Difference between revisions of "User:Loyd smith"

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Testing 123
 
Testing 123
This is my blackboard for edits.
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This is my blackboard for edits, normally.
  
Project: Missioning 101 Making a living at war
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No projects going at this time.
Why:  I have tought this class a few times and it occurs to me that there is enough divergence from the standard Missioning 101 course that a wikki entry may be warranted.
 
 
 
I will probably work on the syllabus template variant first then I will probably redoo it here to make it production ready for non-syllabus use.
 
 
 
Class Information
 
 
 
This is a syllabus for a class provided by EVE University. This section contains information about this class and its contents. General Information includes materials to create a proper class listing on the EVE University forum. Additional resources and teaching tips are listed under Notes for the Teacher.
 
 
 
General Purpose:  This class is intended to teach pilots how to make a living flying security missions during war. This class is primarly intended for pilots who have some experience in the game however with a bit of patience during the Q/a even younger pilots can benefit considerably. 
 
 
 
Not covered: Salvaging 101, Shield/Armor Tanking 101, Various Weapon Skills 101, Data Centers and Cosmos Missions, D-Scan 101, Fitting 101.
 
 
 
Duration: 45-75 minutes.
 
Location: Docked up safely.
 
 
 
Course Content:
 
*Missions:  Types, how to get them, which ship type to use.
 
*Eve Survival: Triggers, Damage types, Blitzing, Drone Agro, Bonus Rooms.
 
*Missioning During War: Basic survival tools, warp in points, Fleets.
 
*Spoils of Conflict: Loyalty Points and Standings, Marketables, Selling
 
 
 
Student Requirements:
 
 
 
*Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: http://wiki.eveuniversity.org/Mumble
 
*Overview: If an E-Uni student ensure you have your overview setup per http://wiki.eveuniversity.org/Overview. if attending from another corporation/alliance please ensure to have your overview set to your organizations standard.
 
*Access to the Lecture.E-UNI in-game chat channel.
 
 
 
Why are you teaching this class (brief introduction).
 
 
 
Missions:
 
 
 
Types of Missions: 
 
 
 
*Why Security?
 
**Distribution: Slow aligning/moving ships in space are generally easy targets.
 
**Mining:  Mining missions involve sitting still in ships with poor pvp abilities.
 
**Cosmos:  High risk one time missions in peace, too high of a risk during war.
 
**Data-Center:  One time only and if you lose your tags thats a huge loss mail.
 
**R&D:  These can vary in type of mission and suitability depends on the type.
 
**Security:  The primary topic of this class.
 
 
 
*How to find an agent.
 
 
 
**Agent Finder (use SOE for reference):
 
***Different Levels (1-5)
 
***Standings Requirements:
 
****Level 1:  Any standing.
 
****Level 2:  Standings 1+
 
****Level 3:  Standings 3+
 
****Level 4:  Standings 5+
 
****Level 5:  Standings 7+
 
****Faction:  Agents above level 1 require faction standing of -2 or higher.
 
****Usually the higher level agents provide more dangerous and profitable missions.
 
 
 
**Ship Types to use:
 
***Level 1: Tech 1 frigates and destroyers should have no problem at all.
 
***Level 2: Tech 1 frigates and destroyers.
 
****Tech 1 frigates will require careful attention to be succesful.
 
****An inexpensive alternative
 
****Will teach you a considerable amount about your ship's capabilities.
 
****Destroyers should have little to no probelm
 
***Level 3:  Battle Cruiser with tech II tank or meta 4 tank.
 
***Level 4:  Battleship with Tech II Tank and Tech II weapon systems.
 
***Level 5:  Tengu, Rattlesnake, Capitol Ship, Fleet.  Don't run these as...
 
****They typically occur at junctions from High to Null, already dangerous before war.
 
****If you require a fleet the overall payout may not justify running it.
 
****If you can run it on your own your ship is worth too much for the enemy to ignore.
 
 
 
Eve Survival
 
 
 
http://eve-survival.org/wikka.php?wakka=MissionReports
 
 
 
(For purposes of the class Angel Extravaganza 4 and Damsel in Distress 4)
 
 
 
*Triggers
 
**Conditions that will either activate a group already in the mission pocket which are not engaged to become engaged or...
 
**Conditions that will cause another group of opponets to spawn.
 
 
 
***In AE4:  Initial Group:  Killing the Battleship(Gist Commander/Gist General) Causes the next full spawn of 4 ships
 
***In Damsel4:  Shooting Krull causes 6 battlehips to spawn.
 

Latest revision as of 03:07, 16 May 2016

Testing 123 This is my blackboard for edits, normally.

No projects going at this time.