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| Project: Missioning 101 Making a living at war
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| Why: I have tought this class a few times and it occurs to me that there is enough divergence from the standard Missioning 101 course that a wikki entry may be warranted.
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| I will probably work on the syllabus template variant first then I will probably redoo it here to make it production ready for non-syllabus use.
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| Class Information
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| This is a syllabus for a class provided by EVE University. This section contains information about this class and its contents. General Information includes materials to create a proper class listing on the EVE University forum. Additional resources and teaching tips are listed under Notes for the Teacher.
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| General Purpose: This class is intended to teach pilots how to make a living flying security missions during war. This class is primarly intended for pilots who have some experience in the game however with a bit of patience during the Q/a even younger pilots can benefit considerably.
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| Not covered: Salvaging 101, Shield/Armor Tanking 101, Various Weapon Skills 101, Data Centers and Cosmos Missions, D-Scan 101, Fitting 101.
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| Duration: 45-75 minutes.
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| Location: Docked up safely.
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| Course Content:
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| *Missions: Types, how to get them, which ship type to use.
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| *Eve Survival: Triggers, Damage types, Blitzing, Drone Agro, Bonus Rooms.
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| *Missioning During War: Basic survival tools, warp in points, Fleets.
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| *Spoils of Conflict: Loyalty Points and Standings, Marketables, Selling
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| Student Requirements:
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| *Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: http://wiki.eveuniversity.org/Mumble
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| *Overview: If an E-Uni student ensure you have your overview setup per http://wiki.eveuniversity.org/Overview. if attending from another corporation/alliance please ensure to have your overview set to your organizations standard.
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| *Access to the Lecture.E-UNI in-game chat channel.
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| Why are you teaching this class (brief introduction).
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| Missions:
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| Types of Missions:
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| *Why Security?
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| **Distribution: Slow aligning/moving ships in space are generally easy targets.
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| **Mining: Mining missions involve sitting still in ships with poor pvp abilities.
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| **Cosmos: High risk one time missions in peace, too high of a risk during war.
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| **Data-Center: One time only and if you lose your tags thats a huge loss mail.
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| **R&D: These can vary in type of mission and suitability depends on the type.
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| **Security: The primary topic of this class.
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| *How to find an agent.
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| **Agent Finder (use SOE for reference):
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| ***Different Levels (1-5)
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| ***Standings Requirements:
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| ****Level 1: Any standing.
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| ****Level 2: Standings 1+
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| ****Level 3: Standings 3+
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| ****Level 4: Standings 5+
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| ****Level 5: Standings 7+
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| ****Faction: Agents above level 1 require faction standing of -2 or higher.
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| ****Usually the higher level agents provide more dangerous and profitable missions.
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| **Ship Types to use:
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| ***Level 1: Tech 1 frigates and destroyers should have no problem at all.
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| ***Level 2: Tech 1 frigates and destroyers.
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| ****Tech 1 frigates will require careful attention to be succesful.
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| ****An inexpensive alternative
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| ****Will teach you a considerable amount about your ship's capabilities.
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| ****Destroyers should have little to no probelm
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| ***Level 3: Battle Cruiser with tech II tank or meta 4 tank.
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| ***Level 4: Battleship with Tech II Tank and Tech II weapon systems.
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| ***Level 5: Tengu, Rattlesnake, Capitol Ship, Fleet. Don't run these as...
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| ****They typically occur at junctions from High to Null, already dangerous before war.
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| ****If you require a fleet the overall payout may not justify running it.
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| ****If you can run it on your own your ship is worth too much for the enemy to ignore.
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