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| <noinclude> | | {{Update|Review for December 2021, Version 19.11 changes (e.g. Ship changes)<br> |
| {{uwc}}{{ShipGuideBoilerintro}}
| | Gas Cloud Scoop/Harvester still needs to be done.}} |
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| ==Fitting Overview==
| | {{ShipGuideBoilerintro}} |
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| For more in-depth discussion of the purpose and use of some specific ORE ships, please see the [[Mining Ships#Mining_Barges|Mining Ships]] and [[Orca]] pages.
| | == ORE general information == |
| | The [[Outer Ring Excavations|ORE]] ships are specialized industrial ships, focusing on [[mining]] and [[salvaging]]. Whilst obviously not combat ships, they tend to be [[Tanking#Shield tanking|shield tanked]] and use [[drones]] for defense. |
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| With the introduction of the Ore Hold (in Inferno 1.2) to Mining Barges and Exhumers, the Expanded Cargohold modules and Cargohold Optimization rigs of past fits are no longer beneficial. The Ore Hold cannot be increased by modules or rigs (only skills).
| | {| class="wikitable" |
| | |- style="background-color: var(--background-color-warning-subtle);" |
| | ! Ship Type |
| | ! Ship |
| | ! Description |
| | |- |
| | | '''Frigate''' |
| | | [[Venture]] |
| | | Introductory mining ship. |
| | |- |
| | | rowspan="2" | '''Expedition frigate''' |
| | | [[Prospect]] |
| | | Covert ore/gas mining ship. |
| | |- |
| | | [[Endurance]] |
| | | Cloaky ice harvesting ship. |
| | |- |
| | | '''Destroyer''' |
| | | [[Pioneer]] |
| | | Early mining ship, accessible to [[Clone states#Alpha clone|Alpha]] pilots. |
| | |- |
| | | rowspan="3" | '''Mining barge''' |
| | | [[Procurer]] |
| | | Intermediate mining ship, specializes in defense ([[Tanking#Shield tanking|shield tank]]). |
| | |- |
| | | [[Retriever]] |
| | | Intermediate mining ship, specializes in mining hold capacity. |
| | |- |
| | | [[Covetor]] |
| | | Intermediate mining ship, specializes in ore yield. |
| | |- |
| | | rowspan="3" | '''Exhumer''' |
| | | [[Skiff]] |
| | | Advanced mining ship, specializes in defense (shield tank). |
| | |- |
| | | [[Mackinaw]] |
| | | Advanced mining ship, specializes in mining hold capacity. |
| | |- |
| | | [[Hulk]] |
| | | Advanced mining ship, specializes in ore yield. |
| | |- |
| | | rowspan="2" | '''Hauler''' |
| | | [[Noctis]] |
| | | Specialized [[Salvaging|salvager]]. |
| | |- |
| | | [[Primae]] |
| | | Specialized for performing [[Planetary Industry]]. |
| | |- |
| | | rowspan="2" | '''Industrial command ship''' |
| | | [[Porpoise]] |
| | | Smaller mining support ship, cheaper hull replacement and can fit in smaller [[wormholes]]. |
| | |- |
| | | [[Orca]] |
| | | Mining support ship with a very large cargohold, can fly in [[hi-sec]]. |
| | |- |
| | | '''Freighter''' |
| | | [[Bowhead]] |
| | | Freighter with ability to haul fitted ships. |
| | |- |
| | | '''Capital industrial ship''' |
| | | [[Rorqual]] |
| | | Capital mining support ship (cannot fly in hi-sec), can compress ore in cargohold, and can temporarily make a mining fleet invulnerable. |
| | |} |
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| Warrior drones are suggested since Aldrat's local rats are Angels. You will probably want to swap these for rat specific drones in other regions.
| | == Skills == |
| | {{See also|[[Mining#Skills|Mining skills]]}} |
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| ==Skills==
| | All basic ORE ships (the Venture, Primae and Noctis) have very low skill requirements; a new character's [[starting skills]] covers the Venture, the Primae has no skill requirements, and the Noctis only needs {{sk|ORE Hauler}}. The more advanced ORE ships' skill requirements depend on the type of ship. All T1 Mining Barges require the {{sk|Mining Barge}} skill, which notably requires that you have {{sk|Industry|V}} trained. Exhumers, being their T2 cousins, require both {{sk|Mining Barge|V}}, {{sk|Astrogeology|V}}, and the {{sk|Exhumers}} skill. |
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| Required skills for ORE ships vary depending on the ship class. All mining-related ships require Mining Barge and Astrogeology to some level, though, and the Orca and Rorqual require leadership skills in order to give bonuses. The Primae does not require any skills to pilot, but the Noctis will require a new skill: ORE Industrial, which is available at the npc seeded price of 1.6 million at all stations that sell skillbooks.
| | The [[Porpoise]] & [[Orca]] on the other hand require the {{sk|Industrial Command Ships}} skill - prerequisites include quite some investment in leadership skills ({{sk|Mining Foreman|V}}) as well as the capability to fly the [[Noctis]] ({{sk|ORE Hauler|III}}) and some generic training ({{sk|Spaceship Command|V}}). The [[Rorqual]], being a capital ship, has far higher skill requirements - in addition to Jump Drive skills (requiring {{sk|Warp Drive Operation|V}}, {{sk|Navigation|V}} and {{sk|Science|V}}), the {{sk|Capital Industrial Ships}} skill also requires {{sk|Capital Ships|II}} (and thus, by extension, {{sk|Advanced Spaceship Command|V}}) as well as {{sk|Industrial Reconfiguration|I}} (and, by extension, {{sk|Advanced Mass Production|IV}} and {{sk|Mass Production|V}}). |
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| Most ORE ships (with the notable exceptions of the Orca and Rorqual) are shield tanked. For hisec mining around Aldrat, you'll only need a tank with some decent EHP and 5 or 6 peak DPS, along with decent drone skills, in order to keep the rats away. Launch the drones when you arrive in the belt and set them to aggressive to make sure they attack rats as soon as possible; but if you don't have a few levels in Drone Durability then you'll need to keep an eye on your drone window to see if any of them are taking damage and pull in the ones that are.
| | == Mining frigate == |
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| |
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| The Orca and Rorqual are also shield tanked, but most of their EHP comes from a large hull buffer that is greatly extended by fitting a DCU2. | | === Venture === |
| | The Venture is the first ORE ship almost any aspiring miner will fly. A new character starts with the skills to fly it, and the ship is given out for free by the [[Industrialist (Producer)]] and [[Industrialist (Entrepreneur)]] career agents, thus providing a viable mining ship with a low barrier of entry. |
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| <noinclude>
| | While its mining yield is dwarfed by more advanced mining ships, it can nonetheless generate a reasonable income for a beginner miner, and its 5000{{m3}} mining hold means it doesn't have to return to a station to unload every few minutes. Its two built-in warp core stabilizers also make the Venture a good ship for mining in hostile space - plus, it aligns and warps much faster than the larger mining ships, allowing it a chance to escape from danger. |
| ==Mining Frigate==
| |
| | |
| === Venture ===
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| The Venture is the first ORE ship almost any aspiring miner will fly. It only requires the [[sp|Mining Frigate]] skill, which can be injected by any newly created character, to operate, thus providing a viable mining ship with a low barrier of entry. Its two built-in warp core stabilizers also make the Venture a good ship for mining in hostile space.
| | Lastly, the Venture is one of only two ships (the other being the [[Prospect]]) with a bonus to [[gas cloud harvesting]], making it an excellent choice for such purposes. |
| The Venture also carries an unique bonus to Gas Harvesting, making it the ship of choice for such purposes.
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| {{Ship|Venture|box}} | | {{Ship|Venture|box}} |
| </noinclude>{{#ifeq:{{{1|Venture}}}|Venture|
| | {{Clear}} |
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| {{ShipFitting
| | == Expedition frigate == |
| | ship=Venture
| | {{main|Expedition Frigates}} |
| | shipTypeID=32880
| |
| | fitName=Basic mining
| |
| | fitID=VentureMining
| |
| | high1name=Cu Vapor Particle Bore Stream
| |
| | high1typeID=5245
| |
| | high2name=Cu Vapor Particle Bore Stream
| |
| | high2typeID=5245
| |
| | high3name=open
| |
| | mid1name=Medium Azeotropic Ward Salubrity I
| |
| | mid1typeID=8433
| |
| | mid2name=Medium Azeotropic Ward Salubrity I
| |
| | mid2typeID=8433
| |
| | mid3name=Limited Adaptive Invulnerability Field I
| |
| | mid3typeID=9632
| |
| | low1name=F85 Peripheral Damage System I
| |
| | low1typeID=5843
| |
| | drone1name=Hobgoblin I x2
| |
| | drone1typeID=2454
| |
| | drone2name=open
| |
| | drone3name=open
| |
| | drone4name=open
| |
| | drone5name=open
| |
| | charge1name=open
| |
| | charge2name=open
| |
| | charge3name=open
| |
| | charge4name=open
| |
| | charge5name=open
| |
| | rig1name=Small Anti-EM Screen Reinforcer I
| |
| | rig1typeID=31716
| |
| | rig2name=Small Core Defense Field Extender I
| |
| | rig2typeID=31788
| |
| | rig3name=Small Core Defense Field Extender I
| |
| | rig3typeID=31788
| |
| | difficulty=0
| |
| | warsop=A
| |
| | warsopReason=
| |
| | version=RUB 1.0
| |
| | shipDNA=32880:5245;2:8433;2:9632;1:5843;1:31716;1:31788;2:2454;2::
| |
| | skills=Power Grid Management IV</li><li>Shield Upgrades III
| |
| | notes=Modules and Drones can be upgraded to their T2 counterparts as skills allow.</li><li>At low SP levels, fitting the second shield extender may not be possible. Consider replacing it with a Small Azeotropic Ward Salubrity I (or simply improving your core skills).}} {{ShipFitting
| |
| | ship=Venture
| |
| | shipTypeID=32880
| |
| | fitName=Wormhole Gas Harvester
| |
| | fitID=Wormhole-Gas-Harvester
| |
| | high1name=Gas Cloud Harvester I
| |
| | high1typeID=25266
| |
| | high2name=Gas Cloud Harvester I
| |
| | high2typeID=25266
| |
| | high3name=Core Probe Launcher I
| |
| | high3typeID=17938
| |
| | mid1name=Adaptive Invulnerability Field II
| |
| | mid1typeID=2281
| |
| | mid2name=1MN Afterburner I
| |
| | mid2typeID=439
| |
| | mid3name=Medium Shield Extender II
| |
| | mid3typeID=3831
| |
| | low1name=Damage Control II
| |
| | low1typeID=2048
| |
| | drone1name=Hornet EC-300 x2
| |
| | drone1typeID=23707
| |
| | drone2name=open
| |
| | drone3name=open
| |
| | drone4name=open
| |
| | drone5name=open
| |
| | charge1name=Core Scanner Probe I x8
| |
| | charge1typeID=30013
| |
| | charge2name=open
| |
| | charge3name=open
| |
| | charge4name=open
| |
| | charge5name=open
| |
| | rig1name=Small Core Defense Field Extender I
| |
| | rig1typeID=31788
| |
| | rig2name=Small Core Defense Field Extender I
| |
| | rig2typeID=31788
| |
| | rig3name=Small Anti-EM Screen Reinforcer I
| |
| | rig3typeID=31716
| |
| | difficulty=0
| |
| | warsop=A
| |
| | warsopReason=
| |
| | version=RET 1.0
| |
| | shipDNA=32880:17938;1:25266;2:439;1:2281;1:3831;1:2048;1:31716;1:31788;2:23707;2:30013;8::
| |
| | skills=
| |
| | notes=Basic wormhole gas harvester fit. Tech 2 modules can be replaced with Tech 1 but will reduce your tank.</li><li>Drones can be used against any attackers.}}
| |
| {{ShipFitting | |
| | ship=Venture
| |
| | shipTypeID=32880
| |
| | fitName=Ninja Gas Harvester
| |
| | fitID=Ninja-Gas-Harvester
| |
| | high1name=Gas Cloud Harvester II
| |
| | high1typeID=25812
| |
| | high2name=Gas Cloud Harvester II
| |
| | high2typeID=25812
| |
| | high3name=Core Probe Launcher I
| |
| | high3typeID=17938
| |
| | mid1name=Prototype ECCM Magnetometric Sensor Cluster
| |
| | mid1typeID=7914
| |
| | mid2name=Medium Shield Extender II
| |
| | mid2typeID=3831
| |
| | mid3name=Limited 1MN Microwarpdrive I
| |
| | mid3typeID=5973
| |
| | low1name=Warp Core Stabilizer I
| |
| | low1typeID=10998
| |
| | drone1name=Hornet EC-300 x2
| |
| | drone1typeID=23707
| |
| | drone2name=open
| |
| | drone3name=open
| |
| | drone4name=open
| |
| | drone5name=open
| |
| | charge1name=Core Scanner Probe I x8
| |
| | charge1typeID=30013
| |
| | charge2name=open
| |
| | charge3name=open
| |
| | charge4name=open
| |
| | charge5name=open
| |
| | rig1name=Small Gravity Capacitor Upgrade I
| |
| | rig1typeID=31213
| |
| | rig2name=Small Gravity Capacitor Upgrade I
| |
| | rig2typeID=31213
| |
| | rig3name=open
| |
| | difficulty=1
| |
| | warsop=A
| |
| | warsopReason=
| |
| | version=RET 1.0
| |
| | shipDNA=32880:17938;1:25812;2:3831;1:5973;1:7914;1:10998;1:31213;2:23707;2:30013;8::
| |
| | skills=
| |
| | notes=ECCM to to make you harder to probe down and hopefully give you time to see the combat probes on d-scan.</li><li>The warp core stab is to make it so that the enemy would need 4 points of warp disruption to pin you down.</li><li>MSE II is to let you survive one volley on your way out.</li><li>Gravity capacitor rigs to help you probe your way out to a new exit if needed.}} | |
| }}<noinclude> | |
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| ==Mining Barge==
| | Expedition Frigates (the [[Prospect]] and the [[Endurance]]) are Tech II variants of the Venture, specialized for flying in dangerous space. |
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| Mining barges are the first level of ORE mining ships. There are three mining barges, each optimized for a different role. | | == Mining Barge == |
| | {{main|Mining Barges}} |
| | The mining barges (the [[Procurer]], the [[Covetor]] and the [[Retriever]]) are the next step up from the Venture, with much higher mining yields, larger mining holds and/or a stronger tank. Also, in contrast to the Venture, the mining barges can fit strip miners (with much higher yield than normal mining modules) and [[Ice harvesting|ice miners]]. There are three mining barges, each optimized for a different role: The Procurer has a strong tank, the Covetor a high mining yield, and the Retriever a large mining hold. |
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| === Procurer === | | ==Exhumer== |
| | {{main|Exhumers}} |
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| Since the Inferno 1.2 patch, the Procurer has become a very respectable mining ship due to its combination of decent yield, good ore hold, great tank, and low cost. The Procurer's ore hold is larger than a Covetor, smaller than a Retriever, but can still fit several cycles worth of ore. The Procurer's base mining yield is the lowest of all the ORE ships, but has been improved significantly to be on par with other ORE mining ships. The procurer's tank is beat only by its T2 varient, the Skiff. Using inexpensive modules, the procurer can reach enormous EHP while still maintaining a respectable yield and is thus the safest ship for mining in the lower-security (.6 or .5) areas of high security space.
| | Exhumers (the [[Skiff]], the [[Hulk]] and the [[Mackinaw]]) are the Tech II versions of mining barges, and all three are direct upgrades from their Tech I counterparts. All of them require the {{sk|Exhumers}} skill to operate. |
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| {{Ship|Procurer|box}}
| | == Hauler == |
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| | === Noctis === |
| | Although it may look similar to the Primae, the Noctis is anything but useless: when it comes to [[salvaging]], nothing beats the Noctis. It requires the skill {{sk|ORE Hauler}} to fly, and when this skill is trained to level V, the Noctis' tractor beams can reach out to 80km, hoovering up wrecks from an entire battlefield. The Noctis' one downside is that its tank is a bit weak (barely arriving at battlecruiser-level [[EHP]] with Tech 2 modules), especially if one of its midslots is needed for a propulsion module - and given that it will often carry valuable salvage, it can make for a juicy target. Nonetheless, the Noctis remains the undisputed king of salvaging, and is often found trailing mission fleets, salvaging the wrecks they produce. |
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| </noinclude>{{#ifeq:{{{1|Procurer}}}|Procurer|
| | {{Ship|Noctis|box}} |
| | {{Clear}} |
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| {{ShipFitting|
| | === Primae === |
| ship=Procurer|
| | The Primae is a ship which specializes in supporting [[Planetary Industry]]; every pilot received one for free with the [[Expansions#Tyrannis|Tyrannis]] expansion. It takes no skills to fly, and has four specialized cargo holds: one for planetary command centers (2,000{{m3}}, enough for two command centers), one for commodities produced by Planetary Industry (2,500{{m3}}), one for gas (10,000{{m3}}) and one for ice (10,000{{m3}}). Unfortunately, the Primae pales in comparison with Tech I [[haulers]] - these have at least as much tank and cargo capacity (in most cases, much more - the [[Epithal]] can carry up to 67,000{{m3}} of planetary commodities) as the Primae, while costing less than half. Therefore, unless you don't have access to industrial ships, there is no reason to use the Primae. |
| shipTypeID=17480|
| |
| fitName=Tanked mining (T1)|
| |
| fitID=TankedT1|
| |
| high1name=Strip Miner I|
| |
| high1typeID=17482|
| |
| mid1name=ML-3 Amphilotite Mining Probe|
| |
| mid1typeID=6567|
| |
| mid2name=Limited Adaptive Invulnerability Field I|
| |
| mid2typeID=9632|
| |
| mid3name=Limited Adaptive Invulnerability Field I|
| |
| mid3typeID=9632|
| |
| mid4name=Medium Azeotropic Ward Salubrity I|
| |
| mid4typeID=8433|
| |
| low1name=Emergency Damage Control|
| |
| low1typeID=5841|
| |
| low2name=Mining Laser Upgrade I|
| |
| low2typeID=22542|
| |
| drone1name=Hornet EC-300 x3|
| |
| drone1typeID=23707|
| |
| drone2name=Hobgoblin I x2|
| |
| drone2typeID=2454|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| rig1name=Medium Core Defense Field Extender I|
| |
| rig1typeID=31790|
| |
| rig2name=Medium Core Defense Field Extender I|
| |
| rig2typeID=31790|
| |
| rig3name=Medium Core Defense Field Extender I|
| |
| rig3typeID=31790|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RUB 1.0|
| |
| shipDNA=17480:17482;1:6567;1:9632;2:8433;1:5841;1:22542;1:31790;3:23707;3:2454;2::|
| |
| skills=|
| |
| notes=A buffer of 63,670 EHP against Antimatter makes suicide ganks against this ship extremely unprofitable.</li><li>Even at maximum skills, the Procurer is still a slow ship at 113 m/s. Use of a bounce bookmark that is on grid with the asteroid belt is recommended.</li><li>Two Hobgoblin I drones should be sufficient to dispatch all high-sec belt rats with ease. The EC-300 drones are added to provide further security against suicide ganking. If you have done nothing to make yourself a target, you can likely replace them with Mining Drone Is or further Hobgoblin Is.}} {{ShipFitting|
| |
| ship=Procurer|
| |
| shipTypeID=17480|
| |
| fitName=Tanked mining (T2)|
| |
| fitID=TankedT2|
| |
| high1name=Modulated Strip Miner II|
| |
| high1typeID=17912|
| |
| mid1name=Thermic Dissipation Field II|
| |
| mid1typeID=2303|
| |
| mid2name=Adaptive Invulnerability Field II|
| |
| mid2typeID=2281|
| |
| mid3name=Adaptive Invulnerability Field II|
| |
| mid3typeID=2281|
| |
| mid4name=Medium Shield Extender II|
| |
| mid4typeID=3831|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Mining Laser Upgrade II|
| |
| low2typeID=28576|
| |
| drone1name=Mining Drone II x3|
| |
| drone1typeID=10250|
| |
| drone2name=Hobgoblin II x2|
| |
| drone2typeID=2456|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| rig1name=Medium Core Defense Field Extender I|
| |
| rig1typeID=31790|
| |
| rig2name=Medium Core Defense Field Extender I|
| |
| rig2typeID=31790|
| |
| rig3name=Medium Core Defense Field Extender I|
| |
| rig3typeID=31790|
| |
| difficulty=1|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RUB 1.0|
| |
| shipDNA=17480:17912;1:2303;1:2281;2:3831;1:2048;1:28576;1:31790;3:2456;2:10250;3:18618;1::|
| |
| skills=|
| |
| notes=This fit further increases the already-high EHP buffer of the fit above to a grand total of 97,696 EHP against Antimatter.</li><li>Note that this is done by removing the Survey Scanner module. As such, this fit is designed to work in small-scale mining fleets where a single ship uses a Survey Scanner to point out high-resource asteroids to the other miners.</li><li>Even at maximum skills, the Procurer is still a slow ship at 113 m/s. Use of a bounce bookmark that is on grid with the asteroid belt is recommended.}}
| |
| {{ShipFitting|
| |
| ship=Procurer|
| |
| shipTypeID=17480|
| |
| fitName=Bait Miner|
| |
| fitID=Bait-Miner|
| |
| high1name=Strip Miner I|
| |
| high1typeID=17482|
| |
| mid1name=Adaptive Invulnerability Field II|
| |
| mid1typeID=2281|
| |
| mid2name=EM Ward Field II|
| |
| mid2typeID=2301|
| |
| mid3name=Fleeting Propulsion Inhibitor I|
| |
| mid3typeID=4027|
| |
| mid4name=Warp Disruptor II|
| |
| mid4typeID=3244|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Power Diagnostic System II|
| |
| low2typeID=1541|
| |
| drone1name=Hobgoblin II x5|
| |
| drone1typeID=2456|
| |
| drone2name=open|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| rig1name=Medium Anti-Thermal Screen Reinforcer I|
| |
| rig1typeID=31754|
| |
| rig2name=Medium Core Defense Field Extender I|
| |
| rig2typeID=31790|
| |
| rig3name=Medium Core Defense Field Extender I|
| |
| rig3typeID=31790|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=ODY 1.0|
| |
| shipDNA=17480:17482;1:2281;1:2301;1:3244;1:4027;1:1541;1:2048;1:31754;1:31790;2:2456;5::|
| |
| skills=|
| |
| notes=A bait fit, to trap low sec pirates looking for an easy prey. </li><li>Make sure that you've got backup if you're jumped by multiple hostiles or by anything bigger than a destroyer.</li><li>Usage: Mine in a Low-Sec belt. Wait until someone willing to take the bait arrives on grid. Warn your Backup, that they should align to you. Align out & bump an asteroid or make yourself look foolish doing something else. Get redboxed. Call for Backup. Yellowbox back. Ideally your opponent should be in web range - If he isn't simply point him. Your backup should arrive and end up with a nice killmail</li><li>With all skills at V and before boosts, this ship has 67.3 K EHP, flies at 113 m/s and align in 9.4 s. The capacitor is stable.</li><li>Damage is 99 dps at 60 km with the Hogoblins II drones.}}
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| }}<noinclude> | | {{Ship|Primae|box}} |
| | {{Clear}} |
|
| |
|
| | == Industrial command ship == |
| | === Porpoise === |
| | The Porpoise is a command ship designed to support mining fleets. It is smaller than the Orca and designed to fit into wormholes an Orca could not. It is also cheaper to build or buy and could be used as an entry level mining booster. |
|
| |
|
| === Covetor ===
| | {{Ship|Porpoise|box}} |
| | {{Clear}} |
|
| |
|
| The Covetor has the greatest mining yield out of the T1 mining barges, but has the smallest ore hold and the least tank. As a result, you need support from another pilot to be effective at your role, as you waste the time saved mining trying to haul the ore back to your drop off point.
| | === Orca === |
| | {{See also|Orca Guide}} |
|
| |
|
| As Covetors are extremely easy to destroy in suicide gank attacks, using this ship without the possibility of storing it in an [[Orca]]'s Ship Maintenance Bay when attacked might be unwise.
| | The Orca is a command ship designed to support mining fleets, but can fill many support roles due to its large cargoholds and ship maintenance bay. By making its ship maintenance bay accessible to fleet members, it can also provide near-perfect protection against suicide ganks to any mining ship within range. |
|
| |
|
| {{Ship|Covetor|box}} | | {{Ship|Orca|box}} |
| | {{Clear}} |
|
| |
|
| | == Freighter == |
| | === Bowhead === |
| | The Bowhead is the ORE freighter but unlike the other racial freighters it has a small cargo hold and a very large ship maintenance bay, similar to the Orca and Rorqual. Unlike other freighters it has rigs and midslots, not just lowslots. |
| | {{Ship|Bowhead|box}} |
| | {{Clear}} |
|
| |
|
| </noinclude>{{#ifeq:{{{1|Covetor}}}|Covetor|
| | == Capital industrial ship == |
| {{ShipFitting|
| | === Rorqual === |
| ship=Covetor|
| | The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff. |
| shipTypeID=17476|
| |
| fitName=Supported mining (T1)|
| |
| fitID=Hisec-Mining|
| |
| high1name=Strip Miner I|
| |
| high1typeID=17482|
| |
| high2name=Strip Miner I|
| |
| high2typeID=17482|
| |
| high3name=Strip Miner I|
| |
| high3typeID=17482|
| |
| mid1name=Survey Scanner I|
| |
| mid1typeID=444|
| |
| low1name=Mining Laser Upgrade I|
| |
| low1typeID=22542|
| |
| low2name=Mining Laser Upgrade I|
| |
| low2typeID=22542|
| |
| drone1name=Mining Drone I x5|
| |
| drone1typeID=10246|
| |
| drone2name=Warrior I x5|
| |
| drone2typeID=2486|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| rig1name=open|
| |
| rig2name=open|
| |
| rig3name=open|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RUB 1.0| | |
| shipDNA=17476:17482;3:444;1:22542;2:2486;5:10246;5::|
| |
| skills=Mining Barge V</li><li>Astrogeology V</li><li>Electronics IV</li><li>Drones V</li><li>Combat Drone Operation III</li><li>Drone Durability III</li><li>Drone Interfacing III</li><li>Hull Upgrades II</li><li>Mining Upgrades IV</li><li>Shield Upgrades I</li><li>Scout Drone Operation III</li><li>Drones III|
| |
| notes=Due to the extreme ease of suicide ganking Covetors, this ship should only be used while in range of an Orca in order to use the Ship Maintenance Bay for protection.</li>The Cargohold Optimisation rigs of past fits are no longer beneficial to the Ore Hold (introduced in Inferno 1.2). Rig slots are now available for other purposes.}} {{ShipFitting|
| |
| ship=Covetor|
| |
| shipTypeID=17476|
| |
| fitName=Supported mining (T2)|
| |
| fitID=T2-Strips|
| |
| high1name=Modulated Strip Miner II|
| |
| high1typeID=17912|
| |
| high2name=Modulated Strip Miner II|
| |
| high2typeID=17912|
| |
| high3name=Modulated Strip Miner II|
| |
| high3typeID=17912|
| |
| mid1name=Survey Scanner II|
| |
| mid1typeID=2333|
| |
| low1name=Mining Laser Upgrade II|
| |
| low1typeID=28576|
| |
| low2name=Mining Laser Upgrade II|
| |
| low2typeID=28576|
| |
| drone1name=Mining Drone II x5|
| |
| drone1typeID=10250|
| |
| drone2name=Warrior II x5|
| |
| drone2typeID=2488|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=Veldspar Mining Crystal II x1|
| |
| charge1typeID=18618|
| |
| charge2name=Scordite Mining Crystal II x1|
| |
| charge2typeID=18616|
| |
| charge3name=Pyroxeres Mining Crystal II x1|
| |
| charge3typeID=18614|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=open|
| |
| rig2name=open|
| |
| rig3name=open|
| |
| difficulty=1|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RUB 1.0|
| |
| shipDNA=17476:17912;3:2333;1:28576;2:2488;5:10250;5:18614;1:18616;1:18618;1::|
| |
| skills=Mining Barge V</li><li>Astrogeology V</li><li>CPU Management IV</li><li>Drones V</li><li>Combat Drone Operation III</li><li>Scout Drone Operation III</li><li>Hull Upgrades II</li><li>Mining Upgrades IV</li><li>Shield Upgrades I</li><li>Energy Management III</li><li>Energy Systems Operation III</li><li>Drone Durability III</li><li>Drone Interfacing III</li><li>Mining V</li><li>Refining IV</li><li>Plagioclase Processing IV|
| |
| notes=Due to the extreme ease of suicide ganking Covetors, this ship should only be used while in range of an Orca in order to use the Ship Maintenance Bay for protection.</li><li>This is a good point to train for T2 Strip Miners, which add a significant boost to your mining output but require more management and capacitor skills.</li><li>With no capacitor skills, you'll only just have enough capacitor to start all three strip miners at once, and only with hisec ore crystals. This can cause problems especially if you want to start mining just after coming out of warp, and training a couple of capacitor skills at this point is recommended.</li><li>The Cargohold Optimisation rigs of past fits are no longer beneficial to the Ore Hold (introduced in Inferno 1.2). Rig slots are now available for other purposes.}}
| |
| }}<noinclude>
| |
|
| |
|
| | {{Ship|Rorqual|box}} |
| | {{Clear}} |
|
| |
|
| === Retriever === | | == Fitting strategies and mining modules == |
| | {{Hatnote|This will deal only with dedicated mining ships (mining frigates, mining barges and exhumers). For information on fitting a [[Noctis]], [[Primae]], [[Orca]], or [[Rorqual]], please see their dedicated ship pages.}} |
|
| |
|
| The Retriever has the largest ore hold out of the T1 mining barges, but has a middling yield and only slightly more tank than the Covetor. If you are mining without support in higher-security areas (.7 and above), the Retriever is the ship of choice as its slightly lower yield is offset by vastly reducing the number of ore drop-off runs that need to be made.
| | To fit a mining ship, start by deciding whether the ship will be used for asteroid, ice or gas mining (a ship cannot be fitted to do all three at once). This choice will determine what harvesting modules are needed in the high slots: |
| | * Mining Lasers or Strip Miners for asteroid mining (note that Deep Core Lasers/Strip Miners are needed to mine Mercoxit) |
| | * Ice Harvesters for ice mining |
| | * Gas Cloud Scoops/Harvesters for gas mining. |
|
| |
|
| {{Ship|Retriever|box}}
| | The low-slot Mining Laser Upgrade and Ice Harvester Upgrade modules increase the yield (amount mined per minute) of asteroid and ice miners, respectively (there is no equivalent module for gas miners). As for rigs, they can be used to increase the yield of ice and Mercoxit mining, as well as mining drones. Lastly, the only mid-slot module dedicated to mining is the survey scanner (which shows how much ore/ice is available in nearby asteroids). |
|
| |
|
| | All the mining ships are shield tanked, and therefore most of their mid-slots and rigs, and some of their low-slots, are dedicated to mounting a stronger tank. For details on fitting shield-tanked ships see [[shield tanking]]; depending on whether you will be flying to more dangerous areas of space (and how risk-averse you are), you will dedicate more or fewer slots to your tank. |
|
| |
|
| </noinclude>{{#ifeq:{{{1|Retriever}}}|Retriever|
| | === High-slot modules === |
| {{ShipFitting|
| | ==== Mining lasers ==== |
| ship=Retriever|
| | Mining lasers harvest asteroids, and are the most basic mining module. They have a cycle time of 60 seconds. Note that these require a free turret slot on a ship, and can therefore not be fitted to Mining Barges or Exhumers (which use Strip Miners instead). |
| shipTypeID=17478|
| |
| fitName=Unsupported mining (T1)|
| |
| fitID=MiningT1|
| |
| high1name=Strip Miner I|
| |
| high1typeID=17482|
| |
| high2name=Strip Miner I|
| |
| high2typeID=17482|
| |
| mid1name=Survey Scanner I|
| |
| mid1typeID=444|
| |
| low1name=Mining Laser Upgrade I|
| |
| low1typeID=22542|
| |
| low2name=Mining Laser Upgrade I|
| |
| low2typeID=22542|
| |
| low3name=Mining Laser Upgrade I|
| |
| low3typeID=22542|
| |
| drone1name=Warrior I x5|
| |
| drone1typeID=2486|
| |
| drone2name=open|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| rig1name=open|
| |
| rig2name=open|
| |
| rig3name=open|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RUB 1.0|
| |
| shipDNA=17478:17482;2:444;1:22542;3:2486;5::|
| |
| skills=Mining Barge III</li><li>Astrogeology IV</li><li>Electronics IV</li><li>Drones V</li><li>Combat Drone Operation III</li><li>Hull Upgrades II</li><li>Mining Upgrades I</li><li>Drone Durability III</li><li>Drone Interfacing III</li><li>Electronics Upgrades I</li><li>Scout Drone Operation III|
| |
| notes=The Cargohold Optimisation rigs of past fits are no longer beneficial to the Ore Hold (introduced in Inferno 1.2). Rig slots are now available for other purposes.}} {{ShipFitting|
| |
| ship=Retriever|
| |
| shipTypeID=17478|
| |
| fitName=Unsupported mining (T2)|
| |
| fitID=MiningT2|
| |
| high1name=Modulated Strip Miner II|
| |
| high1typeID=17912|
| |
| high2name=Modulated Strip Miner II|
| |
| high2typeID=17912|
| |
| mid1name=Survey Scanner II|
| |
| mid1typeID=2333|
| |
| low1name=Mining Laser Upgrade II|
| |
| low1typeID=28576|
| |
| low2name=Mining Laser Upgrade II|
| |
| low2typeID=28576|
| |
| low3name=Mining Laser Upgrade II|
| |
| low3typeID=28576|
| |
| drone1name=Hobgoblin II x2|
| |
| drone1typeID=2456|
| |
| drone2name=Mining Drone II x3|
| |
| drone2typeID=10250|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| rig1name=Medium Processor Overclocking Unit|
| |
| rig1typeID=4395|
| |
| rig2name=open|
| |
| rig3name=open|
| |
| difficulty=1|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RUB 1.0|
| |
| shipDNA=17478:17912;2:2333;1:28576;3:4395;1:10250;3:2456;2:18618;2::|
| |
| skills=Mining Barge III</li><li>Astrogeology IV</li><li>Electronics IV</li><li>Drones V</li><li>Combat Drone Operation III</li><li>Hull Upgrades II</li><li>Mining Upgrades IV</li><li>Drone Durability III</li><li>Drone Interfacing III</li><li>Electronics Upgrades I</li><li>Scout Drone Operation V|
| |
| notes=The Medium Processor Overclocking Unit I rig may not be necessary if your fitting skills are good.</li><li>The Cargohold Optimisation rigs of past fits are no longer beneficial to the Ore Hold (introduced in Inferno 1.2). Rig slots are now available for other purposes.}}
| |
| {{ShipFitting
| |
| | ship=Retriever
| |
| | shipTypeID=17478
| |
| | fitName=Unsupported Ice Harvesting (T2)
| |
| | fitID=Unsupported-Ice-Harvesting-T2
| |
| | high1name=Ice Harvester II
| |
| | high1typeID=22229
| |
| | high2name=Ice Harvester II
| |
| | high2typeID=22229
| |
| | mid1name=Survey Scanner II
| |
| | mid1typeID=2333
| |
| | low1name=Ice Harvester Upgrade II
| |
| | low1typeID=28578
| |
| | low2name=Ice Harvester Upgrade II
| |
| | low2typeID=28578
| |
| | low3name=Ice Harvester Upgrade II
| |
| | low3typeID=28578
| |
| | drone1name=Hobgoblin II x2
| |
| | drone1typeID=2456
| |
| | drone2name=Hornet EC-300 x3
| |
| | drone2typeID=23707
| |
| | drone3name=open
| |
| | drone4name=open
| |
| | drone5name=open
| |
| | rig1name=Medium Processor Overclocking Unit I
| |
| | rig1typeID=4395
| |
| | rig2name=Medium Ice Harvester Accelerator I
| |
| | rig2typeID=32819
| |
| | difficulty=1
| |
| | warsop=A
| |
| | warsopReason=
| |
| | version=RUB 1.0
| |
| | shipDNA=17478:22229;2:2333;1:28578;3:4395;1:32819;1:2456;2:23707;3::
| |
| | skills=Ice Harvesting V</li><li>Mining Upgrades IV</li><li>CPU Management IV</li><li>Jury Rigging I
| |
| | notes=~83s cycle time with 2 harvesters gives 1000m3 of ice every 41.5s.</li><li>This Retriever fit will allow for the fastest possible ice harvesting, exceeding that of the Procurer thanks to the third Ice Harvester Upgrade in the low slot. This fit also meets or exceeds the production of a Covetor unless your Mining Barge skill is IV or higher. Given the large ore bay, this fit is ideal for solo ice mining.</li><li>Relatively modest fitting skills are required; CPU management IV is sufficient. CPU rig is required even with CPU Management V unless 3% CPU implants are used. Defensive drones to taste and skill. Mining drones do not work with ice mining.}}}}
| |
| {{ShipFitting|
| |
| ship=Retriever|
| |
| shipTypeID=17478|
| |
| fitName=Retriever: Unsupported mining (T2) With Tank|
| |
| fitID=Retriever--Unsupported-mining--T2--With-Tank|
| |
| high1name=Modulated Strip Miner II|
| |
| high1typeID=17912|
| |
| high2name=Modulated Strip Miner II|
| |
| high2typeID=17912|
| |
| mid1name=Survey Scanner II|
| |
| mid1typeID=2333|
| |
| low1name=Mining Laser Upgrade II|
| |
| low1typeID=28576|
| |
| low2name=Mining Laser Upgrade II|
| |
| low2typeID=28576|
| |
| low3name=Damage Control II|
| |
| low3typeID=2048|
| |
| drone1name=Salvage Drone I x1|
| |
| drone1typeID=32787|
| |
| drone2name=Hobgoblin I x4|
| |
| drone2typeID=2454|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| rig1name=Medium Anti-Thermal Screen Reinforcer I|
| |
| rig1typeID=31754|
| |
| rig2name=Medium Core Defense Field Extender I|
| |
| rig2typeID=31790|
| |
| rig3name=Medium Anti-EM Screen Reinforcer I|
| |
| rig3typeID=31718|
| |
| difficulty=1|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RUBI 1.0|
| |
| shipDNA=17478:17912;2:2333;1:2048;1:28576;2:31718;1:31754;1:31790;1:2454;4:32787;1::|
| |
| skills=Mining V</li><li>Mining Upgrades IV</li><li>Hull Upgrades IV</li><li>CPU Management II</li><li>Jury Rigging III</li><li>Shield Rigging I|
| |
| notes=Without accounting for any skills, this version has 13,086 EHP according to EFT.}}<noinclude>
| |
|
| |
|
| ==Exhumer== | | {| class="wikitable sortable" style="text-align: center;" |
| | |- style="background-color: var(--background-color-warning-subtle);" |
| | ! Module |
| | ! Tech |
| | ! Meta |
| | ! [[image:icon_cpu.png|26px|link=|CPU required (TF)]] |
| | ! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]] |
| | ! <span title="Volume of ore which can be mined per minute (m³/min)">Yield</span> |
| | ! <span title="Maximum range (km) at which an asteroid can be mined">[[image:Icon_target_range.png|26px|link=]] Range</span> |
| | ! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span> |
| | |- |
| | | style="text-align: left;"| Miner I |
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> |
| | | 0 |
| | | 60 |
| | | 2 |
| | | 40 |
| | | 10 |
| | | {{sk|Mining|I}} |
| | |- |
| | | style="text-align: left;" | EP-S Gaussian Scoped Mining Laser |
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> |
| | | 1 |
| | | 65 |
| | | 3 |
| | | 50 |
| | | 16 |
| | | {{sk|Mining|I}} |
| | |- |
| | | style="text-align: left;" | Particle Bore Compact Mining Laser |
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> |
| | | 1 |
| | | 55 |
| | | 2 |
| | | 50 |
| | | 11 |
| | | {{sk|Mining|I}} |
| | |- |
| | | style="text-align: left;" | [[File:Icon tech2.png|16px]] Miner II |
| | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> |
| | | 5 |
| | | 80 |
| | | 4 |
| | | 60 |
| | | 12 |
| | | {{sk|Mining|IV}} |
| | |- |
| | | style="text-align: left;" | [[File:Icon storyline.png|16px]] Single Diode Basic Mining Laser |
| | | style="background-color: #446e1e; color: var(--color-inverted-fixed);" data-sort-value="3" | <span title="Storyline module">◯</span> |
| | | 6 |
| | | 45 |
| | | 2 |
| | | 25 |
| | | 11 |
| | | {{sk|Mining|I}} |
| | |- |
| | | style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Miner |
| | | style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">◇</span> |
| | | 8 |
| | | 80 |
| | | 4 |
| | | 65 |
| | | 16 |
| | | {{sk|Mining|I}} |
| | |- |
| | | style="text-align: left;" | [[File:Icon faction.png|16px]] Gallente Mining Laser |
| | | style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">◇</span> |
| | | 8 |
| | | 60 |
| | | 3 |
| | | 45 |
| | | 10 |
| | | {{sk|Mining|I}} |
| | |- |
| | ! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align:left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]]. |
| | |} |
|
| |
|
| Exhumers are the T2 versions of Mining Barges, and all three are direct upgrades from their T1 counterparts. All of them require the {{sk|Exhumers}} skill to operate.
| | Compared to the meta 0 module, the two meta miners offer an increase in yield (+25% for both) and a choice of longer range or lower fitting requirements - so you should use these modules since they're usually not very expensive. It's hard to find a situation where the lower fitting requirements of the Compact Laser make it necessary, so generally the Scoped Laser is better. The tech 2 miner is a clear upgrade over any of its tech 1 counterparts (+50% yield compared with the meta 0 miner), although it does need more CPU and training the {{sk|Mining}} skill to level IV - but if you plan on mining with the [[Venture]] for longer periods of time, it's a worthwhile investment. While the ORE Miner (obtainable from the [[Outer Ring Excavations]] [[Loyalty Points]] store) outperforms the Tech 2 miner slightly, it is very difficult to find and very expensive. |
|
| |
|
| === Skiff === | | ==== Deep core miners ==== |
| | These are specialized variants of mining lasers, and are needed to mine Mercoxit (the rarest kind of ore, only found in [[System security#Null security|nullsec]]). Whilst they are capable of mining other kinds of ore, they are less efficient at it (lower yield) than normal mining lasers. The Modulated Deep Core Miner II has a cycle time of 180 seconds; the others have cycle times of 60 seconds. |
|
| |
|
| Being the T2 version of the [[#Procurer|Procurer]], the Skiff naturally has the most impressive tank out of the three Exhumers by quite a large margin, being able to achieve battleship-level EHP with proper fitting. Its higher speed also allows it to effectively use Afterburner modules to further complicate matters for any would-be gankers. If you wish to safely mine in lower-security regions of high security space (.5 and .6 security), the Skiff is the ship of choice.
| | {| class="wikitable sortable" style="text-align: center;" |
| | |- style="background-color: var(--background-color-warning-subtle);" |
| | ! style="text-align: left;" | Module |
| | ! Tech |
| | ! Meta |
| | ! [[image:icon_cpu.png|26px|link=|CPU required (TF)]] |
| | ! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]] |
| | ! <span title="Volume of ore which can be mined per minute (m³/min)">Yield</span> |
| | ! <span title="Maximum range (km) at which an asteroid can be mined">[[image:Icon_target_range.png|26px|link=]] Range</span> |
| | ! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span> |
| | |- |
| | | style="text-align: left;" | Deep Core Mining Laser I |
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> |
| | | 0 |
| | | 150 |
| | | 2 |
| | | 40 |
| | | 5 |
| | | {{sk|Deep Core Mining|I}} |
| | |- |
| | | style="text-align: left;" | [[File:Icon tech2.png|16px]] Modulated Deep Core Miner II |
| | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> |
| | | 5 |
| | | 80 |
| | | 3 |
| | | 40 |
| | | 10 |
| | | {{sk|Deep Core Mining|II}} |
| | |- |
| | | style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Deep Core Mining Laser |
| | | style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">◇</span> |
| | | 6 |
| | | 150 |
| | | 2 |
| | | 40 |
| | | 7 |
| | | {{sk|Deep Core Mining|I}} |
| | |- |
| | ! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]]. |
| | |} |
|
| |
|
| {{Ship|Skiff|box}}
| | The tech 2 deep core miner can be fitted with mining crystals to increase its yield, and is also much more forgiving in terms of fitting (the tech 1 deep core miner takes so much CPU that it's nearly impossible to fit more than 1 on a [[Venture]]). |
|
| |
|
| </noinclude>{{#ifeq:{{{1|Skiff}}}|Skiff|
| | ==== Ice mining lasers ==== |
| {{ShipFitting|
| | These modules allow expedition frigates (the [[Endurance]] and the [[Prospect]]) to harvest ice. They operate on very long cycle times and all have the same yield per cycle (1,000m³). |
| ship=Skiff|
| |
| shipTypeID=22546|
| |
| fitName=Unsupported mining (AB)|
| |
| fitID=SkiffUnsupportedT2AB|
| |
| high1name=Modulated Strip Miner II|
| |
| high1typeID=17912|
| |
| mid1name=Experimental 10MN Afterburner I|
| |
| mid1typeID=6005|
| |
| mid2name=Adaptive Invulnerability Field II|
| |
| mid2typeID=2281|
| |
| mid3name=Adaptive Invulnerability Field II|
| |
| mid3typeID=2281|
| |
| mid4name=Dread Guristas Kinetic Deflection Field|
| |
| mid4typeID=13968|
| |
| mid5name=Thermic Dissipation Field II|
| |
| mid5typeID=2303|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Mining Laser Upgrade II|
| |
| low2typeID=28576|
| |
| drone1name=Mining Drone II x5|
| |
| drone1typeID=10250|
| |
| drone2name=Hobgoblin II x2|
| |
| drone2typeID=2456|
| |
| drone3name=Hornet EC-300 x3|
| |
| drone3typeID=23707|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=open|
| |
| charge2name=open|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Medium Ancillary Current Router I|
| |
| rig1typeID=31360|
| |
| rig2name=Medium Core Defense Field Extender II|
| |
| rig2typeID=31796|
| |
| difficulty=2|
| |
| warsop=S|
| |
| warsopReason=Faction module|
| |
| version=RUB 1.0|
| |
| shipDNA=22546:17912;1:6005;1:2281;2:13968;1:2303;1:2048;1:28576;1:31360;1:31796;1:10250;5:2456;2:23707;3:18066;1::|
| |
| skills=Exhumers III</li><li>CPU Management V</li><li>Power Grid Management V</li><li>Shield Management IV|
| |
| notes=The pictured fit achieves an impressive 104,095 EHP against Antimatter before overheating. The capacitor is stable with all modules active.</li><li>With the Afterburner active, the Skiff goes at 644 m/s, thus outrunning typical ganking-fit Catalysts by a rather large margin as well as complicating warpins. To take advantage of this, orbiting the asteroid being mined is recommended.</li><li>The Dread Guristas Kinetic Deflection Field is used to provide the same performance as a T2 Kinetic Deflection Field at a reduced CPU usage. The module is very cheap at a mere 5 million ISK at time of writing.</li><li>If your skills do not allow you to use the pictured fit due to CPU issues, replacing the Thermic Dissipation Field II with a Dread Guristas or equivalent variation is a possibility.}} {{ShipFitting|
| |
| ship=Skiff|
| |
| shipTypeID=22546|
| |
| fitName=Unsupported mining (No prop)|
| |
| fitID=SkiffUnsupportedT2|
| |
| high1name=Modulated Strip Miner II|
| |
| high1typeID=17912|
| |
| mid1name=Medium Shield Extender II|
| |
| mid1typeID=3831|
| |
| mid2name=Adaptive Invulnerability Field II|
| |
| mid2typeID=2281|
| |
| mid3name=Adaptive Invulnerability Field II|
| |
| mid3typeID=2281|
| |
| mid4name=Dread Guristas Kinetic Deflection Field|
| |
| mid4typeID=13968|
| |
| mid5name=Thermic Dissipation Field II|
| |
| mid5typeID=2303|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Mining Laser Upgrade II|
| |
| low2typeID=28576|
| |
| drone1name=Mining Drone II x5|
| |
| drone1typeID=10250|
| |
| drone2name=Hobgoblin II x2|
| |
| drone2typeID=2456|
| |
| drone3name=Hornet EC-300 x3|
| |
| drone3typeID=23707|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=open|
| |
| charge2name=open|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Medium Core Defense Field Extender II|
| |
| rig1typeID=31796|
| |
| rig2name=Medium Core Defense Field Extender II|
| |
| rig2typeID=31796|
| |
| difficulty=2|
| |
| warsop=S|
| |
| warsopReason=Faction module|
| |
| version=RUB 1.0|
| |
| shipDNA=22546:17912;1:3831;1:2281;2:13968;1:2303;1:2048;1:28576;1:31796;2:10250;5:2456;2:23707;3:18618;1::|
| |
| skills=Exhumers III</li><li>CPU Management V</li><li>Shield Management IV</li><li>Hull Upgrades V|
| |
| notes=The pictured fit reaches 133,211 EHP against Antimatter before overheating. The capacitor is stable with all modules active.</li><li>Due to not having an Afterburner fit, this Skiff will only move at 250m/s even at perfect skills. Use of an on-grid bounce tactical is thus recommended.</li><li>The Dread Guristas Kinetic Deflection Field is used to provide the same performance as a T2 Kinetic Deflection Field at a reduced CPU usage. The module is very cheap at a mere 5 million ISK at time of writing.</li><li>If your skills do not allow you to use the pictured fit due to CPU issues, replacing the Thermic Dissipation Field II with a Dread Guristas or equivalent variation is a possibility.}}
| |
| }}<noinclude>
| |
|
| |
|
| === Hulk === | | {| class="wikitable sortable" style="text-align: center;" |
| | |- style="background-color: var(--background-color-warning-subtle);" |
| | ! style="text-align: left;" | Module |
| | ! | Tech |
| | ! Meta |
| | ! [[image:icon_cpu.png|26px|link=|CPU required (TF)]] |
| | ! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]] |
| | ! <span title="Length of a cycle (sec)">Cycle</span> |
| | ! <span title="Volume of ice which can be mined per minute (m³/min)">Yield</span> |
| | ! <span title="Maximum range (km) at which an asteroid can be mined">[[image:Icon_target_range.png|26px|link=]] Range</span> |
| | ! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span> |
| | |- |
| | | style="text-align: left;" | Ice Mining Laser I |
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> |
| | | 0 |
| | | 50 |
| | | 5 |
| | | 360 |
| | | 166.67 |
| | | 7 |
| | | {{sk|Ice Harvesting|I}} |
| | |- |
| | | style="text-align: left;" | [[File:Icon tech2.png|16px]] Ice Mining Laser II |
| | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> |
| | | 5 |
| | | 60 |
| | | 6 |
| | | 330 |
| | | 181.82 |
| | | 8 |
| | | {{sk|Ice Harvesting|V}} |
| | |- |
| | | style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Ice Mining Laser |
| | | style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">◇</span> |
| | | 8 |
| | | 60 |
| | | 6 |
| | | 330 |
| | | 181.82 |
| | | 11 |
| | | {{sk|Ice Harvesting|I}} |
| | |- |
| | ! colspan=9 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]]. |
| | |} |
|
| |
|
| Being the T2 version of the [[#Covetor|Covetor]], the Hulk impresses with the highest yield of all the Exhumers and little else. Its tank is nothing to write home about, with even the most heavily tanked fits succumbing to two dedicated Catalyst pilots. When mining unsupported, the increased number of ore drop-off runs, caused by Hulk's comparatively small ore hold that after a mere five minutes of mining, will also likely offset any yield gains made compared to its cousins.
| | The Tech 2 ice miner has ~10% more yield (181 m3/min) than its Tech 1 counterpart (166 m3/min), but requires more skill training. The ORE miner (available from the ORE loyalty points store) is just as good as the Tech 2 miner, but it's very rare and expensive, and therefore it's worth investing the time to train Ice Harvesting to level V to use the Tech 2 version. |
| While in a fleet with a trustworthy Orca pilot, however, all of the Hulk's disadvantages are negated through the Ship Maintenance Bay's near-perfect anti-gank protection and the fleet hangar's convenient ore storage, making it the T2 barge of choice for use in medium-to-large-scale fleet mining operations.
| |
|
| |
|
| {{Ship|Hulk|box}} | | ==== Strip miners ==== |
| | Strip miners can only be fit on mining barges and exhumers, and are used to mine ore. Unlike mining lasers, they have a cycle time of 180 seconds (3 minutes); the table below lists their mining yield in {{m3}}/min (whereas in-game tools often list their yield in {{m3}} per cycle). |
|
| |
|
| </noinclude>{{#ifeq:{{{1|Hulk}}}|Hulk|
| | {| class="wikitable sortable" style="text-align: center;" |
| {{ShipFitting|
| | |- style="background-color: var(--background-color-warning-subtle);" |
| ship=Hulk|
| | ! style="text-align: left;" | Module |
| shipTypeID=22544|
| | ! Tech |
| fitName=Fleet mining|
| | ! Meta |
| fitID=HulkFleetMining|
| | ! [[image:icon_cpu.png|26px|link=|CPU required (TF)]] |
| high1name=Modulated Strip Miner II|
| | ! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]] |
| high1typeID=17912|
| | ! <span title="Volume of ore which can be mined per minute (m³/min)">Yield</span> |
| high2name=Modulated Strip Miner II|
| | ! <span title="Maximum range (km) at which an asteroid can be mined">[[image:Icon_target_range.png|26px|link=]] Range</span> |
| high2typeID=17912|
| | ! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span> |
| high3name=Modulated Strip Miner II|
| | |- |
| high3typeID=17912|
| | | style="text-align: left;" | Strip Miner I |
| mid1name=Survey Scanner II|
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> |
| mid1typeID=2333|
| | | 0 |
| mid2name=Limited Adaptive Invulnerability Field I|
| | | 60 |
| mid2typeID=9632|
| | | 10 |
| mid3name=Dread Guristas Thermic Dissipation Field|
| | | 200 |
| mid3typeID=13966|
| | | 15 |
| mid4name=Dread Guristas Kinetic Deflection Field|
| | | {{sk|Mining|IV}} |
| mid4typeID=13968|
| | |- |
| low1name=Mining Laser Upgrade II|
| | | style="text-align: left;" | [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|red|(no crystal)}} |
| low1typeID=28576|
| | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> |
| low2name=Mining Laser Upgrade II|
| | | 5 |
| low2typeID=28576|
| | | 60 |
| drone1name=Mining Drone II x5|
| | | 12 |
| drone1typeID=10250|
| | | 160 |
| drone2name=Hobgoblin II x5|
| | | 15 |
| drone2typeID=2456|
| | | {{sk|Mining|V}} |
| drone3name=open|
| | |- |
| drone4name=open|
| | | style="text-align: left;"| [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|grey|(Type A I crystal)}} |
| drone5name=open|
| | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> |
| charge1name=open|
| | | 5 |
| charge2name=open|
| | | 60 |
| charge3name=open|
| | | 12 |
| charge4name=open|
| | | 240 |
| charge5name=open|
| | | 15 |
| rig1name=Medium Processor Overclocking Unit I|
| | | See below |
| rig1typeID=4395|
| | |- |
| rig2name=Medium Core Defense Field Extender II|
| | | style="text-align: left;" | [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|yellow|(Type A II crystal)}} |
| rig2typeID=31796|
| | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> |
| difficulty=2|
| | | 5 |
| warsop=S|
| | | 60 |
| warsopReason=Faction module|
| | | 12 |
| version=RUB 1.0|
| | | 288 |
| shipDNA=22544:17912;3:2333;1:9632;1:13966;1:13968;1:28576;2:4395;1:31796;1:10250;5:2456;5:18066;3::|
| | | 15 |
| skills=Exhumers III</li><li>CPU Management V</li><li>Power Grid Management V</li><li>Capacitor Management III</li><li>Capacitor Systems Operation IV|
| | | See below |
| notes=The fit pictures only achieves a meager 22,815 EHP against antimatter before heat, crumbling to two Catalysts in .5 security. However, the buffer should provide the pilot sufficient time to store the ship in the Orca's Ship Maintenance Bay before it can be destroyed.}}
| | |- |
| }}<noinclude> | | | style="text-align: left;"| [[File:Icon tech2.png|16px]] Modulated Deep Core Strip Miner II |
| | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> |
| | | 5 |
| | | 60 |
| | | 12 |
| | | 106 |
| | | 15 |
| | | {{sk|Deep Core Mining|II}} |
| | |- |
| | | style="text-align: left;"| [[File:Icon faction.png|16px]] ORE Strip Miner |
| | | style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">◇</span> |
| | | 6 |
| | | 50 |
| | | 10 |
| | | 266 |
| | | 17 |
| | | {{sk|Mining|IV}} |
| | |- |
| | ! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]]. |
| | |} |
|
| |
|
| === Mackinaw ===
| | Even the basic strip miner is a massive upgrade over mining lasers (the Strip Miner I mines almost five times as much as a Miner I). The tech 2 strip miner has a lower base yield than its tech 1 counterpart, but can and should always be fit with mining crystals which will give a +8% yield (tech one crystals) or a +16% yield (tech two crystals) compared with the tech 1 strip miner. See [[#Mining crystals|mining crystals]] below for more information. The Modulated Deep Core Strip Miner II is the only strip miner capable of mining Mercoxit, and the ORE Strip Miner is very rare, expensive, and not worth using. |
|
| |
|
| As the T2 upgrade to the [[#Retriever|Retriever]], the Mackinaw sports an impressively sized ore hold, yield that is only slightly below that of the Hulk, and a rather flimsy tank when contrasted to its price tag. The latter attribute has led to the Mackinaw being a very common target for suicide ganks, thus making unsupported use outside of .7 security or above unwise.
| | ==== Ice miners ==== |
| | These modules are used to [[Ice harvesting|mine ice]] (surprise, surprise), and, like strip miners, can only be fitted to mining barges and exhumers. Unlike ore miners, ice miners all mine 1 unit (1000{{m3}}) of ice per cycle; their distinguishing feature is the length of their cycle (a shorter cycle means more ice mined over time). |
|
| |
|
| {{Ship|Mackinaw|box}} | | {| class="wikitable sortable" style="text-align: center;" |
| | |- style="background-color: var(--background-color-warning-subtle);" |
| | ! style="text-align: left;" | Module |
| | ! Tech |
| | ! Meta |
| | ! [[image:icon_cpu.png|26px|link=|CPU required (TF)]] |
| | ! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]] |
| | ! <span title="Length of a cycle (sec)">Cycle</span> |
| | ! <span title="Maximum range (km) at which an asteroid can be mined">[[image:Icon_target_range.png|26px|link=]] Range</span> |
| | ! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span> |
| | |- |
| | | style="text-align: left;" | Ice Harvester I |
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> |
| | | 0 |
| | | 60 |
| | | 10 |
| | | 240 |
| | | 10 |
| | | {{sk|Ice Harvesting|I}} |
| | |- |
| | | style="text-align: left;" | [[File:Icon tech2.png|16px]] Ice Harvester II |
| | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> |
| | | 5 |
| | | 66 |
| | | 10 |
| | | 200 |
| | | 10 |
| | | {{sk|Ice Harvesting|V}} |
| | |- |
| | | style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Ice Harvester |
| | | style="background-color: #11470d; color: var(--color-inverted-fixed)" data-sort-value="4" | <span title="Faction module">◇</span> |
| | | 6 |
| | | 50 |
| | | 10 |
| | | 200 |
| | | 12 |
| | | {{sk|Ice Harvesting|I}} |
| | |- |
| | ! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]]. |
| | |} |
|
| |
|
| </noinclude>{{#ifeq:{{{1|Mackinaw}}}|Mackinaw|
| | The Tech 2 ice miner has 20% more yield (240{{m3}}/min) than its Tech 1 counterpart (200{{m3}}/min), but requires more skill training. The ORE miner (available from the [[ORE]] loyalty points store) is just as good as the Tech 2 miner, it has a 20% increase in range, it does not suffer from the 34% residue penalty like the Tech 2, but it's very rare and expensive, and therefore it's worth investing the time to train Ice Harvesting to level V. |
| {{ShipFitting|
| |
| ship=Mackinaw|
| |
| shipTypeID=22548|
| |
| fitName=Unsupported mining|
| |
| fitID=MackT2Ore|
| |
| high1name=Modulated Strip Miner II|
| |
| high1typeID=17912|
| |
| high2name=Modulated Strip Miner II|
| |
| high2typeID=17912|
| |
| mid1name=Survey Scanner II|
| |
| mid1typeID=2333|
| |
| mid2name=Limited Adaptive Invulnerability Field I|
| |
| mid2typeID=9632|
| |
| mid3name=Domination EM Ward Field|
| |
| mid3typeID=13994|
| |
| mid4name=Domination Thermic Dissipation Amplifier|
| |
| mid4typeID=14033|
| |
| low1name=Mining Laser Upgrade II|
| |
| low1typeID=28576|
| |
| low2name=Mining Laser Upgrade II|
| |
| low2typeID=28576|
| |
| low3name=Mining Laser Upgrade II|
| |
| low3typeID=28576|
| |
| drone1name=Mining Drone I x5|
| |
| drone1typeID=10250|
| |
| drone2name=Hobgoblin II x5|
| |
| drone2typeID=2456|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| rig1name=Medium Processor Overclocking Unit II|
| |
| rig1typeID=4399|
| |
| rig2name=Medium Core Defense Field Extender II|
| |
| rig2typeID=31796|
| |
| difficulty=2|
| |
| warsop=S|
| |
| warsopReason=Faction module|
| |
| version=RUB 1.0|
| |
| shipDNA=22548:17912;2:2333;1:9632;1:13994;1:14033;1:28576;3:4399;1:31796;1:10250;5:2456;5:18066;2::|
| |
| skills=Exhumers III</li><li>CPU Management V</li><li>Shield Management IV|
| |
| notes=The fitted tank is mainly to discourage alpha gankers, which are the main threat you will face in the Mackinaw's common usage area where CONCORD response times are near-instantaneous.</li><li>Both the Domination EM Ward Field and the Domination Thermic Dissipation Amplifier are rather cheap at time of writing, clocking in below 10 million ISK.</li><li>If you use a Medium Processor Overclocking Unit I rig in place of the shield rig, you can replace some faction modules with their T2 variations for reduced tank that also comes with a slightly lower price tag.}} {{ShipFitting|
| |
| ship=Mackinaw|
| |
| shipTypeID=22548|
| |
| fitName=Unsupported mining (Ice)|
| |
| fitID=MackT2Ice|
| |
| high1name=Ice Harvester II|
| |
| high1typeID=22229|
| |
| high2name=Ice Harvester II|
| |
| high2typeID=22229|
| |
| mid1name=ML-3 Amphilotite Mining Probe|
| |
| mid1typeID=6567|
| |
| mid2name=Dread Guristas EM Ward Field|
| |
| mid2typeID=13965|
| |
| mid3name=Domination Thermic Dissipation Amplifier|
| |
| mid3typeID=14033|
| |
| mid4name=Domination Kinetic Deflection Amplifier|
| |
| mid4typeID=14037|
| |
| low1name=Ice Harvester Upgrade II|
| |
| low1typeID=28578|
| |
| low2name=Ice Harvester Upgrade II|
| |
| low2typeID=28578|
| |
| low3name=Ice Harvester Upgrade II|
| |
| low3typeID=28578|
| |
| drone1name=Hornet EC-300 x5|
| |
| drone1typeID=23707|
| |
| drone2name=Hobgoblin II x5|
| |
| drone2typeID=2456|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| rig1name=Medium Ice Harvester Accelerator I|
| |
| rig1typeID=32819|
| |
| rig2name=Medium Processor Overclocking Unit I|
| |
| rig2typeID=4395|
| |
| difficulty=2|
| |
| warsop=S|
| |
| warsopReason=Faction module|
| |
| version=RUB 1.0|
| |
| shipDNA=22548:22229;2:6567;1:13965;1:14033;1:14037;1:28578;3:32819;1:4395;1:23707;5:2456;5::|
| |
| skills=Exhumers III</li><li>CPU Management V</li><li>Mining Upgrades V|
| |
| notes=The fitted tank is mainly to discourage alpha gankers, which are the main threat you will face in the Mackinaw's common usage area where CONCORD response times are near-instantaneous.</li><li>All the faction modules used are rather cheap, clocking in below 10 million ISK at time of writing.</li><li>If you are willing to sacrifice yield, replacing the Medium Ice Harvester Accelerator I rig with a second Medium Processor Overclocking Unit I rig will allow you to replace faction modules with their T2 counterparts for a reduction in price.}}
| |
| }}<noinclude>
| |
|
| |
|
| ==Industrial== | | ==== Gas cloud harvesters ==== |
| | Gas cloud miners are used to mine [[Gas cloud harvesting|gas clouds]], and can only be fit to ships with turret slots (which means they cannot be fitted to mining barges or exhumers). For each level of the {{sk|Gas Cloud Harvesting}} skill you can fit one additional gas cloud harvester (up to a total of 5 at skill level V); all gas cloud miners have a range of 1.5 km (the shortest of any of the mining modules by quite a margin). Note that the table below lists yield per minute (to make it easier to compare modules), while most in-game sources will list yield per cycle. |
|
| |
|
| === Primae === | | {| class="wikitable sortable" style="text-align: center;" |
| | |- style="background-color: var(--background-color-warning-subtle);" |
| | ! style="text-align: left;" | Module |
| | ! Tech |
| | ! Meta |
| | ! [[image:icon_cpu.png|26px|link=|CPU required (TF)]] |
| | ! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]] |
| | ! <span title="Length of a cycle (sec)">Cycle</span> |
| | ! <span title="Amount of gas mined per minute (m³)">Yield</span> |
| | ! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span> |
| | |- |
| | | style="text-align: left;" | Gas Cloud Harvester I |
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> |
| | | 0 |
| | | 60 |
| | | 2 |
| | | 30 |
| | | 20 |
| | | {{sk|Gas Cloud Harvesting|I}} |
| | |- |
| | | style="text-align: left;" | 'Crop' Gas Cloud Harvester |
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> |
| | | 1 |
| | | 48 |
| | | 2 |
| | | 30 |
| | | 20 |
| | | {{sk|Gas Cloud Harvesting|I}} |
| | |- |
| | | style="text-align: left;" | 'Plow' Gas Cloud Harvester |
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> |
| | | 1 |
| | | 30 |
| | | 2 |
| | | 30 |
| | | 20 |
| | | {{sk|Gas Cloud Harvesting|I}} |
| | |- |
| | | style="text-align: left;" | [[File:Icon tech2.png|16px]] Gas Cloud Harvester II |
| | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> |
| | | 5 |
| | | 70 |
| | | 5 |
| | | 40 |
| | | 30 |
| | | {{sk|Gas Cloud Harvesting|V}} |
| | |- |
| | | style="text-align: left;" | [[File:Icon faction.png|16px]] Syndicate Gas Cloud Harvester |
| | | style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">◇</span> |
| | | 6 |
| | | 26 |
| | | 2 |
| | | 30 |
| | | 20 |
| | | {{sk|Gas Cloud Harvesting|I}} |
| | |- |
| | ! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: line-height: 130%; left;font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]]. |
| | |} |
|
| |
|
| The Primae was a free ship given out along with the Tyrannis expansion. While it can be useful if the player doesn't have another industrial ship available, it is generally thought of as too specialized and an easy target for gankers. | | The two meta 1 gas cloud harvesters have lower fitting requirements than the meta 0 module, however, even an average-skilled pilot should have no problem fitting a [[Venture]] with two meta 0 gas cloud harvesters. The tech 2 module has 50% more yield than its tech 1 counterparts, and is therefore a very worthwhile upgrade despite the long skill training time (and the slightly more demanding fitting - although it should still not cause problems for most miners). The Syndicate harvester (obtainable from the [[Intaki Syndicate]] LP store), is very rare, expensive, and almost never worth using unless you need every last drop of CPU fitting for other modules. |
|
| |
|
| {{Ship|Primae|box}}
| | === Mid-slot modules === |
| | ==== Survey scanners ==== |
|
| |
|
| {{ShipFitting|
| | [[Mining#Survey scanner|Survey scanner]] are a mid-slot module which allow you to see how much ore/ice is present in nearby asteroids (allowing you to, for instance, mine the asteroids containing the most ore). |
| ship=Primae|
| |
| shipTypeID=2863|
| |
| fitName=PI Hauler|
| |
| fitID=PI-Hauler|
| |
| low1name=Warp Core Stabilizer I|
| |
| low1typeID=10998|
| |
| low2name=Warp Core Stabilizer I|
| |
| low2typeID=10998|
| |
| low3name=Nanofiber Internal Structure I|
| |
| low3typeID=2603|
| |
| low4name=Nanofiber Internal Structure I|
| |
| low4typeID=2603|
| |
| difficulty=0|
| |
| warsop=G|
| |
| warsopReason=Unique ship|
| |
| version=PRE-RET 1.0|
| |
| shipDNA=2863:2603;2:10998;2::|
| |
| skills=Warp Drive Operation I</li><li>Hull Upgrades I|
| |
| notes=Cargohold expansion is avoided in favour of boosting warp strength and align time in an effort to avoid gankers, and because expanders only affect the 100m3 cargohold.}}<noinclude>
| |
|
| |
|
| | Survey scanners have to manually activated and do not auto-refresh (so you need to periodically activate the scanner to update the information you receive); a scan takes between 4 and 5 seconds (depending on the survey scanner module). Unlike most other modules in the game, training the prerequisite skill ({{sk|CPU Management}}) does not improve the performance of the survey scanner in any way; the only way to increase the range of a survey scanner is to fit them to an [[Orca]] or a [[Rorqual]] (which have built-in bonuses to survey scanner range). |
|
| |
|
| === Noctis === | | {| class="wikitable sortable" style="text-align: center;" |
| | |- style="background-color: var(--background-color-warning-subtle);" |
| | ! style="text-align: left;" | Module |
| | ! Tech |
| | ! Meta |
| | ! [[image:icon_cpu.png|26px|link=|CPU required (TF)]] |
| | ! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]] |
| | ! <span title="Maximum scanning range (km)">[[image:Icon_target_range.png|26px|link=]] Range</span> |
| | ! <span title="How long the scan takes (seconds)"> Time</span> |
| | ! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span> |
| | |- |
| | | style="text-align: left;" | Survey Scanner I |
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> |
| | |0 |
| | |5 |
| | |1 |
| | |15 |
| | |5 |
| | |{{sk|CPU Management|I}} |
| | |- |
| | | style="text-align: left;" | ML-3 Scoped Survey Scanner |
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> |
| | |1 |
| | |4 |
| | |1 |
| | |20 |
| | |4.5 |
| | |{{sk|CPU Management|I}} |
| | |- |
| | |- |
| | | style="text-align: left;" | [[File:Icon tech2.png|16px]] Survey Scanner II |
| | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> |
| | |5 |
| | |6 |
| | |1 |
| | |22.5 |
| | |4 |
| | |{{sk|CPU Management|II}} |
| | |- |
| | ! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]]. |
| | |} |
|
| |
|
| The Noctis is an ORE ship released with the first part of the "Incursion" expansion in November 2010. It requires the skillbook "Ore Industrial" to fly and blueprints are available at ORE stations in the Outer Ring Region. While generally an excellent salvage ship, the Noctis' baseline tank suffers quite noticably when contrasted with its price, especially when fit with Cargohold Expanders. | | The various survey scanners use very little CPU and power grid, and are primarily distinguished by their range (how large an area, measured from your ship, they can scan). Given that nearly every mining module has a range of 15km or less (the one exception being the rare and very expensive ORE Strip Miner), the basic Survey Scanner I will cover every asteroid you can mine without moving your ship. The longer-ranged survey scanners are only useful if you're mining in an agile ship (e.g. a [[Venture]]) and want to fly around an asteroid belt looking for particular ore types, or if you are part of a [[mining fleet]] are are receiving fleet boosts (which, among other things, increase the range of your mining lasers). |
|
| |
|
| {{Ship|Noctis|box}}
| | === Low-slot modules === |
| | ==== Mining laser and ice harvester upgrades ==== |
|
| |
|
| </noinclude>{{#ifeq:{{{1|Noctis}}}|Noctis|
| | Mining laser upgrades and ice harvester upgrades are low-slot modules which increase the ship's ore and ice mining yield, respectively. Mining laser upgrades increase the amount of ore mined per minute ({{m3|ns}}/min), and ice harvester upgrades reduce the cycle time of ice harvesters (allowing more ice to be mined per minute). They use a moderate amount of CPU, but their notable downside is that they increase the amount of CPU used by the mining lasers / strip miners / ice harvesters installed on your ship (commonly referred to a "CPU penalty"). For example (assuming no skills or other factors), a Strip Miner I normally requires 60 TF of CPU, but if you install a Mining Laser Upgrade I on your ship, it now requires 60 + 10% = 66 TF. You can mitigate this penalty by training the {{sk|Mining Upgrades}} skill, which reduces it by 5% per skill level. |
| {{ShipFitting|
| |
| ship=Noctis|
| |
| shipTypeID=2998|
| |
| fitName=Salvager (MWD)|
| |
| fitID=SalvagerMWD|
| |
| high1name=Salvager I|
| |
| high1typeID=25861|
| |
| high2name=Salvager I|
| |
| high2typeID=25861|
| |
| high3name=Salvager I|
| |
| high3typeID=25861|
| |
| high4name=Salvager I|
| |
| high4typeID=25861|
| |
| high5name=Small Tractor Beam I|
| |
| high5typeID=24348|
| |
| high6name=Small Tractor Beam I|
| |
| high6typeID=24348|
| |
| high7name=Small Tractor Beam I|
| |
| high7typeID=24348|
| |
| high8name=Small Tractor Beam I|
| |
| high8typeID=24348|
| |
| mid1name=Experimental 10MN Microwarpdrive I|
| |
| mid1typeID=5975|
| |
| mid2name=Large Shield Extender II|
| |
| mid2typeID=3841|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Reinforced Bulkheads II|
| |
| low2typeID=1335|
| |
| low3name=Reinforced Bulkheads II|
| |
| low3typeID=1335|
| |
| drone1name=Hornet EC-300 x5|
| |
| drone1typeID=23707|
| |
| drone2name=open|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=open|
| |
| charge2name=open|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Medium Core Defense Field Extender I|
| |
| rig1typeID=31790|
| |
| rig2name=Medium Core Defense Field Extender I|
| |
| rig2typeID=31790|
| |
| rig3name=Medium Core Defense Field Extender I|
| |
| rig3typeID=31790|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RUB 1.0|
| |
| shipDNA=2998:24348;4:25861;4:5975;1:3841;1:2048;1:1335;2:31790;3:23707;5::|
| |
| skills=|
| |
| notes=This fit is intended for players whose ORE industrial skill is not high enough to cover the entire mission space without using a propulsion mod or for missions where you need to move between acceleration gates.</li><li>This fit is very resistant to suicide ganks due to its impressive 34,354 EHP buffer against Antimatter. The EC-300 drones further serve to discourage attacks, but can be replaced with <b>Salvage Drones</b> if need be.</li><li>The ratio of salvagers and tractor beams can be adjusted to suit player skill and salvaging style. Pilots with good targeting and salvaging skills sometimes fit a 5 tractor / 3 salvager configuration.}} {{ShipFitting|
| |
| ship=Noctis|
| |
| shipTypeID=2998|
| |
| fitName=Salvager (no prop)|
| |
| fitID=Salvager|
| |
| high1name=Salvager I|
| |
| high1typeID=25861|
| |
| high2name=Salvager I|
| |
| high2typeID=25861|
| |
| high3name=Salvager I|
| |
| high3typeID=25861|
| |
| high4name=Salvager I|
| |
| high4typeID=25861|
| |
| high5name=Small Tractor Beam I|
| |
| high5typeID=24348|
| |
| high6name=Small Tractor Beam I|
| |
| high6typeID=24348|
| |
| high7name=Small Tractor Beam I|
| |
| high7typeID=24348|
| |
| high8name=Small Tractor Beam I|
| |
| high8typeID=24348|
| |
| mid1name=Large Shield Extender II|
| |
| mid1typeID=3841|
| |
| mid2name=Large Shield Extender II|
| |
| mid2typeID=3841|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Reinforced Bulkheads II|
| |
| low2typeID=1335|
| |
| low3name=Reinforced Bulkheads II|
| |
| low3typeID=1335|
| |
| drone1name=Hornet EC-300 x5|
| |
| drone1typeID=23707|
| |
| drone2name=open|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=open|
| |
| charge2name=open|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Medium Core Defense Field Extender I|
| |
| rig1typeID=31790|
| |
| rig2name=Medium Core Defense Field Extender I|
| |
| rig2typeID=31790|
| |
| rig3name=Medium Core Defense Field Extender I|
| |
| rig3typeID=31790|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RUB 1.0|
| |
| shipDNA=2998:24348;4:25861;4:3841;2:2048;1:1335;2:31790;3:23707;5::|
| |
| skills=|
| |
| notes=If a mission does not require the use of a propulsion mod, this fit will provide extra protection from suicide ganks by sporting a rather noticeable increase in EHP against Antimatter to 42,700 (24% higher than the fit above).</li><li>The ratio of salvagers and tractor beams can be adjusted to suit player skill and salvaging style. Pilots with good targeting and salvaging skills sometimes fit a 5 tractor / 3 salvager configuration.}}
| |
| }}<noinclude>
| |
|
| |
|
| ==Industrial Command Ships==
| | Note that neither the yield increase nor the CPU penalty are subject to [[stacking penalties]]. Mining laser upgrades only affect ore mining yield (and increase the yield of ore mining modules) and ice harvester upgrades only affect ice harvesters (and decrease the cycle time of ice harvesting modules), but otherwise, these modules are nearly identical, and are therefore shown in a combined table below. There are no upgrade modules for gas mining. |
|
| |
|
| === Orca === | | {| class="wikitable sortable" style="text-align: center;" |
| | |- style="background-color: var(--background-color-warning-subtle);" |
| | ! style="text-align: left;" | Mining laser upgrade |
| | ! style="text-align: left;" | Ice harvester upgrade |
| | ! Tech |
| | ! Meta |
| | ! [[image:icon_cpu.png|26px|link=|CPU required (TF)]] |
| | ! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]] |
| | ! <span title="Increased yield for mining lasers and strip miners">Yield bonus /</span><br><span title="Reduction in cycle time for ice harvesters">Cycle time bonus</span> |
| | ! <span title="Increase in CPU usage for ore/ice mining modules">CPU penalty</span> |
| | ! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span> |
| | |- |
| | | style="text-align: left;" | Mining Laser Upgrade I |
| | | style="text-align: left;" | Ice Harvester Upgrade I |
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> |
| | | 0 |
| | | 30 |
| | | 1 |
| | | 5% |
| | | 10% |
| | | {{sk|Mining Upgrades|I}} |
| | |- |
| | | style="text-align: left;" | Elara Restrained Mining Laser Upgrade |
| | | style="text-align: left;" | Frigoris Restrained Ice Harvester Upgrade |
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> |
| | |1 |
| | |35 |
| | |1 |
| | |8% |
| | |8% |
| | | {{sk|Mining Upgrades|I}} |
| | |- |
| | | style="text-align: left;" | [[File:Icon tech2.png|16px]] Mining Laser Upgrade II |
| | | style="text-align: left;" | [[File:Icon tech2.png|16px]] Ice Harvester Upgrade II |
| | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> |
| | |5 |
| | |40 |
| | | 1 |
| | | 9% |
| | | 12.5% |
| | | {{sk|Mining Upgrades|IV}} |
| | |- |
| | | style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Carpo' Mining Laser Upgrade |
| | | style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Anguis' Ice Harvester Upgrade |
| | | style="background: #446e1e; color: var(--color-inverted-fixed);" data-sort-value="3" | <span title="Storyline module">◯</span> |
| | |6 |
| | |35 |
| | |1 |
| | |9% |
| | |6% |
| | | {{sk|Mining Upgrades|I}} |
| | |- |
| | | style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Aoede' Mining Laser Upgrade |
| | | style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Ingenii' Ice Harvester Upgrade |
| | | style="background-color: #446e1e; color: var(--color-inverted-fixed);" data-sort-value="3" | <span title="Storyline module">◯</span> |
| | |6 |
| | |37 |
| | |1 |
| | |10% |
| | |8% |
| | | {{sk|Mining Upgrades|I}} |
| | |- |
| | ! colspan=9 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]]. |
| | |} |
|
| |
|
| The Orca is a command ship designed to support mining fleets, but can be fill many support roles due to its large cargoholds and ship maintenance bay. By making its Ship Maintenance Bay accessible to fleet members, it can also provide near-perfect protection against suicide ganks to any mining ship within range. | | The meta and storyline variants are progressive upgrades over the basic meta 0 module, giving mining yields (or reduced cycle times, for ice mining) and lower CPU penalties; the only downside to using them is their slightly higher CPU requirement and prohibitive cost. On stats alone, the tech 2 module is in all respects worse than the storyline modules (especially the enormous 12.5% CPU penalty); however, these modules are often ruinously expensive, so the tech 2 module may be worth using if have the necessary skill trained, and if your ship can handle its steep CPU penalty. |
|
| |
|
| {{Ship|Orca|box}}
| | === Rigs === |
| | ==== Drone mining augmentor ==== |
| | Drone mining augmentor rigs increase the yield of [[Drones#Mining drones|mining drones]] by 10% and 15% (for the tech 1 and tech 2 versions of the rig, respectively), but reduce your ship's total available CPU capacity by 10%. These rigs come in all available sizes (from small to capital), but are rarely worth using, as mining drones only make up a small fraction of a miner's yield, and the valuable rig slots are usually needed to improve your ship's tank. |
|
| |
|
| </noinclude>{{#ifeq:{{{1|Orca}}}|Orca|
| | ==== Mercoxit mining crystal optimization ==== |
| {{ShipFitting|
| | These rigs are only available in a medium size (to fit mining barges and exhumers), and increase the mining yield while mining Mercoxit by 16%. |
| ship=Orca|
| |
| shipTypeID=28606|
| |
| fitName=Mining boosts|
| |
| fitID=MiningBoosts|
| |
| high1name=Mining Foreman Link - Mining Laser Field Enhancement II|
| |
| high1typeID=4278|
| |
| high2name=Mining Foreman Link - Laser Optimization II|
| |
| high2typeID=4276|
| |
| high3name=Siege Warfare Link - Shield Harmonizing II|
| |
| high3typeID=4284|
| |
| mid1name=EM Ward Field II|
| |
| mid1typeID=2301|
| |
| mid2name=Adaptive Invulnerability Field II|
| |
| mid2typeID=2281|
| |
| mid3name=Adaptive Invulnerability Field II|
| |
| mid3typeID=2281|
| |
| mid4name=Thermic Dissipation Field II|
| |
| mid4typeID=2303|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Reinforced Bulkheads II|
| |
| low2typeID=1335|
| |
| rig1name=Large Core Defense Field Extender I|
| |
| rig1typeID=26088|
| |
| rig2name=Large Core Defense Field Extender I|
| |
| rig2typeID=26088|
| |
| rig3name=Large Core Defense Field Extender I|
| |
| rig3typeID=26088|
| |
| drone1name=Hobgoblin II x5|
| |
| drone1typeID=2456|
| |
| drone2name=Vespa EC-600 x5|
| |
| drone2typeID=23705|
| |
| difficulty=2|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RUB 1.0|
| |
| shipDNA=28606:4278;1:4276;1:4284;1:2301;1:2281;2:2303;1:2048;1:1335;1:26088;3:23705;5:2456;5::|
| |
| skills=Industrial Command Ship V</li><li>Shield Management V</li><li>Hull Upgrades V</li><li>Warfare Link Specialist V</li><li>Mining Director V</li><li>Siege Warfare Specialist IV</li><li>Thermodynamics I|
| |
| notes=The fit pictured provides a 327,387 EHP buffer against Antimatter when overheating hardeners and in a fleet command position.</li><li>Remember that you can make your Fleet Hangar and Ship Maintenance Bay available to your corporation or fleet to provide them both an easy way to store ore and near-perfect protection from suicide ganks.</li><li>The Siege Warfare Link - Shield Harmonizing II will increase the shield resistance of your fleet, thus providing a noticable increase in EHP.</li><li>If running the Laser Optimization II foreman link without the Harvester Capacitor Efficiency II foreman link proves to be an issue due to your fleet members' having insufficient capacitor skills, you can replace the Mining Laser Field Enhancement II foreman link (or even the Shield Harmonizing II link) with it.}} {{ShipFitting|
| |
| ship=Orca|
| |
| shipTypeID=28606|
| |
| fitName=Transport|
| |
| fitID=Transport|
| |
| high1name=Improved Cloaking Device II|
| |
| high1typeID=11577|
| |
| high2name=open|
| |
| high3name=open|
| |
| mid1name=Prototype 100MN Microwarpdrive I|
| |
| mid1typeID=5945|
| |
| mid2name=Adaptive Invulnerability Field II|
| |
| mid2typeID=2281|
| |
| mid3name=Adaptive Invulnerability Field II|
| |
| mid3typeID=2281|
| |
| mid4name=EM Ward Field II|
| |
| mid4typeID=2301|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Reinforced Bulkheads II|
| |
| low2typeID=1335|
| |
| drone1name=open|
| |
| drone2name=open|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| rig1name=Large Ancillary Current Router I|
| |
| rig1typeID=25956|
| |
| rig2name=Large Hyperspatial Velocity Optimizer I|
| |
| rig2typeID=26068|
| |
| rig3name=Large Hyperspatial Velocity Optimizer I|
| |
| rig3typeID=26068|
| |
| difficulty=2|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RUB 1.0|
| |
| shipDNA=28606:11577;1:2301;1:2281;2:5945;1:2048;1:1335;1:25956;1:26068;2::|
| |
| skills=Industrial Command Ships III</li><li>Power Grid Management V</li><li>Shield Management V</li><li>Hull Upgrades V|
| |
| notes=The MWD is cycled once to help the Orca align faster, giving it a 10 second align instead of 30-40 seconds.</li><li>Mid slots and low slots are used to maximize EHP buffer against ganks, giving the fit an overheated EHP of 262,394 against Omni.</li><li>Hyperspatial Velocity Optimizer I rigs are used to increase the Orca's warp speed to 2.9 AU/s.</li><li>If your Orca pilot does not use any other slot 6 hardwirings, consider plugging in a cheap Eifyr and Co. 'Rogue' Warp Drive Speed WS-610 implant to further improve this to 3.2 AU/s.</li><li>The cloak is fitted in case of emergencies requiring your attention while in a non-station system. Being cloaked at a safe spot (or even at range from a POCO) is safer than sitting decloaked on a gate.}}
| |
| {{ShipFitting|
| |
| ship=Orca|
| |
| shipTypeID=28606|
| |
| fitName=General Purpose / WH|
| |
| fitID=General-Purpose|
| |
| high1name=Improved Cloaking Device II|
| |
| high1typeID=11577|
| |
| high2name=Sisters Expanded Probe Launcher|
| |
| high2typeID=28756|
| |
| high3name=Small Tractor Beam II|
| |
| high3typeID=4250|
| |
| mid1name=Prototype 100MN Microwarpdrive I|
| |
| mid1typeID=5945|
| |
| mid2name=Adaptive Invulnerability Field II|
| |
| mid2typeID=2281|
| |
| mid3name=Adaptive Invulnerability Field II|
| |
| mid3typeID=2281|
| |
| mid4name=Caldari Navy EM Ward Field|
| |
| mid4typeID=17499|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Beta Reactor Control: Reaction Control I|
| |
| low2typeID=8261|
| |
| drone1name=Warrior II x5|
| |
| drone1typeID=2488|
| |
| drone2name=Vespa EC-600 x5|
| |
| drone2typeID=23705|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=Sisters Combat Scanner Probe x8|
| |
| charge1typeID=30486|
| |
| charge2name=open|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Large Anti-Thermal Screen Reinforcer I|
| |
| rig1typeID=26082|
| |
| rig2name=Large Anti-Kinetic Screen Reinforcer I|
| |
| rig2typeID=26080|
| |
| rig3name=Large Hyperspatial Velocity Optimizer I|
| |
| rig3typeID=26068|
| |
| difficulty=1|
| |
| warsop=S|
| |
| warsopReason=Faction Module|
| |
| version=ODY 1.0|
| |
| shipDNA=28606:4250;1:11577;1:28756;1:2281;2:5945;1:17499;1:2048;1:8261;1:26068;1:26080;1:26082;1:2488;5:23705;5:30486;8::|
| |
| skills=|
| |
| notes=}}
| |
|
| |
|
| }}<noinclude>
| | ==== Ice harvester accelerator ==== |
| | These rigs are only available in a medium size (to fit mining barges and exhumers), and decrease the cycle time of ice harvesters by 12%. |
|
| |
|
| ==Capital Industrial Ships== | | === Mining crystals === |
| | {{Main|Mining crystals}} |
| | Mining crystals are consumables loaded into certain Tech II mining modules to augment their mining yields. |
|
| |
|
| === Rorqual ===
| | Modulated miners can be used without loading mining crystals into them, but they will perform worse (have lower yield) than their basic Tech I counterparts. |
|
| |
|
| The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff.
| | Generally, miners will carry a few sets of mining crystals in their cargo bays for the [[Asteroids and ore#Ore variants|ore types they will encounter]] in their chosen mining area. Mining crystals take up 6{{m3}} / 10{{m3}} (for Tech I / Tech II crystals, respectively). Organized [[mining fleet]]s often use their mining command ships' enormous cargoholds to store spare mining crystals for the entire fleet. |
|
| |
|
| {{Ship|Rorqual|box}}
| | There are only mining crystals for standard asteroid ores and moon ores, and none for ice or gas mining. |
|
| |
|
| </noinclude>{{#ifeq:{{{1|Rorqual}}}|Rorqual|
| | === Drones === |
| {{ShipFitting|
| | {{See also|Drones#Mining drones|l1=Mining Drones}} |
| ship=Rorqual|
| | There are several common drone configurations used by miners in [[Mining Barges]] and [[Exhumers]]: |
| shipTypeID=28352|
| | * A full flight (five) of [[Drones#Mining drones|mining drones]] to maximise ore yield. This is most commonly used in mining fleets, where one flight of combat drones (flown, for instance, from an [[Orca]]) is enough to provide protection from rats for the whole fleet, allowing the mining ships to concentrate on maximizing their yield. |
| fitName=Mining Support|
| | ** The most commonly used mining drones are the Mining Drone I and the Mining Drone II. The 'Augmented' Mining Drone is an substantial upgrade over its Tech II counterpart, but it's very expensive, as is the Harvester Mining Drone (which can only be flown effectively by Exhumers and the Covetor, as it needs 10 Mbit/s of drone bandwidth, compared with 5 Mbit/s for the other mining drones). Keep in mind that all drones need to travel between your ship and the asteroid they are mining, so move as close as possible to the asteroid to keep their travel time down to a minimum. |
| fitID=Mining-Support|
| | * A mixed flight of [[Drones#Combat drones|light combat drones]] and mining drones, which is a compromise between mining yield and defense against [[rat]]s. One or two combat drones is almost always enough to defend against belt rats in [[System security#High security|high-sec]], so this is a common setup for solo high-sec miners. Procurer and Skiff can use their larger drone bay (100{{m3}}, compared with 50{{m3}} for the other barges and exhumers) to fly five mining drones, but also carry a full flight of light scout drones in reserve (which are deployed when rats show up). |
| high1name=Capital Tractor Beam I|
| | * Miners who are worried about being [[gank]]ed sometimes carry a full flight of [[Drones#Electronic warfare drones|light ECM drones]], which can disrupt the targeting of any ships attacking them and hopefully allow the miner to escape. |
| high1typeID=24644|
| | * Some miners (particularly mining ships with larger drone bays, who therefore have more flexibility) carry one or two [[Drones#Salvage drones|salvage drones]] to salvage the wrecks of belt rats. |
| high2name=Industrial Core I|
| |
| high2typeID=28583|
| |
| high3name=Clone Vat Bay I|
| |
| high3typeID=23735|
| |
| high4name=Mining Foreman Link - Harvester Capacitor Efficiency II|
| |
| high4typeID=4274|
| |
| high5name=Mining Foreman Link - Laser Optimization II|
| |
| high5typeID=4276|
| |
| high6name=Mining Foreman Link - Mining Laser Field Enhancement II|
| |
| high6typeID=4278|
| |
| mid1name=Capital Shield Booster I|
| |
| mid1typeID=20703|
| |
| mid2name=Explosive Deflection Field II|
| |
| mid2typeID=2297|
| |
| mid3name=Thermic Dissipation Field II|
| |
| mid3typeID=2303|
| |
| mid4name=Kinetic Deflection Field II|
| |
| mid4typeID=2299|
| |
| mid5name=Cap Recharger II|
| |
| mid5typeID=2032|
| |
| mid6name=Cap Recharger II|
| |
| mid6typeID=2032|
| |
| mid7name=Cap Recharger II|
| |
| mid7typeID=2032|
| |
| low1name=Expanded Cargohold II|
| |
| low1typeID=1319|
| |
| low2name=Expanded Cargohold II|
| |
| low2typeID=1319|
| |
| low3name=Damage Control II|
| |
| low3typeID=2048|
| |
| drone1name=open|
| |
| drone2name=open|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| rig1name=Large Cargohold Optimization I|
| |
| rig1typeID=26072|
| |
| rig2name=Large Cargohold Optimization I|
| |
| rig2typeID=26072|
| |
| rig3name=Large Cargohold Optimization I|
| |
| rig3typeID=26072|
| |
| difficulty=2|
| |
| warsop=D|
| |
| warsopReason=Capital ship|
| |
| version=PRE-RET 1.0|
| |
| shipDNA=28352:4274;1:4276;1:4278;1:23735;1:24644;1:28583;1:2032;3:2297;1:2299;1:2303;1:20703;1:1319;2:2048;1:26072;3::|
| |
| skills=|
| |
| notes=}}
| |
| }}<noinclude>
| |
|
| |
|
| =Related Links=
| | [[Venture]]s, due to their much smaller drone bandwidth and drone bay (10 Mbit/s and 10{{m3}}), may generally carry two light combat drones for defense against rats. |
|
| |
|
| | == Related links == |
| {{ShipGuideLinks}} | | {{ShipGuideLinks}} |
| | {{Mining Links}} |
| | |
|
| |
|
| [[Category:Guides]]
| |
| [[Category:Ships]] | | [[Category:Ships]] |
| </noinclude>
| | [[Category:Mining]] |