Difference between revisions of "User:Shen tekitsu"

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*In progress
 
**Stiletto MSE+MASB fit to wiki
 
**Merlin fits, tactics
 
**Support skills article cleanup - edits for clarity
 
  
{{ShipFitting|
+
'''Course Development In Progress'''
ship=Stiletto|
+
==Noobs in Null - Field Trip/Fleet Practical Concept==
shipTypeID=11198|
+
'''"How I Learned to Stop Worrying and Love The Bubbles"'''
fitName=Tough Skirmish|
 
fitID=Tough-Skirmish|
 
high1name=125mm Gatling AutoCannon II|
 
high1typeID=2873|
 
high2name=125mm Gatling AutoCannon II|
 
high2typeID=2873|
 
high3name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Medium F-S9 Regolith Shield Induction|
 
mid2typeID=8517|
 
mid3name=Warp Disruptor II|
 
mid3typeID=3244|
 
mid4name=Medium Ancillary Shield Booster|
 
mid4typeID=32772|
 
low1name=F85 Peripheral Damage System I|
 
low1typeID=5843|
 
low2name=Overdrive Injector System II|
 
low2typeID=1236|
 
low3name=Micro Auxiliary Power Core II|
 
low3typeID=4254|
 
charge1name=Navy Cap Booster 50 x9|
 
charge1typeID=33332|
 
charge2name=Barrage S x1|
 
charge2typeID=12625|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Ionic Field Projector I|
 
rig1typeID=31274|
 
rig2name=Small Polycarbon Engine Housing I|
 
rig2typeID=31177|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11198:2873;2:3244;1:5973;1:8517;1:32772;1:1236;1:4254;1:5843;1:31177;1:31274;1:12625;1:33332;9::|
 
skills=Electronics V</li><li>Mechanics V</li><li>Shield Upgrades V|
 
notes=Downgrade or remove guns to free up fitting room as needed.</li><li>Fit courtesy of Toran Brades.}}
 
  
{{ShipFitting|
+
===Objectives===
ship=Merlin|
+
*Provide opportunity for new Uni pilots to practice fleet participation skills (travel commands, coms, chain of command, etc) in hi-sec
shipTypeID=603|
+
*Provide exposure to null sec bubble mechanics in a semi-structured environment.
fitName=Close Tackle T1|
+
*Educate new pilots in basics of travel in null sec
fitID=Close-Tackle-T1|
+
*Promote the NSC to a wider Uni audience
high1name=Light Electron Blaster I|
+
*Leverage pilots into Intro to NSC fleets and classes
high1typeID=562|
+
 
high2name=Light Electron Blaster I|
+
The focus of this class will be educating new pilots about bubbles.  This will be accomplished by leading a fleet from Aldrat HQ to the Reb entrance to the NSC.  The HS leg of this fleet will give pilots a chance to practice travel commands and fleet participation.  Coms discipline will be discussed en route as well.  Once in the NSC area, bubbles and their mechanics will be discussed and demonstrated.  Depending on the level of hostile activity in the NSC area, the lecture on bubbles may be given docked up with a brief practical afterwards.
high2typeID=562|
+
 
high3name=Light Electron Blaster I|
+
===Structure===
high3typeID=562|
+
*Estimated time 60-90 minutes
mid1name=Warp Scrambler I|
+
*Uni only?
mid1typeID=447|
+
*HiSec travel fleet from Aldrat to NSC entrance.
mid2name=Stasis Webifier I|
+
*In-space practical of bubble mechanics and tacticals in the EZA area.
mid2typeID=526|
+
*Discussion of bubbles may occur docked up if there is heavy hostile activity in EZA area.
mid3name=Medium Shield Extender I|
+
*This is not intended as a PvP roam, but provisions for being engaged ("Why is there a cyno on my overview?") will be made.
mid3typeID=3829|
+
 
mid4name=1MN Microwarpdrive I|
+
===Points of Instruction===
mid4typeID=434|
+
 
low1name=Damage Control I|
+
*HiSec Travel Leg
low1typeID=2046|
+
**Brief review of fleet movement commands (depending on general attendee experience level).
low2name=Micro Auxiliary Power Core I|
+
**Practice moving as a fleet from Aldrat to low sec.
low2typeID=11563|
+
**High-level discussion of coms discipline and combat coms (using +1 scout reporting as fleet approaches low/null entrance).
low3name=Overdrive Injector System I|
+
 
low3typeID=1244|
+
*Null sec practical
charge1name=Antimatter Charge S x1|
+
**Discuss bubbles - what are they, how are they used, how to deal with them
charge1typeID=222|
+
**Discuss tacticals and bookmarking as they relate to bubble avoidance in null
charge2name=open|
+
**Discuss star/system map, as related to choosing warping points for bubble avoidance.
charge3name=open|
+
 
charge4name=open|
+
 
charge5name=open|
+
----
rig1name=Small Core Defense Field Extender I|
+
 
rig1typeID=31788|
+
==Tech 2 Frigates - A Look at the Wondrous World After Your First Frigate V==
rig2name=Small Core Defense Field Extender I|
+
 
rig2typeID=31788|
+
 
rig3name=Small Anti-EM Screen Reinforcer I|
+
===Objectives===
rig3typeID=31716|
+
*Educate newer pilots on wide variety of ships available to fly on the frigate level.
difficulty=0|
+
*Emphasize the contribution each ship type can make for a relatively low isk/time investment.
warsop=A|
+
 
warsopReason=|
+
A high level look at the ship types available to a pilot after finishing the racial frigate V train.  This course will attempt to offer one answer to the question pilots ask after moving out of the Aldrat campus for one of the satellite campuses - "What should I fly?"
version=ODY 1.0|
+
 
shipDNA=603:562;3:434;1:447;1:526;1:3829;1:1244;1:2046;1:11563;1:31716;1:31788;2:222;1::|
+
===Structure===
skills=Energy Management 2|
+
*Lecture only, any location.
notes=This is a starting point for a basic Merlin close range tackle fit. Replace fittings with higher meta as your skills/wallet will allow.</li><li>The shield rigs require Jury Rigging 3 and Shield Rigging 1 to add them to the hull. If you do not have these skills, someone else can fit the rigs for you and you will still be able to fly the ship.}}
+
*Estimated duration 30-60 minutes, depending on questions.
 +
*Wide audience
 +
 
 +
===Points of Instruction===
 +
 
 +
====Assault Frigates====
 +
*Time to inject - 11d15h
 +
*Required skills - Power Grid Management V, Mechanics V
 +
 
 +
====Covert Ops====
 +
*Time to inject - 11d20h
 +
*Required skill - Electronics Upgrades V
 +
 
 +
====Electronic Attack Ships====
 +
*Time to inject - 11d20h
 +
*Required skill - Long Range Targeting V
 +
 
 +
====Interceptors====
 +
*Time to inject - 11d20h
 +
*Required skill - Evasive Maneuvering V
 +
 
 +
----
 +
 
 +
==Support and Fitting Skills==
 +
 
 +
===Objectives===
 +
Educate new pilots in early skill training choices that benefit all ship hulls.
 +
Explain high-level fitting principles.
 +
Illustrate the difference between sitting in a hull and effectively flying a hull.
 +
 
 +
===Structure===
 +
*Lecture only.
 +
*Estimated time 30-60 minutes.
 +
 
 +
===Points of Instruction===
 +
*Briefly discuss fitting principles.
 +
**CPU, PG, calibration.

Latest revision as of 13:58, 3 April 2014

Course Development In Progress

Noobs in Null - Field Trip/Fleet Practical Concept

"How I Learned to Stop Worrying and Love The Bubbles"

Objectives

  • Provide opportunity for new Uni pilots to practice fleet participation skills (travel commands, coms, chain of command, etc) in hi-sec
  • Provide exposure to null sec bubble mechanics in a semi-structured environment.
  • Educate new pilots in basics of travel in null sec
  • Promote the NSC to a wider Uni audience
  • Leverage pilots into Intro to NSC fleets and classes

The focus of this class will be educating new pilots about bubbles. This will be accomplished by leading a fleet from Aldrat HQ to the Reb entrance to the NSC. The HS leg of this fleet will give pilots a chance to practice travel commands and fleet participation. Coms discipline will be discussed en route as well. Once in the NSC area, bubbles and their mechanics will be discussed and demonstrated. Depending on the level of hostile activity in the NSC area, the lecture on bubbles may be given docked up with a brief practical afterwards.

Structure

  • Estimated time 60-90 minutes
  • Uni only?
  • HiSec travel fleet from Aldrat to NSC entrance.
  • In-space practical of bubble mechanics and tacticals in the EZA area.
  • Discussion of bubbles may occur docked up if there is heavy hostile activity in EZA area.
  • This is not intended as a PvP roam, but provisions for being engaged ("Why is there a cyno on my overview?") will be made.

Points of Instruction

  • HiSec Travel Leg
    • Brief review of fleet movement commands (depending on general attendee experience level).
    • Practice moving as a fleet from Aldrat to low sec.
    • High-level discussion of coms discipline and combat coms (using +1 scout reporting as fleet approaches low/null entrance).
  • Null sec practical
    • Discuss bubbles - what are they, how are they used, how to deal with them
    • Discuss tacticals and bookmarking as they relate to bubble avoidance in null
    • Discuss star/system map, as related to choosing warping points for bubble avoidance.



Tech 2 Frigates - A Look at the Wondrous World After Your First Frigate V

Objectives

  • Educate newer pilots on wide variety of ships available to fly on the frigate level.
  • Emphasize the contribution each ship type can make for a relatively low isk/time investment.

A high level look at the ship types available to a pilot after finishing the racial frigate V train. This course will attempt to offer one answer to the question pilots ask after moving out of the Aldrat campus for one of the satellite campuses - "What should I fly?"

Structure

  • Lecture only, any location.
  • Estimated duration 30-60 minutes, depending on questions.
  • Wide audience

Points of Instruction

Assault Frigates

  • Time to inject - 11d15h
  • Required skills - Power Grid Management V, Mechanics V

Covert Ops

  • Time to inject - 11d20h
  • Required skill - Electronics Upgrades V

Electronic Attack Ships

  • Time to inject - 11d20h
  • Required skill - Long Range Targeting V

Interceptors

  • Time to inject - 11d20h
  • Required skill - Evasive Maneuvering V

Support and Fitting Skills

Objectives

Educate new pilots in early skill training choices that benefit all ship hulls. Explain high-level fitting principles. Illustrate the difference between sitting in a hull and effectively flying a hull.

Structure

  • Lecture only.
  • Estimated time 30-60 minutes.

Points of Instruction

  • Briefly discuss fitting principles.
    • CPU, PG, calibration.