Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Reprocessing: Difference between revisions

From EVE University Wiki
No edit summary
Proton One (talk | contribs)
We can transclude § "Asteroid ore" from redundant section "Minerals". No outward-facing changes
 
(151 intermediate revisions by 53 users not shown)
Line 1: Line 1:
[[Category:Guides]]
{{Update|Review page links, images, and more, for Asteroid Ore Reprocessing skill changes in December 2021, Version 19.11 changes}}
[[Category:Industry]]
 
[[Category:Mining]]{{WIP}}
{{Industry Links}}
Refining is a miner’s second best friend, the first being powerful mining lasers. Refining allows a miner to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a refinery, and large portions of the refined minerals will be lost as ‘waste’, so new miners may find it more profitable to sell the raw ore they mine rather than refining it.  
'''Reprocessing''' (also known as '''refining''') allows a player to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a reprocessing plant, and large portions of the refined minerals will be lost as "waste", so new players may find it more profitable to sell the raw ore they mine rather than refining it.


==Equipment==
== Equipment ==
In New Eden there are two types of reprocessing equipment:
* equipment owned by NPC corporations
* equipment owned by player corporations


In New Eden there are two types or refining equipment: equipment owned by NPC corporations and equipment owned by player corporations. Two modules exist for player-owned starbases with 52% and 54% refining efficiency. Outposts within sovereign null-security space have a base efficiency of 50%. Amarr, Caldari, and Gallente outposts can be upgraded to 57%, while Minmatar outposts can be upgraded to 60% efficiency.
If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50%<!-- (you can search for stations with 50% reprocessing efficiency by criteria, for example NPC-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page])-->. Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like [https://evemaps.dotlan.net/ DOTLAN] to quickly check this)


If an NPC station is capable of refining then its equipment will have an efficiency rating between 30% and 50% (you can search for stations with 50% reprocessing efficiency by criteria, for example npc-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page]). Obviously using a station with 50% equipment is better so pilots should take care when choosing a refining station and check this value before use. (You can use third-party map tools like [http://evemaps.dotlan.net/ DOTLAN] to quickly check this. A list of the [[Mining_in_the_Apetter_Constellation|stations in Aptetter]] is available)
In addition, NPC stations take a [[Tax#Equipment tax|tax]] for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See [[#Equipment tax|Equipment tax]] below for more detail.


In addition, NPC stations take a tax for using their refining facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to refine at stations for which you or your corp have the best relationship. See [[Equipment tax]] below for more detail.  
Better processing can be found in player-owned Upwell structures. [[Citadels]] and [[Engineering Complexes]] have base rates of 50%, the Athanor refinery has a base rate of 51%, and the Tatara refinery has a base rate of 52%. These percentages can be increased up to 4% through the use of rigging in high-security space, more in low-security space, and even more in null-security space (including [[wormholes]]).


==Pilot Skills==
== Pilot skills ==
There are two generic skills that affect a player’s ability to process raw materials: {{sk|Reprocessing}} and {{sk|Reprocessing Efficiency}}, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, requires Reprocessing IV to train, and costs 250,000 ISK from NPC stations.
There are two generic skills that affect a player’s ability to refine: [[Skills:Resource Processing#Refining|Refining]] and [[Skills:Resource Processing#Refinery Efficiency|Refinery Efficiency]], both of which are available from NPC stations. Refining is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[The Skillbook Program|skillbook program]].) Each level of Refining will increase the pilot's efficiency by 2% for a maximum of 10% increase. In this case, the pilot's natural efficiency of 37.5% is increased by 10%, .375 x 1.1 = .4125 or 41.25%.  Using commonly found 50% empire equipment will now give you an output of 91.25% with 8.75% of the minerals being lost.


Refinery Efficiency has the largest impact on refining efficiency; as such it takes 3 times as long to train as Refining, as well as requiring Refining Level 5 as a prerequisite skill. This skill costs 252,000 ISK. Training Refinery Efficiency to level 3 gives an output of 96.2%.  From this point, you have two different paths to continue reducing your refining waste.  You can continue training Refinery Efficiency or train Ore Refining Skills.  The Ore Refining skills have different prerequisites depending on the difficulty of the Ore, but are needed at level III if you are going to start mining with crystals.  Refining Efficiency V is a prerequisite for some advanced Refinery skills such as Scrapmetal Processing or the most difficult Ore Refining Skills. So which you train initially to achieve 100% Refining skill is up to you.  Training beyond 100% efficiency for a 50% station will help if you ever need to use a station with a lower base efficiency.
To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types—these can be found on the [[Skills:Resource Processing|Resource Processing]] page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. Prior to the Lifeblood expansion, the maximum possible efficiency in high-security space was 88% with perfect skills and a +4% [[#Implants|implant]] using a fully upgraded citadel. You can never achieve "perfect reprocessing" and there will always be some waste.


It should be noted that if you only wish to refine 1 or 2 types of ore, training Refining and the specific ore processing skill to IV will only take 2 days and give a 98% efficiency, and that Refinery Efficiency is not at all a necessity.
For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63&ndash;65% depending on standings at a 50% station.


{| border="1" cellpadding="1" cellspacing="1" align="center" width="90%"
{| class="wikitable" style="margin-left: 2em; text-align: center;"
|+'''Net Yield with 50% Station Equipment '''
|+ '''Net Yield with 50% Station Equipment'''
!width="14%" align="center"|Refining
! rowspan=2 style="width: 14%;" | Reprocessing
|width="14%" align="center"|Refinery<br />Efficiency
! rowspan=2 style="width: 14%;" | Reprocessing<br>Efficiency
|width="12%" align="center"|Ore Skill<br />(zero)
! colspan=6 | <group> Ore Reprocessing
|width="12%" align="center"|Ore Skill<br />I
|-
|width="12%" align="center"|Ore Skill<br />II
! style="width: 12%;" | (zero)
|width="12%" align="center"|Ore Skill<br />III
! style="width: 12%;" | I
|width="12%" align="center"|Ore Skill<br />IV
! style="width: 12%;" | II
|width="12%" align="center"|Ore Skill<br />V
! style="width: 12%;" | III
! style="width: 12%;" | IV
! style="width: 12%;" | V
|-  
|-  
|align="center"|(zero)||align="center"|(zero)
| (zero) || (zero)
|align="center"|48%
| 50.00%
|align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;
| || || || ||
|-  
|-  
|align="center"|I||align="center"|(zero)
| I || (zero)
|align="center"|49%
| 51.50%
|align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;
| || || || ||
|-  
|-  
|align="center"|II||align="center"|(zero)
| II || (zero)
|align="center"|50%
| 53.00%
|align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;
| || || || ||
|-  
|-  
|align="center"|III||align="center"|(zero)
| III || (zero)
|align="center"|52%
| 54.50%
|align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;
| || || || ||
|-  
|-  
|align="center"|IV||align="center"|(zero)
| IV || (zero)
|align="center"|53%
| 56.00%
|align="center"|54%||align="center"|55%||align="center"|56%||align="center"|57%||align="center"|59%
| 57.12% || 58.24% || 59.36% || 60.48% || 61.60%
|-  
|-  
|align="center"|V||align="center"|(zero)
| V || (zero)
|align="center"|55%
| 57.50%
|align="center"|56%||align="center"|57%||align="center"|58%||align="center"|59%||align="center"|60%
| 58.65% || 59.80% || 60.95% || 62.10% || 63.25%
|-  
|-  
|align="center"|V||align="center"|I
| V || I
|align="center"|56%
| 58.65%
|align="center"|57%||align="center"|58%||align="center"|59%||align="center"|60%||align="center"|61%
| 59.82% || 60.99% || 62.16% || 63.34% || 64.51%
|-  
|-  
|align="center"|V||align="center"|II
| V || II
|align="center"|57%
| 59.80%
|align="center"|58%||align="center"|59%||align="center"|60%||align="center"|61%||align="center"|62%
| 60.99% || 62.19% || 63.38% || 64.58% || 65.78%
|-  
|-  
|align="center"|V||align="center"|III
| V || III
|align="center"|58%
| 60.95%
|align="center"|59%||align="center"|60%||align="center"|61%||align="center"|63%||align="center"|64%
| 62.16% || 63.38% || 64.60% || 65.82% || 67.04%
|-  
|-  
|align="center"|V||align="center"|IV
| V || IV
|align="center"|59%
| 62.10%
|align="center"|60%||align="center"|61%||align="center"|63%||align="center"|64%||align="center"|65%
| 63.34% || 64.58% || 65.82% || 67.06% || 68.31%
|-  
|-  
|align="center"|V||align="center"|V
| V || V
|align="center"|60%
| 63.25%
|align="center"|61%||align="center"|62%||align="center"|64%||align="center"|65%||align="center"|66%
| 64.51% || 65.78% || 67.04% || 68.31% || 69.57%
|}
 
== Reprocessing in a station ==
Before you can process your raw materials you must place the ore in your hangar at a station with a reprocessing plant, or into the cargohold of a player-owned starbase reprocessing array. Batch compressed ores require 1 unit to process, while compressed and non compressed ores require 100 units. You cannot process non batch compressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units of Dense Veldspar for processing. Batch compressed, compressed, and non compressed ores yield the same amount of minerals per batch. All ice require 1 unit to process, with compressed ice simply taking 10× less volume (100{{m3}}) than non compressed ice (1,000{{m3}}).
 
To begin processing, right click the item from your hangar and select reprocess, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this:
 
[[File:refining.png|center]]
 
In this example, we have 120,000 units of Plagioclase designated for processing. With 69.9% overall efficiency, the processing yield at a glance will give approximately 146,107 units of Tritanium and 58,443 units of Pyerite.
 
[[File:refining_detail.png|thumb]]
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following:
* The base yield from station equipment is 50%.
* With Reprocessing V we have a ×1.15 yield increase. ''(1 + 5 × 0.03)''
* With Reprocessing Efficiency V we have a ×1.1 yield increase. ''(1 + 5 × 0.02)''
* With Simple Ore Processing V we have a ×1.1 yield increase. ''(1 + 5 × 0.02)''
As a result our total net yield is 69.9%.
 
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.
: <math>\begin{align}
\mathit{Yield}_\text{total} = \mathit{Yield}_\text{base} & \times (1+\text{Reprocessing }\mathit{skill}\times0.03) \\
& \times (1+\text{Reprocessing Efficiency }\mathit{skill}\times0.02) \\
& \times (1+\mathit{\lang group\rang}\text{ Ore Processing }\mathit{skill}\times0.02) \\
& \times (1+\text{Processing }\mathit{implant}) \\
\end{align}</math>
 
=== Upwell reprocessing formula ===
: <math> \displaystyle \text{Yield} = ( 50 + Rm ) \times { \color{ProcessBlue} ( 1 + Sec )} \times ( 1 + Sm ) \times ( 1 + ( R \times 0.03 ) ) \times ( 1 + ( Re \times 0.02 ) ) \times ( 1 + ( Op \times  0.02 ) ) \times ( 1 + Im ) </math>
 
The first three terms define the ''"base yield"''.<ref>https://forums.eveonline.com/t/what-is-the-new-ore-refining-formula-for-athanor-and-tatara-citadels/38090/25</ref> You can use [https://docs.google.com/spreadsheets/d/1sydiFz-VXyD37Ehz9wIUcY9m4-bLYiUVbdfAGqsXZHM/edit?usp=sharing this calculator] to calculate your reprocessing yield.
 
{| class="wikitable" style="margin-left: 2em"
|-
! Variable Name !! Meaning !! Valid Values !!
|-
| <math> Rm </math>|| Rig Modifier || 0 (No Rig), 1 (T1), 3 (T2) ||
Standup M-Set Moon Ore Grading Processor I/II<br>
Standup M-Set Asteroid Ore Grading Processor I/II<br>
Standup M-Set Ice Grading Processor I/II<br>
Standup L-Set Reprocessing Monitor I/II
|-
| <math> \color{ProcessBlue} Sec </math>|| Security Modifier || 0.00 (HighSec), 0.06 (LowSec), 0.12 (NullSec/W-Space) || Only applies if rigs are fitted
|-
| <math> Sm </math>|| Structure Modifier || 0.00 (Other Upwell Structures), 0.02 (Athanor), 0.055 (Tatara) ||
|-
| <math> R </math>|| {{sk|Reprocessing|icon=yes}} level || 0&ndash;5 ||
|-
| <math> Re </math>|| {{sk|Reprocessing Efficiency|icon=yes}} level || 0&ndash;5 ||
|-
| <math> Op </math>|| Specific Ore Processing Skill level || 0&ndash;5 ||
[[Skills:Resource Processing#Resource Processing Skills|Resource Processing Skills]]<br>
Examples:<br>
{{sk|Simple Ore Processing|icon= yes}}<br>
{{sk|Ice Processing|icon= yes}}<br>
{{sk|Rare Moon Ore Processing|icon= yes}}
|-
| <math> Im </math>|| Implant || 0.00, 0.01, 0.02, 0.04 || [[List of Skill Hardwiring Implants#Resource Processing|Zainou 'Beancounter' Reprocessing RX-801/802/804]]
|}
|}
<br />


==Refining in a station==
* Perfect refine in a T2 rigged Tatara in null security space with max skills and an RX-804 reprocessing implant is 90.6%
Before you can refine your raw materials, or reprocess modules and scrap, you must place the ore in your hangar at a station with a refinery, or into the cargohold of a player-owned starbase reprocessing array. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units. You cannot refine uncompressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units Dense Veldspar to refine together. Both compressed and uncompressed ores yield the same amount of minerals per batch. All ice require 1 unit to refine, with compressed ice simply takes 10x less volume (100 m3) than uncompressed ice (1,000 m3).   
{{CollapseBox
| The math
| <math> \displaystyle \text{Reprocessing yield} = (50 + 3) \times ( 1 + 0.12 ) \times ( 1 + 0.055 ) \times ( 1 + ( 5 \times 0.03 )) \times ( 1 + ( 5 \times 0.02 )) \times ( 1 + ( 5 \times  0.02 )) \times ( 1 + 0.04 ) </math>
 
<math> \displaystyle \text{Reprocessing yield} = (50 + 3) \times ( 1 + 0.12 ) \times ( 1 + 0.055 ) \times ( 1 + 0.15 ) \times ( 1 + 0.1 ) \times ( 1 + 0.1 ) \times ( 1 + 0.04 ) </math>
 
<math> \displaystyle \text{Reprocessing yield} = 53 \times 1.12 \times 1.055 \times 1.15 \times 1.1 \times 1.1 \times 1.04 </math>
 
<math> \displaystyle \text{Reprocessing yield} = 90.628... </math>
}}


To refine, you can right click the item from your hanger, or drag it to the opened refining window. Once done, you'll have screen that looks similar to this:
== Scrapmetal reprocessing ==
Scrap metal (module and ship) reprocessing works slightly differently to mineral refining. The user interface is identical, but the calculations are different. Only the {{sk|Scrapmetal Processing}} skill affects the output, and is applied directly to the base reprocessing yield of the station or structure. Stations have a base yield of between 30&ndash;50% and structures have a base yield of 50% (this is not affected by structure or rig bonuses). The yield is also not affected by implants, so the maximum possible yield for ships and modules is 55% with perfect skills.


[[File:refining.png|center|]]
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula:
: <math> \mathit{Yield}_\text{total} = \mathit{Yield}_\text{base} \times (1 + \text{Scrapmetal Processing} \times 0.02 )</math>


In this example, we have approximately 120,000 units of Plagioclase selected from refining. With 39% overall efficiency, refining yield will give approximately 51,850 units of Tritanium, 10,000 units of Pyerite and 51,850 units of Mexallon.  
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Metal Scraps in the input window shows us the following:
* The base yield from station equipment is 50%.
* With Scrapmetal Processing V we have a ×1.1 yield increase. ''(1 + 5 × 0.02)''
As a result our total net yield is 55%.


<br />
== Ore ==
To see more detailed information about exact yields and refining calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following:
=== Asteroid ore ===
* The base yield from station equipment is 32%.
{{See also|Asteroids and ore}}
* With Level V Refining skill we have a x1.15 yield increase.
{{Transcluded section|Minerals}}
* With Level IV Refining Efficiency skill we have a x1.08 yield increase.
* With level II Plagioclase Refining skill we have a x1.04 yield increase.
* With zero stations (individual or corporation) we have a x0.95 yield reduction.
As a result our total net yield is 39%.


[[File:refining_detail.png|center|]]
{{:Minerals}}
<br />


To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.<br />
=== Moon ore ===
''Station Equipment x (1 + Refining skill x 0.03) x (1 + Refining Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) x (1 + Reprocessing Implant)''
{{main|Moon mining#Moon Ore Refining}}
<br />


Moon ores are separated into five different categories, of which only the Ubiquitous varieties reprocess into regular minerals. Each group has its own reprocessing skill.


==Refining in a POS==
== Simplified ore chart for in-game notebook ==
{{Update|All Refine yields and available locations changed with 10/13/2020 Patch, also missing Triglavian ores}}
For quick reference, copy the following lines and paste them into your player notes or your notebook. (When you paste them, the lines will close up.)


Refining in a player-owned starbase is very similar to refining in a station, with the exception that there is no NPC tax. All other calculations remain the same. A reprocessing array can be anchored in any security space and provides a 52% base yield (2% greater than then best NPC station), while the more advanced Intensive Reprocessing array yields 54% base but cannot be anchored in high-security space. To use either array, you must be withing 3,000m of the structure. From there, either open your ship's cargohold or right-click the structure and select "access reprocessing array." To use the array, you must drag your item(s) from your ship's cargohold or nearby container, and drop them in the reprocessing array's cargo hold. From there, right click the item(s) and select "reprocess." You will not see the refining window like you do in a station, so make sure you want to refine your selection. Once done, the minerals will in the array's cargo hold next to whatever excess materials were left over.
<small>ORE: MINERAL+AMOUNT (SEC FACTION) +5/10%
<br />
[[File:pos_refining.gif|center|]]
<br />


==Compression==
Compression can only be done at a player-owned Station or in a [[Rorqual]] industrial ship. The compression array has not security restrictions and can be anchored anywhere. Batch sizes are 100 units for ore, and 1 unit for ice, with both compressing down to 1 unit of their compressed version. Compressed ice takes 10-times less volume (100 m3) than uncompressed ice (1,000 m3). Compressed ore has various volumes depending on the type. See the [[Ore|Ore table]] below for specific volumes. A single unit of compressed ore or ice can be refined for an equal amount of materials from their uncompressed versions. As such, compression yields more minerals per m3 of space, but not per batch - 100 units of Veldspar yields the same 415 Tritanium as a single unit of compressed Veldspar, which was made from 100 units of uncompressed Veldspar.<br />


Once the ore is placed in the Compression Array's or Rorqual's cargo-hold, simply right click and select compress. If there are more than 100 units of ore, or 1 unit of ice, they raw materials will be quickly compressed and ready for whatever you plan to do with them. Typically, compression is done to maximize cargo space for efficient and safe transport, such as capital production in low/null security space.<br />
Veldspar: Tritanium+400 (1.0 All Space) Concentrated/Dense


Scordite: Tritanium+150 Pyerite+110 (1.0 All Space) Condensed/Massive


==Ore==
Pyroxeres: Pyerite+90 Mexallon+30 (0.9 Amarr, Caldari) Solid/Viscous


Before you can refine your ore, you must place the ore in your hangar at a station with a refinery, or into the cargohold of a player-owned starbase reprocessing array. The following table lists the mineral content of each ore type, and the location(s) where they can be found. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units.
Plagioclase: Tritanium+175 Mexallon+70 (0.9 Gallente, Minmatar, 0.7 Caldari) Azure/Rich


Note that actual yields depend on refining equipment, player skills, level of refining implant (if any), and corporation standings if using an NPC station. The max refine currently possible with perfect skills, a +5% implant and using a fully upgraded Minmatar outpost in player owned null security space is 88%. With average skills taking around 30 days of training (Refining, Refining Efficiency, and Ore Skills all at IV), using a 50% NPC refining station with no implant, actual refining efficiency is ~60-65% depending on corporation standings.
Omber: Pyerite+90 Isogen+75 (0.7 Gallente, Minmatar) Silvery/Golden


{| class="wikitable"
Kernite: Mexallon+60 Isogen+120 (0.7 Amarr, 0.4 Caldari, Minmatar) Luminous/Fiery
|- style="background-color: #2F4F4F;"
 
| Ore Type
Jaspet: Mexallon+150 Nocxium+50 (0.4 Amarr, Gallente) Pure/Pristine
| Uncompressed Volume
   
| Compressed Volume
Hemorphite: Nocxium+240 Nocxium+50 (0.2 Amarr, Gallente) Vivid/Radiant
| Tritanium
 
| Pyerite
Hedbergite: Pyerite+450 Nocxium+120 (0.2 Amarr, Gallente) Vitric/Glazed
| Mexallaon
 
| Isogen
Gneiss: Pyerite+2000 Mexallon+1500 Isogen+800 (-0.4 Amarr, Minmatar) Iridescent/Prismatic
| Nocxium
 
| Megacyte
Dark Ochre: Mexallon+1360 Isogen+1200 Nocxium+320 (-0.2 Caldari, Gallente) Onyx/Obsidian
| Zydrine
 
| Morphite
Crokite: Pyerite+800 Mexallon+2000 Nocxium+800 (-0.5 Amarr, Caldari, Gallente) Sharp/Crystalline
| Location
 
|- style="background-color: #333333;"
 
| Veldspar
Bistot: Pyerite+3200 Mexallon+1200 Zydrine+160 (-0.6 All Space) Triclinic/Monoclinic
| 0.1
 
| 0.15
Arkonor: Pyerite+3200 Mexallon+1200 Megacyte+120 (-0.6 All Space) Crimson/Prime
| 415
 
|
Mercoxit: Morphite+140 (-0.8 All Space) Magma/Vitreous
|
 
|
 
|
Spodumain: Tritanium+48000 Isogen+1000 Nocxium+160 Zydrine+80 Megacyte+40 (-0.5 Amarr, Caldari) Bright/Gleaming
|
 
|
Bezdnacine: Tritanium+40000 Isogen+4800 Megacyte+128
|
 
| <span style="color:#00FFFF">1.0 (All Space)</span>
Rakovene: Tritanium+40000 Isogen+4800 Megacyte+128
|- style="background-color: #333333;"
 
| Concentrated Veldspar '''<span style="color:#FFB6C1">(+5%)</span>'''
Talassonite: Tritanium+40000 Nocxium+960 Megacyte+32
| 0.1
</small>
| 0.15
| 436
|
|
|
|
|
|
|
| <span style="color:#00FFFF">1.0 (All Space)</span>
|- style="background-color: #333333;"
| Dense Veldspar '''<span style="color:#FF1493">(+10%)</span>'''
| 0.1
| 0.15
| 457
|
|
|
|
|
|
|
| <span style="color:#00FFFF">1.0 (All Space)</span>
|- style="background-color: #000000;"
| Scordite
| 0.15
| 0.19
| 346
| 173
|
|
|
|
|
|
| <span style="color:#00FFFF">1.0 (All Space)</span>
|- style="background-color: #000000;"
| Condensed Scordite '''<span style="color:#FFB6C1">(+5%)</span>'''
| 0.15
| 0.19
| 363
| 182
|
|
|
|
|
|
| <span style="color:#00FFFF">1.0 (All Space)</span>
|- style="background-color: #000000;"
| Massive Scordite '''<span style="color:#FF1493">(+10%)</span>'''
| 0.15
| 0.19
| 380
| 190
|
|
|
|
|
|
| <span style="color:#00FFFF">1.0 (All Space)</span>
|- style="background-color: #333333;"
| Pyroxeres
| 0.3
| 0.16
| 351
| 25
| 50
|
| 5
|
|
|
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span>
|- style="background-color: #333333;"
| Solid Pyroxeres '''<span style="color:#FFB6C1">(+5%)</span>'''
| 0.3
| 0.16
| 368
| 26
| 53
|
| 5
|
|
|
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span>
|- style="background-color: #333333;"
| Viscous Pyroxeres '''<span style="color:#FF1493">(+10%)</span>'''
| 0.3
| 0.16
| 385
| 27
| 55
|
| 5
|
|
|
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span>
|- style="background-color: #000000;"
| Plagioclase
| 0.35
| 0.15
| 107
| 213
| 107
|
|
|
|
|
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span>
|- style="background-color: #000000;"
| Azure Plagioclase '''<span style="color:#FFB6C1">(+5%)</span>'''
| 0.35
| 0.15
| 112
| 224
| 112
|
|
|
|
|
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span>
|- style="background-color: #000000;"
| Rich Plagioclase '''<span style="color:#FF1493">(+10%)</span>'''
| 0.35
| 0.15
| 117
| 234
| 117
|
|
|
|
|
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span>
|- style="background-color: #333333;"
| Omber
| 0.6
| 0.07
| 85
| 34
|
| 85
|
|
|
|
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span>
|- style="background-color: #333333;"
| Silvery Omber '''<span style="color:#FFB6C1">(+5%)</span>'''
| 0.6
| 0.07
| 89
| 36
|
| 89
|
|
|
|
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span>
|- style="background-color: #333333;"
| Golden Omber '''<span style="color:#FF1493">(+10%)</span>'''
| 0.6
| 0.07
| 94
| 38
|
| 94
|
|
|
|
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span>
|- style="background-color: #000000;"
| Kernite
| 1.2
| 0.19
| 134
|
| 267
| 134
|
|
|
|
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span>
|- style="background-color: #000000;"
| Luminous Kernite '''<span style="color:#FFB6C1">(+5%)</span>'''
| 1.2
| 0.19
| 140
|
| 281
| 140
|
|
|
|
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span>
|- style="background-color: #000000;"
| Fiery kernite '''<span style="color:#FF1493">(+10%)</span>'''
| 1.2
| 0.19
| 147
|
| 294
| 147
|
|
|
|
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span>
|- style="background-color: #333333;"
| Jaspet
| 2
| 0.15
| 72
| 121
| 144
|
| 72
|
| 3
|
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span>
|- style="background-color: #333333;"
| Pure Jaspet '''<span style="color:#FFB6C1">(+5%)</span>'''
| 2
| 0.15
| 76
| 127
| 151
|
| 76
|
| 3
|
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span>
|- style="background-color: #333333;"
| Pristine Jaspet '''<span style="color:#FF1493">(+10%)</span>'''
| 2
| 0.15
| 79
| 133
| 158
|
| 79
|
| 3
|
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span>
|- style="background-color: #000000;"
| Hemorphite
| 3
| 0.16
| 180
| 72
| 17
| 59
| 118
|
| 8
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #000000;"
| Vivid Hemorphite '''<span style="color:#FFB6C1">(+5%)</span>'''
| 3
| 0.16
| 189
| 76
| 18
| 62
| 123
|
| 9
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #000000;"
| Radiant Hemorphite '''<span style="color:#FF1493">(+10%)</span>'''
| 3
| 0.16
| 198
| 79
| 19
| 65
| 129
|
| 9
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #333333;"
| Hedbergite
| 3
| 0.14
|
|
| 81
|
| 196
| 98
| 9
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #333333;"
| Vitric Hedbergite '''<span style="color:#FFB6C1">(+5%)</span>'''
| 3
| 0.14
|
|
| 85
|
| 206
| 103
| 10
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #333333;"
| Glazed Hedbergite '''<span style="color:#FF1493">(+10%)</span>'''
| 3
| 0.14
|
|
| 89
|
| 216
| 108
| 10
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #000000;"
| Gneiss
| 5
| 1.03
| 1278
|
| 1278
| 242
|
|
| 60
|
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span>
|- style="background-color: #000000;"
| Iridescent Gneiss '''<span style="color:#FFB6C1">(+5%)</span>'''
| 5
| 1.03
| 1342
|
| 1342
| 254
|
|
| 63
|
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span>
|- style="background-color: #000000;"
| Prismatic Gneiss '''<span style="color:#FF1493">(+10%)</span>'''
| 5
| 1.03
| 1406
|
| 1406
| 266
|
|
| 65
|
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span>
|- style="background-color: #333333;"
| Dark Ochre  
| 8
| 3.27
| 8804
|
|
|
|
| 173
| 87
|
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span>
|- style="background-color: #333333;"
| Onyx Ochre '''<span style="color:#FFB6C1">(+5%)</span>'''
| 8
| 3.27
| 9245
|
|
|
|
| 182
| 91
|
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span>
|- style="background-color: #333333;"
| Obsidian Ochre '''<span style="color:#FF1493">(+10%)</span>'''
| 8
| 3.27
| 9685
|
|
|
|
| 190
| 95
|
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span>
|- style="background-color: #000000;"
| Spodumain
| 16
| 16
| 39221
| 4972
|
|
| 78
|
|
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span>
|- style="background-color: #000000;"
| Brige Spodumain '''<span style="color:#FFB6C1">(+5%)</span>'''
| 16
| 16
| 41182
| 5221
|
|
| 82
|
|
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span>
|- style="background-color: #000000;"
| Gleaming Spodumain '''<span style="color:#FF1493">(+10%)</span>'''
| 16
| 16
| 43143
| 5496
|
|
| 86
|
|
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span>
|- style="background-color: #333333;"
| Crokite
| 16
| 7.81
| 20992
|
|
|
| 275
|
| 367
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span>
|- style="background-color: #333333;"
| Sharp Crokite '''<span style="color:#FFB6C1">(+5%)</span>'''
| 16
| 7.81
| 22041
|
|
|
| 290
|
| 385
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span>
|- style="background-color: #333333;"
| Crystalline Crokite '''<span style="color:#FF1493">(+10%)</span>'''
| 16
| 7.81
| 23091
|
|
|
| 309
|
| 403
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span>
|- style="background-color: #000000;"
| Bistot
| 16
| 6.11
|
| 16572
|
|
|
| 118
| 236
|
| <span style="color:#F00000">-0.6 (All Space)</span>
|- style="background-color: #000000;"
| Triclinic Bistot '''<span style="color:#FFB6C1">(+5%)</span>'''
| 16
| 6.11
|
| 17402
|
|
|
| 124
| 248
|
| <span style="color:#F00000">-0.6 (All Space)</span>
|- style="background-color: #000000;"
| Monoclinic Bistot '''<span style="color:#FF1493">(+10%)</span>'''
| 16
| 6.11
|
| 18230
|
|
|
| 130
| 259
|
| <span style="color:#F00000">-0.6 (All Space)</span>
|- style="background-color: #333333;"
| Arkonor
| 16
| 3.08
| 6905
|
| 1278
|
|
| 230
| 115
|
| <span style="color:#F00000">-0.6 (All Space)</span>
|- style="background-color: #333333;"
| Crimson Arkonor '''<span style="color:#FFB6C1">(+5%)</span>'''
| 16
| 3.08
| 7251
|
| 1342
|
|
| 242
| 121
|
| <span style="color:#F00000">-0.7 (All Space)</span>
|- style="background-color: #333333;"
| Prime Arkonor '''<span style="color:#FF1493">(+10%)</span>'''
| 16
| 3.08
| 7596
|
| 1406
|
|
| 253
| 127
|
| <span style="color:#F00000">-0.7 (All Space)</span>
|- style="background-color: #000000;"
| Mercoxit
| 40
| 0.1
|
|
|
|
|
|
|
| 293
| <span style="color:#F00000">-0.8 (All Space)</span>
|- style="background-color: #000000;"
| Magma Mercoxit '''<span style="color:#FFB6C1">(+5%)</span>'''
| 40
| 0.1
|
|
|
|
|
|
|
| 308
| <span style="color:#F00000">-0.8 (All Space)</span>
|- style="background-color: #000000;"
| Vitreous Mercoxit '''<span style="color:#FF1493">(+10%)</span>'''
| 40
| 0.1
|
|
|
|
|
|
|
| 323
| <span style="color:#F00000">-0.8 (All Space)</span>
|- style="background-color: #2F4F4F;"
| Ore Type
| Uncompressed Volume
| Compressed Volume
| Tritanium
| Pyerite
| Mexallaon
| Isogen
| Nocxium
| Megacyte
| Zydrine
| Morphite
| Location
|}


==Implants==
== Implants ==
Furthermore, for pilots looking to get their refining yield even higher, they may wish to look into the Zainou 'Beancounter' Refining RX series implants. These [http://wiki.eveuniversity.org/Implants#Skill_Hardwirings Implants] are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to an effective 100% refining efficiency in their station or POS of choice.
Furthermore, for pilots looking to get their reprocessing yield even higher, they may wish to look into the Zainou 'Beancounter' Reprocessing RX-series implants. These [[Implants#Skill Hardwirings|Implants]] are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to a maximum effective efficiency in their station or POS of choice.


==Equipment tax==
== Equipment tax ==
Unfortunately, even with 100% efficiency, you may not receive all the minerals to which you are entitled.  The tax man needs his share.  The Corporation running the refinery will take up to 5% of the minerals.  For example if you processed 333 Veldspar and you had 10% waste, you would not receive 900 Tritanium, but 900 - (900 x .05) or just 855 Tritanium.  
Stations charge a reprocessing fee, a percentage of the estimated value of reprocessed minerals.


In order to reduce the tax level your '''personal''' standing with the NPC corporation that owns the station needs to improve.  Your personal standing with the faction (faction to you) that the NPC corporation belongs to is not taken into consideration.  You need a standing of 6.67 or more with the NPC corporation to reach the zero tax level.  
Player-owned Upwell Structures can charge almost any rate for reprocessing, including 0%. If you go to the Structures browser in the Neocom menu, you can hover over the reprocessing icon and see the charge for player-owned Upwell Structures.


It's a good idea to learn skill [[Connections]], to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.
NPC corporations charge based on your standings with the corporation. It's a good idea to learn skill [[Connections]], to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.


Within the university there are many players who have already attained this 'zero tax refine' standing as well as 'perfect refine' skills and offer it as a service to newer players: see the [[Perfect Refine List]] for more details.
Also notice that the Connections skill gives diminishing results. The higher your standings, the less benefit you get from it.


New Industrial-focused characters interested in earning perfect refining standings for themselves may be interested in [[The Quest For Perfect Refining|the following guide]] to earning standings through mining missions near Aldrat.
== References ==
<references />


==References==
[[Category:Industry]]
* [http://wiki.eveuniversity.org/List_of_Skill_Hardwiring_Implants List of Skill Hardwiring Implants]
[[Category:Mining]]

Latest revision as of 09:50, 7 November 2025

This page should be updated due to game changes.
Reason: Review page links, images, and more, for Asteroid Ore Reprocessing skill changes in December 2021, Version 19.11 changes


Reprocessing (also known as refining) allows a player to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a reprocessing plant, and large portions of the refined minerals will be lost as "waste", so new players may find it more profitable to sell the raw ore they mine rather than refining it.

Equipment

In New Eden there are two types of reprocessing equipment:

  • equipment owned by NPC corporations
  • equipment owned by player corporations

If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50%. Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like DOTLAN to quickly check this)

In addition, NPC stations take a tax for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See Equipment tax below for more detail.

Better processing can be found in player-owned Upwell structures. Citadels and Engineering Complexes have base rates of 50%, the Athanor refinery has a base rate of 51%, and the Tatara refinery has a base rate of 52%. These percentages can be increased up to 4% through the use of rigging in high-security space, more in low-security space, and even more in null-security space (including wormholes).

Pilot skills

There are two generic skills that affect a player’s ability to process raw materials: Reprocessing and Reprocessing Efficiency, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's skillbook program.) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, requires Reprocessing IV to train, and costs 250,000 ISK from NPC stations.

To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types—these can be found on the Resource Processing page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. Prior to the Lifeblood expansion, the maximum possible efficiency in high-security space was 88% with perfect skills and a +4% implant using a fully upgraded citadel. You can never achieve "perfect reprocessing" and there will always be some waste.

For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63–65% depending on standings at a 50% station.

Net Yield with 50% Station Equipment
Reprocessing Reprocessing
Efficiency
<group> Ore Reprocessing
(zero) I II III IV V
(zero) (zero) 50.00%
I (zero) 51.50%
II (zero) 53.00%
III (zero) 54.50%
IV (zero) 56.00% 57.12% 58.24% 59.36% 60.48% 61.60%
V (zero) 57.50% 58.65% 59.80% 60.95% 62.10% 63.25%
V I 58.65% 59.82% 60.99% 62.16% 63.34% 64.51%
V II 59.80% 60.99% 62.19% 63.38% 64.58% 65.78%
V III 60.95% 62.16% 63.38% 64.60% 65.82% 67.04%
V IV 62.10% 63.34% 64.58% 65.82% 67.06% 68.31%
V V 63.25% 64.51% 65.78% 67.04% 68.31% 69.57%

Reprocessing in a station

Before you can process your raw materials you must place the ore in your hangar at a station with a reprocessing plant, or into the cargohold of a player-owned starbase reprocessing array. Batch compressed ores require 1 unit to process, while compressed and non compressed ores require 100 units. You cannot process non batch compressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units of Dense Veldspar for processing. Batch compressed, compressed, and non compressed ores yield the same amount of minerals per batch. All ice require 1 unit to process, with compressed ice simply taking 10× less volume (100 m3) than non compressed ice (1,000 m3).

To begin processing, right click the item from your hangar and select reprocess, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this:

In this example, we have 120,000 units of Plagioclase designated for processing. With 69.9% overall efficiency, the processing yield at a glance will give approximately 146,107 units of Tritanium and 58,443 units of Pyerite.

To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following:

  • The base yield from station equipment is 50%.
  • With Reprocessing V we have a ×1.15 yield increase. (1 + 5 × 0.03)
  • With Reprocessing Efficiency V we have a ×1.1 yield increase. (1 + 5 × 0.02)
  • With Simple Ore Processing V we have a ×1.1 yield increase. (1 + 5 × 0.02)

As a result our total net yield is 69.9%.

To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.

Yieldtotal=Yieldbase×(1+Reprocessing skill×0.03)×(1+Reprocessing Efficiency skill×0.02)×(1+group Ore Processing skill×0.02)×(1+Processing implant)

Upwell reprocessing formula

Yield=(50+Rm)×(1+Sec)×(1+Sm)×(1+(R×0.03))×(1+(Re×0.02))×(1+(Op×0.02))×(1+Im)

The first three terms define the "base yield".[1] You can use this calculator to calculate your reprocessing yield.

Variable Name Meaning Valid Values
Rm Rig Modifier 0 (No Rig), 1 (T1), 3 (T2)

Standup M-Set Moon Ore Grading Processor I/II
Standup M-Set Asteroid Ore Grading Processor I/II
Standup M-Set Ice Grading Processor I/II
Standup L-Set Reprocessing Monitor I/II

Sec Security Modifier 0.00 (HighSec), 0.06 (LowSec), 0.12 (NullSec/W-Space) Only applies if rigs are fitted
Sm Structure Modifier 0.00 (Other Upwell Structures), 0.02 (Athanor), 0.055 (Tatara)
R  Reprocessing level 0–5
Re  Reprocessing Efficiency level 0–5
Op Specific Ore Processing Skill level 0–5

Resource Processing Skills
Examples:
 Simple Ore Processing
 Ice Processing
 Rare Moon Ore Processing

Im Implant 0.00, 0.01, 0.02, 0.04 Zainou 'Beancounter' Reprocessing RX-801/802/804
  • Perfect refine in a T2 rigged Tatara in null security space with max skills and an RX-804 reprocessing implant is 90.6%

Scrapmetal reprocessing

Scrap metal (module and ship) reprocessing works slightly differently to mineral refining. The user interface is identical, but the calculations are different. Only the Scrapmetal Processing skill affects the output, and is applied directly to the base reprocessing yield of the station or structure. Stations have a base yield of between 30–50% and structures have a base yield of 50% (this is not affected by structure or rig bonuses). The yield is also not affected by implants, so the maximum possible yield for ships and modules is 55% with perfect skills.

To calculate this manually, or import into a tool or spreadsheet, you can use the following formula:

Yieldtotal=Yieldbase×(1+Scrapmetal Processing×0.02)

To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Metal Scraps in the input window shows us the following:

  • The base yield from station equipment is 50%.
  • With Scrapmetal Processing V we have a ×1.1 yield increase. (1 + 5 × 0.02)

As a result our total net yield is 55%.

Ore

Asteroid ore

See also: Asteroids and ore
This section is transcluded from Minerals. (edit | history)
This page should be updated due to game changes.
Reason: All available locations changed with the October 2020 Version 18.10 Patch.

The following tables list the mineral content (gross yield) of each ore type. Compressed and uncompressed ores require 100 units to reprocess; the obsolete batch compressed ore requires 1 unit that represents a batch of 100. +5%/+10% ore varieties are not included in the tables.

Note that actual yield (net, or less than the gross yield) will depend on reprocessing equipment, player skills, level of reprocessing implant (if any), and corporation standings if using an NPC station.

Cells highlighted in green denote that the ore is the best source of that mineral per m3.

The first table shows reprocessing value of 100 units of each ore.

Ore reprocessing amounts (per batch)
Ore Type m3 Comp.
m3

Trit

Pye

Mex

Iso

Nocx

Zyd

Mega

Morph
Relevant
Skill
Location
Veldspar 0.1 0.001 400 Simple High (All Empire Space)/SovHub
Scordite 0.15 0.002 150 110 Simple High (All Empire Space)
Pyroxeres 0.3 0.003 90 30 Simple All (Ama/Cal)/Null (Min)/Null Anoms/WH
Plagioclase 0.35 0.004 175 70 Simple High (Cal/Gal/Min)
Omber 0.6 0.006 90 75 Coherent Low (Gal/Min)/Null Anoms/WH
Kernite 1.2 0.012 60 120 Coherent Low+Null (Ama/Cal/Min)/Null Anoms/WH
Jaspet 2 0.02 150 50 Coherent Low (Ama/Gal)/Low Anoms
Hemorphite 3 0.03 240 90 Coherent Low (Ama/Gal)/Low Anoms
Hedbergite 3 0.03 450 120 Coherent Low (Cal/Min)/Low Anoms
Dark Ochre 8 0.08 1360 1200 320 Variegated 0.5 Space/Low&Null Anoms
Gneiss 5 0.05 2000 1500 800 Variegated Low&Null Anoms/WH
Crokite 16 0.16 800 2000 800 Variegated 0.5 Space/Low&Null Anoms
Bistot 16 0.16 3200 1200 160 Complex Null (All NullSec Space)/Null Anoms/WH
Arkonor 16 0.16 3200 1200 120 Complex NullSec (Arm/Gal/Min)/Null Anoms/WH
Mercoxit 40 0.4 140 Mercoxit All NullSec Space/Null Anoms
Spodumain 16 0.16 48000 1000 160 80 40 Complex Pochven
Bezdnacine 16 40000 4800 128 Abyssal Pochven
Rakovene 16 40000 3200 200 Abyssal Pochven
Talassonite 16 40000 960 32 Abyssal Pochven
Eifyrium 16 0.16 266 Complex A0 Stars/0.5 Space
Ytirium 0.6 0.006 240 Coherent A0 Stars/0.5 Space
Ducinium 16 0.16 170 Complex A0 Stars/0.5 Space
Mordunium 0.1 0.001 97 Simple Sov-Hub/A0
Kylixium 1.2 0.012 300 200 550 Variegated Sov-Hub
Griemeer 0.8 0.008 250 80 Coherent Sov-Hub
Nocxite 4 0.04 900 150 105 Coherent Sov-Hub
Hezorime 5 0.05 2000 120 60 Complex Sov-Hub
Ueganite 5 0.05 800 40 Complex Sov-Hub

The table below shows the ore reprocessing values, normalized to 1 m3 of ore.

Ore reprocessing amounts (per m3)
Ore Type m3/batch
Trit

Pye

Mex

Iso

Nocx

Zyd

Mega

Morph
Location
Veldspar 10 40 1.0 (All Empire Space)
Scordite 15 10 7.3 High (All Empire Space)
Pyroxeres 30 3 1 All (Ama/Cal)/Null (Min)/Null Anoms/WH
Plagioclase 35 5 2 High (Cal/Gal/Min)
Omber 60 1.5 1.25 Low (Gal/Min)/Null Anoms/WH
Kernite 120 0.5 1 Low+Null (Ama/Cal/Min)/Null Anoms/WH
Jaspet 200 0.75 0.25 Low (Ama/Gal)/Low Anoms
Hemorphite 300 0.8 0.3 Low (Ama/Gal)/Low Anoms
Hedbergite 300 1.5 0.4 Low (Cal/Min)/Low Anoms
Dark Ochre 800 1.7 1.5 0.4 0.5 Space/Low&Null Anoms
Gneiss 500 4 3 1.6 Low&Null Anoms/WH
Crokite 1600 0.5 1.25 0.5 0.5 Space/Low&Null Anoms
Bistot 1600 2 0.75 0.1 -0.6 (All NullSec Space)/Null Anoms/WH
Arkonor 1600 2 0.75 0.075 NullSec (Arm/Gal/Min)/Null Anoms/WH
Mercoxit 4000 0.035 All NullSec Space/Null Anoms
Spodumain 1600 30 0.625 0.1 0.05 0.025 Pochven
Bezdnacine 1600 25 3 0.8 Pochven
Rakovene 1600 25 0.6 0.125 Pochven
Talassonite 1600 25 0.6 0.02 Pochven
Eifyrium 1600 0.166 A0 Stars/0.5 Space
Ytirium 60 4 A0 Stars/0.5 Space
Ducinium 1600 0.106 A0 Stars/0.5 Space
Mordunium 10 9.7 Sov-Hub/A0 Stars/0.5 Space
Kylixium 120 2.5 1.666 4.583 Sov-Hub
Griemeer 80 3.125 1 Sov-Hub
Nocxite 400 2.25 0.375 0.262 Sov-Hub
Hezorime 500 4 0.24 0.12 Sov-Hub
Ueganite 500 1.6 0.08 Sov-Hub

Moon ore

Main article: Moon mining#Moon Ore Refining

Moon ores are separated into five different categories, of which only the Ubiquitous varieties reprocess into regular minerals. Each group has its own reprocessing skill.

Simplified ore chart for in-game notebook

This page should be updated due to game changes.
Reason: All Refine yields and available locations changed with 10/13/2020 Patch, also missing Triglavian ores

For quick reference, copy the following lines and paste them into your player notes or your notebook. (When you paste them, the lines will close up.)

ORE: MINERAL+AMOUNT (SEC FACTION) +5/10%


Veldspar: Tritanium+400 (1.0 All Space) Concentrated/Dense

Scordite: Tritanium+150 Pyerite+110 (1.0 All Space) Condensed/Massive

Pyroxeres: Pyerite+90 Mexallon+30 (0.9 Amarr, Caldari) Solid/Viscous

Plagioclase: Tritanium+175 Mexallon+70 (0.9 Gallente, Minmatar, 0.7 Caldari) Azure/Rich

Omber: Pyerite+90 Isogen+75 (0.7 Gallente, Minmatar) Silvery/Golden

Kernite: Mexallon+60 Isogen+120 (0.7 Amarr, 0.4 Caldari, Minmatar) Luminous/Fiery

Jaspet: Mexallon+150 Nocxium+50 (0.4 Amarr, Gallente) Pure/Pristine

Hemorphite: Nocxium+240 Nocxium+50 (0.2 Amarr, Gallente) Vivid/Radiant

Hedbergite: Pyerite+450 Nocxium+120 (0.2 Amarr, Gallente) Vitric/Glazed

Gneiss: Pyerite+2000 Mexallon+1500 Isogen+800 (-0.4 Amarr, Minmatar) Iridescent/Prismatic

Dark Ochre: Mexallon+1360 Isogen+1200 Nocxium+320 (-0.2 Caldari, Gallente) Onyx/Obsidian

Crokite: Pyerite+800 Mexallon+2000 Nocxium+800 (-0.5 Amarr, Caldari, Gallente) Sharp/Crystalline


Bistot: Pyerite+3200 Mexallon+1200 Zydrine+160 (-0.6 All Space) Triclinic/Monoclinic

Arkonor: Pyerite+3200 Mexallon+1200 Megacyte+120 (-0.6 All Space) Crimson/Prime

Mercoxit: Morphite+140 (-0.8 All Space) Magma/Vitreous


Spodumain: Tritanium+48000 Isogen+1000 Nocxium+160 Zydrine+80 Megacyte+40 (-0.5 Amarr, Caldari) Bright/Gleaming

Bezdnacine: Tritanium+40000 Isogen+4800 Megacyte+128

Rakovene: Tritanium+40000 Isogen+4800 Megacyte+128

Talassonite: Tritanium+40000 Nocxium+960 Megacyte+32

Implants

Furthermore, for pilots looking to get their reprocessing yield even higher, they may wish to look into the Zainou 'Beancounter' Reprocessing RX-series implants. These Implants are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to a maximum effective efficiency in their station or POS of choice.

Equipment tax

Stations charge a reprocessing fee, a percentage of the estimated value of reprocessed minerals.

Player-owned Upwell Structures can charge almost any rate for reprocessing, including 0%. If you go to the Structures browser in the Neocom menu, you can hover over the reprocessing icon and see the charge for player-owned Upwell Structures.

NPC corporations charge based on your standings with the corporation. It's a good idea to learn skill Connections, to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.

Also notice that the Connections skill gives diminishing results. The higher your standings, the less benefit you get from it.

References