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Nation Commander Outpost: Difference between revisions

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{{cleanup}}
{{incursions sites}}
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
== Objectives ==
=Forces Required=
=== Force required ===
* 5 - 10 pilots
{{incursion sites|vanguards}}


=Military Intelligence=
=== Military information ===
Your primary objective is to destroy the Sansha’s Nation fleet amassing here, including any commanders present.
{|
| [[File:incursions_sansha_transmission.png]]
| Your primary objective is to destroy the Sansha's Nation fleet amassing here, including any commanders present.
|}


=Rewards=
=== Background information ===
 
[[File:Vanguard_rpr.PNG|right|Vanguard Reward Payout Ratio]]
* 15,000,000 ISK × ratio
* 2,000 CONCORD LP × ratio
 
=Background Intelligence=
Veterans of the earlier Nation resurgence, those chiefly responsible for coordinating the planetary invasions, have made this mobile fortress their base of operations. DED surveillance has reported a range of key Nation personnel moving in and out of these temporary headquarters, although it is rare for any two to be in the same place at once, suggesting Nation is spreading its expertise across multiple facilities in order to minimize risk.
Veterans of the earlier Nation resurgence, those chiefly responsible for coordinating the planetary invasions, have made this mobile fortress their base of operations. DED surveillance has reported a range of key Nation personnel moving in and out of these temporary headquarters, although it is rare for any two to be in the same place at once, suggesting Nation is spreading its expertise across multiple facilities in order to minimize risk.


Intelligence suggests the primary role of these commanders has changed from leading large-scale planetary invasions to covert raids, as well as other special operations outside of the usual assignments handled by the larger Nation force.
Intelligence suggests the primary role of these commanders has changed from leading large-scale planetary invasions to covert raids, as well as other special operations outside of the usual assignments handled by the larger Nation force.


Synopsis from ISHAEKA-0073. DED Special Operations.  
''Synopsis from ISHAEKA-0073. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
Authorized for Capsuleer dissemination.
 
=Encounter=
[[File:NCO_enc.PNG‎|Nation Commander Outpost Encounter]]
==Objectives==
*To kill all defending Sansha pirates. 
*To kill Shansha Commander.
 
==Pirates==
===Initial Wave===
Niarja Myelen x2 ''(frigate)''(neut/ecm frigate)<br/>
Tama Cerebellum  x2 ''(frigate)''(warp disruption frigate)<br/>
Eystur Rhomben x2 ''(frigate)''<br/>
'''Triggers: The last Eystur Rhomben or Tama Cerebellum will trigger the next wave, unless Niarja Myelen triggers the next spawn'''


===Second Wave===
== Enemies ==
Niarja Myelen x1 ''(frigate)''(neut/ecm frigate)<br/>
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
Schmaeel Medulla x1 ''(warp disruption/web frigate)''<br/>
{{incursion rats|Start}}
Tama Cerebellum x4 ''(frigate)''(warp disruption frigate)<br/>
{{incursion rats|Auga Hypophysis}}
Eystur Rhomben x2 ''(frigate)''<br/>
{{incursion rats|Eystur Rhomben}}
'''Triggers: The last Eystur Rhomben or Tama Cerebellum will trigger the next wave, unless Niarja Myelen triggers the next spawn'''
{{incursion rats|Niarja Myelen}}
{{incursion rats|Renyn Meten}}
{{incursion rats|Romi Thalamus}}
{{incursion rats|Sansha's Nation Commander}}
{{incursion rats|Schmaeel Medulla}}
{{incursion rats|Tama Cerebellum}}
{{incursion rats|End}}


===Third wave===
=== Priorities ===
Tama Cerebellum x4 ''(frigate)''(warp disruption frigate)<br/>
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
Sansha´s Nation Commander x1 ''(frigate)''(warp disruption frigate)<br/>
'''Triggers: The last Tama Cerebellum will trigger the next wave, unless Sansha´s Nation Commander triggers the next spawn'''


===Fourth wave===
As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.
Niarja Myelen x1 ''(frigate)''(neut/ecm frigate)<br/>
{| class="wikitable"
Tama Cerebellum x6 ''(frigate)''(warp disruption frigate)<br/>
|- style="background-color: var(--background-color-warning-subtle);"
Eystur Rhomben x2 ''(frigate)''<br/>
! colspan="2" rowspan="2" | #
! colspan="2" | Targets for the entire fleet
! style="text-align: center" rowspan="2" | Reason
|- style="background-color: var(--background-color-warning-subtle); white-space: nowrap;"
! Regular targets<small>&nbsp;<ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
! Small targets<small>&nbsp;<ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
|- style="vertical-align: top;"
| 1
| style="width: 1em; background-color: Red;" |
| style="text-align:center; padding:5px;" colspan="2" | '''Niarja Myelen'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]
| style="padding:5px;" | Because the '''Niarja Myelen''' jams and neuts.
|- style="vertical-align: top;"
| 2
| style="background:Red;" |
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Sansha's Nation Commander'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]]<br>'''Tama Cerebellum'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]]
| style="padding:5px;" | The '''Sansha's Nation Commander''' first, because the commander does a lot of damage (it also warp disrupts).


==Kill Orders==
The '''Tamas''' after the commander, as the commander is essentially just a stronger version.
|- style="vertical-align:top;"
| 3
| style="background-color: OrangeRed;" |
| style="padding:5px; white-space: nowrap;" | '''Auga Hypophysis'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]
| style="padding:5px;white-space: nowrap;" | '''Schmaeel Medulla'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]
| style="padding:5px;" | The '''Auga''' warp disrupts, webs and does more damage and is easier to kill than the '''Romi'''.


===Ships to Ignore===
The '''Schmaeel''' because it both warp disrupts and webs, with the web being a potential problem for speed-tanking logistics.
*Renyn Meten
|- style="vertical-align:top;"
<br/>
| 4
===Safe Order===
| style="background-color: Green;" |
*Kill all Niarja Myelens ''(may spawn next wave)''
| style="padding:5px;" | '''Romi Thalamus'''
*Kill Tama Cerebellums but 1
| style="padding:5px;" | '''Renyn Meten'''&nbsp;[[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]<br>'''Eystur Rhomben'''
*Kill Eystur Rhombens but 1
| style="padding:5px;" | '''Romis''' pose no real threat.<br>'''Renyns''' web and do more damage than '''Eysturs'''.
*Kill remaining ships from First Wave
|}
**Repeat for Second Wave
<small><references/></small>


*Kill Tama Cerebellums
=== Triggers ===
*Kill Niarja Myelen
The last enemy killed triggers the next wave, so there is no risk of accidentally triggering the next wave before you finish your current one.
*Kill Tama Cerebellums
*Kill Sansha's Nation Commander
*Kill Eystur Rhombens until site is done
*Warp off
<br/>


=== Special requirements ===
There are no special requirements for this site.


===Simplified Standard Order===
== Hints & tips ==
''Start order from top when a new wave spawn even if rats from previous rats still up.''
* There are four waves in this site, identifiable by the '''Romi Thalamus''' in the first wave, the lack of a '''Romi Thalamus''' in the second wave, the '''Sansha's Nation Commander''' in the third wave and the complete lack of cruisers in the fourth and final wave.
*Kill Niarja Myelens
* Waves spawn roughly 35 - 40km away from the beacon, although the Sansha will rapidly close the distance to their preferred orbit.
*Kill Schmaeel Medulla
* The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised.
*Kill Tama Cerebellums
{{Incursions sites horizontal}}
*Kill Sansha's Nation Commander
*Kill Eystur Rhombens
*Warp off


==Hints and Tips==
[[Category:Incursions sites]]
*If wave spawns early, DO NOT PANIC! Just follow the kill order.
*Due to random nature of triggers. Most fleets will kill the most dangerous rats first to get them off field as fast as possible.
*Most contested of all Vanguard sites since they can be completed quickly by high dps fleets.
{{incursions_sites}}
[[Category:Incursions|Vanguard sites]]