Difference between revisions of "User:Silvertabby catus/CONCORD sandbox"

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m (→‎Trading and Purchasing: added another template I can use. I'm going to finish this thing today and or tomorrow)
(Not a current WIP)
 
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{{Work in Progress}}
 
  
This is Tabby's working draft of the CONCORD buy / sell guide.
 
  
More to come. Below is a copy-paste of the logistics guide for use as a template
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// Audience:
 +
/ People who don't know what LP is, answer in intro -- 30 seconds of reading
 +
/ Mission runners who want to know what to cash out to -- answer in first two sections, less than 5 minutes of reading
 +
/ Traders who want to buy & sell CONCORD LP -- answer to every question ever, up to 30 min or reading, and supplemental materials
  
 +
// Make intro more obvious and clear
  
Write the entire intro section here. Keep it short and simple, so that someone who has never heard of CONCORD LP can get the idea. The TOC is between this intro and the first ==== section
+
Loyalty Points (LP) are rewards provided by certain PvE activities, including mission running, incursions, and encounter surveillance systems.
  
 +
LP are corporation-specific, and can be spent at that corporation's LP stores for certain rewards. LP awarded by CONCORD (CLP) are the exception -- they exchanged for nearly any other corporation's LP.
  
== Definitions ==
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//Place this somewhere relevant
CONCORD LP is...
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A 0.8 exchange rate means that you will recieve 8 faction LP for every 10 CONCORD LP
  
=== Uses and purchases ===
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== Uses and Effects of Loyalty Points ==
 +
 
 +
 
 +
 
 +
At the time of this writing, March 2014, most corporation's LP are worth between 800 and 1,100 ISK / LP, and CONCORD LP are worth between 1,000 and 1,300 ISK / LP.
 +
 
 +
=== Uses and Purchases ===
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 +
Items you can purchase
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=== Types of LP stores ===
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// Make this a summary of a separate supporting article
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Main [[List_of_LP_stores | article List of]] LP stores
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Amarr LP stores:
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{| class="wikitable collapsible collapsed" style="width:80%;" 
 +
! style="position:absolute;text-align:left;width:3em;" | 
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! style="text-align:left;padding-left:4em" |<< Click '''show''' to open the spolier.
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|-<table width="840" height="500" border="1" align="left">
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  <tr bgcolor="#333333" align="center" scope="row">
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    <th width="210" height="34" scope="col">Corporation Name</th>
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    <th width="315" scope="col">LP Store Template</th>
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    <th width="315" scope="col">Notes</th>
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  </tr>
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  <tr bgcolor="#003366" scope="row">
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    <td >Emperor Family</td>
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    <td>Emperor Family</td>
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    <td>Station is the trade hub of Amarr</td>
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  </tr>
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  <tr bgcolor="#000066" scope="row">
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    <td >Amarr Navy</td>
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    <td>Amarr Navy</td>
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    <td>Has a station within 2 jumps of Amarr</td>
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  </tr>
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  <tr bgcolor="#330066" scope="row">
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    <td >Joint Harvesting</td>
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    <td>Joint Harvesting</td>
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    <td>Has a station within 2 jumps of Amarr</td>
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  </tr>
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  <tr bgcolor="#660066" scope="row">
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    <td >24th Imperial Crusade</td>
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    <td>Amarr FW</td>
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    <td>Cannot exchange CONCORD LP</td>
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  </tr>
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</table>
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|}
  
 
*'''Direct CONCORD LP store:''' You can directly buy items from the CONCORD LP store -- all % bonus (ZZZ 601-606, etc) generic hard wiring implants seeded by NPC LP stores, all basic atribute implants (+1 thru +5), meta capital ship mod blueprints
 
*'''Direct CONCORD LP store:''' You can directly buy items from the CONCORD LP store -- all % bonus (ZZZ 601-606, etc) generic hard wiring implants seeded by NPC LP stores, all basic atribute implants (+1 thru +5), meta capital ship mod blueprints
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For information on providing indirect combat logistics via leadership skills, gang link modules, and Fleet bonuses, refer to [[List_of_unique_LP_stores]]
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== Trading and Purchasing ==
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Although CLP cannot be directly traded, the items bought with CLP can be. As such a number of incursion runners will save up CLP and sell it in bulk to brokers
  
 +
===Selling and Buying CLP===
 +
 +
====Calculating Payment====
  
== Trading and Purchasing ==
 
What skills are required for the Combat Logistics Pilot?
 
  
=== Researching Navy LP rates ===
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===Researching LP Rates===
These skills are the minimum to be able to pilot and perform Remote Support Systems (RSS) operations with a Tech 1 logistics ship.
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Here's how you look into LP exchange rates and items to go for
*[http://wiki.eveonline.com/en/wiki/Item_Database:Skills:Spaceship_Command Racial Cruiser] – Minimum true Logistics ship, and one of the following skills.
 
  
Here's a list of all the implants you can get
 
  
CCP released a very good Planetary Interaction video guide (updated for Incursion), which you can find [http://www.youtube.com/watch?v=XKnObxB9XCs here (YouTube)] and below.
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===Blueprints===
{| class="wikitable collapsible collapsed" style="width:80%;" 
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Navy Faction Insignias
! style="position:absolute;text-align:left;width:3em;" | 
 
! style="text-align:left;padding-left:4em" |<< Click '''show''' to watch the video on this page.
 
|- 
 
| colspan=2| (LISTY)
 
|}
 
  
=== Secondary Skills ===
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Dropped from...
While your fitting will depend on what your player skills will allow, the ideal combat logistics pilot should try to balance RSS capability and capacitor stability.
 
*[http://wiki.eveonline.com/en/wiki/Electronics Electronics] – An increase to a ship’s CPU by 5% per skill level.
 
  
=== Advanced Skills ===
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Used for...
These skills are specific to improving the effectiveness of RSS, ship survivability, and use of Maintenance Drones.  
 
*[http://wiki.eveonline.com/en/wiki/Item_Database:Skills:Mechanic Armor Compensation skills] – A 5% per skill level to armor resistance type.  
 
  
=== Implants ===
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* Amarr stores use Republic Fleet
 +
* Caldari stores use Federation Navy
 +
* Gallent stores use Caldari Navy
 +
* Minmatar stores use Imperial Navy
  
Implants for the pilot are lost if the implant is removed or the pilot is podded. These implants can offer substantial support for RSS when using advanced modules and at higher skill levels.
 
  
 +
==Walk-through of an Example Purchase==
  
{| cellpadding="4" cellspacing="0" border="1"
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===Research===
!colspan="1"|Slot
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===Contacting a Seller===
!colspan="1"|Implant
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===Agreeing on Price and Amount===
!colspan="4"|Bonus Reduced Capacitor Needs
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===Calculating Payment===
|-
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===The Exchange===
! 7 !! [http://wiki.eveonline.com/en/wiki/Item_Database:Implants_&_Boosters:Implants:Skill_Hardwiring:Implant_Slot_7:Armor_Implants Hardwiring - Inherent Implants 'Noble' ZET20 series] !! 1% to 5% remote armor repair system modules.
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===Selling the Products===
|-
 
! 8 !! [http://wiki.eveonline.com/en/wiki/Item_Database:Implants_&_Boosters:Implants:Skill_Hardwiring:Implant_Slot_8:Shield_Implants Hardwiring - Zainou ‘Gnome’ KXA500 series] !! 1% to 5% shield emission system modules.
 
|-
 
! 9 !! [http://wiki.eveonline.com/en/wiki/Item_Database:Implants_&_Boosters:Implants:Skill_Hardwiring:Implant_Slot_9:Electronics_Implants Hardwiring – Zainou ‘Gypsy’ KRB-25 series] !! 1% to 5% sensor linking modules.
 
|}
 

Latest revision as of 11:26, 30 December 2016


// Audience: / People who don't know what LP is, answer in intro -- 30 seconds of reading / Mission runners who want to know what to cash out to -- answer in first two sections, less than 5 minutes of reading / Traders who want to buy & sell CONCORD LP -- answer to every question ever, up to 30 min or reading, and supplemental materials

// Make intro more obvious and clear

Loyalty Points (LP) are rewards provided by certain PvE activities, including mission running, incursions, and encounter surveillance systems.

LP are corporation-specific, and can be spent at that corporation's LP stores for certain rewards. LP awarded by CONCORD (CLP) are the exception -- they exchanged for nearly any other corporation's LP.

//Place this somewhere relevant A 0.8 exchange rate means that you will recieve 8 faction LP for every 10 CONCORD LP

Uses and Effects of Loyalty Points

At the time of this writing, March 2014, most corporation's LP are worth between 800 and 1,100 ISK / LP, and CONCORD LP are worth between 1,000 and 1,300 ISK / LP.

Uses and Purchases

Items you can purchase

Types of LP stores

// Make this a summary of a separate supporting article Main article List of LP stores

Amarr LP stores:

  • Direct CONCORD LP store: You can directly buy items from the CONCORD LP store -- all % bonus (ZZZ 601-606, etc) generic hard wiring implants seeded by NPC LP stores, all basic atribute implants (+1 thru +5), meta capital ship mod blueprints
  • Exchange to navy stores: At an exchange ratio of 8 Navy LP for every 10 CONCORD LP, you can trade to any non-FW empire LP store and use them normally. This exchange is not reversible. Allows for purchases of faction modules.
    • Exchange to non-navy high sec stores: Non-navy stores located in highsec allow a 4 LP for every 10 CLP. This includes Sisters Of Eve, ORE, Thukker Mix, and other independent high-sec LP stores.
  • Null Sec Pirate sores: You cannot trade CONCORD LP to nullsec pirate corporations without highsec offices.


Trading and Purchasing

Although CLP cannot be directly traded, the items bought with CLP can be. As such a number of incursion runners will save up CLP and sell it in bulk to brokers

Selling and Buying CLP

Calculating Payment

Researching LP Rates

Here's how you look into LP exchange rates and items to go for


Blueprints

Navy Faction Insignias

Dropped from...

Used for...

* Amarr stores use Republic Fleet 
* Caldari stores use Federation Navy 
* Gallent stores use Caldari Navy 
* Minmatar stores use Imperial Navy


Walk-through of an Example Purchase

Research

Contacting a Seller

Agreeing on Price and Amount

Calculating Payment

The Exchange

Selling the Products