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Reprocessing: Difference between revisions

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We can transclude § "Asteroid ore" from redundant section "Minerals". No outward-facing changes
 
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[[Category:Guides]]
{{Update|Review page links, images, and more, for Asteroid Ore Reprocessing skill changes in December 2021, Version 19.11 changes}}
[[Category:Industry]]
[[Category:Mining]]{{Template:Industry_Links}}
Refining (also known as reprocessing in EVE terminology; the two terms are interchangeable) is a miner’s second best friend, the first being powerful mining lasers. Refining allows a miner to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a refinery, and large portions of the refined minerals will be lost as ‘waste’, so new miners may find it more profitable to sell the raw ore they mine rather than refining it.  


{{Industry Links}}
'''Reprocessing''' (also known as '''refining''') allows a player to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a reprocessing plant, and large portions of the refined minerals will be lost as "waste", so new players may find it more profitable to sell the raw ore they mine rather than refining it.


==Equipment==
== Equipment ==
In New Eden there are two types of reprocessing equipment:
* equipment owned by NPC corporations
* equipment owned by player corporations


In New Eden there are two types or reprocessing equipment: equipment owned by NPC corporations and equipment owned by player corporations. Two modules exist for player-owned starbases with 52% and 54% base reprocessing efficiency. Outposts within sovereign null-security space have a base efficiency of 50%. Amarr, Caldari, and Gallente outposts can be upgraded to 57%, while Minmatar outposts can be upgraded to 60% efficiency.
If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50%<!-- (you can search for stations with 50% reprocessing efficiency by criteria, for example NPC-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page])-->. Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like [https://evemaps.dotlan.net/ DOTLAN] to quickly check this)


If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50% (you can search for stations with 50% reprocessing efficiency by criteria, for example npc-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page]). Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like [http://evemaps.dotlan.net/ DOTLAN] to quickly check this. A list of the [[Mining_in_the_Apetter_Constellation|stations in Aptetter]] is available)
In addition, NPC stations take a [[Tax#Equipment tax|tax]] for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See [[#Equipment tax|Equipment tax]] below for more detail.


In addition, NPC stations take a tax for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See [[Equipment Tax]] below for more detail.
Better processing can be found in player-owned Upwell structures. [[Citadels]] and [[Engineering Complexes]] have base rates of 50%, the Athanor refinery has a base rate of 51%, and the Tatara refinery has a base rate of 52%. These percentages can be increased up to 4% through the use of rigging in high-security space, more in low-security space, and even more in null-security space (including [[wormholes]]).


==Pilot Skills==
== Pilot skills ==
There are two generic skills that affect a player’s ability to process raw materials: {{sk|Reprocessing}} and {{sk|Reprocessing Efficiency}}, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, requires Reprocessing IV to train, and costs 250,000 ISK from NPC stations.
There are two generic skills that affect a player’s ability to process raw materials: {{sk|Reprocessing|mult=yes}} and {{sk|Reprocessing Efficiency|mult=yes}}, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[The Skillbook Program|skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, and requires Reprocessing level IV to train and costs 250,000 ISK from NPC stations.


To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types - these can be found on the [[Skills:Resource Processing|Resource Processing]] page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. The max possible efficiency in game with perfect skills and a +4% [[Reprocessing#Implants|implant]] using a fully upgraded Minmatar outpost is 88%. Thus, you can never achieve "perfect reprocessing" and there will always be some waste.
To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types—these can be found on the [[Skills:Resource Processing|Resource Processing]] page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. Prior to the Lifeblood expansion, the maximum possible efficiency in high-security space was 88% with perfect skills and a +4% [[#Implants|implant]] using a fully upgraded citadel. You can never achieve "perfect reprocessing" and there will always be some waste.


For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63-65% depending on standings at a 50% station.  
For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63&ndash;65% depending on standings at a 50% station.


 
{| class="wikitable" style="margin-left: 2em; text-align: center;"
{| border="1" cellpadding="1" cellspacing="1" align="center" width="90%"
|+ '''Net Yield with 50% Station Equipment'''
|+'''Net Yield with 50% Station Equipment '''
! rowspan=2 style="width: 14%;" | Reprocessing
!width="14%" align="center"|Reprocessing
! rowspan=2 style="width: 14%;" | Reprocessing<br>Efficiency
|width="14%" align="center"|Reprocessing<br />Efficiency
! colspan=6 | <group> Ore Reprocessing
|width="12%" align="center"|Ore Skill<br />(zero)
|-
|width="12%" align="center"|Ore Skill<br />I
! style="width: 12%;" | (zero)
|width="12%" align="center"|Ore Skill<br />II
! style="width: 12%;" | I
|width="12%" align="center"|Ore Skill<br />III
! style="width: 12%;" | II
|width="12%" align="center"|Ore Skill<br />IV
! style="width: 12%;" | III
|width="12%" align="center"|Ore Skill<br />V
! style="width: 12%;" | IV
! style="width: 12%;" | V
|-  
|-  
|align="center"|(zero)||align="center"|(zero)
| (zero) || (zero)
|align="center"|50.00%
| 50.00%
|align="center"|-||align="center"|-||align="center"|-||-|-||align="center"|-
| || || || ||
|-  
|-  
|align="center"|I||align="center"|(zero)
| I || (zero)
|align="center"|51.50%
| 51.50%
|align="center"|-||align="center"|-||align="center"|-||align="center"|-||align="center"|-
| || || || ||
|-  
|-  
|align="center"|II||align="center"|(zero)
| II || (zero)
|align="center"|53.00%
| 53.00%
|align="center"|-||align="center"|-||align="center"|-||align="center"|-||align="center"|-
| || || || ||
|-  
|-  
|align="center"|III||align="center"|(zero)
| III || (zero)
|align="center"|54.50%
| 54.50%
|align="center"|-||align="center"|-||align="center"|-||align="center"|-||align="center"|-
| || || || ||
|-  
|-  
|align="center"|IV||align="center"|(zero)
| IV || (zero)
|align="center"|56.00%
| 56.00%
|align="center"|57.12%||align="center"|58.24%||align="center"|59.36%||align="center"|60.48%||align="center"|61.60%
| 57.12% || 58.24% || 59.36% || 60.48% || 61.60%
|-  
|-  
|align="center"|V||align="center"|(zero)
| V || (zero)
|align="center"|57.50%
| 57.50%
|align="center"|58.65%||align="center"|59.80%||align="center"|60.95%||align="center"|62.10%||align="center"|63.25%
| 58.65% || 59.80% || 60.95% || 62.10% || 63.25%
|-  
|-  
|align="center"|V||align="center"|I
| V || I
|align="center"|58.65%
| 58.65%
|align="center"|59.82%||align="center"|60.99%||align="center"|62.16%||align="center"|63.34%||align="center"|64.51%
| 59.82% || 60.99% || 62.16% || 63.34% || 64.51%
|-  
|-  
|align="center"|V||align="center"|II
| V || II
|align="center"|59.80%
| 59.80%
|align="center"|60.99%||align="center"|62.19%||align="center"|63.38%||align="center"|64.58%||align="center"|65.78%
| 60.99% || 62.19% || 63.38% || 64.58% || 65.78%
|-  
|-  
|align="center"|V||align="center"|III
| V || III
|align="center"|60.95%
| 60.95%
|align="center"|62.16%||align="center"|63.38%||align="center"|64.60%||align="center"|65.82%||align="center"|67.04%
| 62.16% || 63.38% || 64.60% || 65.82% || 67.04%
|-  
|-  
|align="center"|V||align="center"|IV
| V || IV
|align="center"|62.10%
| 62.10%
|align="center"|63.34%||align="center"|64.58%||align="center"|65.82%||align="center"|67.06%||align="center"|68.31%
| 63.34% || 64.58% || 65.82% || 67.06% || 68.31%
|-  
|-  
|align="center"|V||align="center"|V
| V || V
|align="center"|63.25%
| 63.25%
|align="center"|64.51%||align="center"|65.78%||align="center"|67.04%||align="center"|68.31%||align="center"|69.57%
| 64.51% || 65.78% || 67.04% || 68.31% || 69.57%
|}
|}
<br />


==Reprocessing in a station==
== Reprocessing in a station ==
Before you can process your raw materials you must place the ore in your hangar at a station with a refinery, or into the cargohold of a player-owned starbase reprocessing array. Compressed ores require 1 unit to process, while uncompressed ores require 100 units. You cannot process uncompressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units of Dense Veldspar for processing. Both compressed and uncompressed ores yield the same amount of minerals per batch. All ice require 1 unit to process, with compressed ice simply taking 10x less volume (100 m3) than uncompressed ice (1,000 m3).
Before you can process your raw materials you must place the ore in your hangar at a station with a reprocessing plant, or into the cargohold of a player-owned starbase reprocessing array. Batch compressed ores require 1 unit to process, while compressed and non compressed ores require 100 units. You cannot process non batch compressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units of Dense Veldspar for processing. Batch compressed, compressed, and non compressed ores yield the same amount of minerals per batch. All ice require 1 unit to process, with compressed ice simply taking 10× less volume (100{{m3}}) than non compressed ice (1,000{{m3}}).


To begin processing, right click the item from your hanger and select process, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this:
To begin processing, right click the item from your hangar and select reprocess, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this:


[[File:refining.png|center|]]
[[File:refining.png|center]]


In this example, we have approximately 120,000 units of Plagioclase designated for processing. With 39% overall efficiency, the processing yield at a glance will give approximately 51,850 units of Tritanium, 10,000 units of Pyerite and 51,850 units of Mexallon.  
In this example, we have 120,000 units of Plagioclase designated for processing. With 69.9% overall efficiency, the processing yield at a glance will give approximately 146,107 units of Tritanium and 58,443 units of Pyerite.


<br />
[[File:refining_detail.png|thumb]]
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following:  
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following:
* The base yield from station equipment is 32%.
* The base yield from station equipment is 50%.
* With Level V Reprocessing skill we have a x1.15 yield increase. ''(1 + 5 x 0.03)''
* With Reprocessing V we have a ×1.15 yield increase. ''(1 + 5 × 0.03)''
* With Level IV Reprocessing Efficiency skill we have a x1.08 yield increase. ''(1 + 4 x 0.02)''
* With Reprocessing Efficiency V we have a ×1.1 yield increase. ''(1 + 5 × 0.02)''
* With level II Plagioclase Processing skill we have a x1.04 yield increase. ''(1 + 2 * 0.02)''
* With Simple Ore Processing V we have a ×1.1 yield increase. ''(1 + 5 × 0.02)''
* With zero standings (individual or corporation) we have a x0.95 yield reduction.
As a result our total net yield is 69.9%.
As a result our total net yield is 39%.  


[[File:refining_detail.png|center|]]
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.
<br />
: <math>\begin{align}
\mathit{Yield}_\text{total} = \mathit{Yield}_\text{base} & \times (1+\text{Reprocessing }\mathit{skill}\times0.03) \\
& \times (1+\text{Reprocessing Efficiency }\mathit{skill}\times0.02) \\
& \times (1+\mathit{\lang group\rang}\text{ Ore Processing }\mathit{skill}\times0.02) \\
& \times (1+\text{Processing }\mathit{implant}) \\
\end{align}</math>


To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.<br />
=== Upwell reprocessing formula ===
''Station Equipment x (1 + Processing skill x 0.03) x (1 + Processing Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) x (1 + Processing Implant)''
: <math> \displaystyle \text{Yield} = ( 50 + Rm ) \times { \color{ProcessBlue} ( 1 + Sec )} \times ( 1 + Sm ) \times ( 1 + ( R \times 0.03 ) ) \times ( 1 + ( Re \times 0.02 ) ) \times ( 1 + ( Op \times  0.02 ) ) \times ( 1 + Im ) </math>
<br />


==Reprocessing in a POS==
The first three terms define the ''"base yield"''.<ref>https://forums.eveonline.com/t/what-is-the-new-ore-refining-formula-for-athanor-and-tatara-citadels/38090/25</ref> You can use [https://docs.google.com/spreadsheets/d/1sydiFz-VXyD37Ehz9wIUcY9m4-bLYiUVbdfAGqsXZHM/edit?usp=sharing this calculator] to calculate your reprocessing yield.


Processing raw materials using a player-owned starbase is very similar to processing in a station, with the exception that there is no NPC tax. All other calculations remain the same. A basic Reprocessing array can be anchored in any security space and provides a 52% base yield (2% greater than the best NPC station), while the more advanced Intensive Reprocessing array yields 54% base, but cannot be anchored in high-security space. To use either array, you must be within 3,000m of the structure. From there, either open your ship's cargohold or right-click the structure and select "access reprocessing array." To use the array, you must drag your item(s) from your ship's cargo hold, nearby container, or warehouse, and then drop them in the reprocessing array's cargo hold. From there, right click the item(s) and select "reprocess." You will not see the detail processing window like you do in a station, so make sure you want to process your selection. Once done, the minerals will appear in the array's cargo hold next to whatever excess materials were left over.
{| class="wikitable" style="margin-left: 2em"
<br />
|-
[[File:pos_refining.gif|center|]]
! Variable Name !! Meaning !! Valid Values !!
<br />
|-
| <math> Rm </math>|| Rig Modifier || 0 (No Rig), 1 (T1), 3 (T2) ||
Standup M-Set Moon Ore Grading Processor I/II<br>
Standup M-Set Asteroid Ore Grading Processor I/II<br>
Standup M-Set Ice Grading Processor I/II<br>
Standup L-Set Reprocessing Monitor I/II
|-
| <math> \color{ProcessBlue} Sec </math>|| Security Modifier || 0.00 (HighSec), 0.06 (LowSec), 0.12 (NullSec/W-Space) || Only applies if rigs are fitted
|-
| <math> Sm </math>|| Structure Modifier || 0.00 (Other Upwell Structures), 0.02 (Athanor), 0.055 (Tatara) ||
|-
| <math> R </math>|| {{sk|Reprocessing|icon=yes}} level || 0&ndash;5 ||
|-
| <math> Re </math>|| {{sk|Reprocessing Efficiency|icon=yes}} level || 0&ndash;5 ||
|-
| <math> Op </math>|| Specific Ore Processing Skill level || 0&ndash;5 ||
[[Skills:Resource Processing#Resource Processing Skills|Resource Processing Skills]]<br>
Examples:<br>
{{sk|Simple Ore Processing|icon= yes}}<br>
{{sk|Ice Processing|icon= yes}}<br>
{{sk|Rare Moon Ore Processing|icon= yes}}
|-
| <math> Im </math>|| Implant || 0.00, 0.01, 0.02, 0.04 || [[List of Skill Hardwiring Implants#Resource Processing|Zainou 'Beancounter' Reprocessing RX-801/802/804]]
|}


==Compression==
* Perfect refine in a T2 rigged Tatara in null security space with max skills and an RX-804 reprocessing implant is 90.6%
Compression offers significant savings in valuable cargo-space, and can only be done at a player-owned Station or with a [[Rorqual]] industrial ship whilst in its industrial configuration. The compression array has no security restrictions and can be anchored at any POS. Batch sizes are 100 units for ore, and 1 unit for ice, with both compressing down to a single unit of their compressed version per batch. Compressed ice takes 10-times less volume (100 m3) than uncompressed ice (1,000 m3). Compressed ore has various volumes depending on the type. See the [[Ore|Ore table]] below for specific volume information. <br />
{{CollapseBox
| The math
| <math> \displaystyle \text{Reprocessing yield} = (50 + 3) \times ( 1 + 0.12 ) \times ( 1 + 0.055 ) \times ( 1 + ( 5 \times 0.03 )) \times ( 1 + ( 5 \times 0.02 )) \times ( 1 + ( 5 \times  0.02 )) \times ( 1 + 0.04 ) </math>


A single unit of compressed ore or ice can be processed for an equal amount of materials as their uncompressed versions. As such, compression yields more minerals per m3 of space, but not per batch - 100 units of Veldspar yields the same 415 Tritanium as a single unit of compressed Veldspar, which was at some point made from 100 units of uncompressed Veldspar.
<math> \displaystyle \text{Reprocessing yield} = (50 + 3) \times ( 1 + 0.12 ) \times ( 1 + 0.055 ) \times ( 1 + 0.15 ) \times ( 1 + 0.1 ) \times ( 1 + 0.1 ) \times ( 1 + 0.04 ) </math>
<br />


Once the ore is placed in the Compression Array, or Rorqual's ore hold, simply right click and select compress. For the Rorqual you will need to make sure the industrial core is active, as it cannot compress ore normally. If there are more than 100 units of ore, or 1 unit of ice, they raw materials will be quickly compressed and ready for whatever you plan to do with them, with any excess materials left untouched. Typically, compression is done to maximize cargo space for efficient and safe transport, such as capital production in low/null security space.
<math> \displaystyle \text{Reprocessing yield} = 53 \times 1.12 \times  1.055 \times 1.15 \times 1.1 \times 1.1 \times 1.04 </math>
<br />


[[File:pos_compress.gif|center|]]
<math> \displaystyle \text{Reprocessing yield} = 90.628... </math>
}}


<br />
== Scrapmetal reprocessing ==
Scrap metal (module and ship) reprocessing works slightly differently to mineral refining. The user interface is identical, but the calculations are different. Only the {{sk|Scrapmetal Processing}} skill affects the output, and is applied directly to the base reprocessing yield of the station or structure. Stations have a base yield of between 30&ndash;50% and structures have a base yield of 50% (this is not affected by structure or rig bonuses). The yield is also not affected by implants, so the maximum possible yield for ships and modules is 55% with perfect skills.


==Ore==
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula:
: <math> \mathit{Yield}_\text{total} = \mathit{Yield}_\text{base} \times (1 + \text{Scrapmetal Processing} \times 0.02 )</math>


The following table lists the mineral content (gross yield) of each ore type, and the location(s) where they can be found. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units.  
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Metal Scraps in the input window shows us the following:
* The base yield from station equipment is 50%.
* With Scrapmetal Processing V we have a ×1.1 yield increase. ''(1 + 5 × 0.02)''
As a result our total net yield is 55%.


Note that actual yield (net, or less than the gross yield) will depend on reprocessing equipment, player skills, level of reprocessing implant (if any), and corporation standings if using an NPC station.
== Ore ==
=== Asteroid ore ===
{{See also|Asteroids and ore}}
{{Transcluded section|Minerals}}


{| class="wikitable"
{{:Minerals}}  
|- style="background-color: #2F4F4F;"
| Ore Type
| Uncompressed Volume
| Compressed Volume
| Tritanium
| Pyerite
| Mexallaon
| Isogen
| Nocxium
| Megacyte
| Zydrine
| Morphite
| Location
|- style="background-color: #333333;"
| Veldspar
| 0.1
| 0.15
| 415
|
|
|
|
|
|
|
| <span style="color:#00FFFF">1.0 (All Space)</span>
|- style="background-color: #333333;"
| Concentrated Veldspar '''<span style="color:#FFB6C1">(+5%)</span>'''
| 0.1
| 0.15
| 436
|
|
|
|
|
|
|
| <span style="color:#00FFFF">1.0 (All Space)</span>
|- style="background-color: #333333;"
| Dense Veldspar '''<span style="color:#FF1493">(+10%)</span>'''
| 0.1
| 0.15
| 457
|
|
|
|
|
|
|
| <span style="color:#00FFFF">1.0 (All Space)</span>
|- style="background-color: #000000;"
| Scordite
| 0.15
| 0.19
| 346
| 173
|
|
|
|
|
|
| <span style="color:#00FFFF">1.0 (All Space)</span>
|- style="background-color: #000000;"
| Condensed Scordite '''<span style="color:#FFB6C1">(+5%)</span>'''
| 0.15
| 0.19
| 364
| 182
|
|
|
|
|
|
| <span style="color:#00FFFF">1.0 (All Space)</span>
|- style="background-color: #000000;"
| Massive Scordite '''<span style="color:#FF1493">(+10%)</span>'''
| 0.15
| 0.19
| 381
| 190
|
|
|
|
|
|
| <span style="color:#00FFFF">1.0 (All Space)</span>
|- style="background-color: #333333;"
| Pyroxeres
| 0.3
| 0.16
| 351
| 25
| 50
|
| 5
|
|
|
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span>
|- style="background-color: #333333;"
| Solid Pyroxeres '''<span style="color:#FFB6C1">(+5%)</span>'''
| 0.3
| 0.16
| 369
| 26
| 53
|
| 5
|
|
|
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span>
|- style="background-color: #333333;"
| Viscous Pyroxeres '''<span style="color:#FF1493">(+10%)</span>'''
| 0.3
| 0.16
| 387
| 27
| 55
|
| 5
|
|
|
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span>
|- style="background-color: #000000;"
| Plagioclase
| 0.35
| 0.15
| 107
| 213
| 107
|
|
|
|
|
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span>
|- style="background-color: #000000;"
| Azure Plagioclase '''<span style="color:#FFB6C1">(+5%)</span>'''
| 0.35
| 0.15
| 113
| 224
| 113
|
|
|
|
|
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span>
|- style="background-color: #000000;"
| Rich Plagioclase '''<span style="color:#FF1493">(+10%)</span>'''
| 0.35
| 0.15
| 118
| 235
| 118
|
|
|
|
|
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span>
|- style="background-color: #333333;"
| Omber
| 0.6
| 0.07
| 85
| 34
|
| 85
|
|
|
|
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span>
|- style="background-color: #333333;"
| Silvery Omber '''<span style="color:#FFB6C1">(+5%)</span>'''
| 0.6
| 0.07
| 90
| 36
|
| 90
|
|
|
|
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span>
|- style="background-color: #333333;"
| Golden Omber '''<span style="color:#FF1493">(+10%)</span>'''
| 0.6
| 0.07
| 94
| 38
|
| 94
|
|
|
|
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span>
|- style="background-color: #000000;"
| Kernite
| 1.2
| 0.19
| 134
|
| 267
| 134
|
|
|
|
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span>
|- style="background-color: #000000;"
| Luminous Kernite '''<span style="color:#FFB6C1">(+5%)</span>'''
| 1.2
| 0.19
| 141
|
| 281
| 141
|
|
|
|
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span>
|- style="background-color: #000000;"
| Fiery Kernite '''<span style="color:#FF1493">(+10%)</span>'''
| 1.2
| 0.19
| 148
|
| 294
| 148
|
|
|
|
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span>
|- style="background-color: #333333;"
| Jaspet
| 2
| 0.15
|
|
| 350
|
| 75
|
| 8
|
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span>
|- style="background-color: #333333;"
| Pure Jaspet '''<span style="color:#FFB6C1">(+5%)</span>'''
| 2
| 0.15
|
|
| 368
|
| 79
|
| 8
|
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span>
|- style="background-color: #333333;"
| Pristine Jaspet '''<span style="color:#FF1493">(+10%)</span>'''
| 2
| 0.15
|
|
| 385
|
| 83
|
| 9
|
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span>
|- style="background-color: #000000;"
| Hemorphite
| 3
| 0.16
| 2200
|
|
| 100
| 120
|
| 15
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #000000;"
| Vivid Hemorphite '''<span style="color:#FFB6C1">(+5%)</span>'''
| 3
| 0.16
| 2310
|
|
| 105
| 126
|
| 16
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #000000;"
| Radiant Hemorphite '''<span style="color:#FF1493">(+10%)</span>'''
| 3
| 0.16
| 2420
|
|
| 110
| 132
|
| 17
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #333333;"
| Hedbergite
| 3
| 0.14
|
| 1000
|
| 200
| 100
|
| 19
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #333333;"
| Vitric Hedbergite '''<span style="color:#FFB6C1">(+5%)</span>'''
| 3
| 0.14
|
| 1050
|
| 210
| 105
|
| 20
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #333333;"
| Glazed Hedbergite '''<span style="color:#FF1493">(+10%)</span>'''
| 3
| 0.14
|
| 1100
|
| 220
| 110
|
| 21
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #000000;"
| Gneiss
| 5
| 1.03
|
| 2200
| 2400
| 300
|
|
|
|
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span>
|- style="background-color: #000000;"
| Iridescent Gneiss '''<span style="color:#FFB6C1">(+5%)</span>'''
| 5
| 1.03
|
| 2310
| 2520
| 315
|
|
|
|
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span>
|- style="background-color: #000000;"
| Prismatic Gneiss '''<span style="color:#FF1493">(+10%)</span>'''
| 5
| 1.03
|
| 2420
| 2640
| 330
|
|
|
|
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span>
|- style="background-color: #333333;"
| Dark Ochre
| 8
| 3.27
| 10000
|
|
| 1600
| 120
|
|
|
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span>
|- style="background-color: #333333;"
| Onyx Ochre '''<span style="color:#FFB6C1">(+5%)</span>'''
| 8
| 3.27
| 10500
|
|
| 1680
| 126
|
|
|
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span>
|- style="background-color: #333333;"
| Obsidian Ochre '''<span style="color:#FF1493">(+10%)</span>'''
| 8
| 3.27
| 11000
|
|
| 1760
| 132
|
|
|
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span>
|- style="background-color: #000000;"
| Spodumain
| 16
| 16
| 56000
| 12050
| 2100
| 450
|
|
|
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span>
|- style="background-color: #000000;"
| Bright Spodumain '''<span style="color:#FFB6C1">(+5%)</span>'''
| 16
| 16
| 58800
| 12653
| 2205
| 473
|
|
|
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span>
|- style="background-color: #000000;"
| Gleaming Spodumain '''<span style="color:#FF1493">(+10%)</span>'''
| 16
| 16
| 61600
| 13255
| 2310
| 495
|
|
|
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span>
|- style="background-color: #333333;"
| Crokite
| 16
| 7.81
| 21000
|
|
|
| 760
|
| 135
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span>
|- style="background-color: #333333;"
| Sharp Crokite '''<span style="color:#FFB6C1">(+5%)</span>'''
| 16
| 7.81
| 22050
|
|
|
| 798
|
| 142
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span>
|- style="background-color: #333333;"
| Crystalline Crokite '''<span style="color:#FF1493">(+10%)</span>'''
| 16
| 7.81
| 23100
|
|
|
| 836
|
| 149
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span>
|- style="background-color: #000000;"
| Bistot
| 16
| 6.11
|
| 12000
|
|
|
| 100
| 450
|
| <span style="color:#F00000">-0.6 (All Space)</span>
|- style="background-color: #000000;"
| Triclinic Bistot '''<span style="color:#FFB6C1">(+5%)</span>'''
| 16
| 6.11
|
| 12600
|
|
|
| 105
| 473
|
| <span style="color:#F00000">-0.6 (All Space)</span>
|- style="background-color: #000000;"
| Monoclinic Bistot '''<span style="color:#FF1493">(+10%)</span>'''
| 16
| 6.11
|
| 13200
|
|
|
| 110
| 495
|
| <span style="color:#F00000">-0.6 (All Space)</span>
|- style="background-color: #333333;"
| Arkonor
| 16
| 3.08
| 22000
|
| 2500
|
|
| 320
|
|
| <span style="color:#F00000">-0.6 (All Space)</span>
|- style="background-color: #333333;"
| Crimson Arkonor '''<span style="color:#FFB6C1">(+5%)</span>'''
| 16
| 3.08
| 23100
|
| 2625
|
|
| 336
|
|
| <span style="color:#F00000">-0.7 (All Space)</span>
|- style="background-color: #333333;"
| Prime Arkonor '''<span style="color:#FF1493">(+10%)</span>'''
| 16
| 3.08
| 24200
|
| 2750
|
|
| 352
|
|
| <span style="color:#F00000">-0.7 (All Space)</span>
|- style="background-color: #000000;"
| Mercoxit
| 40
| 0.1
|
|
|
|
|
|
|
| 300
| <span style="color:#F00000">-0.8 (All Space)</span>
|- style="background-color: #000000;"
| Magma Mercoxit '''<span style="color:#FFB6C1">(+5%)</span>'''
| 40
| 0.1
|
|
|
|
|
|
|
| 315
| <span style="color:#F00000">-0.8 (All Space)</span>
|- style="background-color: #000000;"
| Vitreous Mercoxit '''<span style="color:#FF1493">(+10%)</span>'''
| 40
| 0.1
|
|
|
|
|
|
|
| 330
| <span style="color:#F00000">-0.8 (All Space)</span>
|- style="background-color: #2F4F4F;"
| Ore Type
| Uncompressed Volume
| Compressed Volume
| Tritanium
| Pyerite
| Mexallaon
| Isogen
| Nocxium
| Megacyte
| Zydrine
| Morphite
| Location
|}


=== Moon ore ===
{{main|Moon mining#Moon Ore Refining}}


== Simplified Ore Chart for In-Game Notebook ==
Moon ores are separated into five different categories, of which only the Ubiquitous varieties reprocess into regular minerals. Each group has its own reprocessing skill.


== Simplified ore chart for in-game notebook ==
{{Update|All Refine yields and available locations changed with 10/13/2020 Patch, also missing Triglavian ores}}
For quick reference, copy the following lines and paste them into your player notes or your notebook. (When you paste them, the lines will close up.)
For quick reference, copy the following lines and paste them into your player notes or your notebook. (When you paste them, the lines will close up.)


<small>ORE: MINERAL+AMOUNT (SEC FACTION) +5/10%


<small>ORE: MINERAL+AMOUNT (SEC FACTION) +5/10%


Veldspar: Tritanium+400 (1.0 All Space) Concentrated/Dense
Scordite: Tritanium+150 Pyerite+110 (1.0 All Space) Condensed/Massive


Veldspar: Tritanium+415 (1.0 All Space) Concentrated/Dense   
Pyroxeres: Pyerite+90 Mexallon+30 (0.9 Amarr, Caldari) Solid/Viscous


Scordite: Tritanium+346 Pyerite+173 (1.0 All Space) Condensed/Massive
Plagioclase: Tritanium+175 Mexallon+70 (0.9 Gallente, Minmatar, 0.7 Caldari) Azure/Rich


Pyroxeres: Tritanium+351 Pyerite+25 Mexallaon+50 Nocxium+5 (0.9 Amarr, Caldari) Solid/Viscous
Omber: Pyerite+90 Isogen+75 (0.7 Gallente, Minmatar) Silvery/Golden


Kernite: Mexallon+60 Isogen+120 (0.7 Amarr, 0.4 Caldari, Minmatar) Luminous/Fiery
Plagioclase: Tritanium+107 Pyerite+213 Mexallaon+107 (0.9 Gallente, Minmatar, 0.7 Caldari) Azure/Rich


Omber: Tritanium+85 Pyerite+34 Isogen+85 (0.7 Gallente, Minmatar) Silvery/Golden
Jaspet: Mexallon+150 Nocxium+50 (0.4 Amarr, Gallente) Pure/Pristine
   
Hemorphite: Nocxium+240 Nocxium+50 (0.2 Amarr, Gallente) Vivid/Radiant


Kernite: Tritanium+134  Isogen+267 Nocxium+134 (0.7 Amarr, 0.4 Caldari, Minmatar) Luminous/Fiery
Hedbergite: Pyerite+450 Nocxium+120 (0.2 Amarr, Gallente) Vitric/Glazed


Gneiss: Pyerite+2000 Mexallon+1500 Isogen+800 (-0.4 Amarr, Minmatar) Iridescent/Prismatic


Dark Ochre: Mexallon+1360 Isogen+1200 Nocxium+320 (-0.2 Caldari, Gallente) Onyx/Obsidian


Jaspet: Tritanium+72 Pyerite+121 Mexallaon+144 Nocxium+72 Zydrine+3 (0.4 Amarr, Gallente) Pure/Pristine
Crokite: Pyerite+800 Mexallon+2000 Nocxium+800 (-0.5 Amarr, Caldari, Gallente) Sharp/Crystalline
   
Hemorphite: Tritanium+180 Pyerite+72 Mexallaon+17 Isogen+59 Nocxium+118 Zydrine+8 (0.2 Amarr, Gallente) Vivid/Radiant


Hedbergite: Pyerite+81 Isogen+196 Nocxium+98 Zydrine+9 (0.2 Amarr, Gallente) Vitric/Glazed


Bistot: Pyerite+3200 Mexallon+1200 Zydrine+160 (-0.6 All Space) Triclinic/Monoclinic


Gneiss: Tritanium+1278 Mexallaon+1278 Isogen+242 Zydrine+60 (-0.4 Amarr, Minmatar) Iridescent/Prismatic
Arkonor: Pyerite+3200 Mexallon+1200 Megacyte+120 (-0.6 All Space) Crimson/Prime


Dark Ochre: Tritanium+8804 Nocxium+173 Zydrine+87 (-0.2 Caldari, Gallente) Onyx/Obsidian
Mercoxit: Morphite+140 (-0.8 All Space) Magma/Vitreous


Spodumain: Tritanium+39221 Pyerite+4972 Megacyte+78 (-0.5 Amarr, Caldari) Brige/Gleaming


 
Spodumain: Tritanium+48000 Isogen+1000 Nocxium+160 Zydrine+80 Megacyte+40 (-0.5 Amarr, Caldari) Bright/Gleaming
Crokite: Tritanium+20992 Nocxium+275 Zydrine+367 (-0.5 Amarr, Caldari, Gallente) Sharp/Crystalline


Bistot: Pyerite+16572 Megacyte+118 Zydrine+236 (-0.6 All Space)  Triclinic/Monoclinic
Bezdnacine: Tritanium+40000 Isogen+4800 Megacyte+128


Arkonor: Tritanium+6905 Mexallaon+1278 Megacyte+230 Zydrine+115 (-0.6 All Space) Crimson/Prime
Rakovene: Tritanium+40000 Isogen+4800 Megacyte+128


Mercoxit: Morphite+293 (-0.8 All Space) Magma/Vitreous
Talassonite: Tritanium+40000 Nocxium+960 Megacyte+32
</small>
</small>


==Implants==
== Implants ==
Furthermore, for pilots looking to get their reprocessing yield even higher, they may wish to look into the Zainou 'Beancounter' Reprocessing RX series implants. These [[Implants#Skill_Hardwirings|Implants]] are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to a maximum effective efficiency in their station or POS of choice.
Furthermore, for pilots looking to get their reprocessing yield even higher, they may wish to look into the Zainou 'Beancounter' Reprocessing RX-series implants. These [[Implants#Skill Hardwirings|Implants]] are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to a maximum effective efficiency in their station or POS of choice.


==Equipment Tax==
== Equipment tax ==
Unfortunately, even with maximum possible efficiency, you may not receive all the minerals to which you are entitled.  The tax man needs his share.  The Corporation running the reprocessing station will take up to 5% of the minerals depending on your personal or corporation's standings with the reprocessing station.
Stations charge a reprocessing fee, a percentage of the estimated value of reprocessed minerals.


In order to reduce the tax level your personal '''OR''' corporation standing with the NPC corporation that owns the station needs to improve.  The larger of your personal or corporation standing is used for calculating the tax rate, while standing with Rethe faction (faction to you) that the NPC corporation belongs to is not taken into consideration.  You need a standing of 6.71 or more with the NPC corporation to have a 0% tax rate.
Player-owned Upwell Structures can charge almost any rate for reprocessing, including 0%. If you go to the Structures browser in the Neocom menu, you can hover over the reprocessing icon and see the charge for player-owned Upwell Structures.


This discount is implemented by a multiplier to the total minerals, for example 50% * 1.15 * 1.10 * 1.10 * 0.95 . By being less than 1, this multiplier actually gives a smaller result.  
NPC corporations charge based on your standings with the corporation. It's a good idea to learn skill [[Connections]], to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.


It's a good idea to learn skill [[Connections]], to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%.  Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.
Also notice that the Connections skill gives diminishing results. The higher your standings, the less benefit you get from it.


Also notice that the [[Connections]] skill gives diminishing results. The higher your standings, the less benefit you get from it.
== References ==
<references />


New Industrial-focused characters interested in earning optimal reprocessing standings for themselves may be interested in [[The Quest For Refining Tax Standings|the following guide]] to earning standings through mining missions near Aldrat.
[[Category:Industry]]
 
[[Category:Mining]]
==References==
* [[List_of_Skill_Hardwiring_Implants|List of Skill Hardwiring Implants]]

Latest revision as of 09:50, 7 November 2025

This page should be updated due to game changes.
Reason: Review page links, images, and more, for Asteroid Ore Reprocessing skill changes in December 2021, Version 19.11 changes


Reprocessing (also known as refining) allows a player to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a reprocessing plant, and large portions of the refined minerals will be lost as "waste", so new players may find it more profitable to sell the raw ore they mine rather than refining it.

Equipment

In New Eden there are two types of reprocessing equipment:

  • equipment owned by NPC corporations
  • equipment owned by player corporations

If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50%. Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like DOTLAN to quickly check this)

In addition, NPC stations take a tax for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See Equipment tax below for more detail.

Better processing can be found in player-owned Upwell structures. Citadels and Engineering Complexes have base rates of 50%, the Athanor refinery has a base rate of 51%, and the Tatara refinery has a base rate of 52%. These percentages can be increased up to 4% through the use of rigging in high-security space, more in low-security space, and even more in null-security space (including wormholes).

Pilot skills

There are two generic skills that affect a player’s ability to process raw materials: Reprocessing and Reprocessing Efficiency, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's skillbook program.) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, requires Reprocessing IV to train, and costs 250,000 ISK from NPC stations.

To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types—these can be found on the Resource Processing page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. Prior to the Lifeblood expansion, the maximum possible efficiency in high-security space was 88% with perfect skills and a +4% implant using a fully upgraded citadel. You can never achieve "perfect reprocessing" and there will always be some waste.

For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63–65% depending on standings at a 50% station.

Net Yield with 50% Station Equipment
Reprocessing Reprocessing
Efficiency
<group> Ore Reprocessing
(zero) I II III IV V
(zero) (zero) 50.00%
I (zero) 51.50%
II (zero) 53.00%
III (zero) 54.50%
IV (zero) 56.00% 57.12% 58.24% 59.36% 60.48% 61.60%
V (zero) 57.50% 58.65% 59.80% 60.95% 62.10% 63.25%
V I 58.65% 59.82% 60.99% 62.16% 63.34% 64.51%
V II 59.80% 60.99% 62.19% 63.38% 64.58% 65.78%
V III 60.95% 62.16% 63.38% 64.60% 65.82% 67.04%
V IV 62.10% 63.34% 64.58% 65.82% 67.06% 68.31%
V V 63.25% 64.51% 65.78% 67.04% 68.31% 69.57%

Reprocessing in a station

Before you can process your raw materials you must place the ore in your hangar at a station with a reprocessing plant, or into the cargohold of a player-owned starbase reprocessing array. Batch compressed ores require 1 unit to process, while compressed and non compressed ores require 100 units. You cannot process non batch compressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units of Dense Veldspar for processing. Batch compressed, compressed, and non compressed ores yield the same amount of minerals per batch. All ice require 1 unit to process, with compressed ice simply taking 10× less volume (100 m3) than non compressed ice (1,000 m3).

To begin processing, right click the item from your hangar and select reprocess, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this:

In this example, we have 120,000 units of Plagioclase designated for processing. With 69.9% overall efficiency, the processing yield at a glance will give approximately 146,107 units of Tritanium and 58,443 units of Pyerite.

To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following:

  • The base yield from station equipment is 50%.
  • With Reprocessing V we have a ×1.15 yield increase. (1 + 5 × 0.03)
  • With Reprocessing Efficiency V we have a ×1.1 yield increase. (1 + 5 × 0.02)
  • With Simple Ore Processing V we have a ×1.1 yield increase. (1 + 5 × 0.02)

As a result our total net yield is 69.9%.

To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.

Yieldtotal=Yieldbase×(1+Reprocessing skill×0.03)×(1+Reprocessing Efficiency skill×0.02)×(1+group Ore Processing skill×0.02)×(1+Processing implant)

Upwell reprocessing formula

Yield=(50+Rm)×(1+Sec)×(1+Sm)×(1+(R×0.03))×(1+(Re×0.02))×(1+(Op×0.02))×(1+Im)

The first three terms define the "base yield".[1] You can use this calculator to calculate your reprocessing yield.

Variable Name Meaning Valid Values
Rm Rig Modifier 0 (No Rig), 1 (T1), 3 (T2)

Standup M-Set Moon Ore Grading Processor I/II
Standup M-Set Asteroid Ore Grading Processor I/II
Standup M-Set Ice Grading Processor I/II
Standup L-Set Reprocessing Monitor I/II

Sec Security Modifier 0.00 (HighSec), 0.06 (LowSec), 0.12 (NullSec/W-Space) Only applies if rigs are fitted
Sm Structure Modifier 0.00 (Other Upwell Structures), 0.02 (Athanor), 0.055 (Tatara)
R  Reprocessing level 0–5
Re  Reprocessing Efficiency level 0–5
Op Specific Ore Processing Skill level 0–5

Resource Processing Skills
Examples:
 Simple Ore Processing
 Ice Processing
 Rare Moon Ore Processing

Im Implant 0.00, 0.01, 0.02, 0.04 Zainou 'Beancounter' Reprocessing RX-801/802/804
  • Perfect refine in a T2 rigged Tatara in null security space with max skills and an RX-804 reprocessing implant is 90.6%

Scrapmetal reprocessing

Scrap metal (module and ship) reprocessing works slightly differently to mineral refining. The user interface is identical, but the calculations are different. Only the Scrapmetal Processing skill affects the output, and is applied directly to the base reprocessing yield of the station or structure. Stations have a base yield of between 30–50% and structures have a base yield of 50% (this is not affected by structure or rig bonuses). The yield is also not affected by implants, so the maximum possible yield for ships and modules is 55% with perfect skills.

To calculate this manually, or import into a tool or spreadsheet, you can use the following formula:

Yieldtotal=Yieldbase×(1+Scrapmetal Processing×0.02)

To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Metal Scraps in the input window shows us the following:

  • The base yield from station equipment is 50%.
  • With Scrapmetal Processing V we have a ×1.1 yield increase. (1 + 5 × 0.02)

As a result our total net yield is 55%.

Ore

Asteroid ore

See also: Asteroids and ore
This section is transcluded from Minerals. (edit | history)
This page should be updated due to game changes.
Reason: All available locations changed with the October 2020 Version 18.10 Patch.

The following tables list the mineral content (gross yield) of each ore type. Compressed and uncompressed ores require 100 units to reprocess; the obsolete batch compressed ore requires 1 unit that represents a batch of 100. +5%/+10% ore varieties are not included in the tables.

Note that actual yield (net, or less than the gross yield) will depend on reprocessing equipment, player skills, level of reprocessing implant (if any), and corporation standings if using an NPC station.

Cells highlighted in green denote that the ore is the best source of that mineral per m3.

The first table shows reprocessing value of 100 units of each ore.

Ore reprocessing amounts (per batch)
Ore Type m3 Comp.
m3

Trit

Pye

Mex

Iso

Nocx

Zyd

Mega

Morph
Relevant
Skill
Location
Veldspar 0.1 0.001 400 Simple High (All Empire Space)/SovHub
Scordite 0.15 0.002 150 110 Simple High (All Empire Space)
Pyroxeres 0.3 0.003 90 30 Simple All (Ama/Cal)/Null (Min)/Null Anoms/WH
Plagioclase 0.35 0.004 175 70 Simple High (Cal/Gal/Min)
Omber 0.6 0.006 90 75 Coherent Low (Gal/Min)/Null Anoms/WH
Kernite 1.2 0.012 60 120 Coherent Low+Null (Ama/Cal/Min)/Null Anoms/WH
Jaspet 2 0.02 150 50 Coherent Low (Ama/Gal)/Low Anoms
Hemorphite 3 0.03 240 90 Coherent Low (Ama/Gal)/Low Anoms
Hedbergite 3 0.03 450 120 Coherent Low (Cal/Min)/Low Anoms
Dark Ochre 8 0.08 1360 1200 320 Variegated 0.5 Space/Low&Null Anoms
Gneiss 5 0.05 2000 1500 800 Variegated Low&Null Anoms/WH
Crokite 16 0.16 800 2000 800 Variegated 0.5 Space/Low&Null Anoms
Bistot 16 0.16 3200 1200 160 Complex Null (All NullSec Space)/Null Anoms/WH
Arkonor 16 0.16 3200 1200 120 Complex NullSec (Arm/Gal/Min)/Null Anoms/WH
Mercoxit 40 0.4 140 Mercoxit All NullSec Space/Null Anoms
Spodumain 16 0.16 48000 1000 160 80 40 Complex Pochven
Bezdnacine 16 40000 4800 128 Abyssal Pochven
Rakovene 16 40000 3200 200 Abyssal Pochven
Talassonite 16 40000 960 32 Abyssal Pochven
Eifyrium 16 0.16 266 Complex A0 Stars/0.5 Space
Ytirium 0.6 0.006 240 Coherent A0 Stars/0.5 Space
Ducinium 16 0.16 170 Complex A0 Stars/0.5 Space
Mordunium 0.1 0.001 97 Simple Sov-Hub/A0
Kylixium 1.2 0.012 300 200 550 Variegated Sov-Hub
Griemeer 0.8 0.008 250 80 Coherent Sov-Hub
Nocxite 4 0.04 900 150 105 Coherent Sov-Hub
Hezorime 5 0.05 2000 120 60 Complex Sov-Hub
Ueganite 5 0.05 800 40 Complex Sov-Hub

The table below shows the ore reprocessing values, normalized to 1 m3 of ore.

Ore reprocessing amounts (per m3)
Ore Type m3/batch
Trit

Pye

Mex

Iso

Nocx

Zyd

Mega

Morph
Location
Veldspar 10 40 1.0 (All Empire Space)
Scordite 15 10 7.3 High (All Empire Space)
Pyroxeres 30 3 1 All (Ama/Cal)/Null (Min)/Null Anoms/WH
Plagioclase 35 5 2 High (Cal/Gal/Min)
Omber 60 1.5 1.25 Low (Gal/Min)/Null Anoms/WH
Kernite 120 0.5 1 Low+Null (Ama/Cal/Min)/Null Anoms/WH
Jaspet 200 0.75 0.25 Low (Ama/Gal)/Low Anoms
Hemorphite 300 0.8 0.3 Low (Ama/Gal)/Low Anoms
Hedbergite 300 1.5 0.4 Low (Cal/Min)/Low Anoms
Dark Ochre 800 1.7 1.5 0.4 0.5 Space/Low&Null Anoms
Gneiss 500 4 3 1.6 Low&Null Anoms/WH
Crokite 1600 0.5 1.25 0.5 0.5 Space/Low&Null Anoms
Bistot 1600 2 0.75 0.1 -0.6 (All NullSec Space)/Null Anoms/WH
Arkonor 1600 2 0.75 0.075 NullSec (Arm/Gal/Min)/Null Anoms/WH
Mercoxit 4000 0.035 All NullSec Space/Null Anoms
Spodumain 1600 30 0.625 0.1 0.05 0.025 Pochven
Bezdnacine 1600 25 3 0.8 Pochven
Rakovene 1600 25 0.6 0.125 Pochven
Talassonite 1600 25 0.6 0.02 Pochven
Eifyrium 1600 0.166 A0 Stars/0.5 Space
Ytirium 60 4 A0 Stars/0.5 Space
Ducinium 1600 0.106 A0 Stars/0.5 Space
Mordunium 10 9.7 Sov-Hub/A0 Stars/0.5 Space
Kylixium 120 2.5 1.666 4.583 Sov-Hub
Griemeer 80 3.125 1 Sov-Hub
Nocxite 400 2.25 0.375 0.262 Sov-Hub
Hezorime 500 4 0.24 0.12 Sov-Hub
Ueganite 500 1.6 0.08 Sov-Hub

Moon ore

Main article: Moon mining#Moon Ore Refining

Moon ores are separated into five different categories, of which only the Ubiquitous varieties reprocess into regular minerals. Each group has its own reprocessing skill.

Simplified ore chart for in-game notebook

This page should be updated due to game changes.
Reason: All Refine yields and available locations changed with 10/13/2020 Patch, also missing Triglavian ores

For quick reference, copy the following lines and paste them into your player notes or your notebook. (When you paste them, the lines will close up.)

ORE: MINERAL+AMOUNT (SEC FACTION) +5/10%


Veldspar: Tritanium+400 (1.0 All Space) Concentrated/Dense

Scordite: Tritanium+150 Pyerite+110 (1.0 All Space) Condensed/Massive

Pyroxeres: Pyerite+90 Mexallon+30 (0.9 Amarr, Caldari) Solid/Viscous

Plagioclase: Tritanium+175 Mexallon+70 (0.9 Gallente, Minmatar, 0.7 Caldari) Azure/Rich

Omber: Pyerite+90 Isogen+75 (0.7 Gallente, Minmatar) Silvery/Golden

Kernite: Mexallon+60 Isogen+120 (0.7 Amarr, 0.4 Caldari, Minmatar) Luminous/Fiery

Jaspet: Mexallon+150 Nocxium+50 (0.4 Amarr, Gallente) Pure/Pristine

Hemorphite: Nocxium+240 Nocxium+50 (0.2 Amarr, Gallente) Vivid/Radiant

Hedbergite: Pyerite+450 Nocxium+120 (0.2 Amarr, Gallente) Vitric/Glazed

Gneiss: Pyerite+2000 Mexallon+1500 Isogen+800 (-0.4 Amarr, Minmatar) Iridescent/Prismatic

Dark Ochre: Mexallon+1360 Isogen+1200 Nocxium+320 (-0.2 Caldari, Gallente) Onyx/Obsidian

Crokite: Pyerite+800 Mexallon+2000 Nocxium+800 (-0.5 Amarr, Caldari, Gallente) Sharp/Crystalline


Bistot: Pyerite+3200 Mexallon+1200 Zydrine+160 (-0.6 All Space) Triclinic/Monoclinic

Arkonor: Pyerite+3200 Mexallon+1200 Megacyte+120 (-0.6 All Space) Crimson/Prime

Mercoxit: Morphite+140 (-0.8 All Space) Magma/Vitreous


Spodumain: Tritanium+48000 Isogen+1000 Nocxium+160 Zydrine+80 Megacyte+40 (-0.5 Amarr, Caldari) Bright/Gleaming

Bezdnacine: Tritanium+40000 Isogen+4800 Megacyte+128

Rakovene: Tritanium+40000 Isogen+4800 Megacyte+128

Talassonite: Tritanium+40000 Nocxium+960 Megacyte+32

Implants

Furthermore, for pilots looking to get their reprocessing yield even higher, they may wish to look into the Zainou 'Beancounter' Reprocessing RX-series implants. These Implants are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to a maximum effective efficiency in their station or POS of choice.

Equipment tax

Stations charge a reprocessing fee, a percentage of the estimated value of reprocessed minerals.

Player-owned Upwell Structures can charge almost any rate for reprocessing, including 0%. If you go to the Structures browser in the Neocom menu, you can hover over the reprocessing icon and see the charge for player-owned Upwell Structures.

NPC corporations charge based on your standings with the corporation. It's a good idea to learn skill Connections, to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.

Also notice that the Connections skill gives diminishing results. The higher your standings, the less benefit you get from it.

References