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<noinclude>
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<!-- {{incursions_links}}  -->
 
= Headquarter fittings =
 
The main differences between Vanguard sites and even Assault sites is that the largest waves are just that, larger, as well as heavier ships and more damage in general. It also requires snipers being able to lock and shoot at great distances. It's also not possible to simply sit still like in Assault sites, so you need propulsion modules to move about. See [[Preparing for Incursions]] and [[Fitting principles]] for more information on what skills and implants are recommended and the reason behind the fittings.
 
 
 
Apart from the need of more tank and snipers, there are other differences. For one, there are fewer ships capable of webbing you, but on the other hand there are more ships capable of target painting and neuting you. While there are more and stronger logistics ships in Headquarter sites, the added numbers of ships in your own fleet will ironically make it less important for you to remove them.
 
 
 
All fits use [http://wiki.eveuniversity.org/Template:ShipFitting Miranda's new template], fits converted from [http://eve.ciambotti.com/shipfitting_parser.php here]
 
 
 
One of the advantages with the fitting template is that if you view this page in the ingame browser, clicking on any of the modules brings up the ingame ''show info'' window for that module. Similarly, clicking the {{button|EVE}} button will open up a fit window complete with which and how much ammunition to bring, what drones to use and any scripts you need for your modules. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
 
=== Shields focus ===
 
{|
 
| valign="top" | [[image:icon_shield_glow.png|64px|Shield focus]]
 
| valign="top" | Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.
 
|}
 
=== Don't compromise the recommended fits ===
 
{|
 
| valign="top" | [[image:icon_large_red_x.png|64px|link=]]
 
| valign="top" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill matters, every module matters.
 
|}
 
=== Improving fits ===
 
{|
 
| valign="top" | [[image:icon_large_green_check.png|64px|link=]]
 
| valign="top" | Naturally it's ok to upgrade to tech two weapons if you can, or use better faction variants of tech two modules. Just remember that while faction and deadspace modules have lower skill requirements compared to tech two modules, they are never to be used to compensate for poor skills. You also need to be aware of the potential risk of putting too much ISK on your ship, from a suicide ganking perspective as well as the real threat of war targets during war.
 
|}
 
<small><references/></small>
 
= Minimum fits  =
 
These fits are minimum fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
 
 
 
Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites.
 
 
 
At some point you'll be knowledgeable enough about incursions to do your own little tweaks when it comes to fittings. Perhaps you have several ships and can afford to rig a ship specifically for vanguards and use a different ship for assaults or headquarter sites. At that point, there is naturally room for individual taste and preference, but these fits are tailored to get a good solid ship to run incursions with.
 
== Logistics ==
 
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
 
{{example|Remember that you need to train '''Target Management V''' and '''Advanced Target Management III''' in order to be able to lock all 10 members of the fleet.}}
 
=== Scimitar ===
 
These fits are similar to the normal fits, except that the incoming damage requires '''Remote shield Booster II''' reppers. As such the old minimum fit is no longer viable, with the recommended one becoming the minimum for headquarters.
 
{{ShipFitting|showTOC=N|
 
ship=Scimitar|
 
shipTypeID=11978|
 
fitName=Incursions (headquarters minimum)|
 
fitID=Incursions--headquarters-minimum-|
 
high1name=Large Remote Shield Booster II|
 
high1typeID=3608|
 
high2name=Large Remote Shield Booster II|
 
high2typeID=3608|
 
high3name=Large Remote Shield Booster II|
 
high3typeID=3608|
 
high4name=Large Remote Shield Booster II|
 
high4typeID=3608|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Experimental 10MN Afterburner I|
 
mid3typeID=6005|
 
mid4name=Cap Recharger II|
 
mid4typeID=2032|
 
mid5name=Cap Recharger II|
 
mid5typeID=2032|
 
low1name=Beta Reactor Control: Capacitor Power Relay I|
 
low1typeID=8173|
 
low2name=Beta Reactor Control: Capacitor Power Relay I|
 
low2typeID=8173|
 
low3name=Beta Reactor Control: Capacitor Power Relay I|
 
low3typeID=8173|
 
low4name=Beta Reactor Control: Diagnostic System I|
 
low4typeID=8221|
 
drone1name=Light Shield Maintenance Bot I x1|
 
drone1typeID=23719|
 
drone2name=Medium Shield Maintenance Bot I x4|
 
drone2typeID=23717|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x1|
 
charge1typeID=28999|
 
charge2name=Tracking Speed Script x1|
 
charge2typeID=29001|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router II|
 
rig1typeID=31366|
 
rig2name=Medium Capacitor Control Circuit II|
 
rig2typeID=31378|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=Crius|
 
showNOTES=Y|
 
showSKILLS=Y|
 
shipDNA=11978:3608;4:2032;2:2281;2:6005;1:8173;3:8221;1:31366;1:31378;1:23717;4:23719;1:28999;1:29001;1::|
 
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Fuel Conservation|III}}</li><li>{{sk|Shield Management|IV}}|
 
notes=You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>The faster cycle time of '''Remote Shield Booster II''' modules are needed for headquarter sites.}}{{ShipFitting|showTOC=N|
 
ship=Scimitar|
 
shipTypeID=11978|
 
fitName=Incursions (advanced headquarter fit)|
 
fitID=Incursions--advanced-headquarter-fit-|
 
high1name=Large Remote Shield Booster II|
 
high1typeID=3608|
 
high2name=Large Remote Shield Booster II|
 
high2typeID=3608|
 
high3name=Large Remote Shield Booster II|
 
high3typeID=3608|
 
high4name=Large Remote Shield Booster II|
 
high4typeID=3608|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Experimental 10MN Afterburner I|
 
mid3typeID=6005|
 
mid4name=Remote Tracking Computer II|
 
mid4typeID=2104|
 
mid5name=Remote Tracking Computer II|
 
mid5typeID=2104|
 
low1name=Beta Reactor Control: Capacitor Power Relay I|
 
low1typeID=8173|
 
low2name=Beta Reactor Control: Capacitor Power Relay I|
 
low2typeID=8173|
 
low3name=Beta Reactor Control: Capacitor Power Relay I|
 
low3typeID=8173|
 
low4name=Beta Reactor Control: Diagnostic System I|
 
low4typeID=8221|
 
drone1name=Light Shield Maintenance Bot II x1|
 
drone1typeID=28203|
 
drone2name=Medium Shield Maintenance Bot II x4|
 
drone2typeID=28207|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Tracking Speed Script x1|
 
charge1typeID=29001|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router II|
 
rig1typeID=31366|
 
rig2name=Medium Capacitor Control Circuit II|
 
rig2typeID=31378|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
showNOTES=Y|
 
showSKILLS=Y|
 
shipDNA=11978:3608;4:2104;2:2281;2:6005;1:8173;3:8221;1:31366;1:31378;1:28203;1:28207;4:28999;1:29001;1::|
 
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Fuel Conservation|III}}</li><li>{{sk|Shield Management|V}}</li><li>{{sk|Logistics|V}}</li><li>{{sk|Shield Emission Systems|V}}</li><li>{{sk|Capacitor Management|V}}</li><li>{{sk|Repair Drone Operation|V}} ''(see notes)''|
 
notes='''Shield Maintenance Bot II''' drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>If you feel comfortable with the additional cost, upgrade to '''Shadow Serpentis Remote Tracking Computer''' modules. They are far superior as they are stronger and put themselves on top, before stacking penalties.</li><li>You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>The faster cycle time of '''Remote Shield Booster II''' modules are needed for headquarter sites.}}
 
 
 
=== Basilisk ===
 
These fits differ from normal fits in that they emphasize on combat utility cap with multiple capacitor transmitters, due to the increased needs of extra utility cap in headquarter sites.
 
{{ShipFitting
 
| ship=Basilisk
 
| shipTypeID=11985
 
| fitName=Incursions (headquarters minimum)
 
| fitID=Incursions-(headquarters-minimum)
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Beta Reactor Control: Reaction Control I
 
| low2typeID=8261
 
| mid1name=Adaptive Invulnerability Field II
 
| mid1typeID=2281
 
| mid2name=EM Ward Field II
 
| mid2typeID=2301
 
| mid3name=Republic Fleet Large Shield Extender
 
| mid3typeID=31932
 
| mid4name=Experimental 10MN Afterburner I
 
| mid4typeID=6005
 
| mid5name=F-23 Reciprocal Remote Sensor Booster
 
| mid5typeID=5279
 
| charge1name=Scan Resolution Script x1
 
| charge1typeID=29011
 
| high1name=Large Remote Shield Booster II
 
| high1typeID=3608
 
| high2name=Large Remote Shield Booster II
 
| high2typeID=3608
 
| high3name=Large Remote Shield Booster II
 
| high3typeID=3608
 
| high4name=Large 'Regard' Remote Capacitor Transmitter
 
| high4typeID=16487
 
| high5name=Large 'Regard' Remote Capacitor Transmitter
 
| high5typeID=16487
 
| high6name=Large 'Regard' Remote Capacitor Transmitter
 
| high6typeID=16487
 
| rig1name=Medium Core Defense Field Extender II
 
| rig1typeID=31796
 
| rig2name=Medium Ancillary Current Router II
 
| rig2typeID=31366
 
| drone1name=Light Shield Maintenance Bot I x5
 
| drone1typeID=23719
 
| charge2name=Nanite Repair Paste x200
 
| charge2typeID=28668
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics
 
| showSKILLS=Y
 
| notes=With {{sk|Power Grid Management|V}} you can replace the '''reactor control''' with a '''power diagnostic systems''' module for more shield hitpoints.</li><li>The faster cycle time of '''Remote Shield Booster II''' modules are needed for headquarter sites.
 
| showNOTES=Y
 
| showTOC=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=Crius
 
| shipDNA=11985:2048;1:8261;1:2281;1:2301;1:31932;1:6005;1:5279;1:29011;1:3608;3:16487;3:31796;1:31366;1:23719;5:28668;200::
 
}}{{ShipFitting
 
| ship=Basilisk
 
| shipTypeID=11985
 
| fitName=Incursions (headquarters advanced)
 
| fitID=Incursions-(headquarters-advanced)
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=True Sansha Power Diagnostic System
 
| low2typeID=14136
 
| mid1name=Adaptive Invulnerability Field II
 
| mid1typeID=2281
 
| mid2name=EM Ward Field II
 
| mid2typeID=2301
 
| mid3name=Republic Fleet Large Shield Extender
 
| mid3typeID=31932
 
| mid4name=Experimental 10MN Afterburner I
 
| mid4typeID=6005
 
| mid5name=Remote Sensor Booster II
 
| mid5typeID=1964
 
| charge1name=Scan Resolution Script x1
 
| charge1typeID=29011
 
| high1name=Large Remote Shield Booster II
 
| high1typeID=3608
 
| high2name=Large Remote Shield Booster II
 
| high2typeID=3608
 
| high3name=Large Remote Shield Booster II
 
| high3typeID=3608
 
| high4name=Large 'Regard' Remote Capacitor Transmitter
 
| high4typeID=16487
 
| high5name=Large Remote Capacitor Transmitter II
 
| high5typeID=12102
 
| high6name=Large Remote Capacitor Transmitter II
 
| high6typeID=12102
 
| rig1name=Medium Core Defense Field Extender II
 
| rig1typeID=31796
 
| rig2name=Medium Ancillary Current Router II
 
| rig2typeID=31366
 
| drone1name=Light Shield Maintenance Bot II x5
 
| drone1typeID=28203
 
| charge2name=Nanite Repair Paste x200
 
| charge2typeID=28668
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|CPU Management|V}}</li><li>{{sk|Logistics|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Capacitor Management|V}}
 
| showSKILLS=Y
 
| notes=The faster cycle time of '''Remote Shield Booster II''' modules are needed for headquarter sites.
 
| showNOTES=Y
 
| showTOC=N
 
| difficulty=2
 
| warsop=A
 
| warsopReason=
 
| version=Crius
 
| shipDNA=11985:2048;1:14136;1:2281;1:2301;1:31932;1:6005;1:1964;1:29011;1:3608;3:16487;1:12102;2:31796;1:31366;1:28203;5:28668;200::
 
}}
 
 
 
== Battleships ==
 
Battleships bring enough utility midslots for a propulsion module, extra tank and potentially webs and tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection.
 
 
 
Due to the increased fitting requirement, some fits will require a little bit more training compared to vanguard fits. For example {{sk|Power Grid Management|V}}, {{sk|CPU Management|V}} and {{sk|Medium Drone Operation|V}} are among the common skills needed. See the '''SKILLS'''-section for each fit for a list of skills needed. Note that most of the brawler fits also requires tech two guns due to damage projection issues, so for low skilled pilots you might be limited to the sniper fit.
 
 
 
{{example|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}
 
=== Maelstrom ===
 
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting
 
| ship=Maelstrom
 
| shipTypeID=24694
 
| fitName=Incursions (headquarters sniper)
 
| fitID=Incursions-(headquarters-sniper)
 
| low1name=Gyrostabilizer II
 
| low1typeID=519
 
| low2name=Gyrostabilizer II
 
| low2typeID=519
 
| low3name=Gyrostabilizer II
 
| low3typeID=519
 
| low4name=Beta Reactor Control: Reaction Control I
 
| low4typeID=8261
 
| low5name=Damage Control II
 
| low5typeID=2048
 
| mid1name=Prototype 100MN Microwarpdrive I
 
| mid1typeID=5945
 
| mid2name=Tracking Computer II
 
| mid2typeID=1978
 
| charge3name=Optimal Range Script x2
 
| charge3typeID=28999
 
| mid3name=Tracking Computer II
 
| mid3typeID=1978
 
| charge4name=Tracking Speed Script x2
 
| charge4typeID=29001
 
| mid4name=Adaptive Invulnerability Field II
 
| mid4typeID=2281
 
| mid5name=Adaptive Invulnerability Field II
 
| mid5typeID=2281
 
| mid6name=Pithum C-Type EM Ward Amplifier
 
| mid6typeID=19215
 
| high1name=1400mm 'Scout' Artillery I
 
| high1typeID=9491
 
| charge2name=Republic Fleet Proton L x10860
 
| charge2typeID=21926
 
| high2name=1400mm 'Scout' Artillery I
 
| high2typeID=9491
 
| high3name=1400mm 'Scout' Artillery I
 
| high3typeID=9491
 
| high4name=1400mm 'Scout' Artillery I
 
| high4typeID=9491
 
| high5name=1400mm 'Scout' Artillery I
 
| high5typeID=9491
 
| high6name=1400mm 'Scout' Artillery I
 
| high6typeID=9491
 
| high7name=1400mm 'Scout' Artillery I
 
| high7typeID=9491
 
| high8name=1400mm 'Scout' Artillery I
 
| high8typeID=9491
 
| rig1name=Large Core Defense Field Extender I
 
| rig1typeID=26088
 
| rig2name=Large Core Defense Field Extender I
 
| rig2typeID=26088
 
| rig3name=Large Anti-Thermal Screen Reinforcer II
 
| rig3typeID=26442
 
| drone1name=Infiltrator II x5
 
| drone1typeID=2175
 
| drone2name=Acolyte II x5
 
| drone2typeID=2205
 
| drone3name=Light Armor Maintenance Bot I x5
 
| drone3typeID=23711
 
| charge1name=Republic Fleet EMP L x10860
 
| charge1typeID=21894
 
| charge5name=Nanite Repair Paste x200
 
| charge5typeID=28668
 
| drone4name=open
 
| drone5name=open
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Medium Drone Operation|V}} ''(see notes)''</li><li>{{sk|Remote Armor Repair Systems|III}}
 
| showSKILLS=Y
 
| notes=With {{sk|Power Grid Management|V}} you can drop the '''reactor control''' in favour of a '''power diagnostic system''' (more cap and shield). For people with {{sk|Advanced Weapon Upgrades|III}} you can skip the fitting module in favour of another '''gyrostabilizer''' or '''tracking enhancer'''.</li><li>If you cannot field '''Infiltrator II''' drones, bring some a mix of shield and armor maintenance bots instead. If you have a {{sk|Heavy Drone Operation|III}} and a  '''Gecko''' you could do a 1 x '''Gecko''' + 4 x '''Infiltrator II''' drone combination instead.</li><li>Script the '''Tracking Computer II''' modules with the appropriate scripts based on your range needs.
 
| showNOTES=Y
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=Crius
 
| showTOC=N
 
| shipDNA=24694:519;3:8261;1:2048;1:5945;1:1978;2:28999;2:29001;2:2281;2:19215;1:9491;8:21926;10860:26088;2:26442;1:2175;5:2205;5:23711;5:21894;10860:28668;200::
 
}}{{ShipFitting
 
| ship=Maelstrom
 
| shipTypeID=24694
 
| fitName=Incursions (headquarters brawler)
 
| fitID=Incursions-(headquarters-brawler)
 
| low1name=Gyrostabilizer II
 
| low1typeID=519
 
| low2name=Gyrostabilizer II
 
| low2typeID=519
 
| low3name=Gyrostabilizer II
 
| low3typeID=519
 
| low4name=Tracking Enhancer II
 
| low4typeID=1999
 
| low5name=Damage Control II
 
| low5typeID=2048
 
| mid1name=Prototype 100MN Microwarpdrive I
 
| mid1typeID=5945
 
| mid2name=Federation Navy Stasis Webifier
 
| mid2typeID=17559
 
| mid3name=Federation Navy Stasis Webifier
 
| mid3typeID=17559
 
| mid4name=Adaptive Invulnerability Field II
 
| mid4typeID=2281
 
| mid5name=Adaptive Invulnerability Field II
 
| mid5typeID=2281
 
| mid6name=Pithum C-Type EM Ward Amplifier
 
| mid6typeID=19215
 
| high1name=800mm Heavy 'Scout' Repeating Cannon I
 
| high1typeID=9327
 
| charge1name=Republic Fleet EMP L x21880
 
| charge1typeID=21894
 
| high2name=800mm Heavy 'Scout' Repeating Cannon I
 
| high2typeID=9327
 
| high3name=800mm Heavy 'Scout' Repeating Cannon I
 
| high3typeID=9327
 
| high4name=800mm Heavy 'Scout' Repeating Cannon I
 
| high4typeID=9327
 
| high5name=800mm Heavy 'Scout' Repeating Cannon I
 
| high5typeID=9327
 
| high6name=800mm Heavy 'Scout' Repeating Cannon I
 
| high6typeID=9327
 
| high7name=800mm Heavy 'Scout' Repeating Cannon I
 
| high7typeID=9327
 
| high8name=800mm Heavy 'Scout' Repeating Cannon I
 
| high8typeID=9327
 
| rig1name=Large Core Defense Field Extender I
 
| rig1typeID=26088
 
| rig2name=Large Core Defense Field Extender I
 
| rig2typeID=26088
 
| rig3name=Large Anti-Thermal Screen Reinforcer II
 
| rig3typeID=26442
 
| drone1name=Infiltrator II x5
 
| drone1typeID=2175
 
| drone2name=Acolyte II x5
 
| drone2typeID=2205
 
| drone3name=Light Armor Maintenance Bot I x5
 
| drone3typeID=23711
 
| charge2name=Nanite Repair Paste x200
 
| charge2typeID=28668
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Medium Drone Operation|V}} ''(see notes)''</li><li>{{sk|Remote Armor Repair Systems|III}}
 
| showSKILLS=Y
 
| notes=If you cannot field '''Infiltrator II''' drones, bring some a mix of shield and armor maintenance bots instead. If you have a {{sk|Heavy Drone Operation|III}} and a  '''Gecko''' you could do a 1 x '''Gecko''' + 4 x '''Infiltrator II''' drone combination instead.
 
| showNOTES=Y
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=Crius
 
| showTOC=N
 
| shipDNA=24694:519;3:1999;1:2048;1:5945;1:17559;2:2281;2:19215;1:9327;8:21894;21880:26088;2:26442;1:2175;5:2205;5:23711;5:28668;200::
 
}}
 
}}<noinclude>
 
 
 
=== Rokh ===
 
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting
 
| ship=Rokh
 
| shipTypeID=24688
 
| fitName=Incursions (headquarters sniper)
 
| fitID=Incursions-(headquarters-sniper)
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Magnetic Field Stabilizer II
 
| low3typeID=10190
 
| low4name=Beta Reactor Control: Diagnostic System I
 
| low4typeID=8221
 
| low5name=Damage Control II
 
| low5typeID=2048
 
| mid1name=Prototype 100MN Microwarpdrive I
 
| mid1typeID=5945
 
| mid2name=Tracking Computer II
 
| mid2typeID=1978
 
| mid3name=Large Shield Extender II
 
| mid3typeID=3841
 
| mid4name=Adaptive Invulnerability Field II
 
| mid4typeID=2281
 
| mid5name=Adaptive Invulnerability Field II
 
| mid5typeID=2281
 
| mid6name=Pithum C-Type EM Ward Amplifier
 
| mid6typeID=19215
 
| high1name=425mm Prototype Gauss Gun
 
| high1typeID=7447
 
| high2name=425mm Prototype Gauss Gun
 
| high2typeID=7447
 
| high3name=425mm Prototype Gauss Gun
 
| high3typeID=7447
 
| high4name=425mm Prototype Gauss Gun
 
| high4typeID=7447
 
| high5name=425mm Prototype Gauss Gun
 
| high5typeID=7447
 
| high6name=425mm Prototype Gauss Gun
 
| high6typeID=7447
 
| high7name=425mm Prototype Gauss Gun
 
| high7typeID=7447
 
| high8name=425mm Prototype Gauss Gun
 
| high8typeID=7447
 
| rig1name=Large Core Defense Field Extender I
 
| rig1typeID=26088
 
| rig2name=Large Anti-Thermal Screen Reinforcer I
 
| rig2typeID=26082
 
| rig3name=Large Anti-EM Screen Reinforcer I
 
| rig3typeID=26076
 
| drone1name=Infiltrator II x5
 
| drone1typeID=2175
 
| charge1name=Caldari Navy Antimatter Charge L x12400
 
| charge1typeID=21740
 
| charge2name=Caldari Navy Iridium Charge L x12400
 
| charge2typeID=23049
 
| charge3name=Optimal Range Script x1
 
| charge3typeID=28999
 
| charge4name=Tracking Speed Script x1
 
| charge4typeID=29001
 
| charge5name=Nanite Repair Paste x200
 
| charge5typeID=28668
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Power Grid Management|V}} ''(see notes)''</li><li>{{sk|Medium Drone Operation|V}} ''(see notes)''
 
| showSKILLS=Y
 
| notes=This fit will require {{sk|Power Grid Management|V}}, alternatively {{sk|Weapon Upgrades|V}} and {{sk|Advanced Weapon Upgrades|I}} or a +1% power grid implant. With both {{sk|Power Grid Management|V}} and {{sk|Advanced Weapon Upgrades|II}} you can skip the power diagnostic in favour of another '''magnetic field stabilizer''' or a '''tracking enhancer'''.</li><li>If you cannot field '''Infiltrator II''' drones, bring a flight of '''Acolyte II''' drones and some '''Light Armor Maintenance Bot I''' drones instead.</li><li>Script the '''Tracking Computer II''' with the appropriate script based on your range needs.</li><li>With {{sk|Caldari Battleship|IV}} trained and your resists rigs upgraded to tech two rigs you can drop the '''Large Shield Extender''' in favour of another '''tracking computer''' or something else to help you apply better damage.
 
| showNOTES=Y
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=Crius
 
| showTOC=N
 
| shipDNA=24688:10190;3:8221;1:2048;1:5945;1:1978;1:28999;1:3841;1:2281;2:19215;1:7447;8:21740;12400:26088;1:26082;1:26076;1:2175;5:23049;12400:28668;200:29001;1::
 
}}{{ShipFitting
 
| ship=Rokh
 
| shipTypeID=24688
 
| fitName=Incursions (headquarters brawler)
 
| fitID=Incursions-(headquarters-brawler)
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Magnetic Field Stabilizer II
 
| low3typeID=10190
 
| low4name=Tracking Enhancer II
 
| low4typeID=1999
 
| low5name=Damage Control II
 
| low5typeID=2048
 
| mid1name=Prototype 100MN Microwarpdrive I
 
| mid1typeID=5945
 
| mid2name=Federation Navy Stasis Webifier
 
| mid2typeID=17559
 
| mid3name=Large Shield Extender II
 
| mid3typeID=3841
 
| mid4name=Adaptive Invulnerability Field II
 
| mid4typeID=2281
 
| mid5name=Adaptive Invulnerability Field II
 
| mid5typeID=2281
 
| mid6name=Pithum C-Type EM Ward Amplifier
 
| mid6typeID=19215
 
| high1name=Neutron Blaster Cannon II
 
| high1typeID=3186
 
| charge2name=Null L x12400
 
| charge2typeID=12787
 
| high2name=Neutron Blaster Cannon II
 
| high2typeID=3186
 
| high3name=Neutron Blaster Cannon II
 
| high3typeID=3186
 
| high4name=Neutron Blaster Cannon II
 
| high4typeID=3186
 
| high5name=Neutron Blaster Cannon II
 
| high5typeID=3186
 
| high6name=Neutron Blaster Cannon II
 
| high6typeID=3186
 
| high7name=Neutron Blaster Cannon II
 
| high7typeID=3186
 
| high8name=Neutron Blaster Cannon II
 
| high8typeID=3186
 
| rig1name=Large Core Defense Field Extender I
 
| rig1typeID=26088
 
| rig2name=Large Anti-Thermal Screen Reinforcer I
 
| rig2typeID=26082
 
| rig3name=Large Anti-EM Screen Reinforcer I
 
| rig3typeID=26076
 
| drone1name=Infiltrator II x5
 
| drone1typeID=2175
 
| charge1name=Void L x12400
 
| charge1typeID=12791
 
| charge3name=Nanite Repair Paste x200
 
| charge3typeID=28668
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Power Grid Management|V}} ''(see notes)''</li><li>{{sk|Large Blaster Specialization|I}}<br>o {{sk|Large Hybrid Turret|V}} (prerequisite)<br>o {{sk|Motion Prediction|V}} (prerequisite)</li><li>{{sk|Medium Drone Operation|V}} ''(see notes)''
 
| showSKILLS=Y
 
| notes={{co|red|If you can't use tech two guns, fly the sniper-fit instead.}}</li><li>This fit will require {{sk|Power Grid Management|V}}, alternatively {{sk|Weapon Upgrades|V}} and {{sk|Advanced Weapon Upgrades|I}} or a +1% power grid implant.</li><li>If you cannot field '''Infiltrator II''' drones, bring a flight of '''Acolyte II''' drones and some '''Light Armor Maintenance Bot I''' drones instead.</li><li>With {{sk|Caldari Battleship|IV}} trained and your resists rigs upgraded to tech two rigs you can drop the '''Large Shield Extender''' in favour of another '''web''' to help you apply better damage.
 
| showNOTES=Y
 
| difficulty=2
 
| warsop=A
 
| warsopReason=
 
| version=Crius
 
| showTOC=N
 
| shipDNA=24688:10190;3:1999;1:2048;1:5945;1:17559;1:3841;1:2281;2:19215;1:3186;8:12787;12400:26088;1:26082;1:26076;1:2175;5:12791;12400:28668;200::
 
}}
 
}}<noinclude>
 
 
 
=== Hyperion ===
 
</noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting
 
| ship=Hyperion
 
| shipTypeID=24690
 
| fitName=Incursions (headquarters sniper)
 
| fitID=Incursions-(headquarters-sniper)
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Magnetic Field Stabilizer II
 
| low3typeID=10190
 
| low4name=Magnetic Field Stabilizer II
 
| low4typeID=10190
 
| low5name=Tracking Enhancer II
 
| low5typeID=1999
 
| low6name=Type-D Attenuation Signal Augmentation
 
| low6typeID=6295
 
| low7name=Damage Control II
 
| low7typeID=2048
 
| mid1name=Prototype 100MN Microwarpdrive I
 
| mid1typeID=5945
 
| mid2name=Large Shield Extender II
 
| mid2typeID=3841
 
| mid3name=Adaptive Invulnerability Field II
 
| mid3typeID=2281
 
| mid4name=Adaptive Invulnerability Field II
 
| mid4typeID=2281
 
| mid5name=Pithum C-Type EM Ward Amplifier
 
| mid5typeID=19215
 
| high1name=425mm Prototype Gauss Gun
 
| high1typeID=7447
 
| charge1name=Federation Navy Antimatter Charge L x13400
 
| charge1typeID=22993
 
| high2name=425mm Prototype Gauss Gun
 
| high2typeID=7447
 
| high3name=425mm Prototype Gauss Gun
 
| high3typeID=7447
 
| high4name=425mm Prototype Gauss Gun
 
| high4typeID=7447
 
| high5name=425mm Prototype Gauss Gun
 
| high5typeID=7447
 
| high6name=425mm Prototype Gauss Gun
 
| high6typeID=7447
 
| high7name=Large 'Regard' Remote Capacitor Transmitter
 
| high7typeID=16487
 
| rig1name=Large Core Defense Field Extender I
 
| rig1typeID=26088
 
| rig2name=Large Core Defense Field Extender I
 
| rig2typeID=26088
 
| rig3name=Large Anti-Thermal Screen Reinforcer II
 
| rig3typeID=26442
 
| drone1name=Ogre I x5
 
| drone1typeID=2444
 
| drone2name=Acolyte II x5
 
| drone2typeID=2205
 
| drone3name=Light Armor Maintenance Bot I x5
 
| drone3typeID=23711
 
| charge3name=Nanite Repair Paste x200
 
| charge3typeID=28668
 
| charge2name=Federation Navy Tungsten Charge L x13400
 
| charge2typeID=23005
 
| charge4name=open
 
| charge5name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|CPU Management|V}} ''(see notes)''</li><li>{{sk|Capacitor Emission Systems|III}} ''(see notes)''</li><li>{{sk|Electronics Upgrades|I}} (''see notes)''</li><li>{{sk|Heavy Drone Operation|III}} ''(see notes)''</li><li>{{sk|Remote Armor Repair Systems|III}}
 
| showSKILLS=Y
 
| notes=This fit requires {{sk|CPU Management|V}}, alternatively {{sk|Weapon Upgrades|V}} or a +2% CPU implant to fit. It also requires {{sk|Capacitor Emission Systems|III}} for the '''capacitor transmitter''' and {{sk|Electronics Upgrades|I}} for the '''signal amplifier'''.</li><li>If you cannot field '''Ogres''' simply fit '''Infiltrator II''' drones instead. If you have '''Geckos''', faction ogres or can use '''Ogre II''' drones, by all means do.
 
| showNOTES=Y
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=Crius
 
| showTOC=N
 
| shipDNA=24690:10190;4:1999;1:6295;1:2048;1:5945;1:3841;1:2281;2:19215;1:7447;6:22993;13400:16487;1:26088;2:26442;1:2444;5:2205;5:23711;5:28668;200:23005;13400::
 
}}{{ShipFitting
 
| ship=Hyperion
 
| shipTypeID=24690
 
| fitName=Incursions (headquarters brawler)
 
| fitID=Incursions-(headquarters-brawler)
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Magnetic Field Stabilizer II
 
| low3typeID=10190
 
| low4name=Magnetic Field Stabilizer II
 
| low4typeID=10190
 
| low5name=Tracking Enhancer II
 
| low5typeID=1999
 
| low6name=Tracking Enhancer II
 
| low6typeID=1999
 
| low7name=Damage Control II
 
| low7typeID=2048
 
| mid1name=Prototype 100MN Microwarpdrive I
 
| mid1typeID=5945
 
| mid2name=Federation Navy Stasis Webifier
 
| mid2typeID=17559
 
| mid3name=Adaptive Invulnerability Field II
 
| mid3typeID=2281
 
| mid4name=Adaptive Invulnerability Field II
 
| mid4typeID=2281
 
| mid5name=Pithum C-Type EM Ward Amplifier
 
| mid5typeID=19215
 
| high1name=Neutron Blaster Cannon II
 
| high1typeID=3186
 
| charge1name=Void L x13440
 
| charge1typeID=12791
 
| high2name=Neutron Blaster Cannon II
 
| high2typeID=3186
 
| high3name=Neutron Blaster Cannon II
 
| high3typeID=3186
 
| high4name=Neutron Blaster Cannon II
 
| high4typeID=3186
 
| high5name=Neutron Blaster Cannon II
 
| high5typeID=3186
 
| high6name=Neutron Blaster Cannon II
 
| high6typeID=3186
 
| high7name=Heavy Diminishing Power System Drain I
 
| high7typeID=16503
 
| rig1name=Large Core Defense Field Extender I
 
| rig1typeID=26088
 
| rig2name=Large Core Defense Field Extender I
 
| rig2typeID=26088
 
| rig3name=Large Anti-Thermal Screen Reinforcer II
 
| rig3typeID=26442
 
| drone1name=Ogre I x5
 
| drone1typeID=2444
 
| drone2name=Infiltrator II x5
 
| drone2typeID=2175
 
| charge3name=Nanite Repair Paste x200
 
| charge3typeID=28668
 
| charge2name=Null L x13440
 
| charge2typeID=12787
 
| charge4name=open
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Large Blaster Specialization|I}}<br>o {{sk|Large Hybrid Turret|V}} (prerequisite)<br>o {{sk|Motion Prediction|V}} (prerequisite)</li><li>{{sk|Capacitor Emission Systems|III}} ''(see notes)''</li><li>{{sk|Medium Drone Operation|V}} ''(see notes)''</li><li>{{sk|Heavy Drone Operation|III}} ''(see notes)''
 
| showSKILLS=Y
 
| notes={{co|red|If you can't use tech two guns, fly the sniper-fit instead.}}</li><li>This fit requires {{sk|Capacitor Emission Systems|III}} for the '''energy vampire''' module.</li><li>If you cannot field '''Infiltrator II''' drones, bring a flight of '''Acolyte II''' drones and some '''Light Armor Maintenance Bot I''' drones instead. If you have '''Geckos''', faction ogres or can use '''Ogre II''' drones, by all means do.</li><li>This ship has much lower base shield hit points than other ships. That and in combination with not having the midslots to field a '''Large Shield Extender II''' alongside the needed web it ends up having a much lower buffer than other ships and fits.
 
| showNOTES=Y
 
| difficulty=2
 
| warsop=A
 
| warsopReason=
 
| version=Crius
 
| showTOC=N
 
| shipDNA=24690:10190;4:1999;2:2048;1:5945;1:17559;1:2281;2:19215;1:3186;6:12791;13440:16503;1:26088;2:26442;1:2444;5:2175;5:28668;200:12787;13440::
 
}}
 
}}<noinclude>
 
 
 
== Fleet & Navy Issue Battleships ==
 
These ships have stronger base values than their tech one counterparts and often make them more efficient for incursions.
 
{{example|The navy battleships are nowhere near as good as the pirate faction battleships and you might be better off saving your ISK until you have enough to get a proper pirate faction battleship instead.}}
 
=== Apocalypse Navy Issue ===
 
This ship has too many issues to be suitable for headquarter sites, mostly due to the fact it has the slot layout of a predominately armour-tanked ship and the innate capacitor issues of laser ships. While it is possible to compensate for this in [[Vanguard_Incursion_fits#Apocalypse_Navy_Issue|vanguard]] and [[Assault_Incursion_fits#Apocalypse_Navy_Issue|assault fits]], you end up compromising too much for headquarter sites (or forced to use a completely different set of rigs). As such '''we do not recommend''' that people fly this ship for these type of sites. If you want to fly it, check with the fleet commander if he'll make an exception, but don't be surprised if he doesn't.
 
= Advanced fits =
 
There are many ways to improve past the minimum fits and tech one ships. See [[Ship progression in Incursions|ship progression in incursions]] and [[fitting principles]] for more information.
 
== Pirate faction battleships ==
 
The [[Machariel]], [[Nightmare]] and [[Vindicator]] hulls are preferred for incursions due to a combination of higher base stats, better bonuses and better slot layouts. There will be no recommended fits for these ships however, for several reasons but mainly the following two:
 
<p>
 
* They can be fitted in a million and one different ways and each fit has its strengths and weaknesses.
 
* We do not want to indirectly encourage people to fly these ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships. By the time you are ready to fly them, you will already know enough to figure out how to fit them properly.
 
</p>
 
== Command Ships and Strategic Cruisers ==
 
Cruiser-sized hulls like '''Command Ships''' and '''Strategic Cruisers''' can often compensate their relatively less powerful medium weaponry by using long range weapons, since the loss of pure tracking is often offset by the lower signature of medium weapons. While they can never rival the power of the pirate faction battleships, they can be good enough for our community and very useful for [[Nation Consolidation Network]] assault sites. There will be no recommended fits for these ships either, for much the same reasons as above:
 
<p>
 
* These ships are much more skill-intensive, requiring several skills trained to V just to sit in them and they often require you to field tech two weaponry. On top of that strategic cruisers need to max out most subsystem skills and command ships ideally want {{sk|Command Ships|V}} because so much of their effectiveness rides on those skills.
 
* Each ship has a different resist profile, strengths and weaknesses and thus the solution on how to properly fit them is different for each ship.
 
* While we'll gladly take these ships, most public communities will probably force you to train into the more traditional battleships.
 
* We do not want to indirectly encourage people to fly these ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships. By the time you are ready to fly them, you will already know enough to figure out how to fit them properly.
 

Latest revision as of 14:25, 20 November 2019

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