Difference between revisions of "Catalyst"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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* SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
* SHIP ATTRIBUTES SECTION (last update : 03.28.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=16240
+
| shipimg=Catalyst.jpg
|shipid=16240
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| shipname=Catalyst
|shipimg=Catalyst.jpg
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| class=Destroyer
|shipname=Catalyst
+
| grouping=Standard Destroyers
|caption=Catalyst
+
| hulltype=Catalyst Class
|class=Destroyer
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| faction=Gallente Federation  
|grouping=Standard Destroyers
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| variations={{Ship|Catalyst Navy Issue}}, {{Ship|Eris}}
|hulltype=Catalyst Class
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| tech=  
|faction=Gallente Federation
+
| powergrid=70 MW
|race=Gallente
+
| cpu=178 tf
|roles=unspecified
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| capacitor=650 GJ
|variations={{Ship|Eris}}
+
| highs=8
+
| turrets=8
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| launchers=0
+
| mediums=2
|powergrid=70 MW
+
| lows=3
|cpu=178 tf
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| mass=1,550,000 kg
|capacitor=650 GJ
+
| volume=55,000
|highs=8
+
| cargohold=450
|turrets=8
+
| extrahold=
|launchers=0
+
| extraholdtype=
|mediums=2
+
| dronebay=
|lows=3
+
| bandwidth=
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|quote=Affordable power, undeniable results.
|mass=1,550,000 kg
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|quote_attribution=Roden Shipyards marketing division
|volume=55,000 m&#179;
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| info=Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.
|cargohold=450 m&#179;
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| bonuses=<b>Gallente Destroyer bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret tracking speed<br>10% bonus to Small Hybrid Turret falloff<br><b>Role Bonus:</b><br>50% bonus to Small Hybrid Turret optimal range<br>
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| structurehp=900 HP
|dronebay=0 m&#179;
+
| shieldhp=750 HP
|bandwidth=0 Mbit/sec
+
| shieldem=0
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| shieldexp=50
|info=Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.
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| shieldkin=40
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| shieldtherm=20
|bonuses=<b>Traits:</b><br><b>Gallente Destroyer skill bonus per level:</b><br>10% Bonus to Small Hybrid Turret tracking speed<br>10% bonus to Small Hybrid Turret falloff<br><br><b>Role Bonuses:</b><br>50% bonus to optimal range for small hybrid turrets
+
| armorhp=800 HP
+
| armorem=50
|structurehp=900 HP
+
| armorexp=10
|shieldhp=750 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| armorkin=35
|armorhp=800 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
+
| armortherm=35
+
| maxvelocity=265 m/sec
|maxvelocity=265 m/s
+
| inertia=2.76
|inertia=2.76
+
| warpspeed=4.5 AU/s
|warpspeed=3 AU/s
+
| warptime=5.93 s
|warptime=7.2 s
+
| targetrange=33.00 km
+
| sigradius=68 m
|targetrange=33 km
+
| maxlockedtargets=7
|sigradius=68 m
+
| sensortype=Magnetometric
|maxlockedtargets=7
+
| sensorvalue=11 points
|sensortype=Magnetometric
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| scanres=500 mm
|sensorvalue=11 points
+
| reqskills=*{{RequiredSkill|Gallente Destroyer|I}}
|scanres=500 mm
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** {{RequiredSkill|Gallente Frigate|III}}
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*** {{RequiredSkill|Spaceship Command|I}}
|reqskills=*Gallente Destroyer I<small>16m</small>
 
**Gallente Frigate III<small>8h 53m</small>
 
***Spaceship Command I<small>8m</small>
 
 
 
|totaltraintime=9h 17m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Catalyst Catalyst on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=9h 18m 20s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
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==Summary==
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== Summary ==
The Catalyst is a Gallente destroyer. Its bonuses favor blasters, though it can also be rail fit. It has 2 mids, allowing it to fit a tackle module, and 3 low slots for an armor tank. Unfortunately the Catalyst is still a destroyer, so it has a large signature for its tank, making it vulnerable to cruiser weapons, and it's slow speed and lack of mid slots means it will have difficulty dictating range against frigates, which is important for a blaster ship. A railgun fit Catalyst is a very fast L1 mission runner, but has trouble tanking level 2s. The catalyst's very high damage at short range makes it the ship of choice for high sec suicide ganks.
+
The Catalyst's bonuses favor blasters, though it can also be rail fit. It has 2 mids, allowing it to fit a tackle module, and 3 low slots for a basic armor tank.
 +
 
 +
Unfortunately, the Catalyst is still a destroyer, so it has a large signature for its tank, making it vulnerable to cruiser weapons, and its slow speed and lack of mid slots means it will have difficulty dictating range against frigates, which is important for a blaster ship. A railgun fit Catalyst is a very fast L1 mission runner but has trouble tanking level 2s.
 +
 
 +
The Catalyst's very high damage at short range, and its cheap cost, make it a popular choice for [[Suicide Ganking]] in High Sec space.
  
Like all destroyers, the Catalyst is also a great entry-level salvager ship on a player's path to a [[Noctis]].
+
Like all destroyers, the Catalyst is also a great entry-level salvager ship on a player's path to a [[Noctis]] (in unsafe areas like wormhole systems pilots often fly destroyers even if they have the skills for the Noctis).
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Catalyst for a specific or it's common role(s) can be written here.''
+
Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Catalyst is quite forgiving. Basic [[fitting skills]] and [[support skills]] are desirable.
  
==Fitting==
+
== Tactics ==
{{ShipFitting|
+
Catalysts are the epitome of the destroyer as a disposable DPS platform; even without a hull bonus, 8 blasters provide firepower better than some cruisers. Unfortunately, blasters have very short ranges and the Catalyst struggles to get in and stay in range due to its low speed, thin tank, and limited space for tackle and propulsion modules.
ship=Catalyst|
 
shipTypeID=16240|
 
fitName=Mission Basic|
 
fitID=Mission-Basic|
 
high1name=125mm Railgun I|
 
high1typeID=10678|
 
high2name=125mm Railgun I|
 
high2typeID=10678|
 
high3name=125mm Railgun I|
 
high3typeID=10678|
 
high4name=125mm Railgun I|
 
high4typeID=10678|
 
high5name=125mm Railgun I|
 
high5typeID=10678|
 
high6name=125mm Railgun I|
 
high6typeID=10678|
 
high7name=125mm Railgun I|
 
high7typeID=10678|
 
high8name=125mm Railgun I|
 
high8typeID=10678|
 
mid1name=1MN Afterburner I|
 
mid1typeID=439|
 
mid2name=Cap Recharger I|
 
mid2typeID=1195|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Small Armor Repairer I|
 
low2typeID=523|
 
low3name=Micro Auxiliary Power Core I|
 
low3typeID=11563|
 
charge1name=Antimatter Charge S x1|
 
charge1typeID=222|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=16240:10678;8:439;1:1195;1:523;1:2046;1:11563;1:222;1::|
 
skills=Acceleration Control I</li><li>Afterburner II</li><li>Controlled Bursts II</li><li>Destroyers I</li><li>Energy Grid Upgrades II</li><li>Energy Management II</li><li>Energy Systems Operation II</li><li>Evasive Maneuvering I</li><li>Gallente Frigate III</li><li>Gunnery III</li><li>Hull Upgrades II</li><li>Mechanic II</li><li>Motion Prediction II</li><li>Rapid Firing II</li><li>Repair Systems II</li><li>Sharpshooter II</li><li>Small Hybrid Turret III</li><li>Targeting II|
 
notes=Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III).}}    {{ShipFitting|
 
ship=Catalyst|
 
shipTypeID=16240|
 
fitName=Epic Arc Dagan Killer|
 
fitID=Epic-Arc-Dagan-Killer|
 
high1name=Limited Light Ion Blaster I|
 
high1typeID=7537|
 
high2name=Limited Light Ion Blaster I|
 
high2typeID=7537|
 
high3name=Limited Light Ion Blaster I|
 
high3typeID=7537|
 
high4name=Limited Light Ion Blaster I|
 
high4typeID=7537|
 
high5name=Limited Light Ion Blaster I|
 
high5typeID=7537|
 
high6name=Limited Light Ion Blaster I|
 
high6typeID=7537|
 
high7name=Limited Light Ion Blaster I|
 
high7typeID=7537|
 
high8name=Limited Light Ion Blaster I|
 
high8typeID=7537|
 
mid1name=Experimental 1MN Afterburner I|
 
mid1typeID=6003|
 
mid2name=Fixed Parallel Link-Capacitor I|
 
mid2typeID=4437|
 
low1name=Small Inefficient Armor Repair Unit|
 
low1typeID=4531|
 
low2name=Linear Flux Stabilizer I|
 
low2typeID=11101|
 
low3name=Micro Auxiliary Power Core I|
 
low3typeID=11563|
 
charge1name=Antimatter Charge S x1|
 
charge1typeID=222|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Capacitor Control Circuit I|
 
rig1typeID=31370|
 
rig2name=Small Capacitor Control Circuit I|
 
rig2typeID=31370|
 
rig3name=Small Capacitor Control Circuit I|
 
rig3typeID=31370|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=16240:7537;8:4437;1:6003;1:4531;1:11101;1:11563;1:31370;3:222;1::|
 
skills=Controlled Bursts II</li><li>Destroyers II</li><li>Energy Grid Upgrades II</li><li>Energy Management II</li><li>Energy Systems Operation II</li><li>Evasive Maneuvering I</li><li>Gallente Frigate III</li><li>Gunnery III</li><li>Hull Upgrades II</li><li>Mechanic II</li><li>Motion Prediction II</li><li>Rapid Firing II</li><li>Small Hybrid Turret III</li><li>Sharpshooter II</li><li>Targeting II</li><li>Weapon Upgrades I|
 
notes=This fitting with recommended skills should break Dagan's tank within a few minutes.</li><li>While orbiting at 500m, Dagan's guns should not be able to track the Catalyst. If your own guns have difficulty tracking at full speed, reduce speed to 75%.</li><li>This fitting should also work well against Kristan Parthus.}}
 
  
{{ShipFitting|
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This means that Catalysts have limited PvP applications outside of suicide ganking. It is possible to mitigate the ship's disadvantages by flying with fleetmates who can apply tackle and provide warp-ins on targets, increasing the likelihood of the ship living long enough to apply its impressive paper DPS. Some doctrines use a blob of Catalysts assisted by tackling ships to deliver cheap, disposable damage.
ship=Catalyst|
 
shipTypeID=16240|
 
fitName=Salvaging Boat|
 
fitID=Salvaging-Boat|
 
high1name=Small Tractor Beam I|
 
high1typeID=24348|
 
high2name=Small Tractor Beam I|
 
high2typeID=24348|
 
high3name=Small Tractor Beam I|
 
high3typeID=24348|
 
high4name=Small Tractor Beam I|
 
high4typeID=24348|
 
high5name=Salvager I|
 
high5typeID=25861|
 
high6name=Salvager I|
 
high6typeID=25861|
 
high7name=Salvager I|
 
high7typeID=25861|
 
high8name=Salvager I|
 
high8typeID=25861|
 
mid1name=1MN Microwarpdrive I|
 
mid1typeID=434|
 
mid2name=Cap Recharger I|
 
mid2typeID=1195|
 
low1name=Capacitor Power Relay I|
 
low1typeID=1445|
 
low2name=Capacitor Power Relay I|
 
low2typeID=1445|
 
low3name=Co-Processor I|
 
low3typeID=3887|
 
rig1name=Small Salvage Tackle I|
 
rig1typeID=31083|
 
rig2name=Small Salvage Tackle I|
 
rig2typeID=31083|
 
rig3name=Small Salvage Tackle I|
 
rig3typeID=31083|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=16240:24348;4:25861;4:434;1:1195;1:1445;2:3887;1:31083;3::|
 
skills=Acceleration Control II</li><li>Afterburner III</li><li>Armor Rigging II</li><li>Destroyers I</li><li>Electronics IV</li><li>Electronics Upgrades I</li><li>Energy Grid Upgrades II</li><li>Energy Management II</li><li>Energy Systems Operation II</li><li>Evasive Maneuvering II</li><li>Gallente Frigate III</li><li>High Speed Maneuvering III</li><li>Jury Rigging III</li><li>Mechanic III</li><li>Navigation III</li><li>Salvaging III|
 
notes=The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit a third Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.</li><li>Rigs are optional, they are very expensive for most newbies.}}  {{ShipFitting|
 
ship=Catalyst|
 
shipTypeID=16240|
 
fitName=Wolfpack Catalyst|
 
fitID=Wolfpack-Catalyst|
 
high1name=125mm Railgun II|
 
high1typeID=10680|
 
high2name=125mm Railgun II|
 
high2typeID=10680|
 
high3name=125mm Railgun II|
 
high3typeID=10680|
 
high4name=125mm Railgun II|
 
high4typeID=10680|
 
high5name=125mm Railgun II|
 
high5typeID=10680|
 
high6name=125mm Railgun II|
 
high6typeID=10680|
 
high7name=125mm Railgun II|
 
high7typeID=10680|
 
high8name=125mm Railgun II|
 
high8typeID=10680|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Adaptive Nano Plating II|
 
low3typeID=1306|
 
charge1name=Caldari Navy Thorium Charge S x1|
 
charge1typeID=23015|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-Explosive Pump I|
 
rig1typeID=31009|
 
rig2name=Small Trimark Armor Pump I|
 
rig2typeID=30987|
 
rig3name=Small Hybrid Locus Coordinator I|
 
rig3typeID=31562|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=16240:10680;8:3244;1:5973;1:1306;1:2048;1:10190;1:30987;1:31009;1:31562;1:23015;1::|
 
skills=|
 
notes=Needs tackle frigs with either long point or scram/web as support, otherwise brawling opponents and frigates will either get under their guns or pull range and run</li><li>With all skills at V 0.5 short on CPU, needs Electronics implant</li><li>With all skills at V this fit has 7025 EHP and flies at 1678 m/s</li><li>182 dps with Caldari Navy Thorium at 20 + 9.4 km</li><li>Bring some faction Antimatter, Spike & Javelin (T2).}}
 
<!-- {{:Gallente Basic Ship and Skill Guide|Catalyst}} -->
 
  
==Tactics==
+
== Notes ==
''No sub-article about Catalyst roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
In chemistry, a catalyst is a substance that speeds up a reaction when present and is not consumed in the reaction itself. The word is used more broadly as a dead metaphor for a factor or entity which causes or speeds up change.
*This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
 
*Several faction variants of the Catalyst exist; these ships are seeded by CCP and so Unistas below graduate are encouraged during war to not fly them by the [[Wartime Standard Operating Procedures]].
 
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Destroyers]]
 
  
Procedure
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[[Category:Ship Database]]
 +
[[Category:Standard Destroyers]]

Latest revision as of 05:02, 16 November 2024

EVE University Database
 
Ship Database
Catalyst
Catalyst
Gallente Federation
Gallente Federation
Standard Destroyers
Catalyst Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Affordable power, undeniable results.
– Roden Shipyards marketing division


Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.

SHIP BONUSES

Gallente Destroyer bonuses (per skill level):
10% bonus to Small Hybrid Turret tracking speed
10% bonus to Small Hybrid Turret falloff
Role Bonus:
50% bonus to Small Hybrid Turret optimal range

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Catalyst Navy Issue
Catalyst Navy Issue.jpg
CornerTFs.png
Catalyst Navy Issue
Faction Destroyers Catalyst Class
Icon highlights.pngHigh amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png85 MW Icon cpu.png185 tf
Icon velocity.png280 m/sec
Icon capacity.png450 m³
, Eris
Eris.jpg
CornerT2s.png
Eris
Interdictors Catalyst Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (1/7) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png71 MW Icon cpu.png250 tf
Icon velocity.png316 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
70 MW
CPU
cpu output
178 tf
Capacitor
capacitor
650 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
medium slots
2
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
265 m/sec
Inertia Modifier
inertia modifier (agility)
2.76
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
5.93 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
33.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
signature radius
68 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
900 HP
Mass
ship mass
1,550,000 kg
Volume
ship volume
55,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
800 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
750 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Catalyst's bonuses favor blasters, though it can also be rail fit. It has 2 mids, allowing it to fit a tackle module, and 3 low slots for a basic armor tank.

Unfortunately, the Catalyst is still a destroyer, so it has a large signature for its tank, making it vulnerable to cruiser weapons, and its slow speed and lack of mid slots means it will have difficulty dictating range against frigates, which is important for a blaster ship. A railgun fit Catalyst is a very fast L1 mission runner but has trouble tanking level 2s.

The Catalyst's very high damage at short range, and its cheap cost, make it a popular choice for Suicide Ganking in High Sec space.

Like all destroyers, the Catalyst is also a great entry-level salvager ship on a player's path to a Noctis (in unsafe areas like wormhole systems pilots often fly destroyers even if they have the skills for the Noctis).

Skills

Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Catalyst is quite forgiving. Basic fitting skills and support skills are desirable.

Tactics

Catalysts are the epitome of the destroyer as a disposable DPS platform; even without a hull bonus, 8 blasters provide firepower better than some cruisers. Unfortunately, blasters have very short ranges and the Catalyst struggles to get in and stay in range due to its low speed, thin tank, and limited space for tackle and propulsion modules.

This means that Catalysts have limited PvP applications outside of suicide ganking. It is possible to mitigate the ship's disadvantages by flying with fleetmates who can apply tackle and provide warp-ins on targets, increasing the likelihood of the ship living long enough to apply its impressive paper DPS. Some doctrines use a blob of Catalysts assisted by tackling ships to deliver cheap, disposable damage.

Notes

In chemistry, a catalyst is a substance that speeds up a reaction when present and is not consumed in the reaction itself. The word is used more broadly as a dead metaphor for a factor or entity which causes or speeds up change.