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| <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
|
| | <!----------------------------------------------------------- |
| <!-----------------------------------------------------------
| | * SHIP ATTRIBUTES SECTION (last update : 2025-09-13) |
| * SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
| | ------------------------------------------------------------- |
| -------------------------------------------------------------
| | * on editing the attributes, please make sure that you don't |
| * on editing the attributes, please make sure that you don't
| | * leave/mistype any tags required. please follow the same |
| * leave/misstype any tags required. please follow the same
| | * format below and edit only the values (after the = sign). |
| * format below and edit only the values (after the = sign).
| | -------------------------------------------------------------> |
| ------------------------------------------------------------->
| | | shipid=17726 |
|
| | | shipimg=Apocalypse Navy Issue.jpg |
| |shipid=17726
| | | shipname=Apocalypse Navy Issue |
| |shipimg=Apocalypse Navy Issue.jpg
| | | class=Battleship |
| |shipname=Apocalypse Navy Issue
| | | grouping=Faction Battleships |
| |caption=Apocalypse Navy Issue
| | | hulltype=Apocalypse Class |
| |class=Battleship
| | | faction=Amarr Empire |
| |grouping=Faction Battleships
| | | variations= {{Ship|Apocalypse}}, {{Ship|Paladin}}, {{Ship|Apocalypse Imperial Issue}} |
| |hulltype=Apocalypse Class
| | | tech= F |
| |faction=Amarr Empire
| |
| |race=Amarr
| |
| |roles=unspecified
| |
| |variations={{Ship|Apocalypse}}, {{Ship|Paladin}}, {{Ship|Apocalypse Imperial Issue}}
| |
| |tech=F
| |
|
| |
| |ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| |
|
| |
| |powergrid=22,000 MW
| |
| |cpu=580 tf
| |
| |capacitor=7,000 GJ
| |
| |highs=8
| |
| |turrets=8
| |
| |launchers=0
| |
| |mediums=4
| |
| |lows=8
| |
|
| |
| |mass=97,100,000 kg
| |
| |volume=495,000 m³
| |
| |cargohold=625 m³
| |
|
| |
| |dronebay=100 m³
| |
| |bandwidth=75 Mbit/sec
| |
|
| |
| |info=The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.
| |
|
| |
| |bonuses=<b>Amarr Battleship Skill Bonus:</b><br>7.5% to Large Energy Turret optimal range<br>+7.5% Large Energy Turret tracking speed
| |
|
| |
| |structurehp=10,000 HP
| |
| |shieldhp=8,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| |
| |armorhp=10,500 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
| |
|
| |
| |maxvelocity=120 m/s
| |
| |inertia=0.115
| |
| |warpspeed=3 AU/s
| |
| |warptime=15.48 s
| |
|
| |
| |targetrange=76 km
| |
| |sigradius=370 m
| |
| |maxlockedtargets=7
| |
| |sensortype=RADAR
| |
| |sensorvalue=25 points
| |
| |scanres=120 mm
| |
|
| |
| |reqskills=*Amarr Battleship II<small>6h 17m</small>
| |
| **Spaceship Command IV<small>1d 1h 8m</small>
| |
| **Amarr Cruiser IV<small>5d 5h 42m</small>
| |
| |totaltraintime=6d 13h 8m
| |
|
| |
| |forumlinks=
| |
| |wikireferences=
| |
| |externallinks=[http://wiki.eveonline.com/en/wiki/Apocalypse%20Navy%20Issue Apocalypse Navy Issue on Eve Online Wiki]<br>
| |
|
| |
| |highlights1=High Amount of High Slots
| |
| |highlights2=High Amount of Low Slots
| |
| |highlights3=
| |
| |highlights4=
| |
|
| |
|
| | | powergrid=22,000 MW |
| | | cpu=580 tf |
| | | capacitor=7,000 GJ |
| | |
| | | highs=8 |
| | | turrets=8 |
| | | launchers=0 |
| | | mediums=4 |
| | | lows=8 |
| | |
| | | mass=97,100,000 kg |
| | | volume= 470,000 m³ |
| | |
| | | cargohold=790 m³ |
| | | extraholdtype= |
| | | extrahold= |
| | |
| | | dronebay=100 m³ |
| | | bandwidth=75 Mbit/sec |
| | |
| | | quote= So shall Amarr rule the worlds of the Heavens. |
| | | quote_attribution= The Scriptures, Book of Reclaiming 3.19 - 3.21 |
| | | info=The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale. |
| | | bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br> |
| | 10% bonus to Large Energy Turret optimal range<br> |
| | 10% bonus to Large Energy Turret activation cost<br> |
| | 7.5% bonus to Large Energy Turret damage<br> |
| | '''Role Bonus:'''<br> |
| | 100% bonus to Shield Extender hitpoints<br> |
| | 50% bonus to Armor Plate hitpoints<br> |
| | 5% Additional bonus to Reinforced Bulkhead hitpoints |
| | |
| | | structurehp=11,000 HP |
| | |
| | | armorhp=11,550 HP |
| | | armorem=50 |
| | | armortherm=35 |
| | | armorkin=25 |
| | | armorexp=20 |
| | |
| | | shieldhp=8,800 HP |
| | | shieldem=0 |
| | | shieldtherm=20 |
| | | shieldkin=40 |
| | | shieldexp=50 |
| | |
| | | maxvelocity=120 m/sec |
| | | inertia=0.115 |
| | | warpspeed=3 AU/s |
| | | warptime=15.48 s |
| | |
| | | targetrange=91.2 km |
| | | maxlockedtargets=7 |
| | | sigradius=370 m |
| | | scanres=156 mm |
| | | sensortype=RADAR |
| | | sensorvalue=25 points |
| | |
| | | reqskills= * {{RequiredSkill|Amarr Battleship|II}} |
| | ** {{RequiredSkill|Spaceship Command|IV}} |
| | ** {{RequiredSkill|Amarr Battlecruiser|III}} |
| | *** {{RequiredSkill|Spaceship Command|III}} |
| | *** {{RequiredSkill|Amarr Cruiser|III}} |
| | **** {{RequiredSkill|Spaceship Command|II}} |
| | **** {{RequiredSkill|Amarr Destroyer|III}} |
| | ***** {{RequiredSkill|Amarr Frigate|III}} |
| | ****** {{RequiredSkill|Spaceship Command|I}} |
| | | totaltraintime=4d 2h 5m 50s |
| | |
| | | wikireferences= |
| | | externallinks= |
| | | highlights1=High Amount of High Slots |
| | | highlights2=High Amount of Low Slots |
| | | highlights3= |
| | | highlights4= |
| }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> |
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| -------------------------------------------------------------------------------------------> | | -------------------------------------------------------------------------------------------> |
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|
| ==Summary== | | == Summary == |
| A significantly buffed version of the [[Apocalypse]]. On top of the increased base armor of the ship, the additional low slot allow the ship to either increase dps or increase tank even further.
| | The '''Apocalypse Navy Issue''' (often referred to as the "NApoc" or "Navpoc") is a significantly buffed version of the [[Apocalypse]]. The ship gains an additional low slot, allowing it to either increase DPS or increase tank even further. Apart from that, it is mostly a straight upgrade from its non-navy variant, with increased hitpoints, scan resolution, targeting range, sensor strength, and speed, among other things. It also has a reduced signature radius. |
| | |
| | == Skills == |
| | As an expensive faction [[Battleships|battleship]], the '''Apocalypse Navy Issue''' deserves excellent general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but provide a very nice boost to DPS. |
| | * '''{{Sk|Amarr Battleship}}''' should be as high as possible to take advantage of the excellent optimal range and tracking bonuses that come with each level. |
| | * '''{{Sk|EM Armor Compensation}}''', '''{{Sk|Thermal Armor Compensation}}''', '''{{Sk|Kinetic Armor Compensation}}''', and '''{{Sk|Explosive Armor Compensation}}''' to at least III to boost your resists. |
| | * '''{{Sk|Hull Upgrades}}''' to V to make use of the Tech 2 energized membranes, armor plates, armor hardeners, damage control, and armor coatings. |
| | * '''{{Sk|Mechanics|V}}''' to use the tech 2 armor repairers. |
| | * '''{{Sk|Repair Systems}}''' to IV to use the tech 2 armor repairers and to reduce their capacitor use. |
| | * All '''[[gunnery]]''' support skills to IV or higher, and in particular '''{{Sk|Controlled Bursts}}''' - with lasers as the primary weapon and no bonuses to their capacitor use, capacitor is a constant problem. |
| | * All of the basic '''[[Skills:Engineering|engineering]]''' skills for fitting and capacitor. |
| | |
| | == Tactics == |
| | === PvE === |
| | Despite its hull bonuses, the Apocalypse Navy Issue still has a difficult time shooting frigates due to its battleship sized guns. Because of this, your best strategy is to focus on the frigs at the initial spawn, and then shift to the battleships/cruisers after the frigates get too close. In addition, the NApoc has some capacitor issues when using the Multifrequency ammo, so keep an eye on your cap level. If you run out of cap in a site, your tank is as good as toast! |
| | |
| | === PvP === |
| | In PvP, the NApoc forms the basis of the popular "Foxcats"/"Golden Fleet" doctrines. Pioneered by groups such as Rooks and Kings and Pandemic Legion, and popularized by the Honey Badger Coalition during the Fountain War, this approach centres around heavily-tanked, pulse-laser-fit NApocs with remote repair support. This doctrine is fairly difficult to defeat without using tactics such as [[EVE Lexicon#alpha|alpha]] fleets or large amounts of capitals. The range of Scorch ammunition is a key part of using the pulse Navpoc in PvP, allowing it to project close-range damage out to extreme range. However, like all battleships, the Navpoc is both slow, and extremely vulnerable to bombs, making them popular in lowsec, where there are no bubbles, shorter warps, and no bombs. |
| | |
| | == Notes == |
| | ''You can write additional notes for Apocalypse Navy Issue here.'' |
| | |
| | == Patch History == |
| | {{Expansion past| |
| | '''2025-09-09''' Version 23.01 Release 2025-09-09.1 ''Legion Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes]) |
| | * Removed 7.5% Large Energy Turret Tracking bonus per level. |
| | * Large Energy Turret optimal range bonus improved from 7.5% to 10% per level. |
| | * Added 7.5% Large Energy Turret damage per level. |
| | * Added 10% reduction in Large Energy Turret capacitor cost per level. |
|
| |
|
| ==Skills==
| | '''Version 20.09 Version 2022-10-11.1''' [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes] |
| ''Further information about additional or recommended skills to pilot Apocalypse Navy Issue for a specific or it's common role(s) can be written here.'' | | * 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3. |
|
| |
|
| ==Fitting==
| | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) |
|
| |
|
| {{ShipFitting|
| | Brand new Role bonuses have been added to all battleships (excluding the Praxis). |
| ship=Apocalypse Navy Issue|
| | * 50% bonus to HP from all Armor Plates |
| shipTypeID=17726|
| | * 100% bonus to HP from all Shield Extenders |
| fitName=PvP Beam|
| | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. |
| fitID=PvP-Beam|
| |
| high1name=Tachyon Beam Laser II|
| |
| high1typeID=3065|
| |
| high2name=Tachyon Beam Laser II|
| |
| high2typeID=3065|
| |
| high3name=Tachyon Beam Laser II|
| |
| high3typeID=3065|
| |
| high4name=Tachyon Beam Laser II|
| |
| high4typeID=3065|
| |
| high5name=Tachyon Beam Laser II|
| |
| high5typeID=3065|
| |
| high6name=Tachyon Beam Laser II|
| |
| high6typeID=3065|
| |
| high7name=Tachyon Beam Laser II|
| |
| high7typeID=3065|
| |
| high8name=Tachyon Beam Laser II|
| |
| high8typeID=3065|
| |
| mid1name=Experimental 100MN Afterburner I|
| |
| mid1typeID=5955|
| |
| mid2name=Sensor Booster II|
| |
| mid2typeID=1952|
| |
| mid3name=Cap Recharger II|
| |
| mid3typeID=2032|
| |
| mid4name=Cap Recharger II|
| |
| mid4typeID=2032|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=1600mm Reinforced Steel Plates II|
| |
| low2typeID=20353|
| |
| low3name=Energized Adaptive Nano Membrane II|
| |
| low3typeID=11269|
| |
| low4name=Heat Sink II|
| |
| low4typeID=2364|
| |
| low5name=Heat Sink II|
| |
| low5typeID=2364|
| |
| low6name=Heat Sink II|
| |
| low6typeID=2364|
| |
| low7name=Heat Sink II|
| |
| low7typeID=2364|
| |
| low8name=Heat Sink II|
| |
| low8typeID=2364|
| |
| drone1name=Vespa EC-600 x5|
| |
| drone1typeID=23705|
| |
| drone2name=Hobgoblin II x5|
| |
| drone2typeID=2456|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=Targeting Range Script x1|
| |
| charge1typeID=29009|
| |
| charge2name=Imperial Navy Gamma L x8|
| |
| charge2typeID=23107|
| |
| charge3name=Imperial Navy Ultraviolet L x8|
| |
| charge3typeID=23111|
| |
| charge4name=Imperial Navy Infrared L x8|
| |
| charge4typeID=23115|
| |
| charge5name=Gleam L x8|
| |
| charge5typeID=12828|
| |
| charge6name=Aurora L x8|
| |
| charge6typeID=12824|
| |
| rig1name=Large Ionic Field Projector I|
| |
| rig1typeID=26102|
| |
| rig2name=Large Energy Collision Accelerator I|
| |
| rig2typeID=25980|
| |
| rig3name=Large Ancillary Current Router I|
| |
| rig3typeID=25956|
| |
| difficulty=1|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=ODY 1.0|
| |
| shipDNA=17726:3065;8:1952;1:2032;2:5955;1:2048;1:2364;5:11269;1:20353;1:25956;1:25980;1:26102;1:2456;5:23705;5:12824;8:12828;8:23107;8:23111;8:23115;8:29009;1::|
| |
| skills=|
| |
| notes=The additional low slot allow for significantly greater damage than the corresponding standard Apocalypse fit</li><li>About 91 K EHP before bonuses with all skills at V</li><li>Damage varies between 760 dps at 23 + 29 km with Gleam to 436 dps at 163 + 25km with Aurora</li><li>Cap last for 3 min 46 s}}
| |
|
| |
|
| {{ShipFitting|
| |
| ship=Apocalypse Navy Issue|
| |
| shipTypeID=17726|
| |
| fitName=PvP Pulse|
| |
| fitID=PvP-Pulse|
| |
| high1name=Mega Pulse Laser II|
| |
| high1typeID=3057|
| |
| high2name=Mega Pulse Laser II|
| |
| high2typeID=3057|
| |
| high3name=Mega Pulse Laser II|
| |
| high3typeID=3057|
| |
| high4name=Mega Pulse Laser II|
| |
| high4typeID=3057|
| |
| high5name=Mega Pulse Laser II|
| |
| high5typeID=3057|
| |
| high6name=Mega Pulse Laser II|
| |
| high6typeID=3057|
| |
| high7name=Mega Pulse Laser II|
| |
| high7typeID=3057|
| |
| high8name=Mega Pulse Laser II|
| |
| high8typeID=3057|
| |
| mid1name=Experimental 100MN Afterburner I|
| |
| mid1typeID=5955|
| |
| mid2name=Tracking Computer II|
| |
| mid2typeID=1978|
| |
| mid3name=Federation Navy Stasis Webifier|
| |
| mid3typeID=17559|
| |
| mid4name=Republic Fleet Warp Scrambler|
| |
| mid4typeID=15893|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=1600mm Reinforced Steel Plates II|
| |
| low2typeID=20353|
| |
| low3name=Energized Adaptive Nano Membrane II|
| |
| low3typeID=11269|
| |
| low4name=Energized Adaptive Nano Membrane II|
| |
| low4typeID=11269|
| |
| low5name=Heat Sink II|
| |
| low5typeID=2364|
| |
| low6name=Heat Sink II|
| |
| low6typeID=2364|
| |
| low7name=Heat Sink II|
| |
| low7typeID=2364|
| |
| low8name=Heat Sink II|
| |
| low8typeID=2364|
| |
| drone1name=Hammerhead II x5|
| |
| drone1typeID=2185|
| |
| drone2name=Hobgoblin II x5|
| |
| drone2typeID=2456|
| |
| drone3name=Hornet EC-300 x5|
| |
| drone3typeID=23707|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=Optimal Range Script x1|
| |
| charge1typeID=28999|
| |
| charge2name=Imperial Navy Gamma L x8|
| |
| charge2typeID=23107|
| |
| charge3name=Imperial Navy Ultraviolet L x8|
| |
| charge3typeID=23111|
| |
| charge4name=Imperial Navy Infrared L x8|
| |
| charge4typeID=23115|
| |
| charge5name=Scorch L x8|
| |
| charge5typeID=12820|
| |
| charge6name=Conflagration L x8|
| |
| charge6typeID=12816|
| |
| rig1name=Large Trimark Armor Pump I|
| |
| rig1typeID=25894|
| |
| rig2name=Large Energy Collision Accelerator I|
| |
| rig2typeID=25980|
| |
| rig3name=Large Semiconductor Memory Cell I|
| |
| rig3typeID=25954|
| |
| difficulty=1|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=ODY 1.0|
| |
| shipDNA=17726:3057;8:1978;1:5955;1:15893;1:17559;1:2048;1:2364;4:11269;2:20353;1:25894;1:25954;1:25980;1:2185;5:2456;5:23707;5:12816;8:12820;8:23107;8:23111;8:23115;8:28999;1::|
| |
| skills=|
| |
| notes=A powerful PvP ship for mid distance fights</li><li>112 K EHP before bonuses with all skills at V</li><li>Damage varies between 1030 dps at 24 + 13 km with Gleam and 626 dps at 71 + 13 km with Scorch</li><li>Cap last 4 min 40 s</li><li>The scram and web can be switched to a point, an eccm or any other utility module}}
| |
|
| |
|
| {{ShipFitting|
| | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) |
| ship=Apocalypse Navy Issue|
| | * T1, Faction and Pirate Battleship base hp increased by 10% |
| shipTypeID=17726|
| | * T1, Faction and Pirate Battleship base scan resolution increased 30% |
| fitName=Lvl 4 Mission Runner|
| |
| fitID=Lvl-4-Mission-Runner|
| |
| high1name=Mega Pulse Laser II|
| |
| high1typeID=3057|
| |
| high2name=Mega Pulse Laser II|
| |
| high2typeID=3057|
| |
| high3name=Mega Pulse Laser II|
| |
| high3typeID=3057|
| |
| high4name=Mega Pulse Laser II|
| |
| high4typeID=3057|
| |
| high5name=Mega Pulse Laser II|
| |
| high5typeID=3057|
| |
| high6name=Mega Pulse Laser II|
| |
| high6typeID=3057|
| |
| high7name=Mega Pulse Laser II|
| |
| high7typeID=3057|
| |
| high8name=Mega Pulse Laser II|
| |
| high8typeID=3057|
| |
| mid1name=Experimental 100MN Afterburner I|
| |
| mid1typeID=5955|
| |
| mid2name=Tracking Computer II|
| |
| mid2typeID=1978|
| |
| mid3name=Federation Navy Stasis Webifier|
| |
| mid3typeID=17559|
| |
| mid4name=Heavy Capacitor Booster II|
| |
| mid4typeID=3578|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=1600mm Reinforced Steel Plates II|
| |
| low2typeID=20353|
| |
| low3name=Energized Adaptive Nano Membrane II|
| |
| low3typeID=11269|
| |
| low4name=Energized Adaptive Nano Membrane II|
| |
| low4typeID=11269|
| |
| low5name=Imperial Navy Large Armor Repairer|
| |
| low5typeID=17546|
| |
| low6name=Heat Sink II|
| |
| low6typeID=2364|
| |
| low7name=Heat Sink II|
| |
| low7typeID=2364|
| |
| low8name=Heat Sink II|
| |
| low8typeID=2364|
| |
| drone1name=Hammerhead II x5|
| |
| drone1typeID=2185|
| |
| drone2name=Hobgoblin II x5|
| |
| drone2typeID=2456|
| |
| drone3name=Hornet EC-300 x5|
| |
| drone3typeID=23707|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=Tracking Speed Script x1|
| |
| charge1typeID=29001|
| |
| charge2name=Cap Booster 400 x50|
| |
| charge2typeID=11287|
| |
| charge3name=Imperial Navy Gamma L x8|
| |
| charge3typeID=23107|
| |
| charge4name=Imperial Navy Ultraviolet L x8|
| |
| charge4typeID=23111|
| |
| charge5name=Imperial Navy Infrared L x8|
| |
| charge5typeID=23115|
| |
| charge6name=Scorch L x8|
| |
| charge6typeID=12820|
| |
| charge7name=Conflagration L x8|
| |
| charge7typeID=12816|
| |
| rig1name=Large Semiconductor Memory Cell I|
| |
| rig1typeID=25954|
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| rig2name=Large Semiconductor Memory Cell I|
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| rig2typeID=25954|
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| rig3name=Large Semiconductor Memory Cell I|
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| rig3typeID=25954|
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| difficulty=2|
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| warsop=A|
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| warsopReason=|
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| version=ODY 1.0|
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| shipDNA=17726:3057;8:1978;1:3578;1:5955;1:17559;1:2048;1:2364;3:11269;2:17546;1:20353;1:25954;3:2185;5:2456;5:23707;5:11287;50:12816;8:12820;8:23107;8:23111;8:23115;8:29001;1::|
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| skills=|
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| notes=A variation on the PvP Pulse fit targeted toward soloing Level 4 missions</li><li>As shown, the fit requires an implant to boost CPU by 2%. Getting the fit to work without implant requires a significant rejuggling of the modules</li><li>104 K EHP before bonuses with all skills at V</li><li>Damage varies between 976 dps at 21 + 10 km with Gleam and 743 dps at 62 + 10 km with Aurora</li><li>Cap last for 5 min 40 s with everything turned on using 400 cap boosters</li><li>The web, with a tracking speed script, is used to be able to kill fast moving targets that get close. The Imperial Navy Gamma crystal also helps</li><li>The Imperial Navy Large Armor Repairer significantly helps keeping the ship alive during heavy damage fights. If money is tight, it can be replaced by a Tech II module}}
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| ==Tactics==
| | '''October 2019 Release - 2019-10-15.1''' |
| ''No sub-article about Apocalypse Navy Issue roles or piloting tactics. You can write them here.'' | | |
| | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' |
| | * Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s) |
| | }} |
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| | {{ShipsMatrix|expgroup= battleships}} |
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| ==Notes==
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| ''You can write additional notes for Apocalypse Navy Issue here.''
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| {{ShipsMatrix}}
| | [[Category:Ship Database]] |
| [[Category:Database]][[Category:Ship Database]][[Category:Faction Battleships]]
| | [[Category:Faction Battleships]] |