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− | {{incursions_sites}}
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− | = Objectives =
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− | ===== Force required =====
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− | {{incursion sites|vanguards}}
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− | ===== Military information =====
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− | {|
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− | | valign="middle" | [[image:incursions_sansha_transmission.png]]
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− | | valign="middle" | Your objective is to destroy the Sansha's Nation fleet amassing here. They will be making use of logistics arrays, so disabling them may be advisable.
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− | |}
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− | ===== Background information =====
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− | One of the most significant evolutions in the Nation's strategy has been the move away from abducting planetary populations. Their new tactical doctrine, which relies in part upon system-wide capsule interference, is clearly focused on limiting the power and influence of the capsuleer class.
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− | The technology underlying the system-wide capsule overrides is not dissimilar to CONCORD's own Tracking and Response System (TRS). Where it veers into new territory is in the application of new technologies designed to override local resources in ways previously thought impossible. Intelligence gathered by DED operatives strongly suggests that this facility is chiefly responsible for establishing these overrides.
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− | ''Synopsis from ISHAEKA-0095. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
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− | = Enemies =
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− | Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
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− | {{incursion rats|Start}}
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− | {{incursion rats|Auga Hypophysis}}
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− | {{incursion rats|Deltole Tegmentum}}
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− | {{incursion rats|Eystur Rhomben}}
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− | {{incursion rats|Niarja Myelen}}
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− | {{incursion rats|Tama Cerebellum}}
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− | {{incursion rats|End}}
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− | <small><references/></small>
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− | == Priorities ==
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− | This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
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− | As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.
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− | {| class="wikitable" style="font-size:90%;"
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− | |-
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− | ! style="background:#333333;" nowrap colspan="2" rowspan="2" | #
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− | ! style="background:#333333;" nowrap colspan="2" | Targets for the entire fleet
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− | ! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason
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− | |-
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− | ! style="background:#222222;" nowrap | Regular targets<small> <ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
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− | ! style="background:#222222;" nowrap | Small targets<small> <ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
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− | |- style="vertical-align:top;"
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− | | nowrap | 1
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− | | style="background:Red;" width="1" |
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− | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen''' {{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}}
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− | | style="padding:5px;" | Because the '''Niarja Myelen''' jams and neuts.
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− | |- style="vertical-align:top;"
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− | | nowrap | 3
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− | | style="background:OrangeRed;" width="1" |
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− | | style="padding:5px;" nowrap | '''Auga Hypophysis''' {{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Deltole Tegmentum''' {{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|target painter|24|Target painting}}
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− | | style="padding:5px;" nowrap | '''Tama Cerebellum''' {{icon|point|24|Warp disrupting}}
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− | | style="padding:5px;" | The '''Auga''' warp disrupts, webs and while it does less damage than the '''Deltole''' it closes the distance faster and is easier to kill.
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− | The '''Tama''' warp disrupts and you remove a lot of damage quickly by shooting them.
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− | |- style="vertical-align:top;"
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− | | nowrap | 4
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− | | style="background:Green;" width="1" |
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− | | style="text-align:center; padding:5px; background-color:#300000;" colspan="2" nowrap | [[image:icon_large_red_x.png|32px|Do not shoot!]]'''Eystur Rhomben'''
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− | | style="padding:5px; background-color:#300000;" | '''Eysturs''' are ignored in this site because they will simply respawn if killed and aren't necessary for site completion.
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− | |}
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− | <small><references/></small>
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− | | |
− | == Triggers ==
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− | The last enemy killed triggers the next wave, so there is no risk of accidentally triggering the next wave before you finish your current one.
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− | == Special requirements ==
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− | {|
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− | | [[image:Icon data analyzer i.png|link=]]
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− | | Requires the use of '''data analyzer''' modules to hack the logistics control array.<br>''(the logistics control array is roughly 30km away from the spawn point)''
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− | |}
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− | ===== Hacking =====
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− | Hacking is done by approaching, locking up the logistics control array and activating the data analyzers as soon as you get within range. Once completed you will get a message saying:'' "Local Sansha logistics systems subverted. Hostile logistics disabled."''
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− | The hacking mechanics are based on the old method, prior to the changes made in [[Odyssey]]. It means you can and should use as many data analyzers as possible to increase the odds of hacking on the first attempt. Once hacked, the tower will stop repairing for about six minutes and is usually more than enough for a decent fleet to finish the site. The control array to hack will be available counter-clockwise pattern.
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− | {|
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− | | valign="top" | [[image:incursions_remote_logistics_station.png|thumb|When the '''remote logistics station''' is hacked it'll have this easily identifiable nebulae effect around it. The graphics may be slightly different depending on your shader settings, potentially much greener. But the nebulae effect, regardless of colour, is a dead give-away.]]
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− | | valign="top" | [[image:incursions_logistics_control_array.png|thumb|The active control array will turn into an interactive object, much like a mission loot container. Simply lock it up and activate your data analyzer(s) on it to start hacking.]]
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− | | valign="top" | [[image:incursions_ota_order.png|thumb|The control array to hack will be available counter-clockwise; Control array to your left, then the one to the right closest to the repair station, then the one to the right furthest away from the repair station.]]
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− | |}
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− | = Hints & tips =
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− | * There are three waves in this site, more or less identical in terms of ship composition but they spawn in different positions. The first wave spawns towards the right side of the repair tower, the second wave to the left and the third one above or below the repair tower.
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− | * Waves spawn roughly 70km off, with the exception of the third wave that spawns 35 - 40km away from the beacon. The Sansha will then rapidly close the distance to their preferred orbit.
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− | * The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised. There will only be one '''Deltole Tegmentum''' per wave however.
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− | * While you can do this site without hacking, it severely hampers your ability to get ships off the field. The '''remote logistics station''' will repair every single Sansha ship on grid periodically, making it hard to kill ships, especially the '''Deltole Tegmentum''' without sufficient concentrated fire.
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− | * Hacking is preferably done with a cheap alt running a cheap hacker- [[Vanguard_Incursion_fits#Heron|Heron]], but can of course be done by logistics fitting data analyzers if need be (at the cost of not having as many remote tracking computers).
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− | [[Category:Incursions|Vanguard sites]]
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