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{{Merge|EVE Lexicon}} | |||
Having a solid understanding of the terminology and lingo used in fleet operations is key to clear, concise and effective communications. This page explains the common terms a pilot might hear over [[Mumble]] or [[Discord]] from the fleet's commanders. It will also list short cuts you may see in fleet chat. | |||
Having a solid understanding of the terminology and lingo used in fleet operations is key to clear, concise and effective communications. This page explains the common terms a pilot | |||
= Fleet Forming Terms = | = Fleet Forming Terms = | ||
* '''FC''' -- Fleet commander. This is the pilot in command of the fleet. A FC may be in command of 1 to 5 wings. | * '''FC''' -- Fleet commander. This is the pilot in command of the fleet. A FC may be in command of 1 to 5 wings. | ||
* '''WC''' -- Wing commander. This pilot is in charge of 1 wing of the fleet. A WC may be in charge of 1 to 5 squads within the wing. | * '''WC''' -- Wing commander. This pilot is in charge of 1 wing of the fleet. A WC may be in charge of 1 to 5 squads within the wing. Depending on the fleet size and composition, wing commanders may be in command of all pilots of specific role (logistics, EWAR, etc.) | ||
* '''SC''' -- Squad commander. This pilot is in charge of 1 squad. A squad may consist of up to 10 pilots. | * '''SC''' -- Squad commander. This pilot is in charge of 1 squad. A squad may consist of up to 10 pilots. | ||
A fleet commander or wing commander will post several things in Alliance to form a fleet. You may see: | A fleet commander or wing commander will post several things in Alliance to form a fleet. You may see: | ||
* '''Scouts convo me''' -- | * '''Scouts convo me''' -- This is a fleet commander asking for available scouts to start communications with him. Scouts are unique in the way they join the fleet. Normally, people joining the fleet will post in Alliance, but scouts use this method to help shield their identity from those who aren't in the fleet. However, not all FCs will utilize this protocol, and sometimes the identities of scouts are known to the whole fleet. | ||
* '''L5 3/3/3/3''' -- This will be posted by pilots volunteering for booster roles. | |||
* '''L5 3/3/3/3''' -- | * '''Tacklers sign up''' -- This request is for ships whose primary job will be to tackle (use stasis webifier and/or warp scramblers/disruptors on the enemy). | ||
* '''Tacklers sign up''' -- | * '''EWAR sign up''' -- This request is for ships whose primary job is to use electronic warfare against the enemy. | ||
* '''EWAR sign up''' -- | |||
* '''DD sign up''' -- this request is for "damage dealers", ships whose primary job is to inflict damage on the enemy. | * '''DD sign up''' -- this request is for "damage dealers", ships whose primary job is to inflict damage on the enemy. | ||
* '''RR signup''' -- this request is for "remote repairers", ships whose primary job is to provide fleet logistics support. Possible responses might include "arr" (armor remote repair). | * '''RR/Logi signup''' -- this request is for "remote repairers", ships whose primary job is to provide fleet logistics support. Possible responses might include "arr" (armor remote repair). | ||
* '''Last call''' -- this may or may not be made by the FC. This is an open invitation for anyone who didn't get invited to the fleet to volunteer. | * '''Last call''' -- this may or may not be made by the FC. This is an open invitation for anyone who didn't get invited to the fleet to volunteer. | ||
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* '''Hold on Contact (HOC)''' -- Do NOT jump through the gate you are at or are in warp to. Hold at destination. | * '''Hold on Contact (HOC)''' -- Do NOT jump through the gate you are at or are in warp to. Hold at destination. | ||
* '''Hold Cloak (HC)''' -- When you jump through a gate, you will stay cloaked for 60 seconds as long as you don't move. If you are told to hold cloak, don't move, change speed, change direction, etc. You should always hold cloak after jumping unless given other orders. | * '''Hold Cloak (HC)''' -- When you jump through a gate, you will stay cloaked for 60 seconds as long as you don't move. If you are told to hold cloak, don't move, change speed, change direction, etc. You should always hold cloak after jumping unless given other orders. | ||
* '''Offensive (OGC) / Defensive Gatecamp (DGC)''' -- You can find more details about [[Gatecamps]] here.* '''Primary''' -- This is the target the FC wants the fleet to focus on. Generally, this means that tacklers and damage dealers focus on this target. As a rule of thumb, EW usually ignores the primary target and goes for the most dangerous targets or remote reppers. Obviously this doesn't apply if you're target painting. | * '''Offensive (OGC) / Defensive Gatecamp (DGC)''' -- You can find more details about [[Gatecamps]] here. | ||
* '''Primary''' -- This is the target the FC wants the fleet to focus on. Generally, this means that tacklers and damage dealers focus on this target. As a rule of thumb, EW usually ignores the primary target and goes for the most dangerous targets or remote reppers. Obviously this doesn't apply if you're target painting. | |||
* '''Reapproach the Gate''' -- Move back into jump range (less than 2500m) of the nearest gate. Larger (slower) ships may accomplish this faster by bouncing off a near by Celestial, preferable a planet or asteroid belt, not a moon. | * '''Reapproach the Gate''' -- Move back into jump range (less than 2500m) of the nearest gate. Larger (slower) ships may accomplish this faster by bouncing off a near by Celestial, preferable a planet or asteroid belt, not a moon. | ||
* '''See Flashy, Shoot Flashy''' -- Indicates that the fleet's rules of engagement allow you to attack any legitimate (flashing in the overview) target that shows up on grid without waiting for the FC to command it. | * '''See Flashy, Shoot Flashy''' -- Indicates that the fleet's rules of engagement allow you to attack any legitimate (flashing in the overview) target that shows up on grid without waiting for the FC to command it. | ||
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* '''Warp Yourselves at Optimal''' -- Warp yourself to the target at the optimal range for your ship's "primary role." If you are ewar and have guns, but your primary role is ewar, warp at the optimal range of your ewar equipment. | * '''Warp Yourselves at Optimal''' -- Warp yourself to the target at the optimal range for your ship's "primary role." If you are ewar and have guns, but your primary role is ewar, warp at the optimal range of your ewar equipment. | ||
* '''Warp to X''' -- Where x is typically a person on your [[Fleet Watch Lists]]; please note when warping to an Intel person, never warp at 0 as you risk uncloaking them. | * '''Warp to X''' -- Where x is typically a person on your [[Fleet Watch Lists]]; please note when warping to an Intel person, never warp at 0 as you risk uncloaking them. | ||
* '''Warp to Top Station or Top Belt''' -- Refers to the first station or belt on the pull down menu when an area of space is right clicked and the appropriate station or belt menu is selected. | * '''Warp to Top Station or Top Belt''' -- Refers to the first station or belt on the pull down menu when an area of space is right clicked and the appropriate station or belt menu is selected. (''Not'' to the order in your Overview.) | ||
== Other terms you'll hear that are less common == | == Other terms you'll hear that are less common == | ||
* '''Gate is green''' -- same as "jump, jump, jump" or "jump on contact" | * '''Gate is green''' -- same as "jump, jump, jump" or "jump on contact" | ||
* '''Gate is red''' -- Hold on gate, do not jump | * '''Gate is red''' -- Hold on gate, do not jump | ||
[[Category:Fleets]] | |||