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− | {{incursions_sites}}
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− | = Objectives =
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− | ===== Force required =====
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− | {{incursion sites}}
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− | ===== Military information =====
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− | {|
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− | | valign="middle" | [[image:incursions_sansha_transmission.png]]
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− | | valign="middle" | Your primary objective is to storm the Nation’s media control facility and destroy any defense forces you find there.<br>''This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.''
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− | |}
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− | ===== Background information =====
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− | The Nation’s influence over system-wide infrastructure is starting to be ruthlessly exploited to the maximum extent possible. Officers in some affected systems are now reporting that Sansha have blocked local news outlets and even emergency broadcast systems from transmitting vital data. Although there are a number of obvious tactical advantages to such a move, the nature and pattern of the Nation’s censorship is neither consistent nor predictable. There may be a more subtle and insidious goal behind these attacks or perhaps their jamming technology is not yet perfected. In either case, these propaganda clusters, although militarily insignificant, nonetheless pose a significant threat to the continued stability of densely populated planets and systems under attack.
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− | ''Synopsis from ISHAEKA-0093. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
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− | = Enemies =
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− | Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
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− | {{incursion rats|Start}}
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− | {{incursion rats|Jel Rhomben}}
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− | {{incursion rats|Youl Meten}}
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− | {{incursion rats|Raa Thalamus}}
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− | {{incursion rats|End}}
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− | <small><references/></small>
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− | == Priorities ==
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− | This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
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− | {| class="wikitable" style="font-size:90%;"
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− | |-
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− | ! style="background:#222222;" colspan="2" | #
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− | ! style="background:#222222;" | Ship
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− | ! style="background:#222222;" | Reason
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− | |-
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− | | 1
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− | | style="background:Red;" width="1" |
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− | | '''Jel Rhomben'''
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− | | Because it does the most damage out of the small ships, easy to hit and isn't the trigger.
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− | |-
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− | | 2
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− | | style="background:OrangeRed;" width="1" |
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− | | '''Youl Meten''' [[image:icon_stasis_webifier_i.png|20px|Webbing]]
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− | | Because it webs and can take much less beating than the '''Raa Thalamus'''.
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− | |-
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− | | 3
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− | | style="background:Green;" width="1" |
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− | | '''Raa Thalamus'''
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− | | Takes too long to kill, so it is the last ship you focus on.
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− | |}
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− | == Triggers ==
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− | The '''Youl Meten''' triggers the next wave, so it's advisable to kill the '''Jel Rhombens''' first to avoid being overrun. All ships will need to be destroyed in order to complete the site, so intentionally forcing the next wave before you finish your current wave isn't advantageous.
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− | == Special requirements ==
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− | There are no special requirements for this site.
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− | | |
− | = Hints & tips =
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− | * There are no ships capable of '''warp disrupting''' or '''warp scrambling''' you in this site, which means you can warp out at any time.
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− | * Orbiting the beacon at 7 km (or whichever range your agility allows you to turn at high speed) is an easy way to speed tank and make yourself harder to hit. Once the '''Raa Thalamus''' spawns, start orbiting it instead.
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− | * The new spawns will not automatically engage you if you maintain a range of at least 20 km. Once you attack them they will engage you no matter what range.
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− | [[Category:Incursions|Scout sites]]
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