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the boonie wiki
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<div style="margin:0; background-color:#333322; border:1px solid #3f4e3a; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">
eat loony members
 
the EU any chat
 
  
== PvP FAQs ==
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the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate
Some questions do not have answers that are linked to pages in UNIWiki. These ''frequently asked questions'' help explain why.
 
=== How do I learn about PVP in EVE ===
 
''Do you mean Fleet PVP or solo PVP? Are you a beginner, or are you looking for additional information? Are you trying to fit a specific ship? Or are you looking for good PVP ships in general?'' As you might guess, it's not as simple as it seems - so read on.
 
  
In most online combat games you learn to use a weapon, say a sword or an axe, And then you use that weapon in pretty much the same way against all enemies. But Eve doesn't work that way. Each Eve ship has built-in strengths and weaknesses, so each ship is better off with particular kinds of weapons, and needs to be flown in a different way to make the best use of them. If you fight in a fleet you will likely choose a different ship with different weapons then you would use if you were fighting on your own. In fact, you might choose a different ship for a large fleet than you would for a small one.
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*[http://wiki.eveuniversity.org/Icons Icon Page] {{icon|constellation|48px|star route}}     
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<span style="color:#cee686">chartreuse •</span> <span style="color:#768d31">dark green •</span> <span style="color:#bfbb7d">light green •</span> <span style="color:#efc449">yellow</span>
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<div style="margin-left:75%; background-color:#404050; border: 1px solid #9999AD; padding:0.8em; text-align:left; color:#ffffff; overflow:hidden; font-style:normal;box-sizing: border-box;">An interesting note.</div>
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<math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math>
  
The simple answer to the question "how do I learn about PVP in EVE" is "go do it" - learn by experience. But here are some hints and suggestions about how to get started and where to look.
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.math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math.
 
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* '''''SOLO PVP''''' Every beginner's tutorial on solo PVP says more or less the same thing ... "buy yourself a handful of cheap ships, fit them as cheaply as you can, get insurance, make sure your medical clone is located in a convenient system, and then go down to low sec and fly around and wait for someone to attack you. You will lose ships, but you will learn PvP."  If you would like to read a bit more about good beginning frigates and fits, try the [[#solo PVP|solo PVP links]] in this index. You can also go to YouTube and search on "Eve solo PVP" to find some videos.
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*'''''FLEET PVP''''' The easiest way to learn fleet PVP is to join an E-UNI beginners fleet and go do it. Two of the fleet roles, [[#tackling|tackling]] and [[#electronic warfare|electronic warfare]], require relatively few skills and can be done by very new players. You can take the E-UNI courses on tackling and EWAR if you wish ... these are offered at regular intervals – check the [[#Calendar_and_Forums|calendar]] for times. This wiki has some guides to [[#Introductions|fleet combat for new players]]. And, you can always just ask about it in chat. Teaching players about fleet combat is one of the main things that EVE University does, it will be easy for you to get started.
 
 
 
*'''''SHIPS''''' Ships and their fittings are large part of the EVE game. There is no simple easy way to know what is best, but the advice that is usually given to beginners is to start with frigates, learn them thoroughly, and then move on to cruisers, battle cruisers and battleships. The next two FAQs give more information about ships.
 
 
 
*'''''TACTICS AND TECHNIQUES''''' Strangely, combat techniques are not discussed very often in this wiki. Perhaps that is because most of them are fairly obvious - target, shoot, repeat. Or perhaps it is because the way you fight has so much to do with your own personality, and the way you have fit out your particular ship.
 
 
 
In the end you will still have plenty of questions. The best place to get answers to these will be to ask them in one of the [[#Chat|E-UNI chat channels]], or check out the [[#Forums|E-UNI forums]].
 
 
 
=== What is the best ship for PVP ===
 
The best PvP ship has shields that are 100% effective again all damage types, impenetrable armor, drones that can warp instantaneously to their targets and deliver a massive punch, weapons that fire tiny little black holes that suck down their targets, no matter how large, and an invisibility cloak that never goes down. [Sigh], but then everybody would have one and EVE combat would be rather futile, would it not?
 
 
 
OK, so there is no perfect combat ship. What you really want to know is, "how do I best spend my ISK to get myself into a ship that I can fly effectively with my current, and soon to be expected, skills?"
 
 
 
To answer that question, you first have to answer this one: "what, exactly, do you want to do with this ship?" There are few, if any, general purpose ships in EVE. The most common uses of ships are: damage, tackling, EWAR, mining, hauling, exploration, and scouting. Once you know which of these activities you intend to do, then you can pick a ship whose configuration and bonuses match up.
 
 
 
For solo PVP you probably want a combat ship. This will be one that has the most defense for a sizable offense. But even in this category, there are choices. For close-in combat, you likely want short range powerful guns and good armor - which requires a ship that supports turret weapons and has numerous low power slots. For missile combat you need launchers, and you probably want a number of mid power slots to mount shields in order to get the speed you need to avoid the enemy while your missiles approach. And of course, drone combat requires a somewhat different mix of capabilities.
 
 
 
For Fleet PVP you need to know your role. For tackling you want a speedy ship with plenty of mid-level power slots for mounting your tackling gear. For electronic warfare you want a ship whose bonuses support the kind of EWAR you intend to do. For scouting you will need to be cloaked. For the damage role, a variety of combat ships may do, but on the other hand the fleet commander may specify a certain kind of ship to fit the fleet doctrine.
 
 
 
The bottom line is that there really '''is''' no answer to the question "what is the best ship for PVP". What you need to do is go read about the activity that you intend to pursue, and see what kinds of ships are suggested for that activity.
 
 
 
=== How do I fit my <''ship class''> for PVP ===
 
There are two good ways to find information about fitting ships:
 
 
 
* The first is to go look in the UNWiki [[Template:ShipsMatrix|Eve ship database]]. Every ship is listed there, with a link to a page that describes the ship in detail. At the bottom of that detail page you will find one or more fits for the ship. Usually these will be labeled in terms of their use … that is, Kiting Solo PVP fit, or Fleet Scouting fit ... although sometimes the names don't mean much and you will have to check out the fit to figure out when to use it.
 
 
 
:For example, suppose you have been training to use drones and are thinking about getting a [[Vexor]]. The Vexor page gives a summary of the skills you need, and it provides two fleet PvP fits: one shield tanked and one armor tanked.
 
 
 
* A second, and possibly more useful place, especially if you are an experienced fighter, is to ask in one of the [[Chat_Channels_and_Mailing_Lists|E-UNI chat channels]]. ''Q&A.E-UNI''  is especially useful for this kind of question, as there are often E-UNI experts on who are willing to talk at length about fitting ships. The general ''Chat.E-UNI'' channel is also good, as are the specific channels for the various campuses. Don't be afraid to ask what seems to be a simple or dumb question - fitting ships well is hard to do, and everyone knows that. Also, everyone loves their favorite fits, and they are usually willing to talk about them.
 
 
 
By the way, there ''is'' no perfect fit. As you probably know by now, a ship's equipment interacts tightly with a pilot's skills, experience and psychology. What works best for one may not work well for another. You will find ''your'' perfect fit by trying different set-ups and seeing how they work out.
 
 
 
=== How do I find a solo PVP fight ===
 
 
 
=== How do I join a PVP fleet ===
 

Latest revision as of 17:27, 20 October 2022

Blinky CSS Code


the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate

chartreuse • dark green • light green • yellow ColorTag-StarRed9.gif

An interesting note.

{ { color|hue|text } } This is green. This is #00f000 For emphasis, use #ff6251 instead of bright red.


[math]\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}[/math]

.math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math.