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[[Category:Introduction to Incursions and Q&A Session]] | <!--[[Category:Introduction to Incursions and Q&A Session]] --> | ||
== Class Information == | == Class Information == | ||
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'''Class contents:''' | '''Class contents:''' | ||
* | * Incursions - What are they and how do you get into them? | ||
* Q&A | * Q&A | ||
'''Student requirements:''' | '''Student requirements:''' | ||
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* Describe any ships, fittings, modules, or tools required to have on hand, if needed | * Describe any ships, fittings, modules, or tools required to have on hand, if needed | ||
This class is designed to introduce students to the basics of incursions and not a class on how sites work or other advanced concepts. These concepts are covered in the Incursion 101 class. | |||
== Class Contents == | == Class Contents == | ||
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Over the next 30 minutes or so, we shall cover what Incursions are, the various roles in incursions, what ships are used, what skills are required and lastly how to join the community and where further information can be found. | Over the next 30 minutes or so, we shall cover what Incursions are, the various roles in incursions, what ships are used, what skills are required and lastly how to join the community and where further information can be found. | ||
Once I've finished there will be an extended Q&A session. Please feel free to ask question whilst I'm talking | Once I've finished there will be an extended Q&A session. Please feel free to ask question whilst I'm talking in the Lecture.E-Uni chat channel. | ||
Please be aware that is an introductory class and as such we will not be covering advanced fits, how the sites work once flying and other advanced concepts. | Please be aware that is an introductory class and as such we will not be covering advanced fits, how the sites work once flying and other advanced concepts. | ||
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=== What are incursions? === | === What are incursions? === | ||
Incursions are high level PvE content in Eve Online. Incursions | Incursions are high level PvE content in Eve Online. Incursions take place in a constellation in space and they affect all systems in that constellaion. At any given time there can be up to three incursions happening in each of High Sec, Low Sec and Null Sec giving a total of 9 incursion sites to available to capsuleers. | ||
Incursions last for up to 7 days in total before despawning. After roughly 24 - 36 hours the incursion will respawn in a new location. To find out what spawns are currently active click on your journal button in the neocom > incursions tab > global report. Here you will find information on all active incursions including constellation, security status of the constellation, staging system and other advanced info. For now it is important to just know where the incursion is. | Incursions last for up to 7 days in total before despawning. After roughly 24 - 36 hours the incursion will respawn in a new location. To find out what spawns are currently active click on your journal button in the neocom > incursions tab > global report. Here you will find information on all active incursions including constellation, security status of the constellation, staging system and other advanced info. For now it is important to just know where the incursion is. | ||
An incursion consists of 4 different groups of sites. Each group will have a dedicated system or systems. Each group also differs in difficulty | An incursion consists of 4 different groups of sites. Each group will have a dedicated system or systems. Each group also differs in difficulty, the size of fleet required to run it and the reward for doing so. | ||
The different groups are: | The different groups are: | ||
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* The Headquarters systems can be run by a fleet of 35 - 40 pilots. These are primarily run by the public incursion communities. | * The Headquarters systems can be run by a fleet of 35 - 40 pilots. These are primarily run by the public incursion communities. | ||
There is a final special site called the MOM site. This is the final site in an incursion and once run the incursion will dissappear. In this site you kill a | There is a final special site called the MOM site. This is the final site in an incursion and once run the incursion will dissappear. In this site you kill a Sanshas Nation Carrier which the community lovingly call the Mom! A fleet of 80 pilots is required for this. | ||
For more information on the various levels you can look at encounters tab found in your journal under incursions. You can also look at the incursions site page on the wiki. | For more information on the various levels you can look at encounters tab found in your journal under incursions. You can also look at the incursions site page on the wiki. | ||
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=== Why fly incursions? === | === Why fly incursions? === | ||
* Great social fleets flying with 10 other people. | |||
* ISK, anywhere between 60 - 240 million ISK per Hour (it is to be stressed though that the focus in the E-Uni incursion community is on teaching and not on ISK effeciency. | |||
** Fly battleships and bling fits in a "safe" environment | * CONCORD LP which allows you to buy shiny stuff in CONCORD LP Stores | ||
* Fly battleships and bling fits in a "safe" environment | |||
=== What are the downsides of incursions? === | === What are the downsides of incursions? === | ||
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** Train a OOC valet alt: This take around 14 days to be able to fly a travel fit battleship and is the best way to move ships. | ** Train a OOC valet alt: This take around 14 days to be able to fly a travel fit battleship and is the best way to move ships. | ||
** Ask the community: A lot of the community members have valet alts already and are more than happy to move ships if you ask. | ** Ask the community: A lot of the community members have valet alts already and are more than happy to move ships if you ask. | ||
* Fleets Downtime and Waitlists | * Fleets Downtime and Waitlists | ||
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* Damage | * Damage Dealer | ||
These consist of Battleships and Strategic Cruisers. The name says it all, they are there to deal damage to the Sansha. | These consist of Battleships and Strategic Cruisers. The name says it all, they are there to deal damage to the Sansha. | ||
* Logistics | * Logistics | ||
Logistics ships provide shield and capacitor to the rest of the fleet. They operate as a 'healer' of the fleet. | Logistics ships provide shield and capacitor to the rest of the fleet. They operate as a 'healer' of the fleet. | ||
* Scout/Hacker | * Scout/Hacker | ||
The scout/hacker scouts out the new sites for the fleet to run and provides a hack in one of the Vanguard sites, the Override Transfer Array. | The scout/hacker scouts out the new sites for the fleet to run and provides a hack in one of the Vanguard sites, the Override Transfer Array. | ||
* Off Grid Booster | * Off Grid Booster | ||
The OGB provides warfare link boosts to the fleet. This greatly increases the effectiveness of the fleets shield, targeting, navigation etc ([http://wiki.eveuniversity.org/Warfare_links] will provide further information) | The OGB provides warfare link boosts to the fleet. This greatly increases the effectiveness of the fleets shield, targeting, navigation etc ([http://wiki.eveuniversity.org/Warfare_links] will provide further information) | ||
* Pickets | * Pickets | ||
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** Maelstrom - Minmatar - Projectile Guns | ** Maelstrom - Minmatar - Projectile Guns | ||
** Strategic Cruisers | ** Strategic Cruisers: These are advanced ships that take a lot of Skillpoints to fly. They won't be covered in this class. | ||
These are advanced ships that take a lot of Skillpoints to fly. They won't be covered in this class. | |||
* Logistics | * Logistics | ||
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Q: Why do you only fly with the Hyperion, Rokh and Maelstrom and not the other T1 Battleships? | Q: Why do you only fly with the Hyperion, Rokh and Maelstrom and not the other T1 Battleships? | ||
A: The other battleships not listed don't meet the requirement of the fleet with regards to damage, tank etc. The three battleships listed are the basic entry level ships required for Incursions. We do allow other pirate battleships to fly, namely the Vindicator, Machariel and Nightmare. | A: The other battleships not listed don't meet the requirement of the fleet with regards to damage, tank etc. The three battleships listed are the basic entry level ships required for Incursions. We do allow other pirate battleships to fly, namely the Vindicator, Machariel and Nightmare. | ||
=== What skills are required? === | === What skills are required? === | ||
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The vast majority of skills required to fly Damage Dealer Battleships are core skills. These can be used for a variety of different activities including PvE and PvP. | The vast majority of skills required to fly Damage Dealer Battleships are core skills. These can be used for a variety of different activities including PvE and PvP. | ||
=== How do I join the incursions community and get more information? === | === How do I join the incursions community and get more information? === | ||
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** I would appreciate any feedback from people on how to improve the class | ** I would appreciate any feedback from people on how to improve the class | ||
* Questions ? | * Questions ? | ||