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#sometimes it's OK to whelp | #sometimes it's OK to whelp | ||
==PVP outcome is decided at undock== | =="PVP outcome is decided at undock"== | ||
That's a very cynical summary, but it is mostly true. | |||
While it can be argued that many things come down to execution and tactics and FC and pilot skill, those things are secondary factors. The primary factors of the game of EVE PVP are akin to a game of Rock/Paper/Scissors. If you undock in a Rock and your opponent is flying Paper, you are screwed. if you're in a brawly armor cruiser, and they're in a sniping shield fleet, you'll never be able to get close enough to them to do any damage, and they'll never be in any danger as they kill you from afar. | While it can be argued that many things come down to execution and tactics and FC and pilot skill, those things are secondary factors. The primary factors of the game of EVE PVP are akin to a game of Rock/Paper/Scissors. If you undock in a Rock and your opponent is flying Paper, you are screwed. if you're in a brawly armor cruiser, and they're in a sniping shield fleet, you'll never be able to get close enough to them to do any damage, and they'll never be in any danger as they kill you from afar. | ||
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So you can think of it as 90% of the effort is in deciding what to fly/fit against your target. And then last 10% is your execution and skill. The other thing to keep in mind is that if you're reading this guide, your skill/execution/decision making is probably worse than your enemy's and the best you can hope for is to undock in the correct ship/fit and chase them off. | So you can think of it as 90% of the effort is in deciding what to fly/fit against your target. And then last 10% is your execution and skill. The other thing to keep in mind is that if you're reading this guide, your skill/execution/decision making is probably worse than your enemy's and the best you can hope for is to undock in the correct ship/fit and chase them off. | ||
Example video: https://www.youtube.com/watch?v=Ojc8VAy7gVA | |||
Common NSC problems: "couple of inties on gate!" A few people undock in brawly frigates one at a time and try to go chase the inties and get picked off one by one. "I'm pointed at belt!" NSC members show up one at a time and each die in turn. I have seen these things happens multiple times. You can just sit in station/Mumble and shake your head. | Common NSC problems: "couple of inties on gate!" A few people undock in brawly frigates one at a time and try to go chase the inties and get picked off one by one. "I'm pointed at belt!" NSC members show up one at a time and each die in turn. I have seen these things happens multiple times. You can just sit in station/Mumble and shake your head. | ||
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# Be aligned. Generally if you're out floating in space, have your next warp already planned and already be aligned and ready to warp. This can be tough while ratting/mining. So think hard about it. Or at least know how many seconds it takes you to align back to station and warp off. | # Be aligned. Generally if you're out floating in space, have your next warp already planned and already be aligned and ready to warp. This can be tough while ratting/mining. So think hard about it. Or at least know how many seconds it takes you to align back to station and warp off. | ||
== | ==Sometimes it's OK to whelp== | ||
Ultimately it's about having fun. And sometimes it's still fun to take a fight you're going to lose. So sometimes the FC decides to whelp. You go in knowing you're going to "lose", try to kill some high-value stuff, maybe you totally fail, maybe you find something redeeming in the outcome of the fight even when everyone loses their ship. | Ultimately it's about having fun. And sometimes it's still fun to take a fight you're going to lose. So sometimes the FC decides to whelp. You go in knowing you're going to "lose", try to kill some high-value stuff, maybe you totally fail, maybe you find something redeeming in the outcome of the fight even when everyone loses their ship. | ||
Whelping is extra-OK if the FC is new. It's good practice to just take the fight. | |||