Difference between revisions of "User talk:Anh teritz tobal"

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==Implants and Attribute enhancers==
 
==Implants and Attribute enhancers==
  
There is a wide range of Implants and attribute enhancers that range from almost disposable to exceedingly expensive.   
+
There are numerous Implants and attribute enhancers that range from almost disposable to exceedingly expensive.   
 
{|
 
{|
 
|-
 
|-
Implants occupy slot 6 to 8
 
|
 
 
Attribute Enhancers Occupy slot 1 to 5
 
Attribute Enhancers Occupy slot 1 to 5
 +
 +
===Attribute Enhancers===
 +
{|border="1" cellpadding="5" cellspacing="0"
 +
 +
!rowspan="2"|Secondary Effect
 +
!rowspan="2"|Set Name
 +
!colspan="2"|Set Bonus per slot
 +
!colspan="5"|Effect Bonus per slot
 +
!rowspan="2"|Total Effect
 +
!rowspan="2"|Attributes
 +
|----
 +
|1-5
 +
|6 (Omega)
 +
|1
 +
|2
 +
|3
 +
|4
 +
|5
 +
|----
 +
 +
 +
|----
 +
|rowspan="2"|Probe Scan Strength
 +
|Mid-grade Virtue
 +
|10%
 +
|25%
 +
|1%
 +
|2%
 +
|3%
 +
|4%
 +
|5%
 +
|33.83%
 +
| +3
 +
|----
 +
|Low-grade Virtue
 +
|2.5%
 +
|10%
 +
|1%
 +
|2%
 +
|3%
 +
|4%
 +
|5%
 +
|20.03%
 +
| +2
 +
|----
  
 +
|}
 +
|
 +
Skill Hardwiring Implants occupy slot 6 to 8
 
|}
 
|}
  
Line 85: Line 131:
 
|----
 
|----
  
 +
|}
 +
 +
==Table of Implants==
 +
 +
{| class="wikitable sortable"
 +
|-
 +
! align="center" | Slot
 +
! width="90" scope="col" | Skill
 +
! Name
 +
! Serial
 +
! class="unsortable" | Attributes
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:maroon;color:white" | Armor
 +
| Inherent Implants 'Noble' Repair Systems
 +
| RS-601 ~ 606
 +
| 1% ~ 6% reduction in armor/hull repair modules duration
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:maroon;color:white" | Armor
 +
| Numon Family Heirloom
 +
|
 +
| 7% reduction in armor/hull repair modules duration
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:lime;color:black" | Electronics
 +
| Zainou 'Gypsy' Electronics
 +
| EE-601 ~ 606
 +
| 1% ~ 6% bonus to the CPU output
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:lime;color:black" | Electronics
 +
| Zainou 'Gypsy' Electronics Upgrades
 +
| EU-601 ~ 606
 +
| 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade skill
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:teal;color:white" | Engineering
 +
| Inherent Implants 'Squire' Capacitor Systems Operation
 +
| EO-601 ~ 606
 +
| 1% ~ 6% reduction in capacitor recharge time
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:teal;color:white" | Engineering
 +
| Inherent Implants 'Squire' Power Grid Management
 +
| EG-601 ~ 606
 +
| 1% ~ 6% bonus to the power grid output of your ship
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:red;color:white" | Gunnery
 +
| Eifyr and Co. 'Gunslinger' Small Projectile Turret
 +
| SP-601 ~ 606
 +
| 1% ~ 6% bonus to small projectile turret damage
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:red;color:white" | Gunnery
 +
| Inherent Implants 'Lancer' Small Energy Turret
 +
| SE-601 ~ 606
 +
| 1% ~ 6% bonus to small energy turret damage
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:red;color:white" | Gunnery
 +
| Zainou 'Deadeye' Small Hybrid Turret
 +
| SH-601 ~ 606
 +
| 1% ~ 6% bonus to small hybrid turret damage
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:green;color:white" | Missile
 +
| Zainou 'Gnome' Launcher CPU Efficiency
 +
| LE-601 ~ 606
 +
| 1% ~ 6% reduction in the CPU need of missile launchers
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:green;color:white" | Missile
 +
| Zainou 'Snapshot' Cruise Missiles
 +
| CM-601 ~ 606
 +
| 1% ~ 6% bonus to the damage of cruise missiles
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:green;color:white" | Missile
 +
| Zainou 'Snapshot' Torpedoes
 +
| TD-601 ~ 606
 +
| 1% ~ 6% bonus to the damage of torpedo missiles
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:aqua;color:black" | Navigation
 +
| Eifyr and Co. 'Rogue' Acceleration Control
 +
| AC-601 ~ 606
 +
| 1% ~ 6% bonus to afterburner and microwarpdrive speed increase
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:aqua;color:black" | Navigation
 +
| Eifyr and Co. 'Rogue' Afterburner
 +
| AB-602 ~ 612
 +
| 2% ~ 12% bonus to the duration of afterburners (available in 2,4,6,8,10,12 percent increments)
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:aqua;color:black" | Navigation
 +
| Eifyr and Co. 'Rogue' Navigation
 +
| NN-601 ~ 606
 +
| 1% ~ 6% bonus to ship velocity
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:aqua;color:black" | Navigation
 +
| Shaqil's Speed Enhancer
 +
|
 +
| 8% bonus to ship velocity
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:aqua;color:black" | Navigation
 +
| Eifyr and Co. 'Rogue' Warp Drive Operation
 +
| WD-602 ~ 612
 +
| 2% ~ 12% reduction in the capacitor need of warp drive
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:aqua;color:black" | Navigation
 +
| Eifyr and Co. 'Rogue' Warp Drive Speed
 +
| WS-605 ~ 618
 +
| 5% ~ 18% bonus to ships warp speed (available in 5,8,10,13,15,18 percent increments)
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:orange;color:white" | Science
 +
| Poteque ' Prospector' Astrometric Pinpointing
 +
| AP-602 ~ 610
 +
| 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments)
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:orange;color:white" | Science
 +
| Zainou 'Beancounter' Research
 +
| RR-601 ~ 605
 +
| 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)
 +
|-
 +
! style="background-color:#CCCCCC;color:black" | 6
 +
! style="background-color:blue;color:white" | Shield
 +
| Zainou 'Gnome' Shield Upgrades
 +
| SU-601 ~ 606
 +
| 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:maroon;color:white" | Armor
 +
| Inherent Implants 'Noble' Remote Armor Repair Systems
 +
| RA-701 ~ 706
 +
| 1% ~ 6% reduced capacitor need for remote armor repair system modules
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:lime;color:black" | Electronics
 +
| Zainou 'Gypsy' Signature Analysis
 +
| SA-701 ~ 706
 +
| 1% ~ 6% bonus in ships scan resolution
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:teal;color:white" | Engineering
 +
| Inherent Implants 'Squire' Capacitor Emission Systems
 +
| ES-701 ~ 706
 +
| 1% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:teal;color:white" | Engineering
 +
| Inherent Implants 'Squire' Energy Grid Upgrades
 +
| EU-701 ~ 706
 +
| 1% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:teal;color:white" | Engineering
 +
| Inherent Implants 'Squire' Energy Pulse Weapons
 +
| EP-701 ~ 706
 +
| 1% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:red;color:white" | Gunnery
 +
| Eifyr and Co. 'Gunslinger' Motion Prediction
 +
| MR-701 ~ 706
 +
| 1% ~ 6% bonus to turret tracking speed
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:red;color:white" | Gunnery
 +
| Ogdin's Eye Coordination Enhancer
 +
 +
| 6% bonus to turret tracking speed
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:red;color:white" | Gunnery
 +
| Inherent Implants 'Lancer' Controlled Bursts
 +
| CB-701 ~ 706
 +
| 1% ~ 6% reduction in all turret capacitor need
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:red;color:white" | Gunnery
 +
| Zainou 'Deadeye' Trajectory Analysis
 +
| TA-701 ~ 706
 +
| 1% ~ 6% bonus to turret falloff
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:yellow;color:black" | Industry
 +
| Michi's Excavation Augmentor
 +
 +
| 5% bonus to mining yield of mining lasers
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:green;color:white" | Missile
 +
| Zainou 'Deadeye' Missile Bombardment
 +
| MB-701 ~ 706
 +
| 1% ~ 6% bonus to all missiles' maximum flight time
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:green;color:white" | Missile
 +
| Zainou 'Deadeye' Missile Projection
 +
| MP-701 ~ 706
 +
| 1% ~ 6% bonus to all missiles' maximum velocity
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:green;color:white" | Missile
 +
| Zainou 'Snapshot' Assault Missiles
 +
| AM-701 ~ 706
 +
| 1% ~ 6% bonus to assault missile damage
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:green;color:white" | Missile
 +
| Zainou 'Snapshot' Heavy Missiles
 +
| HM-701 ~ 706
 +
| 1% ~ 6% bonus to heavy missile damage
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:aqua;color:black" | Navigation
 +
| Eifyr and Co. 'Rogue' Evasive Maneuvering
 +
| EM-701 ~ 706
 +
| 1% ~ 6% bonus to ship agility
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:aqua;color:black" | Navigation
 +
| Zor's Custom Navigation Link
 +
|
 +
| 10% bonus to afterburner duration
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:orange;color:white" | Science
 +
| Poteque 'Prospector' Astrometric Acquisition
 +
| AQ-702 ~ 710
 +
| 2% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments)
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:orange;color:white" | Science
 +
| Zainou 'Beancounter' Metallurgy
 +
| MY-701 ~ 705
 +
| 1% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments)
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:blue;color:white" | Shield
 +
| Zainou 'Gnome' Shield Management
 +
| SM-701 ~ 706
 +
| 1% ~ 6% bonus to shield capacity
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:blue;color:white" | Shield
 +
| Sansha Modified 'Gnome' Implant
 +
|
 +
| 3% bonus to shield capacity AND to shield recharge rate
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:maroon;color:white" | Armor
 +
| Inherent Implants 'Noble' Mechanic
 +
| MC-801 ~ 806
 +
| 1% ~ 6% bonus to hull hp
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:lime;color:black" | Electronics
 +
| Zainou 'Gypsy' Long Range Targeting
 +
| LT-801 ~ 806
 +
| 1% ~ 6% bonus to max targeting range
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:lime;color:black" | Electronics
 +
| Zainou 'Gypsy' Propulsion Jamming
 +
| PJ-801 ~ 806
 +
| 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:teal;color:white" | Engineering
 +
| Inherent Implants 'Squire' Capacitor Management
 +
| EM-801 ~ 806
 +
| 1% ~ 6% bonus to ships capacitor capacity
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:red;color:white" | Gunnery
 +
| Inherent Implants 'Lancer' Medium Energy Turret
 +
| ME-801 ~ 806
 +
| 1% ~ 6% bonus to medium energy turret damage
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:red;color:white" | Gunnery
 +
| Zainou 'Deadeye' Medium Hybrid Turret
 +
| MH-801 ~ 806
 +
| 1% ~ 6% bonus to medium hybrid turret damage
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:red;color:white" | Gunnery
 +
| Eifyr and Co. 'Gunslinger' Medium Projectile Turret
 +
| MP-801 ~ 806
 +
| 1% ~ 6% bonus to medium projectile turret damage
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:yellow;color:black" | Industry
 +
| Eifyr and Co. 'Alchemist' Gas Harvesting
 +
| GH-801 ~ 805
 +
| 1% ~ 5% reduction to gas cloud harvester cycle time (available in 1,3,5 percent increments)
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:yellow;color:black" | Industry
 +
| Zainou 'Beancounter' Industry
 +
| BX-801 ~ 804
 +
| 1% ~ 4% reduction in manufacturing time (available in 1,2,4 percent increments)
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:yellow;color:black" | Industry
 +
| Zainou 'Beancounter' Refining
 +
| RX-801 ~ 804
 +
| 1% ~ 4% reduction in refinery waste (available in 1,2,4 percent increments)
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:green;color:white" | Missile
 +
| Zainou 'Deadeye' Guided Missile Precision
 +
| GP-801 ~ 806
 +
| 1% ~ 6% reduced factor of signature radius for all missile explosions
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:green;color:white" | Missile
 +
| Zainou 'Snapshot' Defender Missiles
 +
| DM-801 ~ 806
 +
| 1% ~ 6% bonus to the velocity of defender missiles
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:aqua;color:black" | Navigation
 +
| Eifyr and Co. 'Rogue' Fuel Conservation
 +
| FC-801 ~ 806
 +
| 1% ~ 6% reduction in afterburner capacitor needs
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:aqua;color:black" | Navigation
 +
| Zor's Custom Navigation Hyper-Link
 +
|
 +
| 5% bonus to afterburner and MWD speed boost
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:orange;color:white" | Science
 +
| Eifyr and Co. 'Alchemist' Biology
 +
| BY-805 ~ 810
 +
| 1% ~ 6% bonus to attribute booster duration (available in 5,10 percent increments)
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:orange;color:white" | Science
 +
| Poteque 'Prospector' Astrometric Rangefinding
 +
| AR-802 ~ 810
 +
| 2% ~ 10% strong scanning strength with scan probes (available in 2,6,10 percent increments)
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:orange;color:white" | Science
 +
| Zainou 'Beancounter' Science
 +
| SC-801 ~ 805
 +
| 1% ~ 5% bonus to blueprint copying speed (available in 1,3,5 percent increments)
 +
|-
 +
! style="background-color:#666666;color:white" | 8
 +
! style="background-color:blue;color:white" | Shield
 +
| Zainou 'Gnome' Shield Emission Systems
 +
| SE-801 ~ 806
 +
| 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:maroon;color:white" | Armor
 +
| Inherent Implants 'Noble' Repair Proficiency
 +
| RP-901 ~ 906
 +
| 1% ~ 6% bonus to repair system repair amount
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:lime;color:black" | Electronics
 +
| Zainou 'Gypsy' Electronic Warfare
 +
| EW-901 ~ 906
 +
| 1% ~ 6% reduction in ECM and ECM Burst module capacitor need
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:lime;color:black" | Electronics
 +
| Zainou 'Gypsy' Sensor Linking
 +
| SL-901 ~ 906
 +
| 1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:lime;color:black" | Electronics
 +
| Zainou 'Gypsy' Weapon Disruption
 +
| WD-901 ~ 906
 +
| 1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:lime;color:black" | Electronics
 +
| Zainou 'Gypsy' Target Painting
 +
| TG-901 ~ 906
 +
| 1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:red;color:white" | Gunnery
 +
| Eifyr and Co. 'Gunslinger' Surgical Strike
 +
| SS-901 - 906
 +
| 1% ~ 6% bonus to all turret damages
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:red;color:white" | Gunnery
 +
| Inherent Implants 'Lancer' Gunnery
 +
| RF-901 ~ 906
 +
| 1% ~ 6% bonus to all turret rate of fire
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:red;color:white" | Gunnery
 +
| Zainou 'Deadeye' Sharpshooter
 +
| ST-901 ~ 906
 +
| 1% ~ 6% bonus to all turret optimal range
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:red;color:white" | Gunnery
 +
| Pashan's Turret Customization Mindlink
 +
 +
| 7% bonus to all turret rate of fire
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:green;color:white" | Missile
 +
| Zainou 'Deadeye' Target Navigation Prediction
 +
| TN-901 ~ 906
 +
| 1% ~ 6% decrease in factor of target's velocity for all missiles
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:green;color:white" | Missile
 +
| Zainou 'Snapshot' Light Missiles
 +
| LM-901 ~ 906
 +
| 1% ~ 6% bonus to damage of light missiles
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:green;color:white" | Missile
 +
| Zainou 'Snapshot' Rockets
 +
| RD-901 ~ 906
 +
| 1% ~ 6% bonus to damage of rockets
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:aqua;color:black" | Navigation
 +
| Eifyr and Co. 'Rogue' High Speed Maneuvering
 +
| HS-901 ~ 906
 +
| 1% ~ 6%  reduction in capacitor need of modules requiring High Speed Maneuvering
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:orange;color:white" | Science
 +
| Eifyr and Co. 'Alchemist' Nanite Control
 +
| NC-903 ~ 905
 +
| 3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments)
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:orange;color:white" | Science
 +
| Poteque 'Prospector' Archaeology
 +
| AC-905
 +
| 5% increase in chance of archeological find
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:orange;color:white" | Science
 +
| Poteque 'Prospector' Hacking
 +
| HC-905
 +
| 5% increase in chance of data retrieval
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:orange;color:white" | Science
 +
| Poteque 'Prospector' Salvaging
 +
| SV-905
 +
| 5% increase in chance of salvage retrieval
 +
|-
 +
! style="background-color:#333333;color:white" | 9
 +
! style="background-color:blue;color:white" | Shield
 +
| Zainou 'Gnome' Shield Operation
 +
| SP-901 ~ 906
 +
| 1% ~ 6% boost to shield recharge rate
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:maroon;color:white" | Armor
 +
| Inherent Implants 'Noble' Hull Upgrades
 +
| HG-1001 ~ 1008
 +
| 1% ~ 8% bonus to armor hitpoints
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:maroon;color:white" | Armor
 +
| Imperial Navy Modified 'Noble' Implant
 +
 +
| 3% bonus to armor hit points AND to repair system repair amount
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:red;color:white;" | Gunnery
 +
| Inherent Implants 'Lancer' Large Energy Turret
 +
| LE-1001 ~ 1006
 +
| 1% ~ 6% bonus to large energy turret damage
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:red;color:white" | Gunnery
 +
| Zainou 'Deadeye' Large Hybrid Turret
 +
| LH-1001 ~ 1006
 +
| 1% ~ 6% bonus to large hybrid turret damage
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:red;color:white" | Gunnery
 +
| Eifyr and Co. 'Gunslinger' Large Projectile Turret
 +
| LP-1001 ~ 1006
 +
| 1% ~ 6% bonus to large projectile turret damage
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:red;color:white" | Gunnery
 +
| Zainou 'Gnome' Weapon Upgrades
 +
| WU-1001 ~ 1006
 +
| 1% ~ 6% reduction in the CPU required by turrets
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:red;color:white;" | Gunnery
 +
| Pashan's Turret Handling Mindlink
 +
 +
| 7% bonus to large energy turret damage
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:yellow;color:black" | Industry
 +
| Inherent Implants 'Highwall' Mining
 +
| MX-1001 ~ 1005
 +
| 1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments)
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:yellow;color:black" | Industry
 +
| Inherent Implants 'Highwall' Mining Upgrades
 +
| MY-1001 ~ 1005
 +
| 1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments)
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:yellow;color:black" | Industry
 +
| Inherent Implants 'Yeti' Ice Harvesting
 +
| IH-1001 ~ 1005
 +
| 1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments)
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:purple;color:white" | Leadership
 +
| Armored Warfare Mindlink
 +
|
 +
| 25% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:purple;color:white" | Leadership
 +
| Information Warfare Mindlink
 +
|
 +
| 50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:purple;color:white" | Leadership
 +
| Siege Warfare Mindlink
 +
|
 +
| 25% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:purple;color:white" | Leadership
 +
| Skirmish Warfare Mindlink
 +
|
 +
| 25% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:purple;color:white" | Leadership
 +
| Caldari Navy Warfare Mindlink
 +
|
 +
| 25% increase to the command bonus of Siege Warfare and Information Warfare Link modules.
 +
Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus.
 +
Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:purple;color:white" | Leadership
 +
| Federation Navy Warfare Mindlink
 +
|
 +
| 25% increase to the command bonus of Armored Warfare and Skirmish Warfare Link modules.
 +
Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus.
 +
Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:purple;color:white" | Leadership
 +
| Imperial Navy Warfare Mindlink
 +
|
 +
| 25% increase to the command bonus of Armored Warfare and information Warfare Link modules.
 +
Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus.
 +
Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:purple;color:white" | Leadership
 +
| Republic Fleet Warfare Mindlink
 +
|
 +
| 25% increase to the command bonus of Siege Warfare and Skirmish Warfare Link modules.
 +
Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus.
 +
Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:purple;color:white" | Leadership
 +
| Mining Foreman Mindlink
 +
|
 +
| 25% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:green;color:white" | Missile
 +
| Zainou 'Deadeye' Rapid Launch
 +
| RL-1001 ~ 1006
 +
| 1% ~ 6% bonus to all missile launcher rate of fire
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:green;color:white" | Missile
 +
| Zainou 'Snapshot' FOF Explosion Radius
 +
| FR-1001 ~ 1006
 +
| 1% ~ 6% bonus to explosion radius of auto-target missiles
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:green;color:white" | Missile
 +
| Whelan Machorin's Ballistic Smartlink
 +
 +
| 5% reduction in missile launcher rate of fire
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:orange;color:white" | Science
 +
| Eifyr and Co. 'Alchemist' Neurotoxin Recovery
 +
| NR-1003 ~ 1005
 +
| 3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments)
 +
|-
 +
! style="background-color:#111111;color:white" | 10
 +
! style="background-color:orange;color:white" | Science
 +
| Poteque 'Prospector' Environmental Analysis
 +
| EY-1005
 +
| 5% reduction in cycle time of salvage, hacking and archaeology modules; and +5 Virus Coherence bonus for both data and relic analyzers.
 
|}
 
|}

Latest revision as of 08:49, 19 May 2015

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Implants and Attribute enhancers

There are numerous Implants and attribute enhancers that range from almost disposable to exceedingly expensive.

Attribute Enhancers Occupy slot 1 to 5

Attribute Enhancers

Secondary Effect Set Name Set Bonus per slot Effect Bonus per slot Total Effect Attributes
1-5 6 (Omega) 1 2 3 4 5
Probe Scan Strength Mid-grade Virtue 10% 25% 1% 2% 3% 4% 5% 33.83% +3
Low-grade Virtue 2.5% 10% 1% 2% 3% 4% 5% 20.03% +2

Skill Hardwiring Implants occupy slot 6 to 8

Slot Name Code Effect Bonus Modifier
6 Poteque 'Prospector' Astrometric Pinpointing AP-6xx Scan deviation 2%, 6%, 10%
7 Poteque 'Prospector' Astrometric Acquisition AQ-7xx Scanning Time 2%, 6%, 10%
8 Poteque 'Prospector' Astrometric Rangefinding AR-8xx Scanning Strength 2%, 6%, 10%

Attribute Enhancers

Secondary Effect Set Name Set Bonus per slot Effect Bonus per slot Total Effect Attributes
1-5 6 (Omega) 1 2 3 4 5
Probe Scan Strength Mid-grade Virtue 10% 25% 1% 2% 3% 4% 5% 33.83% +3
Low-grade Virtue 2.5% 10% 1% 2% 3% 4% 5% 20.03% +2

Table of Implants

Slot Skill Name Serial Attributes
6 Armor Inherent Implants 'Noble' Repair Systems RS-601 ~ 606 1% ~ 6% reduction in armor/hull repair modules duration
6 Armor Numon Family Heirloom 7% reduction in armor/hull repair modules duration
6 Electronics Zainou 'Gypsy' Electronics EE-601 ~ 606 1% ~ 6% bonus to the CPU output
6 Electronics Zainou 'Gypsy' Electronics Upgrades EU-601 ~ 606 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade skill
6 Engineering Inherent Implants 'Squire' Capacitor Systems Operation EO-601 ~ 606 1% ~ 6% reduction in capacitor recharge time
6 Engineering Inherent Implants 'Squire' Power Grid Management EG-601 ~ 606 1% ~ 6% bonus to the power grid output of your ship
6 Gunnery Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-601 ~ 606 1% ~ 6% bonus to small projectile turret damage
6 Gunnery Inherent Implants 'Lancer' Small Energy Turret SE-601 ~ 606 1% ~ 6% bonus to small energy turret damage
6 Gunnery Zainou 'Deadeye' Small Hybrid Turret SH-601 ~ 606 1% ~ 6% bonus to small hybrid turret damage
6 Missile Zainou 'Gnome' Launcher CPU Efficiency LE-601 ~ 606 1% ~ 6% reduction in the CPU need of missile launchers
6 Missile Zainou 'Snapshot' Cruise Missiles CM-601 ~ 606 1% ~ 6% bonus to the damage of cruise missiles
6 Missile Zainou 'Snapshot' Torpedoes TD-601 ~ 606 1% ~ 6% bonus to the damage of torpedo missiles
6 Navigation Eifyr and Co. 'Rogue' Acceleration Control AC-601 ~ 606 1% ~ 6% bonus to afterburner and microwarpdrive speed increase
6 Navigation Eifyr and Co. 'Rogue' Afterburner AB-602 ~ 612 2% ~ 12% bonus to the duration of afterburners (available in 2,4,6,8,10,12 percent increments)
6 Navigation Eifyr and Co. 'Rogue' Navigation NN-601 ~ 606 1% ~ 6% bonus to ship velocity
6 Navigation Shaqil's Speed Enhancer 8% bonus to ship velocity
6 Navigation Eifyr and Co. 'Rogue' Warp Drive Operation WD-602 ~ 612 2% ~ 12% reduction in the capacitor need of warp drive
6 Navigation Eifyr and Co. 'Rogue' Warp Drive Speed WS-605 ~ 618 5% ~ 18% bonus to ships warp speed (available in 5,8,10,13,15,18 percent increments)
6 Science Poteque ' Prospector' Astrometric Pinpointing AP-602 ~ 610 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments)
6 Science Zainou 'Beancounter' Research RR-601 ~ 605 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)
6 Shield Zainou 'Gnome' Shield Upgrades SU-601 ~ 606 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill
7 Armor Inherent Implants 'Noble' Remote Armor Repair Systems RA-701 ~ 706 1% ~ 6% reduced capacitor need for remote armor repair system modules
7 Electronics Zainou 'Gypsy' Signature Analysis SA-701 ~ 706 1% ~ 6% bonus in ships scan resolution
7 Engineering Inherent Implants 'Squire' Capacitor Emission Systems ES-701 ~ 706 1% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill
7 Engineering Inherent Implants 'Squire' Energy Grid Upgrades EU-701 ~ 706 1% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill
7 Engineering Inherent Implants 'Squire' Energy Pulse Weapons EP-701 ~ 706 1% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill
7 Gunnery Eifyr and Co. 'Gunslinger' Motion Prediction MR-701 ~ 706 1% ~ 6% bonus to turret tracking speed
7 Gunnery Ogdin's Eye Coordination Enhancer 6% bonus to turret tracking speed
7 Gunnery Inherent Implants 'Lancer' Controlled Bursts CB-701 ~ 706 1% ~ 6% reduction in all turret capacitor need
7 Gunnery Zainou 'Deadeye' Trajectory Analysis TA-701 ~ 706 1% ~ 6% bonus to turret falloff
7 Industry Michi's Excavation Augmentor 5% bonus to mining yield of mining lasers
7 Missile Zainou 'Deadeye' Missile Bombardment MB-701 ~ 706 1% ~ 6% bonus to all missiles' maximum flight time
7 Missile Zainou 'Deadeye' Missile Projection MP-701 ~ 706 1% ~ 6% bonus to all missiles' maximum velocity
7 Missile Zainou 'Snapshot' Assault Missiles AM-701 ~ 706 1% ~ 6% bonus to assault missile damage
7 Missile Zainou 'Snapshot' Heavy Missiles HM-701 ~ 706 1% ~ 6% bonus to heavy missile damage
7 Navigation Eifyr and Co. 'Rogue' Evasive Maneuvering EM-701 ~ 706 1% ~ 6% bonus to ship agility
7 Navigation Zor's Custom Navigation Link 10% bonus to afterburner duration
7 Science Poteque 'Prospector' Astrometric Acquisition AQ-702 ~ 710 2% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments)
7 Science Zainou 'Beancounter' Metallurgy MY-701 ~ 705 1% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments)
7 Shield Zainou 'Gnome' Shield Management SM-701 ~ 706 1% ~ 6% bonus to shield capacity
7 Shield Sansha Modified 'Gnome' Implant 3% bonus to shield capacity AND to shield recharge rate
8 Armor Inherent Implants 'Noble' Mechanic MC-801 ~ 806 1% ~ 6% bonus to hull hp
8 Electronics Zainou 'Gypsy' Long Range Targeting LT-801 ~ 806 1% ~ 6% bonus to max targeting range
8 Electronics Zainou 'Gypsy' Propulsion Jamming PJ-801 ~ 806 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill
8 Engineering Inherent Implants 'Squire' Capacitor Management EM-801 ~ 806 1% ~ 6% bonus to ships capacitor capacity
8 Gunnery Inherent Implants 'Lancer' Medium Energy Turret ME-801 ~ 806 1% ~ 6% bonus to medium energy turret damage
8 Gunnery Zainou 'Deadeye' Medium Hybrid Turret MH-801 ~ 806 1% ~ 6% bonus to medium hybrid turret damage
8 Gunnery Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-801 ~ 806 1% ~ 6% bonus to medium projectile turret damage
8 Industry Eifyr and Co. 'Alchemist' Gas Harvesting GH-801 ~ 805 1% ~ 5% reduction to gas cloud harvester cycle time (available in 1,3,5 percent increments)
8 Industry Zainou 'Beancounter' Industry BX-801 ~ 804 1% ~ 4% reduction in manufacturing time (available in 1,2,4 percent increments)
8 Industry Zainou 'Beancounter' Refining RX-801 ~ 804 1% ~ 4% reduction in refinery waste (available in 1,2,4 percent increments)
8 Missile Zainou 'Deadeye' Guided Missile Precision GP-801 ~ 806 1% ~ 6% reduced factor of signature radius for all missile explosions
8 Missile Zainou 'Snapshot' Defender Missiles DM-801 ~ 806 1% ~ 6% bonus to the velocity of defender missiles
8 Navigation Eifyr and Co. 'Rogue' Fuel Conservation FC-801 ~ 806 1% ~ 6% reduction in afterburner capacitor needs
8 Navigation Zor's Custom Navigation Hyper-Link 5% bonus to afterburner and MWD speed boost
8 Science Eifyr and Co. 'Alchemist' Biology BY-805 ~ 810 1% ~ 6% bonus to attribute booster duration (available in 5,10 percent increments)
8 Science Poteque 'Prospector' Astrometric Rangefinding AR-802 ~ 810 2% ~ 10% strong scanning strength with scan probes (available in 2,6,10 percent increments)
8 Science Zainou 'Beancounter' Science SC-801 ~ 805 1% ~ 5% bonus to blueprint copying speed (available in 1,3,5 percent increments)
8 Shield Zainou 'Gnome' Shield Emission Systems SE-801 ~ 806 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill
9 Armor Inherent Implants 'Noble' Repair Proficiency RP-901 ~ 906 1% ~ 6% bonus to repair system repair amount
9 Electronics Zainou 'Gypsy' Electronic Warfare EW-901 ~ 906 1% ~ 6% reduction in ECM and ECM Burst module capacitor need
9 Electronics Zainou 'Gypsy' Sensor Linking SL-901 ~ 906 1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill
9 Electronics Zainou 'Gypsy' Weapon Disruption WD-901 ~ 906 1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill
9 Electronics Zainou 'Gypsy' Target Painting TG-901 ~ 906 1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill
9 Gunnery Eifyr and Co. 'Gunslinger' Surgical Strike SS-901 - 906 1% ~ 6% bonus to all turret damages
9 Gunnery Inherent Implants 'Lancer' Gunnery RF-901 ~ 906 1% ~ 6% bonus to all turret rate of fire
9 Gunnery Zainou 'Deadeye' Sharpshooter ST-901 ~ 906 1% ~ 6% bonus to all turret optimal range
9 Gunnery Pashan's Turret Customization Mindlink 7% bonus to all turret rate of fire
9 Missile Zainou 'Deadeye' Target Navigation Prediction TN-901 ~ 906 1% ~ 6% decrease in factor of target's velocity for all missiles
9 Missile Zainou 'Snapshot' Light Missiles LM-901 ~ 906 1% ~ 6% bonus to damage of light missiles
9 Missile Zainou 'Snapshot' Rockets RD-901 ~ 906 1% ~ 6% bonus to damage of rockets
9 Navigation Eifyr and Co. 'Rogue' High Speed Maneuvering HS-901 ~ 906 1% ~ 6% reduction in capacitor need of modules requiring High Speed Maneuvering
9 Science Eifyr and Co. 'Alchemist' Nanite Control NC-903 ~ 905 3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments)
9 Science Poteque 'Prospector' Archaeology AC-905 5% increase in chance of archeological find
9 Science Poteque 'Prospector' Hacking HC-905 5% increase in chance of data retrieval
9 Science Poteque 'Prospector' Salvaging SV-905 5% increase in chance of salvage retrieval
9 Shield Zainou 'Gnome' Shield Operation SP-901 ~ 906 1% ~ 6% boost to shield recharge rate
10 Armor Inherent Implants 'Noble' Hull Upgrades HG-1001 ~ 1008 1% ~ 8% bonus to armor hitpoints
10 Armor Imperial Navy Modified 'Noble' Implant 3% bonus to armor hit points AND to repair system repair amount
10 Gunnery Inherent Implants 'Lancer' Large Energy Turret LE-1001 ~ 1006 1% ~ 6% bonus to large energy turret damage
10 Gunnery Zainou 'Deadeye' Large Hybrid Turret LH-1001 ~ 1006 1% ~ 6% bonus to large hybrid turret damage
10 Gunnery Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1001 ~ 1006 1% ~ 6% bonus to large projectile turret damage
10 Gunnery Zainou 'Gnome' Weapon Upgrades WU-1001 ~ 1006 1% ~ 6% reduction in the CPU required by turrets
10 Gunnery Pashan's Turret Handling Mindlink 7% bonus to large energy turret damage
10 Industry Inherent Implants 'Highwall' Mining MX-1001 ~ 1005 1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments)
10 Industry Inherent Implants 'Highwall' Mining Upgrades MY-1001 ~ 1005 1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments)
10 Industry Inherent Implants 'Yeti' Ice Harvesting IH-1001 ~ 1005 1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments)
10 Leadership Armored Warfare Mindlink 25% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus
10 Leadership Information Warfare Mindlink 50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus
10 Leadership Siege Warfare Mindlink 25% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus
10 Leadership Skirmish Warfare Mindlink 25% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus
10 Leadership Caldari Navy Warfare Mindlink 25% increase to the command bonus of Siege Warfare and Information Warfare Link modules.

Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus. Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.

10 Leadership Federation Navy Warfare Mindlink 25% increase to the command bonus of Armored Warfare and Skirmish Warfare Link modules.

Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus. Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.

10 Leadership Imperial Navy Warfare Mindlink 25% increase to the command bonus of Armored Warfare and information Warfare Link modules.

Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus. Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.

10 Leadership Republic Fleet Warfare Mindlink 25% increase to the command bonus of Siege Warfare and Skirmish Warfare Link modules.

Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus. Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.

10 Leadership Mining Foreman Mindlink 25% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus
10 Missile Zainou 'Deadeye' Rapid Launch RL-1001 ~ 1006 1% ~ 6% bonus to all missile launcher rate of fire
10 Missile Zainou 'Snapshot' FOF Explosion Radius FR-1001 ~ 1006 1% ~ 6% bonus to explosion radius of auto-target missiles
10 Missile Whelan Machorin's Ballistic Smartlink 5% reduction in missile launcher rate of fire
10 Science Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1003 ~ 1005 3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments)
10 Science Poteque 'Prospector' Environmental Analysis EY-1005 5% reduction in cycle time of salvage, hacking and archaeology modules; and +5 Virus Coherence bonus for both data and relic analyzers.