy Antimatter Charge L x10000
Void L x20000
Optimal Range Script x3
Tracking Speed Script x3
Scan Resolution Script x2
Nanite Repair Paste x400

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Elite Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Paladin

Paladin: Incursions (Vanguards, Elite)
EFT
[Paladin, Incursions (Vanguards, Elite)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Acolyte II x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Conflagration L x40
Scorch L x40
Imperial Navy Multifrequency L x40
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Kronos

Kronos: Incursions (Vanguard, Elite)
EFT
[Kronos, Incursions (Vanguard, Elite)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Acolyte II x5
Federation Navy Garde x2
Medium Armor Maintenance Bot I x5

Null L x20000
Void L x20000
Federation Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Logistics

Basic Logistics

Oneiros

E-UNI Incursions (Logistics, Basic)
Oneiros: E-UNI Incursions (Logistics, Basic)
EFT
[Oneiros, E-UNI Incursions (Logistics, Basic)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large I-ax Enduring Remote Armor Repairer

Republic Fleet Medium Cap Battery
Cap Recharger II
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

800mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Capacitor Power Relay II
Capacitor Power Relay II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.


Advanced Logistics

Oneiros

E-UNI Incursions (Logistics, Advanced)
Oneiros: E-UNI Incursions (Logistics, Advanced)
EFT
[Oneiros, E-UNI Incursions (Logistics, Advanced)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II

Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

Federation Navy 800mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay

Medium Capacitor Control Circuit II
Medium Remote Repair Augmentor II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.

Logibooster

Logibooster

Astarte

E-UNI Incursions Logibooster (Vanguard)
Astarte: E-UNI Incursions Logibooster (Vanguard)
EFT
[Astarte, E-UNI Incursions Logibooster (Vanguard)]
Armor Command Burst II
Armor Command Burst II
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Skirmish Command Burst II
Skirmish Command Burst II

Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Republic Fleet Large Cap Battery

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Explosive Energized Membrane
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay

Medium Command Processor I
Medium Command Processor I


Acolyte II x5
Medium Armor Maintenance Bot I x5

Armor Energizing Charge x600
Rapid Repair Charge x600
Evasive Maneuvers Charge x600
Interdiction Maneuvers Charge x600
Nanite Repair Paste x200
Scan Resolution Script x4
800mm Steel Plates II x1
Signal Amplifier II x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Scout/Dropper

Basic

Venture

Venture: Incursions (Dropper)
EFT
[Venture, Incursions (Dropper)]
Small Remote Shield Booster I
Prototype Cloaking Device I

5MN Quad LiF Restrained Microwarpdrive
Small Azeotropic Restrained Shield Extender
Small Azeotropic Restrained Shield Extender

Nanofiber Internal Structure II

Small Low Friction Nozzle Joints I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Venture can hold 16 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Prototype Cloaking Device enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.


Advanced

Prospect

Prospect: Incursions (Dropper)
EFT
[Prospect, Incursions (Dropper)]
Covert Ops Cloaking Device II
Small Remote Shield Booster I

5MN Quad LiF Restrained Microwarpdrive
Medium Shield Extender II
Small Shield Extender II

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Limited Hyperspatial Accelerator

Small Core Defense Field Extender II
Small Hyperspatial Velocity Optimizer II



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • The Prospect can hold 40 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Covert Ops Cloaking Device enables the Prospect to safely enter the Nation Mining Colony before the final wave.