Created page with "a place to edit in safety" |
|||
| (19 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
a place to edit in safety | a place to edit in safety | ||
== article to edit == | |||
==Implants and Attribute enhancers== | |||
There are numerous Implants and attribute enhancers that range from almost disposable to exceedingly expensive. | |||
{| | |||
|- | |||
Attribute Enhancers Occupy slot 1 to 5 | |||
===Attribute Enhancers=== | |||
{|border="1" cellpadding="5" cellspacing="0" | |||
!rowspan="2"|Secondary Effect | |||
!rowspan="2"|Set Name | |||
!colspan="2"|Set Bonus per slot | |||
!colspan="5"|Effect Bonus per slot | |||
!rowspan="2"|Total Effect | |||
!rowspan="2"|Attributes | |||
|---- | |||
|1-5 | |||
|6 (Omega) | |||
|1 | |||
|2 | |||
|3 | |||
|4 | |||
|5 | |||
|---- | |||
|---- | |||
|rowspan="2"|Probe Scan Strength | |||
|Mid-grade Virtue | |||
|10% | |||
|25% | |||
|1% | |||
|2% | |||
|3% | |||
|4% | |||
|5% | |||
|33.83% | |||
| +3 | |||
|---- | |||
|Low-grade Virtue | |||
|2.5% | |||
|10% | |||
|1% | |||
|2% | |||
|3% | |||
|4% | |||
|5% | |||
|20.03% | |||
| +2 | |||
|---- | |||
|} | |||
| | |||
Skill Hardwiring Implants occupy slot 6 to 8 | |||
|} | |||
{|border="1" cellpadding="10" cellspacing="0" | |||
|- | |||
|Slot | |||
|Name | |||
|Code | |||
|Effect Bonus | |||
|Modifier | |||
|- | |||
|6 | |||
|Poteque 'Prospector' Astrometric Pinpointing | |||
|AP-6xx | |||
|Scan deviation | |||
|2%, 6%, 10% | |||
|- | |||
|7 | |||
|Poteque 'Prospector' Astrometric Acquisition | |||
|AQ-7xx | |||
|Scanning Time | |||
|2%, 6%, 10% | |||
|- | |||
|8 | |||
|Poteque 'Prospector' Astrometric Rangefinding | |||
|AR-8xx | |||
|Scanning Strength | |||
|2%, 6%, 10% | |||
|} | |||
===Attribute Enhancers=== | |||
{|border="1" cellpadding="5" cellspacing="0" | |||
!rowspan="2"|Secondary Effect | |||
!rowspan="2"|Set Name | |||
!colspan="2"|Set Bonus per slot | |||
!colspan="5"|Effect Bonus per slot | |||
!rowspan="2"|Total Effect | |||
!rowspan="2"|Attributes | |||
|---- | |||
|1-5 | |||
|6 (Omega) | |||
|1 | |||
|2 | |||
|3 | |||
|4 | |||
|5 | |||
|---- | |||
|---- | |||
|rowspan="2"|Probe Scan Strength | |||
|Mid-grade Virtue | |||
|10% | |||
|25% | |||
|1% | |||
|2% | |||
|3% | |||
|4% | |||
|5% | |||
|33.83% | |||
| +3 | |||
|---- | |||
|Low-grade Virtue | |||
|2.5% | |||
|10% | |||
|1% | |||
|2% | |||
|3% | |||
|4% | |||
|5% | |||
|20.03% | |||
| +2 | |||
|---- | |||
|} | |||
==Table of Implants== | |||
{| class="wikitable sortable" | |||
|- | |||
! align="center" | Slot | |||
! width="90" scope="col" | Skill | |||
! Name | |||
! Serial | |||
! class="unsortable" | Attributes | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:maroon;color:white" | Armor | |||
| Inherent Implants 'Noble' Repair Systems | |||
| RS-601 ~ 606 | |||
| 1% ~ 6% reduction in armor/hull repair modules duration | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:maroon;color:white" | Armor | |||
| Numon Family Heirloom | |||
| | |||
| 7% reduction in armor/hull repair modules duration | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:lime;color:black" | Electronics | |||
| Zainou 'Gypsy' Electronics | |||
| EE-601 ~ 606 | |||
| 1% ~ 6% bonus to the CPU output | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:lime;color:black" | Electronics | |||
| Zainou 'Gypsy' Electronics Upgrades | |||
| EU-601 ~ 606 | |||
| 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade skill | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:teal;color:white" | Engineering | |||
| Inherent Implants 'Squire' Capacitor Systems Operation | |||
| EO-601 ~ 606 | |||
| 1% ~ 6% reduction in capacitor recharge time | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:teal;color:white" | Engineering | |||
| Inherent Implants 'Squire' Power Grid Management | |||
| EG-601 ~ 606 | |||
| 1% ~ 6% bonus to the power grid output of your ship | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Eifyr and Co. 'Gunslinger' Small Projectile Turret | |||
| SP-601 ~ 606 | |||
| 1% ~ 6% bonus to small projectile turret damage | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Inherent Implants 'Lancer' Small Energy Turret | |||
| SE-601 ~ 606 | |||
| 1% ~ 6% bonus to small energy turret damage | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Zainou 'Deadeye' Small Hybrid Turret | |||
| SH-601 ~ 606 | |||
| 1% ~ 6% bonus to small hybrid turret damage | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:green;color:white" | Missile | |||
| Zainou 'Gnome' Launcher CPU Efficiency | |||
| LE-601 ~ 606 | |||
| 1% ~ 6% reduction in the CPU need of missile launchers | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:green;color:white" | Missile | |||
| Zainou 'Snapshot' Cruise Missiles | |||
| CM-601 ~ 606 | |||
| 1% ~ 6% bonus to the damage of cruise missiles | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:green;color:white" | Missile | |||
| Zainou 'Snapshot' Torpedoes | |||
| TD-601 ~ 606 | |||
| 1% ~ 6% bonus to the damage of torpedo missiles | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:aqua;color:black" | Navigation | |||
| Eifyr and Co. 'Rogue' Acceleration Control | |||
| AC-601 ~ 606 | |||
| 1% ~ 6% bonus to afterburner and microwarpdrive speed increase | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:aqua;color:black" | Navigation | |||
| Eifyr and Co. 'Rogue' Afterburner | |||
| AB-602 ~ 612 | |||
| 2% ~ 12% bonus to the duration of afterburners (available in 2,4,6,8,10,12 percent increments) | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:aqua;color:black" | Navigation | |||
| Eifyr and Co. 'Rogue' Navigation | |||
| NN-601 ~ 606 | |||
| 1% ~ 6% bonus to ship velocity | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:aqua;color:black" | Navigation | |||
| Shaqil's Speed Enhancer | |||
| | |||
| 8% bonus to ship velocity | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:aqua;color:black" | Navigation | |||
| Eifyr and Co. 'Rogue' Warp Drive Operation | |||
| WD-602 ~ 612 | |||
| 2% ~ 12% reduction in the capacitor need of warp drive | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:aqua;color:black" | Navigation | |||
| Eifyr and Co. 'Rogue' Warp Drive Speed | |||
| WS-605 ~ 618 | |||
| 5% ~ 18% bonus to ships warp speed (available in 5,8,10,13,15,18 percent increments) | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:orange;color:white" | Science | |||
| Poteque ' Prospector' Astrometric Pinpointing | |||
| AP-602 ~ 610 | |||
| 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments) | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:orange;color:white" | Science | |||
| Zainou 'Beancounter' Research | |||
| RR-601 ~ 605 | |||
| 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments) | |||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:blue;color:white" | Shield | |||
| Zainou 'Gnome' Shield Upgrades | |||
| SU-601 ~ 606 | |||
| 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:maroon;color:white" | Armor | |||
| Inherent Implants 'Noble' Remote Armor Repair Systems | |||
| RA-701 ~ 706 | |||
| 1% ~ 6% reduced capacitor need for remote armor repair system modules | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:lime;color:black" | Electronics | |||
| Zainou 'Gypsy' Signature Analysis | |||
| SA-701 ~ 706 | |||
| 1% ~ 6% bonus in ships scan resolution | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:teal;color:white" | Engineering | |||
| Inherent Implants 'Squire' Capacitor Emission Systems | |||
| ES-701 ~ 706 | |||
| 1% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:teal;color:white" | Engineering | |||
| Inherent Implants 'Squire' Energy Grid Upgrades | |||
| EU-701 ~ 706 | |||
| 1% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:teal;color:white" | Engineering | |||
| Inherent Implants 'Squire' Energy Pulse Weapons | |||
| EP-701 ~ 706 | |||
| 1% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Eifyr and Co. 'Gunslinger' Motion Prediction | |||
| MR-701 ~ 706 | |||
| 1% ~ 6% bonus to turret tracking speed | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Ogdin's Eye Coordination Enhancer | |||
| | |||
| 6% bonus to turret tracking speed | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Inherent Implants 'Lancer' Controlled Bursts | |||
| CB-701 ~ 706 | |||
| 1% ~ 6% reduction in all turret capacitor need | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Zainou 'Deadeye' Trajectory Analysis | |||
| TA-701 ~ 706 | |||
| 1% ~ 6% bonus to turret falloff | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:yellow;color:black" | Industry | |||
| Michi's Excavation Augmentor | |||
| | |||
| 5% bonus to mining yield of mining lasers | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:green;color:white" | Missile | |||
| Zainou 'Deadeye' Missile Bombardment | |||
| MB-701 ~ 706 | |||
| 1% ~ 6% bonus to all missiles' maximum flight time | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:green;color:white" | Missile | |||
| Zainou 'Deadeye' Missile Projection | |||
| MP-701 ~ 706 | |||
| 1% ~ 6% bonus to all missiles' maximum velocity | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:green;color:white" | Missile | |||
| Zainou 'Snapshot' Assault Missiles | |||
| AM-701 ~ 706 | |||
| 1% ~ 6% bonus to assault missile damage | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:green;color:white" | Missile | |||
| Zainou 'Snapshot' Heavy Missiles | |||
| HM-701 ~ 706 | |||
| 1% ~ 6% bonus to heavy missile damage | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:aqua;color:black" | Navigation | |||
| Eifyr and Co. 'Rogue' Evasive Maneuvering | |||
| EM-701 ~ 706 | |||
| 1% ~ 6% bonus to ship agility | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:aqua;color:black" | Navigation | |||
| Zor's Custom Navigation Link | |||
| | |||
| 10% bonus to afterburner duration | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:orange;color:white" | Science | |||
| Poteque 'Prospector' Astrometric Acquisition | |||
| AQ-702 ~ 710 | |||
| 2% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments) | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:orange;color:white" | Science | |||
| Zainou 'Beancounter' Metallurgy | |||
| MY-701 ~ 705 | |||
| 1% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments) | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:blue;color:white" | Shield | |||
| Zainou 'Gnome' Shield Management | |||
| SM-701 ~ 706 | |||
| 1% ~ 6% bonus to shield capacity | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:blue;color:white" | Shield | |||
| Sansha Modified 'Gnome' Implant | |||
| | |||
| 3% bonus to shield capacity AND to shield recharge rate | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:maroon;color:white" | Armor | |||
| Inherent Implants 'Noble' Mechanic | |||
| MC-801 ~ 806 | |||
| 1% ~ 6% bonus to hull hp | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:lime;color:black" | Electronics | |||
| Zainou 'Gypsy' Long Range Targeting | |||
| LT-801 ~ 806 | |||
| 1% ~ 6% bonus to max targeting range | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:lime;color:black" | Electronics | |||
| Zainou 'Gypsy' Propulsion Jamming | |||
| PJ-801 ~ 806 | |||
| 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:teal;color:white" | Engineering | |||
| Inherent Implants 'Squire' Capacitor Management | |||
| EM-801 ~ 806 | |||
| 1% ~ 6% bonus to ships capacitor capacity | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Inherent Implants 'Lancer' Medium Energy Turret | |||
| ME-801 ~ 806 | |||
| 1% ~ 6% bonus to medium energy turret damage | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Zainou 'Deadeye' Medium Hybrid Turret | |||
| MH-801 ~ 806 | |||
| 1% ~ 6% bonus to medium hybrid turret damage | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Eifyr and Co. 'Gunslinger' Medium Projectile Turret | |||
| MP-801 ~ 806 | |||
| 1% ~ 6% bonus to medium projectile turret damage | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:yellow;color:black" | Industry | |||
| Eifyr and Co. 'Alchemist' Gas Harvesting | |||
| GH-801 ~ 805 | |||
| 1% ~ 5% reduction to gas cloud harvester cycle time (available in 1,3,5 percent increments) | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:yellow;color:black" | Industry | |||
| Zainou 'Beancounter' Industry | |||
| BX-801 ~ 804 | |||
| 1% ~ 4% reduction in manufacturing time (available in 1,2,4 percent increments) | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:yellow;color:black" | Industry | |||
| Zainou 'Beancounter' Refining | |||
| RX-801 ~ 804 | |||
| 1% ~ 4% reduction in refinery waste (available in 1,2,4 percent increments) | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:green;color:white" | Missile | |||
| Zainou 'Deadeye' Guided Missile Precision | |||
| GP-801 ~ 806 | |||
| 1% ~ 6% reduced factor of signature radius for all missile explosions | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:green;color:white" | Missile | |||
| Zainou 'Snapshot' Defender Missiles | |||
| DM-801 ~ 806 | |||
| 1% ~ 6% bonus to the velocity of defender missiles | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:aqua;color:black" | Navigation | |||
| Eifyr and Co. 'Rogue' Fuel Conservation | |||
| FC-801 ~ 806 | |||
| 1% ~ 6% reduction in afterburner capacitor needs | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:aqua;color:black" | Navigation | |||
| Zor's Custom Navigation Hyper-Link | |||
| | |||
| 5% bonus to afterburner and MWD speed boost | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:orange;color:white" | Science | |||
| Eifyr and Co. 'Alchemist' Biology | |||
| BY-805 ~ 810 | |||
| 1% ~ 6% bonus to attribute booster duration (available in 5,10 percent increments) | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:orange;color:white" | Science | |||
| Poteque 'Prospector' Astrometric Rangefinding | |||
| AR-802 ~ 810 | |||
| 2% ~ 10% strong scanning strength with scan probes (available in 2,6,10 percent increments) | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:orange;color:white" | Science | |||
| Zainou 'Beancounter' Science | |||
| SC-801 ~ 805 | |||
| 1% ~ 5% bonus to blueprint copying speed (available in 1,3,5 percent increments) | |||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:blue;color:white" | Shield | |||
| Zainou 'Gnome' Shield Emission Systems | |||
| SE-801 ~ 806 | |||
| 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:maroon;color:white" | Armor | |||
| Inherent Implants 'Noble' Repair Proficiency | |||
| RP-901 ~ 906 | |||
| 1% ~ 6% bonus to repair system repair amount | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:lime;color:black" | Electronics | |||
| Zainou 'Gypsy' Electronic Warfare | |||
| EW-901 ~ 906 | |||
| 1% ~ 6% reduction in ECM and ECM Burst module capacitor need | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:lime;color:black" | Electronics | |||
| Zainou 'Gypsy' Sensor Linking | |||
| SL-901 ~ 906 | |||
| 1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:lime;color:black" | Electronics | |||
| Zainou 'Gypsy' Weapon Disruption | |||
| WD-901 ~ 906 | |||
| 1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:lime;color:black" | Electronics | |||
| Zainou 'Gypsy' Target Painting | |||
| TG-901 ~ 906 | |||
| 1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Eifyr and Co. 'Gunslinger' Surgical Strike | |||
| SS-901 - 906 | |||
| 1% ~ 6% bonus to all turret damages | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Inherent Implants 'Lancer' Gunnery | |||
| RF-901 ~ 906 | |||
| 1% ~ 6% bonus to all turret rate of fire | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Zainou 'Deadeye' Sharpshooter | |||
| ST-901 ~ 906 | |||
| 1% ~ 6% bonus to all turret optimal range | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Pashan's Turret Customization Mindlink | |||
| | |||
| 7% bonus to all turret rate of fire | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:green;color:white" | Missile | |||
| Zainou 'Deadeye' Target Navigation Prediction | |||
| TN-901 ~ 906 | |||
| 1% ~ 6% decrease in factor of target's velocity for all missiles | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:green;color:white" | Missile | |||
| Zainou 'Snapshot' Light Missiles | |||
| LM-901 ~ 906 | |||
| 1% ~ 6% bonus to damage of light missiles | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:green;color:white" | Missile | |||
| Zainou 'Snapshot' Rockets | |||
| RD-901 ~ 906 | |||
| 1% ~ 6% bonus to damage of rockets | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:aqua;color:black" | Navigation | |||
| Eifyr and Co. 'Rogue' High Speed Maneuvering | |||
| HS-901 ~ 906 | |||
| 1% ~ 6% reduction in capacitor need of modules requiring High Speed Maneuvering | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:orange;color:white" | Science | |||
| Eifyr and Co. 'Alchemist' Nanite Control | |||
| NC-903 ~ 905 | |||
| 3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments) | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:orange;color:white" | Science | |||
| Poteque 'Prospector' Archaeology | |||
| AC-905 | |||
| 5% increase in chance of archeological find | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:orange;color:white" | Science | |||
| Poteque 'Prospector' Hacking | |||
| HC-905 | |||
| 5% increase in chance of data retrieval | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:orange;color:white" | Science | |||
| Poteque 'Prospector' Salvaging | |||
| SV-905 | |||
| 5% increase in chance of salvage retrieval | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:blue;color:white" | Shield | |||
| Zainou 'Gnome' Shield Operation | |||
| SP-901 ~ 906 | |||
| 1% ~ 6% boost to shield recharge rate | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:maroon;color:white" | Armor | |||
| Inherent Implants 'Noble' Hull Upgrades | |||
| HG-1001 ~ 1008 | |||
| 1% ~ 8% bonus to armor hitpoints | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:maroon;color:white" | Armor | |||
| Imperial Navy Modified 'Noble' Implant | |||
| | |||
| 3% bonus to armor hit points AND to repair system repair amount | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:red;color:white;" | Gunnery | |||
| Inherent Implants 'Lancer' Large Energy Turret | |||
| LE-1001 ~ 1006 | |||
| 1% ~ 6% bonus to large energy turret damage | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Zainou 'Deadeye' Large Hybrid Turret | |||
| LH-1001 ~ 1006 | |||
| 1% ~ 6% bonus to large hybrid turret damage | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Eifyr and Co. 'Gunslinger' Large Projectile Turret | |||
| LP-1001 ~ 1006 | |||
| 1% ~ 6% bonus to large projectile turret damage | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Zainou 'Gnome' Weapon Upgrades | |||
| WU-1001 ~ 1006 | |||
| 1% ~ 6% reduction in the CPU required by turrets | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:red;color:white;" | Gunnery | |||
| Pashan's Turret Handling Mindlink | |||
| | |||
| 7% bonus to large energy turret damage | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:yellow;color:black" | Industry | |||
| Inherent Implants 'Highwall' Mining | |||
| MX-1001 ~ 1005 | |||
| 1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments) | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:yellow;color:black" | Industry | |||
| Inherent Implants 'Highwall' Mining Upgrades | |||
| MY-1001 ~ 1005 | |||
| 1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments) | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:yellow;color:black" | Industry | |||
| Inherent Implants 'Yeti' Ice Harvesting | |||
| IH-1001 ~ 1005 | |||
| 1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments) | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:purple;color:white" | Leadership | |||
| Armored Warfare Mindlink | |||
| | |||
| 25% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:purple;color:white" | Leadership | |||
| Information Warfare Mindlink | |||
| | |||
| 50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:purple;color:white" | Leadership | |||
| Siege Warfare Mindlink | |||
| | |||
| 25% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:purple;color:white" | Leadership | |||
| Skirmish Warfare Mindlink | |||
| | |||
| 25% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:purple;color:white" | Leadership | |||
| Caldari Navy Warfare Mindlink | |||
| | |||
| 25% increase to the command bonus of Siege Warfare and Information Warfare Link modules. | |||
Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus. | |||
Replaces Information Warfare skill bonus with fixed 15% targeting range bonus. | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:purple;color:white" | Leadership | |||
| Federation Navy Warfare Mindlink | |||
| | |||
| 25% increase to the command bonus of Armored Warfare and Skirmish Warfare Link modules. | |||
Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus. | |||
Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus. | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:purple;color:white" | Leadership | |||
| Imperial Navy Warfare Mindlink | |||
| | |||
| 25% increase to the command bonus of Armored Warfare and information Warfare Link modules. | |||
Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus. | |||
Replaces Information Warfare skill bonus with fixed 15% targeting range bonus. | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:purple;color:white" | Leadership | |||
| Republic Fleet Warfare Mindlink | |||
| | |||
| 25% increase to the command bonus of Siege Warfare and Skirmish Warfare Link modules. | |||
Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus. | |||
Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus. | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:purple;color:white" | Leadership | |||
| Mining Foreman Mindlink | |||
| | |||
| 25% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:green;color:white" | Missile | |||
| Zainou 'Deadeye' Rapid Launch | |||
| RL-1001 ~ 1006 | |||
| 1% ~ 6% bonus to all missile launcher rate of fire | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:green;color:white" | Missile | |||
| Zainou 'Snapshot' FOF Explosion Radius | |||
| FR-1001 ~ 1006 | |||
| 1% ~ 6% bonus to explosion radius of auto-target missiles | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:green;color:white" | Missile | |||
| Whelan Machorin's Ballistic Smartlink | |||
| | |||
| 5% reduction in missile launcher rate of fire | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:orange;color:white" | Science | |||
| Eifyr and Co. 'Alchemist' Neurotoxin Recovery | |||
| NR-1003 ~ 1005 | |||
| 3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments) | |||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:orange;color:white" | Science | |||
| Poteque 'Prospector' Environmental Analysis | |||
| EY-1005 | |||
| 5% reduction in cycle time of salvage, hacking and archaeology modules; and +5 Virus Coherence bonus for both data and relic analyzers. | |||
|} | |||